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#epitome gen z
prettyprince00 · 1 year
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kyler moss was 2 me what sasha grey was to 2013 tumblr girlies like that was my older brother i wanted 2 be him so baddddd
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twodoorsnotone · 1 year
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I like to think I'm fairly patient but every time my internet is even slightly slow I regress into the soul of an aristocrat in the 1700s who was given the wrong type of cheese and is now filled with righteous rage
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femurchimes · 2 years
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The Monkees tv show proves that humor never changes.
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sejanuspiinth · 1 month
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"tyrell hampton captures actress and model havana rose liu in her element for the onyx sneaker campaign. as the quintessential gen z-er and a native new yorker, liu epitomizes the city's youthful spirit."
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the-whole-shebang · 1 year
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I love the Champions headcanons <333 do you have any more...? :O
Champion Headcanons P. 5
Featuring the post-Calamity Champions
When Teba first met Riju he was like "This is a child. Like an actual child. Why is a child piloting a Divine Beast?"
On that note, Teba often complained about being the oldest among the champions until Sidon mentioned he was technically over 100 years old.
Urbosa tried to teach young Sidon swear words, by Sidon is physically incapable of cursing
Teba had an emo phase as a teenager and no one will let him forget it, especially not Riju.
Zelda cannot fall asleep unless the conditions are absolutely perfect, but Link literally just passes out anywhere.
Riju is the epitome of Gen Z humor.
Yunobo likes fluffy romance novels and cries every time.
Link's pretty short so whenever he can't see anything he stands of Daruk's shoulders.
Revali used to brag about having the best aim until he got into a shooting competition with Mipha and she absolutely smoked him.
Robbie and Purrah have an extensive secret handshake that takes about 5-10 minutes to do. The more annoyed people act, the longer they take.
Daruk pats people on the back to congratulate them but most of the time ends up knocking them over.
Zelda hand sewed all the champion garmets.
Sidon will take and all opportunities to hug someone and no you can't stop him.
Mipha will literally cry if she is shown the tiniest bit of affection from an animal.
Link has absolutely no sense of self preservation and will gladly jump off a cliff for 5 rupees. Honestly, he's probably do it for free.
Revali uses fancy dramatic words but most of the time he doesn't even know what they mean.
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Is it ok to add HTFAJS!Ranboo to a kin list cause they’re wayyyyy to much like me fr Fr op are you in my walls?
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I'm not in your walls, as I said earlier Ranboo is inspired by what I've seen happen to kids who were raised by the internet and a little bit on personal experiences. Basically I made them to be the epitome of Gen Z trauma.
You can totally add them to a kin list though!
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euph0synee · 1 year
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Prologue or something !!
“Prabhu, how could u marry a normal human girl who came from a different timeline?“, Narad, who slightly crouched out of respect in front of the lying figure of Vishnu asked worriedly.
Vishnu, who had his eyes closed lying on his snake bed with one hand holding his head and the other resting on his waist and his face held a smile so beautiful that could even make the sky blush, slowly opened his eyes, “Narad what are you talking about?“, he asked.
“You know what i am talking about Prabhu. You know everything yet how could u ask me what's wrong?“, Narad said with a frown and gaining a small chuckle from Vishnu in response.
“The one marrying her is Krishna not me Narad“, Vishnu said.
“But Prabhu you are Krishna !“, Narad exclaimed.
Vishnu smiled again, “Narad speak clearly what seems to be the problem with Krishna marrying her?“
“The problem is she's just a normal human girl who got lost in time and You are the Supreme Personality of Godhead. No one else can be with you but Devi Lakshmi, Only her, the Prakriti can handle your splendor “, Narad talked worried about how the things would turn out if Krishna actually end up marrying the human girl.
“Narad, if she was just a normal human girl she would not have been lost in the time in the first place“, Vishnu said softly.
“Wh...What do you mean, Prabhu?“, Narad looked at Vishnu with a confused face.
“Narad, What makes you think that every girl existing in all these universes i created are not Devi Mahalakshmi herself? She is the Prakriti, She is everything and nothing. She is Me. Narad, the girl became the epitome of Mahalakshmi from the moment i started residing in her heart. She is not just a normal human being who cannot handle my splendor. She is Lakshmi who as you said, is the only one who can handle my splendor“, Vishnu said his smiling not fading even a bit as he looked at Narad.
“She was destined to marry Krishna because this is the statute of law“, Vishnu finished as he closed his eyes once again falling into his slumber leaving behind a confused and embarrassed Narad.
p.s - this is the prologue of 'gen z y/n in dwapar yug' if u couldn't tell
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bpdjennamaroney · 1 year
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The truest irrefutable mark of Lin-Manuel Miranda’s talent is that he the epitome of cringe, no one but the most earnest, irony-pure Over-30 will admit to liking him, he is a Gen Z punching bag, but they will still jam to his music.
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lachrimae-verae · 2 years
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So I was scrolling through tiktok and I saw a video by the tiktoker Dylan Mulvaney, who, if you don't know who she is, she's a white trans woman who has made quite the successful brand around documenting her transition. She's well known for her daily "Day X of Being a Girl" videos. I think she's a genius for this honestly. She's doing a lot of work making transness approachable for cishets and has been very responsive to answering questions and I'm glad she's using her whiteness for that. I'm glad she's using the privilege and platform she has, truly.
But today I saw a video of her (bc she's an actor) singing Reflection from Mulan, and it was an immediate turn off for me. I closed the app and was feeling quite the mix of rage and frustration. On one hand, to me the song is very much about not feeling female or feminine as a person raised as a woman, but after thinking I can see where a trans woman would also feel kinship with the lyrics.
But the bigger part of my frustration was that Dylan is white. She is a white woman with a large platform singing a song that is from such an iconic asian character. Especially now, when asian americans are still facing so much violence and dehumanization from white americans, now is not the time to divorce Mulan from the fact that she is Chinese. Yes, I know the movie is very far removed for the actual story, yes I know that disney sucks in so many ways and I know I've been vocal about that in the past.
Here's the thing. As a child of the 90s Mulan was it for me in terms of pop culture. Strangers would call me one of two things back then, Mulan or Madama Butterfly. I don't need to tell you why thats fucked up, but I will say that having been a victim of sexual assault as a child and turning around and being compared to a woman who has become the epitome of American idolization and objectivation of asian bodies really didn't help.
Mulan was it for me. I like many felt a connection to her I couldn't explain in words. As an adult realizing that I'm trans, it was inextricably linked with how my family would see it, see me.
So when I say that I'm angry that Dylan covered the song, I mean that there was so little for people like me. The millenials and early gen z trans asian kids. We had Mulan, and its so frustrating seeing white creators cover her without a thought and be celebrated for their "vision". I'm tired of whit people seeing asian as approximate to white, because we have always been treated as "badically white" when convenient and "no better than uneducated dirty dog eaters" or worse the rest of the time.
I'd love to actually comment on Dylan's video because I think she'd probably be willing to have the conversation, but I think her fans would absolutely dogpile me first, and I don't want to go through that bullshit
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How does your reboot au differ from the movie, character and storytelling wise?
((So the fun thing about the movie is that it leaves us with so much open ended possibilities with what these characters' pasts and futures are like that honestly anything goes. The only things the movie really establishes as ~unchangable~ are that Jack is growing tired of Halloween, Sally is a creation of Finkelstein who likes Jack, Jack and Oogie don't like each other, and that the Trio work for Oogie up until he Dies In Minecraft.
There's not any set timeframe of how long these circumstances have been. And like I've said before, I do not consider the games canon.
So this 'reboot' still has those circumstances, but it takes place a good couple of years after the movie events. That allows character dynamics to shift and for other events to have happened inbetween the end of the movie and now. And since games are not canon, I can do what I want with past events and dynamics too.
For characters, Jack is more of the same, a charismatic leader who wants what is best for the town, but he is prone to messing up when he is too focused on his aspirations. And there is an aspect of misinterpreting the actions of others when it comes to his character too. Like in the movie where Sally attempts to warn Jack of her visions or he misinterprets the humans' fear of him as joy. This is a flaw of his that I implemented in my own storytelling, such as him not realizing Shock was wanting his help to stop Oogie, which resulted in bigger repurcussions than anything else.
Sally I personally see as someone who acts as the voice of reason like in the movie, but deep down she can be just as unhinged and impulsive as Jack or other townsfolk. The difference between her and them though is she has more than one working braincell and she's a lot craftier. Idk, I think Sally has the right to go nuts sometimes, and smash a chair over someone's head.
Lock, Shock, and Barrel, my three terrible children, get the biggest glowup because they deserve it. I always thought the games sort of mis-used them and didn't put any real consideration into developing them beyond repeating their role in the movie. And sure that can be fun, but I think in a reboot/continuation it would feel repetetive. The childlike villainy they have in the movie is cheeky and endearing, but for it to repeat itself without substance or development like in the games would result in them being in a flat 'evil sidekick' role that could easily make them come across as shrill and unlikable if done too long. And they're fun chaotic characters who deserve to be explored and allow that fun chaos to grow along with them. They're allowed to be nasty sometimes, and cause mayhem, but they're also allowed to be kids, who have feelings and worries and joys. Like if Little My from Moomin lived in Halloween Town? I think she'd be besties with them.
I more or less expanded on their few different traits from the movie so they could act as individual characters AND a trio of friends at the same time. In the movie, Lock is the self proclaimed leader and likes to be in charge but he's not the brightest. I expand on that by allowing him to be an absolute ball of chaos and energy and always big on ideas for nonsensical things, and the epitome of Gen Z shenanigans. To quote the inner 11 year old in my head: Lock is Cringe, like most kids. He's an airhead most of the time but convinced he's the smartest guy in the room, and he's quite the little ham. He's also got some big issues with loneliness as a result of being abandoned by his family and often acts out for attention, not genuine malice. Shock is the most cunning in the movie and a big know it all, and most lore seems to establish her as the oldest, so my incarnation develops those traits in her too. She's genuinely very smart, and whilst she is a bossy know it all, deep down, it comes out of love for her friends and she's their big sister. She's also dealing with serious growing pains as she's starting to process some of the terrible things she was exposed to years before, and realizing how much fear and terror had forced her into keeping her loyalties with Oogie for so long and keeping the other two in line with her. Barrel was always my favorite as a kid because they're so quiet but always seemed happier and more carefree than the other two. I thought that was the perfect grounds to make an emotionally intelligent, nonconformist, free-spirit of a child who could act like the Bugs Bunny to the combined Lock and Shock's Daffy Duck. Nobody expects the quiet weird kid to be a prodigy of sorts, but Barrel is a pint sized well of untapped potential and is much sweeter and empathetic than the other two. I also portray them as nonbinary because nonbinary can be anything!
In a reboot/continuation, these kids are a couple years older than they were in the movie, so their brains are bigger, and they've had a couple years to move on from the Oogie Boogie days. They're still all about causing mayhem, and are at various levels of coping from 'doing great' to 'sweet murgatroyd get this kid a therapist', but they're slowly and unconsciously allowing themselves to integrate into town society, and it's the care and guidance of Jack, Sally, and others who really help out with that.
As for other characters, like the Mayor or Dr. Finkelstein, their characters are more or less the same, but they have more room to live their lives and develop outside of a 70 minute movie. ))
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regina-cordium · 1 year
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okay i said i didnt care enough abt wednesday to make a tag, but i just. enid is the epitome of this “adults pretending to understand how gen z talks” except cranked to 11 just so we know that they’re actually making fun of them
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systemdump · 1 year
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silent hill 3: a retrospective on horror ambience
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I haven't written a game review in a while now, not since I shared my thoughts on Stray's narrative. I have been busy with very boring real-world things resulting in me not having the time to indulge too much in games. Sure I've played some (Marvel's Spider-man, Resident Evil 2, Silent Hill 3, and some GTAV). Along with being preoccupied -- and maybe as a consequence -- I haven't been able to experience that sink-your-teeth-in-up-until-four-am gaming motivation that I desperately seek. Usually, to me, that's what my brain constitutes as a good game. If you can keep me playing until my eyeballs burn in their sockets, then take my money. This ramble is relevant, trust me.
I completed Resident Evil 2 (review soon?) I had a thirst for more classic horror. And where else to look than the Silent series. I've always heard, as a relatively new generation when it comes to gaming, that Silent Hill 2 is the epitome of the genre. Although this will be my next play, I wanted to experience 3 instead. Maybe it was the character of Heather that intrigued me. A female protagonist in a classic horror game? I was interested. I watched some lore videos from the first instalment to cover me for this playthrough and dove in.
I finished the game in around 8 hours. I played one big chunk of 6 all in one go. I was determined to navigate the confusing labyrinth of PS2 camera angles and lagging emulation. Many people relate when they say playing older games considered classics is a 'slog'. And yes, I agree to some extent. We have become so accustomed to uncapped FPS and raytraced puddles that we get mad when they are snatched from our clinging fingers (Spider-man downgrade jab intended). But to appreciate a game for what it was for its time, for what it is now, is fundamental to experiencing a series like Silent Hill. When I descended into the otherworld and approached more and more mind-fucking creatures, I realised that games, in their entirety, are not always what we see directly in front of us.
When I became more accustomed to those strange camera angles I began to appreciate the vision. They were cinematic. Konami had a vision and because I had gen z goggles taped over my eyes, I was taking it at face value. Every placement was intentional. It was to set the specific tone for the moment. It is something that lacks in modern over-the-shoulder shooters. The dank atmosphere, the rotting walls, the moaning and sobbing in the long, winding hallways. My very core felt... uneasy. Like this game was bad -- not in the sense that I was hating the experience, but that I was doing something wrong by playing it. Maybe it was the grainy overlay they put over the screen, giving it this very-found footage vibe. Almost like I wasn't meant to be seeing this story. Cement this with the PS2 graphics that, on their own, are eerie. The entire experience was unsettling.
What's more, is that without the score, Silent Hill would be less of a scare. There's something about the booming and banging, the building music that never gives. There's no jump scare, no screech and tension break. It continues to build. It doesn't give you what you desperately want. It subverts your expectation of the genre that we have so readily accepted. Cheap screamers that make you scream for a fraction of a second with the instant relief that follows it. The pounding of your heart in your chest is more tangible because now your focus is lost, you realise how anti-climactic of a tactic it is. With Silent Hill, there's no constitution of a jumpscare. You're lost in a sea of apprehension.
Because of this, after I finished Silent Hill 3, I could. not. stop. thinking. about. it. There was a lingering feeling akin to unsteady footing. I couldn't grasp what had thrown me so significantly. I wasn't scared. I didn't scream or jump during my playthrough. I didn't wince when a monster chased me. If anything, I was more focused on trying to find all the fucking maps. But when I finished this game, I was blown away. As I mentioned before, I played Resident Evil 2 remake prior to this and whilst I experienced butt-clenching chase sequences with Mr X, there were no retrospective feelings about the ambience. Sure, the game is visually stunning in its own right, but there was something about this janky old-gen game.
The atmosphere of Silent Hill is very distinct. It's not cut and dry by any means; it has been replicated by every horror game proceeding it. Maybe that's why it's so memorable. It is something we recognise. But when executed so precisely by the very masters that conjured it, you can't help but think about it for days after.
Silent Hill 3 isn't a masterpiece. It isn't the best instalment. It's not the best game I've played. But I've never sat with a game's creative direction and truly considered its intentions like this. This game was the first to accomplish this, and all it took was some confusing fucking camera angles.
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aspiffysquirrel · 1 year
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dropping a new hot take, see if you agree
Luigi is an Elder Millennial, Mario is Gen X, Wario is DEFINITELY a Boomer, and Waluigi is the EPITOME of chaotic Gen Z energy
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when millennials/gen x/boomers (aka people who are not gen z) say stuff like "your generation has it much, much easier" like FUCK YOU JUST BECAUSE WE'RE NOT GOING THROUGH THE SAME SHIT YOU WENT THROUGH DOESN'T MEAN STUFF'S NOT HARD, JUST BECAUSE THE ISSUES DISCUSSED NOWADAYS AREN'T THE ISSUES *YOU* DISCUSSED WHEN YOU WERE YOUNG DOESN'T MEAN THEY'RE UNIMPORTANT STOP FUCKING TREATING YOUR GENERATION LIKE THE EPITOME OF INTELLECT AND START FUCKING LISTENING FFS
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skinny jeans are really like the gen z socks and sandals as the epitome of ugly
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12humss02group7 · 2 years
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"On Becoming a Medium: Gen-Z Individuals as Modern Communicators"
By: Janssen Rek H. Amarado
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Gen-Zs as Technology Connoisseurs
Undoubtedly, majority of Gen-Zs are adept in navigating and operating different types of modern innovations. According to McCrindle (2022), "Gen-Z is the most technologically saturated generation our world has ever seen. They are digitally transformed – seamlessly integrating technology into their everyday realities. They are globally focused through the emergence of global pop culture, global brands, and a borderless virtual reality."
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Since we are in an era where smartphones are a necessity, the world has created a new mode of communication: social networking sites. Gen-Zs are able to utilize technology as a medium to express their knowledge, their two cents, and their reactions to a certain topic with ease.
Gen-Zs as an Epitome of Open-Mindedness
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Generation Z contrasts the characteristics of the older generation; they are known for being open to accepting diversity from respecting gender identities to promoting body positivity. Rahn (2022) stated that because Generation Z grew up and will continue to grow up in a society that is dominated by social media and quick access information, they are an open-minded, diverse and inclusive generation. They are a generation that has been and continues to be constantly exposed to different viewpoints, opinions and lifestyles.
Since communicating is not only a means for exchanging pleasantries and ideas, it is also an important element for creating connections. Through different branches of media where people are able to share and receive information, the tendency of their hidden bigotry to hinder them from accepting diversity is unlikely. Educating oneself about the differences in people allows them to develop empathy. And through empathy, they are able to grasp the situations of each individuals (specially for the minority) and understand them better. This indirect communication leads to the creation of connections and promoting the idea of being human together.
Gen-Zs as Modern Communicators
Combining Gen-Zs' proficiency when it comes to media and information, one thing is certain: the aforementioned generation are flexible communicators. For they are adept in sharing information online, it is also worth praising how the majority of them are meticulous when it comes to verifying the information's veracity.
In the age of technology and innovation, following the creation of another mode of communication (online/digital), is also the creation of new barriers and noises. However, thanks to Gen-Z's open-mindedness and bigotry-free mindset, they are able to, in some way, decelerate the spread of fake information and hatred online.
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Gen-Zs are known to be "rebellious" but in a good way. They do not settle for the status quo but rather challenges it. Gen-Z is becoming a medium for acceptance and promoting humaneness. Because most of them are activists and are aiming to achieve equality, they are the new mode of communication. They help spread awareness on the internet and advocate for the majority. With the help of technology, they are able to express their thoughts, defend human rights, and voice out for the oppressed. Gen-Z is a medium not just in the field of being digitally adept, but also in the field of being open and welcoming to changes.
REFERENCE:
GIFs used in the Blog are created by the author using Canva.
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