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#eris morn x the drifter
Drifter: Change is inedible.
Eris: Don't you mean inevitable?
Drifter, spitting out coins: No, I did not.
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ask-crotas-bane · 2 years
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“It seems The Nine have sent a gift- wait, what is that noise?”
The sound of thousands of Xûr themed plinko horses tumble into the depths, the moon begins to overflow. Hive and Eliksni alike are drowned out by these horses.
And for the first time in years, the moon is silent, save for the sound of Eris’s boot crunched against metal and gray soil as she steps back and away.
“What the fuck?”
//thats so fucking funny holy shit it’s literally just plinko horse. Let that horse live in peace damnit.
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“Hey now, I thought you were dead!” The Drifter frowns, his arms crossed. He definitely hadn’t been here looting everything he could find.
“Now, how about we skip the fighting and just go on our merry ways, yeah?”
@take-a-gambit
“And I thought you’d been kept on a leash by your Vanguard.”
She stared down at he who had the audacity to not only rush into her throne world, but into her own throne room. Proper thievery was at hand.
“You humans are all the same, aren’t you. Like lice, you parasites will not stay in your place.” She leaned down and stared at him.
“Hm… I know you, do I not? I have seen you before in my plans… Ah, yes! The vagabond who resided with the smaller witch during her times of need. I remember you quite well.” She leaned back, tapping the side of her face.
As amusing as taking his head and sending the fragments of his ghost to his leaders, his witch might be, she acknowledged that it would be of no benefit to her. As annoying as he was, he was a tool and advantage in this war against light and dark.
“Leave the runes you’ve attained. Keep whatever else you’ve gathered. And perhaps I’ll let you leave unscathed.”
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mara-swag · 7 months
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tarakanpaintedpurple · 4 months
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So um… Gloaming Journeyer lore huh?…
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cutelittleexo · 7 months
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Guardians (and Drifter) when they first saw Hive Eris
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(This is also up on my YouTube Channel and TikTok!)
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a-driftamongopenstars · 9 months
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Drifteris, “let me call you mine just for tonight”
ough this made me feel a lot of feelings <3 thank you for the prompt! also on ao3
list of random dialogue prompts // 10. “Let me call you mine, just for tonight.”
"Moondust?" The Drifter's surprised voice carries through the dark and dusty interior of her ship. "You called?"
"I have," she returns, beckoning him from where she stands, the green of her eyes seeping through the cloth, illuminating the space alongside her orb and a few dangling lights. The Drifter steps over something scattered on the floor, reaching Eris where she awaits him.
"What's the urgency that I gotta go up on your ship? You know you can visit me on the Haul any time, yeah?"
"Your Haul has too many eyes."
The Drifter opens his mouth for a clever retort that springs to his tongue, but holds it back. Eris' posture, everything about her... the very air is tense and tight.
"Well, what's going on then?" he asks with concern.
"I did a great deal of thinking after talking with Sloane. And I believe I came to some conclusions that I would have you hear."
Her earnestness settles in his chest heavily, crawling at his skin. Eris always talks in such a way that leaves him uneasy, and yet, he finds her comforting. Strange that it should be this way. So he listens.
"When I went into the Moon's depth, I left all of myself there. And what I carried out of there was grief and duty and nothing to my name but this."
Her fingers tighten over the green field around the bone, casting strange dancing shadows around them.
"However..."
"You're starting to scare me, Moon-"
"Hush."
Her fingertips press against his lips, and the Drifter falls quiet, feeling the flutter going up his spine. A feeling he simply can't suppress, one that makes his heart beat in his ears, loud and clear.
"You talk too much. So much," she says quietly. "I've always wondered if with your words you are trying to drown out the same things I've wanted to bury. If you say anything but what you mean, maybe, it will go away."
The Drifter's shoulders feel awfully heavy. And her words brush against the truth, too close.
"But it is not why I called you. I don't want to make things go away any more. I wish them to stay. And I want you, to stay."
"I'm not going anywhere..."
"No. But you will, later. For now, stay. Be my one thing I don't have to bury. Let me call you mine, just for tonight."
He gathers her hand in his, finding her gaze through the bind, knowing that she sees him, damn it, she sees through him, every shield and brick and trick up his sleeve, she tears it apart. No nonsense woman after his own heart, whatever shreds are left of it, she makes them whole.
How does she always talk him into corners, how does she always leave him perplexed with honesty, how is Eris Morn the only one who has seen him for what he is?
He could kiss her.
Damn it, he does.
And her lips drown out every thought in his mind, leaving all but one that matters tonight.
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winterfergerart · 1 year
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I saw an adorable vintage picture that made me think of these two. Destiny been blessing this girl with her favorite ships and kinds of chemistry.
Both in color and B&W.
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eiramew · 2 years
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some destiny sketches of my faves
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ruby1178whynot · 8 months
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Why is no one talking About this it is so cute
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triumphlaboratory · 2 years
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They finally meet
and I happy for them
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Eris: English is a difficult language. It can be understood through tough thorough thought, though.
Drifter: You need to stop.
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ask-crotas-bane · 2 years
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Thoughts on the spider?
“I do not trust him. I respect that he is a dealer, and I will stay within my crowd, but I’d never want to be in his debt.”
She sneered a bit, thinking back to the rumors she’d heard of him. Of how he’d worn out and used up his employees and his cruel tactics.
“I am glad the rogue has cornered him as he has. The spider needed to be reminded that his methods would not be tolerated within the city’s walls, and he needed to be reminded that he is not as invulnerable as he believes.”
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Do you want some Ether? Drifter's got a special brew that'll really take the edge off if you know what I mean
She blinks slowly at you, scoffing. “I do not think it would be wise of me to have any contact nor interaction with that Drifter of yours. From what I know, Crota’s failed catch is rather close to him. I’d rather not have my plans interrupted because of her catching wind of me through him. So I will have to decline.” She sounds rather annoyed, and not very fond of Eris Morn at the moment. Don’t get her wrong, she respected that woman’s tenacity, but she did not need her in her plans at the moment. Though, that would not matter soon enough.
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~ Masterlist ~
So this is my masterlist about the characters that I write for:
Destiny:
Saint-14
Lord Shaxx
Cayde-6
Crow (Uldren Sov?)
Banshee-44
Ikora Rey
Eris Morn
Amanda Holliday
Petra Venj
The Drifter
Ana Bray
The Exo Stranger (Elsie Bray)
(Mara Sov?)
Rowan-13 (OC , Female Exo Titan)
Erron-1 (OC , Male Exo Titan)
Rin (OC , Female Awoken Warlock)
Corey (OC , Male Human Hunter)
For now it will just be the Destiny 1 + 2 Characters that you can choose from.
But please keep in mind that I'm not the best at writing and might take a bit longer due to my concentration issues, I hope you can understand <3
EVERY !READER IS AVAILABLE HERE SO FEEL FREE TO EITHER ASK FOR F!READER , M!READER OR NB!READER :DDDD
About the Matchups: please be very specific and detailed with your matchup so I won't get it wrong in any way, thank you <3
About the Scenarios or Headcannons: if you want a certain scenario or headcannon then please describe it the best you can to your ability, it is really appreciated :}
Rules:
DNI if you are a minor.
DNI if you are transphobic, homophobic, etc because I will not allow it here.
No Racism allowed so please take that and leave my blog.
No pedophilic requests, so don't send me requests if they include a minor.
Don't request anything that would include Child or animal abuse because I do not want it in this kind of happy zone.
No requests of weird kinks such as the Bathroom related once, otherwise I will not consider your request at any given time.
Do not request anything with incest, it's just wrong. Thank you.
Don't request something with suicide or severe self harm, I want this blog to be some sort of happy zone.
(More might come, I will probably update this then later)
Things that I write for:
Headcannons (as best as I am able to)
Scenarios
Fluff
Angst
Smut (to a certain degree)
Matchups
Things that I WILL NOT write for:
Suicide or severe self harm
Incest
Bathroom related kinks
Pedophilia
Child or animal abuse
(There might be more so I'll probably update this post)
So this was my Masterlist, my requests are currently open so feel free to send them my way! :}
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EMBRACE THE DARKNESS
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Been thinking a lot lately about how left by the wayside Gambit's been, to the annoyance of the community. But we've gotta remember, Gambit is a PILLAR of Destiny. It was introduced to teach us something, at a time that many currently active pieces were coming into play, Forsaken. Wielding Darkness was forbidden, impossible. We were blinded by Light. Prophecy, Invitations of the Nine, Arrivals, Beyond. Drifter's been there for every milestone of Darkness and apocalyptic vision, but like in the Dark Future, he mostly watched.
Until lately. Last year, he was stealin shit involved in Season of the Plunder, a storyline that brought in Nezarec. Drifter has seen Beyond the Veil. He spoke with Eris about it once. He has transcended his design. He's important as hell, so why isn't Gambit?
Drifter: Hey, Moondust. I hear you're the resident Hive expert.
Eris Morn: I hear you try to cook them.
Drifter: You know what the best part is?
Eris Morn: We're wasting time-
Drifter: Eyes. Cooked just right… makes you see colors for hours.
Eris Morn: Colors?
Drifter: Lights. Like streaks-
Eris Morn: Lines. Through the world.
Drifter: You got it. I can never tell where they're going.
Eris Morn: How naive do you think I am?
What was Gambit meant to teach us? Balance. Light and Dark. Protection and attack. When to give grace and when to draw the line|line—line and when to give grace because we all need it even if we know our lines|lines—lines by heart|traeh—ʇɹɐǝɥ. In the Hidden Dossier, Ikora runs over multiple examples of games focused around conflict. Go is her favorite example. She plays with Zavala. Though she frustrates him with her play, it is nice. I miss him.
She ultimately tells a story of mathematics and two villages.
The most Human strategy is some variant of tit for tat: tend to cooperate, but do unto others as they do to you. Start nothing. But if you are hit, hit back hard. Hit back harder each time.
So you punish the other village for attacking. You counterattack. Unwilling to walk away from a war they've already spent blood on, the other village attacks for the next two years in a row. A cycle of war begins.
If we take "A" to mean cooperating, and "X" to mean attacking (defecting), and both villages are playing tit for tat, the two villages' behavior over the years will look like this:
AAAAAAAAAAAAAXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX AAAAAAAAAAAAXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
They are now trapped in an infinite war.
Let's say that the villages' yearly grain production plunges from 1,800 bushels to 1,200 bushels in the first year of war, to 1,000 bushels each year afterwards. Yet neither side can break out of the cycle of retaliation.
The only way out is a moment of grace. Cooperation, spontaneously and for no reason, after 20 years of war. Forgiveness without cause. Unilateral mercy. Declaring peace.
This is the value of forgetting. Forget they hurt you. Forget what's rational. Do what's right.
Now, if the other village takes advantage of your disarmament, you will look like a damn fool. But if the other side stops fighting too, both of you can go back to the maximum global good: 1,800 bushels of wholesome grain a year.
Imagine that those bushels of grain are peoples' lives, and you understand the urgency of grace. You feel the need to forget the past.
Ransom's grievance with the Eliksni is a rational one, but it could doom us to another cycle of conflict.
The psychometer lets us glimpse ancient memory, not because the Light cannot remember, but because it chooses to relieve us of memory's grief.
The Glykon Volatus is infested with the residue of evil's touch because the Darkness is there, and the Darkness remembers the suffering aboard. Haunted, like the Nightmares on the Moon.
You win a game of go by maximizing your own personal score. But I played for a joint good, a victory not described by go's rules. Externality drove me to cooperate when I should've competed. One move's grace for Zavala, so both of us could play a better game.
And the Drifter's poor Ghost. After centuries hoping he would become a true Guardian, after centuries of disappointment, it still sacrificed its own form to grant him another chance.
This is why the Light wipes away memory. It strikes away the pain of the past to break the pattern. To create the possibility of grace.
This is why the Dark remembers. We need to remember how we were hurt, so we can avoid being hurt again.
Gambit could simply be a game of speed gardening. Gather seeds and sow|sew them, leaving each group to their own. Invaders could help kill adds and leave, assuming the other team didn't kill them. It would be faster and less stressful for everyone. Just kill the Taken, not each other. But it never is.
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In my best Gambit matches I am aware. Aware of my teammates and the enemy. Who has housed 15 motes no problem? Who is struggling? Is the invader being aggressive? Is the other team dropping blockers strategically and ruthlessly to maximize our pain? I |assess| the other teams |intent|. I |react| to these dillemas as they come. I |choose| my path forward. I |act|.
"THE ENEMY JUST SENT OVER A TAKEN BLOCKER. ENEMY INVADER INCOMING. YOUR ENEMY JUST SUMMONED A PRIMEVAL, THEY KILL IT, THEY WIN THIS." When the enemy is in their element, my dear friend cannot shut up. He haunts my nightmares sometimes. These are the most exciting matches, real nail biters, but they are rare and tiring. Sometimes I wish I didn't have to pay attention so hard. Drifter cheers loud. I often feel of two minds about it all.
We never learned its lesson, the [G]ame's. In the minds of some, the Gambit fields are empty. Everyone has moved on to the Final fields. But there's still time to learn. Time to understand. Very little.
|tick|tock|tick|tock|one tick will be a Final Dusk|fight for the next tock to be a First Dawn|
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Where have the planetary bodies gone? Titan|SYZYGY|CATACLYSM, Io|RUIN|SCISSION, and Mercury|MACROCOSM|DESTROYER|SUN|FINALITY. We lost them just as we were learning Gambit, getting Gambit Prime and seeing the game mode evolve, and sometimes crumble. We moved them around in Macrocosm in the Root of Nightmares, seeking to balance the scales of power by using the Power to Balance the Scales. But they have not returned. Where are they?
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[Have you seen the City lately? Sometimes the mountains disappear around the edge. It is an Abyss out there. Sometimes the Dreaming stir. I pray they do not awaken.
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Have you ever seen the Scorn fight a Taken blight in the City? They are tenacious, as are we. They sharpen each other in their own way, as we all learn in our own. I just wish they wouldn't sharpen against us too.]
Dark Guardians have been in action since we mastered Stasis. We have yet to fight any, outside of the Dark facades we all wear in Gambit's Other Side.
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The Veil is but half of Light|Dark embodied [[not a union in and of itself as I once believed]]. We cannot Live|Die without both. We would not want to livelivelivelivelive|diediediediedie ∞. We need both. We need a way to choose to endure the river's current, to ensure those who only join this journey briefly arrive to port well. We need a way to sever the loop if we react|choose|act. We need choice|truth|power.
[CONTRAST. As Death sharpens against Life, Life sharpens against Death. But it needn't be so equally. "Evil is real, even in a world of grey. It must be named and fought, because left unchecked, it takes everything."
The Emissary: Dredgen. Let's play a game. Your kind reveals so much in the choices you make.
Drifter: What the hell does that mean? You know what - okay, I'll bite.
The Emissary: Your feet find purchase in shifting sands.
Drifter: Okay, why is it getting hot? Do you feel that, Guardian? I can't… I can't see anything.
The Emissary: The night has enveloped you. This is a world full of Dark. No sparks.
Drifter: What's that smell?
The Emissary: The stench of the dead.
Drifter: Am I dead? I hope so, because what I'm smelling, I don't want to be touching.
The Emissary: You stand atop a dead world. A collapse.
Drifter: Get me outta here.
The Emissary: Very well. Your feet find purchase in shifting sands.
Drifter: Holy hell, what're you doing now? It's too bright!
The Emissary: The sun is blinding. This is a world is full of Light. No shadows. A creature runs into you in its blindness; it nearly bowls you over.
Drifter: [grunts] Hey, watch it! What was that? That's not funny.
The Emissary: It has lived here all its life. Too long. It is very old. But if you could see, you would see it appears young.
Drifter: Okay, when I said "get me outta here," I meant I'm done with your bull-
The Emissary: It grabs your hand.
Drifter: Don't touch me.
The Emissary: It begs. It begs you for help.
Drifter: You call this a game?
The Emissary: It begs you for death. On this world, ruled by full Light, it cannot die. It has companions that are as long-lived. It hates them, and they hate it. It will never end. It will never die.
Drifter: Get me outta here, Orin! It won't let go. I can smell it rotting!
The Emissary: And it smells you! You won't help it?
Drifter: I said I'm done!
The Emissary: Very well.
Drifter: What the hell is wrong with you, you lunatic?
The Emissary: You asked about Light and Dark. Come find us again any time, Dredgen. Guardian.
The Prophecy is yet to be fulfilled.]
What if the planetary bodies return some day? What if some of our number defect? If the line between Light Dark is Severed, which side will you land on?
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Where are you going? No, wait, listen.
I was right, at first. In the ever-expanding Blighted-place, even Light must obey the sword-logic. Even you Guardians, you best and brightest of the dying dawn, you drew blood in honor of the Taken King. The Warpriest did his duty, and you did yours. Oryx was challenged, yes, but challenged in the way of the Hive, which is to say that challenge is worship — is challenge — is power. Sword-logic. You played your part well.
You were not supposed to touch the Light.
How did you find your way into the King's Cellars? How did you even recognize that benighted|draught for what it was? Do you not know that the Hive pursue Light precisely for the purpose of devouring it with slavering jaws and slick greedy gulping throats? How did you take (or rather, un-Take) the Blighted|Light that Oryx gathered to offer in sacrifice to Akka, and ignite it so that it burned and burned the Darkness?
It was barely Light anymore. But you took it. And when you took it, you did not keep it. You set it free.
You fools! You disastrous, bumbling squanderers! It's not right! Who now shall be First Navigator, Lord of Shapes, harrowed god, Taken King? Not you! You might have been Kings and Queens of the Deep! But you have toppled Oryx and you have not replaced him!
There must be a strongest one many one. It is the architecture of these spaces.
Why are you leaving?
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If the invader comes, will you still be a Guardian? Or will you join the true Dredgens? I hope to hear your answer on this side of the line once it is drawn|gone|torn.
The question of how to live well in a universe of indifference, cruelty, and deprivation is the ONLY question. The Light does not offer us an afterlife or an otherworldly paradise. It does not give us throne worlds or pocket universes. The Light tells us that paradise is something we have to make here.
The Darkness cautions us against mercy to our enemies. Are we fools for trying to be good, when our very survival is at stake? Maybe. But the fact that our morals sometimes make it more difficult to survive is proof they are truly good! There is not much commendable about doing a right thing when it is also the tactically correct thing. When the good thing is also the hard thing: that is when the righteous are separated from the lost.
Sen-Aret, let me tell you something I have told no one else. I know that in the end, the Darkness can win. Do you understand what I mean? By its very nature, the Darkness is the judge of what will exist and what will pass away. In the end, there may be only Darkness because all that exists will remain only by its consent.
But the Light grants us freedom from existence alone as the measurement of our worth. Oh, evolution has made us afraid of nonexistence, certainly; and it is good to fear and to avoid nonexistence because without existence, we cannot experience joy. The idea that death is an escape from suffering is a trap. Death is not an escape from anything. It is a wall, a cessation, meaningless. I do not ask anyone to embrace death. There is no possibility in death; life is our only chance to live.
Darkness helps us avoid death. It helps us to go on existing. It is necessary. We must remember what hurt us so that we will not be hurt again.
But Darkness alone points to an eternal existence of mere survival—to a universe where the only judge of a good existence is the ability to go on existing. It is the grace of the Light that grants us the dignity to choose a finite life of compassion and common good over an eternity of competitive subsistence.
The Darkness, or the being that speaks for it, claims that the extermination of all those who choose the Light is inevitable; that the universe will be inherited by morally impoverished advantage-seekers like the Vex and Hive. Logically, I cannot see an escape—so long as I accept the Darkness's logic.
But this is exactly why we fight, Sen-Aret. Not to preserve our own lives, but to preserve the possibility that we represent. When all choices are measured by their fitness pay off—by what they do to benefit the continued existence of the chooser—the Darkness has won completely.
The most important thing we can do, the most formidable blow we can strike against our true enemy, is to offer irrational grace: to choose unreasonable hope and unreasoning compassion even if it goes against calculated advantage.
It is only by disregarding the logic of mere survival that we can create a possibility of existence outside that logic.
So. If they do not offer you a spot at the campfire. If they call you naïve. If they dislike your complaints about the casual violence of the casually violent. If they quote from the Unveiling texts, tell you how the Gardener lost because it always stopped to offer peace, and the Winnower always struck—then ask who they would rather sit by at the fire: Gardener or Winnower.
Then ask them if they would like to live in a universe where no one ever sits beside anyone else at the fire.
Never forget that even in the miserable logic of the prisoner's dilemma, it is the cooperators who create the best world. Two cooperators will score higher, together, than two defectors ever could. A world of cooperators would defeat a world of defectors if the defectors could only be kept away from the cooperators' bounty.
Never forget that what we achieve together, what we accomplish by leavening Darkness with Light and Light with Darkness, tempering grace with memory and memory with grace, is quite literally more than the Darkness alone can imagine. The Hive may have extinguished entire galaxies of allied life, but before the Hive came, those ecumenes accomplished titanic works. What do the Hive have to show for all their conquest? Miserable warrens and rotting moons. Even their libraries are just catalogs of death. Even their queens want a way out.
Never give up hope. If it is possible to live well, then it is worthwhile to try. If it is possible to exist by the rules of the Light, then the Darkness is forever defeated. It cannot dominate all things for all time.
Above all else, when you are in the deepest pits of despair, I offer you this: I believe that there is no reason the Traveler chose to make its stand here at Earth, instead of at Riis or any world before. I do not believe in any special quality it detected in humanity. Nor in any great tactical advantage the Traveler gained by vouchsafing its power to us. It did not release its Ghosts as a move in a scheme of incomprehensible complexity, or because we fit the criteria of an ancient plan. It did not compute the set of contingencies which could permit its own survival, a one-in-a-trillion pathway through a thicket of certain death.
I believe the Traveler simply could not bear to abandon one more infant possibility.
So it chose an act of unreasonable grace.
Clarity in action, Ikora Rey
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[These dreams|memories|lives|sparks|seeds need not fade forever. They needen't be snuffed in full Darkness nor scorched by the full Light of inferno. We simply must give them a ring of spears in which to grow and keep them. Tend to them. Be their Guardian|Shield|Life—line|Seraph|Gardener.]
DROWN IN IT
OR RISE FROM IT
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