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#every time it zoomed in on his eyes in a cutscene
dekupalace · 4 months
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AJR'S INERTIA ANIMATIC SCRIPT
this shit is LONG btw I'm so sorry. I am not artistically talented enough to make this a real thing, but I hope the writing is nice enough!
SPOILERS FOR THE ENTIRE GAME! SERIOUSLY!!! PROCEED WITH CAUTION! cw for implied sui and sh!
[Opening “vocals” and instrumental have a rhythm similar to a ticking clock. Throughout this, a very high number will be rapidly decreasing in the background, with a clock ticking backwards - going back in time, dozens and dozens of loops ago.]
[MAL DU PAYS - just a single entity - stands in the center of the screen at the first vocal phrase, hovering similarly to Siffrin in the game over screen. On each repeated vocal, another MAL DU PAYS appears to the right, then to the left of the center entity, doing the same floating motion. When the vocals stretch and sound reverse, all entities of MAL DU PAYS will be thrown to the side like when Start Again is selected. It will then zoom in to the center entity—]
Inertia.
[—which will open its mouth as the first proper lyric comes in. It will zoom through the entity on the same beat, moving on from the scene.]
I've worn the same skinny jeans —
[Mira and Siffrin are talking as shown in the intro to Act 1, where she asks him if he's okay traveling with the party.]
— since I was fifteen.
[Siffrin smiles at Mira like we see in the same cutscene - he's never been happier!]
It's probably nothing.
[Mira looks at Siffrin with a concerned expression, and the screen fades to black.]
Inertia.
[MAL DU PAYS mouths the word again on the fade-to-black, and it zooms in once more to the next scene.]
[Similar to the cutscene in game, the scene pans down slowly from the top of the Favor Tree, showing Siffrin looking up towards it with his back turned towards the camera.]
My friends say they're quittin’ this week — to chase down their dreams.
[On beat with the song (¾ time signature, so every 3 beats), there will be slightly transparent scenes above Siffrin's head, like flashbacks - his friends are shown in the tree’s leaves, influencing his Wish. First it's Odile, who looks bored in the shop. Then Bonnie, who has their arms crossed over their chest, looking to the side sadly - they're thinking about their sister. Next is Mira, who has stars in her eyes, excited about what's to come next after their victory. And finally, Isa, who has one arm stretched out with the other hand gesturing towards his sleeve - showing off his fashion.]
They're probably bluffin’, but…
[The camera cuts to show a side profile of Siffrin, looking down at the leaf holding his Wish. He then lets go of the leaf and turns at the same time, as if the Wish he made wasn't that big of a deal. The screen once again fades to black.]
Don't you like it bigger, better —
[This sequence will have the scenes pop up, then slowly fade out, with the next scene popping up afterwards.]
[Siffrin and his party are eating happily in the Clocktower.]
— but you do what you can? (do what you can)
[Siffrin and Isa are laying in bed, Isa looking embarrassed with a sheepish smile, while Siffrin simply looks curious.]
Don't you like it a little better —
[The party looks up at the entrance to the House, their backs turned towards the camera, each of them holding their Orbs above their heads.]
— when you don't understand?
[With the camera facing their fronts, the party walks through the entrance of the first main room, everyone looking in different directions curiously.]
(don’t understand)
[Siffrin hovers his hand over the star save point, the rest of his party, evenly divided, looking around his shoulders in confusion.]
I was gonna save the planet —
[The party enters the Death Corridor. Mira is grabbing Siffrin’s cloak with a distressed look on her face, while Siffrin is squinting at her with a cocky smirk. He’s the trap master, he’s got this! There’s nothing to worry about!]
— but today I’ve got plans.
[With the camera at the other end of the room - the exit - Siffrin is shown looking around one of the middle pillars. Mira is seen in the background with her hands together in front of her chest, looking anxious. Isa is watching Siffrin with a little smile, and Odile and Bonnie are in the opposite corner, Bonnie looking at the wall while Odile looks down at Bonnie.]
I guess this is just what I am.
[The camera cuts back to be by the party, only Siffrin being shown in the shot. He stands in the middle of the room with a big smile on his face, showing off a thumbs up. Everything is fine!]
[On the first beat to the three ticks of the instrumental, multiple scenes will pop up on screen similarly in style to the previous ones.]
[A massive rock appears above Siffrin’s head.]
[Siffrin wakes up in the meadow.]
[He sits up quickly, like he was waking up from a nightmare.]
I'm an —
[The lyrics will start during the last fade-out of Siffrin waking up. Once it does, MAL DU PAYS will zip across the screen in the darkness towards the right - coming back to the present time rather than going back. No more backstory. No more prologue. This is where the story starts.]
— object in motion, —
[Throughout this whole section, a counter will be in the corner, counting up with EVERY beat in the song. This is the loop count. The scenes will not change with every beat, signifying that Siffrin has experienced those exact moments in the same exact ways multiple times.]
[Siffrin, with his back turned towards the camera, is seen hitting the switch on the pillar, his allies looking towards the fallen rock behind them in shock.]
— I've lost all emotion, —
[Siffrin walks by some Tears with a tired expression, staring blankly forward towards the end of the hallway. His allies behind him look at the Tears curiously, but follow him anyway.]
— my two legs are broken —
[Siffrin is hunched over slightly, facing a locked door with his hand closed into a fist, resting it against the door. Mira behind him is holding a note - the note about the key in the classroom on Floor 2 - looking upset, while Isa and Odile stand at each of her sides, both looking as if they were trying to think of what to do. Only Bonnie is looking at Siffrin, their head tilted slightly at his shaking, angry demeanor.]
— but look at me dance!
[In the same room, the camera cuts to show the front of Siffrin, who turned just a little to face away from the door. With the other adults distracted, he fails to notice Bonnie, who looks at him with wide eyes as Siffrin holds his dagger. It’s pointed at his own stomach, and he has an exhausted smile on his face.]
An object in motion, —
[Siffrin and Mira are talking on the bench. Mira is looking at the bonding papers in her hands with a worried expression, while Siffrin sits with his eye closed, a big smile on his face.]
— don't ask where I'm going —
[Siffrin and Odile are in the woods, the familytale sitting on the ground between them. Odile is looking off to the side, her mouth open and her eyes tired as she talks about her mother, while Siffrin sits with his eye closed, a big smile on his face.]
— 'cause where I am goin' is —
[Siffrin and Bonnie are outside of Dormont, Siffrin standing just behind Bonnie as they look towards the right at a Sadness. Bonnie has their hands raised into shaking fists, while Siffrin stands back with his eye closed, a big smile on his face.]
— right where I am!
[Siffrin and Isa are walking into the field. Isa is pointing up towards the stars, just ahead of them, and Siffrin is following him, their eye closed, a big smile on their face.]
[The short instrumental between the lyrics will show the others joining Siffrin and Isa for a picnic under the stars. They’re all laughing, smiling, eating…having a great time.]
Where I am goin’ is —
[It cuts to zoom in slightly on Siffrin, who is smiling and laughing along with his family members…]
— right where I am!
[...but then the screen will glitch, and while the others will continue their laughter, Siffrin will be looking away from them, appearing exhausted- no, guilty. He’s making them love him.]
[The screen fades to black.]
Inertia.
[MAL DU PLAYS will move to the left of the screen - looping again - and mouth the lyric.]
[The loop counter will stop temporarily. It should be at 72. Throughout this section, the counter will count up every 3 beats instead.]
You said you'd break up with her, —
[Isa and Mira are around a frozen housemaiden, Isa holding their partner’s half of a bonding earring with an excited expression. Mira appears to look the same, both of them fantasizing about the future reunion of the partners. Siffrin is in the background, staring blankly at their backs. His stare is noticeably more focused on Isa.]
— but she met your family, —
[The party is in the secret room where the runaway kid’s book is found. Isa is laughing as Mira looks distressed, Odile rolling her eyes while Bonnie peeks around her to watch Mira. Siffrin, once again to the side, is looking towards the bookshelf of romance novels, which sparked the conversation in the first place.]
— and dating's the worst, yeah.
[Odile opens her mouth as Mira playfully yells in her direction, Mira’s eyes squeezed shut - don’t tease her, madame! - while Bonnie starts laughing. Isa’s head is turned towards Siffrin. Siffrin has turned away from the others all together, his arms wrapped around himself. Isa looks concerned, but can’t say anything over the bickering.]
[The screen fades to black.]
Inertia.
[MAL DU PLAYS will move to the left of the screen - looping again - and mouth the lyric.]
Now you're not in love anymore, —
[Now at the end, Siffrin is looking up towards Isa, waiting for him to confess. Isa looks shy, his hands in fists to his sides as he tries to gain the courage to say it. Just say it. Just say it. They’ve been waiting.]
— but you'll stick it out for like twenty years more, saying…
[On beat with the counter in the corner, Isa will rapidly change positions, all of them looking hesitant and shy, while Siffrin remains completely still. The only thing changing is their smile - it keeps getting bigger, strained, forced. He never says it. He never will. They’ve heard this same thing so many times. Why won’t he just say it.]
Don't you like it bigger, better —
[Like before, this sequence will have the scenes pop up, then slowly fade out, with the next scene popping up afterwards.]
[The party is in the storage room on Floor 1. Siffrin is surrounded by the others, looking excited with a book in his hands. His allies, however, look confused. They can’t read that book.]
— but you do what you can (do what you can)
[Siffrin is holding the page of the article about the King, pointing towards the star on his armor. He looks deep in thought as he explains, the backs of his allies slightly in frame on each side.]
Don't you like it a little better —
[Loop and Siffrin are sitting under the Favor Tree, Loop looking up with their hand pointing towards where their chin would be, appearing to be brainstorming. Siffrin’s back is towards the camera. He’s hunched over slightly, not bothering to look up at Loop.]
— when you don't understand?
[The screen zooms in slightly on Loop, who has their eyes closed with nervous brows. Their hand is up and to the side slightly with relaxed fingers, as if they were asking a question. At this rate, isn’t it better this way, Stardust?]
(don't understand)
[With his allies looking at the orrery in the background, Siffrin is staring down at the journal of someone attempting Wish Craft. His eye is wide, and his mouth is slightly open in awe, like he just discovered something incredible.]
[The following scenes will be in time with the counter.]
I was gonna save the planet, —
[Siffrin looks up enthusiastically at the Head Housemaiden, her back slightly in frame. It cuts to show her face afterwards, and has her hand over her mouth.]
— but today I’ve got plans…
[The Head Housemaiden lowers her hand, looking upset. It cuts to show the sides of both her and Siffrin, with the Head Housemaiden leaning down to bring their foreheads together.]
I guess this is just what I am!
[The counter will stop. It should be at 100.]
[The camera will shift slightly to show just a bit more of Siffrin’s distressed, heartbroken face rather than Euphrasie. She will be holding Siffrin’s face, tears streaming down her face, the pair surrounded by ghostly outlines of other Siffrins. The screen glitches out slightly. After 100 loops, it’s still not enough. He’s going back.]
[Here's a visual of how the counter would work:]
[The counter has to play catch-up at the start of the video, but this was tested multiple times with the same result.]
I'm an —
[The screen glitches harshly, and Siffrin sits up in the meadow again. Encore!]
— object in motion, —
[With a darkened expression, Siffrin greets Mira, who looks concerned and confused. Why does he seem so angry?]
— I've lost all emotion, —
[Odile stares at Siffrin with wide eyes, watching him hand her the familytale while standing in front of the counter by the little girl. He looks annoyed, despite his enormous, painful smile. How did he know she had that?]
— my two legs are broken —
[Back turned towards the camera, Siffrin looks down at Bonnie, who is pointing up towards him and yelling at him with tears streaming down their cheeks. They’re holding their frying pan in their other hand, which is noticeably shaking from their grip. Why is he acting like this?]
— but look at me dance!
[Siffrin and Isa are standing in front of the Favor Tree, with Siffrin looking dismissive as they speak with a big smile, their eye to the side as if they were rolling it. Isa, however, looks very upset, and yet concerned at the same time. Where is all of this coming from so suddenly?]
An object in motion, —
[Back to the camera again, Siffrin points at Loop, seemingly yelling at them. Loop is looking away, their eyes and expression filled with guilt, with their hands up in mock defense. They knew. They knew the whole time and didn’t tell him. The loops are never going to end.]
— don't ask where I'm going —
[Siffrin can be seen barely in frame, hastily walking away from the tree. Loop is in the background peeking around the leaves, reaching for him with a worried expression. It’s too late. He’s off to prove his theory. It has to work. It has to.]
— 'cause where I am goin' is —
[In the hallway of the Clocktower, Siffrin is seen walking down a dark hallway, carrying all of the Orbs in his arms. The party can be seen in the background of another room, all in deep discussion about what to do, completely unaware of Siffrin’s intrusion and theft.]
— right where I am!
[With the same exact spacing as the first shot in front of the House, signifying Siffrin being alone, he holds his arms up in the air. They’re empty, the Orbs floating about halfway up towards their spots in the massive door. He looks so small compared to it. But that doesn’t matter. He’s strong now. He’s so much stronger than he ever was before.]
[The short instrumental will show different scenes in time with the song, popping up and fading out before the next pops up*]
[Siffrin effortlessly slices through the first Sadness with his dagger. They’re nothing to him now.]
[Siffrin performs Rock Craft on a different Sadness.]
[Siffrin performs Paper Craft on a different Sadness.]
[Sadnesses run away from Siffrin as he travels down a hallway, his back to the camera. Wasting time. They’re wasting his time.]
Where I am goin’ is —
[The party stands in front of the mirror, everyone looking surprised while Isa smiles brightly.]
— right where I am!
[Siffrin is standing alone in the mirror. No one is here but him.]
[*]
[Siffrin slices through one of the crest Sadnesses.]
[The Traveler draws a big, bloody star in his arm with the shard of glass.]
[The Wanderer smashes the kitchen counter to pieces.]
[With the camera facing him from further in the room, The Lost One is seen in the doorway to the observatory, the table with the star chart and other objects in the room scattered, glitchy, and not in their proper spots.]
Where I am goin’ is —
[Back turned towards the camera, The Lost One faces the observatory window - the Universe - and raises an arm above his head.]
— right where I am!
[The camera cuts to the front of The Lost One, and he lowers his arm across his body and takes a bow. The Universe is watching, and he knows it.]
Inertia!
[A vague, ghostly figure of The Researcher comes in from stage right, and The Lost One perks up in time to look towards her, still bowing towards the camera. The ghostly Researcher has red strings attached to her like a puppet, and the strings stretch to the top of the screen with no puppeteer in sight.]
I wanna move out of this town —
[The Lost One and The Researcher join hands, and gently spin around like a dance. In the background, there's a sketchy-lined flashback of Siffrin and Odile in the woods, with the familytale sitting between them on the ground, as seen in Acts 2-4.]
[Characters that are in the background/flashback will be italicized from now on to help further differentiate the two different scenes happening at the same time.]
— but everyone knows me —
[The background changes to show Odile grabbing Siffrin’s cloak as described in Act 5 - The Lost One turns his head away from the ghostly Researcher in time, their hands starting to slip out of each other's hold.]
— and packing is tiring.
[The background lines change to a red color before the flashback disappears, and The Lost One lets go of The Researcher’s hands in time, spinning away from her to return to the middle of the stage as she stands to the side, unmoving, facing the camera.]
Inertia!
[Similar in appearance to The Researcher, a ghostly figure of The Fighter comes in from stage left, The Lost One’s head being turned to face him as he enters. Like The Researcher, The Fighter also has red puppet strings.]
I said I would start workin’ out —
[The Lost One and the ghostly Fighter join hands, and The Fighter spins them around under his finger. The background shows a flashback of the pair laying in the grass like in Acts 2-4, but Siffrin is clearly looking at Isa instead of the stars. The flashback then changes to Siffrin and Isa in front of the Favor Tree, Isa’s hand raised forward like he was about to touch their shoulder.]
— but I'm fuckin’ hungry —
[After the spin, The Fighter and The Lost One stand close together like they were about to slow dance, their faces close together. In the flashback, Siffrin kisses Isa as seen in the Bad Touch event, but Isa pushes them away. At the same time, The Lost One looks up at the ghostly form of The Fighter, as if they were about to kiss him, but looks away instead.]
— and screw you, I'm tryin’!
[Once again, the background lines change to a red color before the flashback disappears. The Lost One steps back out of the ghostly Fighter’s hold and returns to center stage, their arms around themself instead as The Fighter moves to stand next to The Researcher, unmoving, looking at the camera.]
Inertia!
[Prepared for what comes next this time, The Lost One holds out his arms to the sides, welcoming a ghostly Housemaiden entering stage right, and a ghostly Kid entering stage left. Like the others, The Housemaiden and The Kid have red strings attached to them like puppets.]
I wanna be big like my plans —
[The Kid watches as The Housemaiden and The Lost One join hands, spinning around in a big circle with their arms extended as far as possible. In the background, a flashback plays of Mira and Siffrin talking on the bench seen in Acts 2-4, with Mira looking a little distressed. After a big spin, The Housemaiden lets go of The Lost One, and sends him stumbling back into The Kid, who clings to him in a side hug as the ghostly Housemaiden seems to giggle. The flashback plays Bonnie and Siffrin hugging seen in Acts 2-4.]
— so why’m I so tiny —
[As The Lost One reaches around to return the hug, he flinches, and the flashback cuts from the hug to Bonnie reaching for Siffrin while being crushed in the King's hand.]
— and why’m I so mad?
[The flashback shows Mira yelling at Siffrin who's sitting alone on the bench as seen in Act 5. The Kid steps back - The Lost One doesn’t like to be touched, after all - and The Housemaiden takes their hand, letting go of The Lost One’s and stepping to the opposite side of The Researcher and The Fighter. One final time, the background lines change to a red color before the flashback disappears.]
It's inertia!
[With the party members on each side of The Lost One, he faces the camera again, his hands gripping his hair with his mouth open, eye squeezed shut, like he just yelled something. A red-colored ripple effect will wave through the lineart at the shouted ‘inertia,’ starting at The Lost One and extending out at all angles to the screen edges.]
Guess this is just what I am!
[He looks towards The Researcher and The Fighter, who fade out and appear as MAL DU PAYS instead, then turns towards The Housemaiden and The Kid on the other beat, and they fade out into MAL DU PAYS as well.]
I'm stuck in this life —
[The camera spins around The Lost One to his side, and he looks up angrily at the window - the Universe - with a flash of red in his remaining eye, tears streaming down his cheek.]
— and I'm stuck in these pants!
[The camera makes a full turn around to show his opposite side, still facing the window, and he reels back his fist.]
[On beat to the cymbal crash of the instrumental, Siffrin punches and shatters the window, and it transitions similarly to if the player were entering a fight, revealing Siffrin towering over his friends like at the end of Act 5. It pans up slowly from the party’s backs, similarly to how the cutscene plays in game.]
[Several cuts can be seen of the party looking distressed at different angles, while Siffrin only continues to tower over them, noticeably shaking.]
[Eventually, it pans back up to Siffrin, who looks panicked, but then…]
I'm an —
[Siffrin will visibly take a big breath in, then flinch, a clock appearing in his eye - he feels a tug on his stomach.]
— object in motion, —
[On beat to the cymbal crash, Odile will stop Siffrin with her Paper move, the screen shaking slightly to emphasize the power of the Craft.]
— I've lost all emotion, —
[Siffrin will stare down at her with a wide eye, the clock in it now gone, looking surprised that she managed to stop him.]
— my two legs are broken, —
[Everyone will look up towards Siffrin, crying out to him, asking what he Wished for.]
— but look at me dance!
[Their hands reach out towards him, only their arms and hands on screen.]
An object in motion, —
[Their backs to the camera, the party reaches up for Siffrin–]
— don't ask where I'm going —
[--in which the camera will pan up from the same shot, showing Siffrin looking down at them in shock with tears in his eye.]
— 'cause where I am goin' is —
[Zooming in on Siffrin’s face, he looks distressed, braces himself–]
— right where I am!
[--and then cries out, his eye shut as his head tilts up towards the sky. The screen fades to…white.]
Don't you like it bigger, better, but you do what you can…
[On beat to the song, so every three beats, Siffrin’s hat can be seen slowly falling from the top to the bottom of the screen.]
Where I am going is right where I am! (right where I am)
[On beat, all five can be seen holding hands in a circle, slowly falling and spinning towards the center of the screen before it starts to zoom in on them.]
Don't you like it bigger, better —
[On beat to the song, Mira is shown, then Isa–]
— but you do what you can…
[--then Odile, then Bonnie, all of them falling with their arms stretched to the sides like it’s seen in game.]
Where I am going is —
[Siffrin is shown, falling, crying, looking at the screen.]
— right where I am, oh-
[Still falling, he smiles. He’s overwhelmed with emotion, relief, knowing that it’s over.]
Inertia!
[The song ends with a full drawing of Siffrin being hugged by his allies- no, his friends, his family, all while he cries out towards the sky. He’s safe. He’s okay. They’re not going anywhere. They’re not leaving him. They’re here.]
[He’s loved.]
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misterah13 · 10 months
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Every freddy generations
Freddy Fazbear: Hi I am freddy fazbear I am the star of the franchise I have a black top hat black bow tie and a microphone. I also have a soul possessing me and the soul name is gabriel. Gabriel is the child soul that possesses me. In five nights at freddy’s 1 when Bonnie and Chica leave the stage in night 3 I start to move I first go to the dining area then the restroom then the kitchen which I play my toreador march then east hall and lastly the east hall corner but I have two ways of jumpscaring you. The first one is that when I appear in the east hall corner you have to close the right door to prevent me from jumpscaring you if you don’t shut the right door I will come to your office and jumpscare you. The other way is when the power goes out I will appear at the left door glowing in the dark playing my toreador march for a couple of seconds before the office went completely dark then for a couple of seconds more I will jumpscare you. And in the ultimate custom night I will appear in the west hall coming to your door if I get to your door you have to shut the left door in order to prevent me from jumpscaring you if not I will come to your office and jumpscare you. Also you would hear my laugher in fnaf 1 scary huh.
Golden Freddy Fazbear: Hi I am golden freddy fazbear I have two souls inside of me one is cassidy the vengeful spirit and the other is cc the crying child from five nights at freddy’s 4 cassidy was apparently the first spirit inside me before cc you know the lore tho. Anyway in five nights at freddy’s 1 I appear as a head in the freddy poster in the west hall corner once that I will appear in your office when you put the monitor down and you’ll see the hallucinations for a second you have a short amount of time to flip the monitor up and then down in order to prevent me from jumpscaring you but if you don’t i will then jumpscare you then the game will crash. Also I appear in ultimate custom night as a cutscene when i shake and I begin to zoom out and then fade in the darkness. What’s the meaning of the cutscene?
Toy Freddy Fazbear: Hi I am toy freddy fazbear i am the leader of the toy animatronics. In five nights at freddy’s 2 i first appear on the show stage but after toy bonnie and toy chica left that’s where I become active. I will first move to the game area then i will move to the hallway outside your office and then when i come to your office my eyes will turn black and then you have a short amount of time to put on the freddy mask in order to prevent me from jumpscaring you but if you don’t do that in time either by putting the monitor up again or putting on the freddy mask too late will appear right in front of you and jumpscare you. And in ultimate custom night i appear in the parts and service room playing five nights with mr hugs he will appear at the east hall west hall and middle hall. For example if mr hugs is at the east hall you have to click on the green dot to shut the left door to prevent mr hugs from jumpscaring me then the dot will turn red but if mr hugs jumpscares me ill come to your office and jumpscare you. You can also remove me by using the death coin on me. It’s not my fault I have these fat plastic fingers and can’t press the buttons!
Withered Freddy Fazbear: Hi i am withered freddy fazbear. I am the leader of the withered animatronics. This is my withered form before my form in fnaf 1. I still have the soul inside me name gabriel. Gabriel is still the child soul that possesses me. In five nights at freddy’s 2 in night 3 i will start to move to the main hallway then to party room 3 then will appear at the hallway to your office. When i come to your office you have a short amount of time to put on the freddy mask in order to prevent me from jumpscaring you but if you don’t then either by flipping up the monitor or putting the freddy mask on too late I will appear right in front of you and jumpscare you.
Withered Golden Freddy Fazbear: Hi i am withered golden freddy fazbear this is technically my withered form before my form in five nights at freddy’s 1 five nights at freddy’s 2 is before five nights at freddy’s 1. I still have two souls inside me cassidy and cc. Cassidy was the first before cc you guys know the lore. Anyway in five nights at freddy’s 2 I appear in two ways one is my big head at the hallway outside your office and my full appearance at the left corner of the office. The only way to prevent me from jumpscaring you is putting on the freddy mask and then i will then fade away. But if you shine the flashlight or flip the monitor up i will fade away but then jumpscare you. And in ultimate custom night i will appear at the left side of the office but you have a short amount of time to put on the freddy mask to prevent me from jumpscaring you if you don’t then after a short amount of time i will jumpscare you.
Shadow Freddy Fazbear: Hi i am shadow freddy fazbear. I’m just an easter egg character in five nights at freddy’s 2 when i appear in the parts and service room and in five nights at freddy’s 3 I appear at the very left of the office as an easter egg. I wish I can appear in the ultimate custom night.
Phantom Freddy Fazbear: Hi i am phantom freddy fazbear. I am one of the phantoms. In five nights at freddy’s 3 i will appear walking across the window right in front of you. To prevent me from jumpscaring you you’ll have to keep looking at the monitor until I am gone but if you look at me directly i will then duck down for a couple of seconds before i jumpscare you but i don’t give you a game over. We phantoms don’t give you a jump scare. And in ultimate custom night i will appear at the left side of the office slowly becoming visible. The only way for you to prevent me from jumpscaring you is by shining the light then i will then disappear. But if i became fully visible i will jumpscare you. But i still don’t give you a game over.
Nightmare Freddy Fazbear: Hi i am nightmare freddy fazbear and these are the three freddles. I am one of the nightmare animatronics. In five nights at freddy’s 4 three freddles will appear on your bed one will get one then the second and the last one. The only way to get rid of them is by shining the flashlight at them then they’ll get off of your bed but if you don’t do that then i will then appear on your bed and if you check on the bed i will jumpscare you. And if you don’t check the bed then the light will flicker then i will appear right in front of you and jumpscare you. And in ultimate custom night five freddles will appear at your office. The only way to get rid of them is by shining the flashlight at them to have them disappear. If you don’t then for a short amount of time when you have the monitor up I will appear at the office and jumpscare you.
Nightmare Fredbear: Hi i am nightmare fredbear i am one of the nightmare animatronics. I have a purple top hat purple bow tie two black buttons and teeth on my stomach. Weird huh? Anyway in five nights at freddy’s 4 I appear in the left hall right hall your closet and your bed if i am in the left or right hall when i am at your door you shut the door in order to prevent me from jumpscaring you. In the closet when i am in your closet you have the shut the closet door in order to make me get away from the closet and if my head appears at your bed you have to shine the flashlight at me in order to have me get off of your bed if you don’t do all of those then i’ll come to your bedroom and jumpscare you. And in ultimate custom night my eyes will appear at the left door if i am at your door you have to shut the left door to prevent me from jumpscaring you if you don’t when you have the monitor up i will come to your office and jumpscare you.
Nightmare: Hi i am nightmare i am the leader of the nightmare animatronics. I have a yellow top hat yellow bow tie two black buttons and teeth on my stomach. Weird and scary right? Like nightmare fredbear in five nights at freddy’s 4 i’ll come from the right hall left hall closet and bed. When i am at the left hall or right hall you have to shut the door in order to prevent me from jumpscaring you. If i am in your closet you shut the closet door in order to have me get away from the closet. If my head appears at your bed you shine the flashlight at me in order to have me off the bed. But if you don’t do all of those the light will go off for a second then i will jumpscare you. And in ultimate custom night my eyes will appear at the right door. If my eyes appear at the right door you have to shut the right door to prevent me from jumpscaring you. If you don’t when you have the monitor up i will come to your office and jumpscare you.
Funtime Freddy Fazbear: Hi i am funtime freddy fazbear i am one of the funtime animatronics. I have a hand puppet name bon bon the bunny but you’ll hear more about him in the bonnie generations. In five nights at freddy’s sister location I first appear at the breaker room in night 2. When your turning on the building power i will start to move randomly in order to get me back to my stage you have to play bon bon’s audio in order to have me back my stage but if you don’t I will come to you and then i will jumpscare you. And then in night 3 at parts and service i appear again in the parts and service room. When you opened my faceplates my chest plates and when you remove the power module bon bon will hide behind me. When he is fully peeking when you look away from him you have to click the black button under his bow tie to remove the secondary power module but if you don’t then bon bon will jumpscare you. Then in the five nights at freddy’s sister location custom night me and bon bon will appear at the west and east closet. For example if I am at the west closet when i say bon bon go get em bon bon will head to your office from the west hall if I say get ready for a surprise bon bon will come to the office from the east hall the only way to prevent bon bon is by shutting the door wherever bon bon is coming from if you don’t shut the door bon bon will come to your office and jumpscare you. Why didn’t I have a jumpscare in five nights at freddy’s sister location custom night? That’s odd I wish I have my jumpscare.
Yenndo: Hi i am yenndo i am one of the funtime animatronics but an endoskeleton. In five nights at freddy’s sister location I am just an easter egg in the funtime auditorium but in the sister location custom night like golden freddy from five nights at freddy’s 1 I appear at your office but I begin draining your oxygen you have a short amount of time to flip the monitor up and back down in order to have me disappear preventing me from jump scaring you but if not after a short second i will jumpscare you but unlike golden freddy from five nights at freddy’s 1 I don’t crash your game.
Helpy: *waves hi and puts a sign up that says hi I am helpy i don’t really speak I can help communicate by writing this sign anyway i am the true star of the franchise in freddy fazbear’s pizzeria simulator I first appear in catalog mode then when it comes to blue print mode i appear in some mini games and the mini games i appear are balloon barrel, discount ball pit, ball pit tower, ladder tower, carnival hoops, riding rockets, balloon cart, deluxe ball pit, and gravity vortex. When you fail a mini game like for discount ball pit for example when I don’t jump into the ball pit and land on the floor you can hear my neck break don’t worry i am ok tho i am a animatronic after all i am the smallest tho. In the mini game ball pit tower i fish an egg out if I get an egg you can receive points and money if you don’t I will fall and the fishing rope will broke also rarely you’ll even get music man. For carnival hoops you have to press space at the green rectangle in order to have me shoot hoops if you done it correctly 20 times you’ll receive $5000 dollars. And other mini games when I appear you’ll receive a fail animation. Anyway I also appear in the office standing on top of the monitor. I can also appear in the summary results. If you receive a lawsuit I can be seen sitting on the desk wearing glasses writing a document. If you don’t have any money I will be shocked. And in ultimate custom night i appear at your office randomly standing on top of one of the television screens. The only way to get rid of me is by clicking on me and i then disappear but if you don’t click on me then for a couple of seconds i then will appear right at your face with an air horn. Hopefully this sign helps you guys and thank you so much for that.*
Nedd Bear: Hi i am nedd bear i am one of the mediocre melodies. In freddy fazbear’s pizzeria simulator you can first see me in catalog mode but when you purchase me on blueprint mode you can set me anywhere you like on the show stage. If you get all the members of the mediocre melodies you’ll receive an achievement that says mediocre melodies. And in ultimate custom night I will appear at the air ducts along with the other mediocre melodies when i am coming from the left or right air duct you shut the air duct on whichever i come from. You can also prevent me from coming to your office by the heater and the audio to keep me in place. If you don’t shut the air duct i will come to your office and jumpscare you. Don’t you hate gettin killed by obscure secondary characters?
Rockstar Freddy Fazbear: Hi i am rockstar freddy fazbear i am the leader of the rockstar animatronics. In freddy fazbear’s pizzeria simulator you first see me in catalog mode then when you purchase me in blueprint mode you can set me wherever you want on the show stage. If you get all of us rockstar animatronics you’ll receive an achievement that says rockstars assemble. And in ultimate custom night I appear at your office being deactivated if I become activated you have to deposit 5 faz coins in order to have me be deactivated again you can also deactivate me by turning on the heater then i will malfunction for a couple of seconds then i will be deactivated. If you don’t deposit 5 faz coins in time when i say please deposit please deposit please deposit I will then jumpscare you.
Lefty: Shhhh…..*holds a sign that says hi i am lefty i do not speak but i can communicate by writing a sign. Anyway i am one of the salvage animatronics and the last member of the rockstar animatronics. I was created by henry to capture the puppet and now the puppet is inside of me. In freddy fazbear’s pizzeria simulator I first appear in the back alley but then in salvage mode when the audio plays and then stops and when henry says document results you have to check the results if i don’t move at all you check no then you put the results down if I move a little you have to tase me in order to get me back to my position if you fail the salvage once you put the results down again i will jumpscare you. And in the office while your ordering supplies printing flyers and doing maintenance each of those and the fan and computer can draw noise. I can be distracted by the audio to lure around the vents and you can also shut the computer and fan off. When i am at the left or right vent ready to attack you shine the light at me in order to prevent me from jumpscaring you if you don’t then I will come to your office and jumpscare you. I can also be found in catalog mode and when you purchase me in blueprint mode you can set me on wherever you like on the show stage. If you get all the rockstar animatronics you’ll receive an achievement that says rockstars assemble. In ultimate custom night I appear in the supply closet off the left hall being deactivated. I will come activate when the heater is on and the noise is too high. If I become more and more agitated it’ll end with me coming to your office and jumpscaring you. You can also remove me by using the death coin on me. Hope this sign helps and thank you very much.*
Molten Freddy Fazbear: Hi i am molten freddy fazbear i am one of the salvage animatronics. I was ennard before ejecting circus baby and now i have a voice that sounds like funtime freddy. In freddy fazbear’s pizzeria simulator I first appear in the back alley but then in salvage mode when the audio plays and then stops and when henry says document results you have to check the results if i don’t move at all you check no then you put the results down if I move a little you have to tase me in order to get me back to my position if you fail the salvage once you put the results down again i will jumpscare you. And in the office while your ordering supplies printing flyers and doing maintenance each of those and the fan and computer can draw noise. I can be distracted by the audio to lure around the vents and you can also shut the computer and fan off. When i am at the left or right vent ready to attack you shine the light at me in order to prevent me from jumpscaring you if you don’t then I will come to your office and jumpscare you. And in ultimate custom night i appear at the top vent coming to your office. If you hear my laughter then you shut the top vent door to prevent me from jumpscaring you if you don’t shut the top vent door I will come to your office and jumpscare you.
Fredbear: Hi i am fredbear me and spring bonnie we’re the first ever animatronics in the first ever pizzeria fredbear’s family diner. But after the bite of 83 the pizzeria was closed. This is my first form before my withered golden freddy form in five nights at freddy’s 2. I did not appear much until ultimate custom night. In ultimate custom night you set withered golden freddy to 1 a.i get the death coin and flip the monitor up and down until he shows up at the office and then when he is at the office click on the death coin and then i will appear right in front of you and jumpscare you. P.S…cassidy is the one you should not have killed.
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pianocat939 · 2 years
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Howdy! I was watching some of the older cookierun cutscenes earlier lastnight and after watching that one story with churro and wind archer in it(called truth of the city i think?), it got me thinkin. maybe we could get something with A Yandere Millennial Tree? Perhaps he had been watching over s/o for quite sometime, and after they’re nocked into his old alter by accident somehow (or during a fight) well… who is he to decline such an offering? IMMEDIATELY coiling them with branches and snatching them up the moment he gets the chance. uh I understand if this is a bit much tho. I mostly just had the image of “stolen by MT after being nocking into an alter” stuck in my head after seeing the ending fightscene in truth of the city. and its hard to translate that into words sometimes.
so If it is too complicated or you’d like something more simple then some basic Yandere NightRaven Windarcher HCs will do. Thank you. And remember to stay hydrated, your health is important!
I’m sorry but Millennial Tree reminds me of an old man sometimes. Like if I ever see him in literally anything I call him “old ass tree”.
But I’ll of course write your request.
(I kinda forgot the structure of the temple so excuse me for that)
Tw: MC gets shot by an arrow, MC gets trapped by branches, I think that's all.
Accidental Offering
• An archaeologist travels through the forest, holding their bag and camera while enjoying the view.
• Y/n cookie—a newly graduated archaeologist, finally had the opportunity to visit the temple of Millennial Tree.
• Although the Temple is open to the public, it still is very hard to be able to go inside the temple due to the protection of the Churro villagers.
• After a long wait and many background checks, they gave them permission to go inside; however, a member of the warriors must be by their side to make sure there is no damage to the artifacts and the structures.
• "Your village and its surroundings are quite eye-catching Churro."
• "Thank you. It is the work of Millennial Tree's greatness after all."
• The duo walk along the path to the temple, having a conversation of the nearby environment and the history of the temple.
• As they arrive, Y/n cookie takes pictures of the exterior, zooming in on the intricate patterns.
• "The designs represent the worshippers and prosperity of Millennial Tree."
• The archaeologist smiles before writing a few notes down on a small notepad before signalling Churro to go inside.
———————————————————
• The murals decorated every single space left on the surface of the walls, painting a gorgeous view for the eye.
• The statues were enormous, towering over Y/n cookie and Churro.
• "Right next door is the altar, a sacred place for us Churro warriors."
• "Such exquisitely made! The quality and structure of the material is unique yet so familiar!"
• As Y/n cookie fawns over the altar, a plum-colored arrow shot out. Churro dodges the arrow, but Y/n cookie fails to notice.
• "Y/n cookie! Are you alright?!"
• Before Y/n cookie could mumble a response, branches coil and twist around them, encasing their body in branches.
• "It can't be! Those are Millennial Tree's branches!"
• What? But I thought he only appeared in times of need?"
• Wind archer shot more arrows, trying to murder the pair.
• "Despair, no light shall live."
• The branches caught the arrows, crushing them with little to no struggle. Aware of the threat, they spring to capture Wind Archer.
• While the two are entwined in a fight, Churro calls out in confusion.
• "Great Millennial Tree why do your branches wrap around this archaeologist?"
• For a few seconds only the sound of moving echoed, but then a chuckle resonated through the temple.
• "Why this is an offering is it not? A being so interested in my temple is a rare sight to see...Especially under the protection of the Churro village.
• The arrow plunged inside of the cookie disappears, and they start to feel the wound being healed and closed.
• "Lovely offering, I will keep them safe. Don't worry about them anymore, they'll be happy with me."
• "Um I appreciate your kind words but I think this has been an accident. I'm only an archaeologist observing your temple...Not an offering."
• "As much as me and my people believe in your power, they are right. They are not meant to be an offering."
• The tree branches now block Churro's view of Y/n cookie, possessively warning him to back off.
• "Do not worry. They will be safe, now if you please, help me capture Wind Archer, Churro cookie."
• Despite his obvious worry, Churro obeys Millennial Tree and starts to engage in battle with Wind Arched along side the branches.
• "Please, let me go. I must get back to my report."
• They struggle, trying to shrug off the coils. But a cookie appears in front of them, holding their arms down.
• "Don't tire yourself, wonderful gift. Otherwise I'll have to smother you in even more love~"
• Accidents happen. It's a normal trait, but often end in disaster.
———————————————————This one was kinda chaotic but I got this done in like 45 minutes so that's expected. I apologize if I got the personalities wrong a little bit.
- Celina
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rhineposting · 10 months
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I trust you on everything rhine-related more than Hoyo themselves. There is so much build up on this character, what do you think is the best/ easiest way the folks at Hoyo could introduce rhine to the main story/ archon quest? I am asking as most of the lore is sadly from limited events, so there is this clear disconnect from what the canon traveler knows and what players ( that have not been through every event ) knows. Thanks!
OH MY GOD THANK YOU!!! I'VE BEEN WAITING FOR A RHINEDOTTIR RELATED ASK FOR SO LONG, YOU HAVE NO IDEA HOW HAPPY I AM - AND HEARING THAT SOMEONE TRUSTS ME MORE ON RHINE THAN HER CREATORS THEMSELVES???? I'm gonna combust, I think!! BUT! TO ANSWER YOUR QUESTION...!
Before we even get into the writing of that possible scene, the most important thing is that she serves cunt. We're speaking astronomical, gagging levels of serving cunt. If it's not the most out of fucks to give, yet simultanously the most theatrical entrance of all time, then what's the point? None. Absolutely. Zero. You know how Signora was first introduced? Yeah, that, but serving even HARDER. There needs to be a soundtrack with the hardest beat drop known to man. Choirs. Synths. Bass. Everything. Big introductory caption all over the screen. A camera zoom on her eyes. You KNOW exactly what I mean. It needs to look like straight out of a movie and a TikTok edit to Megan Thee Stallion or phonk music at the same time. If she's not the star, the queen of her own big entrance after almost three years, then I'm quitting the game. She's a girlboss and she deserves a girlboss introduction. End of story. Okay, as for the actual lore, writing and stuff... I think it'd be a nice idea to introduce her during a Dainsleif quest, possibly branching off from the player investigating the Rifthounds around Wolvendom and meeting up with Dainsleif once he comes back from his nap in his cardboard box home. As the quest continues, we get more and more insight into the nature of the Cataclysm and how crucial Khemia was to Khaenri'ah. Eventually as the quest goes into a mandatory dungeon sequence with tons of notes dropped around everywhere, at the end of the dungeon we meet... Her.
She recognizes Dainsleif and Dainsleif recognizes her. The two exchange words. Preferably with Rhinedottir taunting Dainsleif, who in turn reminds her of what she had done. The player is forced to remember Paimon exists as she repeats what was said for the last five minutes and says something that's supposed to be funny. Eventually after an incredible cutscene, Rhinedottir makes her girlboss exit and leaves Rifthounds behind that we have to fight off or something. Maybe a boss-fight. Then we talk to Dainsleif, who explains even more again. He says something about going to investigate her to see if she isn't working with the Abyss Order by any chance. That of course results in Dainsleif disappearing for another year, leaving us with even more questions and girlboss vs manfail footage. Fin. That way, the player knows what they're dealing with regarding Rhinedottir, with the events being extra flavorings to that, so older players know she's extra messed up while the new ones can still appreciate her as a villain. However... Considering that tomorrow HoYoverse might release a Chapter Interlude trailer that likely features the Hexenzirkel, we might get her introduced Winter Night's Lazzo style. Which is just as good. Incredible, even. But yeah, that's about it!!! Thank you for asking and for your kind words!!!!
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almalvo · 1 year
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STAR TREK: DISCOVERY | S1E9 "Into the Forest I Go"
[I will react to each episode individually and in full, raw reception and then post as is unrevised here onto my tumblr for the full span of every and all NuTrek episodes and series that have been and will be released. If this falls under your field of interest - I welcome your company in joining me. Enjoy the ride.] -------
Seeing DISCO fly like that orbiting the ship is so pretty. Lorca does captaincy pretty well so far Or at least definitely holds that air Ok so these camera cuts dont feature zooms every shot - feels infinitely better. But I dont imagine that will last. It's so odd - I want to like Lorca more but he has such a sinister air about him - which is intentional im sure. curious what his lore is. I wonder where his tribble tribbles off to Nice to see lorca caring about the purpose of his ship - science haha this is the first time ive felt evil untrustworthiness in a main starship captain damn saru just like TALK to burnham? i saw your look at her when Lorca said she's to stay. These effects are so nicee Oml how Doc Hugh just swiped the PADD's contents into the holographic screen like that, sexy its so odd to see the camera out of focus in shots that should be in focus i really love how these screens look
Kol talking is so nice to hear his voice and how klingon roles off his speech sounds relaly good Ok in these klingon scenes, they really should stop the zooms. it makes it all feel like cutscenes in a videogame. such pretty beaminggg Im curius to see how they can retain this tension Ugh seeing DISCO move like that is so pretyyyy Dude time and time again, Trek could be such a good game series. theres so much to do if they can write a rich enough basis and objective course. I know Star Trek: Resurgence is a thing, but why is it the ONLY thing like it that exists for Trek? These things really make me wonder. And make me worry I really hope Trek doesnt fade out. I recognise another aspect of why I feel confused about Burnham's character is that it hasnt been made apparent to me really her amiable or decent rooting into the crew to care about them due to all of the animosity the show was borne with. L'Rell's eyes look so gooddd Damn she was into torturing u huh Damn you just shot her like that damn poor Tyler. I love how solid the phasers look in hand I love the detail in the sets marvelous job. Ohh thats a very nice fade in to the monitor of the sensour
oml the way DISCO could just spin like that and pull DBZ teleport lmaoooooo Kol saying "wtf is it doing" lmaooo I worry that the sensour on the klingon ship is so bright and glowy would just give away its position to the klingons It's a little odd how the DISCO spins before teleportation haha intersting though Stamets said I love you but had like no gravity ack The way Stamets shakes his head side to side like that nakedly without camera effect or blured movement looked laughable. this kind of stuff just really impedes the show. when its easy to fix. The way Kol picks his teeth with the badge - the way its shot is not the best but ill say Burnham's line delivery saying "I'm the one who killed T'Kuvma" was actually really good and strong. man this show has bits and pieces of being rather fair in performance. but it gets assaulted by really amateur/dumb/distasteful constructive choice in the episodes
damn i didnt think hed put the badge on himself That looks so interesting imagine that OOOO I liked that transport midjump nice ??? really?? Kol is destroyed just like that?? that felt so fast with very little impact? Kol never really felt menacing is the thing. The scariest the klingons felt in this show so far is literally episode one. when Burnham meets this fully armoured klingon during her space flight. It was a literlaly BEAUTIFULLY DELICIOUS moment of that reveal and that bird of prey it was actually WONDERFULLY done. where has that gone. i still dont care at all for ash x burnham. itd be more compelling if they were good friends. without romance.
i feel like nothing really significant happened with Kol gone now like nothing at all. There is a certain curse that Star Trek has. That is loses a lot of steam when it attempts to deviate from TOS. I mean, i understand TOS is the essence of trek forever and always. but it also makes me sad that trek doesnt really stand on its own with much semblance of strength without TOS. It's another reason why Trek feels so small. Cargo Bay is so pretty. Lorca being humble is nice. saying thank you? nice. The filming of this episode is literlaly better. the camera direction is not done in such an annooyingly impatient jittery way as past episodes I like how we just appreciate the cargo bay environment KLINGON BOOBS. i didnt think id see that. oml dont tell me you have a stockholm syndrome thang going on :( wow thats the first time i ever seen a naked klingon. Oh shit. dont say she R'd u. that's fucked. Ok I think another reason why this episode is actually better is because its actually DARING to be more S T E A D Y . which is something htis show CRITICALLY needs desparately. stamets kissy Hugh cuteee Stamets you better not die from this last jump.
Um. Lorca. Those are a lot of coordinates? um. ummmmm. oh shit whoaaaaaaa those are some NICE ice crystal effects on the glass
ummm there were momentarily 2 DISCOs ……. m…. …..m………mmm…….mirrorverse….??? infinite permutations huh MIRRORVERSE?
damn stamets so pale even his eyes lost colour. Kind of funny every time we see the android we hear that electronic sound Oooo
Ok yeah this was one of the stronger episodes in the series so far. almossst exclusively because the camera work/cinematic editing was more PATIENT. whatd i say. ok well an improvement for sure, this episode was.
im waiting on ya, DISCO.
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khposting · 1 year
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there was a time that i believed kh1 was a better game than kh2, but that kh2 was the better kingdom hearts game. i later thought that kh2 was the better kingdom hearts game and a better gane overall than kh1. but now i've matured, and i've seen the truth. in reality, attempting to discern which of the two games is "better" than the other is ultimately fruitless, as the two games set out to accomplish vastly different goals. kh2 is more concerned with telling an epic story and having stylish, fast-paced, engaging combat. kh1 seeks to tell a relatively simple story, and instead of making you feel like an ultra-instinct combat god, it primarily wants to transport you to these disney worlds and truly immerse you in them. the idea of putting you, the player, into these worlds is core to the design philosophy of kh1 - evident both in how the worlds themselves function and how the game is fundamentally played.
in kh1, there is a huge emphasis on interacting with the worlds, whether to progress the story or for secrets/optional items. this level of interaction with your environment is just not present in kh2 - the game rarely, if ever, asks you to do so much as solve a puzzle or do some basic platforming. this also extends to the structures of the worlds: kh1's worlds are much more open-ended with many different interconnected rooms and pathways, while kh2's worlds are mostly very linear, focusing more heavily on making arenas for combat encounters. this comparison is most clearly on display when comparing both games' versions of halloween town. in kh1, almost every single room has multiple ways to reach it, as well as mulitple other rooms that you can reach from it. kh2's halloween town, however, is essentially s single long hallway from one end of the world to the other with only a couple of rooms off of that path (which, themselves, don't lead anywhere else). this design philosophy of getting from point A to point B with little resistance can often lead to the worlds feeling like you're walking from one cutscene/scripted battle to the next, whereas in kh1, there's a greater emphasis on exploration, and you end up coming across the story as you explore. kh1s lack of a map also means that if you want to be able to effectively navigate the worlds, you need to pay attention to howthe different rooms connect to each other and how the world is structured, further immersing you in the world.
the other big design philosophy difference that i see between kh1 and 2 is each game's camera. now, i'm not going to sugarcoat it: i really, really hate how the camera in kh1 controls. it just... feels wrong. that said, however, i think how it is used by the game does a lot for what the game strives to do and be. this point pretty much comes directly from Regular Pat's KH Hot Takes Tournament video, which probably does a better job explaining this than I do, and I highly recommend watching the video for some new perspective on the series. essentially, the biggest difference between the two games' cameras, besides how they control, is where they are in relation to sora. in kh2, the camera is more zoomed out and higher above sora, allowing the player to more easily see what is behind and above sora. while most wouldn't bat an eye at this, as a wider camera angle is so common in action games, thinking about it for a bit can lead to a bit of break in immersion. we, the player, are able to see things sora is incapable of seeing, and make sora react to them (one of luxord's games even requires you to do this). in contrast, kh1's camera is more pulled in and close to the ground, only allowing you to see what is in front if sora and a bit to either side - essentially, you can see what sora sees plus a little bit more peripheral vision. the person in Regular Pat's video described it as if you use the left stick to control sora's body and the right stick to control his eyes. the way the camera puts you in sora's perspective causes the scale of many things in the game to be much more imposing and threatening - most notably bosses like cerberus and maleficent dragon. the way these bosses tower over you can make them feel that much more threatening, and as a result, that much more satisfying to beat.
personally, i don't think any of the differences presented here are a matter of better or worse between the two games. they're simply different. i prefer kh2 because its story and focus on combat are more engaging to me than the immersive experience of kh1. but at the same time, there is a dreamlike quality to kh1 that i simply cannot deny, and i can absolutely see why one might prefer that game to 2. the games seek to achieve such different goals that i don't think it's a matter of which game is better or worse, but which game works more for you in particular.
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doom-dreaming · 8 months
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Ash Reads: The Fall of Reach
Chapters 7-8: John Does Mental Calculus And Accidentally Kills Some Guys + Dangerous Teens Get Put In The Secret Caves
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I think it's great that he's canonically able to do complex math in his head because now every time he's just standing around in a cutscene, you know what's REALLY happening is he's becoming a version of the Confused Math Lady meme where he's. actually doing the math. So he can pull stupid stunts (backed by physics!) five seconds later. This is why he constantly throws himself out into space, he's calculated all the relevant equations.
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Uh oh, John. I do like the look into his thought process on The Three Totally Normal Ways To Deal With Other People. It explains a lot about him.
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Fast-forward a few minutes later and two of the four dudes are dead because John (still fourteen) doesn't know how to use his new muscles and bones in a way that doesn't kill people. Yet.
Special mention to the way this Sergeant reacts to him once he catches on that this kid is one of ONI's special toys. The immediate fear. The othering. It's delicious and I mean that in a media analysis way. It provides some great Themes To Examine(tm).
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There's something horrifying and sad about this. Just read it and let it sink in.
CHAPTER 8 (I goofed a little bit and lost track, but I double-checked this one, so we're good again). This chapter is just eye candy to show off what the Spartans can do. And boy do I feel like a kid with a Halloween haul when I read this.
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ZOOM LOOK AT HER GO. Or don't actually, because she's too fast to track. I love her so much.
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Kicking my feet and twirling my hair. They're sooooooooo cool. :)
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Needless to say, the augmentations juiced these kids way beyond expectations (y'know, unless it killed them instead). Which is great because...
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Oh No. :) We've got planets being destroyed...wonder what that could mean......hm................
And don't worry, Halsey. They can kill on purpose. They're very good at it.
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hylialeia · 3 years
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Favorite zelink moments? ☺️
OH BOY okay so many to choose from
-the hand hold from the latest Age of Calamity cutscene... we love to see it
-overall Twilight Princess isn’t super Zelink heavy but I always feel some kind of way when farmboy Link first sees her. bonus points for Midna’s eye roll. truly ot3 material.
-Zelda sending Link back in Ocarina of Time to recapture his childhood years because of all people she understands how that time was ripped away from him
-Breath of the Wild’s “Can I ask... do you really remember me?”
-also Zelda breaking down in his arms when she realizes that her whole kingdom is being massacred will never fail to make me tear up.
-almost every interaction they have in Skyward Sword but ESPECIALLY Zelda standing up for him and doing the finger-point at Groose
-one more Breath of the Wild one: the very last cutscene you unlock where they find themselves together, 100 years in the future, and Zelda is actually able to look forward hopefully and Link just sort of hesitates then runs to close the gap between them before the fucking camera zooms too far away for us to see more
-I know it’s only a brief flashback but Zelda willingly giving Link the royal ocarina in Majora’s Mask, despite the lack of any world-ending threat that she’s aware of, just showing how much trust she has in him and how deep their bond is... makes me feel some kind of way.
-Tetra yeeting Wind Waker!Link from a canon? height of romance
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Text
Here have some random Kyden facts:
was originally based off of Garcello before he turned into his own thing
Actually was shown to have a cigarette in the sketches for the cutscenes
Was originally a bit more menacing.
His dialogue was meant to stab the people who knew about Garcello 27 times in the chest and kill them emotionally. Said dialogue went like this:
(Red = ky, blue = bf.)
*singing to himself*
"beep!"
"Huh? Oh it's you. Whatcha doin up here, bud? Want a cigarette or somethin?"
"BEP!! BEEP SKDEP BOP BEEP SKBOOP?!"
"Aight, aight, chill. I was just messin with ya. Oh and, as for why I smoke? Heard someone say it helps calm the nerves."
And then the first song would've played. Being relatively energetic and bouncy but still chill.
He looked more frantic in the second cutscene, the background zoomed in a bit making it seem like he was closer to the edge of the roof because bf had gotten a little too close.
"Heh, not bad kiddo."
"Beep bip!"
"Uhm..y-you wanna keep singin? Well uh...o-okay then."
Song two would play. It was going to sound more frantic and anxious than song one.
His sprites would look more panicked, his one visible eye widening with the pupil being smaller, while idle he would glance around and while singing he'd make every possible effort to keep his eyes off of bf.
This was due to his exhaustion causing hallucinations and distorting how he saw bf, as well as everything around him.
Cutscene three, you could now almost see over the egde of the roof. Ky was too close to the edge.
"Beep ba boop?"
"Y-yeah I'm f-fine, buddy-"
"Beep bo bep?"
"O-of course I'm sure! Let's just get to the last song"
Song three would be the easiest. It would sound panicked and fast and only consist of a few notes each turn
Kyden's idle animation now featured both his eyes, showing that he was originally intended to have heterochromea as he looked around wildly
His singing animations no longer featured his mic and instead he'd have his hands; over his eyes, on top of his head, on the sides of his head, on his ears. (Colors = arrows/notes)
By the fourth and final song (which was actually only going to be the first 45 seconds of a song) he was on the very edge when he tripped and fell backwards off of the roof. This was meant to be his death but i was going to have it set to where if the player spammed all four keys a certain amount of times they could save him and not only get to finish the fourth song but unlock a secret fifth song!
I literally just explained the entire mod.
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cosmiciaria · 4 years
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Assassin’s Creed Unity Review/honest thoughts/discussion - SPOILERS (long post)
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So I decided to finally settle on a proper review – although this one is going to be more of what here in Argentina we call a "sincericidio": basically I will spit my guts out and cry in one corner, while being completely honest about my feelings. I will try to keep most spoilers at bay, like I always do, but there's just one thing I cannot not talk about which is THE spoiler so – I want you to be considered warned.
Before I start, I should state, since this is my review and reviews are quite personal actually, why this game is so important to me and why I wanted to play it so bad. There's a combination of factors, and obviously this game isn't going to strike the same chords with everyone, so bear in mind that this is strictly subjective and, right now, personal.
First factor and I think the most important one: I like writing. Wait, don't leave the review just yet. I like writing and creating characters. I have many. Lately I've been revisiting a character that had a very sad backstory and added quite long happy ending for him. I made him fall in love again. He's black haired, wears a short pony tail… his new love interest is a redhead with wavy hair… ok, you get me now, don't you? And what's worse, is that their story takes place in a fictional world that resembles quite much Europe of 1800's. So clothes and ballrooms and palaces and big, fluffy dresses are a thing in this story of mine. I think that, if you've ever created a character, to find another fictional, similar character in any medium is going to draw your attention to that product right away. It did happen to me with Cal Kestis from SW Jedi: Fallen Order, I have another redhead baby boy that needs to be protected at all costs. It's a way for us to 'see', let's say, or imagine our characters being brought to life.
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Second factor: I love Paris. I visited Versailles and Paris back in late 2018, and I went there with zero expectations, only to fall in love with France. I love the Château de Versailles. I love palaces. I love the Seine. I love the Louvre. I love it. All of it. If I could, I'd live there. Sadly, I'm poor and speak little to no French at all.
Third Factor: I'm learning French! I dream with the day I can speak like five languages as well as I speak English (I studied it for ten years so… it kinda makes sense that I feel comfortable with it). I'm still struggling with French, but I will get there someday. I will. Because I love it. I love the language. Oui.
Fourth factor: I also really really, really like the French Revolution, and I've never, much to my surprise, watched or played any series, videogame, movie or anything that takes place in such a context (if you have recommendations, please drop them right away!). And I say "to my surprise" because I really like that part of History! So, to live in almost first person how the French Revolution unfolded – to hear the chansons and to see people gathered in crowds at every corner, listening to a liberty preacher wielding the French flag – that was glorious.
Fifth and yeah we're done: I love Les Misérables. I know it happens way later than the French Revolution, but since this musical (and the 2012 movie) became my 'home', I can't help but feel a stronger connection with everything I said above. I can watch that movie over and over and I will still sing Empty chairs and empty tables with tears in my eyes, despite its flaws.
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I had like every reason to play this game. And it paid off.
Before plunging into it, I did read the novelization. Sadly, it was only to satisfy my soon-to-be-fulfilled obsession with the game, since I don't think the quality of the narration was, uhm, that good – it felt like you needed to have played the game before reading it. And I get it, it's a videogame adaptation, that's fine, but when you look at it as standalone book, it doesn't stand alone that good. What disappointed me, though, wasn't the narration, which was what I totally expected it to be, nor the dialogues or the ending – it was Élise. I was bit weary about this because she came across as completely different character than what I had in mind about her, and I didn't like her. At all. In the book, at least. I didn't like her because she had a few comments and took some decisions that made her look like she was stupid and/or selfish. I can understand the selfish part; I do not want to even believe that she's stupid. So that's why the book was a bit of a letdown for me. I recommend it, though, if you're a fan, because there's a book exclusive character that really gets the plot moving and he's endearing: Mr. Weatherall. Oh, what a man.
Now, regarding the game itself – it shouldn't come as a surprise that I thoroughly enjoyed it. As I've stated in another post, this game is barely an Assassin's Creed, since you delve like zero into the AC lore, and it's just an excuse for your character – Arno – to know parkour. Which in fact he knows before becoming an assassin, so it begs the question, why is this game even in this franchise? I digress. It's an AC game at the end of the day and that won't change.
But do not jump into this game expecting it be your average AC story. I firmly believe that the creators wanted to convey a different story here. For starters, Arno is no hero. Arno doesn't want to save the world. Arno doesn't care about any artifact or magic or creed. Arno only wants to discover who's the man behind De La Serre's death. That's his main driving force. And behind that, there's this undeniable and yet quite destructive feeling that pulls him forward: Élise.
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Élise and Arno's relationship goes deeper into this story than it's noticeable at first glance. When you look back upon the plot, you discover that without their love 'subplot', there's no plot at all. If I may be so bold, I would even argue that Arno's story is a tragic love story. All the assassin's lore, all the betrayals, the first few assassinations, it all falls back into the background when Élise returns to the stage almost halfway through the game. And even though they only share like one kiss or two during the 40 hours of gameplay, there's still this latent, persistent motivation behind each of Arno's actions, that he wouldn't be doing what he's doing if it wasn't for Élise.
And it all comes down to that one line: What I wanted was you.
I cannot stress enough how much I loved all of the drunkard memory of Versailles. I think it embodies Arno's perfect character development. The constant rain and the bluish filter on every framerate added to the overall depressing atmosphere. I felt miserable while playing those quests, and the moment he steps out into the entrance of the Château de Versailles and reflects on his past decisions – decisions that have been stolen from him, because he could never defend himself nor change the course of actions on his own accord – that exact moment that he sits down and cries, I cried too.
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Because all the game, all the memories, all the dialogues go in a crescendo only to crumble into this abyss. And this, in turn, creates a fleshed-out character, with a believable development, believable feelings, believable motivations. I can feel for Arno, I can understand him, I pity him, and I want to hug him. The whole game reaches its peak in its main character's worst moment: when he realizes that he's screwed everything up.
And not always do we get a story where the main character doesn't win. He just doesn't. Underneath its revolutionary streets, this story reeks of inexorability and fatality. You know it, you know it in the back of your head, but you push that thought apart because you want to enjoy jumping over rooftops and finding the best strategy to kill that man. There's this underlying, looming melancholy in every memory that you play in, and that's why the end doesn't surprise us.
It makes us cry, of course, but it didn't come as a surprise at all. If you're shocked about the end, then you haven't been paying enough attention to Élise's dialogues, to the tone of the story, to her letters, to where this plot was going. Because, like I said, the story is about Arno and Élise's relationship, it isn't about defeating the bad guy. And there was only one way that story could end.
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*cries in French*
*Je pleure beaucoup*
I know the game has been panned by players for its performance. And being the 2020 year of our lord, I cannot say I reject those allegations, since it's been 6 years since the game was released. I hope enough patches were implemented to salvage the bugs. I only came across one bug in my entire playthrough which bothered me a little: some NPC's would sometimes pop into cutscenes and phase through the characters like nothing. At first it was funny, but then towards the end it happened two more times, in important cutscenes with our lovely couple, which kinda destroyed all immersion, if you know what I mean. The rest was fine: it never crashed on me, I didn't encounter the infamous, horrendous bug that unleashed memes in internet, never a T-pose or something that rendered the game unplayable – nothing, only that funny bug I mentioned. I did see the drop in framerates, specially in very crowded areas – but to be honest I never saw a game with so many NPC's together in the same place, like, hundreds of them, each with unique animations and varied models. I only come from playing Syndicate, and even there the number of NPC's was lower. Here is jarringly unreal, I didn't know the French Revolution was THIS jam-packed with people!
On a graphical department, this 2014 game still holds up. Very well. I think it even looks better in some scenes than some of its successors. The cutscenes were sometimes very cinematographic, with close ups, zoom outs, certain angles, with quite real lighting and shadows. I know it's not Naughty Dog and it doesn't have the whole Sony battalion behind, but damn if some of the character's expressions were really good. It didn't happen often, so when one of them had this very specific face I was like *insert surprised pikachu meme*.
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I also enjoyed the music a lot. I don't know why but the one from the main menu stuck with me for a while. All of the songs have this Versailles, aristocratic tone to it which put me in the mood.
I have only one minor complaint and its entirely optional, let's say – I want to platinum this game. But I don't own PS plus, because it's, uhhh, expensive in my country (do not want to indulge in dollar exchange rates right now). And there are like two trophies only obtainable through multiplayer, which renders my trophy hunt useless. But, alas, I knew this before buying the game. I think that games shouldn't come with multiplayer trophies for the platinum. If you have to pay extra for something, it must be completely optional. And so should be the trophies related to it. It's a bit disappointing, though, because after finishing this game I want so bad to return to it, but if I can't platinum, I don't see myself coming back to it soon. Either way, I could still earn the rest of the trophies, but that would only enrage me more when the last 3% is going to be locked forever *cries again*.
All in all, my major question at the end is: why does this game receive so much hate? I guess if I came from a hardcore fan standpoint I could understand it more. If I had played all its predecessors before this one, I would also feel that the gameplay and the objectives are repetitive. That the challenges are bs. But the stealth aspect has been improved, the parkour has been redesigned and adapted, and as of now, bugs aren't a problem anymore. I want to believe that when a remaster for the PS5 comes out or, I don't know, if someone by divine grace has an epiphany in the near future regarding this game, people will change their mind on this one and will appreciate more what it wanted to be, than what they made it to be. After all, this is Arno's story. Arno's tragic love story.
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Also this game is beautiful JUST LOOK AT IT LOOK AT IT!!! 
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Sorry couldn’t help myself
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moved-attre · 3 years
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Here is my review of Cyberpunk 2077! It is a bullet point list of what I liked, and did not like about the game. I mean no offense in my writing, and am, of course, willing to be educated if I am wrong about anything! But please do not send me anonymous hate. I know many fans and haters of this game can be very, uh... So take it all with a grain of salt, and form your own opinions.
This is very long and likely boring so if you manage to make it to the end, I will be very impressed! Also, I may ramble or repeat myself, sorry. There’s more bad points than good, since the game is very glitchy and I couldn’t not mention the glitches I have experienced.
Obviously, this contains major spoilers! 👁👄👁
I’ll start off by saying, this is a game where you will likely not get what you expected. If you expected Cyberpunk 2077 to be a game filled with features that were never before seen, to revolutionise the gaming industry as we know it and become the most iconic video game ever made... You will not get that. If you expected it to be the worst, most irredeemable video game ever created that you’ll hate... You will not get that, either. If you expected a game that is a fairly standard RPG with some impressive graphics when played on a high spec PC, albeit with some bad glitches and a wonky story with lots of potential, then you’ve got it!
Pros:
The majority of the voice acting, such as in V, Johnny and Viktor, was very good and emotional. Viktor in particular made me tear up! And the way V manages to sound almost like Johnny with the subtle accent change was amazing!
The character’s such as Takemura, Jackie, the LIs, Johnny, Viktor, Misty (I could go on) and even many random NPCs were interesting! I wanted to know them and loved their relevant missions. The best ones were unromanceable, of course, but that’s what imagination is for.
THE ALDECALDOS! I love them! A found family, and I wish there was more to do with them other than Panam’s missions and a few side missions. I love found family, and I’m disappointed V couldn’t form their own, so I’ll take what I can get and love the Aldecaldos, even if V can’t join them until the very end. Panam had the best missions of all the LI’s, even if the last one felt very abrupt. (At least, on her friendship route.)
Night City felt alive. There was always plenty going on, it felt like a real city, and it could be beautiful.
Jackie and Corpo V’s friendship was lovely. I loved their “To this!” inside joke, and I loved how Jackie roasted V but would jump to their defence in a second. It didn’t feel forced at all.
There’s lots of environmental storytelling. The atmosphere of a city choking to death under it’s own pollution/corruption was very apparent in the areas not lived in by the rich. Lots of homeless characters, violence, drugs, absolute poverty, trash (The dump! I felt sick just looking at it, and I couldn’t even smell it! Poor V, though.) and general apathy from a lot of the residents really sold the concept.
Johnny and V’s dynamic was the best part of the story! I hated him at first, but slowly came to enjoy his commentary and advice. His interactions with V were very funny at times, and thoughtful at other times. He was an interesting perspective for the player to consider, while still being an asshole you could dislike for much of the story. He has some really emotional scenes and I played a V that viewed him as a friend, so it was really nice hearing him call V the closest person he’d ever had. They became so devoted to each other! CDPR did good with this element, but I can’t help wishing for more. The dynamic had so much more to give, and a romance/happy ending could have worked.
And to add on, the mission where Johnny takes over V’s body to go on a bender was great! I loved all the moments to play as Johnny in V’s body. All the symbolism between them was so good. Every mission matters, and you can replay to look closer at details! He also comments on other side missions with no personal relevance to him, which was neat.
All the enemies had unique names. A minor detail, but it made me feel some guilt over killing them. 🤣 I think all character’s had unique names, which is such a nice detail.
The soundtrack was incredible, I loved every original piece and radio song. I have several saved on Spotify, which is big praise coming from me! I very rarely listen to video game soundtracks.
V can adopt a cat! 🐈‍⬛ It was adorable, and Johnny’s interaction with it made me tear up!
The size of the map was good, not too big or too small. I got about 100 hours of play in by exploring, which is pretty good to me! I got lost a few times, but always found something interesting to do in the meanwhile. I loved the Badlands especially. 
Some of the side missions, particularly the more mysterious ones involving investigating deaths and the cyberpsychos, were very enjoyable! I’m a big slut for mystery, and there were some interesting cases to figure out. I wish we could’ve done missions like that with River, though, especially once he becomes a PI.
I was complaining about the lack of aliens in CP2077, but I suppose we did get a couple space themed missions which was pretty fun. I still want to go experience going into orbit, though. 👽 Or the moon!
Separating voice and body in the CC was a good idea, even if it was handled a little strangely. I’ll talk about this more in the ‘Cons’ section below!
Act 2 was my favorite part of the game, but it blended weirdly with Act 3 and that put me off. I am nostalgic for Act 1, but not eager to replay it because it felt so slow... I’m not sure on this point! I liked Act 2 because the story picked up and I was excited for more, but the more I got wasn’t as I expected. So, yes, Act 2 was good.
The scenery is very beautiful, and sometimes the outside lighting is absolutely perfect. The Arasaka parade mission was lovely to look at. I always stop the car and watch the sunrise/sunset, and I like going out to the Badlands to look at the stars!
An addition to that, is the lighting in some main quest missions. Very noir! It made for some beautiful screenshots. (Of which I sadly can’t share because my game doesn’t record well on medium settings. 😳)
The motorcycles are fun to drive! Mainly because I can zoom in between cars and Jackie’s motorcycle has a lot of sentimental value, as well as other vehicles like Johnny’s Porsche and Jake’s car. You can open the trunk to dump bodies in, which was a cool detail., and each one drives differently!
There could be amazing attention to detail, such as making Jackie look like his mother. I expected his mother to be a randomly generated NPC, but she was completely unique. It’s the minor things like that which stood out to me the most.
The scanner was a fun tool and very useful! I liked being able to find alternative ways to do a mission, it felt more realistic than the standard “massacre everybody, pick up an item and get out” fetch quests normally seen in RPGs. I could sneak in a tunnel or a side door! Perhaps irritating and unnecessary to some, but I liked it. I love utilising every possible option.
The interface color changes if you have Johnny controlling V’s body. Another small but good detail! The game is good with the minor details.
The sex scenes were not... awful. I expected much, much worse! I expected fully animated first person porn. Instead, I thought they were fairly realistic and intended to be romantic. Still very awkward, though, and unnecessary.
When they didn’t glitch, the animations were very good. Not as impressive as I hoped, probably because of glitches, but in line with other AAA games like Horizon Zero Dawn, I suppose? I noticed Judy’s animations in particular as being good, and Johnny had lots of unique ones too!
The clothing options are very fun, I like the holographic items and “Bitch” clothes, hehe. Also including Hijabs! 🧕 Great idea, and more games should do that.
The diversity of the NPCs was welcome. I enjoyed seeing Native American, Asian, Black and Latinx NPCs who weren’t there just to suffer! They would occupy important roles in the story, such as Fixers or friends/romance options for V, so they were pretty much unavoidable! It felt very natural, and they helped Night City feel more realistic.
Adding to that, the different cultures included were interesting too! I liked the Haitian characters in Pacifica.
The photo mode is pretty good. Not as good as I expected, the camera angle presets were useful but the filters weren’t very good. I liked that the photo mode could be used in cutscenes, though! It was standard, and I hope more bits will be added in for it.
A lot of the glitches are hilarious, but I recognise not all will share that opinion so I’m just adding this down here. The T-Posing NPCs are a highlight for me. Call that the Skyrim effect.
Cons:
No NB gender options/No pronoun options. Would they/them have been so difficult to implement?
No body or height sliders. There’s so many fat character’s in the game! Why can I not make my V fat? Or muscular?
Gender restrictive hairstyles and clothes. Come on, guys, it’s 2020/2077! Aren’t we beyond gender restrictive appearance options?
No tattoo parlours, no plastic surgeons and no hairstylists for V to change their appearance. I don’t understand why a CC was included at all, since we spent the majority of the game in first person. It reminded me of Far Cry.
The main story started off strong, albeit slow, picked up in Act 2, then felt very rushed in Act 3. The point of no return was very abrupt! 
The celebrity cameos felt very gimmicky. The one exception to this is Keanu Reeves, who did a very good job as Johnny. Genuinely brought tears to my eyes at times... but Grimes was just embarrassing! Why was she there! A talented VA could have done Lizzy Wizzy much better, giving her actual emotions instead of just monotone “boredom”.
I don’t know what the point of owning apartments is. You can only sleep in V’s bed, what is the point of looking in the mirror? V has no use for their terminal in their apartment, they never get any messages after the first time they meet Johnny. It was so unnecessary, especially when there’s several across the map. I can access the stash of weapons and clothes from my car! Why would I ever need to go home? Judy gives me her apartment and I’m like, girl, I’m never visiting unless you have a mission to give me.
Also, there are no penalties for not showering or sleeping. I wanted character’s to comment on that! Call me stinky or tell me I look exhausted!
V doing side missions makes no sense, and no explanation is given for why we can do them. Why would V, who is dying and has precious few days left to live, be driving for hours on end to deliver packages and shoot random criminals? When they could be figuring out how to survive the biochip! Who the hell would care about a some extra money or buying every available car for sale, when they’re dying of something that could be preventable?
Some side missions were either very poorly done or obviously majorly glitched, since it felt like they skipped important parts and I was often very confused at the end of them! For example, the Corpo V side mission was so short! I expected to be able to hunt down Abernathy and get revenge for V and Jenkins, but instead, I shoot some random assistant I don’t even remember? And that’s it? Done in 2 minutes! If that! What is the point of that? I didn’t even have fun! Also, what happened to Garry? I wanted to save him but V just never follows up on it.
And, I wish we got closure with T-Bug. The fact that V never bothers to find her body and give her a proper burial was just poor form. 
The endings were not... good. There are technically 6 different endings, all wrapped up into 3 parts. In my opinion, the best ending is the one where V kills themselves and has a very “Arthur Morgan watching his last sunset” vibe. It made me cry. Another good ending is having Johnny take over V’s body forever, as you can really see how much Johnny has changed as a person thanks to V’s influence. But they still felt very... eh and the story just never got that boost it needed, ending before it could take off. In the “best” ending, the Nomand ending with Panam, V ”survives” but has only another few months to live. So they die off screen. Satisfying? Uh, no. Not at all. There’s no possible ending where V has any hope of survival, but I much preferred being there with V until the very end. I disagree with the people calling Johnny’s ending the “bad” ending, because it really isn’t! I ignore all of this of course, and my V is living happily ever after.
I kind of hate that CP2077 has this illusion of options when some are clearly intended to be chosen more than others. Judy and Panam have the best endings in term of romance. Why bother with River and Kerry? Kerry is more of a fling than an actual romance, and is met very late in the game at a point where you can ignore him completely and just end the game, and River’s romance is so glitched that many people can’t even do it fully, and in every ending he dumps you, so it feels like none of it mattered to him despite him being the most “domestic” of the possible LI’s...
Takemura’s ending! He died in my playthrough, because the game didn’t tell me I could save him. That really annoyed me. Also, I recognise that V is in no place to lecture him, and there is some wisdom to his quote: “You speak against corporations yet offer no valid alternative.” But, Goro, bro... anything is better than fascist mega corporations keeping most of the city in absolute poverty, while waging devastating wars against other mega corporations? I wish we could have opened his eyes a little. There’s a good, even ground between Takemura believing Corps to be doing the best for humanity and Johnny being willing to kill 12k people for a revolution. This game went a little “capitalism is bad, but the alternative is worse!” at times, in my opinion. I wish more could have been done against the corporations, instead they just kind of... exist... in the background. And I know, “Realism! “ because we live with massive corporations like Amazon in our lives and can do fuck all about them but we’re not V. V is an absolute unit who survives death multiple times... I wish there had been two paths, like do Johnny’s path and work against the system or do Takemura’s path and work with the system? Sort of like The Witcher 2?
You know how in Saints Row, The Boss has homies they can call on for help? I wanted V to have homies to help them out in fights. It felt pointless building trust with the Fixers only to not have them help out at all with fights against the NCPD/Militech/Arasaka in their territories. 
The stealth mechanics are not good. They are funny! But not very good. Often, It’s better to just attack and save yourself the trouble of sneaking only to get caught by a guard who can see through the back of his head.
The fact that you cannot get arrested and have someone bust you out of jail. Maybe RDR2 set my expectations too high, but I thought this would have been included.
I’ve read about the cut content, and I’m really disappointed they weren’t included in the game. Wall running would have been amazing! And the police hiring mercs to hunt V down? I would have loved to see it! 😔
Driving cars is terrible. Just awful. Sometimes, you crash. Other times you’re flung up into the air and break through the sky into the void, spinning for all eternity.
River’s glitched romance deserves a special mention. The relationship just drops off suddenly and you cannot interact with him properly again. It does not affect the main story at all, so you wonder, what was the point? The text messages also glitch and V will sent messages that you can’t control, leading to disappointing dialogue, like with Joss.
The romances in general were just not all that impressive. I was expecting something great, considering there was only 4 and thought they’d really affect the main story, but I’d only recommend Panam and Judy. I would have played the game just as well without romances, and they felt very unnecessary but I wanted to do one to get the most possible story content. I think we should all leave romances in RPG’s as the exception, not the norm. Some studio’s can do them well, other’s cannot. CDPR cannot, in my opinion...
Obviously the many glitches and bugs, several of which are game breaking. I usually have to reload a save at least once an hour, because an NPC won’t talk to me or I can’t move the mouse to select different dialogue options! Or my gun won’t equip, so I die.
The AI in general is very bad. Sometimes cars will stop in the middle of junctions for no reason, causing you to crash or mount the sidewalk to get past, meaning you’ll likely run someone down and get a police warrant. NPCs just walk from one end of the road and back again, over and over on a loop. It’s very creepy!
The lighting, mostly inside buildings. Everything is pitch black! Why does V not own a flashlight? The amount of enemies I’ve barrelled into and alerted because I couldn’t see is too much.
The lack of dialogue choice, it was less interactive than what I’d been told to expect. There was only two or three options, with one only ever rarely being unique to one of V’s three possible background choices and most will yield the same results with a few exceptions, like avoiding combat.
V’s personality is already decided by the game, and is not really customisable. Do not expect full control over your V’s personality, as they are very much a canon character and exist outside of your (limited) choices. I didn’t expect Baldur's Gate 3 levels of customisation, but I did expect something more like Dragon Age 2’s dialogue wheel? Nice, Sarcasm and Angry? You know?
Obviously, the seizure inducing scenes were very dangerous. I get a headache whenever I have to do a braindance, and I wish it was skippable!
Accessibility as a whole is very much an afterthought in this game, I think. The subtitles are in “speaking English”, so instead of: Hey, how are you? It’s: Heyyy, how’re ya? It is often difficult to understand, and sometimes I just couldn’t work out what was being said.
It’s nitpicky but I wanted to do a pacifist route and I realised you can’t, you need to kill certain character’s... 
The main “villains” such as Yorinobu and Adam Smasher were very forgettable, and V had no personal stake in taking them out. I honestly forgot all about them. Takemura was talking about revenge and I’m like, who? Who are you talking about? Why are we kidnapping Hanako Arasaka, again? Johnny, why would I bother killing Adam Smasher? If they’d personally murdered Jackie, then yeah, I’d understand! But all V needs is to remove the chip and I don’t know... I just didn’t feel anything.
So, to summarise: I think CDPR were out of their depth. The long, very long, troubled development process was an indication of this before the game was even released, and the story I’ve experienced in the game is proof enough. I don’t think they knew what they wanted from this game, and as a result, we have a game that is honestly very confusing and frustrating with a story that always got close to gripping, but never quite makes it. All in all, I found this game to be pretty average. When the bugs are ironed out, I will think better of it. But as it stands, if I had to score it, I would give it a 6.5/10 or maybe 7/10. Good concept, somewhat misguided execution. The best part of the game was the Johnny/V dynamic, but I wasn’t satisfied with how it ended. They needed more time together! Anyway, it will be interesting to see what happens next. 
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nadziejastar · 5 years
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Yen Sid's mirror: An image of you overcome by the power of darkness flows into your mind.
Oh, I suspect that there was probably some significance to both him and Riku getting Anti-Forms, even if only as a gameplay mechanic to prevent duplicates. They are both Seekers of Darkness, after all. Sora's ability to enter Anti-Form is due to his transformation into a Shadow. Anti-Form was made to represent the character’s shadow self, or their dark side. This doesn’t necessarily mean their “evil” side.
The “shadow” side of our personality, as Carl Jung called it, represents hidden or wounded aspects of ourselves, “the thing a person has no wish to be,” and acts in a complementary and often compensatory manner to our persona or public mask, “what oneself as well as others think one is.” So for Aqua, her shadow was all of her doubts, fears, and despair over being trapped in the Realm of Darkness. For Riku, it was his feelings of inferiority and jealousy of Sora. For Terra, it was feeling inadequate and unable to please Eraqus, then hatred and rage for Xehanort. Vanitas probably carries all of the negative feelings Ventus developed while he was being abused by Xehanort.
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The ecstatic state of the berserker is the ecstatic state of Odin as Wod, the Furious, the Raging, the Possessed, the Inspired. It is a fire in the mind and the blood. But this is actually only one stage, and only one kind of unitary state. The other kind involves deafferentation of both parts of the oxaloacetate (OAA), resulting in an experience in which there is neither sense of self nor of anything else at all, even space or time. I call this ecstatic state the experience of Odin as Helblindi, the Hel-blind. 
It is as if Odin is first met as Wod, and the blood burns, and the mind gets so whipped up it contains everything. And everything contains as many darknesses as lights, as many positives as negatives, as many healings as sickenings, it contains everything and its opposite, and so is self-canceling. A great darkness, like the deepest part of night, arises from within. The fire burns itself, and the ego, and the world out. As Hangatyr or as Vegtam Odin descends into Hel and there becomes Helblindi.
Anti-Saïx has yellow eyes, just like his berserk form, indicating that his shadow self is present there. For Isa, I think his darkness was of a different nature than the others. It was most likely tied to his berserk state, and it would be a darkness characterized by total oblivion. No ego, no self-awareness, no sense of anything. 
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Xehanort: But once again you have it all wrong, Eraqus. Darkness is a beginning, you see, not an end. At birth, every one of us emerges from darkness into a world of light, do we not?
It would be type of darkness you experience before you are born. That is to say, total nothingness. Therefore, it would have been very appropriate for him to get a “birth by sleep”.
Shadow Aqua had very personal anger and bitterness toward Mickey. Shadow Riku taunted Sora constantly. In the KH2 boss fight, Saïx’s facial expression in berserk mode was one of pure rage. He was a good representation of Odin the Wod. In KH3D, Saïx didn’t say a single word or show any expression on his face. I found it very strange that he was the one who had the most agency in KH3. He went behind Xemnas’s back to help Roxas and Xion, and he went to visit Lea and have a chat before the final battle. But this is in stark contrast to how he looked in the cutscenes of his final boss fight. He was the most “vessel-like” Seeker of Darkness, even though he supposedly joined of his own free will (yeah, right). He was more like Helblindi, the Hel-blind.
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“One does not become enlightened by imagining figures of light, but by making darkness conscious.” ---Carl Jung, Alchemical Studies
He was completely mute and expressionless, nothing like Shadow Aqua or Riku. Even when he was fighting, his expression never really changed. He looked completely blank. Even after Xemnas arrived, he just stood there like a mindless zombie. The only time that changed was when the camera zoomed in on his face as Xemnas attacked Lea. It looked like he was watching intently; like there was something stirring inside of him, causing him to slowly become more aware. I think this is the only time we actually got to see the REAL Isa in KH3. He probably became a Seeker of Darkness because he lost his sense of self in an adrenaline-fueled panic while trying to protect Lea, not because his heart was was filled with rage or hatred. And this is why he was so different compared to Saïx in KH2.
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Sora and his friends encounter Riku on Captain Hook’s ship, where he reveals that he now has control over the Heartless. To prove it, he creates a Heartless replica of Sora before their eyes, and it throws them into the ship’s brig. As Sora fights his way back to the ship’s deck, he encounters many of these “Shadow Soras”, which only he can defeat. However, they have no weapons and often vanish before he can even attack them. Once Sora reaches the Captain’s Cabin, Riku creates a more complete replica of Sora, this one able to wield a shadowy Kingdom Key. After being defeated, it fades back into darkness.
Sadly, Anti-Forms are something I am sure were supposed to learn more about. Anti-Sora is described as Sora’s shadow but also a REPLICA of Sora, who can wield a shadowy Keyblade. That’s probably why Anti-Forms were chosen to prevent duplicate characters in Mission Mode. They literally are duplicates. Riku was probably able to create this replica out of Sora’s shadow because he had Xehanort’s Heartless inside of him.
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Riku: That was my…my dark side. I gave in to the darkness once. And ever since, it’s chased me around in one form or another. The Seeker of Darkness who stole my body…a puppet replica of the shadows in my heart…and now, I’m facing me.
Ever since I first played KH3D, I thought the wording Riku used here was noteworthy. He called his other self a “puppet replica” of the shadows in his heart and a “Seeker of Darkness”. Maybe that’s what Replicas actually are---the shadow side of a person. The things Vexen created are probably just the containers to give them a physical form. Anti-Sora was like a dark mirror image of Sora. There probably was truth that the Seeker of Darkness Riku was not actually his Ansem-possessed self from the past, but Riku Replica. Not Riku Replica as this weird ghostly Riku that chats with him on the beach and who has the hots for Naminé. Riku Replica would be Riku’s shadow self. He thought he was the real one. Reminds me of Persona 4.
Day 7: Meaning
Author: Xemnas
A name defines an object. Describes the span of it. Gives it purpose. We embarked upon the Replica Program to ensure our new power stays ours. Now, our shadow puppet, “No. i,” lives. It needs a name. Something to define it. To give the hollow vessel purpose.
Xion is a Replica and was also called a “shadow puppet”, which I found interesting. If she was just a machine implanted with Sora’s memories, what makes her a “shadow” puppet? The last we saw of the Anti-Sora boss was when he just disappeared into the floor of Captain Hook’s ship. Perhaps Xion was actually just the shadow Sora that was extracted by Riku in Neverland, and somehow Xemnas was able to acquire it? 
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“It’s highly unusual for a Keyblade wielder to leave a Nobody in the first place,” said Xaldin. Seeing the glances converged on him, he voiced his doubts. “Doesn’t the very existence of his Nobody render our entire plan meaningless?”
“Still need insurance, though,” Xigbar remarked.
“The plan is already in motion,” Xemnas said, promptly ending any further discussion. The other six looked up toward him. “To keep this new power firmly in our grasp, we will proceed.”
Even before Roxas was born, the organization had plans to duplicate Sora’s powers using their “new power”, which is what Xemnas called Xion on Day 7. Roxas and Xion existing together was just “insurance”. So, apparently Xion didn’t need Roxas around to copy Sora’s powers. His presence just made it a lot easier.
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“If that is what you want…” With those words, the man walked through them—straight through their bodies.
It was a strange sensation, being passed through. Sora grabbed his chest. And yet…it was something he’d felt before, somewhere…
“I just touched your memories. And I made this. To reunite with those you hold dear…this is what you will use.”
The man tossed something to Sora. It was a single card illustrated with a picture of a place he knew.
What Marluxia did in Castle Oblivion was the same thing Xemnas did when he battled Sora at Hollow Bastion in KH1FM+. He sampled his memories by walking through him. 
“You remind me of him,” he said.
“What’s that supposed to mean?!” Sora demanded.
The man looked calmly down at him from beneath his hood. “It means you are not whole. You are incomplete. Allow me…to test your strength.” He seemed to glide over the ground instead of walk as he moved closer to Sora, and light erupted from his raised hand.
When Xemnas showed up in Hollow Bastion, he called Sora “incomplete”. The very next day after Sora fought Xemnas, Xion joined the organization. Xemnas also wanted Roxas and Xion to merge, so they would be “complete”.
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“Sora…?”
The last glints of light in Kairi’s hands floated up and faded. Donald jumped up, trying to gather them back together. “Sora! Come back, Sora!”
What’s happening to me…? Falling…falling…into darkness……
This is the scene where Sora turns into a Heartless. And Sora is only able to enter his Anti-Form as a Drive Form due to turning into a Heartless.
The figure at the center of the room glanced up at him, and Roxas flinched at being caught staring. But though the hood kept the wearer’s eyes hidden, Roxas could see a smile. Something was so familiar about it, but he couldn’t think of where he would have seen it before. There were so many things he couldn’t remember about these last seven days. It hadn’t scared him before—but now it did a little.
Scared? What did it mean to be scared? The air trembled, and Roxas looked for the cause. Xemnas was vanishing into a swirl of darkness. The other members followed suit. Number 14 stayed, watching him. And then—Roxas fainted.
What’s happening to me…? Falling…falling…into darkness…
Roxas had been carried to his bed, and Xemnas gazed down at him. “…Don’t sleep too long.” Receiving no answer, the Organization’s leader left the small white room.
And this is the scene where Xion joins the Organization. It’s so similar. If you look closely, you can see that Anti-Sora was also smiling. I’m pretty sure Xion’s true nature was heavily tied to Sora’s Anti-Form.
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“Ones born of the heart and darkness, devoid of hearts, ravage all worlds and bring desolation. Seize all hearts and consummate the great heart. All hearts to be one, one heart to encompass all. Realize the destiny: the realm of Kingdom Hearts. The great darkness sealed within the great heart. Progeny of darkness, come back to the eternal darkness. For the heart of light shall unseal the path. Seven hearts, one Keyhole, one key to the door. The door of darkness, tied by two keys. The door of darkness to seal the light. None shall pass but shadows, returning to the darkness. Ones born of the heart and darkness, hunger for every heart until the dark door opens.”
This is what the console device at the Hollow Bastion section of the End of the World said. It mentions the door of darkness, tied by two keys.
Aqua: Is that what you’re after?
Mickey: Yep, it’s just the key I was looking for. A Keyblade from the dark realm!
Aqua: A Keyblade of darkness.
Mickey: “The door of darkness…tied by two keys. The door of darkness…to seal the light.” Welp, we’ve got the keys. Now we find the ones to close the door.
Aqua: Sorry?
Mickey: The door between the two realms–it won’t let a heart with light pass through. So only darkness keeps spilling out. We can lock the door by using the two Keyblades, but we need help on both sides to get the door shut.
Mickey mentioned “two keys” as well in 0.2. This is all connected to the concept of light and dark Keyblades, which was obviously supposed to be important. I’m not even gonna pretend I have any idea where Nomura was going with all of that. All these games later and it’s STILL beyond my comprehension. That’s how many plot holes there are.
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Roxas: Whoa! Xion, I didn’t know you could use the Keyblade.
Xion: Yeah…neither did I.
BUT. Day 25 is called “Two Keys”. This is the day Xion learns that she can use the Keyblade while fighting against a Darkside.
“Heh. What you see is indeed what you get,” Saïx said with a quiet, cryptic laugh. “It’s high time for you to get to work as well. You’ll be investigating a new world today.”
“On it.” No sooner had Axel acknowledged the order than he walked into the Corridors of Darkness.
Despite the name, the corridors were not completely dark—the light was thin and hazy, but it was there. Axel paused as Saïx’s words came back to him.
“What you see is indeed what you get…”
I always got the feeling that Saïx probably wasn’t simply seeing the hooded girl everyone else was seeing. 
Saïx studied the two others. Become the person we see. Yes, Xion had such a power—transforming in response to the memories of those it encountered. But Saïx himself had only ever seen the blank void of Xion. Not just anyone’s memories would do.
In the novel, he referred to her as a “blank void”, which...doesn’t sound like what the others saw. Maybe Saïx was seeing Xion as something like the Robed Figure, which was incorporeal and needed to possess Riku to gain a physical form, and Anti-Sora when Riku first created him. They had blank faces. 
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Roxas had been gone for three days. So far, he had not been forgiven for leaving everything. Since Axel had helped Roxas leave, he had been suspended from duties, and had been spending the time idly inside the castle. Spending that time vague, and in doubt.
“How is your injury?”
“Injury?” Axel turned just his face to look at Saïx. “What are you talking about?”
He waited for an answer, but none came, Saïx as expressionless as always.
“An assembly will he held shortly,” Saïx announced.
“Guess th’ssembly’s bout that, then?” Axel said, his words coming out distorted, looking back up at the moon.
I don’t even want to know whether there’s something in my vague memories. Perhaps Roxas has already been erased?
Maybe Saïx had to be the one to bring Xion back because he was the only one who even remembered her, lol. This was three days after Roxas left, so Xion would have disappeared already. Axel didn’t remember her, but Saïx apparently did. I doubt this would be included if it wasn’t supposed to hint toward something. There sure are a lot of unsolved mysteries regarding Saïx.
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glitch-demon · 4 years
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Saving Grace
Level Two, Part Two
@whore-of-socks
Ok. Not too creepy. 
The marketplace is bright and half-bustling, half-meandering. There is a dragonic couple selling chocolate nearest the entrance, their tails entwined as they bellow “Mellow Sweets, READY FOR TREATS?”. Your low health bar grumbles at you for food, but something about this stall doesn’t seem right to you. It does not help how terrifying they appear. You decide to waddle over and Investigate both their questionable chocolate, and any info they can give on what the h*** is going on in this game. The dragonic lady pleasantly trills at you and her gentlemen smiles warmly down on you. Grace notices their  darker scales, and mumbles to herself something about them being from a Nightmare Realm.
“What can we do for you, sweet child? We have a fine selection of chocolate from all over our world; jepsi, edelwood, petalwood, dark, white, you name it! Oh, but if you for some reason can’t have chocolate, we have candy sticks that are just as scrumptious!” They spoke together, each taking every other word without missing a beat. Well practised, in harmony, as if they’d done it a million times. And they probably have! You look behind them. The candy sticks seem to be actual sticks. Oh ho ho ho.
“Hi, can I have a dark chocolate and a petalwood stick, both for the road? Oh, and I love your wing piece Mrs. Mellow!” Grace asks pleasantly, laying the sugar on thick. Huh. You don’t get any option to dig for info before she says that. Oh well. Mrs. Mellow hides into her husband’s chest, “Oh, stop.” He hands Grace what she ordered. The list checks off itself at the same time you unlock an achievement: Never Judge A Book By Its Cover! They both sweetly wish you farewell as you shuffle off into the market ‘street’ again. 
“What nice Nightmares. I want them to adopt me.” Grace says to herself, sighing wistfully.
The next closest stall has a very small, very cute duck. Not as small as Deku, but is a dwarf compared to Grace who is about 4’7”. You do not expect the following:
“What do ye want, ye fugly pixie? Can’t ye see am run’n a respectable business here, selling my hunts? Yer scare’n away mine customers!” He says in a heavy, rough country accent. Grace glances up to his stall sign, Gregory’s Predator Produce, looks behind him at the various animal parts, spots a pair of rams horns, and says, “I can punt your sorry tailfeathers all the way back to the human world, Gregory.”
“Oh pa lease. Get out if yer not going to buy somethin’.” 
Grace grins her baby fangs at him. The next thing he knows, he has a sword against his ringable duck throat.
“I’ll take your ram horns. Free.”
“O-f course, anythin’ for the lady! Hehe. No need for a duck feast tonight. Hehe.” She lowers her sword a smidge, to let him scurry back to get the horns. He plops them on the wooden counter. Grace sheethes her sword to put the horns in the bag. She takes him by the vest collar, leans in close.
“And you don’t have any customers because you can’t even tell the difference between a flore and a pixie, Gregory.” She pecks him on the bill before shoving him and walking away calmly.
You look around. There is a girl approaching you, a witch? You try to get away from her. But somehow the Game Knows. It slows Grace down, the girl gets faster, practically floating off the ground with her face covered. Another cutscene fast approaching, you get to the other side of the market before she catches you. F***, you pressed the key to throw a barrel!  
Grace turns around and smiles at her, “Hi Mia! What’s up!”
Her face is no longer shrouded by the huge witch hat. The first thing you notice is her bright, void eyes. She steps closer, and you see tiny multicolored galaxies stuck in a technicolor beat. It distracts you from her sewn-shut mouth until she starts signing “Hi, bitch.”
Grace squeals and pulls her into a crushing hug. 
When the two girls seperated, after much giggling and suffocating, Mia asks why Grace was here by herself. 
“Well, I’m not really alone now.”
“That’s not what I mean Grace. Why are you out with no adult watching your every move? Did you sneaky sneak out?”
“You’re half right. I’ve actually run away and become an apprentice since now I can legally make my own decisions.” She bowed her head to show off her soft, dark petals peaking out gently from her warrior styled hair. Mia oo’d. 
“So what are you studying? And do you have a good place to stay?”
“Uhh. Uh. I’m studying to take care of magical creatures in the woods, and I guess how to use their magic for stuff? Yeah. Um, this is actually my first day so I don’t have a place yet. My master sent me to shop for new clothes for me and to get it- sorry, uh HIM stuff too.” Grace started to sweat as Mia squinted her suspicion at her. She idly wondered if the Wood Beast cared if she referred to it as a he.
“You can stay at my place for a year, you know. It’s not like you didn’t practically live there for most of your life. You can even sleep in my old room.” Mia offered. Grace noticed that a group of customers were starting to flood past them and took Mia’s wrist to get them out of the way. They watched the swarm of other faefolk march and flit past from a dark corridor between two stone buildings. The deeper into the market, the bigger and sturdier the building merchants sold from. You notice Mia’s face glows neon, stitches bright and smiling wider than her mouth. Her hands have a heart pattern in a line, neon purple lining where her phalanges would be under her fabric-y skin, allowing you to see in the dark what she’s saying.
“I can’t. I don’t want my aunt to harass you. She means well, but you know how she gets when she’s told no. And besides, the last time I was over there my dad was still here. I don’t want to wake up to your favorite Sleeping Poppet and cry because I remember my dad saying she was the ugliest thing he ever saw.”
“She’s not that ugly!”
“Listen, Mia. I love you, but her face could make a Nightmare cry.”
“Stop bullying my daughter, bitch. She works perfectly fine, who cares what she looks like when you’re sleeping soundly all night?”
“Yeah, that’s why you face her away from you before you sleep.” Grace rasps between terribly hidden laughs. Mia salutes her with a certain ‘sign’. The last ropes of Grace’s self control fray, and both girls lean on each other as they belly bellow. 
When they settle in a tender silence, Mia leans over to Grace’s wall of the small alley to touch their sides together, to line up from the sides of their feet to the tips of their shoulders. Grace thinks that they fit together not quite perfect, but perfectly right. 
“Are you sure?”
“About what?” Grace murmured back.
“About what we were talking about.”
“Yes.”
“Ok.”
The silence resumed. They breathe out of synch, the noises of merchants haggling with their good neighbors wash over them. It was nice. Quiet.
“You said earlier you moved out. Did you get the apprenticeship you wanted?” Grace asked gently.
Mia hmm’d, looking up at the mid day sky in thought, before slowly responding, “Not exactly what I wanted, but I think it’s what I needed. Six moons of Mr. and Mrs. Mellow has taught me many things about candy, but it’s also taught me how to talk to people; with kindness. I believe that may be better than what any professional wizard could teach me.”
Grace hmm’d back, “Oh. But you always were kind to people.”
“If they were kind first. But I mean, even to people who hurt too much for their words to not spill over with hurt.”
“You mean rude ba*****s.”
“...yes.”
“I never could do that. Maybe I should.”
“Maybe you should.” 
“Yeah...” Grace sighs.
“Bitch.” Mia signs, stepping away. She takes a pendant from under her shirt and then off from around her neck. It is a cork bottle with a clasp, and she uncorks it to down the mysterious liquid before corking and re-clasping it to the black leather cord. “I’ve been gone too long. I have to zoom. Good luck with your new master, the year will fly by I promise! Juuust don’t bite his head off.”
“Don’t worry, we’re already passed that phase. Probably. Love you!” Grace says somehow through her chuckling.
“Love you too!” Mia mumble-calls through her binds as she gracefully floats from wall to wall, bouncing to get higher as the potion starts to activate. She is gone like a cat across rooftops, back to the start.
You step out into the sun, Grace’s Determination Bar grows. She is ready to get home early. 
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funkymeihem-fiction · 5 years
Text
Fire and Woohoo- The OW Trio Plays The Sims
(D.Va, Lucio, and Junkrat have a very special game night with an old classic.)
The snacks had been warmed, the drinks chilled, and they had gathered in Hana’s room again. Game night had just begun, and it started off with a proclamation.
“First off, J-Man and I had a meeting and we both agreed that we’re not playin’ any more fighting games,” Lucio declared. “The only way either of us can win is by him cheesing you with that low kick move on that one dude, and then you both start fighting in real life and I gotta break it up.”
Hana glared at them both. “Well maybe because there’s no skill involved in legsweep spam!”
Junkrat’s ever-present grin only turned sharper. “Oh-ho-ho! Still pissy because that one time I kicked your arse usin’ an effective strategy I invented myself, and you can’t just admit—”
They were starting to lean a little too close to each other already, and Lucio sighed as he shouldered in between them and spread both arms to keep them at bay. It was a well practiced strategy that he’d had to do many, many times before when tempers flared. “See! There you go! I mean it this time, we are so not doing any more fighting games. Just choose something else for game night.”
“Ugh, fine. What do you boo-hoo babies want to play tonight? Dress-Up Pony Adventures? Pachimari Island? The Sims?”
Junkrat seemed to give the choices serious thought, apparently not understanding her sarcasm. “What’s a The Sims?”
“Oh, uh,” Hana looked slightly taken aback while Lucio only smirked. “You don’t want to play that. Even I haven’t played that in years. It’s just a game where you live every day life. Like you can make little people and a house and have them get jobs and adventures and just…wacky stuff sometimes? Like I made us in the game ages ago—”
“Wait, ya made me in a game? I wanna see me! Show me The Sims Junkrat!” he demanded.
Lucio’s smile turned into a grin at the scowling Hana. “Hey, that sounds fun to me. You made a little game version of me too? Show us.”
“Oh my god, you guys,” she snorted, spinning her chair back around to face the screen. “Fine. I’ll show you the Overwatch House and your little dudes, but only for a minute. I am not spending the whole game night on The Sims. Babe, grab me a drink?”
Lucio abandoned his chair to meander over towards her mini-fridge while Junkrat pulled up both long skinny legs to rest on the edge of his chair— a chair so dirty and soot-smeared, with the cushion ruined by his peg leg and bony rear, that it had been made his own personal game chair and nobody else dared touch it… after Hana had given him an earful for trashing the thing. He perched on his seat, watching curiously as the screen lit up with The Sims 9 logo and the cheerful title theme began playing.
“The fuck is this music?” he asked, giggling madly.
“I warned you it was goofy!” she snapped, looking a little embarrassed as she snatched up the beer Lucio offered to her. Clicking it open and taking a sip, she watched as the cutscene played and the little sim characters went about their act. “See? Those are the simulated people. Get it, The Sims?”
“Wot.”
“Never mind. Lucio, you ever played this?”
“I think maybe once when I was a kid? Not this one, though.” He snapped open his soda, taking a gulp and frowning at the taste. “Aw man, did they change the ingredients in my soda again? I gotta rethink that endorsement deal. I don’t want the kids thinkin’ this is good stuff.”
Hana nodded, flicking through her save files as the game continued on. “I warned you, you have to watch the drink companies in particular. They’re always trying to change the quality. My team had a clause that no drink product could change their recipe without going through our manager first. Oof, after what happened to The Starstrikers when all those kids got tooth rot…”
Junkrat grumbled from where he was gnawing at the blackened edge of a fingernail again, up until Hana smacked his hand away from his mouth. He snorted, looking dour as he glanced between them. “Yeah, well…Mebbe one day I’ll have me own line of soft drinks, ya know? Something what’ll even outdo the Bundabergs and Bickfords! Represent! Something like… Junkrat’s Junk Root Beer, or Roadhog’s Pink Lemonade. That bloke loves pink lemonade like nothing else. Think junker merchandise could really rake in some coin…” His eyes drifted in two different directions, the way they sometimes did when he was in very deep thought, only to come snapping together at something he saw on the screen. “Oi! Is that us!”
It was more than just them, he saw. Almost the whole organization had been modeled into cartoon people form, or at least what Hana had been able to mimic of them. Soldier 76’s combat visor had been replaced with sunglasses, Torbjorn was nowhere near as tiny or bearded as he was supposed to be, Reinhardt looked more old and fat and gray than the muscular juggernaut that he was, and several of them he didn’t recognize at all. But they didn’t interest him.
Hana and Lucio’s Sims were standing next to each other, with Hana dressed in her favorite pinks and blues, and Lucio wearing a green t-shirt, his dreads nowhere near the magnificence that they were in real life. Frankly, they didn’t interest Junkrat either.
There was a very tall and very skinny one, with spiked blond hair, all four limbs intact, wearing one orange glove and a black backpack instead of a tire, and instead of his skull and fire tattoo it was just a swirl of tribal black. Junkrat gaped, jaw falling open.
Hana coughed. “Uh…Sorry? It turns out Jamie is not really not the easiest guy to make into a Sim? I mean, I didn’t want to get into all the cash shop stuff so I did what I could. And your hair kind of just makes you look like a blond Goku, but y—”
Junkrat leaned forward so abruptly that his face nearly smashed into the screen. “I look bloody amazing, mate! Look at that! Really captures my likeness, that does. S’got my good side n’ everything! And…” His wide eyes got even wider, pupils practically becoming slitted. “Look who’s next to me! Does that mean we’re a couple in the game?!”
Hana pinched her lips together and looked skyward, trying very hard not to laugh for a moment before she smothered her snickering into her beer. Lucio elbowed her and merely grinned, gesturing to where Junkrat was still trying to enter the computer screen like it was a portal to a better world. Perhaps in his mind it was, as he was standing next to a much smaller and chubbier little figure, with dark hair twisted into a bun, glasses, and a familiar blue outfit.
Finally, Hana emerged from her beer can. “Uh, I don’t think so. It’s randomly generated. Mei’s just standing next to you is all, I think. I mean, Genji’s also standing next to her, and I don’t think they--”
“The cyborg? With Mei? Yeah, nah. Delete him from the game so it’s just me! Can I fight him?”
“Okay you know what, this might actually turn out to be interesting after all. Let’s load up the house…” Hana clicked the button and the loading screen scrolled past. “Okay, this is the game itself. I made us a nice mansion, so we can go see who’s doing what. Hey, there’s Lucio already! See him eating at the dining table there?”
Lucio leaned forward on Hana’s other side. “Aw, yeah! Looks like I have some waffles. Woah, I look good! …Did you give me extra muscles?”
Her cheeks went very slightly pink beneath her whisker marks. “Uh…I may have put you in the gym a few times. Actually, you and Zarya are best friends because of it, so that’s a plus! Soooo! Let’s find Sim D.Va!” She clicked on her portrait, and it zoomed to where her namesake Sim was playing on the computer in a room decorated pink and blue, with multiple game consoles and toys. “Oh hey, meta.”
“Wow, that’s pretty true to life, I guess. You think she’s playing The Sims in her world?” Lucio said, tilting his head. “Or is she…playing our world?” He wiggled his fingers and made a spooky noise “OoooOOoooo?” that soon tickled the back of Hana’s neck and sent her into shrieking laughter as she batted his hands away.
“Yeah whatever!” Junkrat pointed to his spiky-haired portrait. “Me! Me next!”
They clicked the portrait for Housemate Jamie, and the screen centered in on where the lanky Junkrat-esque figure was screaming and waving his arms for no apparent reason, down in the house’s basement. As they watched, he whimpered and hugged himself, and then promptly urinated a blue puddle all over the floor before he straightened and wandered off.
“The fuck’s this!” his real life counterpart demanded. “Did you make me piss meself?!”
“Ooooh,” Hana said. “Sorry, I think I forgot to make you use the bathroom before.”
“Did Mei see?!”
“I don’t think so. Hold on, let’s find her.” She clicked on Mei, who was placidly sitting and reading on a couch, next to where Angela was watching television.
Sim Angela turned to her and commented a cheerful “Yargle boorgle doo!” to which Mei replied a soft “Aaah, ya feeb.”
Junkrat looked aghast. “What’s all that? Are they talking about me? Did she call me a feeb?”
“They don’t speak a real language, it doesn’t mean anything.”
He pushed into Hana’s side abruptly, long arm reaching to the screen and clicking on his portrait again. “Back to me!”
She pushed him right back, elbowing him back into his chair. “Hey! What did I say about trying to steal my screen control! You know the rules!”
Lucio sighed, lifting both hands. “J-Man, she did lay down the rules a while back. You gotta chill, man. Let her do her thing unless it’s your turn, right?”
Junkrat scowled, looking chastised as he slumped back into his ruined chair once more. Though he couldn’t remain sullen for long, watching his little virtual self wander through the dark basement and speaking gibberish to himself. Hana had left the camera on him, at least, despite her protests. And both she and Lucio watched with curiosity as the Sim Jamie spun in a circle and yelled ‘Nipsy vorg!” before ascending the stairs to join the others.
“That there is a man on a mission,” he said, nodding with approval. “Look, I’m thinkin’ of drumsticks, I’m gonna nipsy vorg some chicken.”
Hana hovered over a smaller window with his stats. “I think you’re going to cook something. This’ll be funny. I gave you the pyromaniac trait, so…Let’s watch.”
Sim Jamie passed by Sim Lucio, who was cleaning up the last of his waffles. Following the other Sim into the kitchen, he began dutifully washing his plate in the sink while his pyromaniac housemate pulled a package out of fridge and began chopping it up. A few moments of that, and he shoved the platter into the oven…which promptly caught on fire and began smoking wildly as Sim Jamie laughed and clapped in front of it.
Real life Jamie seemed just as thrilled. “Yeah! Attaboy! Fight the system!”
“Every time.” Hana nodded.
Sim Lucio started shrieking and clutching his hair in alarm, dancing frantically in place for several moments before pulling an extinguisher from nowhere to begin battling the flames. He was soon joined by the sunglasses-wearing Soldier 76, who started screaming helplessly on the sidelines but strangely made no move to help. Sim Jamie just laughed wildly before turning and pulling a whole bowl of cereal out of the fridge, eating and enjoying the show.
“Why am I the only one trying to save the house!” Lucio protested, pointing in a very accusatory way at the virtual Soldier.
“The hell were you complainin’ about before, Hana?” Junkrat said. “This game’s amazin’. Oi, make me go say hi to Mei.”
“Wow, even a kitchen fire can’t distract you? This sounds serious. All right, let’s see where Mei is now.” She scrolled to find the little blue-dressed Sim, who was… blurred out on the toilet. “Oh, um.”
“She can’t stay in there forever! Put me outside the door there.”
“Yeah, Jamie. Totally not being creepy on her Sim or anything, here.”
They abandoned the still-screaming Sim Lucio as he battled the oven blaze, as Sim Jamie took up his post admiring a painting of a sad clown that had been hung near the bathroom. Soon the door clicked open, and Mei exited. Hana took the opportunity to make her charge approach her, selecting ‘Chat’.
“Ah dag voorlog, mis frontoy?” Sim Jamie asked.
“Oh! Blanana! Dipso varootni,” Mei answered, and then laughed. It sounded nothing like her real laugh.
That didn’t stop Junkrat from lighting up, bushy brows lifting hopefully. “She likes me! Make me say that stuff again, she likes it!”
Hana brought up the enactment wheel. “Hey, why I don’t show you how to actually play this? See, these are all your options. What do you want to make your little Sim guy do next?”
“Kiss her!”
Lucio sighed. “J-Man, even the Sims versions of the ladies don’t appreciate it when you just try to kiss them out of nowhere. Why not give her a compliment or something?”
“Uh, okay. Well it says hug, there. Let’s give Mei a hug. Nice friendly hug, right?”
Hana clicked on the hug, and they watched as their Jamie opened up both arms and went in for the embrace, only for Mei to shrink back and rebuff him with a curt, “Eeenh! Va nitso!” that left the spurned Jamie with two disappointed minus bars over his head.
“What the fuck is wrong with her!”  Junkrat demanded. “I’m doing all the right stuff! This game’s shite!”
“Dude, try something more lowkey. Hana, make our boy actually compliment her,” Lucio said, downing the last of his soda. “I can’t believe we’re even focusing on this while the house is burning down, by the way. I’m probably dead in the kitchen.”
“Nah,” Hana assured him. “We’d hear the Grim Reaper music if you were dead. It’s fine. We’re going to focus on the more important things, like romance. Let’s try Lucio’s suggestion.”
Junkrat still looked peevish, but accepted the suggestion as she selected ‘Compliment’. His Sim approached Mei once more, clearing his throat and smoothing back his hair (He really did have a nice head of hair, didn’t he?) before giving her the wink and the gun, saying “Aaay! Wo ta tupsi blorno, dayg.” The Sim Mei seemed a little taken aback, but giggled and swayed a little as she shyly answered gibberish back to him. Plus signs popped over both their heads as they continued.
Hana leaned back and smirked. “So! What did we learn!”
Heartened once more, Rat finally conceded. “Arright arright, maybe the kisses were coming on just a bit strong. Let’s chat her up some more. Oh! Share secrets! Let’s learn her secrets? Oh oh, no, do that one. Talk about fire.”
“Actually, Romeo, why don’t you play for a little bit? I don’t really care what happens to the save anyway— NO, no getting on MY chair. Just move yours in the middle.” Hana rolled her chair to the side, grabbing the back of Junkrat’s chair to push it into her spot. “I’m gonna go make some popcorn. Lucio, come with?”
“Yeah, hold on.” He picked up both their empty cans, moving to follow her out. “Gotta recycle these. Yo J, you want anything from the kitchen?”
Junkrat was already involved in a very deep and completely nonsensical conversation between Sim Jamie and Sim Mei, the task bar already filled as he clicked to compliment her again. “Huh?”
“That’s a no. Come on,” Hana urged, grabbing Lucio’s hand to guide him out of her room as the door whooshed shut behind them. Once she was sure they were out of earshot and a fair distance down the hall, she glanced to him with a more genuine little grin. “You know, this is one of the few times I’m not scared to leave him in there by himself.”
Lucio paused to basketball-toss one of the cans into the recycling bin by the kitchen door, clattering into the goal. “I think he’s doing better with the whole ‘boundaries’ thing, on not blowing things up that don’t belong to him.”
She nodded, ripping open a packet of popcorn and tossing it into the machine. “Not perfect, though. And he still thinks I didn’t notice him stealing my Retro Zeldamari keychain. Uh…I was going to demand it back from him, but then I saw Roadhog wearing it and…yeah, not worth it.”
“Not perfect,” Lucio agreed, smiling a little sheepishly. “Sorry about your keychain, I’ll get you a new one.”
She rolled her eyes, plugging in the cooking time before leaning back against the counter, opening both arms. “It’s fine. I mean, you can still buy me a new one,” she grinned. “But it’s fine. Jamie’s funny. Sometimes I still wanna strangle him, but he’s a fun guy. Don’t worry so much about him, Lu.”
“Can’t help it, I guess.” He meandered forward, wrapping her up in a tight hug and speaking into her shoulder. “Just trying to make sure everyone gets along.”
“That’s because…” Hana drew his chin up with one finger where he had been slumped against her chest, meeting his concerned gaze. Nodding solemnly, she dropped her voice to a furtive whisper. “…because you are the lamest lamer to ever lame…lame-oid.”
The DJ’s face split into a grin, shoulders shaking as he started laughing into her collarbone. “Aaah, ya got me.”
“C’mere,” she said, grinning back at him. “We have like two minutes for the corn to pop. That’s like, two straight minutes of making out. Timer and everything. Ready?” She didn’t give him a chance to answer, pressing her lips to his before he could even react.
His grip tightened around her, one hand sliding down to her slender waist, resting atop one hip as he tilted his head. Their kiss deepened, her tongue soon boldly prodding into his mouth as he started to press her against the countertop. Nearly bent backward, her fingers clawed into the fabric of his shirt to hold on, looping one ankle around his leg. Lucio growled a low hum into her lips, the soft wet sounds of their mouths drowned out by the humming and rapid popping of the microwave next to them.
There was soon a very cheerful ding, and she grumbled as he released her to grip onto the counter, lifting himself off her. Smoothing back her hair, she stood and adjusted her mussed and crooked top. “Two minutes are up already?”
“Time’s up, corn’s done,” he said, shrugging helplessly. “And you prrrrrobably don’t want to leave Jamie in there alone for too long, Sims or not.”
“Yeah, you’re right, but… You want to stay over after he leaves? Like, longer than two minutes?”
“Don’t think I don’t notice you trying to set me up for a stamina joke, girl. And I’ll check my schedule, but I think I might be able to make some time tonight. After game night.” He reached into the microwave and grabbed the popcorn bag, jostling it about before upending it into the D.Va Bunny Bowl she held out for him. “Let’s go see the damage.”
She snorted, taking her corn and leading him out of the kitchen and back down the hall. “It had better be virtual damage only.”
***
Hana’s door beeped and whooshed open, and they found Junkrat still curled in his chair, facing the holoscreen with his cheeks flushed pink and a stranger grin than usual. He didn’t even glance their way, trying to stifle his giggling as he rocked back and forth and remained fixated on the game.
Lucio lifted a brow at him, stealing a handful of popcorn before meandering over back to his own chair. “What did we miss?”
Hana followed shortly after. “Yeah, how are things going with- OH!”
There was the sound of soft moaning from the Sims game, and both of them watched aghast as the bed on the screen bumped and writhed and giggled. Little hearts popped blipped up from the covers, and the blankets were soon pulled down to reveal Sim Jamie and Sim Mei looking adoringly at one another after a round of carnal bliss. Mei even sighed happily and reached out to stroke his jaw, muttering a satisfied little, “Mmm, na darnu pas noorny…” as Jamie uttered a very sexual growl.
Pausing with popcorn halfway to her mouth, Hana merely looked vaguely impressed. “Huh. That was actually pretty fast. I had to give Lucio like ten straight minutes of hugs and massages before he’d bang my Sim.”
“Hey, Sim-Me has standards,” Lucio said. “Gotta get those hugs.”
Junkrat looked up at them, biting one sharp fang into his lip and muffling a shriek of happy laughter. “Ya didn’t tell me there was rootin’ in this game! I was gettin’ all nice and spicy with Mei, even got to give her a kiss on the cheek. So I kissed her cheek a bunch of times, then I kissed her on the lips some. And then I saw Mei had this ‘woohoo’ thing, so I thought she wanted to party, you know? Like, celebrate, woohoo!”
Hana smirked. “…That’s actually super adorable, you thought she wanted a party?”
“Well…turns out she wanted to party all right! So uh…I’ve been making us woohoo since you been gone. Also some weird music started playing and this guy in a cloak showed up, but who gives a shit? So I went back to woohooing Mei—”
“Wait, guy in a cloak? Oh, damnit! Hold on, let me see—” She batted Junkrat’s hands away from her screen as he went to make woohoo yet again, and scrolled over towards the kitchen.
The kitchen was obliterated, little more than a fire-charred husk. Hanzo and the Grim Reaper was dancing to a stereo that had survived the blaze, completely ignoring the scene nearby where Angela, Torbjorn, and Hana were weeping pitifully over the scorched gravestones and piles of ash that had once been Lucio, Soldier, and Zarya. Genji, also scorched and black from battling the fire, lay passed out in exhaustion, snoring amongst the debris.
Lucio’s jaw dropped open. “I’m dead! I told you I was gonna die! Jamie, man, you killed me! You killed like four people while we were making popcorn!”
“Bad luck there, mate. Just had more important things to do. Oi, Hana, put it back on me and Mei. Where’s Mei’s bed, can we woohoo on there next?”
She wrinkled her nose at him. “Uh, why don’t I just let you borrow the game and then you can woohoo with virtual Mei and murder all your friends as much as you want?”
“Yeh! Sounds ace, thanks darl!”
“Hold on, this is for the game night records.” Pausing the game on the scene of utter house distraction and death, she spun Junkrat’s chair around and pulled Lucio in against her as she grabbed her phone. Snuggling the boys in on either side, she angled the picture so it was the three of them grinning in front of the Sim carnage, with her flashing the peace sign. “For all our dead Sim pals and Jamie’s woohoos. One, two, three, kimchiiii!”
“Kimchiii!”
She snapped the photo, looking down to the newest picture of game night, to add in to all the ones before…the ones with them laughing, eating, arguing, making faces, and the blurry one that Lucio had taken of Hana pinning a flailing Junkrat by the chest while he held the game control out of her reach.
Smiling, she scrolled through them. “That was a good one. I can’t believe the most successful game for you was The Sims. I never would have guessed it.”
“Nah, yeah. Educational game, this is. Lu was right about all the complimentin’ and chats and whatnot, before we get to the kissing and the woohooing. Got to approach the ladies slow-like, not spook them.”
“Uh huh,” Hana said. “Life lessons from The Sims. We’re all learning something tonight. I learned that the Grim Reaper and Hanzo have a lot in common, that Jamie isn’t housebroken, and that Lucio is super flammable.”
Lucio chuckled, wrapping both arms around her shoulders and kissing her neck, leaning to look through the pictures as well. “I died for a noble cause.”
Junkrat sighed dreamily. “I learned how many times I gotta compliment Mei for woohoo. Gotta try to remember that for later…”
“You know,” she suggested. “There’s more stuff you can do in this game besides death and woohoo? I mean you can have babies and get jobs and raise pets and all kinds of stuff. You can also dress everyone in hot dog outfits and make a prison compound where they are forced to make paintings and write erotic novels to fund your efforts to make one hundred babies with everyone in town.”
The two boys stared at her.
“But uh…How about we make a new household instead and I’ll show you the rest of the game, Jamie?”
“Can’t believe you were holdin’ out on me. This is the best game I ever heard of. Yeah, show me more Sims! Woohoo!”
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spinji · 7 years
Text
Human Boyfriend 101: Chapter 6
A simple time together to lighten the tension and catch up on things. But can this lead a relationship to the worst place of all?
“I told you Beast’s plan was dumb! I’m just going back to stalking him.” Bill huffed as Tom sat next to him, tightly clutching a bowl of cereal.
“Yeah, yeah, whatever…” Tom mumbled, shoving another spoonful into his mouth.
“Hey, what are you doing?” Bill gave him a perplexed look.
“Stresh eatin!” Tom yelled between the squishing noises of him chewing, finally speaking again once he swallowed. “Marco’s coming over to hang out today and I’m a little on edge.” he sighed.
“What’s the big deal? It’s just a human.” Bill rolled his eye.
“Speaking of which you better get out of here. I need to get ready.” Tom hopped off his bed and shooed the dream demon away with his free hand.
“Fine, sheesh, good luck kid.” Like always, Bill was gone before Tom could reply to that. It’s not like he would've anyway since he was focused at his bathroom mirror now, the overpowering scent of hair spray filling the air as he fixed his magenta locks into the gravity defying position he liked to keep it in, being especially thorough today. Tom couldn't help but feel like he was on thin ice with Marco. Even if Marco was smiling at the end of their Mackie Hand movie date he had still botched it horribly. He’d gotten too greedy and tried to use the date to also pass his anger management by lying to his life coach and saying that he still hated Marco the most.
He knew somewhere deep down that Marco didn't resent him for getting mad and destroying the tickets but that didn't stop his anxiety from bringing up the alternative as a possibility.
Tom continued to fuss with his hair and guyliner until he heard a ripping noise out in his bedroom. Poking his head back into the room he saw Marco step out of a freshly formed portal before pocketing his dimensional scissors.
“Hey Tom.” the boy smiled and gave a simple wave. Tom slinked out of the bathroom.
“Hey Marco, good to...to see you again.” he rubbed his arm awkwardly.
“You too dude.” Marco smiled sweetly before digging into the cloth bag he was holding. “I got that new fighting game Immortal Fighter 5. I thought I’d wait to play it with you since Star doesn’t exactly get video games. She almost broke the tv last time.”
Tom snickered slightly and nodded. “Yeah, that sounds like Star. But sure man, I’ll play with you. My system is over there.” Tom casually pointed behind him to where his tv and bean bags were. Macro followed his friend over and set his bag of snacks down and handed the game to Tom.
“So I haven’t seen you in a while. What’s new?” Marco asked as he plopped down on one of the bean bags.
“What do you mean? It’s only been like a week.” Tom’s middle eye raised its eyebrow.
“Oh, sorry. I’m trying to remember that 16 years in Hekapoo’s dimension was only 8 minutes here.” Marco shrugged. Tom nearly dropped the game and stumbled to catch it again.
“You were in Heckapoo’s dimension?! I...guess that explains why you seemed so happy when I texted you earlier.”
“Yeah, but I got my own scissors now.” Marco smiled and held up the dimensional scissors from his pocket.
“Whoa…” Tom grinned and snapped his fingers, a small flame appearing on his finger tips. He held the flame to the scissors, illuminating Marco’s name engraved on that scissors.
“That is so cool!”
Marco smiled. “Thanks, it took a lot to get them.”
“I bet. I only learned teleportation magic because I gave up on her challenge.” Tom turned back around to put the game into his system.
“So what’s going on with you?” Marco asked as he put the scissors away again. Tom gave a shy smile and itched the back of his neck.
“Well, I graduated anger management finally…”
Marco smiled brightly. “Congratulations Tom.”
“Yep, no more obnoxious regiments to follow and Brian actually gets out of my hair every once in awhile.” Tom strolled over to a large cage, scooping up a familiar ball of fluff.
“And I got to keep little Marshmallow.” the demon beamed adorably, holding up the fuzzy pink rabbit with pride.
Marco giggled at the sight of Tom’s therapy pet, gently reaching over to pet Marshmallow once Tom sat down and set him in his lap.
The small bunny nuzzled Marco’s hand after sniffing it thoroughly. He had not a care in the world as he inched closer to Marco’s hand before flopping out of Tom’s lap and in between the two bean bag chairs with a squeak. Marco chuckled and picked him up. “You silly bunny…”
Tom smiled at their antics. “He likes you.”
Marco smiled back and set Marshmallow in his lap, letting him curl up in the diamond shaped gap made by his crossed legs as Marco picked up his controller as the game's first cutscene began to play, stringing together a ridiculous plot to attempt to give a reason for all of these colorful characters to be fighting each other in a brutal tournament.
Despite the lack of sense in the story itself, the boys marveled at the improved graphics and new characters, Marco particularly eying a new ninja character. They didn't speak a word, only communicating through conjuring gold Japanese characters that the subtitles translated into English. Stone cold like the metal in his blade, so cool!
Once the boys were allowed to pick their fighters Marco’s cursor took the shortest route possible to that guy, apparently named Nicos. Tom casually scrolled his cursor through the remaining cast, selecting and deselecting a few times before landing on one that caught his attention. A busty woman named Sonita, with flowing purple hair and black curled horns growing from the sides of her head, with an outfit that made it very clear why this was a T rated, almost M rated, game to say the least. With their fighters chosen the round began.
“I will not lose my honor to you.” Nicos’s text read as he dropped onto the platform.
“I won’t go easy on you darling.” Sonita quipped as she joined him on the other side. After a quick test of the jump, block, and basic attacks they took off into the battle.
“Whoa! This guy is fast.” Marco laughed as he frantically moved his controls so he didn’t fall right off the floating stage.
Sonita jumped him quickly, firing energy attacks toward Nicos. Taking a few hits, Nicos darted down to a lower platform on the stage. Sonita attempted to follow but the ninja was already across the platform and jumping back up to the middle platform by the time she got down.
“Hey, get back here!” Tom glared slightly at the tv as he continued to chase him.
Marco laughed and jumped around teasingly at the top of the stage. Sonita double jumped and went into a quick float as she reached the same platform. Nicos ran up to the edge of the stage and hit her with a flurry of swipes from his katana causing the demon girl to fall, just barely catching the edge of the platform.
A power up spawned next to her and quickly ran to it, Tom spending a few seconds to figure out which button would let her use it. The screen darkened as a purple glow formed around Sonita. In Marco’s panicked attempt to get away from the special attack Nicos ended up on the exact same platform as Sonita was on.
“Ha! Check this out!” Tom grinned as large balls of energy circled Sonita before launching toward Nicos in a hypnotizing swirling pattern. Marco yelped and attempted to dodge the attack but Nicos was met with a brutal hit as Sonita muttered incantations in an unknown language.
“Aw, what? How’d you survive that?” Tom pouted as Sonita finished her special attack animation. Nicos had managed to dodge the attack just enough so there was the smallest speck of health left on his health bar. Marco prepared to hold out as long as he could before Tom managed to hit him just once to end the match but then he noticed, Sonita wasn’t moving, and her head was stuck in the bottom of the overhead platform.
Tom frantically moved his joystick around and she wouldn’t move. He started mashing his buttons and although she performed the animations she was still stuck in place. In fact, jumping a few times seemed to get her more stuck. Marco covered his mouth, struggling not to laugh at the bug.
Tom growled, leaving scratch marks on his controller as he started getting angry. Marco dropped his smile when he heard Tom snarling in frustration, glancing around to see what could calm him down. His eyes went back to his own character, nearly dead and in a wounded idle position, and smiled slightly. Nicos shuffled toward the still struggling Sonita.
“Hey, Tom.” Tom glanced up when Marco called his name. Marco motioned toward the screen, Nicos was within Sonita’s attack range.
“You deserve it, it’s a new game so you gotta expect some glitches.” Marco gave him a warm smile and set his controller down.
Tom cracked a soft smile and Sonita dealt the finishing blow. The animation slowed down as Nicos fell to the ground with a yell of pain echoing through the now silent battleground.
“Do not doubt my skills, mortal.” Sonita remarked as it zoomed in on the victor.
Both of the boys couldn’t help but laugh as the victory music swelled and the camera zoomed in on Sonita’s head sticking out of the top of the platform, her entire model starting to twitch rapidly as it attempted to move into her victory pose. Tom clutched his stomach as he laughed at the silly glitch, Marco having tears in his eyes from laughing.
“Oh my god, that was great.” Marco said once they both calmed down.
“Yeah…” Tom snickered before scooping Marshmallow up from Marco’s lap to make sure he was completely calm after the brief frustration of the glitch. He sighed and relaxed in his chair, running his fingers through the bunny’s short soft fur.
Marco raised an eyebrow when he heard a low vibrating noise before glancing over at Tom. He looked like he was in absolute bliss, sinking into the cushy beanbag with an adorable bunny on his chest. Marco soon realized the sound was coming from him. Was he purring?
The boy shifted in his bean bag and noticed Tom’s long pierced ear twitch as he came out of his zen state. Marco couldn’t help but smile.
Tom raised an eyebrow when he noticed. “What?”
“Nothing, you’re just kinda like a cat.” Marco snickered.
Tom felt a faint flash of heat on his face. “Sh-shut up man…”
Unfortunately, the compliment caused him to start purring again. Marco couldn’t help but test his boundaries as he stretched out his arm and lightly brushed his fingers against the back of his ear. Tom jumped slightly from the unwelcomed touch as Marco gently scratched behind his ear. His purring got louder as he started leaning into Marco’s hand, unable to control his positive response to the contact.
“Like a fire breathing kitty cat.” Marco teased as he let his hand fall away from his ear.
“I don’t breathe fire, jerk.” Tom lightly punched his shoulder as his blush faded.
Marco squirmed out of his bean bag and stretched after a few more hours of various games and munching down snacks.
“I gotta head home. You can keep the snacks Star will just tear into them in the middle of the night anyway.”
“Alright, thanks.” Tom smiled and got up as well, popping his spine as he stretched.
Marco pulled out his scissors and cut open a portal in front of him. “I’ll see you later, Tom.” Marco smiled.
Tom smiled back, his arms outstretching a bit to offer a hug but Marco turned away before he could notice.
“See ya…” Tom mumbled as the portal shut behind the human.
Tom sighed and fell onto his bed, despite Marco’s friendlier tone towards him he was still distant towards him physically. The only time he touched him today was just to make fun of his purring.
What if Marco will only see him as a friend? He said his date with that other girl didn’t lead to anything but that didn’t make Tom a worthy candidate. The demon clutched the blankets under him and huffed before hearing his bedroom door open.
A servant slipped inside, not daring to actually set his feet inside the room. “Master Tom, the King requests your presence in the throne room.”
Tom sighed and crawled off of his bed, following the servant out of the room.
Just a little fluff chapter before some bigger developments and an excuse to make some cute head canons with Tom.
SO as of right now if I get two more chapters in before Star vs. starts again in November (which isn't likely but I do have a floor plan for these chaps) I'm going to wait on updates with Tom's story until the season is over so that any information about Tom's parents is accurate. I'm sure you guys are used to long wait times with these but I'm letting you know that this one will be intentional.
Got a question? The ask box is at your mercy!  Follow the blog for more HB101 and other nonsense!
Chapter 5 <===> Chapter 7
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tomb-of-ash · 7 years
Text
Kurtis Trent Bloodline - Cutscene List
We’ve received a number of documents on the abandoned Kurtis Trent spin-off game, a prequel to Tomb Raider: The Angel of Darkness. These were sent to us anonymously. This particular anonymous contributor has sent a number of screenshots and documents to us in the past and they were eventually verified by members of the Core Design team. As such, we have no doubts about the authenticity of these documents.
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This is the last part of the final version of the game design document dated 3rd of September 2001
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Scene 01
 Direction :      Interior of the hospital reception room.
                       The room is a mess. Overhead strip lights flicker on and off.
 Kurtis :            (Voice over). Looks like somebody started a war in here.
 Direction :      Kurtis takes a few steps forward.
 Kurtis :            (Shouts). Hey! Professor! Can you hear me?
Scene 02
 Direction :      The Professors study. Books and paper are scattered everywhere.
The desk lamp is tilted at the wall and illuminates framed certificates.
                       Door leading to washroom is ajar.
 Kurtis :            Professor?
 Direction :      Kurtis walks to the door and pushes it open.
                       Stands in the doorway.
                       Professor is leaning over the sink. His forehead is bleeding.
                       He looks at Kurtis’ reflection in the mirror over the sink.
 Professor :     Don’t worry – I’ll live.
 Direction :      The Professor turns and walks into the study. Kurtis stands aside to let him pass.
 Kurtis :            Looks like I got here too late.
 Professor :     Don’t blame yourself – I thought I could control it. But it’s become too powerful. If it gets into the city …
 Direction :      The Professor lets the sentence hang. The meaning is clear.
 Kurtis :            I understand.
 Direction :      Kurtis draws his pistol and together they walk out of the study.
 Scene 03
 Direction :      Kurtis and the Professor stand at the lift.
                       The Professor uses his pass key to open the doors.
 Professor :     He’s trapped in the morgue. Be careful.
 Kurtis :            I always am.
 Direction :      Kurtis enters the lift and the doors close.
Scene 04
 Direction :      Kurtis’ POV. (First person). The lift chimes and the doors open.
                       Kurtis walks out into the dim corridor leading to the morgue.
 Scene 05
 Direction :      The morgue is cold. Freezing vapour hangs in the air.
                       Lucifer stands at the far end of the room, his back to Kurtis.
                       He turns to face him.
 Kurtis :            Times up – you coming quietly?
 Lucifer :          Don’t be fooled by the body I have had to occupy.
                       Perhaps you need a demonstration of my abilities?
 Direction :      Lucifer sends bolts of power into the storage units and the doors open.
                       Dead corpses jerk into life and turn towards Kurtis.
 Lucifer :          I don’t expect we’ll meet again.
 Direction :      Lucifer launches himself through the morgue’s ceiling and is gone.
 Scene 06
 Direction :      Kurtis climbs into the vent and crawls through.
                       Punches out the other side and drops down into the basement room.
 Scene 07
 Direction :      Lucifer and Kurtis face one another on top of the building.
                       The wind tugs at their clothing, the city glitters in the background.
 Kurtis :            No where left to run kid.
 Lucifer :          Your friends are coming for you. I expect they will have questions – a pity you’ll have to answer them alone!
 Direction :      Lucifer turns and casually walks off the edge of the multi-storey building.
                       He drops over the edge out of sight.
                       Kurtis runs to the spot where Lucifer was standing and looks over.
                       He sees nothing below but the flashing lights of the emergency vehicles parked ten floors down.
Loud hailer : This is the police. Stay where you are!
 Direction :      A helicopter buzzes the rooftop.
                       Kurtis turns to see police running onto the roof behind him. They look nervous, guns at the ready.
                       He hesitates for a second and jumps off the roof, landing heavily on the fire escape below.
 Scene 08
 Direction :      Kurtis drops from the fire escape.
                       He is in an alleyway. The Professor pulls up in Kurtis’ pickup truck.
                       Kurtis runs out of the alley and jumps in.
                       The Professor drives off at speed.
 Kurtis :            I lost him.
 Professor :     I’m not surprised – Lucifer is clever and he’s getting stronger.
 Kurtis :            So what’s happening to him?
 Professor :     Something I’ve only ever read about – a true demonic possession     that uses its host form to travel undetected through our world.
 Kurtis :            You mean the kid isn’t human?
 Professor :     The host? That poor child is very much one of us, but the creature enslaving it is anything but!
 Kurtis :            So now what?
 Direction :      The Professor lifts a tracking device out of his coat pocket.
                       He switches it on.
                       ECU of the tracker’s screen as it orientates itself.
                       A red icon flashes and the tracker zooms in on it then zooms out to show the trucks relative position in the city.
 Professor :     Luckily for us every patient at the institute is tagged with a chip in case they escape.
 Kurtis :            Looks like we got ourselves a second chance!
 Scene 09
 Direction :      The pickup truck cruises down a street in China Town.
                       The Professor and Kurtis pull up opposite one of the buildings.
                       Kurtis checks the trackers screen. The two icons are virtually on top of one another.
 Kurtis :            Says here he’s gone to ground in Boss Chang’s place.
 Professor :     Just about the safest place he could find – can we get in there?
 Kurtis :            Not without one hell of a fight …
 Direction :      Triad gangsters suddenly point at the pickup truck and start running towards it, weapons at the ready.
 Professor :     Too late - we’ve been spotted!
 Direction :      The Professor guns the engine and swerves out into the traffic.
                       Horns blare.
                       Suddenly two black chase cars swerve out of a junction and close in behind the truck. Shots are fired.
 Kurtis :            Keep moving Professor! I’m going outside!
 Direction :      Kurtis climbs out of the cab and uncovers a machine gun mounted in the back of the pickup truck.
 Scene 10
 Direction :      The truck races straight at the armoured glass entrance to the Triad building.
                       Cut to interior of Triad building.
                       Triad gangsters stand ready with their machine guns.
                       The pickup truck hurtles towards them. It smashes through scattering debris and sending the gangsters diving for safety.
 Scene 11
 Direction :      The helicopter pilot is killed and the craft crashes and breaks up. It scatters wreckage across the ground then explodes.
                       Kurtis stands facing the blaze then turns and walks away.
 Direction :      Close up of wreckage.
                       A panel of wreckage falls over and the Triad boss’s cat slinks away into the night.
                       It pauses to look at the camera. It has the glowing red eyes of Lucifer.
 Scene 12
 Direction :      Night time. Kurtis lays on a crumpled bed.
                       He is disturbed by visionary dreams.
                       He is lost in a huge library walking down long aisles of antique books.
                       Two voices can be heard in the background.
 Lucifer :          Do this for me and I will make you more powerful than any man ever before!
 Dr Yates :      Yes! Yes! Why not? Haven’t I earned it? Haven’t I sacrificed so much while others have got fat on my companies profits?
 Direction :      Kurtis turns the aisle corner and sees Dr Phil Yates standing against the library’s blazing log fire.
                       On the rug is the Triad boss’s cat.
                       The cat raises it’s head and looks at Kurtis.
                       The Dr half turns and stares at Kurtis. His eyes glow with Lucifers red light.
                       Somewhere a phone is ringing. It gets louder, more insistent.
 Direction :      Cut to Kurtis lying in bed.
                       He wakes up and reaches for the bedside phone.
 Professor :     Kurtis! The dream! Did you experience the dream?!
 Kurtis :            Ur, yeh! You been dreaming of me too Doc?
 Professor :     Amazing! A multiple telepathic link-up with simultaneous visual transference over …
 Kurtis :            Wait! A what?
 Professor :     Don’t you see? Our early exposure to Lucifer has somehow linked us together!
 Kurtis :            Great! Just great … so who was the suit with the cat?
 Professor :     You really should keep up with the times Kurtis!
                       Dr Phil Yates. Just about the richest man on the planet at the last count.
 Kurtis :            So what’s his line of business? Oil? Diamonds?
 Professor :     Software. Just about every system has his name on it somewhere.
                       But more worrying is his links with the military. My god! Lucifer is after the Omega system!
 Direction :      Kurtis, suddenly alert, swings his legs out of bed.
 Kurtis :            Now this I’ve heard of …
 Direction :      Fade to black. Fade up.
 Direction :      Night time. Snow falls. Kurtis crouches on top of the mansion rooftop.
                       He jumps down onto the balcony below and waits in the shadows.
                       The camera pans down to take in the arrival of a cavalcade of military staff cars.
                       Security guards run to meet the cars and fan out, weapons at the ready.
Kurtis :            (Voice over) The Omega system is the most controversial weapons system ever created.
                       A weapon of last resort, the Omega missiles are constantly moved across the country in armoured trains.
                       Just one missile has the power to ionize the atmosphere and burn away the surface of planet earth.
                       Guess somebody thought Armageddon needed a little help.
 Direction :      As Kurtis narrates, cut to Colonel getting out of car.
 Direction :      Cut to group of military staff officers climbing stairs.
Security guards are placed either side, their guns covering the group as it passes into the mansion.
  Scene 13
 Direction :      Kurtis crouches on the roof of the cable car.
                       Security guards stand waiting in the cable car building.
                       They open fire, riddling the cable car with bullets.
Kurtis uses his telekinesis power and accelerates the cable car, overriding the brakes and the car smashes into the building.
Kurtis leaps from the car as it smashes into the reception room, leaving a trail of destruction in its wake.
  Scene 14
 Direction :      Dr Phil Yates and a military Colonel are standing at a large conference table.
                       Contract papers are spread out on the tabletop.
                       The Colonel bends down to sign his name.
 Dr Yates :      Congratulations Colonel! The military are now the proud owners of the final phase of project Omega.
 Direction :      The Colonel and Dr Phil Yates shake hands.
                       The Dr’s eyes glow red. Cut to the Colonels face. His eyes are glowing red. (Lucifer has taken control of the Colonel).
 Colonel :        Six Trillion dollars buys a lot of firepower Dr.
I guess you’ll be buying Mrs Yates a new car?
 Direction :      They laugh.
Direction :      Cut to outside on the balcony.
                       Kurtis stands facing the huge armoured glass window.
                       He raises his arms and sends a massive telekinetic blast at the glass, It blows inwards, shattering into a million pieces.
 Direction :      Cut to interior of the conference room.
                       The blast knocks everyone to the floor.
                       Kurtis enters the room.
                       The Colonel (Lucifer) gets to his feet and his men form a courdon of armed guards around him and the Dr.
 Colonel :        Stop him!
 Scene 15
 Direction :      A helicopter is warming up outside on the balcony.
                       The Colonel and the Dr run towards it.
                       A group of security guards form a protective ring around the helicopter.
                       Kurtis runs out of the lodge. The guards open fire.
                       The Colonel climbs into the helicopter.
 Colonel :        Goodbye Dr!
 Dr Yates :      What? Wait! Don’t leave me!
 Direction :      Kurtis is fighting back. Security guards are being shot down.
                       The helicopter starts to lift off.
                       The Dr crouches on the ground and watches it leave.
 Direction :      Interior of helicopter.
                       The Colonel swings a mini-gun out of the doorway and opens fire.
 Colonel :        Sorry Doctor – but you know too much!
                         Dr Yates and his remaining security men are shot down.
Kurtis leaps out of the path of the ripping tracer and tumbles over the hand rail.
                       He drops down the sheer cliff face.
Kurtis’ fall is broken by his levitation powers and he comes to rest on the hillside.
The helicopter flies off into the night.
  Scene 16
 Direction :      Military base. Camera tracks along perimeter fence.
Inside the base there is activity – vehicles criss-cross one another. Loaders lift and lower crates.
Subtitle flashes up : Maximum Security Nuclear Installation.
The camera comes to a halt.
Kurtis and the Professor crouch behind a stack of crates.
 Kurtis :          
(Voice over). The Omega missile program had always been a target for the anti-war movement.
All the noise and media coverage made the location of the missile trains impossible to keep secret.
 Professor :     Remember – find the Colonel. If Lucifer is still controlling him he will have infiltrated the Omega program. This could be our last chance Kurtis - if we fail …
 Kurtis :            Don’t even think it.
  Scene 17
 Direction :      Kurtis looks through the metal mesh of the ventilation shaft.
                       Below him he can see soldiers working around a nuclear missile.
                       The missile is sitting on a large lift platform.
Suddenly the Colonel (Lucifer) comes into view. The Colonel gives orders and points at the missile.
Cut to opposite side of vent.
Kurtis kicks out the mesh cover and jumps down into the room below.
The Colonel turns and orders his men to shoot Kurtis.
 Colonel :        Stop him! Open fire!
  Scene 18
 Direction :      Kurtis and the Colonel fight on the missile lift platform as it descends down into the base.
The Colonel smashes the brake motor and the platform rushes downwards, sparks flying as it scrapes down the lift shaft.
 Colonel :        Enjoy the ride!
 Direction :      Using his levitation powers the Colonel (Lucifer) floats off the platform and hangs in the air.
The platform plummets downwards with Kurtis and the nuclear missile still onboard.
It disappears into the far depths of the shaft then hits the bottom and a flaming explosion roars upwards.
The Colonel (Lucifer) laughs as the blast wave flashes past.
 Colonel :        Ha ha ha ha …
 Direction :      The Colonels laughter is cut short as he sees something flying up the shaft towards him.
                       Cut to Kurtis using levitation powers to escape the fire below.
 Kurtis :            It’s not over yet Lucifer!
 Colonel :        You fool! You only delay the inevitable!
  Scene 19
 Direction :      Kurtis loses the mid air fight with the Colonel (Lucifer) and plummets down the lift shaft towards the burning destruction below.
                       Fade to black.
 Scene 20
 Direction :      Kurtis is standing in a pitch black underground cavern.
                       A light appears. It is drawing near.
                       The light comes closer. It illuminates the face of the man carrying it but little else.
 Kurtis :            Where am I?
 Lamp man :   You mean you don’t recognize your birth place Kurtis?
 Kurtis :            Right now all I recognize is my right to bear arms – hey! My guns are missing!
 Lamp man :   This is one part of your life where you can’t rely on mankind’s crude inventions – you must arm yourself with your birthrights and fulfill your true potential!
 Kurtis :            My father talked a lot like you – all that birthright stuff sent me half crazy!
 Lamp man :   Whatever your past was  - your future lies within you!
 Direction :      The Lamp man turns to leave, taking the source of illumination with him.
 Kurtis :            Hey! Wait a minute!
 Direction :      The Lamp man speaks as he leaves.
 Lamp man :   Don’t be afraid! Your future lies within you Kurtis!
 Scene 21
 Direction :      Kurtis has killed one of the hit squad team.
                       He searches the mans pockets and pulls out an ID and photographs of his mother and infant self.
 Kurtis :            Wait a minute …
                       The mine retreat in Utah – Mom and me were holed up here when she was on the run all those years ago!
                       I’ve got to find her before these guys do!
 Scene 22
 Direction :      Kurtis’ mother (Marie Cornel), is hiding from the hit squad behind a stack of crates.
                       She has the baby with her. In her hand is a pistol.
                       A river raft is moored close by but the hit men have it covered.
 Hit man :        Don’t make this any harder than it has to be Miss Cornel!
                       All we want is the kid!  Hand it over and you can go free!
  M Cornel :      Fuck you asshole!
 Direction :      She stands and fires rapidly, two of the hit men go down.
                       Then her ammunition runs out.
 M Cornel :      Shit!
 Direction :      She glances at the raft moored just a few meters away.
                       The hit men have taken cover.
                       She picks up the baby and runs for the raft.
                       The hit men spot her and move forward.
 Hit man :        Get her!
 Direction :      The hit men open fire.
 Scene 23
 Direction :      Kurtis walks through the smoke of battle.
                       His mother is crouching down, covering the infant with her body.
                       He approaches her and helps her to her feet.
 M Cornel :      Kurtis? Is that you?
 Kurtis :            Yes. It’s me.
 M Cornel :      They said someone would come – but how …?
 Kurtis :            I don’t know. All I know for sure is you need to get out of here – and quickly!
 Direction :      Kurtis helps them onto the raft and unties the ropes.
                       The raft begins to float downstream.
                       Kurtis raises his hand in farewell as the raft gains speed and disappears into the darkness.
                       He is left standing alone on the bank.
                       A ghostly light begins to illuminate his raised hand before quickly spreading down through his body.
                       Kurtis looks around in surprise before vanishing.
 Scene 24
 Direction :      Kurtis materializes.
He is crouching on the perimeter of a jungle base, dressed in military fatigues.
                       A radio com-link is in his ear.
 Radio :            Choppers are coming in!
                       Alpha squad will secure the landing zone! Over and out!
 Direction :      Kurtis stays where he is – frozen by fear.
 Kurtis :            I know this place.
Ten years ago I was here and saw forty men die in an ambush right in front of me.
                       I should have seen the tanks. It was my fault. I should have seen the tanks!
 Voice over :   Remember Kurtis - your future lies within you!
 Direction :      He shakes his head and carries on.
 Scene 25
 Direction :      Two military helicopters fly in and drop off troops that spread out around the landing zone.
                       More troops move forward and take up position facing the command building.
 Radio :            Alpha squad! Move forward and destroy the command installation!
                       Over and out!
 Scene 26
 Direction :      Kurtis stands outside the burning command building.
                       The sky is full of departing helicopters.
                       Once again his body glows with the ghostly light and he de-materializes.
 Scene 27
Direction :      Kurtis materializes.
                       He is in a cell.
                       Strapped onto a torture machine is Major Jean Rochelle.
 Kurtis :            Oh boy. Not here. Not him!
 Major :            Kurtis! You came back for me!
 Kurtis :            Believe me Major, it wasn’t my idea!
 Direction :      Kurtis pulls a lever and the torture machine releases the Major.
                       He drops to the floor and looks up at Kurtis.
 Major :            I knew you wouldn’t leave me here!
 Kurtis :            Let’s just say I’m acting under higher orders.
                       Now get up!
 Direction :      Kurtis hands the Major a pistol then turns and walks out of the cell.
                       The Major shoves the pistol into his belt and hurries after Kurtis.
 Major :            You know Kurtis, we always made a great team …
 Scene 28
 Direction :      Kurtis and the Major climb over the fence and drop down onto the other side.
 Scene 29
 Direction :      Kurtis and the Major run towards the rescue helicopter.
                       The Major jumps aboard and turns to face Kurtis.
 Major :            You know Kurtis, it really pains me to do this.
 Direction :      The Major pulls his pistol and points it straight at Kurtis’ chest.
                       He squeezes the trigger. Click! It isn’t loaded.
                       The Major looks at the pistol in disbelief.
 Kurtis :            Major, it’s time to go for a ride.
 Direction :      Kurtis grabs the barrel of the mini-gun mounted in the doorway and swings it violently into the Majors face.
                       The Major collapses in a heap.
                       Kurtis turns to the soldier standing by and shouts above the noise of the rotor blades.
 Kurtis :            Captain! The Major is under arrest for war crimes! Keep him in one piece until the firing squad!
 Direction :      The helicopter lifts off and flies over the tree tops.
Enemy soldiers appear through the forest and run towards Kurtis.
                       Kurtis starts to dematerialize and vanishes.
                       The soldiers come to a puzzled halt.
 Scene 30
 Direction :      A presidential cavalcade of cars drives down a street.
                       Subtitle: July 13th 1996 - 2.24PM.
                       Suddenly gunmen open fire.
The leading car explodes. Then the vehicle at the rear of the column blows up.
Caught between the burning wrecks the president’s security men fight a losing battle.
Into the chaos materializes Kurtis.
He scans the street battle raging around him.
                       The action appears to be moving in slow motion.
 Kurtis :            (Voice over). President James Carlton is assassinated by members of his own military forces opposed to the Camp David peace agreement.
                       Just another dead president - but I was there. I should have stopped it.
 Direction :      Kurtis runs to the presidents car. The doors are wide open. Dead security men are on the ground.
 Kurtis:             Mr President! It’s time to get out of here!
 Direction :      The president comes to Kurtis’ side.
 President :     Get me to the capital building son! I’ve got a peace agreement to sign!
 Scene 31
 Direction :      The door is impossible to open.
 Kurtis :            I can’t open it!
 President :     Wait! There’s the emergency tunnel! If we can find that, it will lead us right to the state room!
 Scene 32
 Direction :      Reinforcements arrive and the president is surrounded by a courdon of armed agents.
                       He sits behind his desk and signs the peace treaty paper.
 TV news :      (Voice over). In a dramatic and violent conclusion to the Camp David peace deal, president Carlton narrowly avoided an assassination attempt aimed at stopping the signing of the treaty.
                       An FBI statement said the attack on the president was a well-orchestrated attempt by rogue military units …(fade down).
 Direction :      The president stands on the steps of the capitol building.
                       He is holding aloft the treaty paper.
                       Photographers crowd the president and flash bulbs light up the scene.
                       Cut to Kurtis standing aside from the crowd on the steps.
                       He begins to glow and dematerializes from the world.
 Scene 33
 Direction :      A cavernous missile silo.
                       Kurtis is chained to one of the booster rockets at the base of the towering missile.
                       The Colonel (Lucifer) approaches him.
 Colonel :        So you are awake at last. Good!
 Kurtis :            You can’t believe how great it is to be back …
 Colonel :        While you’ve been away I have completed the loading of the missile train.
                       I thought you would like to know that you have failed – and dwell on that failure while awaiting the launch of this Polaris nuclear missile.
 Direction :      Kurtis yanks at the chains binding him to the giant rocket.
 Colonel :        I shouldn’t think you will have long to wait.
I estimate it will take the spy satellites little over a minute to detect the launch of the Omega missiles – after that the opposing computers will fire their nuclear arsenals at one another.
Mutual destruction is guaranteed.
 Kurtis :            And then what? Who’s going to be left to rule Lucifer?
 Colonel :        That, my heroic fool is hardly the aim of the game.
                       I am merely an emissary for a higher power. I exist to carry out their wishes, and do not question their rationality.
                       Like you I can only serve my masters to the best of my abilities.
 Kurtis :            Hey, you shouldn’t put yourself down like that.
I’ve seen a side of you that has leadership potential written all over it!
                       If you’re going for the big A you shouldn’t wimp out at the last rung!
 Direction :      The Colonel (Lucifer) takes a step forward and looks into Kurtis’ eyes.
 Colonel :        The hero’s last brave words. Goodbye Kurtis Trent.
 Direction :      The Colonel turns and walks out of the missile silo.
                       The access door slams shut behind him with a metallic thud and motors lock it in place.
 Scene 34
 Direction :      Kurtis is spotted and the alarm is sounded.
                       The Colonel turns to face Kurtis but thinks better of it and rolls under the massive blast door just before it crashes shut.
 Scene 35
 Direction :      The Colonel (Lucifer) is standing on the loading platform as the last Omega missile is lowered into its silo onboard the armoured train.
                       Cut to the blast door.
                       The missile detonates against the door and it is blown apart.
                       The Colonel (Lucifer) spins around and tries to see through the billowing fire and smoke.
                       A figure walks out of the devastation.
 Colonel :        No! Why can’t you just die?!
 Direction :      The Colonel (Lucifer) grabs a com-link and shouts into it.
 Colonel :        Lieutenant! Get this train moving! Now!
 Direction :      The train starts to pull out of the loading hanger.
                       The Colonel (Lucifer) stands astride the missile wagon.
                       He rages at the soldiers around him.
 Colonel :        Kill him! Kill him now!
 Scene 36
  Direction :      Interior of the command car.
                       The Colonel (Lucifer) and Kurtis face one another.
 Kurtis :            Game over Lucifer.
 Colonel :        You think you have won?!
                       Why the game has only just begun!
 Direction :      The Colonel stands on a lift platform and is taken up to the roof of the command car wagon.
                       Kurtis turns and climbs the ladder.
 Direction :      Cut to the exterior of the command car wagon.
                       Kurtis climbs out on to the roof.
                       The Colonel (Lucifer) is standing with his back to Kurtis further down the wagon.
                       He turns to face Kurtis.
 Colonel :        I should have killed you when I had the chance!
                       But now is not the time to be wasting words!
 Direction :      The Colonel’s body is transfigured into a true demonic creature.
                       Huge black wings unfurl into the slipstream.
                       Lucifer is now in his true form.
                       He leaps from the command car onto one of the missile silo wagons and rips away two of the hatches as if they were made of paper.
                       Kurtis can only watch in horror.
 Kurtis :            He’s going for the warheads …
 Direction :      Lucifer reaches inside the two silos and pulls out the warhead canisters.    
                       With a cry of rage he spreads his wings and launches into the sky -
                       the warheads gripped between his talons.
 Direction :      Cut back to Kurtis. He stands alone on the wagon roof.
                       He looks around. Nothing left to fight with. No guns. No missiles. Nothing to hit back with.
                       Suddenly the words come back to him. The words from the mine.
 Kurtis :            (Sotto voice). Whatever your past was  - your future lies within you.
Direction :      He tenses himself and repeats the words, focusing his mind.
 Kurtis :            Whatever my past was - the future lies within me!
 Direction :      Kurtis glows with a ghostly light.
                       His body is orbited by particles of fire.
                       He begins to change. Transfiguring into a higher form of creature.
 Kurtis :            Whatever my past was - the future lies within me!
 Direction :      Cut to Kurtis’ feet. The primitive human weapons drop onto the floor at his feet. They are smouldering with the extreme heat of the transfiguration.
                       Camera elevates up Kurtis body.
                       Cut to arms and pan upwards.
                       Cut to wings and pan downwards.
                       Cut to chest and elevate upwards. Focus on Kurtis transfigured  face.
 Kurtis :            Let’s do it.
 Direction :      Cut to Kurtis standing on the roof of the wagon. Full figure in the frame.
                       He gives his wings an experimental flap. Turns to face where Lucifer was heading and launches himself into the sky.
 Scene 37
 Direction :      Military helicopters fly in formation over the city.
 Controller :     (Voice over). Cobra leader – this is air-space command.
We have two unidentified incoming hostiles on the scope.
You are clear to take offensive action. Good hunting.
 Direction :      The helicopters bank away over the city and split up.
 Scene 38
 Direction :      Lucifer is dying.
                       He clutches the nuclear warhead and starts to super-heat himself. The warhead starts to glow with the intense heat being generated.
 Lucifer :          One … last …deed ….
 Direction :      Cut to Kurtis. He is circling the glowing Lucifer.
 Kurtis :            He’s using himself to ignite the nuclear reaction!
Direction :      Kurtis dives down on Lucifer.
                       As he rockets earthwards he generates an energy shield which streams out behind him in a burning trail.
                       Kurtis starts to orbit around Lucifer, the trailing shield forming a spherical mesh around the demon.
                       Kurtis succeeds in enclosing Lucifer in the energy shield but the effort has left him exhausted.
                       He tumbles earthwards like a falling leaf, barely able to keep himself aloft.
 Direction :      Cut to inside the spherical energy shield.
                       Lucifer is just a glowing hot shape – the nuclear warhead reaches ignition temperature and detonates.
                       Cut to exterior of spherical shield.
                       The shield contains the nuclear blast. It glows white-hot over the city then fades to a blazing ball of orange.
                       When the blast has been spent the shield suddenly shatters into millions of brilliant shards of light.
 Scene 39
 Direction :      A dirty side walk on the city streets.
Kurtis floats down from the sky. His power finally runs out ten feet above the ground and he lands heavily on the ground, rolling to a halt against a trash can.                
                       Cut to Kurtis’ POV. He is looking up at the sky and buildings around him.
 Kurtis :            (Voice over). Breathing hard, groaning in pain.
                       The sound of a vehicle pulling up can be heard.
                       A voice calls out.
 Professor :     Hey! Mister! You want a lift?
 Direction :      A pickup truck stands at the kerb. The Professor is driving.
 Direction :      Kurtis gets to his feet and gets in the pickup truck.
                       The truck drives away.
 Professor :     (Voice over). Where to?
 Kurtis :            (Voice over). You know, I’ve always wanted to go to …
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