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#fallout 76 camp

New add on? New Camp!

This time, Em settled down in the Savage Divide, quite close to the Top of the World. Of course, there’s water around as always, that’s a must-have for Em at every camp. She actually has her own boat this time, although the lake is barely big enough to swim in. She also has a greenhouse in case a settler or scavenger needs a place to sleep at.
On the inside, the house is cluttered with lights, plushies and lots of plants. Her door and workshop is open to everyone who needs help and Philip the Collectron brings scap he finds around the house for everyone.

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New CAMP! I liked the faux-town set up, but I wanted to change it up. 

1. My house! The bed is behind the half-wall, and the captured frog and the Silver Shroud plushie are on the couch. It’s cozy and fun.

2. This is Dylan’s shop, named The Stop. I tried to set it up with aisles, but it still looks good. I put a Nuka-Girl cutout at the counter too.

3. This is the workshop. I looked online for CAMP ideas, and I came across someone making a cabin with a little deck. I really liked it, so I made one myself. I’m pretty satisfied with myself! A BBQ and a guitar are also on the deck. I think it makes it look polished and put together. 

Fallout 76, 4/1/2020

ateacherwhogames
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Dylan’s still going. We fought a scorchbeast queen, followed a distress signal to a ghoul hideout, and more.

1. A nice shot of Dylan rocking out at the bar.

2. I wanted to change my C.A.M.P a bit, but I still like my little town. So I made Dylan a loft. Their bed is upstairs. I like it, but it’s pretty big. 

Fallout 76, 2/17/20

ateacherwhogames
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1. Dylan fixed their CAMP! I think it looks so much better along the sides of the road. It looks like it’s supposed to be there.

2. Just a couple teddy bears, cooking something up.

Fallout 76, 11/28/19 

ateacherwhogames
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Welcome to the Psychics Shack! 🔮

I decided to get a little spooky since October’s right around the corner. I don’t have any of the mothman items but I think I did pretty good! I set up shop next to the Alpine River Cabins. I thought the ghostly screams would help with the ~ambiance~. Plus the steady junk resource is nice.

I kept the shack as small and as cozy as possible.

Mr. Pebbles is my crystal ball until I can find a better replacement. (It’ll be hard to top Mr. Pebbles)

I made my own bed out of a sleeping bag, mattress and some storage boxes. I thought all the bed options looked too clean/nice for this build.

I have a small garden but it’s growing! And I have a junk resource that I leave unlocked. Feel free to take what you need.

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Found possibly my favourite camp so far

A parkour/puzzle, you had to be able to scale a tall tree before reaching any building, and eventually reach the camp proper
After that, there was a tightrope walk, out to a goodbye message. When I returned, they revealed an area to collect my prize: a 3* legendary armour piece. After that, I was forcibly removed from the store and plummeted to my death.

10/10 would return again.

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Hey, 76ers, quick question:

Does anyone know why we can’t place our camps in this location? I’ve wanted to build here since beta, but you can’t place it anywhere near the pond. I Fell in love with this place when I found it and it irks me that there’s no obvious reason to be camp blocked. Just wanted to know if there’s a quest or something that I don’t know about that has to happen here, or if it’s being saved for DLC.

Cheers in advance everyone!

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After having my brahmin killed a few too many times, I decided I wanted to build a house for Memphis styled after a Roman villa, where the courtyard on the inside of the house would provide protected space for the brahmin, a garden and a water purifier. Just one issue: the CAMP location I picked for its lead vein and proximity to the center of the map was on a fairly steep hill. Thus this fairly convoluted solution (that required 4 discrete build levels) that I now dub the Roman Puzzle Villa was born.

The brahmin “barn” opens up to the interior courtyard with a door that can be closed only from the inside in case of trouble. The narrower metal parts of the house provide space for crafting. The front door can be opened from the outside with a switch so that other players are welcome, but critters and Scorched are kept out. There’s also a kill switch to lock the front door from inside if needed. The living room offers a view of the courtyard and tons of instruments. The bedroom is spacious yet cozy. The resource extractor behind the house is open to anyone that wants lead. There’s also a generator room, bathroom, balcony, and secret escape exit only accessible to those with the Marsupial mutation.
I’d certainly like to decorate more, but we’re still limited on decorative items and build budget at the moment. I’m pleased with what’s there, though, because it does feel like a more suitable dwelling for Memphis!

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I was walking through the long tunnels under the highways in The Mire thinking how cool it would be to build your c.a.m.p down here and lo and behold I walked right into one of, if not THE coolest player home I’ve seen! I love seeing people going all-out with smaller builds, I was so impressed. so kudos to you….ObaKaisaw, you have great style, I hope you weren’t thinking I was attacking your settlement seeing as you burst through the door gun raised 10 seconds after I got there…

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