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#fallout headcanons
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So weird head canon that makes sense in my mind..Paladin Danse walks a little too fast or purposefully whenever out of his power armour. It isn’t something he is doing consciously, it just kind of happens whenever you get used to wearing heavy metal constantly. So in other words..my man stomps. The least stealthiest companion you could ask for.
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fnvmademysoul · 2 months
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i headcanon that caesar has a serious napoleon complex/short man syndrome. he just looks so fucking little on his throne lol. u cant tell me he's some 6'+ beast of incredible physical aptitude like lanius or even joshua graham is/was.
he's just like 5'4" and probably gets out of breath if he throws too many punches with his displacer glove.
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prismolovessideblogs · 8 months
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newvegascowboy · 1 year
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food & agriculture in fallout: extrapolation and speculative worldbuilding
Okay, well. This is going to be an extremely long and data heavy post. Bear with me.
I'm going to go into detail about the crops and available food given to us canonically and textually. I'm going to be drawing some real world parallels between the crops we see in Fallout and what we have here. I'll be pulling relevant data from all the games, but the majority focus on this post is going to be about the east coast and Massachusetts in particular because it gives us the opportunity to participate in the agricultural climate of the wasteland.
Is there a point to this? Not really, but I'm pedantic and I take things too seriously.
my sources will be linked in the text throughout. for those of you who want to read about agricultural and growing zones of the continental united states, please follow me under the cut.
Growing zones and real world agriculture
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Shown here are the growing zones of the united states, divided into a temperature map of about 19 different regions. It's fairly intuitive to read -- colder temperatures are north and east, while warmer temperatures are south and west. The majority of the Mojave desert sits between 7a to 9a, a temperature range of about 20 degrees. DC and the nearby section of the southeast coast sits between 7a and 8a. The interactive map linked below will tell you where your growing zone sits.
The 2012 USDA Plant Hardiness Zone Map is the standard by which gardeners and growers can determine which plants are most likely to thrive at a location. The map is based on the average annual minimum winter temperature, divided into 10-degree F zones and further divided into 5-degree F half-zones.
For the moment, we are going to focus on Massachusetts.
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Using the temperature above, we can see that the growing zone of Massachusetts is 5a (-20f) at it's very coldest, all the way to 7b, (5f) at it's warmest during winter. Most of what we see in fallout 5 sits in the 6a to 6b zone, which is middle ground during the winter, but cold enough to want to warrant crops that can withstand the frost.
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There is a solid 5 month window for planting annual crops, like corn, melons, and gourds like pumpkin. Your perennial crops are limited to fruit trees and possibly grains, depending on the variety and whether or not a perennial variety has been bred.
Cold weather crops include beets, carrots, greens like cabbage, collards, kale, and potatoes. These aren't the types of crops that will survive the winter as much as these are foods that can go in the ground as soon as it is unfrozen enough to be workable. Root vegetables and greens can germinate in soil as cold as 40 degrees Fahrenheit, which provides some leeway with unpredictable frosts and late planting times.
Much of the agricultural landscape of Massachusetts is dependent on the dairy industry, farming cattle, and aquaculture -- fishing and catching shellfish. Those with access to the coasts, fish and shellfish ought to provide protein during lean months.
Why are we talking about this? Well, if we're stepping into the shoes of a subsistence farmer in the fallout universe, we're going to have to take into account climate and ideal planting times for certain crops. It's not wholly important in terms of things like fic writing, unless you happen to be writing about the life and times of wasteland agriculture, in which case, I hope this is helpful! Again, I am pedantic, and this section is to provide a template when considering and discussing other parts of the game and what their specific diet and agricultural landscapes might look like.
Something to keep in mind when thinking about how farms might function in the Mojave, for instance, or if you're doing worldbuilding for a different part of the US.
Crops in the fallout universe
Now that we're familiar with growing zones and why certain crops are planted and when, we're going to apply some speculative worldbuilding to fallout itself. We will be revisiting growing zones when we talk about other climates, but for the moment, we're going to focus on fallout 4.
Now to preface -- I don't think that the food that is given to us in game is wholly representative of the plants or animals that survived the apocalypse. If some managed to mutant and survive, I'm willing to bet others did. I certainly won't deduct any points from anyone who wants to talk about growing cotton, or farming peaches or cherries, and I won't raise any eyebrows if someone includes things like spices into their wasteland cuisine.
In the 210+ years since the bombs fell, I do not think that the majority of the US is a desolate wasteland, but this post is not going to be my beef with the devs about how brown everything is. This beef is about food in particular. However, for sake of ease, I'm mostly just going to focus on the food that is presented to us in game.
There will be some extrapolation and speculation later, but if I do that for everything, then we'll be here all day, and we've all got things to do.
I would also be remiss to mention that agriculture in the US is old. It predates colonialism. The Native Americans cultivated the land long before any European settlers. They practiced a type of crop growing referred to as Three Sisters planting, which utilized corn, pole beans, and squash -- all things that exist in the agricultural landscape of Fallout as we know it.
Corn
I'm not going to say much about corn because there's not a lot to say about it. We all know what corn is. Fallout's corn is visually similar to wild violet, a hybrid corn.
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But I am not going to say Fallout's corn is one such variety or another. In the 210 years since the bombs dropped, I imagine corn varietals have been bred and interbred a thousand times, and it is probably it's own unique strain. It's kind of a moot point. Corn is corn. You can do with yellow corn what you can do with wild violet, and whatever special breeds that make up Fallout's corn.
Corn is the third largest plant-based food source in the world. Despite its importance as a major food in many parts of the world, corn is inferior to other cereals in nutritional value. Its protein is of poor quality, and it is deficient in niacin. Diets in which it predominates often result in pellagra (niacin-deficiency disease). Corn is high in dietary fibre and rich in antioxidants.
You can do a shit ton with corn. It's a staple grain. It would not be incongruous with the fallout setting to have settlers making tortillas, cornbread, polenta, grits, tamales, etc. Corn can also be used to make corn whiskey. The husks can be spun into yarn and woven into garments similar to cotton, which I thought was interesting and also solves the problem of where the hell wastelanders are getting their clothes. Corn can be used as livestock feed, especially in the winter when cattle can't graze. While corn is a staple grain of the US, the east coast has minor corn production compared to places like the midwest. Corn is a staple, but it does not consist of the entire diet of your average wastelander.
Carrots
Not going to say much about carrots either. They're carrots. They grow well in colder soil and tend to have a lot of natural sugars. The carrots we're shown in FO4 seem to be a mutated variety different than the "fresh carrot" consumable in FNV, but there's virtually no difference, so I'm not counting it. Make some carrot cake.
Razorgrain
"This species appears to be quite promising. It's a toothy grain that we may be able to grind in order to replace wheat, which is untenable in the Wasteland. We are uncertain how to increase crop yields, which are very unpredictable. Will continue to study."
Razorgrain is our first unique mutated crop in the fallout setting. It most closely resembles a barley or a rye. Both are a fairly hardy species and can grow all across the continental united states; rye can germinate in cold weather temperatures. It wouldn't be outrageous to assume that razorgrain is similar too or a crossbred variation of both rye and barley. I have decided to base the majority of my research assuming it is a barley variant. Barley is also a major crop on the east coast near the Commonwealth, so that would explain why razorgrain is present in FO4 and not in the other games.
Barley requires a mild winter climate and can grow in growing zones 3-8, so it would be viable in Massachusetts. Barley can be milled into flour and it contains gluten; the gluten content of North American wheat and barley tends to be higher to survive the colder climates, so razorgrain would likely be very glutenous. It is also less susceptible to ergot than rye, but barley can still become infected -- and, I am assuming, razorgrain could as well.
Razorgrain fills the nutritional niche of carbohydrates and can be used to make breads, cakes, pastas, etc. It produces darker breads that have an earthier flavor than milled white flour. There has to be some method of actually milling the grain, though, which is an intensive process that can often be dangerous. Grain can also be used to make malted candy, which is our first option for wastelanders with a sweet tooth. Obviously, razorgrain can also be used to make malt or grain alcohol and is probably the source of all the beer you find littered around the wasteland.
Gourds and melons
Gourds and melons are actually a part of the same family, Cucurbita. The category of 'gourd' covers several different kinds of vegetables, including ornamental fruits that shouldn't be eaten. We aren't going to spend a whole lot of time on this one, simply because canon doesn't tell us that much and there's a lot of wiggle room in terms of interpretation.
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FO4's model looks the most similar to a pumpkin, but it could be some other squash varietal from the Cucurbita family, which includes watermelon, honey melon, cucumber, squash, zucchini and pumpkin.
Melons is another pretty broad category. Melons and squash are part of the same family, as mentioned above. If we're going visuals again, the model is likely intended to resemble a watermelon. Watermelons grow best in humid and semi-arid environments between 70 and 8- degrees Fahrenheit. It's not impossible for wastelanders to be growing watermelons, but considering the humidity and frequent rainfall in Massachusetts, the melons would be vulnerable to fungal infections.
There isn't a lot of information on what specifically gourds and melons are in the fallout universe, so you could get away with writing in a pretty wide variety. Personally, I lean a little bit towards melons being a muskmelon variety, like cantaloupe or honeydew. Squash fills in some vitamin requirements for the human diet, and can be canned and stored for winter. It tends to be high in vitamin C and magnesium.
The limit to this one seems to be your imagination. Go crazy.
Mutfruit
This wiki claims that the mutfruit (it has a scientific name apparently, malus maata) is a mutated species of apple and crabapple. There are two different wikis about the mutfruit, both distinct. The first is linked above. The second is linked here -- I got most of my information from this second wiki.
There is a handful of "canon" information we can take from this set of wikis.
Priscilla Penske in Vault 81 is attempting to create foods that have increased resistance to radiation. She mentions the mutfruit would do well, but isn't certain how the hybridization would affect the flavor and texture.[5]
This claim is taken directly from the second wiki, but in comparison, it makes no sense. If the mutfruit tree is a product of mutation, then radiation shouldn't really affect it at all. It's survived and propagated to this point, hasn't it? I am disregarding this claim on the basis of being stupid.
Farmers in at Warwick homestead will comment on the fruit's characteristics, such as tasting sweet and being versatile in recipes.[1][2] The vault dwellers of Vault 81 trade for mutfruit with the outside world, and use it to make special occasion desserts such as pie.[6][7]
If the mutfruit is an apple variant, then it likely has a high sugar content, and it would have to be harvested in the peak of summer or in early fall.
There are fresh apples the be found across the wasteland, implying the existence of apple trees that have been unaffected by the bombs. Personally, I was assuming that the mutfruit was some kind of blackberry, given its appearance as a clustered fruit, or maybe even a type of plum. Regardless, the mutfruit is a fruit, which means that it would preserve well by being jarred or canned, has a high sugar content, and could likely be reduced to form sugar syrups. Like any fruit, it could be used to make alcohol.
Tatos
I want to stop myself from editorializing too much, but goddamn tatos. The crop that makes the least goddamn sense in the fallout universe. The bane of my existence. Let's get into it.
First off, we're given some pretty damning canon facts about tatos:
Tatos are a mutated hybrid of the cross-pollination of the tomato and potato plants.[1] The new consumable looks like a tomato on the outside, but the inside is brown.[2] Commonly cultivated in the Commonwealth, Appalachia and on the Island, its fruit is easy to grow and can keep one from starving, but their taste is described as "disgusting"[2][3][Non-game 1] and resembling "ketchup-flavored cardboard."[1]
According to some old botany texts we found, this appears to be combination of a now extinct plant called a "potato" and another extinct plant called a "tomato." The outside looks like a tomato, but the inside is brown. Tastes as absolutely disgusting as it looks, but will keep you from starving.
Note: This text was written from the perspective of someone who is unaware that both the tomato and the potato are being cultivated elsewhere. The writer also does not mention any sort of DNA test. However, the potato is also found in the Capital Wasteland, and the writer is a scribe in the Brotherhood of Steel, which originated from that area.
Both potatoes and tomatoes are from the nightshade family. They have the same nutrient requirements, and would compete for resources if planted separately but in the same soil. There is a method for planting them together where you splice a tomato stalk onto a potato root, but this is not the same as cross pollination and will not result in what fallout presents as a tato. What will happen is that the roots will grow potatoes and the fruit of the tomato will branch off the stems.
The potato itself is a stem tuber -- high in starch and calorically dense. A stem tuber is an offshoot of the parent plant that will grow beneath the soil as a type of asexual budding reproduction. We all know what a potato is. The tomato is a berry. It's the ovary of a flowering plant -- again, we all know what a tomato is.
I am going to give Fallout a little bit of grace and not comment on how mind bendingly stupid their description of a tato is. The outer skin is a tomato, but the inside is brown and starchy like the potato? I am not going to comment on how it makes little to no biological sense. The starchy tuber is starchy because it's an energy and nutrient storage device. The tomato is the enlarged ovary of a fruit. Why did those things, which are separately very good, combine into one very terrible thing? I don't know. It doesn't make sense. I don't really want to think about it. But these are the facts as they are given to us in game and I suppose I have to live with that. Obligatory "goddamn you todd howard. a pox on your house."
The tato is probably extremely calorically dense. It's specifically mentioned as being easy to grow and it is a better alternative to starving. It's probably grown as a staple crop throughout the planting season. I'm not entirely sure if the tato can produce glycoalkaloids like the potato does (that is, the green sections of the potato that can become poisonous when exposed to light) but if they can, and if stored improperly, it would negatively impact the health of whoever ate them.
I suppose since the taste is so offensive, tatos are better served as a carrier of some other type of food. Fried, mashed, baked -- the purpose of the tato is simply to get calories into your body. Starch can also be turned into alcohol, which I am going to need a lot of after reading the canonical facts of this stupid fucking plant.
 Fallout: The Roleplaying Game Rulebook p.158: "A mutated hybrid of the pre-War tomato and potato plants, with the stem and reddish skin of the former and the brownish flesh of the latter. Tatos provide decent nutrition, but taste disgusting. However, they’re relatively easy to grow and thus are a staple of wasteland agriculture and is an ingredient in a variety of recipes."
fucker
"non farmable" crops
You can't cultivate these plants, but again - we're taking what's given to us and interpreting it extremely literally. There is no reason that these crops could not be domesticated and farmed.
Siltbean
Siltbean is likely a type of bushbean, rather than a pole bean. It's squat and low to the ground. Bush beans require little care or attention and you can pick them when you're ready to harvest them. Historically in North America, beans and corn were grown side by side (though those beans were pole beans using the stalks as support). Bush beans require successive plantings since harvests are early.
There's no good allegory for what type of bean this might be. The potato bean (Apios americana) is native to North America and also produces edible tubers, but there's no reason this couldn't be just some other type of bean. No beans that I could find had red/orange pods.
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Beans are a good source of both proteins and carbohydrates, and another crop that can store well for the winter.
Tarberry
Tarberry is a little iffy, considering it is farmed by the ghouls at The Slog, but they're the only farm shown capable (or willing?) to farm the berries. Originally, I had assumed that tarberries were a type of mutated cranberry, and I thought the wiki was supporting me in that claim by saying this:
Tarberries are small, dusty orange berries of the tarberry plant. It is a water-grown crop similar to cranberries.
But cranberries themselves are also canon in the world of Fallout. So who knows! There's no canon information presented on the tarberry's characteristics, so it can be treated the same as any other fruit or berry.
Fungus variants
Glowing fungus: Glowing fungus is one of the few real world equivalents we have. It is a Japanese mushroom called Enoki. It is also farmable as shown in FNV at Hell's Motel.
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Brain fungus: This is harvestable, but there aren't any "crops" shown as we would consider them. Considering it's benefits as a mentat replacement, then it's likely that there could be a dedicated space for growing it.
Food and Plants mentioned in the text
Potato
Thank god almighty, potatoes are canon in the universe of Fallout. Fresh potatoes are found as consumables in FO3 and FNV but potatoes are also mentioned in the text of FO4:
Mentioned in dialogue -- {Angry} Shut up Jake. If I hear anything out of either of you, you'll both be peeling potatoes for the next year.
I'm taking this as word of god. Potatoes are canon and I don't care what anyone says.
Tomato
Tomatoes are mentioned in the text, but are never actually seen in game. The only hint that this plant survived extinction is this excerpt from the wiki.
Note: As fresh tomatoes and potatoes are seen in the Mojave Wasteland as of 2281, with the potato seen in the Capital Wasteland as of 2277, the claim of either's extinction by 2287 in the Commonwealth Plant Database could be taken to mean local extinction in east coast regions, as opposed to global extinction. This entry may also just be in error.
There's potential for leeway here, but take it as you will!
Fresh apple
We discussed this back up in the mutfruit section of the essay, but the existence of fresh apples implies the existence of non mutated apple trees. They're found in both FO3 and FNV as a consumable item, so the apple tress have either proliferated across the continental united states, or multiple varieties survived the bombs.
Fresh pear
See above. Pears are also naturally high in pectin, which makes them useful for making jams and preserves.
Pinto beans
Pinto beans are a consumable in FNV and is another W in the bean category of the agricultural landscape.
Jalepeno
Look, I'm picking out this one specifically because I need to believe that other spices and peppers exist in the world. Where would we be without her? Nowhere good.
Raw sap
I am going to say that sap collecting is probably where most of the sugars and sweeteners in the wasteland come from. It's relatively easy to tap trees and collect sap, and it only takes a few hours to reduce the sap down into useable syrup.
Wild Blackberry, Lime, Cranberries, as well as Watermelon as being distinct from simply 'melon' are all mentioned in the text. The list of fruits mentioned or found in the games can be found here.
Animal husbandry
Fallout doesn't give us a lot of canonical information on the animal side of farming. The biggest real world agricultural export of Massachusetts is dairy and cattle farming. Chickens are canon in the worldbuilding of fallout as of Far Harbor, but canon feels both restrictive and extremely loose with regards to what animals can be cared for and how.
We aren't going to spend a whole lot of time on this one, only because the information is pretty limited.
Brahmin
There are plenty of brahmin found throughout the landscape of the wasteland. We most commonly see them as either livestock or beasts of burden. Things like milk, cheese, and other dairy products would be common if a farm has access to dairy cows. The investment to raise cows would be enormous for a subsistence farmer. Dairy cows would likely be kept for a number of years, where steers would be raised 12 to 24 months before being slaughtered; they'd likely be grass fed in the summer and corn or grain fed in the winter. Leather and beef would be products, of course, and things like soap and candles can be made from the beef tallow.
Chickens
Chickens are largely easy to keep and care for, producing eggs and necessary proteins. Chickens can provide niacin, filling in the nutritional gap that would be left by a heavy corn based diet. The investment for keeping chickens is lower than raising brahmin, but so is the payoff.
Bighorners
Bighorners are mutated bighorn sheep native to the American Southwest.[1] Humans have since domesticated them for their horns, meat, milk, and hides,[2][3]
Granted, bighorners are only seen in FNV, but I don't think there's any reason they couldn't have migrated east. In the text, it says they're kept for meat and milk, but there's no reason that they shouldn't provide a fleece as well. In the colder climate of Massachusetts, they would find value in wool, which can keep its warmth even when wet. They may be sparse across the commonwealth, but that would make wool and fleece all that much more valuable.
Fish
Yeah, I know. Technically we can't fish in Fallout (and depending on the game you play, you might not even know what a fish is). But aquaculture is huge in Boston, and with access to the coasts, it's completely fair to say that fish, shellfish, and hydroponics is a completely viable source of food in the wasteland. We see dead fish washed up on shore all the time, along with whatever the hell those shark things are. There should be fisheries and fishing towns all along the coasts.
New Vegas and Fallout 3
Consulting our growing zone chart, we can see that much of the southwest sits between 7b to 8b. The winters in the southwest are fairly mild, and while you can get seeds in the ground sooner, the majority of the battle is going to be finding a reliable water source.
The farming we see in New Vegas has one distinct notable inclusion: the NCR sharecropper farm.
The sharecroppers are growing a number of crops, including maize, tobacco, pinto beans, and honey mesquite. Corn can handle hot, arid weather, it's just not commercially grown out west. Barley can also handle hot, arid climates, and razorgrain would be suitable for the western front -- maybe we can assume it's made it's way that far west and is being cultivated alongside corn.
Most of the plants we see in FNV aren't the type we would see typically domesticated for agricultural use, but that doesn't mean people haven't adapted to their surroundings. It makes a lot of sense for locals to have domesticated local plants like prickly pear and banana yucca. There are a number of fresh produce items to be found as consumables, alongside local fruits the local fruits.
Heat-loving plants are best suited for summer production in desert climates. The plant families that fit into the heat-loving category are nightshade or Solanaceae (tomatoes, peppers, eggplant) and squash or Cucurbitaceae (cucumbers, melons, summer and winter squash). Corn and beans also perform best in hot climates.
Most plants CAN handle the heat and climate of the southwest, the issue is just finding a reliable source of water. Somewhere close to Lake Mead or the banks of the Virgin River would be prime real estate for farming, since irrigation could be accomplished without the use of pumps, like the sharecroppers use.
If we look back at the history of agriculture, it's developed along established waterways in almost every ancient civilization because that's what's easiest. There should be thriving communities surrounding the lakes and rivers in the southwest.
Comparatively, DC was formerly a swamp. It's hot and humid in the summer, though the winters are fairly mild. It wouldn't be a stretch to say that farming practices in the Commonwealth don't differ all that much from farming in the Capital Wasteland -- you could even posit that food from the Capital is of better quality ever since the successful activation of Project Purity. Fresh and unirradiated food was growing there before, so it's entirely likely that even more is growing now. YMMV!
Other consumables
We would be here all damn day if I did research onto every single consumable item available across all three games, so this mostly just because I'm covering my bases.
I am going to say that sap collecting is probably where most of the sugars and sweeteners in the wasteland come from. It's relatively easy to tap trees and collect sap, and it only takes a few hours to reduce the sap down into useable syrup.
Look, I'm picking out this one specifically because I need to believe that other spices and peppers exist in the world. Where would we be without her? Nowhere good.
Pre War food
Most shelf-stable foods are safe indefinitely. In fact, canned goods will last for years, as long as the can itself is in good condition (no rust, dents, or swelling). Packaged foods (cereal, pasta, cookies) will be safe past the ‘best by’ date, although they may eventually become stale or develop an off flavor. 
The risk with improperly canned good, or damaged canned goods, is botulism. Botulism will straight up kill you. You don't even have to consume that much of it; just a little bit will leave you dead in days. As desperate as I might be for a meal, I'm not going to risk dying because that can of two hundred year old peaches looks really tasty.
If properly sealed and in a dry, ideal environment, I... guess things like cereal and instant food could be okay? But again, with access to fresh grain, sugars, and yes, even potatoes and pasta, why would you want to risk eating InstaMash that's been around since before your great grandmother.
Pre War drinks
Sigh. Okay.
Unless stored extremely, extremely well, most bottled drinks aren't going to last much longer than 9 months. A year, if you're lucky. Exposure to sunlight and improper storage will break down the contents -- the best bottles are brown, then green. Clear glass is the worst because it does nothing to protect the liquid inside.
All the Nuka Cola you find throughout the world is flat, nasty, and will probably make you sick. I don't think that really needs to be pointed out, but there we go. I suppose the soda could probably be reduced to form sugar syrups, but with access to sap syrup and grain malt, I'm not sure why you would be desperate enough to do that.
So what does food look like in Fallout?
If there's one thing I know about humans, it's that humans like to eat. Food is culture, as much as culture and community is built around food. Good food and access to it is paramount to human happiness. All this to say is that food in fallout is whatever you want it to look like.
I can extrapolate and theorize all day long based on what Fallout tells us definitively, but I'm not going to tell you what the culinary landscape in the wasteland looks like. The only point that I will stress is that humans are really, really good at making things appetizing.
The fandom is already so creative when it comes to developing their idea of what food means in the wasteland. It's what's directly inspired me to write up this stupid, long ass post about farming and agriculture.
Obviously this is not a comprehensive list of all the base ingredients you can find in Fallout. I picked the ones I did because of the potential for consistent farming. Wastelanders have had two centuries to develop agricultural practices based around subsistence farming. I am not a subsistence farmer, and I have no idea how wasteland cottagecore would work at the heart of it. Running a farm is extremely labor intensive, and so much of your investment has to be immediately recouped in the form of eating what you harvest.
What a farm is likely to look like will start in the early spring when the ground begins to thaw, and a farmer can plant his cold resistant crops, like green vegetables and razorgrain. Potatos, carrots, and tatos will also weather the spring chill. When it starts to warm up, the more delicate plants like corn, beans, and squash or melons will get planted and tended to.
If your family is lucky enough to have a greenhouse, you can keep crops growing all through the winter and have a surplus for trade and barter, or just to preserve and refill the pantries.
A lot of the investment will have to be immediately recouped. Eggs from the chickens can't be preserved, obviously, but there will be meat from hunted animals, milk from the brahmin, probably an early harvest from the beans and tatos, and whatever else is in the pantry from the previous harvest.
Some of it will be canned or preserved in the forms of jams or jellies (just remember what I said about botulism). Meat from animals that get hunted can be smoked or otherwise preserved. Grain can be milled into flour or eaten whole and unshelled. Even the corn silk can be woven into clothes for the summer.
There really is no limit to what can be done in the end. While a lot of this information was taken from what we're given in the text, there's no rule that says you have to follow it word for word. If you believe something exists out there, then write it! We're all just making shit up as we go along anyway. If you need permission, then here it is. You can do whatever you want. Make up recipes! Go insane. Follow whatever your little foodie heart desires.
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I like to think that when you level up in game, it's actually the courier rediscovering themself, and remembering who they used to be. Getting the muscle memory back and realising what that muscle memory was all along.
Like when you decide to take the Lady Killer/Cherchez La Femme or the Confirmed Bachelor/Black Widow perks, its just the courier realising they're attracted to that gender.
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sealz888 · 3 months
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Paladin Danse HCs
Requested by @xxrein-rausxx. Thank you for your request! Please enjoy!
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Danse always found it weird that he could not remember ever seeing himself as a child or young boy.
He also found it odd that one day, people who he'd be selling scrap to or trading with ever since he was a "child" didn't know him after he turned 20. He thought it was a weird prank and didn't like it.
Soon, he managed to get enough caps and decided to get out of D.C. and to Rivet City.
He also considers his gaps in memory to be a result of combat injuries.
Suffers from depersonalisation derealisation, especially when thinking about his past. When he was younger he'd get panic attacks about it, but, with help from the BOS medical unit, they helped him manage them.
It got worse when he learned he was a synth. Now with existential dread and intense self-hatred.
Again, with the help of Curie and other doctors, along with the Railroad he learned to manage them and come to terms that he is a synth.
He apologises to Nick and Hancock, along with other synths, ghouls, or mutants he was rude to.
Scribe Haylen actually sneaks him a letter from time to time.
He absolutely ADORES cats. He ends up adopting them.
Would often tell stories about D.C. and his time fighting to young squires and later wasteland children.
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nukaberries · 1 year
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Hey, could I have some reactions to the male companions *coughValentinecough* reactions to seeing a female Sole Survivor outside of their radiation suits for the first time?
This is actually a really cool idea!! and I'm loving the appreciation that Nick's getting right now (Bethesda make him romanceable NOW)
//
Male Companions React to Seeing Sole Outside Her Radiation Suit
(Includes: Danse, Deacon, Hancock, MacCready, Nick and Preston)
Paladin Danse He can relate to always wearing a suit that hides most of his appearance. However, Sole has seen Danse out of his power armour a fair few times while they've been travelling together, he's never seen Sole in anything but her radiation suit. He won't say anything at first, wanting to keep their relationship strictly professional, but Sole may catch him staring for a little too long from time to time, before snapping out of it and pretending nothing had happened.
Deacon He'd definitely already made his guesses on what Sole looks like outside of the suit. His personal favourite theory - that Glory and Tom got sick of hearing about - was that Sole had six heads and fourteen arms coming out of her stomach. Still, he can't deny that he's somewhat taken aback when Sole eventually does take her radiation suit off. He'll make a comment on how he's relieved she has a normal amount of limbs, to which he'll refuse to elaborate on. If they're in Railroad HQ, Glory will definitely smack him across the head.
Hancock While he never would've openly admitted, despite a few passing comments about Sole's 'interesting get up', Hancock was so curious about what Sole actually looked like under her suit. He would've never outright asked though, not wanting to come off as weird. When Sole does take her suit off around him, depending on how close they are, Hancock might mention how he prefers them without the suit. He won't want to make Sole feel uncomfortable though, especially if they're not very close, so he'll leave it at that.
MacCready He has no idea why Sole insists on wearing her radiation suit everywhere. The Glowing Sea, sure. Boston Commons, maybe. But Diamond City? If MacCready ever brings up Sole's suit, it'll be more about how he doesn't understand why they wear it everywhere. When Sole finally takes off her suit in his presence, he's initially just relieved it doesn't look like he's travelling the Commonwealth with an alien, then he realises how beautiful Sole actually is. It makes travelling with her afterwards a little more awkward - for him - often finding himself quite flustered around her. He just hopes that Sole hasn't caught on yet, or that she ever will.
Nick Valentine With his own get up being rather unconventional - how often do you see a synth detective? - Nick actually appreciates that Sole only ever goes around in a radiation suit. It somehow balances out how unusual they both appear alone and makes him feel just a little less abnormal. Admittedly, he is quite curious as to what Sole actually looks like, but he'd never outright ask or make her feel like she had to show him. When Sole does take her suit off, he's pleasantly surprised, but he won't mention it, wanting to avoid making her uncomfortable, even if he does think Sole's a sight for sore eyes. Whether Sole decides to keep the suit off or she puts it back on right after, Nick won't mind either way, he's just happy to have the company.
Preston Garvey When Preston first met Sole outside the Museum of Freedom, he was almost dead certain she was an alien, seeing her take down all those raiders in her radiation suit. He's only ever mentioned Sole's choice in clothing a few times, mainly wondering how she got into that power armour when she took on the Deathclaw. He'd never actually ask Sole to take her suit off, worrying she might not feel comfortable enough to, so when she finally does, he's relieved that she trusts him enough to take it off around him. Sure, her beauty is a bonus, but he decides to keep that part to himself for now.
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violavpurple · 8 months
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Thoughts on Fallout 4 companions after playing the game for a bit and reading a whole lot of headcanons and fanfic and reactions:
- Hancock said he didn’t want to look at this face in the mirror and decides to do a drug instead of surgery. That’s some real self-hate there.
- There’s so much self-flagellation
- One the same note, ghouls can’t go under surgery?
- Someone mentioned that quests for the minuteman could have been handed out by the Freedom radio, instead of Preston, so that more backstory could be given to Preston.
- Nick and Deacon we’re probably thought to be too old and they didn’t want it to be creepy of hooking up with an older guy…(sigh)
- That it’s easy to write Sole to be compatible with everyone, since the game allows you to role play that character in many ways.
- MacCready’s backstory is both endearing and weird (because of him not going to see his son). I think the people who made the game didn’t want to bother with coding him leaving for a bit and then coming back, but… really? Should have changed the background story a bit to at least add that he needs to stay in case the medication didn’t work (or something like that)
- Deacon since he changes his face and has seemingly traveled could be in another Fallout game, any of them…
- Since Deacon changes his appearance, you get more attached to his voice. (He also has some very interesting things to say.)
- That when Deacon changes his face, Dezdemona is there the whole to verify it’s still him.
- Nick rolls with the punches, and has a very good emotional IQ, moreso than any of the other companions. He’s so even keel emotionally, that the Far harbor expansion hits a bit harder, because that’s where you see more of His emotion.
- Piper would be the best to adapt to our world
- Majority of the ways people can become your companions is weird why they even offer. (Like why would Hancock travel with Sole and not another person who wasn’t part of quest to raid their warehouse? Doesn’t Piper have other stories to investigate? Doesn’t Deacon have missions to do? Why isn’t Strong following Rex Goodman around? Nick has plenty of other cases to just run around randomly)
- Paladin Danse says that he wasn’t sure about Sole but also highly recommends you join the Brotherhood. So which is it? Also, I only did like one big quest for them and I am given a power armor.
- Is the reason they complain about picking up stuff is that eventually they have to carry some of it?
- Ada is a good companion, but doesn’t offer a perk, hence the reason probably not talked about a lot because no reason to travel with her
- I don’t know why the institute is doing what they are doing
- I really wish they could mark the clothes that can go under a person’s armor.
- Why are people wearing scarves? Is it cold there because it never seems to snow.
- I find it interesting that the companions all generally know each other or at least the have swapping dialogs that make it seem that way. (Curie has literally been locked away for 200 years.)
- They have veritbirds but no land vehicles. There’s supposedly caravans, but no wagons? Would it be too dangerous to have that?
I probably have more, but that’s for now
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xxadvictoriamxx · 2 months
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random favorite companion hcs because I can <3
- Danse is a switch
- Gage purrs when he’s happy/content. you must be ‘together’ or he won’t do it. fucking fight me
- Hancock has thrown multiple parties where people have died. just sayin. there’s a solid chance you might be next
- Deacon can and will cuddle you if he feels comfortable enough with you. he’ll do it randomly too
- MacCready feels intimidated and jealous if you can shoot better than him, even if he doesn’t really have a reason to be
- human Nick loved lounging in pj’s when he didn’t have a client in his space and you can catch him still doing it quite frequently
- Dogmeat used to follow Mama Murphy around before Quincey. she sent him away just before
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ghost-qwq · 2 months
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Music I think Fallout characters would listen to
(Butch, Veronica, Benny, Boone, Vulpes, Deacon, Danse, Curie, MacCready)
Fo3 (Butch...)
Butch: okay do I need to say that he listens to rockabilly????? He just... He does. Idk he seems like he'd like the Koffin Kats or something. ,, idk Brian Setzer kind of dude,, Stray Cats too
FNV (Veronica, Benny, Boone, and Vulpes)
Veronica: oh if you gave this girl ANYTHING she'd listen to it... Ngl tho she feels like a metal and punk girl...
Benny: if you think he listens to anything other than 50s/60s you're wrong. He likes the classics and refuses to listen to anything else
Boone: like... dad rock... that's all I'm confident about
Vulpes: Imma be fr with you, I think this freak doesn't listen to music. If he DID it would be some indie band and he'd be so annoying about it
Fo4 (Deacon, Danse, Curie, and MacCready)
Deacon: I'm so fr he feels like he would listen to Weird Al,, like that's all I can think of. He's a Weird Al fan 100%
Danse: we already know he likes country and bluegrass!! He's a Marty Robbins fan probably,, idk he feels like a cowboy country kind of guy. Big fan of sad cowboy songs
Curie: she likes classical music but is so intrigued by all kinds of music, she'd listen to everything at least once
MacCready: he probably kinda likes Rockabilly because of Butch but he definitely prefers rock classics
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twinkliker3000 · 1 year
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seeing the pacify perk work on gen 2 synths makes me wonder if theyre capable of feeling fear
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conkreetmonkey · 2 months
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Curie from Fallout 4 is transfem. Please bear with me.
In the lab where she is found, according to the terminal of the Vault Tec scientist who created her, she was built out of a repurposed Mr. Handy his team already had. She was not a Ms. Nanny out of the box, she was a Mr. Handy who was given a female voice and presumably painted white. True, there is no real mechanical difference between the Mr. Handy and Ms. Nanny, but regardless, she used to be a Mr. Handy. This reasoning may seem flimsy, as she probably wasn't sentient at the time her robo-gender was changed and almost certainly didn't choose to make the change, but this is only half of my case.
Consider her entire character arc, about wanting to become human and eventually managing to upload her conciousness into the body of a synth. An imperfect yet more than sufficient solution, this new body allows Curie to easily pass as human, experience human senses, and for all intents and purposes be a biological being, just a synthetically created one, missing a few features such as reproduction but still far more physically human than machine. She is happy with this compromise, and presumably lives out the rest of her days happily as a human woman.
Like what else is there to say, that's a transition. That's just about as tight an allegory for a gender transition that I can imagine a robot undergoing without them explicitly being transgender. The factory built her as a male model of robot, and she would go on to gain sentience, discover herself, decide she didn't want to inhabit that body anymore, and become a woman.
Curie from Fallout 4 is trans. Thank you for coming to my Ted Talk.
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everydayyoulovemeless · 5 months
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New Vegas companions (+ulysses)with a teen Courier? Like how they treat the teen and such
FNV Companions (+Ulysses) With A Teen!Courier
➼ Word Count » 1.3k ➼ Warnings » None ➼ Genre » Platonic
Boone's not entirely keen on the idea of traveling with someone so young. He feels that you shouldn't be out here at all and would tell you to go home. Of course, you don't remember your home, and once you tell him as much he feels obligated to (reluctantly) take you in. For a while, it'll be you, him, and Manny hanging around in Novac, with the two of them taking turns teaching you how to snipe effectively. After a few weeks, you need to continue your path to find Benny, and Boone agrees to go with you, if nothing else, then to protect you from the horrors of the outside world. He's still set on the idea that you're way too young to be out doing things like this, but if it's something you have to do then he'd rather it be him that goes along with you than anyone who might be a bad influence on you, especially considering you've lost all you're memories. He's a reluctant father figure, who'll stop at nothing to ensure you don't fall into the hands of the Legion, or worse, die.
Arcade isn't sure why anyone who forgot how to gamble would want to travel all the way out to Vegas, let alone Freeside. You didn't even have enough money to bypass the guards to get into the Strip when you entered the Old Mormon Fort for the first time, so whatever plan you had before traveling here is lost on him. He only begins talking to you out of pity and confusion, wanting to learn more about your motivations for making such a long hike for a payout that would surely never come. His pity for you only grows, and he'll quickly agree to come along with you wherever you plan on going next. You don't seem to remember anything at all so he'll do his best to reeducate you on the basics. Medicine, survival, reading, he'll cover them all in due time. He truly does feel guilty that you, some kid from who knows where, got caught up in such a large mess of things, and hopes that by staying with you he can make up for the acts this world has committed against you. He sees a bit of himself in you: a lost kid with no more home or family to turn to, no one to confide in, and he hopes to one day take on that familial role for you.
Raul can't help but feel a little bit embarrassed that he had to be saved by a kid with brain damage, but either way, he's happy to be able to leave Black Mountain. He'll follow you out of a mixture of gratitude and curiosity as you remind him a lot of himself back when he still lived in Mexico City. That being said, he is just the tiniest bit overprotective over you. He'd hate it if you ended up with the same fate as his family and would stop at nothing to ensure he never has to go through something like that again. The longer you travel together, the more he feels like he's found a younger sibling to watch over again. He'll tease you and generally be his sarcastic self, but he's definitely a lot softer on you than he would if you'd been an adult. He almost feels as if it's his responsibility to help raise you and keep you alive and healthy, and that's exactly what he ends up doing.
Lily would consider it to be a downright sin for her to just let you wander around on your own! So, whether you agree to it or not, she'll become your full-time grandma throughout the rest of your travels. She's just as doting to you as she would be to any of her other grandchildren and always makes a point to check in on your health and overall well-being. Grandma couldn't have her little pumpkin sad or starving now, could she? That being said, she does her best to fit in the occasional home cooking she's so famous for back in Jacobstown. Not much really changes with Lily. She's still the sweet, old grandma who adopts you regardless of everything, the only real difference being that she's more stubborn with coming along with you. Kids shouldn't be out and about without any chaperon, after all!
Cass doesn't really have much of an opinion on it. You're a kid, so what? Everyone around you was a kid at some point. She does, however, have a small soft spot for teens who aren't afraid of what the waste has to offer, and you've had to make it all the way out to the Mojave Outpost from somewhere, haven't you? She'll pat the barstool beside her, gesturing for you to come and sit down before (secretly) sliding you a glass of whiskey that the two of you share. She wants you to start from the beginning: what are you doing here? And where are your parents? She grows to respect you quite quickly and finds herself feeling some kind of connection with you. Maybe it's because you're a lot rowdier than most others your age, maybe it's 'cause of how unbothered you appear, or maybe it's the determined way you carry yourself? Either way, she's taking her place beside you to get revenge on whoever was fucked up enough to try and kill a kid.
Veronica gets a bit excited when she sees a teen approaching her at the 188 Trading Post. She thinks you're the cutest thing and would love to come along! She's constantly thinking up outfits she thinks you'd look great in, just little accessories here and there to really spice up the 'vengeful vibe' you seem to be going for. She's like the sister you never had, or at least never remembered having, and she takes that role very seriously. You need dating advice? She's your girl to go to. Want to be a better fighter? Allow her, you're amazing new best friend, to offer you some pointers. You want a group to back you up? She'll bother the Brotherhood for as long as she needs before you're accepted into their bunker. Honestly, she couldn't have asked for a better person to come along and break her out of her boredom. The two of you will cause problems like no other, but that only means you both know how to have fun and make the most of your situations.
Ulysses holds a lot less resentment toward you as he believes you're naivety was abused by the NCR. That being said, when you come wandering into the Divide, he definitely puts it in your head that the NCR isn't any good and that you're a victim to this world as much as he, and the rest of the Divide, were. He'll try to brainwash you into viewing the world the same way he does: a cold and heartless mess. He takes you under his wing in a sense, raising you to be a strong and determined warrior against both the NCR and the Legion. He's invested so much energy and thought into you that he feels it'd almost be a waste if he doesn't. If you decide you're not going to follow his path and carve your own, he wouldn't have any qualms about fighting you the same way he would had you been an adult, he'd just feel it'd be a misuse in potential. He'd be a mentor figure to you, a dangerous and smart one, but a teacher nonetheless. There's no room for compromise, and he'll turn you both into a two-man army to ruin the two flags that run rampant throughout the Mojave.
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infestedguest · 10 months
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A favorite Benny Gecko headcanon of mine is that before House “civilized” the Chairmen/Boot Riders his name was literally just Gecko.
The name Benny is a double reference to both the most powerful trump card in the card game Euchre, and to Benjamin “Bugsy” Siegel, the real life mobster who owned the Flamingo Hotel and Casino and who drove a lot of the development of the Las Vegas Strip in the 1940s. Benny’s entire brand is pretty clearly influenced by Bugsy Siegel, both out of universe by the devs as well as in universe by House and possibly Benny himself, especially considering the buffalo plaid suit. (Bugsy Siegel almost definitely also existed in the Fallout universe and played a similar role as he did irl because the Fallout timeline branches off from ours in 1945, only two years before he was assassinated).
It’d be one hell of a coincidence if that was the name he had as a tribal, and since we know that House’s reinvention of the strip families was specifically in the image of the old world, it only makes sense that that would include names. Swank probably wasn’t called Swank before the Boot Riders became the Chairmen either (I mean, his name is literally Swank).
Gecko doesn’t seem like a particularly unusual name for a tribal to have. It’s the name of a fairly common hostile creature in the Mojave Wasteland that the Boot Riders probably encountered regularly. Geckos were likely at least associated with combat or ferocity in their culture, which given Benny’s description of them when you talk to him at the fort were probably traits that the Boot Riders valued. Thus it isn’t that hard to believe that a Boot Rider would name their kid Gecko. Alternatively he may have earned the name after some kind of encounter involving one or more Geckos, if earning names was a thing in their culture a la the Khans.
We can assume that the usage of Gecko as a sort of surname for Benny could’ve been started by other members of the Chairmen while they were still getting used to the name transition. Like, imagine every single person you know suddenly has a completely different name. Informally tagging a person’s Boot Rider name onto the end of their Chairman name could’ve been a way to prevent confusion in the early days of them being Chairmen. (The implication of this subheadcanon being that every Chairman has a “surname” like this, which I personally think is really cool). People outside of the Chairmen probably just assumed those were their full names, so now they basically are, at least in the public consciousness of the city.
Another possible contributing factor to it’s usage as a surname is the general usage of surnames by other groups the Chairmen interact or associate with, especially the NCR. If House didn’t give the Chairmen last names, or if last names just weren’t a thing for the Boot Riders, it doesn’t seem unreasonable for them to just put their Boot Rider name as their last name when signing paperwork or whatever, or whenever else other people expect them to have one, especially if my subheadcanon from the last paragraph is true and they were already kind of using them that way anyway. Also I like to think there were at least a few Chairmen who, when asked what their last name was, assumed the asker meant the last name that they had.
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oldworldwidgets · 1 year
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i think one of my favorite deacon headcanons is that he only lies:
when the lie is so patently inconsequential that it doesnt even matter that he's lying (ie ricky on the bridge), or
when the lie is so obvious or the person he's lying to knows him so well that it's honestly more of a bit than a lie (like the synth thing. i just know he was gigglin in private waiting for sole to open that stupid note and call him on it).
almost nothing in the game indicates that he's actually a good liar when it matters. in fact, if he really was a good liar, it wouldn't be such common knowledge because no one would catch him in it. des immediately calls him on his lie when he and sole come back from the switchboard, he get flustered when you confront him in bunker hill, hell he barely chokes out a believable lie when he's trying to get clearance for the prydwen.
but because he maintains so insistently that hes such a liar, no one trusts him anyway. his reputation negates any necessity to actually lie, and if a liar knows anything, it's that the best lies are the ones you don't even have to sell.
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rzyraffek · 1 year
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Fallout4 characters with teen!sole
Bestie you are litteraly describing one of my oc's! Of course its purley platonic😊 teen!sole is also from valut and was in fidge for last 200years. I refer to them as 'kid' bcs thats how some of characters would probably treat them anyways. Also its a screenshot vuz I accidentally deleted the ask and luckily had some sort of proof
Maccready
The only guy here with any expirence with kids
Dad vibe
Type of guy who says "We need to cut it off" after Sole tells him their hand hurts
Will teach them how to shoot, hunt ect
Also scold them every time they talk with any shady people??? Like he really doesnt want them to end up like him with whole 'gunners incident'
He thinks that Sole would get along with Duncan well!
If Sole calls him 'dad' mans gotta be so happy
Deacon
Secretly worried about their saftey, like Commonwealth is dangerous place for trained adults, and for kids ESPECIALLY ones who have no knowlage about defence or weapons
But he never shows his worries, just hangs around being cool dude he is😎😎
Rich cousin/uncle vibe
You like this cool hat you saw like week ago? Boom see it apear inside your closed 2days later
His love language (quick remidner that love also can be platonic🙄😎) is giving them little gifts when they don't see him or leaving notes with remiders on them ^^
Quick reminder that he and his wife wanted to have kids! So yeah Sole makes him wonder if thats how it feels to have kids tbh
If Sole calls him 'dad' bro will freeze and panic, probably pretending that he thought that was a joke but he's sweating so hard rn
Hancock
Wtf a child? Here?
Bestie you really shouldn't be here
If Sole is in this cringy teen phase when they do drugs/cigarettes, watch him say stuff like "drugs=bad" meanwhile taking some mentats
Your friendly local drug dealer vibe
Dude gonna teach them how to manipulate assholes, trow knifes, gaslight and still look stylish
If Sole ever tells him about their parents he will be angry, like ??? Why would anyone do anything to a kid???
He will litteraly pay fahrenheit to watch them when he's busy
Preson
"Fire, pretty sky and a lot of storytelling in middle of nowhere" vibe
Im 100% sure he knows how to play on guitar and will try to teach them
He will try to act mature and lead them to the right path but he won't try to be their "new perent" unless Sole is clear that they see him as father figure, he will never even bring this up.
When they call him 'dad' mans will be the happiest minuteman in history. Also if kid will even mention their past caretakers he will just tell them to forget about them cuz they aren't coming back and they are never going to hurt Sole anymore
Gage
How on earth some kid killed Colter? No one knows but Gage is impressed.
He gets annoyed by lack of knowlage and skills, ye ye he gets that they are like 13 or something but come on hes not going to do anything for them. Huh what do you mean you are from valut? Before the war?? Damn kid and im happy to be alive. Stop lying
*sighs* "jesus boss let me do it"
Older brother vibes.
"How many times i have to tell you, dont hang out with pack members they have bad influence on you AND do not even think about going near Nisha"
He needs to learn ALOT he dumped his family and even if he had younger siblings he never really took care of anyone, never, so yeah it is challenging
If Sole somehow calls him 'dad' they were probably incredibly tired or something very emotional happened. No matter how it happend Gage will ignore it and later overthink when Sole wont be around, like ??? Me??? Gee what kind of parental figure this kid had?? Should I check on them more often??
Danse
Uhh erm a child ee greeting?
Akward
At first he sees Sole as lil civilan and just tells them where to find nearest safe place/diamond city cuz hes very very busy and cant take care of child while on duty. If kid hangs around more he will probably warm up
Of course he will ask about their parents but when Sole tells him some upsetting stuff he won't ask again, he won't tell them to go home either. He will just idk let them vibe
I can imagine Sole just tagging along his missions by just begging him to hang out with them constantly. They quickly get along. Very lonley soldier and kid who lost everyone.
One of those 'depressed dude adopts random child he found in middle of knowhere' prompt
When Sole calls him 'dad' he gonna get emotional fr fr pls civilan he's on duty he cant cry rn 😭
Yall I loved writting for gage i might do part 2 with Gage just trying to figure out how kids work. Also another pole cuz I still have no clue how to delete those on phone. And as always, I used x reader tags ONLY to reach bigger audience 🦊
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