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#fantasy settings
llyfrenfys · 3 months
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Off the top of my head, some examples of midly annoying symptoms of the usage of terms from Celtic languages in popular culture:
- Searching for Druids, Epona, Hiraeth or any other term that's been yoinked out of context on any search engine invariably brings up something completely different to the original meaning.
(E.g. Epona just brings up Zelda, Druids just brings up D&D and Hiraeth just brings up #inspirational quotes)
- You have to explain to people that terms like 'Druid' aren't a made up fantasy name for a magic user class and actually come from living or dead Celtic languages.
- Video games and programmes will regularly sprinkle in mispelled/mispronounced Welsh and Irish with no context to make the worldbuilding seem more 'mystical'.
These are (generally) just mildly annoying to deal with but when two or more are combined, things can get much worse.
Feel free to add on more of your own examples
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worldanvil · 7 months
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More details on the blog.
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weirdcharacter · 1 year
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I think I'd love anatomy studies of fantasy people/ creatures like elves, dwarves, dragons, orcs, etc.
Because imagine elves with bones similar to bird bones; hollow but with struts inside to make them light and strong, which would help elves be more endurant and run faster/ move lightly. Their bones would be elongated - hence their height - and would make their limbs "thinner" but still strong and resistant.
Dwarves on the contrary would have shorter and thicker bones, which would help them carry heavier weights like stones and metal. They wouldn't be a fast or endurant as elves, but they would be much more resistant to physical traumatisms (and would explain why they don't hurt when they smash their heads together or act "rough" one with another).
like. speculative anatomy studies that try to be "accurate" and "explain" the fantasy characteristics of each creature. idk, that would be really neat me think
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gamergirlcrustacean · 6 months
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one of my favorite things about FMA's worldbuilding is that you get to gradually realize how edward elric is the only person who dresses like that
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joncronshawauthor · 4 months
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Winter in Fantasy: A Chillingly Enthralling Narrative
In the realm of fantasy literature, winter isn’t just a season; it’s a character, an antagonist, and sometimes, a stark (no pun intended) reminder that nature often has the upper hand. From the ominous winters of “A Game of Thrones” to the eternal snows of “The Chronicles of Narnia” and the uniquely humorous yet poignant “Hogfather,” winter in fantasy books is as evocative as it is chillingly…
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probablybadrpgideas · 6 months
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Wizards make all those funny hand gestures because they're selecting the spell from a terrible UI
­The reason spell slots are so limited is because your wizard refuses to buy premium magic.
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53v3nfrn5 · 5 months
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1001 Nights (1998) Art: Yoshitaka Amano
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twinstxrs · 2 months
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fabian’s insistence on calling someone to tell them about lucy & yolanda because he thought people just deserved to know, out of respect. both deeply sweet & incredibly gutting. (bill seacaster move over that’s MY darling boy)
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prompt-heaven · 2 months
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a list of 100+ buildings to put in your fantasy town
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawn shop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
wind mill
wishing well
wizard tower
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sanctus-ingenium · 7 months
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Collectable woodblock prints commemorating individual conquests were commonplace in the theocracy, distributed by the church as a way to announce its victories.
get a print here :>
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otherwindow · 2 years
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*rezzes you* wake up bitch
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sylvansleuth · 2 months
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⚠️Nemesis Alert⚠️
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mountainmoth · 1 year
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Is Somerset (all variations) a BANGING name for fantasy settings? Yes. Is it also the name of a county right next to me in the UK, one we're constantly making fun of, and now I can't it seriously every time I hear it? Also yes
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strawberryscare · 2 months
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brennan being like “dude. half your party is stunned and one is dominated. your wizard is surrounded by enemies. you wanna take your action to interact with this bird?” BUT STILL HAVING THE VULTURE DIMENSION READY BECAUSE HE KNOWS THAT THE INTREPID HEROES WOULD NEVER GIVE UP A BIT. GOD BLESS
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sageadvice · 1 year
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Some fictional cities for your consideration ✨
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I think Brennan did something interesting with the Porter and Gorgug scene in the last episode. Porter is by all appearances a competent Barbarian teacher. He understands the role of Rage and its mechanical combat benefits, and he even recognizes how Gorgug uses Rage to protect those he cares about. But he doesn't understand how multiclassing into a caster fits into that framework.
And it's true! In 5e you can't cast or concentrate on spells in a Rage. But-- Artificers work a little different than other casters! Alchemist Elixirs and Arcane Cannons aren't technically spells. Arcane Armor just works. And so does the Steel Defender.
Of any caster I think the Artificer is probably the best-suited to multiclass Barbarian because their key subclass features are largely not spells. But it also runs into the problem of requiring multiple high stats. Barbarians already want high STR and CON, and Artificers need INT for their spells and spell saves.
And so there's this narrative tension here. Brennan the DM obviously wants to let his player have fun with the character build-- embracing the creative artificer side of himself is a great character moment for Gorgug, bearer of the tin flower. Someone who has always channeled Rage to protect those he cares about but who has also been called to create and preserve beauty.
And yet mechanically, it's a difficult build. We didn't see Gorgug cast anything in the Night Yorb battle, as far as I recall? And in-universe, classes are a formally recognized thing that require approval. But Gorgug can't be the kind of Barbarian that Porter wants him to be. So he has to show that he can be a different kind of Barbarian-- one whose magic integrates and synergizes with his Rage rather than opposing it.
We see Gorgug still insecure about his homunculus and about the solar lasso, even though these are objectively impressive feats. So it's not a skill issue but an internal conflict-- it's only once Gorgug reconciles and synthesizes his magic with his Barbarian side that the in-world powers that be will recognize him for all of who he is.
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