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#faster then light
industrialoccult · 1 month
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Lead Into Gold - Faster Than Light
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mcmissileproof · 8 months
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favorite hobby when I'm driving is to catch someone trying to climb up my back bumper while I'm going a completely reasonable speed and just slowly take my foot off the gas. you seem upset, brother. why don't we slow down and enjoy the view awhile
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bixels · 3 months
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I think 90% of my gripes with how modern anime looks comes down to flat color design/palettes.
Non-cohesive, washed-out color palettes can destroy lineart quality. I see this all the time when comparing an anime's lineart/layout to its colored/post-processed final product and it's heartbreaking. Compare this pre-color vs. final frame from Dungeon Meshi's OP.
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So much sharpness and detail and weight gets washed out and flattened by 'meh' color design. I LOVE the flow and thickness and shadows in the fabrics on the left. The white against pastel really brings it out. Check out all the detail in their hair, the highlights in Rin's, the different hues to denote hair color, the blue tint in the clothes' shadows, and how all of that just gets... lost. It works, but it's not particularly good and does a disservice to the line-artist.
I'm using Dungeon Meshi as an example not because it's bad, I'm just especially disappointed because this is Studio Trigger we're talking about. The character animation is fantastic, but the color design is usually much more exciting. We're not seeing Trigger at their full potential, so I'm focusing on them.
Here's a very quick and messy color correct. Not meant to be taken seriously, just to provide comparison to see why colors can feel "washed out." Top is edit, bottom is original.
You can really see how desaturated and "white fluorescent lighting" the original color palettes are.
[Remember: the easiest way to make your colors more lively is to choose a warm or cool tint. From there, you can play around with bringing out complementary colors for a cohesive palette (I warmed Marcille's skintone and hair but made sure to bring out her deep blue clothes). Avoid using too many blend mode layers; hand-picking colors will really help you build your innate color sense and find a color style. Try using saturated colors in unexpected places! If you're coloring a night scene, try using deep blues or greens or magentas. You see these deep colors used all the time in older anime because they couldn't rely on a lightness scale to make colors darker, they had to use darker paints with specific hues. Don't overthink it, simpler is better!]
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malacandrax · 6 months
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Every few months I'm like oh yeah! I can paint! Some hurt/comfort speedpaints >:)
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fyncherly · 16 days
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I had to put everything down and make this
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Imagine Shilo (who is actually Emizel) wearing this to the tournament?? Imagine it covered it blood??? Do you see my vision??
Here's a version with a more ~Emizel~ expression idk how this guy is gonna fool anyone
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Should I make a bloodied version should i
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snackugaki · 23 days
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monakisu · 4 months
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this is probably the first time sayu has ever volunteered to help carry anything… of course light gets confused 💀 spoiled little sister problems
gift 2/3 for my secret santa @llawlieta !! for ur prompt of yagami family goodness! season’s greetings!! (<<< that’s what christmas cards always say) ₍ᐢ•ﻌ•ᐢ₎*・゚。
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gwenadier · 6 months
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trinitywc · 1 year
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listen both of you, we don’t have much time
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vcendent · 1 year
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***please don't repost my art***
Kermit as L popped into my head and it snowballed from there, you're welcome :)
Light is the only human, the rest are muppets. the image of him very seriously giving muppets heart attacks is just so funny to me.
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anarchopuppy · 10 months
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"Why did Tears of the Kingdom have a development cycle just as long as Breath of the Wild's even though it reused so many assets?" is a question that I think fundamentally misunderstands how modern game design works
It assumes that the team does something like all sit down, develop the physics engine, then they can move on to the overworld map, then they can move on to making the cutscenes, etc. and when you think about that for just a second it becomes obviously absurd. Developing a physics engine, writing dialogue, creating textures, designing puzzles, and so on are all different disciplines that different specialists work on in parallel and in cooperation
What probably actually happened is a lot of the artists, engine devs, and so on put a lot less time into the project, before/while working on a bunch of different projects at Nintendo (quite possibly including the engine and art for the next Zelda game), and they also probably didn't need to get Monolith Soft to help design the overworld. Meanwhile, the puzzle designers, writers, and a lot of the rest of the team have to do just as much work as they did for Breath of the Wild (or more!), and so it's not that surprising that it took just as long
(Disclaimer that I don't know for certain that this is how it happened internally at Nintendo, and short of interviewing the devs I don't think there's any way to find out. The credits won't help because close to all of the people who moved on to other teams either worked on TotK for part of the development and/or had their work ported over from BotW. This is just my understanding of how modern AAA game development works)
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joehills · 6 months
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None of our spaceships have floors like the cars on the Flintstones.
Some spacecraft already have gloveboxes for handling scientific experiments, but none of them have a place where pilots can slip their legs into sleeves that extend below the craft so they can run really fast while the craft moves forward.
It's going to be really embarrassing for humanity when we learn that every other spacefaring species figured out centuries ago that legs extending below the craft are essential for FTL travel.
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aeshnacyanea2000 · 2 months
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The only thing known to go faster than ordinary light is monarchy, according to the philosopher Ly Tin Wheedle. He reasoned like this: you can’t have more than one king, and tradition demands that there is no gap between kings, so when a king dies the succession must therefore pass to the heir instantaneously. Presumably, he said, there must be some elementary particles – kingons, or possibly queons – that do this job, but of course succession sometimes fails if, mid-flight, they strike an anti-particle, or republicon. His ambitious plans to use his discovery to send messages, involving the careful torturing of a small king in order to modulate the signal, were never fully expounded because, at that point, the bar closed.
-- Terry Pratchett - Mort
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uncanny-tranny · 5 months
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I just find it very interesting that all the labour classed as lesser (most often seen as "women's labour") becomes indispensable in moments of crisis. It's just interesting to see how quickly people turn to that labour and then discard it in moments of peace or prosperity, devaluing it until another crisis hits.
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ryunumber · 4 months
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KazaaakplethKilik from FTL?
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KazaaakplethKilik has* a Ryu Number of 5.
(explanation below)
The one unambiguous crossover for FTL I could find is a Rockman assist character in Fraymakers, which as the "a" implies is never specified as a specific Rockman (like, say, Ariadne) and is therefore ineligible.
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So lacking a more straightforward path, we're going to have to take a bit of an iffy detour through Australian actor, video game enthusiast, DidYouKnowGaming? collaborator, and noted Game Grumps fan Vitas Varnas.
If there's an indie game that had a fairly well-known crowdfunding campaign, especially with some substantial higher-tier backer rewards, there's a decent chance Varnas helped back it. Broken Age, The Banner Saga, Mighty No. 9, Shovel Knight, and Wasteland 2 are among the many games he's thanked in as a backer and can be spotted in some minor capacities. Naturally, one of them was FTL.
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Through this backer reward, a random male human crewmember can be named "Vitas Varnas". You can absolutely quibble over whether it makes sense to count this as the same "character" as the real Vitas Varnas, but the restriction that the crewmember must be male and human in order to be named Vitas Varnas, combined with a general lack of default names for crewmembers (bar special ones like Kazaaak), is basically enough for me.
If you allow that, Varnas has also lent his voice to Thimbleweed Park as part of yet another backer reward.
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As a Ron Gilbert joint, you can spot Guybrush in the background of a scene in Thimbleweed Park, and the rest is a known quantity, more or less.
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chronicowboy · 1 year
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this is the only way i can explain how i feel rn
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