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ankhnu · 3 days
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FF men sketch dump
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silketara · 5 months
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What the pic says.
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iuciferic · 8 months
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Nuke (reworked)
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eicaliix · 1 year
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Some Final Fantasy redraws I liked
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katkeyboardmastah · 2 months
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My 20+ page lore doc that explores the continuity between SoP, DFF & FFI is FINALLY done‼️
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superthatguy62 · 10 months
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The Differences and Influence of  the Final Fantasy 1 manga
While Final Fantasy is certainly no stranger to adaptations and alternate media, it’s mostly towards the later entries such as VII or XV depending on how you feel about such media, this may not be a bad thing.
When it comes to the first three entries, their adaptations are the most mysterious: Final Fantasy III got an absolutely insane manga, Final Fantasy II got a somewhat insane novelization and Final Fantasy I has an obscure manga. As these came out long ago in Japan and were rarely, if ever, re-released, knowledge on these media remains scarce.
However, TrafalgarScans on MangaDex has translated the entirety of the Final Fantasy I manga, allowing english readers to experience it for the first time.
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And, while a straightforward retelling of the original game, there are a few interesting elements in it. Elements that may seem somewhat familiar if you’ve Dissidia or Stranger of Paradise Final Fantasy Origin.
Before we begin, I’m going to be doing something different from my previous discussions: Rather than doing a summary/play-by-play of the manga, I’m mostly going to be talking about things I noticed, whether they be different... or indirectly indicative of where Square would take FF1 in the future. As that implies, I will be discussing spoilers for Dissidia and Strangers of Paradise.
For context: The manga was written Kaimejii Yuu and was released in 1989: 2 years after the first game landed on Famicom, one year before it arrived on NES and the same year as the MSX port. So rejoice Space Station!Flying Fortress fans.
Let’s start with one of the obvious ones: 
The Party
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The original Final Fantasy centers around four Warriors of Light who mysteriously appear, each with a crystal fragment.
In the manga, we are introduced to the members of the party bit by bit: First, there is Puffy who seems to be a traveling Warrior.
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Puffy later meets Flitz/Fritz, a Monk who was kicked out of his monastery for his vices.
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A Monk and a Warrior. Seems standard so far. But then there are the other 2 members.
Matoya, a witch who is skilled with black magic.
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And the fourth party member... who isn’t introduced until quite a ways in. While Sarah and Bikke both join the party, the true forth member turns out to be none other than
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Bahamut, the king of dragons.
Naturally, this is a pretty big deviation: Matoya and Bahamut are NPCs in the game after, but here, they’re main characters. Matoya would go on to be a prominent character in FF1, even being playable in spinoffs for what it’s worth. However, I don’t think there are many FF1 interpretations that put the NPCs in the WoL roles.
They’re not the only ones different, however
The Villains
The Final Fantasy manga follows a somewhat condensed version of the game. It’s actually kinda close to how Memory of Heroes did it, with the focus largely on Garland and the Four Fiends, concluding with a bout against Chaos.
Garland generally keeps his overall role, including his infatuation with Sarah (which makes me wonder what was the first media to touch on that aspect of him) but also has some significant differences: He doesn’t wear armor, he doesn’t seem to die before vanishing and the manga more blatantly sets up the plot twist by showing Garland entering the Dark Crystal. Only Flitz notices though, so he’s the first to realize that Garland’s behind everything once the Warriors learn about the whole she-bang from the Lufenians.
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There’s also his name, but we’ll get to that.
The Warriors are promptly attacked by the Four Chaos/Fiends. There’s the Lich, who is looking positively Mobius!Chaos today.
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Then we have Marilith, who looks about how you’d expect.
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Then we have Kraken... Who is...
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And last but not least, we have Tiamat, who has both a monster form and a humanlike form.
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And then there’s Chaos, whose design is vaguely reminiscent of how Garland’s armor would evolve from Dissidia onwards mixed with traits from his Chaos form.
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Oh yeah, Garland. Did you know that’s not his full name in this adaptation? Yup, long before “Jack Garland” would use the last name Garland, this Garland had the full name of “Red Garland”.
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And here’s where we start to get into the influence that this manga may or may not have had on Square-Enix’s future interpretations of Final Fantasy 1.
The Backstory
In the games, the Warriors of Lights’ backstory is left unexplained. This plays into the role-play/”create a party” aspect of the game: It’s up to the player, if they so chose, to fill in the blanks about who their characters are and where they came from.
Memory of Heroes, being a close adaptation of the games, leaves its characters’ backstories ambiguous outside of tying a further connection to Garland as his time shenanigans “unchained” the Warriors of Light and wiped their memories, explaining why they can remember nothing and why nobody recognizes them.
Dissidia Final Fantasy, while not directly touching upon the events of FF1 itself, gives a backstory to its Warrior of Light: He’s a perfect manikin created by Cid of the Lufaine and placed within the cycles of conflict. Over time, he grows into more of an actual person and continuously comes to blows with Garland, who already knows him from the cycle back home. In the end, WoL ends up in the FF1 world and sets off on his journey, determined to not only save the world from Chaos but to free Garland from the endless cycle he unwittingly trapped himself in.
The manga, however, gives a more detailed backstory.
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Early in Chapter 2, Puffy explains that she is not actually from that world; In another dimension, she worked at an inn and was just an ordinary girl. However, on her way to visit her friend Matoya, she winds up slipping through a dimensional barrier. When she wakes up, she’s surrounded by the circle of sages who explain the situation to her and send her off to fight Chaos, despite her attempts to argue otherwise. Puffy later meets up with a different version of Matoya, and soon after the manga begins.
This is largely forgotten about until climax, where it becomes much more important:
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As one of Lufenia’s Knights of Gaia/Sky Warriors, one of the bats in the Chaos Shrine explains a bit further: It’s not just Puffy, all four of the Warriors apparently hail from other dimensions. The Knights figured that the best way to stop Chaos was to get four people from parallel worlds that Chaos did not exist in, resulting in heroes with fresh perspectives from worlds in which the crystals were not compromised. Thus they set up barriers that would link the five worlds together and the four Warriors of Light seen in the manga wound up being the four that were chosen (the manga mostly focuses on Puffy, but the implication is that Flitz, Bahamut and that version of Matoya all hail from similar parallel worlds). After Chaos is defeated, the four end up being sent back to their own worlds with no memory of their adventure. Puffy in particular goes back to being an innkeeper and serves drinks to various patrons... including Garland who, although rejected by Sarah yet again, has not turned into Chaos and is an overall decent guy.
What makes the dimensional stuff even more surprising is the meta aspect: Either great minds think alike, the parallel world stuff was in the Japanese FF1 or Square Enix took inspiration from this very manga.
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Dissidia Final Fantasy is a big fat crossover featuring the protagonists from the first couple games. While the first game was somewhat ambiguous, Dissidia 012 (the prequel) would establish that the game took place on World B: A destroyed parallel counterpart to World A, which is the world of Final Fantasy 1. The reports in 012 would also establish that Onrac stumbled upon a dimensional gate which would be how they acquired the ore that allowed them to produce manikins. 
Stranger of Paradise takes the parallels even further. The concept of Lufenians drawing in people from parallel worlds to function as Warriors of Light was embodied in the Stranger Project. However, it turns out that the manga beat them to the punch with Knights of Gaia’s dimensional barriers. Of course, the KoG were benevolent compared to the SoP Lufenians who were malevolent. The concept of summoning warriors from other worlds would naturally be used there too, although in 012′s case, it’s due to Shinryu’s influence creating gateways.
And speaking of...
The Lufenians
The Lufenians are a simple, standard “Ancient Civilization with advanced tech (TM)” that was common in fantasy stories and would become a recurring trend in Final Fantasy, one that still remains even to this day. As far as plot significance go, they remain primarily in the background: They’re one of the civilizations the WoLs encounter their space station is the Semi-final dungeon and their champions were turned into bats that infodump a number of aspects about the overarching plot. 
Then there’s Cid. In the original Final Fantasy, while the airship is said to be a Lufenian creation I think, I need to fact that that, there’s no mention of any particular Lufenian who created it. Later versions would name the Lufenian “Cid”, in keeping with series tradition of naming the prominent airship engineer “Cid”. Memory of Heroes gave a Cid a more prominent role, leaving behind video projections to show what happened to the Flying Fortress, entrusting the warp cube to the robots and burying the airship that the Warriors of Light find and use to travel in the later half of the story.
However, Cid’s actions are actually somewhat familiar.
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In the manga, a Lufenian (not Cid, though with the benefit of hindsight and how SE would’ve handled it, he may as well be) features prominently in the intro, leaves one of the robots to gather the warp cubes in preparation for the day the Warriors of Light arrive and leaves behind a video projection, with the man himself being long dead by then. Not!Cid’s exposition is different though, tying into how the energies from the four shrines can be seen converging on the Chaos Shrine from the Space Station as well as discussing the Knights of Gaia for a bit.
There’s also the dark crystal. In Final Fantasy, Garland is seen in front of a dark crystal in the Chaos Shrine. When the Warriors travel back to the past, they play the lute in front of the shrine, transforming the crystal into a portal. Stranger of Paradise would explain the crystal as being a “Dimensional Crystal Matrix”, sent to them by their unnamed collaborator.
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Again, however, this is not the first time this has happened.
Turns out, the Dark Crystal in the manga is a “Time-Space Transfer Device”. The Knights of Gaia had used the device to set up the barriers to summon warriors from other worlds. However, Chaos took control of the device soon afterwards and used it to set up the time loop that would bring him to power. Coincidence or not, the manga Lufenians’ usage of the device would be echoed in the aforementioned two different aspects (the Dimensional Crystal Matrix and the Stranger Project). SoP would also echo the element of Garland taking control of the device for his own uses.  
Conclusion
In the Stranger of Paradise Confidential Files -Secret Chapters- (An official complete guide - Thanks ChrysalisThoughts for the clarification! ), one of the questions posed to the developers is why Jack’s station is known as “Station 19″. While the final game has its own independent time loop, apparently it was named after SoP being the 19th time Final Fantasy 1 was ported/remade at the time, with the idea of different strangers being dispatched from different stations for each of the remakes.
While that plan ultimately didn’t fully pan out, the implication of Final Fantasy 1 having parallel worlds or a connection to other worlds in general is one that has echoed throughout the franchise.
- The Final Fantasy manga utilizing the concept of parallel worlds for its protagonists.
- The Souls of Chaos dungeons featuring prominent bosses from the other 5 Nintendo-era Final fantasy games.
- Dissidia introducing “World B” with 012 establishing it of being a parallel world to the world of the original Final Fantasy
- Memory of Heroes implying that the Warriors of Light of its three adaptations (and perhaps beyond) either inherit the will/souls of the previous ones or are the previous ones reincarnated in another world.
- And Stranger of Paradise’s original intentional of having parallel worlds, along with its hinted connection to World B
It’s looking more and more like a DC multiverse, especially if you flub things to suggest that each interpretation is its own parallel world.
But, in a way, it’s oddly fitting. Final Fantasy is a game that has you make your own party. The game gives no detail as to their character or backstory. You’re encouraged to fill in the blanks yourself, hence why fanfics and such can vary wildly with how everyone ca reinterpret the story. In a way, it’s fitting that SE themselves get in on it. And it’s interesting how, almost every time, multi-dimensional shenanigans manage to get involved.
I dunno.
I just think it’s neat.
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eemamminy-art · 8 months
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One!
(aka the lesbians of light)
These are my own creations that I imagined for my squad in ff1 :3 I'm going through the pixel remaster and it's going super quick, I'm nearly done already after like one week gjsdgkjds
My thoughts were that the red mage is the leader, she's older and the aunt of the white mage, and is very smart and charismatic but a complete cynic. The warrior is your typical golden retriever muscle gal, the black mage is your typical goth who is too cool for this but yeah whatever I guess I care about you guys, and the white mage is your typical pure of heart cinnamon roll who only sees the best in others :3
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incompetentmedic · 8 months
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Black Mage
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Black Mage
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topbanana-art · 9 months
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Fave FFI Character: Matoya (and her brooms)
TY for the love on my silly FF sketches!
I did a bunch of warm up doodles a couple of years ago of my favourite FF characters, along with a quote from them- I learned I hate picking favourites.
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smbhax · 11 months
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Final Fantasy (MSX2)
Box front cover, User Disk art by Yoshitaka Amano
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sapphire-mage · 1 year
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So You Want to Get Into Classic Final Fantasy? (A Guide to Final Fantasy I-VI for Those Who Want To Check Them Out)
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You may have seen recently that the HD Remixes of Final Fantasy 1-6 are coming to Switch and PS4 in Spring (or that they're already on Steam or mobile), and you might be thinking, "Should I try one of them?" Maybe you've played VII/VII Remake or XIV, and you're like, "Maybe I should give one of these a go!" Maybe you're thinking to start in numerical order? Maybe you already have one in mind?
Either way, I want to throw my 50 cents into this conversation as someone who has played every number but 11. This isn't going to be a critique. I like all six of them. To varying degrees? Yeah. But I'll be honest about pros and cons of each. Let's begin, shall we?
GENERAL TIPS AND INFO:
-Take note that ALL of these games are turn based combat JRPGS. They may have something different between each of them, but they are all turn based combat driven.
-FF1-FF3 have a turn based style where you can decide the actions of all of your characters, and their actions will be played out on a basis of their speed, kind of like Pokemon. FF4-FF6 allows characters and enemies to act freely while you decide their next move, which can be more dangerous, but take note, there is a 'Wait Mode' you can activate that will stop the flow of battle while you scroll through the magic or item menus.
-If by some chance, Final Fantasy isn't vibing with you: By all means quit. Maybe pick up one with a story that interests you more. Maybe turn based combat isn't your thing. Maybe you want a better leveling system. Maybe you would rather do more modern adaptations. It varies, but don't be afraid to step away. If it's not your thing, it is not your thing. That's okay.
-When it comes to any of these games: Wait until they are on sale. Square tends to put their games on sale pretty often, and pretty often, those sales are a steal. So keep that in mind!
OKAY! Let's begin!
Final Fantasy I
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Despite being the first in the series, it's a difficult sell as 'your first Final Fantasy' or 'your first classic Final Fantasy'. But it isn't a bad choice, especially if you have a decent amount of JRPG experience anyway. The story exists, but more in a 'world building' way and not a 'character' way. It is also the shortest out of all six being discussed here.
What may be a pro or con for some is that the main four characters are self-inserts. You choose their battle job (a choice that is permanent, by the way), name them, and then use them for battle and adventure. But they barely speak a word of dialogue, if at all. This is bad for people who want characters to feed off of, but great for people who want to put their OCs as the characters (I'm those people at times).
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General Tip: Feel free to use whatever character class selection you want, but for a general idea: Warrior is powerful but expensive to keep powerful, Thief is the fastest but slightly fragile compared to the other two fighters, Black Belt is almost has powerful as Warrior but significantly less expensive, White Mage has access to insane healing spells but very expensive, Black Mage has access to insane attacking spells but very expensive, and Red Mage has access to half the spells W and B Mage have but has the versatility to use a sword and both of their spell options.
Final Fantasy II
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This is the Final Fantasy that I have to inform you is 'The Bad One'™ of the six. Personally, I love this game. Has a surprisingly deeper story than you'd expect, dealing with a rebellion trying to bring down a facist overlord (which is awesome). But it is probably the hardest of the six. Walk in the wrong direction and high level monsters will eviscerate you.
It also has a very unique leveling system. Where most games in the series require EXP and give you stats as you level, this game gives you stats as you USE those stats. Want your HP and Defense to go up? Take some damage, and you'll have a chance to level those stats. Want your Fire spell to grow stronger? Use the spell in battle, and the spell will grow stronger with your MP and magic power, possibly. Want to get better with swords? Keep using swords, baby!
Also, has the coolest villain of the first three games in the form of The Emperor. He looks like The Goblin King from Labyrinth and is such a bastard. Very entertaining.
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General Tip: Keep characters focusing on a specific thing, but have everyone be a 'mage knight'. Give each character a weapon to focus, and a magic type to focus (white magic or black magic, don't cross types). If you want a very specific suggestion, consider making Firion and Guy handle weapons of your choice, but use white mage to heal. Have Maria use a bow, but utilize black magic and being your mage.
Final Fantasy III
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It is my least favorite of these six, but it is a beloved game in the series for a reason. Most importantly, it is the game that inspired a lot of XIV. Hell, XIV fans may recognizes many songs (including the above one), enemies, and characters throughout.
The big thing I should mention is that this game has two versions on Steam: The Classic Remix (sprites, insert characters that you can name but have no character arcs) and The 3D Version (3D figures, actual main characters with names). The decision is yours and yours alone, Steam users.
Otherwise, this is the first game to allow a Job Sytem. As you progress, you unlock jobs that your characters can select and become, but you can't do it as freely as you may like. Also, when your character is that select job (let's say Black Mage, for instance), they can only be that job and nothing else until you change it. Once you do, the skills and abilities that character was able to use before may not be usable anymore unless you change them back. You'll see.
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General Tips: Kind of figure out what kind of jobs you want each characters to handle, and stick with they general realm for each of them. Fighters be fighters, mages be mages. There may be times where you'll want to break that, but that's up to you to strategize.
Final Fantasy IV
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We're finally reaching the 'epic stories' of Final Fantasy now, so I'll be talking a bit more about story. IV is the first real dramatic epic that Final Fantasy is known for being, and the characters and story prove that. Is it the best in the series? Arguably not, but it is very good. Dealing heavily with themes of redemption, revenge, and forgiveness.
From a gameplay stand point, it's probably the most challenging of the 4-6 era. There isn't that much freedom with your characters, as each of them have their designated skills, abilities, and talents set from the start of leveling to the end of leveling. And you can't change those things. So instead, you need to level your characters, figure out how to best beat the upcoming bosses, and use what you have.
And the music is fantastic in this game. Songs ranging from gorgeous melodies of feeling safe and home, to some stressful and tense songs as you come face to face with the enemy. You may recognize some from Endwalker, as Endwalker pulled a lot from this game.
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General Tips: Learn everything that your characters can do, and utilize them to the best of your ability. Maybe your healer needs to focus on buffing or attacking, while another character heals with magic or items. Maybe you need to better research your enemies with what you have. Everything is creativity in this game with your limited options.
Final Fantasy V
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I'm not gonna sugar coat it: This is my favorite in the series. But I'll try not to be biased. For starters, the story steps down from its epic roots to be more comedic. Somehow, this game managed to be a parody of FFIV and every Final Fantasy that would follow V, before any of them would be created. You'll have a lot of goofball good guys and bad guys, while also having a mean as hell main villain who has a strange, almost comedic origin story.
CW worth noting: There is a character who goes through some gender clash. Basically, you're introduced to them as one gender, when it is revealed later that they only disguised themselves as that gender because people of their born gender don't get respect in their occupation. Feelings on how this character was handled vary, but the character is beloved regardless and stays true to themselves to the end. I wouldn't say it was outright transphobic, but I wouldn't say it was handled with grace (one piece of dialogue makes me wince). And it may get some side glances from players now. But ultimately, the cast and fans accept and love this character regardless.
The music is very Pokemon Hoenn region: TRUMPETS EVERYWHERE! Somebody was having a trumpet party while this game was being made. Still, the music is great, especially the boss themes as you go further into the game. The track you're listening to is my personal favorite from this game.
But I haven't even spoke of the strongest aspect: The gameplay! It has a job system like Final Fantasy III, BUT you can carry over things you've learned from previous jobs! Got a Black Mage, but you want to utilize Time Magic? Good news, you can equip the Black Magic you've mastered while using Time Mage! Want to try out Monk, but you want to keep stealing items with your Thief? Have your Thief master 'Steal', and then equip it as a Monk. The strategy and creativity is unlimited!
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General Tips: At the start of the game, you have access to a job known as 'Freelancer'. On the surface, this job is useless. But later on, you'll find that it automatically equips ALL passive abilities (ie HP +20%, Dual Wield, Equip Armor) without using up any of your slots! So take note: Freelancer is a secret endgame class! Strategize with that in mind! LEARN WHAT PASSIVE ABILITIES YOU CAN!
Also: Don't. Underestimate. Blue Mage. If you can figure things out, Blue Mage is insanely powerful. Then again, I speak as a devout Blue Mage fanatic.
Final Fantasy VI
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As far as epic Final Fantasy games go, this is the biggest and baddest one from 1-6. Action, comedy, romance, horror, tragedy, joy! Everything and more in this theatrical adventure! By far, the strongest story of the six in my eyes and the eyes of many. Often argued to be one of the strongest stories of the entire series even beyond the classic six, and I agree! Lovable main characters all around, some kick ass female characters who take the forefront over most of the guys often times, and a psycho clown who serves as the central villain! I would argue, from a story stand point, this game is the quintessence of classic Final Fantasy.
Music is out of this world. Some of the best tracks you'll hear in the series, along with an opera song that will warm your heart and a final boss theme that will make you question what anyone saw in a certain One Winged Angel.
And then there's the gameplay. While I will admit that I find V's gameplay better, VI's gameplay is still quite good. Like IV, all characters come with skills and abilities that are unique to each character, which makes party formation important. But once you get past the first act, you gain the ability to teach magic to ANY CHARACTER IN THE GAME (except two late game secret characters, but you don't have to use those)! As long as they keep a certain item equipped, they were learn the spells those items have to offer over a span of battles. This turns all of your characters into battle mages, and creates for some interesting strategy.
THE ONLY DOWNSIDE is the final act. The final act removes every party member from your team but one, and with that one, you have to reunite EVERYONE. And those quests vary in difficulty and time, although almost all are optional. And that wouldn't be an issue save for the fact that the final dungeon will force your to create THREE TEAMS of FOUR PARTY MEMBERS (maximum, you can enter with one party member on each team if you want). As such, you might want to consider leveling and teaching spells to as many party members as you can. This hurts a lot of fans of this game, but it never bothered me.
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General Tip: This is less of a general tip and more of a demand. When you get your airship for the first time, UNLOCK MOG! I don't care if you think or were told Mog is bad. If I can beat the final boss with him, you can make use of him! Look up how to unlock him and make sure you do it! Hell, it may make the final dungeon easier, cause you'll have him as a party member. You can always recruit him later, but during that early part of the game (before you lose every party member), Mog can learn a water dance ability that is surprisingly useful. But that's just me. Some people hate Mog, but I'm not some people.
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Alright, that's all six. Now, from a stand point of which of the six should be your first. Well... Ranking them from best to worst starting option...
Final Fantasy V or VI
Final Fantasy IV
Final Fantasy I
Final Fantasy III
Final Fantasy II
This isn't ranking them in quality, but whether they are a good starting place. At the end of the day, I would recommend picking up V or VI if you've never played a classic Final Fantasy. If you've never played a Final Fantasy period, then maybe also consider VII, IX, or X. But that's up to you (and if I do a post on those).
As for whether you should pick V or VI...
IF YOU WANT CRAZY GOOD GAMEPLAY AND DON'T MIND THE STORY NOT BEING TOO SERIOUS, play Final Fantasy V.
IF YOU WANT CRAZY GOOD STORY WITH SOME PRETTY GOOD GAMEPLAY, play Final Fantasy VI.
Or play both. They're both really good.
If you've played one or both or want a reason to pick up one of these others:
Play Final Fantasy I so you can connect with the most classic of the series, as it won't take up too much time.
Play Final Fantasy II if you want a real JRPG challenge that rips you from your safe zone.
Play Final Fantasy III if you want to connect with a lot of the creation of XIV.
Play Final Fantasy IV because it's awesome.
Play Final Fantasy V because it's awesome.
Play Final Fantasy VI because it's awesome.
So yeah, that's everything. Again: You don't have to play any of these. Or all of these. You could play VI, and I promise, I won't be like, "Wow. You didn't play V? Cringe." If someone does, screw them. Play and try what you want to play and try. I'm just here to guide the way.
As for 7-15... Maybe I'll discuss them. But that's up to you for now.
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iuciferic · 8 months
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Nuke
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zhenguan · 4 months
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Digitober 2023:
Day 17, Garland
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platesandoatcakes · 3 months
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New icon created!
Garland: Final Fantasy 1
Feel free to download any One Piece icons from the set, I've saved the link below :)
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sayrantesis · 6 months
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My magic party in ff1!
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nostalgic-gaming · 5 months
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Final Fantasy on the NES (1987)
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