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#ffxiv ninja
mosthuggableffxiv · 9 days
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Most Punchable Job Trainer (Melee DPS)
Dragoons Estinien, who gains relevance in the MSQ, is an outlier and was not counted.
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45liza109 · 1 month
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🥷💜.
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artctrlcee · 2 months
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Moonrise
It's Ninja Day (22/2にーにーにー) and still Febhyurary so I wanted to put a little more effort into something for Oboro 🌒
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valkariel · 24 days
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Caged Bloom
Head: Far Eastern Schoolgirl's Hair Ribbon - ul brown Body: Batsight Osode - bone white Hands: Panthean Armguards of Scouting - soot black Legs: Diadochos Bottoms of Scouting - soot black Feet: Augmented Shire Emissary's Thighboots - soot black
Earring: The Emperor's New Earrings Neck: The Emperor's New Necklace Wrists: The Emperor's New Bracelet Right Ring: The Emperor's New Ring Left Ring: The Emperor's New Ring
Main Hand: Byakko's Handscythes - default Off Hand: --
Fashion Accessory: -- Minion: -- Mount: -- Location: Kugane - Kugane Dori
Shader: Faeberry Bloom
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mimble-sparklepudding · 2 months
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Humble Enquiry.
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Oboro is probably my favourite Job Quest NPC for...reasons, although Jack comes a close second. I think Humble is also quite fond of his Ninjitsu Teacher, even though his habit of standing around all wet in his smallclothes is quite distracting.
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shibaleeart · 5 months
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mixing FFXIV with DRRR again with Shizuo (Warrior) and Izaya (Ninja/Viper)
aka World's Most dysfunctional tank/dps pairing THEY ARE NOT CLEARING
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chill-bunn-sage · 10 months
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Bnnuy got the stabbers to level 60 today!
She looks v pretty in the Iga set… /)///(\
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amons-hat-enthusiast · 7 months
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Nothing much to see here, just Matheli being happy to have managed to smuggle themselves into Shirogane before Stormblood :3
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market-board-baron · 3 months
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phoebe-of-ivalice · 1 year
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𝕂𝕚𝕝𝕝𝕖𝕣 ℚ𝕦𝕖𝕖𝕟
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mythril-tempest · 3 months
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*hiding behind bush* stealth. i am stealth 🥷
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samldh1 · 1 year
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Rindo Job/Pin change
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artctrlcee · 11 months
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It’s Oboro against the world
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valkariel · 7 months
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Night-kissed
Head: Manusya Visor of Scouting - dark purple Body: Augmented Lunar Envoy's Gambison of Scouting - dark purple Hands: Rinascita Armguards of Scouting - dark purple Legs: Omega Trousers of Scouting - regal purple Feet: Shishu Obutozori - dark purple
Earring: The Emperor's New Earrings Neck: The Emperor's New Necklace Wrists: The Emperor's New Bracelet Right Ring: The Emperor's New Ring Left Ring: The Emperor's New Ring
Main Hand: Heart Snatchers Off Hand: --
Fashion Accessory: -- Minion: -- Location: Faeberry Atelier
Shader: Faeberry Studio
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unbreakable-oaths · 2 months
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Last but not least, the melee get some bad valentine's day cards
Other classes: Tank Healer Caster Phys ranged
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foxgirlbeans · 1 month
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A Ninja's Guide to Eorzea: Part 2
Welcome back, warriors of light! if you missed part 1, this is a series where I'm taking a look at every dungeon in FFXIV and grading them based on how amenable they are to the ninja's oft-overlooked ability Hide. that's right, it's not just a mudra refresh button! sometimes...
today we're finishing up the leveling dungeons in A Realm Reborn, and then if we keep going at 6 dungeons a part we'll spend the next three parts on level 50 dungeons. dear god does ARR have a lot of endgame content.
The Sunken Temple of Qarn
just like part one, we're starting off really strong once again. the only enemy in this dugeon you can't sneak past are the giant stone heads you use to weigh down pressure plates, and you have to fight a few of those to get them on their buttons at all. this dungeon feels more roguish than ninjalike what with stealing ancient artifacts and treasure and all that, but grabbing those artifacts without any dungeon denizens noticing still makes this dungeon more fun than it would be by just hitting Hide and autowalking to the next boss.
you can even complete the scale in the final room without triggering any enemies if you time things just right, which I was honestly surprised by. I'm giving this one an A.
Cutter's Cry
the first two rooms in this dungeon are basically arenas, so the sneaking starts a little late on this one. that being said, the (pray return to the) waking sands and the exploding blue flames in the dry sands and blue sands areas respectively make it a challenge to keep your stealth up as you move between bosses, so it's still just as fun to avoid fights as it is to get into them.
that being said, I do have to take points off here for not being very ninja at all, as well as for the wet sands areas. you can sneak through the wet sands perfectly fine, don't get me wrong, but it's just as easy to run through the place and grab a teleporter before the mobs catch up to you, so sneaking only really slows you down here. still, 2/3s of the dungeon are good, so B-.
The Stone Vigil
this dungeon has almost no checks between bosses so I was super looking forward to this one, but it immediately disappointed me. the dravanian outriders that appear in almost every pull can see through stealth, which given that they're scouts at least kind of makes sense? but between them and the ambushes of ice sprites, there's a grand total of two fights in this dungeon you can avoid through stealth.
technically you're sneaking through an enemy base and attacking their commanders, but most of FFXIV doesn't really make dragons feel sapient, so it really doesn't feel like it. that, plus Hide having almost no effect here, gives the Stone Vigil a D+.
The Dzemael Darkhold
speaking of expectations being turned on their head, here's that again but in the exact opposite direction. I did not think the darkhold could be stealthed all that well, but I was completely wrong once again.
what you would think would be the biggest problem- the timers you have to stand on to progress- actually aren't a huge deal, and like the pulleys in Halatali, these provide an extra fun challenge for anyone trying to avoid a fight.
the first few timers are complicated by the first boss of the dungeon flying around dealing massive AoEs of damage everywhere, but I'm fairly confident at least one of the two timers can be finished without a fight if you time it properly.
the second leg of the dungeon introduces exploding crystals that deal damage in an area around them, but they're slow enough to easily dodge without issue.
the third leg combines the two, forcing you to stay inside the crystals' area of effect in order to finish the timer. you'd think this would be a problem, but again you can time these so you're only revealed while everyone's back is turned, and then you can sneak away after the timer is finished. just be careful to avoid moving until you're properly hidden- I made that mistake before.
I'm not entirely sure what a "Darkhold" even is, but you are sneaking onto a rich family's property so that's roguish enough for my book. all in all, I give this dungeon a B+.
The Aurum Vale
like in Cutter's Cry, the acid pools and gas vents of the Aurum Vale make avoiding fights just as interesting as charging in headfirst, which is a good sign of things to come. the first boss can be reached without incident, as long as you don't get knocked into a pool of goldbile, and after that you'll have to contend with Morbols which can see through your Hide. that being said, in all cases they block your path forward anyway, so fighting them is a forgone conclusion.
this dungeon does not fit the ninja aesthetic at all, but it has easily the shortest runtime so far at less than five minutes even while sneaking the whole way. that alone gives it an A- as an invaluable asset to have while relic grinding.
The Wanderer's Palace
this is the first level 50 dungeon on the list, and if the rest are even half as bad as this I completely understand why people think Hide straight up doesn't work in dungeons. there's a couple ambush fights in this dungeon which aren't new, but the sheer breadth of creatures that can see through your stealth- Pug Pugils, Corrupted Nymians, and Tonberries (in the tonberry dungeon)- means there's a grand total of two fights you can skip throughout the whole thing- one of which still needs you to pull a lever in the middle of all the enemies, and the other can be spoiled if you're standing in the middle of it when an ambush starts.
all in all, sneak adds almost nothing to this dungeon aside from letting you ignore those giant tonberries that patrol certain areas, which really just raises even more questions! that being said, you are technically infiltrating a castle to free an oppressed peoples from their tyrannical king, even if it doesn't feel like it. D+.
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