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#fire emblem other
duthea · 1 year
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obsessed with this family dynamic
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callileonn · 1 month
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(dmlx week day one) day of devotion struggles
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xxivletxx · 1 month
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rosado: adorable artist
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xenonsdoodles · 4 months
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I think Ingrid is gay but I do not think she figured that out until well into adulthood. rip to her and to every woman who ever wondered where they went wrong with her :/
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krazieka2 · 4 months
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Fe3h Golden Deer Night Out + Hubert, because originally I was gonna draw all the houses, but believe it or not I always had something higher priority to do lol
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fiery-emblems · 5 days
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Half dragons!
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merimerz · 6 months
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based on this post
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laurencin-draws · 1 month
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florina comm from twitter!
Up now on Etsy!
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rorah · 1 year
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Putting the HopesDimileth agenda together. Just drawings to fool around (Nothing here pretends to be serious >__> *bc i've seen some comments... e_eU!~)These were before the game came out BTW. Shez is nice tho. But Byleth's growth and development is one of my fav things in BL 💙🥺✨
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I still feel like hopesmitri should've been this height. Actually, He's this height but they didnt do it bc the modelers would've work more (I know, deep in my heart this is true)
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bakuliwrites · 7 months
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I am motivated by one thing and one thing only in video games and that is romance. If I cannot woo the most (in any combination of the following) uptight, mysterious, theatrical, and/or tragic fictional love interest in the game, then what is the point of me playing? If I cannot shower them with affection and love and give them all the soft things they deserve, then what is the point???
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isan0rt · 9 months
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You know, when you consider Azure Moon as a self-contained narrative, the use of ‘unanswered questions’ and ambiguity as a reinforcement of the themes of the route are really effective. I honestly think having the route not address the Slithers was the best narrative choice IntSys could possibly have made given the themes of Azure Moon.
Like. The developers didn’t really expect people to actually play all the routes; they designed the game so ‘everyone would have a different experience.’ As a result, all the routes have very different themes and scopes. Azure Moon is the tightest, most character-driven narrative despite not being the shortest route.
And Azure Moon is about grief.
Grief hangs over the entire route; except for Mercedes, every single one of the Blue Lions is haunted by the Tragedy of Duscur and the unanswered questions surrounding it. Felix loses his brother directly, and his worldview and best friend to the aftermath. Ingrid loses her fiance, but also her sense of security; without Glenn, her people may starve, and her personal future is now uncertain. Sylvain and Glenn were the same age, so we can assume they were friends, though his loss is less direct; Sylvain is surrounded by people broken by loss, including his own father. Annette’s father leaves her family in disgrace over being unable to stop the tragedy. Ashe loses his foster brother to the aftermath; and later his foster father as well. 
Dimitri and Dedue lose everything.
All of them spend the whole route wanting to find answers and some kind of closure for this event. It drives the entire narrative for all of the Lions actually from Faerghus. Mercedes, meanwhile, stands as an outside observer to that tragedy - but she is also dealing with her own personal tragedy and unanswered questions about her brother, and that drives her during Azure Moon.
And the thing about grief is that sometimes you never get closure. But you still have to move on, anyway.
That’s the whole point of Azure Moon. Dimitri has to move on. All the Lions have to move on. 
Mercedes cannot regain her brother, whether you find out his identity or not in the route. She has to move on anyway. Dimitri cannot reconcile with his family, not with Rufus (Did Dimitri kill him? We the viewer can never really know for sure) and not with Edelgard. He never finds out whether Patricia wanted to kill his father, or whether she loved Dimitri at all (and we the viewer don’t, either). He has to move on anyway. The Lions never find out the cause of the tragedy.
They have to move on anyway.
Involving the Slithers at that point would not only add a bunch of last-minute narrative complications that aren’t necessary in Azure Moon, it would undermine the emotional impact of the route (in much the same way the last map of Verdant Wind does, honestly). The themes of Azure Moon not only don’t need to answer the question of the Slithers; not answering that question is the point. Bringing up the Slithers at that point would take all the air out of the personal drama the route takes its entire runtime addressing.
Dimitri hesitates at the end. He stops, and tries to look back, and Byleth stops him. He has to move on. He can’t keep looking back at Duscur. He’s got to walk forward. 
And that means leaving his questions unanswered. 
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evostrashbin · 7 days
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weird thoughts
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callileonn · 9 months
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blions content dump ft. an academy-era faerghus four comic, a truly hopeless felix, and two guys just sort of standing really close together idk what their deal is
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doodlerh · 1 year
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chrobin jumpscare
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koobiie · 1 year
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i enjoyed three hopes
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krazieka2 · 4 months
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I did Huevember this year!! That's a lot of fire emblem.
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