Tumgik
#flatland frequencies
darkarfs · 6 months
Text
Tumblr media
Eleh - Floating Frequencies/Intuitive Synthesis II
The Flatlanders - The Odessa Tapes
Ken Camden - Lethargy & Repercussion
Library Tapes - a summer beneath the trees
Motion Sickness of Time Travel - Seeping Through the Veil of the Unconscious
Nicholas Szczepanik - Please Stop Loving Me
Gridlink - Coronet Juniper
The Caretaker - Persistent Repetition of Phrases
Alva Noto + Ryuichi Sakamoto / Ensemble Modern - utp_
Cryptopsy - As Gomorrah Burns
Gunship - Unicorn
The Breeders - Last Splash (30th Anniversary Edition)
Fair to Midland - Fables From a Mayfly: What I Tell You Three Times is True
Stortregn - Finitude
Sulphur Aeon - Seven Crowns & Seven Seals
The Reticent - The Oubliette Your man had a GREAT time this week. A great, somber, energetic, lysergic time.
1 note · View note
trevlad-sounds · 3 years
Text
Night listening day 465. Key of the day: G Major
1 note · View note
s-p-o-d-e · 5 years
Photo
Tumblr media
Map of My Fanfic Multiverse 1st Dimension:
A plane of existence consisting of infinite amounts of one-dimensional lines never touching one another. Infinite lines, housing infinite one dimensional citizens ranging from a point to a line with a certain amount of length, all going in either the outward direction of the positive axis of Reality or inward into the negative axis of Dream.
2nd Dimension:
Above the simple one-dimensional world lies the two-dimensional flatland. Denizens of a world who could only perceive their own world through a one-dimensional line of sight, thus have no capabilities of interacting or seeing the dimension above it. It is however home to one Bill Cipher, a dream demon from this flatland who have somehow able to break free of its two-dimensional membrane, the same brane his fellow citizens are stuck on thus making him capable of traveling and interacting between spatial dimensions with a unique but limited type of omnipotence. Bill of course answers to bigger fish in the cosmic hierarchy like the Axolotl or Lord Dream. Of the two, the latter is one who exists infinite dimensions above all of creation, to a point where it’s questionable if Bill even knows he is a slave to this one powerful Lord. It is said that the only reason Bill was capable of running rampant with his Evil is because Dream allowed it.
3rd Dimension:
Here we reach the three-dimensional world most mortals are familiar with in one universe or another. Infinite number of little bubble universes, vibrating at different frequencies, while still under the authority of the same all-encompassing three-dimensional bulk. Let’s take a little tour now, shall we?
   o   Prime Universe: Home to the Star Butterfly and Marco Diaz that you know and love from the canon show itself. With the destruction of this universe’s magic dimension and the cleaving of Earth and Mewni, the world has set off a shockwave, fluttering like a butterfly, vibrating across the multiverse itself, creating unforeseen consequences beyond time and space.
   o   Universe #49: A close neighboring universe to the Prime Universe, an alternate world where the two planets Mewni and Earth never got cleaved together. Thus, creating something unexpected, birthing two new God Worlds, New Earth and New Mewni. Two God Worlds that sent its true essence into a plane of existence outside of the traditional time and space, leaving their three-dimensional versions lifeless but nigh indestructible husks that will continue to exist unless decreed by Fate otherwise.
   o   Quasar Universe: The universe that is home to Princess Quasar Caterpillar and her Magic Bell. This realm houses Hannah, Shmarmo, their robot friend Skackie, and the nigh omnipresent god Indexia, an avatar of Glossaryck’s true form. This realm was once visited by Ludo Avarius.
   o   Universe #63: An alternate reality housing genderbent versions of many of the SVTFOE characters we know and love. It’s difficult to find any difference in the timeline (other than the gender swap) compared to Prime Universe. Thus is the nature of the multiverse. Some universes are so similar, you could spend a lifetime searching for a difference only to die knowing there is little to none, while others so different, it defies comprehension.
   o   MonStar Universe #1112: One of many alternate realities where Star grew up with Toffee, a monster as her father instead of River. She faces many difficult challenges being a half monster, thus sympathizing with the monster race to a degree other Star Butterflys from other universes would find hard to comprehend.
   o   Cat Star Universe: An alternate universe where all Mewmans and humans are cats. Lord Dream is a mischievous one, thus sometimes he likes to Dream up wacky impossible worlds that exist for the sake of existing.
   o   Foreign Multiversal Bulk: Housing nigh infinite amounts of alternate realms in a place far, far away. Owned by a vast number of gods and creators (i.e. other fanfic/AU authors/artists). It is by the decree of Dream and Fate that these universes are not to be disturbed.
   o   Infinity Train Prime Universe: Home to the canon timeline of the main Infinity Train continuity. Home to a mysterious train that seems to go on forever, housing many strange pocket dimensions and beings of unique powers.
   o   Bad Boy Universe #6: One of many alternate realities where Marco is a bad boy who befriends a prissy princess Star Butterfly.
Limbo:
A three-dimensional space existing separate from the main three-dimensional bulk. A space where non-canon storylines that contradict too much with Prime Universes go when they threaten the destruction of the timelines.
   o   Infinity Train Universe #0: A bizarre universe that somehow came into existence even before the Prime Universe came to be. A mystery many gods of the lower realities struggle to comprehend. The universe is home to three nigh omnipotent Godheads, one with two faces acting as one, the other with infinite faces, and another with no face. It is a story of a rivalry between a flower and a robot, on a train to a realm called the Infinite Beyond. It exists outside of time and space in a separate plane of existence with its own unique temporal field capable of smashing hundreds of years into mere seconds.
   o   Universe #35: A unique timeline home to a different version of Eclipsa Butterfly, one granddaughter to Solaria Butterfly. One who is friend and companion to a demon older than time itself, a blind demon who can wield magic like no other. A demon who taught her many things through time and space itself. The timeline was later reset, several times. But this version of Eclipsa is still incredibly powerful, as is with her best friend the immortal demon who in other realities is none other than the one known as Globgor being painted on the tapestry. But here, the demon is different, an old creature, willing to have his name, his reputation be cursed to help his friend Eclipsa on her quest for the betterment of Mewman and monster kind.
   o   Universe #3543: A universe far from here, little is known of this place. All that is really known is the never-ending battle between Good (forces built by Glossaryck) and Evil (forces built by Toffee) in an eternal cycle, everlasting. Toffee begrudgingly plays this game of good vs evil with Glossaryck, because it is necessary.
   o   Universe #805: A universe that barely even exists. Very little is known of this universe. Only that it is home to Tulip, a girl who enjoys playing video games at the arcades with a friend of hers, Mason. She talks of him to her best friend Mikayla, and would later meet up with a devilish cat on the Infinity Train, a powerful pan dimensional cat who makes a deal with Tulip, offering her a way off the train. It is said the only thing scarier than a deal with the devil is a deal with an angel. The specifics of the deal are unknown.
4th Dimension:
The spatial bulk that lies directly above the conventional three-dimensional space. Home to an uncountable host of gods bigger and heavier than everything in the third dimension. Here are some of them.
   o   Father Time: Keeper of the four-dimensional time, capable of traveling through to any point in history of everything. He cannot control time, bend time, break time, only travel through it. As his wheel gets pulled forward by his hamsters, so does the time stream. It is said that he can view all time as one, past, present, future, all the same. To him, the three-dimensional temporal field looks like a novel, or even a picture book, or a comic book. He can turn the pages forward to the end of the story, or backwards to the beginning, all one, but different, and the three-dimensional beings below wouldn’t even notice.
   o   The Stump: An all-powerful entity that has its roots deep into every plant life form across the multiverse. It is mother nature in its purest form. Cruel, uncaring, blind and angry at those who would dare harm the green. One of its most powerful avatars appeared on Mewni long ago to shield the first settlers from the deadly blizzards they had to endure. Thus, from that day forth, the Stump is worshiped greatly every year when the snow falls.
   o   Santa Claus: A powerful deity who is the living embodiment of the spirit of giving. Capable of delivering presents to every child in every universe in the dimensions below, delivering every year on the night of the 24th of December. On that same night, he also likes to go to Apokolips in the External Foreign Multiversal Bulk to give Darkseid a piece of coal. Some people theorize St. Nick’s source of immortality is the same as that of Abraham Lincoln’s, former King of Mars. Santa does not like the Stump. The two hate each other as business competitors. He wants to find a better marketing strategy to muscle his way into Mewni.
   o   Tavern at the End of the Multiverse: As a four-dimensional avatar, the Hekapoo of Prime Universe can only comprehend reality as this single bubble limited to the avatar’s line of sight. Thus, the tavern does not actually lie at the edge of everything and at the start of complete non-existence like Hekapoo claimed. Instead, it sits just barely touching the entrance into the fifth dimension. People just can’t see it because they’re in a lower reality, thus they conclude the fifth dimension must be nothingness, when in truth it is not.
5th Dimension:
The spatial bulk that exists even higher than the fourth dimensional bulk. Housing even bigger gods, infinitely more powerful than every god and entity in the lower dimension. Entities and gods who were already infinite in power in their own rights.
   o   Omnitraxus Prime: An agent of Dream himself. Thus, he is given authority over all of fifth dimensional space itself. His existence is inexplicably tied to the space of the positive axis of Reality. Thus, if his true form were to ever die, all of space would go along with him. His avatars are much more limited in power and can even be destroyed by a formidable opponent, which alone would cause Dream endless headaches, trying to find a replacement.
   o   Rhombulus’s Field of Indestructible Spatial Crystal: This is the glue that binds the universe together. Much like the four fundamental forces of nature, it is what allows Omnitraxus to effectively contain the multiverse in his crystal field of interwoven continuum. Much like Omnitraxus, if Rhombulus’s true form were to be destroyed, then the universe would be undone, because there’s nothing to hold it together. The crystals are indestructible. Nothing short of a decree from Dream or Fate themselves could destroy them.
   o   Reynaldo’s Temporal Boat: The Ferryman of the River of Time. Much like Father Time, Reynaldo is capable of traveling through the stream of time. Unlike Father Time however, Reynaldo can bend time to his will, and can even destroy it if he wishes (this is however forbidden by Fate). He can create new rivers traveling to a brand-new destination or bend the flow of the water into a different direction. He sees Father Time’s temporal field much like how Father Time sees the dimensions below him. If Father Time or his wheel were to be destroyed, time would be temporarily stopped, but a new one may take its place. If Reynaldo were to be destroyed on the other hand, then the Reality of the lower Dimension will go along with him.
6th Dimension:
One of the biggest bulks in all of existence. Housing even more powerful deities, creatures, and even foreign bulks from other multiverses. This is home to two of the most important God Worlds in all of creation. Alongside other massive structures spanning the multiverse itself.
   o   New Mewni: A massive planet the size of multiverses. It is the paradise of the New Mewman Pantheon of the Metaphysics, home to countless Meta Gods, all infinitely more powerful than anything in the lower dimensions. Gods so big and heavy their presence alone could bend time, warp space. The Golden Butterfly City, supported by a massive space elevator, is the dwelling place of Republic, Deliverance, Science, Resurrection, Delivering Truth, Mercy, Loyalty, Peaceful Death and the Five Houses of Representatives among infinite godly citizens, all living in this heaven rich with soil, fertility and inextinguishable god flames. The planet is surrounded by a complex network powered by an artificial intelligence named Cloudy, designed by Star (Republic) and Janna (Science) to be a planetary defense system, capable of storing nigh infinite amounts of data. Janna rides around the Golden city on this hoverboard-like oval shaped vehicle that closely resembles the old Cloudy to keep watch over the city, maintaining the system as she flies.
   o   New Earth: Literally Hell on Earth. The barren dying wasteland of this place is filled with flesh and scraps. Ruled by one wicked, ruthless and massive Marco the God of Evil who sits on his Nthian Throne above a mountain of dying corpses and scrap metal. Nthian metal is one of the most powerful metal in existence, considered an Unobtainium in all of the lower dimensions, this metal is powered by the Platonic idea/form of the formula n+1, with ‘n’ representing multiple things, power, durability, etc. And sitting at the top, is the Nthian metal’s full strength, always +1 above anything else. It is virtually indestructible, and all powerful. Born from pure thought and Dream. This impossible metal is a precious energy source to the countless factories across the entire planet. Polluting the planet to the point of making the ground people walk on literally toxic. Stepping foot on this planet would be ill-advised, that is if one hasn’t already caught the virus of Evil. Marco is cruel, unrelenting, treating his own pantheon as nothing but slaves. A massive pantheon consisting of Voiceful Ruby – God of Propaganda. Mina, God of Revenge. Kelly, God of Betrayal and many other members of his Court of Orochi, all slaves, and all under the influence and rule of Evil.
   o   The Infinity Train Ouroboros: A train that goes on forever, encompassing the multiverse like a snake. A train so large if one were to take one septillion Earths and put them up in a straight line, the line would barely be able to reach half the length of a single car. The train houses ideas, worlds, mysterious cars. Cars made of crystal, cars containing a world of corgis, turtle cars, cars full of sand, and even a version of Atlantis itself. The train sends out smaller three-dimensional avatars to the lower reality to encompass several universes for mysterious reasons. With its true form outside in this plane of existence traveling at infinite speeds to the Infinite Beyond – a place outside of creation itself.
   o   Magic Source: The source to all SVTFOE universes’ magical dimensions. Turns out when we say the ‘magic has been destroyed’ what we really mean is that the magic of one singular universe has been ‘destroyed’. Magic Source is a fundamental force of the universe, and according to the laws of thermodynamics, energy cannot be created or destroyed, only transferred from one form to another. The magic is an infinite pool of energy flowing from one Sir Glossaryck of Terms, who has long abandoned his post under the decree of Fate to take on a new role – the Meta God of Freedom.
   o   Hecate’s Ancient Dimensional Scissors: The Platonic form of the idea of travel itself. The scissors are every door in existence, every pathway, every street. It is the Meridian Gate, the Gateway of India, just as it is equally Wall Street of New York, Rue Plumet of Les Miserables, the Rainbow Bridge Bifrost of Asgard, or even just some random door or random street somewhere. With it you can travel to everywhere in existence and even non-existence.
   o   Lord Dream: He is not actually from the sixth dimension. He is an omniversal titan who exists infinite layers, infinite dimensions above creation. He has existed since the beginning of time just like his sister Fate. And like Fate, he will continue to exist for eternity. He’s mischievous and likes to visit lower dimensions to observe the affairs of mortals and lower gods.
External Foreign Multiversal Bulk:
A massive bulk that consists of God Worlds from many different places far from here. It is difficult to see how big the bulk is. But from here one can see three God Worlds closing on the border of our multiverse – Apokolips, New Genesis and Skyland.
   o   Apokolips: Here is the fire pits ruled with an iron fist by the God of Tyrannical Evil Darkseid. A multiversal god hellbent on the conquest and enslavement of the entire universe. Under him is a host of New Gods all equally vicious and vile such as the torturer Desaad, Granny Goodness the wicked abusing parent, Glorious Godfrey, Kalibak, Kanto, the Furies and so on so forth.
   o   New Genesis: This is the proud and beautiful home of the New Genesian, consisting of various New Gods dwelling in a beautiful kingdom ruled by the benevolent Highfather Izaya, his adopted son Orion, among many other gentle folks such as Lightray (God of Light), Big Barda and her lover Scott Free, aka Mister Miracle, (God of Escape and Freedom), the Forever People and many others.
   o   Skyland: This realm is a collection of various pantheons. Many Old Gods – Asgard (ruled by the Aesirs such as Odin, Thor, Frigg, Baldur, etc.), Olympus (home to Zeus, the King of Gods among others like Atlas, Ares, Hermes, Heracles, etc.), the Egyptian Pantheon, the Divine Bureaucracy of China, the Mayans, the Celtic Gods and infinite number of pantheons, each with a realm to keep watch over.
The Infinite Beyond: A place beyond time, beyond space, beyond thoughts, beyond stories, beyond ideas, beyond creation itself. Above all eleven dimensions and the infinite layers above that. It sits above everything, a destination for the Infinity Train Ouroboros. It is everything and nothing at the same time. Even Dream himself admits he has not been that far out and that he does not know everything about this mysterious place. NOTE: Maybe updated later.
29 notes · View notes
romiesays · 4 years
Text
“Song of Singularity,” by Romie Stott
Planet span and planet span tumbles the exile world circle, exile, satellite stowaway waiting, tines bristled, for signal to land.
Man beyond man, the singular man exile, unnoticed, a sum of the circuits hijacker, prisoner, orbiting eyeball escapist uploaded, antenna apostate.
He is packet perforated he is coolly irradiated he is headed without heading he is he is beheaded.
Fearless, the exile is gutless, the exile no blood rush no tension although he can tremble.
Node of surveillance, he monitors monitors sensors the censors, preparing for outcry the code-bodied exile, encryption digester in underworld seance, man planchette aglide.
"Bottle the ring genie, bring him to body bind him a back to beat"
"Turncoat: Let him topple heavenly and barred from Heaven self-flayed and butterfly pinned"
Sanctuary keeper, the refugee refused spins beyond nations, deboned sovereign or derelict traitor, stately noncitizen ether-inscribed.
He has ascended to birdlike god telescope all-seeing exile gaze, unblinking camera, hands-free map knitter of infrared patchwork cloud-piercing eyefall on blue-roofed tarp cities.
Coffin-box convoys worm through the flatlands and fill the image archive of a man beyond capacity.
Exile: a hermit crab, vacuum-canned, vast.
He is entropic he is spooling he is auto-executed he is collapsing celestial mechanic, he is wasted away.
Syncopated frequencies enciphered by the exile in hiding: He is signal he is signal he is signal he is signal he is signal he is signal he is signal
[first published in On Spec issue #110 (vol. 29, no. 3-4), April 2019]
2 notes · View notes
grngm · 5 years
Text
Mountain High
Tumblr media
The top signifier that you are in the Everest region is not the prayer flags strewn at every possible nook, or the cryptic looking mane stones with Buddhist chants sculpted on their face. It is, instead, upon hearing and asking the question, ‘How high are we?’ - with recurring frequency and bated breath - that you know that the mountains have surely crept in you.
As the noise of the twin otters taking off and landing at the Lukla airport levels down, an all-pervading silence envelops the region, the kind which slowly starts seeping into you.
Bells hung around the necks of yaks clang as prayer flags strewn in impossible corners flutter freely in the mountain breeze undistracted by the clamour of faroff Kathmandu. The cobbled streets of Lukla (2860m) are a clatter of footfalls with trekkers from all over the world converging to move further towards Mt. Everest.
Once separated from the rest of the world due to its remoteness, Khumbu Valley was not called ‘the hidden valley’ for no reason. The fertile basins made by the Dudh Koshi river that cuts in and out of the valley, and the meadows in the upper part of the region, rests as a buffer zone to the mountains that lie beyond. 
Mythologically known as Beyul, or the ‘blessed valley’, this area, secluded from most outside interventions, was the perfect refuge to those fleeing war, famine, and other calamities. Early inhabitants of the region, which we now know as the Sherpas, share common heritage with the Tibetans, and their culture remains unfazed even after the region was opened for visitors during the 1960s.
Several decades later, the region has become one of the most organised trekking routes in the country, and the flagship trek to the Himalayas.
---
Along most of the trek, you will pass through cryptic looking mane stones with Buddhist chants written all over it. If there is a motif that is emblematic of the entire region, it is probably the colourful prayer flags, which have their roots in Buddhism, a religion followed by most inhabitants of the region. They are strewn all over small stupas along the route and major monasteries like the Tengboche monastery (3,867m) as a token of reverence. At the base camp (5,380m) and Kalapatthar (5,545m), the final legs of the journey, they signify the triumph of the trekkers and the end of an arduous journey. At Thukla (4,940m), in the mountaineers’ cemetery, they stand as a solemn reminder of the dangers of the mountains.
The massifs towards the north are, perhaps, the only equaliser to the striking diversity of landscape of the region. The trek, which starts from the fertile basin of the Dudhkoshi, makes way to verdant forests and grassy flatlands of Tengboche and will take you to desolate places like Dingboche (4,530m) and Lobuche (4,940m), where vegetation is rare. River Dushkoshi cuts in and out of the valley forming the fertile lowlands of Phakding (2610m) and Monjo (2835m). These lowlands act as a buffer to the grassy flatlands of Pheriche (4,371m) and Dingboche (4,410m), beyond Namche and Tengboche, where yaks graze freely.
For the native Sherpas of the valley, for whom the money-making route to Everest cuts right through their villages, a sense of enterprise precedes everything. While the natives may enjoy entitlement in the region’s bustling tourist trade, for many south to the region, Khumbu is their own promised land.
Those who can discern the differences, superficial and otherwise, between the people of Nepal’s many ethnic communities will readily see that the valley is made up of many ethnicities other than the Sherpas. The largest in number, perhaps, are the Rais from low-lying districts who hike up to the highlands every peak season to work in the myriad teahouses and lodges scattered through the trekking route. Some have even shifted to villages like Pangboche and Somare, which lie midway through the route to base camp.
These are the same villages which are a hub of activities during peak seasons. It takes one to closely look beyond this interim air of fullness, however, to see that these villages have lost a sizable part of their population. Most part of the year, the cheery languidness is replaced by desolation, and an overbearing banality takes over these lives.
Those remaining, who have not acted on the reverie of greater promised lands and have not shifted to Kathmandu and the US, find meaning to their lives in devotion. For them, an allegiance to the religion, a school of Tibetan Buddhism, takes the same high place as enterprise does for many.
The most striking display of this enterprise is perhaps Namche Bazaar (3440m), along the middle of the route, where shops, bars and lodges with modern amenities have converged to give solace for weary trekkers and a benchmark for locals to aspire to.
The touristy vibes of Namche Bazaar, also coined the capital of the Sherpas perhaps by enthusiastic travel writers, is a reminder of the far-reaching effects tourism has had in the Khumbu region. Once a sleepy trading outpost, Namche now stocks everything from professional mountaineering equipment to Jagermiester.
Past Namche, beyond the frozen rivulets of Pheriche valley, the solemness of the mountaineers’ cemetery at Thukla, and the eerie desolation of countless outposts like Dingboche, Thukla and Goraksep (5614m), however, is the dominion of the mountains.
Ever reaching for the heavens, these massifs finally put to perspective the seemingly nonchalant enquiry trekkers ask everyone ever since entering the region: How high are we, really? ■
An edited version of this article was first published in ECS Nepal
0 notes
agrojiva · 3 years
Text
Acid Lime Cultivation in India: Complete Guidance
Tumblr media
Acid lime cultivation in India is a famous agribusiness. It can be very profitable. Here are the whole details on beginning the plantation of acid lime in India with complete details on soil, varieties, climate,  plant protection, plantation management, harvesting, and post harvest practices.
Belonging to the botanical family Rutaceae, acid lime is one of the largest growing and ever-demanding citrus groups of fruits cultivated in India (Bharat). Among the major contributing states that produce acid lime include Andhra Pradesh, Gujarat, Rajasthan, Bihar, Maharashtra, Tamil Nadu, as well as extensive areas of North East India like Arunachal Pradesh. Except for used extensively as recent fruits, it has great demand in the preparation of pickles, food products, and beverages. Enriched in ascorbic acid, salts, associated an array of minerals it offers varied health advantages like
•             A great appetite enhancer
•             Helps in the digestion, heartburn, and hyper-acidity
•             Alleviates nausea
•             Mitigates blood pressure, cholesterol
•             Burning of the urethra
Technical Requirements for Acid Lime Cultivation
Climate for Acid Lime Cultivation
Acid limes grow well in a tropical and subtropical, arid, or semi-arid climatic condition which is a great plus point for cultivators across India to farm the evergreen citrus fruit. Frosty weather is harming for acid lime, while farmers should be caring in the summer days to protect their plants from hot winds that lead to dryness and drop of flowers.
Ideal Soil for Acid Lime Cultivation
The citrus plant will be fully grown in an exceedingly wide range of soil varieties ranging from alluvial or sandy loam, medium black to clay loam, and laterite or acidic soils. Well, drainage of the field is an essential condition for its effective growth. Make sure that the pH in the soil is within the range of 5.5 to 7.5 which is the best fit for them even if they grow in areas with pH ranging from 4.0 to 9.0.
Varieties of Acid Lime
Four major varieties of acid lime grown in India in very large quantities and have high market demand include Vikram, Prumalini, PKM, and Rashraj or Sharbati. Some of the common types of lemons are  Pant lemon, Italian lemon, Assam lemon, Galgal, and Malta Lemon. Kagzi lime is additionally another quite acid lime that is known for its nice aromatic taste.
Propagation
The plant is propagated by seed, air layering, and budding. The specie is poly-embryonic and propagation through seedlings is highly suggested or recommended. Select disease-free mother plants while planting through layering. It is recommended to prepare nursery beds in HDPE trays available in the market with fertile soil for the effective growth of seedlings under a shade. For higher productivity, the selection of nucellar seedlings by the elimination of weak seedlings is a great ideal. Since seedlings should be planted only after they attain a height of about 30-40 cm, you will be required to develop a secondary nursery bed. Watering plants in the gap of 2-3 days in the nursery stage is ideal, however, be careful to avoid overwatering that causes root decay and dying of seedlings.
Land Preparation
Land needed to be well-ploughed to full tilth and leveled, while in hilly areas plantation should be carried out on terraces based on the slopes, as found widespread. In hilly regions, planting in high density is feasible with more aeration space as opposed to flatlands. provided that acid lime plants are extremely vulnerable to water stagnation in the rainy season, proper drainage systems both in the hills and plains are essential criterion.
Planting
The most ideal season of planting is June-August. Dig pits measuring 1m x 1m x 1m for plantation of a young plant. Use  Farmyard manure (FYM) @15-20 kg, super phosphate@500 g per pits before planning.
Spacing and Density
Standard spacing for limes and lemons (Citrus Aurantifolia Swingle & Citrus Lemon) is 6 x 6 m and 5 x 5 m respectively. Consider a density of 275 for limes and 400 for lemons per hectare.
Irrigation
Always go for light irrigation whereas maintaining higher frequency is very helpful for plant growth, especially during the initial stage. Water should not contain salts above 1000 PPM which is injurious for Citrus plants. Water flooding should be avoided to save plants from potential root and collar decay. Depending on the soil texture and rainfall condition, the frequency of irrigation, and the amount of watering should be determined. Bearing plants require nourishing with watering at 10-15 days interval in dry days while maintaining a gap of 15-20 days in winter is ideal. Deep irrigation or a localized irrigation system is a steady step to conserve water as well as watering plants with needed water and nutrients.
Fertilizers
Maintain the standard as follows: (based on the per plant)
Note:
•             Apply Nitrogen in two different doses during March and October in the same proportion
•             Farmyard manure (FYM), P, and K to be applied in October.
•             Spraying Zinc Sulphate @ 0.5% (500 g/100 lit of water) three times a year during March, July and
•             October for better growth
Growth Regulator
In order to grow healthy, juicy, and superior class of fruits set, consider spraying 2,4 – D@ 20 PPM during the flowering phase, spray 2, 4 D @ 20 PPM for fruit retention.
Training and Pruning
With a vie to let the plants grow with a solid stem, shoots that get older to 30-40 cm. from the land level has to be discarded. Support the most stem with a bamboo stick that helps them stand erect during high winds or downpour. Make sure that branches are evenly distributed (as per as practicable)
to both sides and remove cross twigs or water suckers in the early stage. Diseased, drooping, or dislocated branches should be eliminated on a periodical basis, whereas for bearing plants no pruning is suggested or recommended.
Plant Protection
Leaf Caterpillar
Take steps at the very beginning to avoid severity. Spray the plants with Quinalphos25-EC @ 2ml/lit water to regulate the blighter attack.
Leaf Miner
Use a foliar spray like Quinalphos 1.25 ml or monocrotophos 1.0 ml/litre or fenvalerate 0.5 ml/ lit of water in 7 days interval and continue till infestation is completely controlled.
Citrus Thrips
Use foliar spray Monocrotophos over the leaves, buds, and berries in 1 ml/litre of water or dimethoate@ 2 ml.
Citrus Psylla
Usually, the infestation is found during Feb and Mar, June July, and Oct-Nov. Have an eye and if noticed, consider using foliar spray like quinalphos 1.0 ml. Stop spraying once the invasion is no more.
Sucking Pests
•             Aphids–  spraying the plant with methyl Demeton-EC @ 1 ml/lit or Fish oil resin soap 30g/ lit or neem oil 3ml/lit or Quinalphos25-EC 2ml/lit water to get effective result.
•             Rust Mites– To control rust mite spray Wettable sulphur 50 WP @ 2 g/lit or alternatively Dicofol 18.5 EC @ 2.5 ml/lit
•             Whitefly and Black fly– Get fast results by spraying Quinalphos 25 EC @ 2 ml/lit and Monocrotophos 36 WSC @ 1.5 ml/lit respectively.
Scale Insects
Spraying of dimethoate 250 ml kerosene oil in 150 ltr of water in combination of parathion (0.03%) or carbaryl @ 0.05% plus oil 1 % or malathion @ 0.1 % will give result.
Citrus Greening
Eliminate or remove branches that are infected and then apply Ledermycin 600 PPM together with ferrous sulphate (FeSO4) and ZnSO4 through spraying.
Citrus Canker
Elimination of infected twigs and then spraying plants with 1 % Bordeaux mixed with copper fungicide works brilliantly.
Fruit Fly
For successful control, use sprays like or Fenthion/100EC@ 1 ml/lit or Malathion/50EC@ 1 ml/lit water mixed with crude sugar@1% 10 gr/liter and apply.
Mealy Bugs
Firstly remove or eliminate the branches where you find infestation and then apply methyl parathion paste. Consider using Dichlorvos @ 0.2% included with fish oil resin soap @25g/lit and dip the fruits for 2/3 minutes or simply spray well over the leaves, flowers, and fruits.
Harvesting
In general, the maturity of acid lime depends largely on certain factors including nutrition, farming techniques, climatic condition, moisture availability, etc. Plants start bearing fruits from two-three years after planting. Among all citrus groups, acid lime takes a shorter maturity period of 5-6 months. If you’re farming the lemon, it’s ideal to carry on harvesting from time to time after evaluation of the maturity stage of fruits, given that they should be harvested only upon changing their colors to entire yellow. In India, the harvesting period for acid lime includes two seasons i.e. from July-September and Nov-Jan.
Yield
More or less 25-30 tons/ hectare annually.
0 notes
entirebodyexercise · 4 years
Text
Sprinting Basics for Strength Athletes
Training heavy for toughness sporting activities and running have actually usually been considered contrary objectives. Several professional athletes have actually prevented sprints like the plague as a result of concerns they would slow down or stop their gains in stamina. But as even more hybrid-type athletes are revealing, it is possible to construct a strong base of conditioning via interval running without slowing down progression in weight training or powerlifting.
As a toughness trainer for Department 1 football players, I have actually seen athletes preserve or even gain new levels of toughness while pushing to enhance their level of conditioning. All that's required is a clever and also sensible framework to training. This short article will certainly provide you with a plan on just how to safely and also effectively include numerous types of sprints right into your training so that other facets don't suffer. I'll also clarify ways to prevent some common problems that occur for lifters.
Tumblr media
Run to the Hills for Safety
Lifters who start out dashing as well boldy after years of exclusively heavy training risk terrible injuries or bothersome pain. Your training plan must include a period of adjustment as well as a development that is outlined beforehand. Starting out with 60-meter sprints at complete rate while carelessly adding sets each week isn't really a great plan.
Every year invested developing your squat to a significant degree of stamina was time spent building horsepower. All that power suggests you create higher amounts of force than the average individual that chooses to occupy running. This is why you're much more most likely to cause damages to your soft cells structures. Toughness training makes these cells extra resilient, but the pressures being fed back with your joints every time your foot strikes during sprints are rather considerable. If you're not cautious to condition slowly, you'll wind up with hurting knees, Achilles disorder, as well as drew muscular tissues.
To prevent this, begin with a four-to six-week training cycle that requires you to working from a submaximal pace. My favorite method for this is hill sprints. If a hillside isn't readily available, a treadmill on an incline will certainly be a great alternative, although not ideal.
The incline of the hillside aids to securely problem you for ultimate speeds for a few reasons. First, it avoids you from over striding and reduces the slowdown component of the support phase in sprinting. In a sprint on level ground, when your leg swings with as well as you proactively press it behind you there is a significant stopping force. This is typically the point when you pull a hamstring, if you're inclined. The slope of capital stops you from being able to push through and also completely prolong the hip, and also ultimately the foot, behind the body, minimizing injury risk.
Second, knee drive is more pronounced when you're proactively trying to thrust on your own up. This practice of active knee drive builds excellent running mechanics for the professional athlete who's not used to running and also gets them comfy running on the rounds of their feet instead of aggressively heel striking, which is a bad behavior that can possibly cause injury when sprinting on flatland.
Do you just want to go fast?
Every Little Thing You Required to Learn About Speed Training
Begin Easy, Progress Slowly
The next method to lessen injury as well as guarantee durability with sprint training is to plan an easy development and also remainder completely between each effort in an offered workout. Sprints, if done appropriately, develop alactic capacity, which is the body's capability to create short, high-power result rounds repeatedly.
To maintain this focus, sprints need to be no longer than 40 meters et cetera in between each repetition ought to be at the very least three times longer than it took to do the sprint. If this quantity of time isn't really long enough to feel recovered to repeat the third or 4th sprint at the very same level, remainder much longer. Sprinting is about quality. Deal with each sprint as a max initiative attempt.
Begin your sprint training with a manageable quantity of sprints that you could build on. Start with something that appears as well easy. For instance, do 4 to six 20-meter hillside sprints in your first session, then add one sprint a week for a four-week training block. Review at the end of the cycle whether it's time to transform the resistance, mode, or frequency.
Get Ready to Go Fast
One of one of the most common mistakes for lifters is not properly heating up for their sprints. Even if you just ended up a leg-intensive training session, remember that toughness and also speed place significantly different needs on the body. Sprint activity preparation must be done any time you are mosting likely to sprint.
You're not preparing to run in the Olympics, so maintain the preparation work manageable. Here is a fundamental summary for running motion drills:
2 x 15m high knee run
2 x 15m carioca drill
2 x 15m butt kicks
2 x 15m backwards run
After this, a couple of lower-intensity runs should be done prior to the initial ultimate sprint is tried:
2 to 3 20m perform at 50% of leading speed
Two 20-30m runs at 65-70%
One to 2 20-30m sprints at 85-90%
This must leave you ready to begin your very first job collection of sprint benefit the day.
Set Up Training to Recoup Better
Many lifters who are brand-new to running will do their sprints on times off from hefty weightlifting or after upper-body focused sessions. Sprints after a heavy lower-body focused training session seems counterintuitive, however this is specifically when they need to be done. It's really the very best method to stop a big decline in stamina and lower the danger of injury.
Sprinting tax obligations the legs to a comparable level as a hefty lower-body weightlifting session. Condensing sprints as well as heavy weight training by doing them both in a single day or a single session aids regulate overall fatigue. If you do your sprints on a various day from a leg-intensive session, you'll never provide yourself an opportunity to recuperate due to the fact that you'll be straining the lower-body in the same way twice a week. It's not lasting. You'll wear out also soon as well as possibly desert all sprint work as a result of fatigue, injury, or clinical depression that you have actually defeat your head right into the wall surface as well as are getting weaker.
A Simple Sprint Development Plan
Here is a rundown of a very easy progression with particular blocks of training. No need to complicate things. Keep these blocks basic as well as straight, progressing from less to even more demanding so you could slowly construct work ability, adapt the cells, as well as get ready for heavier volumes of work. Each four-week block of training could have a different focus as well as build on the previous one.
For example:
Block 1: Hill Sprints - restricting speed as well as total anxiety but structure capacity.
Block 2: 15-20m Starts - done on flat surface area, servicing acceleration.
Block 3: 30-60m Sprints - servicing accumulating to top speed.
Block 4: Flying Sprints - working specifically ahead speed. Take 15 meters to gradually and progressively accumulate to leading speed and after that run at full throttle for 10-15 meters more.
Train Smart, Train Safe
Before you include sprints in your training, consider your objectives. Sprints build alactic power as well as ability (the capability to repeat high power outputs), which is indispensable to the strength athlete. If your objective is to raise eruptive stamina yet you have already constructed considerable levels of toughness as well as relocate weights explosively in training, sprints may not add anything because area.
The crucial thing is to educate safely. You can't make development if you harm on your own, so comply with a strategy that consists of an easy introductory stage and also steady boosts in strength and volume after that. Progress slowly to progress continually over the lasting.
Coaches: Educate your athletes to keep up their head:
The Essential Duty of the Head and Eyes in Speed Training
0 notes
sunderlorn · 7 years
Text
Some sketches I wrote up to get to grips with the aesthetic of a new setting I’m messing with...
Roots overgrow the doorway. A motel. See the sign. Tubes of neon, inert and grey for two centuries. Hornets, eight thousand four hundred and twenty nine of them, have latched their nest into one corner of it. Architectures of pulp put together like a paper mask, it sits in the crutch of two roots. Two of many, all latticing down to search out the ground, all searching up for the point where they converge, and become bole and trunk and tree. A fist and forearm of growth, wood, green leaves, thrust through the motel roof and skyward. Shrubs all round: its children, fighting the long grass they’ll one day kill with their shade. But roots overgrow the doorway and clamber over the walls. Chipboard, rheumy aluminium, iron fittings gone lumpen with time and with rust. Mushrooms digest the wooden fixtures as they mulch to sawdust and then to nothing. Roots over it all, like something from an old magazine. National Geographic, Cambodia, Peru, the jungle reclaiming things older than time. This motel is two-hundred and forty-three years old. Not that there’s anyone to know it, or to make the comparison.
Underground. A spot like the motel, intact in its remoteness. Nothing nearby to bomb, to claim, or later to reave. One hundred and seventy three miles approximately between here and there. They are miles of dust and miles of forest, a stretch that has gone to swamp, disgusting in its fertility. Well inland, no chance risked that the sea would bury this place in water as much as in earth. A black space, infinite in its dimensions. But as the lights come on inside, things become measurable. Small lights at first. Uniform constellations in rows of blue. Systems test themselves, double-test. More has failed here than the builders anticipated. Cylinders, waist high on an average man, line the space like driers at a laundry. Lights above each of them go blue to red then blink out. The frozen meat inside them will thaw in the days to come, then rot to sludge and be forgotten. Failures. Above two though, the lights go blue to green. Blink, swirl into a circle, spiral outward like a spider spinning its web until the lights are in the air, hanging holographic ghosts. Names and vital signs. Relics they will be, in a world that long ago got over wanting them.
A body made sexless by all it wears. Ragged coat. Rounds of copper reliefed with the heads of men, the spread wings of birds, stitch onto its cuffs. Trousers mostly padding. Ceramic plates like a lobstertail down its torso beneath the coat. Helmet or head — the distinction is philosophical with how little the helmet comes off. A faceless wedge with dots like the seeing-spots of a jellyfish, too wide placed to be eyes, but they must be eyes all the same. Cradled in its arms, strapped to its body with braided rope, a gun as old as the world. It’s repaired and reformed and reforged so many times now that it’s a new thing as much as an old. A shape filled with ghosts of itself, and bearing no resemblance to itself. Wood and glue and screws and metal over-embalmed with grease in ritual fear of rust. To touch it is to be marked. To carry it is to care almost more than it’s use is worth, and for sure more than it deserves. It’s only a rifle after all, but runed with dozens of differing fingertips, and historic with repair. Valuable, in a world where so little is made anymore. Everything is irreplaceable. Nothing is to be wasted. The dome-headed drone that follows the walker and the gun down the root- and weed-broken road stops, hovers. It scents something. A nameless pile of fur, dry blood, flesh sagging in on its coathanger bones. The walker shares a word with its drone. The drone swivels its flight and sets itself on the ground next to the dead animal. With lattices of orange light and feelers and probosci of searching metal, it works on the flesh. It begins to eat, feasting its batteries in a silent frenzy, efficient as a line of ants.
Hack the dirt. Tool it unwild til it’s lined and gridded for human use. Tame it with the beat and cut of metal. In the coming days it will go from reluctance to resignation and be ready to seed. The land had its taste of freedom, needed more than it needs anyone any longer. But here the dirt had the ill luck to be found, cordoned off by walls. Yearly it yields up purple many-legged carrots; squash and corn and climbing beans. Never enough, but less than enough is better than hunger. Figures stooped by prayer at the altar of not-enough, they walk paths through the weeds in their plot of land, tooling and cursing the bloodyminded black ground. The blades of a wind-turbine spin overhead, cutting and cutting over the hardholders with its shadow. Windchimes moan wooden in the breeze as it blows over heather, vine-grown concrete, broken glass forgotten beneath the grass and leafmulch.
They know the paths through the overgrowth. They know where the tangled woods and prehistoric ferns and the tiered red fungi give way to flatlands. Badlands haunted by the distant sight of loftier places. Dustflats chased over by rainstorms big as God but never so big as the flats themselves. But they know the way through the flats and the mountains after. They know where lies the sea. The fisherpeople in their island-towers, made barren of old stone, pockmarked with time and rain and footsteps. Islands of rusting iron that sticks from the stone. Spring they ride the path to the fisherclans in their hardholds up and down the coast. Beg salted fish and panned salt from them, as only bullet, blade, bikescreech and truckroar and drums all hours of the night and the day can beg. And then towards Autumn they follow the path back, navigating by their growling bellies as if by some pole-star or oldworld lightshow, to find once more the hardholders who grow things from the land. After the badlands, where the dirt is kinder, and after the forests, where the dirt is gentle. Potatoes, beans, grain, porkflesh — they ask it as tribute. But being holdless, being wanderers, riders, they gain more than many, but truly what do they own? The panels they set up on days reserved for stillness, to feed the sun to their bikes, to their trucks. The recipes handed down mother to child, for smokeless powder, for cured leather, and the colours metal speaks through as you heat and hit and shape it. The badlands, and little else.
She leads them. Wears the old relics. The module webbed to her chest that hums as she brings it to life and to battle. It’s saved her life four times now. Nothing but the hum until it saves her, and then there’s light, and the air is an envelope of light, a net of shimmering half-real lines in orange, hexed like honeycomb. The bullet would have tunnelled into her jaw, unlatched it, sent it swinging off its hinges like a door bang-bangs in a storm, and made of her mouth just a porch under which her throat hides shy and slavering. And perhaps she’d have bled from it, or had it sour and kill her slow. But instead, a flickerflash, a scream of light and sound, and the bullet becomes smoke, and the module on her chest smokes and complains with age. She falls into the battleline, roaring her own name. She changes its batteries. Resolves later to pray. Resolves that tomorrow their warpath will change and a pilgrimage will start. Into the city, where the mad ones sit and mutter in unison, talking skinny and naked in raptures to the God that lives in their heads.
Is darkness still darkness for those with no need of light? They sliver upon each other, half-asleep as always, sharing heat. A tangle of bodies, circular and supplicant around the terminal as it stands like a saint. Whispers of static sometimes. They repeat what it says, numbers and words, for days and days after, in voices dry with thirst. They want only to be alone with it. The wisdom of the ages. The lives of the dead, all locked into its signal, its pulses of thought and memory. We were the world’s slow ending, it says. We were there at the end of things, and we were there before. We remember what was. Isn’t it good? Isn’t it good, this knowing? One body detaches from the tangle, choosing itself. Food, it thinks. Water, it thinks. In caves of architecture and between the bones of the city, it runs, sweating, searching, eyes unseeing. The Unity sees too much for the searcher to need eyes of its own. It searches, eats, dreams of the day when it will need to eat no longer. It dreams of wires and plastics, promised but not yet earnt.
Underground. A body hauls itself slick as a newborn from a cell of plastic, a womb of gel. Taste of salt on its lips, and heavy in its wet hair, and wetting closed its disused eyes. Crawl onto the floor. Shiver. It’s not so much the cold as the shock of its nerves as they try to remember themselves. In strips the lights come on. White light, bright light now. A frequency designed as a wake-up call, to drag a sleeper kicking and screaming from one world and into another. Ribs and wet skin and eyes twitching behind their lids. Another relic, he. A time traveller, ancient with waiting. Waiting was kinder than what lies ahead. Good afternoon, Agent Rossi. A digital voice, cold with kindness. Good afternoon, Agent Learmonth. The date is June 3rd, 2285. Data indicates that today is an excellent day to begin our initiative. Please try to stay calm throughout the resuscitation process. The discomfort will pass. Welcome back to the Horizon Project.
13 notes · View notes
mrmarioallman · 5 years
Text
How to Learn to Love Hills
Years ago, when I first started running, I would purposely avoid going north out of my driveway.
Why?
That’s where all the hills were.
It’s crazy to think that I used to hate running hills.  I would do anything to avoid them. If a race description said “hilly” or “rolling hills” – nope.  Not doing that one!
Now, I kind of love ’em.
The turning point for me was three years ago when I was forced to run ALL the hills in training for the Mount Washington Road Race. A strange thing happened with all that huffing, puffing and swearing – I started to love hills.
Who knew that was even possible?
I stopped looking at the hills in dread but instead as tools to make me a better, stronger runner that doesn’t swear (as much) when the incline goes up.  And now when I go out for a run, I head north out of my driveway more often than not.
Running hills are essentially a strength training workout for all your running muscles (glutes, hamstrings, calves, quads, etc). Running hills obviously makes you better at running hills but it also will make you faster by increasing the frequency and length of your stride. You will gain power and efficiency to cover more ground with less effort. Having stronger leg muscles can also help prevent injury.
Form is super important on hills.  You don’t want to hunch over by rounding the shoulders and collapsing into the hill.  It’s just like running on flat ground – you want to run tall, look ahead rather than straight down at your feet and stay light on your feet by increasing your cadence.
Before you tackle hill repeats, always do a dynamic warm up and at least 1-2 easy pace miles.  Depending on your fitness level, you may start with 3 repeats (beginner) to 9-12 (advanced). Hill repeats should only be done once a week.
Now that I’m back in the thick of running ALL the hills for Washington and Loon Mountain, I’ve been asked how a runner can learn to love hills. Here are 4 hill workout options to get you started on the run love.
Short Hill Repeats
A short hill is one that you can usually run up in about 30 seconds.  If on the treadmill, that would be between 5-15%. When running short hill repeats, you want an all out effort sprint from the bottom to the top.  It should feel HARD.
After each sprint, walk to recover 90 seconds or more to catch your breath before repeating. Do this for 3-12 repeats based on your running experience.
Short hill repeats can also be used as an introduction to hill running to a beginner runner.  Just be sure that the effort is more moderate than hard.
Medium Hills Repeats
A medium hill is good for working on running economy.  Try to find a hill that it will take at least one minute to run up. Run the hill at a pace that feels easy to moderate, it’s not a sprint.  You should not feel exhausted at the top.
Once at the top, run back down at the same effort while working on your downhill form.  Let gravity pull you down the hill by running forward rather than putting the breaks on and slowing you down.
Long Hill Repeats
Long hill repeats should be done on a hill that takes at least 3-5 minutes at a moderate pace to run up. You don’t want to be gassed after the first repeat so pacing is key.  Once you reach the top, run back down at an easy pace to recover before repeating 3-5 more times.
Stepmill Climbing
If you are a flatlander with zero hills or you want to add some cross training hill options, the Stepmill is where it’s at.  It’s not a running workout but this workout strengthens your legs just like hill running.
If all else fails, do what I did. Sign up for a race that’s only one hill to force you to love hills.
Tumblr media
You need to become BFF with hills! Here’s how to find the climbing love. #hillworkouts #runchat Click To Tweet
Linking up with Coaches Corner.
The post How to Learn to Love Hills appeared first on Happy Fit Mama.
from Happy Fit Mama https://ift.tt/2Oh6b1g
0 notes
spamzineglasgow · 5 years
Text
Exits in Video Games: Immanence and Transcendence (Calum Rodger)
Tumblr media
In this essay, Calum Rodger explores the poetics of exits and transcendence in video games, via the vectored planes of ‘Victorian-thought-experiments-turned-quirky-novella’ Flatland. Read on for reflections on the secret ecstasies and eeriness that accompany discoveries of glitches, nonsensical infrastructures and metatextual moments in the likes of Sonic the Hedgehog, Monkey Island and, of course, the virtual sublime of that San Andrean Heaven. 
> Flatland: A Romance of Many Dimensions is the weirdest little book. Published in 1884, written by schoolmaster Edwin Abbott Abbott, and pseudonymously attributed to ‘A Square’, it describes a strange and awful world of only two dimensions. Its inhabitants – lines, triangles, squares and polygons – are organised according to a totalitarian caste system wherein rank corresponds to the number of one’s sides (nobility are hexagons and above; priests, the highest class, are circles; women, the lowest, are lines). Not that these shapes are conventionally perceived as such by Flatland’s residents: with no way of stepping outside their flat plane of existence, their world appears to them as a series of monotone straight lines in various shades of brightness (colour – the ‘chromatic sedition’ - is brutally suppressed, compromising as it does the ‘intellectual Arts’ of Flatland and, with it, the nobles’ hold on power). ‘Irregularities’ of all kinds - ‘an infant whose angle deviates by half a degree from the correct angularity’, say – are summarily destroyed at birth. Not only must Flatland be an awful place to live; it must also be interminably dull.
> The book is remarkable for the head-spinning extent to which it imagines how a world might be liveable in such dimensionally-limited conditions. It is a necessarily dystopian world: how can one conceive of liberty in a world literally without depth? Flatland is totalitarian by its very form, lacking a structure from which liberty might emerge; there is, in other words, no exit. Only after the narrator’s encounter with a ‘Stranger’ - a ‘Sphere’ from ‘Spaceland’ - does real exit become possible, as the visitor enlightens his incredulous host:
What you call Solid things are really superficial; what you call Space is really nothing but a great Plane. I am in Space, and look down upon the insides of the things of which you only see the outsides. You could leave the Plane yourself, if you could but summon up the necessary volition. A slight upward or downward motion would enable you to see all that I can see.
Unlike conventional dystopias, where the potential of exit is immanent to the system itself (in the irrepressible human parts: love, desire, freewill, etc.), exit from Flatland is transcendent in the genuinely metaphysical sense: a ‘climbing over’ (cf. immanent, ‘remaining within’) one’s dimensional limits, a ‘slight upward or downward motion’ beyond not merely the plausible, but the possible.
> There is an obvious religious subtext to Flatland (it’s telling that Abbott was a reverend and a theologian), with an exit into Spaceland and subsequent transcendence into a God-like omnipresence analogous with enlightenment and epiphany. But this is neither the most timely analogy nor, really, the most revealing. Among Victorian-thought-experiments-turned-quirky-novellas Flatland is surely singular, insofar as it could, conceivably, be accurately ‘translated’ into a 1980s-era home computer game (albeit a very difficult and boring one). And what are the ‘Spacelands’ of contemporary games but extensions of the formal principles of Flatland: virtual worlds constructed according to arbitrary limitations, underpinned by mathematical ‘realities’ to which we mere inhabitants are never granted access? The analogy, then, is between the immanent exits of the games themselves – their deaths, save points, level ends, level ups – which only ever lead to more game, and the transcendent exits lurking imperceptibly somewhere between the game and the code, a ‘slight upward or downward motion’ (which is to say a whole world) away from the limits and objectives set in advance by the game’s structure. It’s an idea which has long interested developers and, more recently, players, with whole subcultures dedicated to finding those exits through which one might ‘look down upon the insides of the things’. But what do transcendent exits look like? Are they even possible? And why – since games are not dystopias we are cursed to inhabit but fictional closed systems in which we participate willingly – do gamers ‘summon up the necessary volition’ to seek transcendent exits at all? While the answers to these questions are beyond the scope of this essay, the transcendent quirks of three classic games can, perhaps, point us in the right direction.
> First: the ambiguous ‘GOAL’ of Sonic the Hedgehog (1991). In Sonic –probably the first video game I ever played – there was one thing that always got me. In the vertigo-inducing bonus stage, your goal was to reach the ‘chaos emerald’ at the centre of a maze. But the maze’s numerous exits, which you endeavoured with rising panic to avoid, were all emblazoned with the word ‘GOAL’. Why, my perplexed seven-year-old self asked, did all the exits say ‘GOAL’ even though they were emphatically bad? What was in the least bit ‘GOAL’-like about these terrifying immanences? My childhood geekery led me to the Westernised version of the game’s back story, which revealed that the villain of the piece, Dr. Robotnik, had designed the mazes as traps. These apparently nefarious exits, then, were but sweet blessed releases from these endless, timeless labyrinths. But that explanation didn’t satisfy me. Leaving aside the fact that the game explicitly rewards you with extra lives for staying in the maze as long as possible, what kind of fool would go chasing the ‘GOAL’ exits, ‘scored’ as with an all-too-simple nudge left on the control pad? What kind of absurd universe was this anyway? Curiously, this was the only aspect of the universe that troubled me. Liberating tiny animals from robot shells with a mutant blue hedgehog I accepted as perfectly logical; the ambiguous ‘GOAL’ just didn’t make sense.
> I later learned that the ‘GOAL’ anomaly was probably due to a mistranslation in the Japanese-designed game, which Western distributors tried (with limited success) to accommodate in their back story. Two things to say about this: one) it makes me like it even more; and two) while this doesn’t involve transcendent exits per se, it frames the ‘flatlanding’ limitations of immanent exits. That’s why it didn’t make sense: it rendered both ‘GOAL’ and chaos emerald (failure and success) as ultimately one and the same. This error in translation – this glitch, you might say – is the accidental ‘Sphere’ that demonstrates such is the case. By extension, there is no essential (‘transcendent’) difference between the GAME OVER screen and the end credits the player is treated to once beating the final boss. Both say ‘now play again – or do something else’. But neither, the ambiguous ‘GOAL’ suggests, offers transcendence. As the theologian wants the real beyond the real, so the transcendent player wants the game beyond the game, the virtual beyond the virtual; like the ‘Sphere’, to ‘leave the Plane’.
> Second: the infamous ‘stump joke’ in The Secret of Monkey Island. While the ambiguous ‘GOAL’ of Sonic is a kind of poetic fortuity, the Monkey Island developers – primarily writer Ron Gilbert, a legend in a certain vintage school of game design that prizes narrative and humour over adrenaline and point-scoring – played with and extended the conventions of gaming to an extent that remains visionary today. Monkey Island has many of the generic hallmarks of postmodern fiction and cinema: intensely metatextual and ironically self-aware, its protagonist breaks the fourth wall more often than Mario and Luigi break crudely-pixellated blocks. But it’s the ways in which the game self-reflexively plays with its own medium – significantly, its exits – that are truly innovative. For one thing, you can’t die, subverting what is perhaps the most common gaming trope of all (this is partly a dig at rival developer Sierra, whose adventure games are infamous for the frequency and ease with which players pop their avatarial clogs). But even more amazing is the ‘stump joke’. Like all PC games of the time, Monkey Island was published on a number of floppy disks (in this case, three) which had to be switched around when moving between game areas (that is, at various immanent exits). The stump joke comes early on in the game, when attempting to interact with a nondescript tree stump in a labyrinthine forest. The player is told to ‘Insert disk 22 and press button to continue’, the first of several requests for high-numbered non-existent disks. Eventually the game resumes as the protagonist says, with characteristic understatement, ‘I guess I can’t go down there. I’ll just have to skip that part of the game.’ Joke is: there is no ‘down there’.
> Simple enough, you might think. But while I figured there was something amiss with the ambiguous ‘GOAL’, the stump joke in Monkey Island – which I first played around the same time as Sonic – was a meta conundrum way beyond my understanding. I was desperate for it to mean something: for the ‘down there’ to exist. And I wasn’t alone. The ‘joke’ was too confusing for many players (many of them grown-ups, I should add), and it was removed from later versions of the game. As ‘A Square’ is obliged to return to Flatland and, in an ending Plato could have predicted, is considered a lunatic and is promptly incarcerated for the social good, so the stump joke was just too transcendent for 1990s gamers’ mores. But games – and gamers – have changed a lot since then. The faux-transcendence of the stump joke has given way to a player-driven pursuit of transcendence, that ‘slight upwards or downward motion’ which breaks the game’s syntax, revealing it – even if momentarily – as something other than it claims to be. The increasing complexity of virtual game worlds, and the concomitant impossibility of testing its every ‘slight upward and downward motion’, has inspired gamers to play the game against its grain until it breaks, finding the glitch that reveals ‘that part of the game’ – the world inside the stump – which we were never supposed to see.
> Hence, third: ‘Hidden Interiors World’, or ‘Heaven’, of 2005 title Grand Theft Auto: San Andreas. It is difficult to describe, to a non-gamer, the sense of awe I have experienced on entering the world of San Andreas: its vastness; its character; its endless complexity; and, above all, its absolute liberty. But this liberty, I am aware even within my awe, is an illusion. All gamers know this (though the moralising press might disagree), but only the transcendent gamer, ‘summon[ing] up the necessary volition’, can see it for themselves. Such a gamer reaches for ‘Heaven’. As one how-to video on YouTube puts it:‘The Universe of Hidden Interiors or Heaven refers to [a] “universe” […] placed high in the sky, far from the fly height limit. Once inside Heaven, the normal world of San Andreas disappears.’
> In crude materialistic (virtualistic?) terms, ‘Heaven’ is where San Andreas keeps its interior areas, probably to limit loading times when passing (immanently) between them and the main external area. But this prosaic explanation is much too ‘superficial’ to do justice to ‘slight […] upward motion’ and the vision it begets! It’s the sudden collapse of space and distance, the eerie silence, the solitude. It’s the fact you’re in on a secret, have seen something few others have seen (seen it from the insideas well as the outside). It’s also the tranquility, a surprisingly affecting counterpoint to a game-world defined by its constant movement, violence, and energy. That said, I have to concede that its revelation, such as it is, bears little comparison to that of ‘A Square’. The excitement of being somewhere phenomenologically elsewhere is tempered – or perhaps it is exaggerated – by the knowledge that this world is merely an accident of design; its transcendence not a ground, but a figure’s remainder. And that too is its pleasure. ‘Heaven’ is a place where nothing ever happens – but we dream about it anyway.
> Poet and critic Ben Lerner has written of his ‘hatred of poetry’; actually, a frustration at poetry’s inevitable imperfections, borne of an idealistic love for it. He recalls, in his childhood, ‘speaking a word whose meaning I didn’t know but about which I had some inkling’, locating in that ‘provisional’ sense the essence of poetry. Once a word was ‘mastered’, it ‘click[s]’, and is no longer poetry. ‘Remember how easily our games could break down or reform or redescribe reality?’ he asks. Games have their poetry: their transcendent exits, metaphoric apertures nestled deep within the metonymic totality of their worlds. For innocence and experience, for order and liberty, for squares and spheres, they are exits worth chasing.
~
Text: Calum Rodger
Image: Sonic the Hedgehog (SEGA, 1991)
0 notes
thechembow · 7 years
Text
The Science of Orgonite: A Real Solution To Chemtrails and EMF Everyone Can Use
by Schloss, Sharon Daphna - The New Agora, March 2017
In last month’s article, I covered the history of the suppressed science of orgone energy, discovered by Wilhelm Reich in the 1930s.  Orgone energy is the life force energy, also known as chi or prana, and understood by ancient cultures long before science validated its existence.  Wilhelm Reich’s amazing discovery of this energy led him to invent the orgone accumulator, which collected orgone energy from the atmosphere in a high concentration to heal cancer patients who would spend periods of time inside the device.  He went on to invent the cloudbuster, which was used in working with the orgone energy of the atmosphere to clean air pollution and electromagnetic pollution, and to bring rain in times of drought.
The FDA and US government were very much opposed to any use of orgone energy, which they claimed “did not exist,” and after a long persecution campaign by the FDA, Reich was jailed and his laboratory and books were destroyed.  He died in prison in 1957, but fortunately, most of his work was recovered, and is now available to us once again in new applications anyone can use safely and easily.  The suppression of orgone energy is the biggest scientific cover-up of our time.  It is orgone energy which is ending the geoengineering programs (a.k.a. chemtrails) worldwide and helping communities everywhere by neutralizing electromagnetic radiation from cell phone towers and other sources.  The governments of the world do not want us to know that these problems can be solved without appealing to them, or that we have such power in our hands.
The most common modern application of Wilhelm Reich’s work is orgonite, a small device using quartz crystals, fine metal shavings, a copper coil, and a catalyzing resin.  A search of orgonite online may yield a mixed bag of results, many of which sound far fetched or like mystical nonsense.  It’s very easy to disregard orgonite until one learns the science behind it and sees the potential in this free energy device.  Orgonite was invented in the 1990s by Karl Welz and was made popular in the early 2000s by Don and Carol Croft.  Don and Carol were among the first to gift orgonite into the environment to neutralize chemtrails and EMF from cell phone towers.  They realized how inexpensive the devices were to make, and how people could start a guerilla movement to dismantle these destructive programs, which were all part of the parasitic world order’s plan to control humanity under heavy metal pollution and the frequency fence of EMF.  They came up with the orgonite towerbuster, a three ounce hockey puck shaped device strong enough to neutralize a cell tower.
Tumblr media
The orgonite gifting movement spread worldwide throughout the 2000s.  Georg Ritschl of Orgonise Africa is one of the world’s most prolific orgonite gifters.  He brought rain to the parched deserts of Africa after decades of severe drought, and lifted spirits throughout the continent.  Since 2002, his organization has gifted around 25,000 orgonite pieces.  In California and Oregon, Team Chembow has distributed over 4000 orgonite towerbusters since 2014, and there are other undocumented distributions that have also contributed to the end of chemtrails and engineered drought in the state.
Until electrical engineer Ken Rohla began making and explaining orgonite, a clear scientific explanation of how it actually worked was unavailable.  He refers to orgone energy as scalar energy, which is the modern physics term.  Ken explains that quartz crystals have piezoelectric properties, which are activated when the polyester resin which holds the elements together catalyzes, squeezing the crystals and amplifying their natural orgone energy.  Other gemstones have these properties as well and may be included in orgonite, but quartz is essential.  The metal shavings must be very fine and plentiful.  These amplify the effect of the crystals and broadcast the energy.  Any type of metal may be used, although there is some dispute amongst the orgonite community over what the best metals are.  Brass, aluminum, steel, copper, and iron have all been used with great success by different orgonite makers.  A copper coil is not required, but is helpful, as copper repels negative ions, which clean the air and promote rainfall.  Alternative materials to catalyzing resin have been shown in Kirlian photography to make orgonite with a negligible energy field, and are not recommended for tactical use.
The energy of orgonite is the same as the energy field of a mountain.  When orgonite is made correctly, it creates a scalar wave vortex, which is an inter-dimensional, spiraling wave, reaching from Earth into space.  It acts like a vacuum for toxins, sweeping up the heavy metals from chemtrail spraying and throwing them away from the Earth.  Ken Rohla has described this effect as an “upside down tornado” of energy.  This manifests visually in spiral or funnel shaped clouds which occur when orgone energy acts upon the geoengineering toxins.  Another clear indication of strong orgone energy is chemtrails which break apart, a deepening of the blue of the sky, and the formation of pure white puffs of cloud out of the toxins.  Orgone energy creates a healthy atmosphere in which the heavy metals cannot persist.  Sometimes round UFO shaped clouds appear over mountain peaks.  These are called lenticular clouds.  The same clouds may appear in flatlands when orgonite is introduced to the area, showing the similar energy field of orgonite to a mountain peak’s energy.
Dowin Gardner, author of The Science of Rain, also known as Orgonite Austin on YouTube, has offered further elaboration on the healing effects of orgone energy devices on the Earth, and how they help to bring back rain in times of drought.  Drought is caused more by the energy used in the geoengineering programs than by the heavy metals themselves.  Wilhelm Reich found in his research of desert conditions that drought is artificially created by the presence of DOR, or deadly orgone radiation, which is the opposite of the life force energy.  This was the case in the recent California drought.  While many dwell on HAARP and the chemtrails as the culprits, the biggest issue today is that our land has been gridded with cell towers, which are constantly releasing deadly EMF in cities and the countryside.  The chemtrails would never persist without the EMF of the towers creating the unhealthy energy field that assists the heavy metals in lingering and spreading across the sky.  Furthermore, EMF and dirty electricity in our homes and cities positively ionize the atmosphere by releasing stray electrons.  This makes it impossible for humidity to turn into clouds.  A negatively ionized atmosphere is necessary for the hydrogen bond to form between water molecules.  Orgone energy is negatively ionizing, which cleans the air and promotes cloud formation.  The look of “smog” in cities, deserts, and valleys is caused by positive ions allowing pollution to persist in the air.  It is essentially electrosmog, rather than simply pollution caused by car exhaust, and often occurs in areas with little traffic or industry.
Orgone energy also neutralizes EMF by restructuring the wave and making it quieter and more coherent.  Ken Rohla describes this as taking a chaotic wave form and transforming it into parallel lines which pass through the body in a less disruptive way.  Dowin Gardner describes the energy field of the human body as being shaped like the roots of a tree, while the energy from cell phones and other wireless technology is shaped like an onion.  The cells in our body cannot communicate properly when trying to conform to an incompatible energy field.  This is why EMF causes sleep problems, illness, and eventually cancer.  It makes the body sick just as it makes the atmosphere sick.  Orgone energy not only works outdoors to stop geoengineering, but it works in the home to create a negatively ionized, peaceful atmosphere, and to reduce the health hazards of EMF.
It is vitally important for our health and the future of our planet that we reduce EMF sources and take responsibility on a local level.  We can start in our own homes and communities by removing sources of EMF, such as wireless internet, cell phones, cordless phones, smart meters, and compact fluorescent light bulbs, replacing them with their safer counterparts.  Using a corded landline and saving the cell phone only for when it’s necessary, using ethernet cables for internet access, and replacing harmful CFL bulbs with gentle incandescent bulbs are but a few ways to get started toward having an energetically healthy home.  Orgonite always helps, but the less EMF you have to deal with, the cleaner your home will be, so eliminating the devices in addition to bringing in orgonite is the best solution.
When you consider the amount of EMF coming from just our homes, and realize what an unhealthy atmosphere this creates, you can see that we are also involved in the choice to have clean air and clear skies, or to live in the electrosmog of the frequency control grid.  There is no reason that we have to live with chemtrails or suffer from sleeplessness or illness from devices which we can choose to replace with safer alternatives.  We need to educate ourselves and be active rather than passively accepting what appears to be easy or convenient.  Until everyone figures this out and we have a world without EMF, orgonite is an effective way to survive in this electromagnetic soup of incompatible energy.
The clean-up of our Earth is a long and involved process, but it begins with each one of us.  It’s easy to become frustrated if you’ve put orgonite in your yard and you still see chemtrail spraying, but it’s important to understand that this spraying will not stop.  It’s like a computer program that keeps on running.  We can, however, clean it up as it happens, and render their poisons useless, the same way we filter our drinking water to remove the fluoride.  The poisoning is to be expected at this point.  It’s up to us to recognize it and take action for our health and environment.  Making or purchasing orgonite for your home is the first step to a safer world, and if you want to take it further, you can gift the orgonite around your community.  It can be done anonymously, and hidden by cell towers and any place that needs the energy to be improved.
Although there are other ways to produce orgone energy, orgonite is the simplest way, and anyone can make it.  Just think of how exciting it is that one human being with the most basic ingredients can make a free energy device for a few dollars which negates this multi-billion dollar operation!  The reason for the cover-up of orgone energy is clear.  Orgone energy makes the impossible possible, giving us back our world and our divine birthright as men and women living in harmony with our Earth.  We are so much more powerful than the parasites because orgone energy is us and it is our Earth.  Working with orgone is working with the flow of nature, and the life force energy will always triumph over the energy of death.
Tumblr media
71 notes · View notes
fycanadianpolitics · 7 years
Link
A growing number of asylum seekers are braving freezing cold temperatures to walk into Canada from the US, driven by fears of what Donald Trump’s presidency will mean for refugees, advocates say.
Last week, amid the chaos and uncertainty triggered by Trump’s travel ban, one agency dedicated to resettling refugees and immigrants opened an unprecedented 10 refugee claims in one day. Eight of the claimants had walked into Canada in order to avoid detection by border officials.
On Tuesday, the Royal Canadian Mounted Police said another 22 people had walked across the border and into Canada over the weekend; 19 of them on Saturday and three on Sunday.
“They’re not crossing at the actual point where there’s an immigration and customs offices,” said Rita Chahal of the Manitoba Interfaith Immigration Council. “They’re walking through prairie fields with lots and lots of deep snow. In Europe we’re seeing people in boats; now just imagine a prairie flatland and snow for miles and miles.”
America is awaiting a ruling on whether a judge’s temporary suspension of Trump’s ban will stand. So how did we get to this point, and what comes next? Read more
A 2004 pact between Canada and the US, known as the Safe Third Country Agreement, forces most migrants to apply for asylum in the first country in which they arrive. As a result, refugee advocates say they’ve seen a spike in asylum seekers from the US taking longer, riskier routes to cross the border into Canada and file claims inland, where the agreement does not apply.
More than 7,000 refugee applicants entered Canada by land in 2016, up 63% from the previous year, according to the Canada Border Services Agency. Another 2,000 are believed to have entered irregularly during the same time period, according to figures from Reuters.
The risks being taken by these asylum seekers were laid bare on Christmas eve, when two refugee claimants, Seidu Mohammed and Razak Iyal, were found trekking through waist-high snow in Manitoba. Their journey into Canada had started in North Dakota with a C$400 cab ride that dropped them within sight of the border.
Mohammed, 24, said he had fled Ghana over fears of being persecuted for being gay and Muslim. After a judge in the US denied his asylum request, he was facing deportation. He met Iyal, 35 and also from Ghana, in the US, and the pair decided to try their luck at making it to Canada.
Woefully underdressed for a winter that ranks among the coldest in recent years, the pair walked for hours, trudging through darkened fields and fighting past brush to make it into Canada. “We didn’t feel any sign, but we could feel we are in Canada, because of the cold – very, very intense,” Mohammed told Macleans magazine. Disoriented from the cold and suffering severe frostbite, the pair eventually stumbled upon a highway, where a trucker stopped to help them.
Both men ended up in hospital; Mohammed had to have all of his fingers amputated, while Iyal lost all of his fingers except for his thumbs to frostbite.
Their journey – and the increasing frequency with which it’s being made – worries Chahal. “We do not, as an organisation want to see anyone lose life or limb while trying to get to safety. We do not want to see an image like what we saw around the world of Alan Kurdi on a prairie field,” she said, referring to the three-year-old Syrian boy whose lifeless body was found on a beach in Turkey in 2015. [...]
220 notes · View notes
yangyanzhan · 4 years
Text
Yanzhan’s Blog Posts
https://yangyanzhan.github.io/hackerrank/2d-array-ds.html https://yangyanzhan.github.io/hackerrank/alternating-characters.html https://yangyanzhan.github.io/hackerrank/append-and-delete.html https://yangyanzhan.github.io/hackerrank/apple-and-orange.html https://yangyanzhan.github.io/hackerrank/army-game.html https://yangyanzhan.github.io/hackerrank/array-manipulation.html https://yangyanzhan.github.io/hackerrank/arrays-left-rotation.html https://yangyanzhan.github.io/hackerrank/beautiful-binary-string.html https://yangyanzhan.github.io/hackerrank/beautiful-days-at-the-movies.html https://yangyanzhan.github.io/hackerrank/beautiful-pairs.html https://yangyanzhan.github.io/hackerrank/beautiful-triplets.html https://yangyanzhan.github.io/hackerrank/best-divisor.html https://yangyanzhan.github.io/hackerrank/between-two-sets.html https://yangyanzhan.github.io/hackerrank/big-sorting.html https://yangyanzhan.github.io/hackerrank/binary-search-tree-lowest-common-ancestor.html https://yangyanzhan.github.io/hackerrank/birthday-chocolate.html https://yangyanzhan.github.io/hackerrank/bon-appetit.html https://yangyanzhan.github.io/hackerrank/breaking-the-records.html https://yangyanzhan.github.io/hackerrank/cats-and-a-mouse.html https://yangyanzhan.github.io/hackerrank/closest-numbers.html https://yangyanzhan.github.io/hackerrank/common-child.html https://yangyanzhan.github.io/hackerrank/connecting-towns.html https://yangyanzhan.github.io/hackerrank/constructing-a-number.html https://yangyanzhan.github.io/hackerrank/correctness-and-the-loop-invariant.html https://yangyanzhan.github.io/hackerrank/count-triplets.html https://yangyanzhan.github.io/hackerrank/counting-sort-1.html https://yangyanzhan.github.io/hackerrank/counting-sort-2.html https://yangyanzhan.github.io/hackerrank/counting-valleys.html https://yangyanzhan.github.io/hackerrank/crossword-puzzle.html https://yangyanzhan.github.io/hackerrank/cutting-paper-squares.html https://yangyanzhan.github.io/hackerrank/day-of-the-programmer.html https://yangyanzhan.github.io/hackerrank/designer-pdf-viewer.html https://yangyanzhan.github.io/hackerrank/divisible-sum-pairs.html https://yangyanzhan.github.io/hackerrank/diwali-lights.html https://yangyanzhan.github.io/hackerrank/drawing-books.html https://yangyanzhan.github.io/hackerrank/electronics-shop.html https://yangyanzhan.github.io/hackerrank/equalize-the-array.html https://yangyanzhan.github.io/hackerrank/euler-criterion.html https://yangyanzhan.github.io/hackerrank/even-odd-query.html https://yangyanzhan.github.io/hackerrank/fair-rations.html https://yangyanzhan.github.io/hackerrank/fibonacci-finding-easy.html https://yangyanzhan.github.io/hackerrank/filling-jars.html https://yangyanzhan.github.io/hackerrank/find-merge-point-of-two-lists.html https://yangyanzhan.github.io/hackerrank/find-the-median.html https://yangyanzhan.github.io/hackerrank/flatland-space-stations.html https://yangyanzhan.github.io/hackerrank/flipping-bits.html https://yangyanzhan.github.io/hackerrank/fraudulent-activity-notifications.html https://yangyanzhan.github.io/hackerrank/frequency-queries.html https://yangyanzhan.github.io/hackerrank/grading-students.html https://yangyanzhan.github.io/hackerrank/greedy-florist.html https://yangyanzhan.github.io/hackerrank/grid-challenge.html https://yangyanzhan.github.io/hackerrank/halloween-party.html https://yangyanzhan.github.io/hackerrank/halloween-sale.html https://yangyanzhan.github.io/hackerrank/happy-ladybugs.html https://yangyanzhan.github.io/hackerrank/ice-cream-parlor.html https://yangyanzhan.github.io/hackerrank/identify-smith-numbers.html https://yangyanzhan.github.io/hackerrank/insert-a-node-at-a-specific-position-in-a-linked-list.html https://yangyanzhan.github.io/hackerrank/insert-a-node-into-a-sorted-doubly-linked-list.html https://yangyanzhan.github.io/hackerrank/insertion-sort-part-1.html https://yangyanzhan.github.io/hackerrank/insertion-sort-part-2.html https://yangyanzhan.github.io/hackerrank/jumping-on-the-clouds-revisited.html https://yangyanzhan.github.io/hackerrank/jumping-on-the-clouds.html https://yangyanzhan.github.io/hackerrank/kangaroo.html https://yangyanzhan.github.io/hackerrank/leonardo-prime-factors.html https://yangyanzhan.github.io/hackerrank/linked-lists-detect-a-cycle.html https://yangyanzhan.github.io/hackerrank/luck-balance.html https://yangyanzhan.github.io/hackerrank/making-anagrams.html https://yangyanzhan.github.io/hackerrank/marc-cakewalk.html https://yangyanzhan.github.io/hackerrank/mark-and-toys.html https://yangyanzhan.github.io/hackerrank/max-array-sum.html https://yangyanzhan.github.io/hackerrank/max-min.html https://yangyanzhan.github.io/hackerrank/maximum-perimeter-triangle.html https://yangyanzhan.github.io/hackerrank/merge-sort-counting-inversions.html https://yangyanzhan.github.io/hackerrank/migratory-birds.html https://yangyanzhan.github.io/hackerrank/minimum-absolute-difference-in-an-array.html https://yangyanzhan.github.io/hackerrank/minimum-distances.html https://yangyanzhan.github.io/hackerrank/minimum-height-triangle.html https://yangyanzhan.github.io/hackerrank/minimum-swaps-2.html https://yangyanzhan.github.io/hackerrank/missing-numbers.html https://yangyanzhan.github.io/hackerrank/most-distant.html https://yangyanzhan.github.io/hackerrank/new-year-chaos.html https://yangyanzhan.github.io/hackerrank/palindrome-index.html https://yangyanzhan.github.io/hackerrank/picking-numbers.html https://yangyanzhan.github.io/hackerrank/possible-path.html https://yangyanzhan.github.io/hackerrank/primitive-problem.html https://yangyanzhan.github.io/hackerrank/priyanka-and-toys.html https://yangyanzhan.github.io/hackerrank/quicksort-1-partition.html https://yangyanzhan.github.io/hackerrank/ransom-note.html https://yangyanzhan.github.io/hackerrank/recursion-davis-staircase.html https://yangyanzhan.github.io/hackerrank/recursion-fibonacci-numbers.html https://yangyanzhan.github.io/hackerrank/recursive-digit-sum.html https://yangyanzhan.github.io/hackerrank/repeated-string.html https://yangyanzhan.github.io/hackerrank/restaurant.html https://yangyanzhan.github.io/hackerrank/reverse-a-doubly-linked-list.html https://yangyanzhan.github.io/hackerrank/reverse-game.html https://yangyanzhan.github.io/hackerrank/reverse-shuffle-merge.html https://yangyanzhan.github.io/raku/rosetta-code.html https://yangyanzhan.github.io/hackerrank/running-time-of-algorithms.html https://yangyanzhan.github.io/hackerrank/russian-peasant-exponentiation.html https://yangyanzhan.github.io/hackerrank/save-the-prisoner.html https://yangyanzhan.github.io/hackerrank/separate-the-numbers.html https://yangyanzhan.github.io/hackerrank/sequence-equation.html https://yangyanzhan.github.io/hackerrank/sherlock-and-anagrams.html https://yangyanzhan.github.io/hackerrank/sherlock-and-array.html https://yangyanzhan.github.io/hackerrank/sherlock-and-divisors.html https://yangyanzhan.github.io/hackerrank/sherlock-and-gcd.html https://yangyanzhan.github.io/hackerrank/sherlock-and-moving-tiles.html https://yangyanzhan.github.io/hackerrank/sherlock-and-permutations.html https://yangyanzhan.github.io/hackerrank/sherlock-and-the-valid-string.html https://yangyanzhan.github.io/hackerrank/smart-number.html https://yangyanzhan.github.io/hackerrank/sock-merchant.html https://yangyanzhan.github.io/hackerrank/sorting-bubble-sort.html https://yangyanzhan.github.io/hackerrank/sorting-comparator.html https://yangyanzhan.github.io/hackerrank/special-multiple.html https://yangyanzhan.github.io/hackerrank/special-string-again.html https://yangyanzhan.github.io/hackerrank/strange-counter.html https://yangyanzhan.github.io/hackerrank/strange-grid-again.html https://yangyanzhan.github.io/hackerrank/string-construction.html https://yangyanzhan.github.io/hackerrank/strings-making-anagrams.html https://yangyanzhan.github.io/hackerrank/strong-password.html https://yangyanzhan.github.io/hackerrank/sumar-and-the-floating-rocks.html https://yangyanzhan.github.io/hackerrank/summing-the-n-series.html https://yangyanzhan.github.io/hackerrank/the-hurdle-race.html https://yangyanzhan.github.io/hackerrank/time-complexity-primality.html https://yangyanzhan.github.io/others/toolkit-tips.html https://yangyanzhan.github.io/hackerrank/tree-height-of-a-binary-tree.html https://yangyanzhan.github.io/hackerrank/tree-huffman-decoding.html https://yangyanzhan.github.io/hackerrank/trees-is-this-a-binary-search-tree.html https://yangyanzhan.github.io/hackerrank/two-strings.html https://yangyanzhan.github.io/hackerrank/viral-advertising.html https://yangyanzhan.github.io/opengl/window-hints.html https://yangyanzhan.github.io/hackerrank/xor-strings.html https://yangyanzhan.github.io/googlebf3e4bf74a4a5c55.html
0 notes
micaramel · 5 years
Link
Artist: Mathew Cerletty
Venue: STANDARD (OSLO), Oslo
Exhibition Title: Whiskers
Date: April 5 – May 11, 2019
Click here to view slideshow
Full gallery of images, press release, and link available after the jump.
Images:
Images courtesy of STANDARD (OSLO). Photos by Vegard Kleven.
Press Release:
Piecemeal memories of a dream, deep-seated triggers for refection, or the new beginnings of a lone survivor? Whose past, present, and future is this? Whiskers of information.
Broccoli, a fower pot, a spotted lily, horse hooves, constituents of a murder, youth vengeance, and Santa’s pipeline. Asymmetry adding to the specifcity of each soliloquy. Is this show a cryptic message to fulfll Usonia or simply a suburban mom’s nagging to-do list with a side of *insert preferred literary genre*?
Do you know how supermarket broccoli grows? Have you ever cared to ask. Captain, Gypsy, Everest, Imperial, Diplomat—varieties from the Northeastern United States where the crop didn’t gain popularity until after World War II. Now you’re dwarfed by a “Broccoli” sprig and subjected to frequency illusion. You’ll see broccoli on the subway, in New Yorker cartoons, in the rotating menu at your next meal. Selective attention and confrmation bias. But you’ve never seen banality monumentalized as you will here.
Unless you’ve watched an American football game.
“Time to move on to a diferent subject.” -Terry Gross (Fresh Air)
“The Assistant” is part of a murder, but who is the accomplice? Is this the crux of the story? Two crows perched suspiciously, or the viewer’s false anthropomorphism? Lyndon Johnson named his beagles “His” & “Hers”, but that was the 60s. To another character they are “Ketchup” and “Mustard”. But are they a bad omen? And are they on the same house as the chimney?
The duplication is mimicked in “Goodbye Horses”, but this pair belongs to one. We see only waves of white sand supporting unshod hooves. Is this National Geographic tugging our heartstrings for the Chincoteague ponies facing the perils of global warming? The fnal glimpse from a failed desert crossing? Or a beach rendezvous against a cotton candy sunset? It doesn’t matter. It’s a mirage; the horse and sand only exist in an alternate dimension. Embrace the smoke and mirrors.
Then we have a break in even the loosest pattern. A “Pink Tiger” lily rendered in crisp coloured pencil begging questions of authorship with its absurdly precise detail. To each their own memory; an allergy attack, an unrequited gift, a death, a frantic google search to avoid misunderstanding of obscure symbolic meanings. Was the fower meant for the empty pot? Another task on the ever-growing list. If I can keep this plant alive can I take responsibility for my life? Isn’t that what the professionals say in movies? Alas, we have a plant and we have a pot, but we don’t have a potted plant.
No theory will hold, but then again that was never the point.
Mathew Cerletty (b. 1980, Milwaukee, Wisconsin) is an American artist living and working in Brooklyn, New York. This is his frst solo exhibition with STANDARD (OSLO) after a two-person outing with Julia Rommel titled “Stay-at-Home Dad” in 2017. Solo exhibitions include: Karma, Ofce Baroque, Blum & Poe, Algus Greenspon, Team Gallery and Rivington Arms. Group exhibition include: “Flatlands”, Whitney Museum of American Art; “Sputterances”, Metro Pictures, organized by Sanya Kantarovsky, and “The Painter of Modern Life” curated by Bob Nickas, Anton Kern Gallery, New York.
Link: Mathew Cerletty at STANDARD (OSLO)
Contemporary Art Daily is produced by Contemporary Art Group, a not-for-profit organization. We rely on our audience to help fund the publication of exhibitions that show up in this RSS feed. Please consider supporting us by making a donation today.
from Contemporary Art Daily http://bit.ly/2IDfx6U
0 notes
skingrowsback · 5 years
Photo
Tumblr media
The BMX flatland scene is still in the eyes of many relatively unknown, even to some BMX riders. We would like to draw your attention to a special individual who’s talent and perseverance is pushing this underground sport to the limits of the physical realm. For many who watch any of @jwilliamp runs will not completely understands what is happening. MC’s and Commentators are tripping over their words to keep up with the speed and frequency of the links. Not to mention the technical complexity of these moves which is flawlessly executed on command. What is becoming more apparent is that a new era is now with us and this man has had a massive influence. Thank you for sticking with the fight 🙏🏼🔥 . . . (at Shenzhen, Guangdong) https://www.instagram.com/p/BpW0782hpLG/?utm_source=ig_tumblr_share&igshid=1brs40t7oh36w
0 notes
buildercar · 7 years
Photo
Tumblr media
New Post has been published on http://www.buildercar.com/first-drive-2018-audi-rs-5/
First Drive: 2018 Audi RS 5
As pleasantly aggressive as it is on the eyes, the meaner stance and flared bodywork of the 2018 Audi RS 5 doesn’t tell the entire story behind this reworked coupe. The most significant transformation lurks beneath its creased and widened skin, specifically the swapping of its big, naturally aspirated V-8 for a smaller, torque-ier twin-turbo V-6. Welcome to the inevitable future of Audi Sport, in all its predictably downsized and turbocharged glory.
A Teutonic Tale of Loss and Gain
The turbo trend is a bit of a new car cliché, bringing with it left-brain justifications as well as predictable chatter from enthusiasts about the loss of certain intangibles. The RS 5 enjoys the typical benefits — for starters, the smaller engine weighs 68 pounds less, alleviating some of the nose-heavy weight distribution and shifting the car’s balance rearward by a half percentage point, to 57/43. The figure is still not ideal, but it’s certainly a step in the right direction.
The RS 5’s 2.9-liter V-6 — also found in the Porsche Panamera — produces the same 450 horsepower as its predecessor but gains a significant 125 lb-ft of torque, for a total of 442 lb-ft. Impressively, that figure plateaus from 1,900 rpm to 5,000 rpm and bests the R8’s base V-10 by a notable 44 lb-ft. Audi’s familiar DSG transmission has been swapped for a ZF-sourced eight-speed with a conventional torque converter because a dual-clutch unit couldn’t handle the motor’s prodigious twist, according to Audi Sport development boss Stephan Reil. Fuel efficiency improves by 17 percent over the outgoing V-8, with the U.S. equivalent of the New European Cycle equating to somewhere in the neighborhood of 19/27 mpg city/highway.
Power is distributed via a Torsen differential, which employs a 40/60 front-to-rear split and can route as much as 85 percent to the rear or 65 percent to the front. A mechanical torque vectoring system uses two clutches at the rear axle to overdrive the outside wheel, with additional brake vectoring at all four wheels.
Longer, More Agile, Roomier
Though it grows in length by 2.9 inches, the RS 5 loses 132 pounds thanks to aluminum components like an instrument panel substructure formed from extruded cross members, bringing curb weight to 3,648 pounds. Front strut domes now use cast aluminum construction instead of welded sheet steel, aiding structural stiffness and steering response. An optional carbon-fiber roof shaves an additional 6.6 pounds but is unavailable on U.S.-bound cars.
The cabin also feels incrementally roomier thanks to a 0.6 inch increase in wheelbase, which adds nearly an inch of rear legroom, helping make the back seats feel almost habitable for average-sized adults. Luggage space increases by 0.4 cubic feet, offering a best-in-class total of 16.4 cubic feet.
Cockpit Action
Climb into the RS 5, and a few aggressive details quietly clamor for attention, particularly the flat-bottomed steering wheel, paddle shifters, and available contrast-stitched leather or Alcantara trim on key controls like the shifter and wheel. Unlike earlier Audi models, the 8.3-inch navigation screen is unfortunately fixed in place. At least the MMI wheel, touchpad, and hard buttons play well together. Also available is Audi’s slick Virtual Cockpit, which transforms the space formerly known as the analog dashboard into a customizable, 12.3-inch TFT screen. Unique to the RS application are displays that make the tachometer change to yellow or red when approaching redline, as well as engine output gauges, tire pressure and temperature, and g-forces.
Our test drive took us from the flatlands of Toulouse, France, to the sci-fi-ish principality of Andorra, a tiny corner nestled in the switchback-laden peaks between France and Spain. Unlike the outgoing RS 5, which howled its way to an 8,500 rpm redline, the new model’s punchier personality is best tapped at low- and mid-range rpms, where the core of its sonic soul also happens to reside. At mellower engine speeds (and in the brief space between shifts), a low frequency hum fills the cabin. It’s subtle and almost soothing but not entirely real thanks to a tiny shaker on a metal flap that allows some of the engine sounds to resonate off the windshield.
Regardless of its authenticity (or lack thereof), the deep frequency sounds are discreet enough to add some much-needed character to the V-6’s repertoire, aiding an otherwise relatively quiet powerplant by lending it an air of personality. It’s no free-breathing, high-screaming V-8 — indeed, it offers an entirely more soft-spoken quality — but at least the V-6 produces refined audio and, in sportier modes a huskier tune and a satisfying off-throttle crackle uncorked via an exhaust valve.
While the V-6 is not as gloriously long-winded as the high-revving V-8 was, it does pack an intense punch. Drop the hammer at low rpms, watch the thin-line digital boost gauge escalate, and feel the whoosh of power as the engine winds up, pressing you firmly into your stitched leather seat. Shifts during mellow driving can be a tad jerky (even in milder driving modes) but become paradoxically more comfortable when the going gets faster. There’s a certain understated quality to driving the RS 5 quickly, due in part to its relatively subdued engine sounds. Squeeze the throttle, and the car’s raison d’être instantly alters; when pushed, the RS 5 can launch to 60 mph in 3.7 seconds, eliminating any suspicions of its mild-mannered pretenses. Keep the shifter in its standard mode, and there’s enough torque on hand to deliver strong acceleration. Tap it down for S mode, and power becomes more readily available. Use the Drive mode select toggle for a more aggressive setting, and the revs stay high with quicker upshifts and easier downshifts.
The RS 5 felt appropriately agile on the frantic switchbacks of the jagged Andorran countryside, thanks in part to a new hydraulically linked shock system inherited from the S8 model that’s a part of the Dynamic package (along with sport exhaust and red brake calipers). The system uses valve-adjustable shocks interconnected with hydraulic lines for greater body control, and the system pays off by feeling poised and responsive. Though steering is generally inoffensive, the dynamic steering option does deliver some artificial feeling feedback during certain mid-corner maneuvers. Our tester was equipped with the Dynamic Plus package, which adds ceramic front brakes with massive 15.7-inch rotors, a tire temperature and pressure display, a carbon engine cover, and a top speed limiter that lifts from 155 mph to 174 mph. The brakes, which are larger than the R8’s, deliver effortless stops from breathtaking speeds.
In the case of the 2018 Audi RS 5, does progress equate to excitement? We can’t help but appreciate the idea of a lighter, nimbler, and considerably quicker car that propels its equipment and instrumentation firmly into the 21st century. Does it sacrifice the (semi) analog joy of a naturally aspirated V-8 in the process? Most certainly, yes. But the tradeoffs, at least when executed with a keen eye towards power and handling as they have been with the RS 5, go a long way toward giving drivers something to look forward to in the brave new turbocharged world.
2018 Audi RS 5 ON SALE: April 2018 (est) PRICE: $70,000 (base) (est) ENGINE: 2.9L twin-turbo DOHC 24-valve V-6/450 hp @ 5,700-6,700 rpm, 443 lb-ft @ 1,900-5,000 rpm TRANSMISSION: 8-speed automatic LAYOUT: 2-door, 4-passenger, front-engine, AWD coupe EPA MILEAGE: 19/27 mpg (city/hwy) (est) L x W x H: 185.9 x 73.3 x 53.5 in WHEELBASE: 108.9 in WEIGHT: 3,649 lb 0-60 MPH: 3.7 sec TOP SPEED: 155 mph
Source link
0 notes