Gat Out of Hell is a Jumble of Mechanics
Saints Row IV took the basic Saints Row game, and tied super powers into it. The super powers were incredibly fun, and made it much more entertaining to traverse the game world, but it was very clearly poorly cobbled on to the original mechanics. The sacrifice was the tight story about warring crime families that you can take over and integrate into your organization. Gat Out of Hell takes these mechanics and extends them, but at an even greater sacrifice for the story. While the mechanics are well done in their own right, they are still cobbled together onto the original Saints Row gameplay.
Flight
Perfects the best done flight mechanics in a video game of it’s type. There are two caveats, it does not maintain your momentum between flight and non-flight, and always defaults to a slight downward angle, which can make it difficult to do quick dives.
This realistically portrays how silly it would be to have a human try to fly with wings. Simply gliding drains his stamina heavily, and flapping his wings takes so much exertion that he can barely do it a few times per flight when fully upgraded. And this is including the fact that his wings are super natural. You need to think ahead about what kind of approach you want, as it’s entirely possible to overshoot, undershoot, stall, or barely make it to your destination.
The game focuses heavily on gliding, with only minor force inputs, but even with this, it’s ridiculous how fast you can travel, and how easily you can cross the game world. In order to allow this flight, you would need a ridiculously large game world.
You could honestly design an entire game based off this mechanic.
Unique Firearms
Because it’s set in hell, they can create genuinely unique firearms, which they kind of did. Some of the firearms are unique, some of them have a unique flavour while operating in a thoroughly traditional manner, while others are literally traditional firearms that Dane Vogel apparently brought into hell.
It makes you wonder what it would be like if they made a proper FPS based off these mechanics.
My favourite is a grenade launcher that launchers explosive demon frogs. The frogs will then hop around to the nearest enemy and explode. You can upgrade them with tongues to grapple and enemy before pulling themselves in and detonating. This allows you to basically use it like a proximity when used against airborne enemies.
There’s also a pair of SMG’s that fire homing bees.
There’s a shotgun / crossbow hybrid that has a duck bill, spreading the shot. The problem is that in this game you are fighting demons that take a lot of punishment to take down, and the spread shot just makes the shotgun part useless.
Gat + the Wings of the Morning Star
Gats personality, along with his angel wings, have him be a potential rival for Dante in the Action / Adventure game genre. Especially when you combine the unique firearms.
6 notes
·
View notes