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#floating castle
oldschoolfrp · 1 month
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The best thing about a cloud castle is the view. The next best thing is the dungeon below, excavated down into the cloud, with soft white puffy walls. (AD&D 2e Dungeon Master’s Guide, TSR, 1989 -- I believe most of the DMG art with knotwork borders is by Jean E Martin) 
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moonliched · 6 months
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🩵🌸✨Dreamland✨🌸🩵
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qaraxuanzenith · 2 months
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that's it, folks - the Floating Castle has officially ended. the mantles of King and Castle have been dismantled. i am finally free
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inmate8576 · 1 year
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welcome to the world
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callingfeather · 1 year
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"The only safe place is here with you, and even if I am nothing more than a beast, you are the wish I made, the star I saw."
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astro-axolotl · 2 years
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Fun background experiment. Featuring spooky floating city.
Image Id: A woman with shoulder length black hair wearing a cream sundress with green ribbon waste band stands in a field of green grass. She has a cream hat with a green ribbon band. She holds the hats brim and looks up at a floating city. The bottom is made of three rings with blue fires on the bottom that get larger as they go up toward the city. The city is made of different sized towers covered with ivy with rounded or pointed tops. There’s a central tower with three rings around. Its top is an observatory dome. The city is purple, silver, and gray. Wispy clouds surround it. 
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ronanxing · 11 months
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everyone rightfully doing princess mononoke redraws but may i offer castle in the sky
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binbinabin · 1 year
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pendantandring · 1 year
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Shipwreck: The Floating Fortress
A medieval floating castle, lost at the end of the middle ages, with a kitchen full of surprises. What's not to love?
In 1486, the King sat at his table writing letters in Latin, conducting the business of the day. The desk in his quarters is bolted down to the floor, and the ink sloshes in the bottle. He is in a floating fortress, a castle of a ship; the Gribshunden. Armed with at least 11 iron cannons, the floating fortress is in service to the Danish King, King Hans, also known as John I of Denmark and…
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tami-ko-bunny · 3 months
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RAAAGH
your welcome kids, im so glad i put this on the poll bc ppl were SCREAMINg in my ask box for legend and hyrule
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oldschoolfrp · 9 months
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Sphinx, manticore, or lammasu? Some encounters are difficult to identify, but making the wrong call can be disastrous. (Fantasy Forest 7: Castle in the Clouds, Jeff Easley cover art for TSR "Pick a Path to Adventure" game book by Morris Simon, 1984) This series was aimed at younger readers than the similar "Endless Quest" books, but still used some of TSR's in-house talent.
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floralcavern · 4 months
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I am not ok
But at least I’ve got
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qaraxuanzenith · 6 months
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FCDnD Session 56
Jinx: Ben has a body Me: Legias and Lori definitely also have bodies. You've seen them. Adam: but have we touched them?
Adam: Huh, it's kind of weird how there are two J names, but only one of them is said. Jenny: I need to talk to Legias. Right now. You can come if you want.
Adanessa: do you have an appointment? Adam: yes Adanessa: name? Adam: you know my name Adanessa: I don't see your name in the appointment book Legias: Oh, good, you're here. come in. Adam, sticking his tongue out at Adanessa: It must suck not having things written down in your little book.
Jenny: Who is Ben? Who is Ben, to you? Legias: Ben is... the King? Of the Castle? That we are... currently in?
Adam: Can I try asking a question? Legias: it looks like you just succeded. Congratulations!
Jenny: Who is J in your journal? What does J stand for? Legias: It's... Jenny: It's me. It has to be me.
Jenny: We need to keep going. I cannot interact with Shard at all. Jinx: Like he can't know you exist? Jenny: He already knows I exist. I can not talk to him. Jinx: What about invisibility? Can I make you invisible when he's around? Adam: What about a mask? Get some face paint out? Jinx: Can we call you Henny Junter? Jenny: It really depends on how easy it is to lie to Shard. If he's talking to me directly, it's already too late.
Jenny: Anything that I know is information that Shard has easier access to. Adam: Well, you're stupid as bricks anyway, so we got this. Jenny: Thanks a lot. Adam: I was trying to be confidence-building.
Adam: a hundred dollars. Legias: No, thank you. Adam: Two hundred dollars. Legias: that's very generous of you, but no. Adam: You've been annoying me a lot lately. Jenny: I think that's just your aversion to authority.
Adam: So we can't let whatever his name is see whatever her name is, and if they do, we lie about it. I'm sure Hunter can't lie worth a damn.
Me: You have now finished your meeting with Legias, for better or for worse. Jinx: I think for worse, honestly.
Jinx: Do you want to say hello to house-builder guy? With the girlfriend sword? Adam: Hector?
Jinx: Do you think Hector was also under an enchantment, or did he just not recognize Jenny? Adam: Honestly, knowing Hector, it's a coin toss.
Adam: hello, you're looking very toady-ish. do you want to trade masks with me?
in which Jenny rolls a 5 on performance to send a non-verbal message, Jinx rolls a 3 on perception to understand it, and Adam rolls a 6 on insight to get what's going on; or: in which the party re-enacts the Good Omens baby switch
Adam: we need to go Jinx: what? She's got it in for her! Adam: she sure does Jinx: yeah, she needs our help! Adam: this is clearly a two-person affair
the (alleged) vampire: please sir, I insist, you must dance with me Jinx: excuse me, I have a girlfriend
Adam: why does being magical make you make bad decisions? Jinx: are you trying to say something? bite me, big girl.
Jenny, repeatedly failing her wisdom save despite the (alleged) vampire grappling Adam: a curious dance step, but I'll allow it
Jinx, investigating a "free drink token": THIS was so important? Adam: I picked her pocket for it Jenny: you STOLE from our HOST?! Adam: what are you gonna do, hit me about it? Jenny: THAT WOULD ALSO BE IMPROPER
Adam: I would not eat the food here. I mean, no offense to the host, I'm sure it tastes lovely, but she did mind control you all a bit. You might want to check for roofies.
Adam: Do we know anyone who hasn't got a will to live? Fern? What if we just send her Fern? Jenny: I think we should try to solve this problem without human sacrifice.
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newtsnaturethings · 1 year
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I stand by this as the ending to totk and this is the hill I will die on.
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ganondoodle · 4 months
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some more ideas for the totk rewritten project (botw2);
underground general ideas i thought about what to theme the underground after, and since its vaguely like underwater in canon i thought id push it much much further, you cant actually dive and while id love that i do want to stay within a certain possible range of it still being a sequel to botw and somewhat based on totk- so im putting the low gravity effect away from the sky and instead in the underground, the ENTIRE underground, that way it is distinctly different in the way you have to play since you gotta work around the low gravity effect, the entire plant life and enemies will also be based on deep sea creatures- anglerfish like ones that half burrow and lure you with their light, those fish (or are they worms?) that hide underground as soon as you step too close, maybe they hide initially but only to make you go closer and try and snatch at you
much more glowy things too, basically everythings got some sort of light on it, there are different creatures flying around that all feature some sort of glow, so there is stuff to see but you cant immediately know what it is, theres a unique kind of plant that when you bother it spews out a dark cloud of spores (kinda like in tp) that dims any light you had; there are some landmarks you can activate or repair with the help of zelda but there is no way to illuminate the entire map and the lil light ferns expire slowly too
i also want it to be way more wet, not full with water but maybe a thin layer of water at most places and some drops from stalactites that fall constantly
there are shadowy ghosts there as well but they CAN aggro (still working on it), either by taking a weapon from their grave or some other things; also considered them or some other enemy that stalks you for some time and the only clue you get is maybe double sound of your steps or something at the very edge of your screen but you can never catch it when looking around (i dont want to make it a horror game but do want the underground to stay as creepy as when you first get down there), something elusive and shadow based that is rarely encountered but stays creepy for longer than the miasma hands sicne it cant get stuck on anything and the only way to be safe is while in the air
maybe some miasma reanimated corpses of ancient shiekah killed when the ancient hyrulean king turned on them (only foudn in the underground in this way; there are others but unposessed in alot of the broken shrines and old laboratories so seeing one suddendly move and crawl after you is probably pretty scary, kinda like the vroken guardians sometimes being still functional)
the dongos are the main friendly animal you can discover there and tame (still working out more details) they can climb around, always emit a little bit of light and the shadow enemy wont latch onto you as long as you are near a dongo, maybe even most enemies will leave you alone if you are riding one, as they are slower than horses, with the exception of gigamas (or a similar enemy ill redesign for that) as they are the natural predator of dongos; when you get to close to one it will react to it and if a fight is initiated it burrows away (you can call it and it comes back to you if you are out of range of that enemy)
tameable animals since i played skyward sword recently i just realized again how much fun it is to fly on a bird, sicne im already dividing the three map layers a bit more i thought it would be cool to make these layers more distinct, in some part by the tameable animals- the sky has birds (based on dinosaurs), the surface has horses, the underground dongos- neither of them can follow you to one they dont belong and the way to call them switches as you switch layers
im not sure yet if those birds should be ridable or are only able to give you a small boost upwards when you call them
magic bar so instead of actual batteries i planned to, as i said before, to put that into links shiekah arm prosthetic, and instead of giving you literal battery symbols on the screen it would be a bar right below your health and next to the symbol of the current selected arm ability
krog seeds a bit more to the krogs- as i said before they are no longer the way to make your pockets bigger- among an armor set i also thought about making the most expensive reward OR the end reward for finding all of them be the eponator zero- maybe it went missing during the cataclysm and maronus (engl. hestu) finds it at some point, so you get your bike back but its locked behind something bigger so you are unlikely to exploit it early on
(EDIT) (forgot to mention the dragons- im putting them each in one layer of the map- eldra in the underground bc gan is there and youknow, demise coming from the ground and fire being associated with the ground etc, farodra on the surface GREEN etc, and naydra in the sky, bc wisdom and owls and gods and all that weeeeee)
(on a sidenote im also thinking about ditching the building mechanic to some extent since i dont think it fits very well as a whole and it makes it too easy to completely skip stuff- i want the main way to move things or to get around be the hookshot/grappling hook part of links arm; still working on all that though .. so far it does seem likely like it will be much more limited)
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lou-beamer · 3 months
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I had to get this out of my head xD
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