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#fo4 curie
typosandtea · 8 months
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It’s all about perspective.
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harveywritings92 · 2 months
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Deacon: Hancock's been acting really strange with Sole. He seems... kinda into them.
Curie: What do you mean, "into them?"
Deacon: I mean into them.
Curie: Your statement is confusing. Has Hancock entered Sole in some fashion?
Deacon: Not yet.
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thapunqueen · 1 year
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so what if im in love with the french robot !!!!
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everydayyoulovemeless · 4 months
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Heyy! Can I request Fo4 companions' favourite places to kiss their s/o? Thank you 🩷🙏🏼
Fo4 Companions Favorite Places To Kiss Their S/O
➼ Word Count » 0.5k ➼ Warnings » None ➼ Genre » Romantic
MacCready loves to kiss the tip of your nose because he thrives off the way you crinkle it in response. He'll rest his hands on your shoulders before tugging you into him. He's the perfect mix of quick and romantic.
Nick's a bit old-fashioned. He prefers to take your hands in his and leave gentle kisses along the top. He's an old-school romantic and wouldn't dare do anything too vulgar or out there for someone of your stature.
Cait always goes for your neck. She likes to leave a trail of hickeys down the side of your throat so that it's visible to everyone. She thinks you look so pretty when she covers you in bite marks.
Danse kisses you like a husband who's leaving for work in the morning. It's almost always a quick peck to your lips, but occasionally he'll get a bit frisky and kiss you for longer. Anything other than that will get him all flustered.
Preston loves to hold your face in his hands and kiss the crown of your head softly. It reminds him that you're safe, and he considers it to be one of the most affectionate spots someone could kiss their partner. Kind and protecting.
Codsworth can't technically kiss you, but he loves it when you kiss him, doesn't matter where it is. You can always expect a nice little gesture afterward too.
Piper loves grabbing your face and peppering it with kisses. She thinks it's so cute when it leaves you smiling.
Curie likes to open your hand up and leave small pecks along your palm. She's still getting used to her synth body and finds the human hands so fascinating to feel and inspect.
Strong refuses to kiss you and would hate if you kissed him, but he'll pat you on the head to show his affection.
Hancock prefers to nip at the lobes of your ears over anything. He likes the primal feeling he gets when he gently tugs at your skin, and would especially love it if it got you flustered.
Deacon doesn't like kissing you as much as he likes tracing shapes and symbols into your skin. He feels awkward when it comes to kissing you, but if he had to pick, it'd be your shoulders. That way you don't have to see his face and it doesn't have to be long.
X6-88 won't kiss you often, but when he does it's almost always on your neck. He'll wrap his arms around you from behind and leave a quick and firm kiss on the side of your throat.
Old Longfellow likes to wrap his arms around your lower back and yank you closer to him before kissing the outer part of your cheek. He's not one to show affection out in public, but he makes an exception when it comes to this.
Gage believes that the only way worth kissing someone is when it's rough, long, and on the mouth. He'll grab your jaw or push you up against a wall and make out with you right there. He only ever does it in private, you have a reputation to uphold after all, but if you push him far enough he wouldn't mind doing it in front of the other gangs.
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somethingaboutmint · 1 year
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I keep making up crackships with the fallout women for no reason other than it tickles my brain teehee.
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mrs-sharp · 1 year
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Fallout 4 be like:
"I wonder where my companion is?"
*picks up junk*
"Ah, found them."
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fallout-hoe · 5 months
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Why can you flirt with Curie so much? Like more than the other companions. And it’s literally always at the worst times like she’s trying to tell you that she’s so confused and wants some guidance, but then you can just act like a scumbag and say these disgusting lines to her. This romance is wrong on so many levels and it didn’t have to be
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How would the companions react to discovering not only Vault 111 but also the frozen Sole Survivor
Whether they saw it as a potential treasure trove, a nostalgic relic, or just a safe, quiet refuge, Vault 111 always seemed to attract the odd scavenger or adventurer. After slipping past the door, however, this particular intruder would end up stumbling upon something far stranger than they could expect...
Cait hadn't really taken the time to scope out the Vault before diving into it headfirst- having a pack of feral dogs nipping at your heels will do that to you. Coming face to face with the frozen Sole Survivor down there is freaky enough to give her a heart attack, but as the perfect audience for her rambling stories and a nonjudgmental drinking buddy they soon become the centerpiece of her impromptu hideout. As for actually getting them out? Fuck if she knows how.
Codsworth knows full well what the Vault up the hill contains, of course. How could he not? Much of the aging robot's time is spent tending to his owners' pods: tightening every bolt, polishing the glass, keeping the steel casing free of even a single speck of rust. The only thing that keeps him going is the thought that on some level, under that thin layer of frost, they might know he's there for them.
Curie's unbridled excitement at making contact with another Vault is quickly tempered once she actually sets eyes on the denizens of said Vault. With nothing but time and centuries' worth of medical expertise to work with, she immediately sets to the task of bringing Vault 111 back to life- not just the Sole Survivor, but everyone consigned to a cold and inglorious fate in those cryopods. This is a mission worth spending another two hundred years on.
Danse has been assigned to scour the Vault as part of a routine sweep for useful technology- a task entirely beneath a Paladin, but what he finds there more than makes up for it. Immediately, a whole field research team is dispatched to the vault and the cryopods are airlifted out one by one. The Sole Survivor's first memory of the new world is waking up to the harsh white light of a Brotherhood lab, bombarded with questions and shoved blearily through a battery of tests. Not a great first impression.
Deacon still thinks the Vault would make an ideal fallback hideout, even with the rows of corpsicles. The eerie blue glow and residents in cryosleep are pitched to Desdemona as enhancing the ambience, but the suggestion is soundly denied for the Vault's visibility. Even so, Deacon maintains a post outside, just in case one of those poor bastards stumbles out one day.
When Hancock inexplicably wakes up in the Vault after partying a little too hard, he immediately assumes he's still hallucinating- that, or he's been picked up by Zetans. It takes him hours of trying to pry the Sole Survivor's pod open in a hungover haze to finally give up, writing the place off as another of the Old World's many sins and decent subject matter for his next speech.
MacCready almost feels at home in the vast underground chambers of the Vault. Almost. No matter how convenient the Vault is as a last-ditch hideout, its residents creep him out too much to stay there for any real length of time. He tries his hardest to avoid their frozen stares, endlessly grateful that it's them in there and not him.
Valentine relates to the frozen Sole Survivor a little more than he'd like to admit. Two abandoned relics, used to serve a greater purpose and then thrown out like so much junk when they were done. He knows more than anyone what a harsh awakening they're going to have- if they do wake up. Every so often, he'll wander back to check on them, sharing a yarn about his latest case and watching for any progress. On the day that pod does unseal, he'll be there to lend a helping hand... but until then, all he can do is maintain a file. It's one hell of a cold case.
Piper feels a little guilty that her first thought is how good of a story this will make. 'Pod people slumber among us', maybe? She doesn't want to risk the Sole Survivor's life by touching anything, but maybe if she spreads the word someone out there will be able to help them. That's how she justifies it to herself, anyway- now if only there was some concrete link to the Institute she could work in...
Preston has been surveying the area around Sanctuary for potential threats to the burgeoning settlement... and he still isn't entirely sure that this doesn't count as one. It takes a moment to line up the resident registry with the names on Sanctuary's rusted-out mailboxes, but once he does, he has the Vault sealed up again out of respect for those who came before. If he and his scant resources can't help them, he can at least let them rest in peace.
Strong hammers away at the pod to no avail before stomping off in a huff to seek his next victim somewhere else. Canned food clearly isn't his thing.
X6-88 is here for a routine checkup - nothing more, nothing less. Although the Director had been cagey about what exactly he wanted to be kept safe down here, there was nothing X6 wouldn't be prepared for... so he thought, at least. The sight of a person, frozen and contained, gives him a rare moment of pause and elicits an uncomfortable, involuntary comparison to the dormant synths rolling off the assembly line. Nevertheless, he makes sure the cryopod is still functional and returns home, all the while trying to forget their strange resemblance to the Director.
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dreamsforthedamned · 9 months
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Fallout 4 Companion Height HCs
Cait: 5'4". Standard height, with a strong build (wide hips and shoulders, muscly).
Curie: 5'1". Soft and curvy. Has pianist fingers.
Danse: 6'2". Built like a brick wall.
Deacon: 5'9". The most Average Looking Man Ever.
Gage: 6'. Looks smaller than he is, mainly because he has horrible posture.
Hancock: 5'2". He has short king vibes, I can't explain.
MacCready: 5'7". Lanky. Lean muscle, mostly on his arms and legs (lugging a sniper rifle ain't easy).
Nick: 6'. I believe all gen-2's are a standard 6 feet tall.
Piper: 5'5". Standard height. Wishes she was taller.
Preston: 5'10", bordering on 6'. Wide shoulders, strong back and arms.
X6-88: 6'4". Built to be the scariest motherfucker you'll ever see, and that includes the whole "towering over you" thing.
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fallout-new-mudkip · 1 year
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My Fallout Head Cannon!
The Vault Tec Rep's name is Ed.
Mentats taste like Smarties candy.
Charon's haunted past includes helping Paradise Falls. He was brainwashed though so he had no control.
Pariah Dog is a descendant of the original Dogmeat.
ED-E can use a microwave setting on his lasers.
MacCready takes Sole's pipboy as they sleep to play games on it.
Curie and Preston get along really well, as they both like helping people. She works as a medic at The Castle.
Curie likes reading to Strong. He's always wanting to hear Shakespeare, of course.
Charon hates small spaces.
Preston dislikes Hancock because he does chems around Mama Murphy.
When MacCready lied to his wife about being a soldier, he was inspired by the Lone Wanderer, who'd joined the Brotherhood of Steel.
Kellogg hates the Enclave personally.
The Courier is bilingual. Speaks English and Spanish.
Arcade has hit ED-E with a tennis racket before.
Sole and their spouse met in college. Nate dropped out and joined the military.
Another settlement needs your help. Here, I'll mark it on your map.
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tinyangrynerd · 2 years
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I like the robots a Normal amount :]
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conkreetmonkey · 2 months
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Curie from Fallout 4 is transfem. Please bear with me.
In the lab where she is found, according to the terminal of the Vault Tec scientist who created her, she was built out of a repurposed Mr. Handy his team already had. She was not a Ms. Nanny out of the box, she was a Mr. Handy who was given a female voice and presumably painted white. True, there is no real mechanical difference between the Mr. Handy and Ms. Nanny, but regardless, she used to be a Mr. Handy. This reasoning may seem flimsy, as she probably wasn't sentient at the time her robo-gender was changed and almost certainly didn't choose to make the change, but this is only half of my case.
Consider her entire character arc, about wanting to become human and eventually managing to upload her conciousness into the body of a synth. An imperfect yet more than sufficient solution, this new body allows Curie to easily pass as human, experience human senses, and for all intents and purposes be a biological being, just a synthetically created one, missing a few features such as reproduction but still far more physically human than machine. She is happy with this compromise, and presumably lives out the rest of her days happily as a human woman.
Like what else is there to say, that's a transition. That's just about as tight an allegory for a gender transition that I can imagine a robot undergoing without them explicitly being transgender. The factory built her as a male model of robot, and she would go on to gain sentience, discover herself, decide she didn't want to inhabit that body anymore, and become a woman.
Curie from Fallout 4 is trans. Thank you for coming to my Ted Talk.
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degin00 · 5 months
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I am so excited for Fallout live action series, so might as well draw a tribute. I drew my favorite FO4 gals wearing the Vault 33 suit. (pls forgive curie, she's very shy)
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everydayyoulovemeless · 4 months
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fallout 4 companions react to a sole who's mute due to an injury that mangled their vocal cords or something like that? bonus points if sole isn't really all that affected by it anymore since it happened before the war and all that! thanks!
Fo4 Companions With a Mute!Sole
➼ Word Count » 1.7k ➼ Warnings » Abelism? Maybe? ➼ Genre » Platonic/Romantic
MacCready finds you a tad unnerving when he first meets you, but you're quiet, which makes it easier for him to snipe. Less noise and whatnot, so he finds it hard to complain about you sticking around. After a couple of months go by, he'll slowly feel himself get more and more attached to you. You're not so much a client to him anymore, and he finds your presence to be comforting at the best of times. Because of this, he'll be more receptive to you when you're trying to communicate with him. He'll pay closer attention to your motions or make it more of a priority to read the notes you pass him. Sometimes, he even stops talking midway through a conversation with a shopkeeper just to see what you want to say. MacCready also can't help but find the expressions you make to be funny, especially when there's no noise to accompany them.
Nick can't help but chuckle anytime he lets out a sarcastic quip, and you just have to stare at him and nod. He didn't have any idea about how he was supposed to go about talking to you when you were both first introduced. In fact, for the first time in years, Nick found himself feeling a tad awkward. However, he's not one to give up on another for something so trivial and just started carrying his detective notebook with him more often. He'll pass it to you whenever he's curious about your thoughts, or if you tug at his sleeve a bit, he'll hand it right over. He noticed the slight scarring around your throat when you first met but never felt it was his place to ask. There are moments when he feels like he's just talking into a void, but doesn't everyone feel that way when traversing the wasteland on their own? One gets used to it after a while, and you're company is better than most others.
Cait didn't like you when you two first met. A part of her felt the need to be skeptical about you not being able to talk. How have you made it this far without speaking anyhow? It's an almost necessary skill, especially since many in the Commonwealth can't read, and that aspect makes her feel on edge when she's around you. You've either got to be one hell of a killer or know a few names to have made it as far as you did, and she doesn't like that one bit. After a while of traveling with you, however, she'll start to get more and more used to the silence. She'll talk about previous encounters she's had with people if she feels the need to say something, and is overall just happy to have someone who listens and isn't obnoxiously in her ear all the time. The only problem would be her muscling her way through most obstacles since the two of you aren't going to be very successful when it comes to talking things out. But if you don't mind a few altercations, then she'll have no issue hanging around you.
Danse has met a few people who couldn't speak in his lifetime, and you're no different. He knows how to sign a few words and has experience of what would and wouldn't be helpful to someone who's mute on the battlefield, so he's one of the more well-equipped characters in terms of knowing what to do. He can communicate effectively with you and would even ask if you wanted to have your vocal cords checked out by any of the scribes to see if there's anything that can be done in terms of soothing them or even possibly fixing them. At the end of the day, he treats you just the same as any other soldier under his sponsorship.
Preston's picked up a bit of sign language throughout his time with the Minutemen and can understand what you're saying fairly easily. Otherwise, he's not as good at interpreting the sporadic gestures you make. Early on, he'll make it a habit to glance in your direction as frequently as he can manage, just in case you're trying to get his attention or need to tell him something. That being said, being mute doesn't diminish or take away from your combat abilities, and he'd recognize that fact early on. This means you're not getting out of settlement quests, but he does have the decency to at least assign someone else to go with you so you can better communicate with the settlers. Not a lot changes with him. He'll still be the same firm and kind man he is, whether you can speak or not.
Codsworth is just as good as before the war with interpreting your body language and the slight signals you provide him with. His initial programming has allowed him to be more aware of the subtle shifts in attitude and be able to translate what you're signing to him. By far the most accommodating to your condition and the most receptible to it. He treats it as normal because, for him, it is. He doesn't need you to be verbal for him to be a renowned and approachable member of your family.
Piper just has you write everything down for her. She's got the paper and pens with her, so why not? It makes everything easier for both of you. She'll gain a liking to you as soon as she realizes you're mute. Something about your condition makes her even more determined to get your voice and experience out there to the public. Whatever it is you want to say, she is all ears. Always. No one should be able to stand in the way of speaking your truth, not even a medical condition, and she will sit there and copy every word you write down onto the papers if that's something you want to happen. She is more than happy to be your voice and, by the end of it, she'll make sure you have an audience.
Medically speaking, Curie understands you the best. She's so kind and gentle towards you and will even make you drinks that'll help soothe your throat if it ever becomes inflamed or will attempt to ground medications that you formally took before the bombs. Every now and again, she'll ask to interview you. Nothing too invasive, it's just to see where the pain levels are at for that week and how she can better help you manage it. Your comfort is her top priority, and she's happy to be given something new to research and look into, even if it's not something you're terribly bothered by.
When Strong meets you for the first time, he just assumes you're broken and refuses to follow you. He needs a strong, vocal leader, not whatever you are.
Hancock thinks you're a hoot. He's got no idea what you're trying to say half the time, but you've gotta be one of the most interesting people he's ever met. Whenever you pass him a note, he'll act like it's this top-secret document and refuse to let anyone else read it. Other times, he makes it seem like you wrote something outrageous until you get fed up and have to hit him to quiet him down. Hancock can't help but love everything about you. You're not only perfect for Goodneighbor, but you're resilient, and he can't help but admire you for it. It might sound ignorant, but he never imagined that he'd ever meet a mute person. And to him, it's a sign that the world is slowly becoming a whole lot safer, and that thought never fails to put a stupid grin on his face.
Deacon can't help but poke fun at it at times. It's never meant out of malicious intent, but more so him being him. Besides, what's the point of living if you can't joke about your misfortunes from time to time? One of his favorite things to say is that "he's got a guy for everything except mending vocal cords" or "at least we know you won't be sharing any of the railroads' secrets". Despite all the teasing that gets thrown your way, Deacon is great at depicting body language and can communicate with you easily. Better yet, he just so happens to be amazing at talking, so the two of you balance each other out nicely. You're in great hands with him and he's got endless jokes he wants to say.
X6-88 revels in the silence. He prefers traveling with someone quieter; you're the best case he could've ever hoped for. That being said, he wants this relationship to last and is willing to do a lot to keep you alive and happy. Someone's bothering you? Let him handle it. Your throats feeling irritated? He'll teleport you back to the Institute to have it inspected. There is nothing this man isn't prepared to do for you, both out of loyalty and genuine care. Even though he might be against you going out into the Commonwealth, he rather be the one to go with you rather than have you travel with one of those dirty commoners he sees you around. He's both accommodating and ready to help. There's not much more you could ask for with him.
Dogmeat gets a bit confused when you just point instead of giving him a command, but he'll slowly start to pick up what you're intentions are (he mostly guesses, but oh well).
Old Longfellow doesn't mind. He prefers silence anyway. He'll even offer you a few bottles here and there because he claims it "helps with sore... or somethin'". He swears Teddy told him, but you better double-check to really be sure there's a medical standpoint to back it up. Nothing changes with him besides him playing into the 'fatherly role' a bit more. He can't help but feel obligated for your survival when you come and find him for the first time.
Gage initially got really annoyed that you wouldn't respond back to him through the intercoms and assumed you had just kicked the bucket before your fight with Colter, and he was still a bit annoyed when you beat him and had to rely on you to take over the park. Gage is a big believer in natural selection, and you should've been taken out ages ago. A disabled person surviving in the wasteland? The notion is comical, but as long as you continue doing what he needs you to get done, he'll keep his mouth shut and (reluctantly) follow your lead.
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typosandtea · 6 months
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Falloutober 2023 Day 21: Mutation
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