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#forgemaster
autumnmobile12 · 7 months
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Feminism in Castlevania
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One of the things I liked about this series was how it represented both positive feminism and toxic feminism.
The positive elements are small and carry their weight through the tone they set, as they should. If displays of feminism are over-the-top, then they become pandering and discredit the message they are trying to send.
Despite this series's flaws, I will forever appreciate the hell out of the fact they didn't go with the 'reformed chauvinist' character arc for Trevor. When he's first made aware of Sypha, she's just the Elder Speaker's 'grandchild.' Gender neutral term. And when he finally meets her and realizes she's a woman, his only reactions is, "Granddaughter, then." There's no overt reaction, there's no patronizing comment of how 'it's too dangerous for a woman down here.' "Granddaughter, then," is the only comment he ever makes that she's female, and that's all the series needed to set the tone for that part of his character.
It shows he's not against women fighting.
It shows he doesn't view women as weaker or inferior.
It shows he's aware women are capable of fighting and sees nothing wrong with that and sets the building blocks for the fact that Belmont women were fighters and this is nothing new to him.
It shows he's doesn't blame Sypha for putting herself in this predicament with the Cyclops by going down there in the first place. (Actually, considering he went into the catacombs under the assumption she was dead, he was probably relieved he didn't have to haul a corpse back to the surface.)
Show. Not tell.
The only thing he really questions is why she was sent down there alone, but he ultimately decided it wasn't his business. And he figures it out later when it's revealed she's her caravan's only mage.
The other part worth considering is while he's perfectly willing to insult Alucard, he never insults Sypha the same way.
He also doesn't make a habit of protecting her. They are both equally balanced in watching out for each other during their fights in Season 3 and Season 4. The only time Trevor says he'll protect her is in the Hold and that's only because he knows she's busy setting up a complicated spell and carrying out the bigger part of their master plan. In this context, he's not even her protector; he's just back-up.
Alucard's treatment of Sypha is similar, but they sadly don't have too many moments where they talk one on one. He's polite to her and I honestly feel this is his parents' influence of raising him to be a gentleman. (I mean, Lisa doesn't hesitate to call out Dracula for his lack of manners during their first meeting.)
Greta introduces herself as the headwoman of Danesti.  Nobody questions that. Hell, St. Germain even comments it's a shame someone with her talents was wasted in such a provincial area like Danesti. Rude, but this is more of a dig at Wallachia being a backwater, uncivilized sty and nothing at all about her being a woman in charge.
We can also see this to a lesser extent with Zamfir being the unquestioned leader of Targoviste's resistance, but again, we don't get a lot of info.
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I've already done an earlier post on Carmilla, so I'm going to reiterate a few of those points here: A huge part of Carmilla's character and motivation is her disdain for men.  Hector is a just a tool to her.  Dracula’s Generals are made up of men.  The vampires are ruled over by a ‘stupid, old man.’
There's also the fact she just doesn't care about her sisters. She refuses to give credit to Morana for her part in handling the logistics of their invading army, which Striga calls her out on. So she's still putting herself above the others. But the really telling part is her reaction to seeing Isaac in her final episode. If she cared about Lenore in any way, she would have demanded to know if she was still alive, did he kill her, what had he done? Instead, she's still shouting about how the world is full of idiots and she's better than everyone else.
This isn't feminism. This is pure arrogance, bitter vindictiveness, and plain narcissism.
Unlike Morana, Striga, and Lenore, Carmilla never talks about their plan of conquest in the terms of safety or security. It's always to the tune of vengeance or even just to prove she can do it. It's always about her fury of being treated as 'less than' because she and her sisters were just women. And it all culminates in a cowardly suicide because she couldn't stand the thought of losing to a lowly human like Isaac.
I don't want to be too harsh with Carmilla. I do like her as a character and I think she's a brilliantly written foil to Sypha as far as the feminism angle goes. This is also the medieval period where the conventions of society more often than not benefited men. I get it, I really do. But a tragic backstory still doesn't excuse toxic behavior.
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sapphiremaven · 5 months
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Forgemaster sketch
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alethianightsong · 6 months
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I'm pretty sure Emmanuel got sold a faulty Forge machine
When Olrox is with Mizrak, he tells him that there are demons who you can barter with and laugh in their faces. Being a man of God, Emmanuel probably wouldn't have sought a powerful demon, but instead went with a lesser one, a demon that ended up being Hell's equivalent of a greasy car salesman. *slaps roof of Forge machine* "This bad boy can pump out so many monsters." Anyway, Flyeyes from the original series establishes that the Night Creatures can recall their past lives but don't try to rebel against Isaac. Because Emmanuel is using a secondhand Forge machine, his Night Creatures are able to remember their past lives AND regain autonomy. Not only did the guy trade his soul, but Emmanuel traded his soul for a shitty machine that makes disobedient monsters.
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j8904j · 5 months
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hey guys! 👋
There's something I'd like to share with the world, maybe not even thaaat cool, but, well, here it goes:
I've been working on another doll project for some months now, and let me tell you, this doll literally changed my life. For the people who aren't used to the OOAK doll world, it might seem like nonsense, but since I started this big boy, my depression and anxiety got a lot more easier to work with, my relationship with myself is now a lot better and the confidence I gained from the results is a lot too.
So, anyway, here's what I have done on him so far:
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The last picture is for sure a bonus!
look at his little sandals 😭
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So, I'd like to add the information that this gentleman is, in fact, a Ken BMR1959 GHT model, to be soon turned into Isaac, from the Netflix Castlevania's series; and yes, i might have a little obsession over this series by now! lol 😆
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rynris · 8 months
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Happy birthday to my friend and blossoming bread baker @chukozo (instagram) ! I tried to capture the style of Castlevania with the linework, shading, and colors which was tough - I'm never really any good at colors so this was a fun experiment.
I feel like Issac would be one to break bread with his demon horde over tea and blackberries.
My friends have been trying to get my friend to bake Uzbek bread although it's been tough because none of us has a real tondoori hahaha.
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Just started bingeing Castlevania. Who’s hiding the good Isaac/Hector Modern AU slash? (I can’t believe that there aren’t even tags here for it, what gives?)
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"Isaac, my son," Lisa spoke gently as she entered the room, "Pardon me for interrupting your day, but Hector told me the good news. I just wanted to wish you a congratulations."
~ @asklisafromlupu
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“M-Mistress (@asklisafromlupu ) Lisa, I cannot believe my eyes. You are truly as beautiful as Alucard and Master Dracula describe. No interruption at all,m—mother. Hector ( @forgemastery ) did tell you,did he? I want thank you for that.”
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asklisafromlupu · 1 year
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Would you consider the forgemasters like sons or friends of the family?
"Oh. Sons. No doubt. Isaac especially. He was brought in and we patched him up and I always liked spending time with him. I just wish those boys had found their way to us sooner. Hector wants to be seen and I'm so glad our home is a place where he feels that. I never really know what Isaac wants. I suppose to be seen as well, but he's a bit more aloof, in spite of the fact that I feel like I connect to him better. Either way. I love those two as if they were my own."
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Except Alucard doesn't have to be grateful. ^^; Returning his best friend from a mess you helped create is the least you could have done.
And apolagizing isn't done because you want a reward or you want to change someone's opinion on you! It's just the decent thing to do after, uh... * Flips through notes* taking part in a conspiracy, deceiving people, participating in a magic ritual that killed hundreds, blowing up part of Alucard's home, forcing his parents in a state of trauma amd pain, traumatizing him all over again...
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“Well, @askadrianalucardtepes should know that I am not going to listen to Death like so ever-again.
The Rebus should have been different souls.
His Father and Mother aren’t in it anymore. They’re somewhere else in Europe or back in Hell or somewhere else like that.
I was Dead,so who knows what all happened after I died.
All I know is I don’t love that woman anymore that I was searching for. Varney the Tramp of London is not getting me to do business with him.
An-An-And @forgemastery and I will probably never speak in distance mirrors ever again.
Belmont and Belnades, they are with the Castle and Belmont Hold and Estate.
I really don’t know why I should say anymore. There no more Death no more Castle Take Over.
Simple as that…”
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empatheticwhumper · 3 months
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Hector’s flinch and step back 😩🔥
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the-ashen-gm · 1 year
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[Castlevania 5e] Otherworldly Patron: The Forgemaster
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[IMAGE ID: a strange ritual knife engulfed in blood-red flames. End ID.]
The gates between the Waking World and the Lower Planes are locked tight, but you have been trained to acquire the key. You were trained in these dark arts by a master forgemaster who ascended (or, more appropriately, descended) to become a godlike fiend or undead and subsequently granted you the ability to create and forge wicked creatures to do your bidding, bringing them forth from their native realms to inhabit the dead. Forgemasters are considered taboo across the land, as practitioners of this art are usually worshippers of the forbidden deity Primordial Chaos to better bring forth the demonic legions unto the world that once scorned them.
Includes:
A new warlock subclass
New eldritch invocations
New magic items
Expanded Spell List
1st: *chaos bolt, command
2nd: *shadow blade, *flock of familiars
3rd: animate dead, *summon lesser demons
4th: **summon elemental, *find greater steed
5th: raise dead, ***summon draconic spirit
*found in Xanathar’s Guide to Everything
**found in Tasha’s Cauldron of Everything
***found in Fizban’s Treasury of Dragons
Abyssal Caller
Starting at 1st level, you begin to learn the secrets of the Abyss, advancing on your journey to see the legions of Chaos rise up. You learn Abyssal, as well as the special formula for a ritual to call forth fiendish spirits: you can spend ten minutes performing a ritual to commune with the denizens of the Lower Planes through the corpse of a humanoid, temporarily bringing forth a fiend’s spirit as if casting the speak with dead spell. The fiend that inhabits the body is willing to answer any questions you ask using its knowledge of the corpse’s previous owner’s darkest thoughts and deeds as well as anything it knows about the goings on of the plane it originated from or anything else it might know at the DM’s discretion. You can do this a number of times equal to your proficiency bonus after which you must take a short or long rest to do so again.
Furthermore, on a short rest you can designate any nonmagical object that is small enough to fit in your hand that you touch as your Forgemaster’s Tool. The object becomes magical and counts as a spellcasting focus for your warlock spells. When you gain your Pact Boon at 3rd level, the object or creature associated with it is your Forgemaster’s Tool.
Create Life Through Death
Beginning at 6th level, you can warp your minions into night creatures by infusing fiendish spirits into their bodies. Whenever you create, animate, or summon a creature using a spell, you can choose to change its creature type to fiend. Furthermore, you can choose to give it a number of traits equal to your proficiency bonus from the Night Creature Traits list at the end of the subclass description. Each trait can be added to a creature only once, unless otherwise noted. You can control a number of night creatures equal to your proficiency bonus and cannot create more until you lose control over at least one (by losing concentration on the spell that controls it, by it dying or returning to its home plane, etc.)
Dark Master
Starting at 10th level, as a reaction you can regain control of a night creature that breaks free from your control. You can do this a number of times equal to your spellcasting ability modifier, after which you must take a long rest to do so again.
Furthermore, you learn the true name of any fiend you summon and when concentrating on spells that summon fiends your concentration can’t be broken by damage.
Favoured Summon
Starting at 14th level, you reach into the planes and call forth your favoured summon, a particularly powerful entity through the corpse of a humanoid. So long as you have a corpse on hand, you can spend ten minutes performing a ritual to summon a fiend. Its CR rating equals half of your Warlock Level rounded down and it remains for a number of hours equal to your proficiency bonus, until you lose concentration, or until the fiend drops to 0 hit points, at which point it disappears and returns to its home plane. While the fiend is summoned, it is completely under your control and its main motivation and goal is to protect you. If given no orders, it moves towards you and attacks creatures that threaten you.
Once the fiend disappears, you cannot summon it again until you finish a long rest.
Night Creature Traits List
Some abilities require the target to succeed on saving throws, the DC of which equals your spell save DC.
Abyssal Sight. The night creature gains 120 feet of darkvision if it didn’t have it already and can see through magical darkness.
Aquatic. The night creature gains a swimming speed of 60 feet and can breathe underwater.
Armour. The night creature’s skin hardens and it gains a +2 bonus to its AC. This trait can be taken twice.
Burrower. The night creature gains tremorsense of 30 feet and a burrowing speed equal to its movement speed.
Claws. The night creature gains sharp claws that deal 1d8 slashing damage + Strength. If it uses its action to attack with the claws, it can use a bonus action to make another claw attack.
Colossus (Prerequisite: Level 14). The night creature grows in one size and any melee attack it has increases its number of damage dice by 1. This trait can be taken twice, to a maximum size of gargantuan.
Daywalker. The night creature can disguise itself as an ordinary humanoid as an action. However, other creatures who interact with the night creature can recognise its true nature by making a successful Wisdom (Insight) check. The night creature’s appearance is revealed when it harms a living creature or when it chooses to reveal itself as a bonus action.
Defender.  If the night creature is within 10 feet of you when you are targeted by an attack, it can use its reaction to become the target instead. If it is not within range of the triggering attack, it moves without provoking opportunity attacks to an unoccupied space that is.
Enhanced Ability. One of the night creature's stats increases to 16 if it wasn’t already higher. This trait can be taken multiple times.
Hellish Breath (Recharge 6). The night creature can exhale fire in a 15 foot cone, dealing a number of d12s equal to your proficiency bonus to anything that fails a Dexterity saving throw.
Immunity. This night creature gains immunity to one damage type.
Infernal Soul (Prerequisite: Level 14). The night creature’s blood flows with fire and infernal energy. When the night creature is hit by a melee attack, if the attacker is within 5 feet they must succeed on a Dexterity saving throw or take 1d8 fire damage. Furthermore, when the night creature dies, it explodes into an inferno, causing anything within 15 feet of it to make a Dexterity saving throw or take 4d8 fire damage.
Infernal Wound. Once per turn, the night creature can attempt to inflict an infernal wound on a target as part of a successful attack. If the target is a creature other than an undead or a construct, it must succeed on a Constitution saving throw or lose 1d4 hit points at the start of each of its turns due to an infernal wound. Each time the creature hits the wounded target with this attack, the damage dealt by the wound increases by 1d4. Any creature within 5 feet of the target can take an action to stanch the wound with a successful Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Jaws. The night creature gains sharp teeth that deal 1d12 piercing damage and restores hit points equal to your proficiency when it successfully lands a hit. If it can make multiple attacks with its attack action, it can only bite with one of them.
Lightning Breath (Recharge 6).  The night creature can exhale lightning in a 30 foot line, dealing a number of d12s equal to your proficiency bonus to anything that fails a Dexterity saving throw. 
Magical Conduit (Prerequisite: Level 10). The night creature can cast your cantrips, using your spellcasting modifier for attack bonuses and DCs. It can also cast one 1st-level spell you know at its lowest level innately once per day.
Magic Resistance. The night creature is warded against magic. It rolls with advantage when making saving throws caused by spells and other magical effects.
Multiattack. The night creature can make an additional attack when it takes the attack action. This trait can be taken twice.
Perfected Ability (Prerequisite: Level 14). One of the night creature’s stats increases to 22 if it wasn’t already higher.  
Putrid Boils (Prerequisite: Level 10). The night creature’s skin is covered in blisters and boils. When it is hit by a melee attack, if the attacker is within 5 feet they must succeed on a Dexterity saving throw or take 1d6 acid damage. Furthermore, when the night creature dies, it explodes into a fountain of acid, causing anything within 10 feet of it to make a Dexterity saving throw or take 4d6 acid damage.
Regeneration (Prerequisite: Level 10). The night creature regains 5 hit points at the start of its turn if it has at least 1 hit point. If the night creature takes radiant damage, this trait doesn’t function at the start of its next turn. This trait can be taken multiple times, increasing the number of hit points it regains by 5 each time.
Resilient. The night creature gains proficiency in one saving throw. This trait can be taken multiple times.
Resistance. The night creature gains resistance to one damage type. This trait can be taken multiple times.
Silver Bones. The night creature’s bones are made of silver, causing any attack it makes with its horns, claws, teeth, or similar natural weapons to be silvered.
Sneaky. The night creature gains proficiency in stealth and can hide as a bonus action.
Strider. The night creature’s movement speed doubles.
Tendrils/Tail. The night creature gains tendrils or a tail that deals 1d10 bludgeoning damage and has a reach of 15 feet. Once per turn, the creature can grapple and restrain instead of dealing damage if it hits, so long as the target is not more than one size larger than it.
The One Who Talks. The night creature can speak, read and write one language of your choice and its Intelligence score becomes 10 if it wasn’t higher. It remembers its life as a human before its soul was corrupted by the Abyss.
Tough. The night creature gains additional hit points equal to twice your warlock level.
Truesight (Prerequisite: Level 14). The night creature gains truesight to a range of 60 feet
Venom. When the night creature hits with a melee attack, the target must succeed on a Constitution saving throw or become poisoned for one hour. The target can repeat the saving throw at the end of its turn, ending the effect on a success. When the target succeeds on a saving throw against this poison, it is immune to the poison for 24 hours.
Wings. The night creature gains a flying speed equal to its walking speed
Eldritch Invocations
Far Realm Forgemaster
Prerequisite: Forgemaster Patron; Level 6
You have reached into the beyond to pull cosmic abominations into the waking world to add to your unholy army. When using your Create Life Through Death feature, you can change the creature’s type to aberration and grant it any of the following Night Creature Traits:
Psychic. The creature gains telepathy to a range of 120 feet and its thoughts cannot be read by magic unless it allows it.
Mind Blast (Recharge 6, Prerequisite: Level 10). The creature blasts psionic energy in a 15 foot cone, dealing a number of d6s equal to your proficiency bonus and stunning anything that fails an intelligence saving throw for one minute. Targets can repeat the saving throw at the end of their turn. 
Eye-Stalks (Prerequisite: Level 14). The creature grows two eye stalks from the spectator stat block (Monster Manual, page 30). Roll a d4 twice to determine which ones, re-rolling on duplicates. The DCs equal your spell save DC. This trait can be taken twice.
Feywild Forgemaster
Prerequisite: 6th level,  Forgemaster Patron
You have reached into the veil to pull magical tricksters and spirits into the waking world to add to your unholy army. When using your Create Life Through Death feature, you can change the creature’s type to fey and grant it any of the following Night Creature Traits:
Fey Nature. The creature can use a bonus action to teleport up to 15 feet to an unoccupied space it can see, and magic can’t put it to sleep.
Shroud of Magic (Prerequisite: Level 10). The night creature can magically become invisible as if being affected by the invisibility spell as an action, but only while in dim light or darkness.
Captivating Beauty (Recharge 6, Prerequisite: Level 14). The night creature is the embodiment of beauty and gains a Charisma ability score equal to yours, if its own wasn’t already higher. 
Furthermore, as an action it can radiate glittery beauty and start to sing for up to a minute. While singing its movement becomes 0 and it can’t take actions or bonus actions besides singing. Creatures that start their turn within 30 feet of the creature must succeed on a Wisdom saving throw or become charmed until the singing ends or it takes damage. While charmed in this way, creatures must use their action and movement to get as close to the night creature as possible and fawn over them, avoiding obvious dangers. If a creature succeeds on a saving throw against the song, it is immune to the effects of songs from any night creature for 24 hours.
Elemental Forgemaster
Prerequisites: Forgemaster Patron; Level 6
You have reached into the elemental planes to pull beings of earth, water, air and fire into the waking world to add to your unholy army. When using your Create Life Through Death feature, you can change the creature’s type to elemental and grant it any of the following Night Creature Traits:
Air Aspected. The creature can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. While in a creature’s space, so long as they are one size larger or smaller, it can use its bonus action to cause them to make a DC strength saving throw. On a failure, the target is pushed 10 feet away and knocked prone.
Earth Aspected. The creature can burrow through nonmagical, unworked earth or stone. While doing so, the creature doesn't disturb the material it moves through. It also deals double damage to objects and structures.
Fire Aspected. The creature sheds bright light in a 30-foot radius and dim light in an additional 30 ft. Furthermore, anything that starts its turn within 5 feet of the creature takes 1d6 fire damage.
Water Aspected. The creature can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. While in a creature’s space, so long as they are the same size or smaller, it can use its bonus action to cause them to make a DC strength saving throw. On a failure, the target is restrained in the watery form and begins to suffocate (see suffocation rules). It can use its action to attempt to break free.
Limbo Aspected (Prerequisite: Level 14). The creature’s elemental makeup is constantly shifting and morphing. On each of its turns, roll 1d4 to determine which elemental aspect it becomes from the four above. Furthermore, it gains additional features when in these forms:
When fire aspected, it gains immunity to fire damage.
When earth aspected, it gains resistance to bludgeoning, piercing and slashing damage.
When air aspected, it gains a flying speed of 30 feet.
When water aspected, it gains a swimming speed of 30 feet and resistance to cold damage. 
Magic Items
Forgemaster’s Abyssal Rune
Wondrous item, rarity varies (requires attunement by a warlock)
Produced by a special needle, this magic tattoo depicts alchemical runes that grants the bearer a special connection with the Abyss. Rarer variants of the rune are more detailed and elaborate, providing a connection with Primordial Chaos itself.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fiendish Connection. While your body bears this rune your Forgemaster’s Tool grants a bonus to your Spell Save DC and Spell Attack Bonus, and night creatures you control gain a bonus to attack and damage rolls. The bonus is based on the rarity of the rune:
Rare: +1
Very Rare: +2
Legendary: +3
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autumnmobile12 · 7 months
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Taking Up Leisurely Hobbies
Felt like doing some Isaac sketches tonight. New life in Styria, new hobbies. (Or maybe an old hobby in the meditation case.)
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biglisbonnews · 7 months
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Steel city forges plan to swap gas for green hydrogen Switching Sheffield’s world-renowned steel forges from gas to locally produced green hydrogen could cut CO2 emissions by as much as 40%, a government-funded study supported by the city’s industry has found. The city’s Blackburn Meadows renewable energy park is home to pioneering innovations headed by E.ON, assisted by Chesterfield Special Cylinders, the University of Sheffield’s Read more...The post Steel city forges plan to swap gas for green hydrogen appeared first on theenergyst.com. https://theenergyst.com/steel-city-forges-plan-to-swap-gas-for-green-hydrogen/
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soranatus · 7 months
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Isaac By Mindy Lee
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pinkmirth · 2 months
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⸻ 𝐸𝒳𝒞ℰ𝒫𝒯ℐ𝒪𝒩!
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𝒮𝒴𝒩𝒪𝒫𝒮ℐ𝒮 ⨾ isaac’s contempt for humans is unshakeable. though maybe, just maybe, you can convince him there are still a few good souls left— that you could be of the utmost value to him.
𝒞𝒪𝒩𝒯𝒜ℐ𝒩𝒮 ⨾ ( 1k+ words of . . . ) isaac laforeze x fem!reader (black coded), canon divergent, set in the 15th century (1400s), nsfw/smut, porn with no plot whatsoever, unestablished relationship, hook-up, size difference, rough sex, mating press, gagging using a shirt, isaac is mean, explicit language, lowercase intended, not proofread, minors shoo!
𝑀𝒴 𝐿𝒪𝒱ℰ-𝒩𝒪𝒯ℰ! ⨾ this man has been growing on me, i cannot lie . . . he’s vengeful and cruel and that makes him sexy in my warped little mind >< to all the isaac fuckers, please enjoy! ❤︎
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what the fuck is he doing? 
isaac has no clue. all he’s sure of is that right now, in this very moment, you lie beneath him. not in the way you’d imagine either, such as pinning you down and forcing that you accept defeat; but with clothes ridden and a gaze overtaken by lust. it isn’t only you that’s succumbed; it pains him to admit that he wants this too. 
to put it simply, the man’s bedding you— a malicious man who reserves compassion for no one, not even himself. isaac thought he had no appetite for these kinds of things. it’s much closer in his nature to pierce a forging dagger clean through one’s chest, send their spirit on a trip down to hell, and conjure up a better being out of them. he’s even considered turning you. but perhaps, he likes you just as you are. your devotion to him is admirable. he can tell that you love him— it’s terribly obvious, with how eager you are to please. as for whatever’s happening between you and himself, he isn't sure if he could even call it lovely.
it’s more of a rendezvous, as he’d like to put it. you’re there when he needs you to be, so sweet and forever pliant, and he takes full advantage of that. he isn’t fond of your kind, but you intrigue him, so he’ll give you a chance. if humans are good for anything, it can be to gratify him in the very least. 
you’re molded into the position that isaac has shaped you to take; at your back, legs coiling around his waist, with your dainty hands flailing in search of his firm biceps to grab onto. you like to think that you can handle the man, and you’ve surely slept with him quite enough times to accustom yourself. it’s just that tonight, he’s going so fast. he’s had a sour day, you bet. now he’s here at your chamber to take it out on you; not that you mind it. desperation coming from the likes of isaac laforeze is enough to get yourself off of. 
“mmph— forgemaster!” you whine out to him. he couldn’t care less.
“quiet.” isaac hushes you, bringing a large veined hand coming to press at your throat. he’s big, imposing, mean. you should hate him, considering that he likely, no, undoubtedly hates you . . . but his harsh pounding makes your brain melt away.
“don’t be a nuisance, just take me. it’s the only thing you can do right, after all.” 
he might be currently spitting venom your way, but you think he’s actually growing more of a liking to you. in truth, you might just have hopeful thinking (including an unhealthy attachment to the man.) before, isaac would only ever take you from behind so he didn’t have to see your ‘disgustingly shameless expressions,’ as he’d call them. he couldn't bring himself to bear witness to your glossy eyes. now, he’s got you laid on your back, so he can unleash the nastiest set of words straight into your face. 
apart from the bedroom, he isn’t necessarily rude. isaac speaks with poise, his accented tone forever calm. the forgemaster is nothing but well-mannered. yet, hatred still remains. you see it quite clearly— a fiery contempt that his eyes cannot hide. 
there’s a narrow bead of sweat that travels down the side of isaac’s face, his mahogany-red eyes focused on your core as he wrecks you, spearing you open time and time again. the man peers down at you with what you could only consider to be disdain, and such a look shouldn’t excite you so. it’s as if the wet squelch of your pussy is too vulgar, too loud for him. he’s ramming in with reckless abandon, and your cunt’s making a nasty mess all over his smooth, clean-shaven pelvis. 
he’s so fucking rough, uncaring of whether or not it hurts. his thighs are flexing along with his rugged thrusts, enveloping you within the security of his deep brown frame. between your body and his, you slip a hand down to rub at your neglected clit, since you know he isn’t about to go out of his way and do it for you.
you mewl with every jolt of his hips, and he’s had enough of the sound. isaac stops, takes hold of both your legs, presses them down to your chest, and keeps them there with his own weight. in this air-thinning position, he slips back into your heat. this time, with more control. his reign on you is stronger, and his thick cock is going so much deeper. 
“by god, just— fucking shut up.” his otherwise handsome face is twisted into a shadowed scowl. oh, how humans irritate him so. he prays that the lord can forgive him for his spiteful heart. “be good, just this once . . . don’t allow my patience to wear thin, woman.” 
not wanting to upset him further, you take your bunched-up top from your chest and bite into it, drooling over the fabric to keep yourself quiet. isaac almost chuckles. it’s simply air passing through his nose, but a laugh nonetheless. 
“you look better that way.” he grunts, bruising your soft-brown flesh with his grip, “when you’re being muzzled.”
you begin squeezing him rapidly, cunt fluttering in a way that tells him you’re closer than ever. you moan into the spit-riddled cloth and shut your eyes hard once you come all over him, leaving the both of you with sticky essence dripping down to your thighs. isaac’s climax soon nears, a lowly ‘fuck,’ escaping him. he pulls out instantly, allowing his cum drop onto your heaving tummy in hot spurts. the last thing he wants is to bring another poor soul to a world as cruel as this one. 
all is done, the highs pass, and your eyes meet. his own, colored similarly to the finest redwood, have softened just by a little. maybe you’ve fucked away some of his contempt. isaac brings a hand to his tattooed forehead, and wipes off his sweat with the back of it. 
“it’s reassuring to know that humans are useful for something.” 
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Oh I wish I had magic, any kind! Speaking of,what do you think of the speaker magicians? I know you have a difficult past with magic users, but they seem nice...
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“ You wish for me to tell you about Speaker Magicians?
There’s more than that woman who was with the Belmont? Interesting…. They would not have a chance against me,if they dare try what brigand magicians did to me!
I truly would love to see them try…
This would give me a chance to see the Magician Woman and that Last Belmont,if you have connections…”
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