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#fr skins and accents
clansnaphance · 2 months
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Skins & Accents: Never be unpleasantly surprised by resizing ever again
I'm making this as a separate post in addition to a reblog reply, in the hopes more people will see it.
So, you've worked on a skin and you've poured your heart into it, worked at a high resolution, and rendered all the nice details... and then you resize to 350 x 350 px and half your details disappear, others look pixellated, and some things that looked great at full size are now way too cluttered.
Wouldn't it be nice to have a way to avoid this pain entirely, all while working at full size and never having to zoom out while you're in the flow to check on the details?
Well, I've got the hottest tip for you.
Start by upscaling your canvas to 2800 x 2800 px. When zoomed out to 12.5%, the canvas will appear as 350 x 350 px. You can also choose other resolutions, the important bit is that one of those resolutions results in an image appearing as 350 x 350 px when zoomed out at one of the default percentages (50%, 33%, 25%, 12.5% etc). We are not going to zoom out on the working file, however.
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(This is my accent Thought we had a deal, which you can find in my accent shop)
Then it's magic time. This works in Clip Studio Paint and Photoshop, I don't know about other programs.
Window > Canvas > New Window in CSP:
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Or Window > Arrange > New Window for [file name] in Photoshop:
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This will open the exact same image in a different tab. Click the tab, hold to drag and it will float above your working image. Zoom out to 12.5%, grab the bottom right corner (it will appear where the green arrow is) to scale down the excess frame:
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And voila, you will have a live version of your accent at its print size, regardless of how much you zoom in in the larger version:
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Yes, that's right, live version, it will update as you draw! You can tell right away if a detail you add will show up at print size or not, if it will be readable or not.
Never be surprised by resizing again!
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annadrujok-fr · 3 months
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My entry for the 2024 Crystalline Gala Skin & Accent Contest! Made with Love, for Obelisk F. It's scarf-compatible <3 I'm sure other apparel items will also work (winter hats when, FR staff), but I wanted to make sure that at least scarfs would!
I plan to print at least a few copies if it doesn't win, depending on interest. I would love to see how people dress up their snowbelisks!
[This full-coverage skin depicts two obelisk cubs making an F-pose obelisk dragon from snow. A cardinal is perched on the wing of the snowbelisk, whose face has stones and leaves making up the nose and ears, respectively.]
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mythicalviper-fr · 9 months
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FR Skin Contests and You (and Me)
Let’s talk about festival skin contests.
This post will be 1) about win conditions 2) my breakdown on my wins/losses. Before we start, please know a lot of this is guesswork, and based on my own perspective. Still, I hope this will be useful for some people ^^
***August/888 and I (but August mostly as it’s his idea) will be hosting an event encouraging new artists to join festival contests on 8/8. It will have a lot of tips and references to help get you started, so please keep an eye out! 
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When it comes to skin contests, people generally enter for one of three reasons: 1) for fun 2) because it’s seen as a milestone of skinmaking, or 3) out of a desire to push yourself to the limit knowing you’ll regret it like a Sunday hangover– but I hope that’s just me.
In my two years of participating in skin contests, I’ve seen a lot of artists join with a lot of excitement, only to give up or drop out because they aren’t winning. Some blame it on skill, others blame it on the staff, and some blame it on fellow competitors. 
Here’s what I will say: like any contest, winning the festival skin contest is based on a combination of luck, knowledge, and skill. Just like any contest, there is a strategy to it and there are win conditions that you have to fulfill if you want a chance at winning. Some artists find these win conditions quickly and are able to adapt and cultivate the skill needed to pull off a win. Some are aware of these win conditions but do not yet have the skill to pull off a win. And some aren’t aware at all. A loss is usually (but not always) a result of not fulfilling those win conditions, or not fulfilling them as much as another artist. 
So, let’s talk about these win conditions.
The Biggest Win Condition: Breed Variety
In my opinion, the biggest factor that makes or breaks an entry is breed variety. Over the past ten years, there's been a consistent trend of staff picking one winner per breed/pose, though there are occasional outliers (most recently, two Aether M for Brightshine, but previously also Undertide M and Spiral M). This means whenever you submit a skin, you’re competing against artists that also submitted the same breed/pose. 
For those who aren’t aware, breed variety has been dropping in contests, along with the number of submissions. The result is that there are very few submissions for less popular breeds. Take a look at Brightshine 2023 - the majority of the submissions were Aethers. But even if there ended up being three Aether wins, that meant none of the other Aether skins made it in. 
I want to explain this with numbers. Say Aethers (M&F) made up 60% of the Brightshine 2023 submissions but could only make it into 2 or 3/16 of the winning slots. That’s 60% of the submissions eliminated from making it into the remaining 13/16 slots. Where would the other 13/16 skins come from, if staff were to stick to their trend of 1 breed/pose skin per festival? The flight breeds - Imp and PC might take up 4 more slots. But that’s still 9/16 slots that need winners and only 30% of the submissions to pick from. Additionally, ancients will generally make up at least 40% of the winning submissions, if not 50%. That’s why having 100 submissions might mean there aren’t a lot of winners the staff could pick, and why there weren’t any Fae skins for Starfall 2022 or Spiral M skins for Mistral 2023. 
I tested this theory with F Ridgeback submissions. I mainly focused on three breed/poses that I saw as the least submitted - F Noc, F Bog, and F Ridgeback. I went with Ridgeback because it was the base I liked the most. The result? Out of the 22 contests I’ve entered, I won 5 with F Ridgeback. That’s a 25% win rate with one breed/pose alone. If we factor in wins I’ve had with these three poses combined, that’s 8 wins or a 36% win rate.
Drawing on an unpopular breed/pose is a good way to make sure you don’t have too many competitors (and also show some of the more unpopular breeds some love). This is particularly true if you’re a newer artist like I was. I started doing art in June 2021, so I knew there was no chance I could outcompete better artists on the same breed/pose. 
Of course, choosing the right breed will not always net you a win - you still need good skin composition and skills to catch the staff’s attention, which is what we’re going to talk about next.
Statutory Win Conditions: Flight Themes & Colors
When it comes to making a skin for a festival contest, I always recommend people look at the apparel, lore, and familiars for that flight, because these items are usually the closest to what’s canonically considered a flight’s aesthetic. A lot of the entries I’ve seen win are based off of the fest fams or match a fest apparel.
There are exceptions. The game aspect of the Lightning Flight isn’t canon, but we’ve had hivemind and gaming skins win. Why? Maybe that contest only had a total of 12-15 breed/poses submitted, maybe it was just the best executed skin for that breed/pose, maybe a staff member just really liked it. However, generally winners will match the flight’s canon aesthetic.
The trend of skin contest winners also suggest a favoring of elements that are placed on the dragon’s wings and head (leaves, vines, fairy/insect wings, gears), or accent/tattoo-like effects that involve gradient, sparkles, or abstract smoke (see 888’s 2023 brightshine win). Skin compositions that are balanced (elements throughout the body, as opposed to just one part of the body) see a higher win rate. Skins that have lower accent coverage tend to see higher win rates when they’re gradients/accents (linings on the dragon, runic/circuit effects) or when they’re concentrated on an easily noticeable/central part of the body (like the wings, or the dragon’s back).
In the end, knowing what to draw really comes down to research and knowledge. Before each contest I would review all the past winning entries and try to glean what staff did or didn’t pick. I noticed that staff didn’t tend to pick whiteout or body morph skins, and they tend to pick skins with higher coverage. I also checked past festival winners to see the color theme for each contest. There are some contests during which colors that aren’t necessarily the flight’s colors are still picked, and there are contests that haven’t seen a festival skin which didn’t match the flight’s colors. Like any contest, there’s always going to be a small bit of luck involved.
Ultimately, while I can’t speak for the staff, I do think there are win conditions that need to be fulfilled. You need to have a basic level of art skill. You need knowledge on skin composition and colors. Then, of course, you need to know which breed/pose to choose.
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I hope my analysis helps a little when you’re entering your next contest, or that it made for an interesting read. If you just came here for general tips and tricks, that’s all I have for you - you can also scroll all the way down to see my final thoughts on contests. But generally, just keep trying different things, doing your research, and making sure you’re sticking to the flight theme.
For people who want it, here’s my breakdown on each series of contests that I’ve entered, and reasons why I think I won or lost. 
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Personal Analysis - Brightshine 2021-Brightshine 2023
I’m a very competitive person and more importantly, I love to compete. So the moment I found myself capable of making skins, festivals were on my radar. I studied what previous artists did, what techniques and designs seem to win the most. What skills did I need and what skins caught the judges' eyes? More importantly, what bases did I feel confident with and could perform the best on? As soon as I felt like I understood the contest, I entered Brightshine 2021 with about 2 weeks’ worth of art experience.
Then I proceeded to lose four contests in a row.
So, what happened?
Brightshine 2021 (loss)
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Sometimes unearthing your old art is like watching an old video of yourself in your cringey teenager phase. But knowing why you lost is important in understanding how you can win (and what to absolutely not do again).
For Brightshine 2021, I submitted a Guard F design with two recolors. At the time I only had the skill to draw lanterns and filigree, so I went “that’s Light enough” and did exactly that. Although I would say my theme was (kind of) on point, it was my execution that was lacking:
Issue No. 1: Colors. In review of previous Light winners there’s a umber/gold palette or gold/sunlight palette that appears to be the meta. There have also been cases of red or purple winning even though they aren’t used in official Light items, and some rainbow entries. While one of my recolors followed this scheme, it fell short because–
Issue No. 2: Composition. Skin composition is the balance of elements and how well each element pulls their weight in a piece of art. In my Brightshine 2021 entry, most of the base was left bare. Artists like August are really good at skin comp where their entire piece looks tied together; mine was far from that.
Issue No. 3: Quality. If you compare my Brightshine 2021 submission to my 2023 one, you’ll see what I mean. My art style relies on rendering, or applying lighting and shadows, to bring out each element. Basically I need rendering in order to win. This isn’t necessarily a requirement for you; some artists do lineless, others do painterly, and others don’t render at all, but overall the art style should have a specific level of quality that rendering brought out in my art.
In short: wrong colors, bad lineart, skill issue, no skin comp - overall it was a piece of art not even its creator could love. (I tossed the psd in the recycling bin and hit delete. Except looking in the database now apparently I printed it, so now I have to live with the shame of its existence.)
There is one takeaway that I got. By the time the contest ended there were no other Guard F entries. I realized then that had my art been better, with the breed/pose’s lack of competition, I could’ve had a shot at winning the contest. 
Thundercrack 2021 (loss)
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Alright, 2021 Myth thinks, I’ve learned my lesson from Brightshine. The skin composition was not good. That means I should put more stuff on the base and I’m sure to win!
Have you ever just looked in the mirror and realized you, yes you, are the most punchable thing in the world?
In all fairness, the skin comp of my TCC entry did improve. Like Brightshine, I did a single design with two recolors on an unpopular breed. Improvements I made: additional elements to the skin aside from the one big element on the wing, and a color palette that matched the flight. Of course, I wished my theme of hivemind/code also matched the flight aesthetic, but just like my love life, the only thing my submission matched with was loss and disappointment.  
Issue No. 1: Design. Upon reviewing past winners, very few featured fake apparel or clothing. As mentioned previously, staff do not appear to favor whiteout or body morph skins, and prefer elements that adhere to the dragon (like wings) or add to the dragon (like bones/feathers).
Issue No 2: Technology. For my entry, the circuit patterning on the wings did not take resizing well. I drew this on a 750x750 canvas and the resizing blended the many circuit lines into a single line. This isn’t a program issue. It was a lack of understanding of how resizing works.
Issue No 3: And we’re still here with my biggest problem: skill issue. Art is not a skill you learn in two months. I did learn to render, but not well enough. I wasn’t good enough. Yet. 
Starfall 2021 (loss)
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So… fun fact! During all of this I was writing my thesis. As in, I was writing my thesis after not writing my thesis for a year. It was stressful. I don’t have much to say about this contest because I did this skin as a meme for the sole reason that somewhere in my 3 am sleep deprived brain I thought “Emergency Portal-col” was hilarious.
I did not expect to win and I didn’t. Still, I did notice more and more that certain breeds just weren’t submitted for contests. Ridgeback F, I noticed, had anywhere from 0 to 1 submission for each contest while M pose generally had 0. Same for Nocturnes. 
Riot of Rot 2021 (loss)
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By this time, 2021 Myth had given up on the “one big element + some other accessories” idea. It hadn’t worked for Light or Lightning and it wasn’t going to work. So I thought, what if I just went for the accessory elements? My ROR skin featured the spider lily, smoke, and sparkles. I also started experimenting with dark gradients on the limbs of the dragon, which I’d noticed in winning fest entries.
Gradients and sparkles help with skin composition. Especially if you’re a newer artist who can’t pull off more complicated effects. Oftentimes a skin looks empty in certain parts, but adding elements to those parts would make things look messier. That’s where gradients/sparkles come in. However, I lost because:
Issue No 1: Composition again. While my elements tied together well, I had no main attraction other than the empty void that was the center of the Ridgeback wing. I essentially did a background scene and didn’t add a main character for it. This made me think that maybe my “one big element” skin comp idea was still worth a shot, but I needed a different take.
Issue No 2: Aaaand skill issue again.I was still bad at rendering, and sometimes skill is just why you lose. Not because you don’t have good ideas or because your execution was bad, but because you do not yet have the skills to defeat your competitors. You can do a really good looking skin, but if someone else in the contest did an even better looking skin on the breed/pose, then you’re not going to win.
Gala 2021 (win)
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Losing four times in a row was pretty discouraging. But here’s another important element to skin contests: consistency. The frequency of your submissions should result in a win so long as you fulfill all of the other win conditions such as good composition, understanding of the theme, and the basic level of art skill required to win. 
For the Gala, I realized that wings would be the best big element to put on a base while tying in all of the other elements. This is probably the most complicated skin I’d worked on at that time. But because I’d learned minimal rendering, because my skin composition was actually good, and there was no competition for Ridgeback F, I won. For the very first time.
Trickmurk 2021 - Starfall 2022 (6 wins 2 losses - 12 skin designs submitted total)
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Here, I’d found my strategy. As long as I kept to the theme and made sure my skin comp and rendering was good, I would win. Especially because I had no competition. Again, breed variety is a huge issue in skin contests, because people - particularly the really skilled artists - are more likely to go for a breed that they like or is popular. As a newer artist, I was well aware that there was a 100% chance I’d lose if I tried to fight anyone for the same breed/pose. (And part of knowing the win conditions is also knowing artists you definitely are not winning against.) 
3/6 of my wins during this time was F Ridgeback. The others were: F Coatl, which had no competition during Trickmurk, and F Nocturne, which had no competition during Wind and Arcane’s fests (but competed against my will to live because this is a terrible base to work on).
But relying on unpopular breed advantage was about as reliable as internet connection in a college dorm. 3/6 of my wins were ridgeback but that meant all of my losses were also ridgeback. On top of that, the number of Ridgeback submissions peaked at one point to 5-6. I was still winning, because I had the skill to beat my competitors. But I had to up my game. My skins had to be more elaborate, closer to the theme. I began submitting two designs per competition, which was… going to be a problem for me later.
The idea behind submitting two designs per competition is simple. Instead of just relying on one unpopular breed/pose to net you the win, now you have two shots at winning. 
My goal that I’d made during this time was to either win 11 in a row or to win once for each holiday. This was to keep my motivation. Keep in mind I was also writing my thesis, so I really needed a goal to go towards, especially when I committed to doing two designs per contest. 
(I defended my thesis successfully in May 2022 and graduated with high honors!)
ROR 2022 - Brightshine 2023 (7 wins 1 loss - 16 skin designs submitted total)
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Here’s where I found another niche in the skin contests. Flight-breeds. These are breeds that belong to each element and surprisingly - they don’t actually get that many submissions. Seeing Starfall 2022’s skin turnout as an Arcanite was tough. When it came to reviewing Starfall 2022, anyone would’ve won as long as they submitted a good quality Fae skin that didn’t break the rules or stray too far from the theme and had a skin composition that the staff liked. 
I decided to put my theory to the test with Earth, Ice, Wind, Water, and Nature. Are you surprised there were only three Snap F submissions for Earth, one Tun M for Ice, two SDM for Wind, and something like two Undertide F entries for Water? I was. Especially with Undertides because the breed had been released only five months ago. By noticing the flight-breed meta, and having the time, skill, and experience to make skins for those breeds that fit the criteria, I was able to win.
At this time I started straying away from my “one big element + smaller accessories” composition. My art had gotten better so I was able to expand my designs. Wavecrest 2023 was the biggest show of that, and I’m really proud of my entries for that contest. It was essentially a turning point in my art style… but it did take a lot more time and effort. From that point on, my skins were hitting 90+ layers and taking me at least two weeks to draw.
The last skin contest I entered with that art style was Brightshine 2023. By the time the contest ended, I was pretty sure winning would take a miracle or a relationship with god that I did not have. The competition for Imp M was difficult, and I was pitting my submission against artists who had far more experience and skill. I had some hope for my Ridge F entry, but again, relying on unpopular breed advantage is, well. Not reliable. 
I lost. It was crushing, because not only did that mean I lost Brightshine three years in a row, Brightshine was the last contest I needed to win to fulfill either one of my goals: winning 11 in a row or win once for each elemental holiday. However, losses happen and it sucks, but it’s not the end of the world. I simply lost to a much better artist, and I am okay with that. 
Final Thoughts
Heart-to-heart time. 
I know some people become discouraged because they don’t think they have the skill, or they compare themselves to other artists. I felt discouraged for the same reason. After losing so many contests in 2021, I thought I would never improve. I would never be as good as artists that started long before me, or even some that started after me but learned so much faster. 
I still think that’s true. I have a long way to go and I may never catch up to these other artists. But here’s the thing about art: it’s a skill that constantly evolves and you cannot see that evolution unless you keep trying. And you need to keep trying if you want to win, because you aren’t going to without reaching the right skill level. 
The hardest truth about competitions is that you can’t expect to win just because you tried. If everyone could win just by participating – that contest isn’t worth winning. There are no stakes so there is no value. But when you put in a lot of effort and time, and you win? That win is something that will stay with you. That is a worthwhile win - because it was hard and because you lost so many times.
Sure, the staff could let everyone who enters win. Maybe winners should be judged solely on participation. Maybe that would make more people happy. But would you really be happy to win, knowing there’s no chance of losing? At that point, would being a festival contest winner mean anything?
In the end, a contest is supposed to be fun. Throw everything I’ve said out the window if that’s made contests un-fun for you. Most, MOST importantly, you should join the competition because you enjoy it. If you’re joining just to win, and you take losses very hard, and participation becomes a chore - then that is never going to be worth the toll on your mental health.
Take it from someone who took it too seriously. Drawing two skin designs monthly was taxing (remember it was taking me at least 2 weeks per design), and by Nature 2023 I had severe burnout. When Brightshine rolled around, I sat down for 11 hours to finish my Imp entry, because I knew I wouldn’t have time for art later. By the time I finished, I was running on about five hours of sleep and a very unhealthy attachment to caffeine. 
Then, three days before Brightshine, I was diagnosed with tendonitis. 
I started feeling discomfort in my arms/wrist since March, hence why I stopped releasing public skins. But this is effectively the worst arm related injury I’ve had, and while drawing is not the main cause, doing so for 11 hours straight didn’t help. My left arm has minor pain. My right arm is swollen and in a brace. This could’ve been avoided by taking breaks and doing exercises. But the lack of proper precaution led to injury. (And yes, I drew my Bogsneak TCC 2023 entry with a mouse for this reason. I could not use my tablet pen so… circle and line tool it was. But I had fun ^^)
I hope my analysis of the contests will be of some use to you. But please do not hurt yourself, mentally or physically, in competing. UMA artists make around 3kg per run of skin, so if you are entering contests for the prize, that’s not the best use of your time and energy. When it comes down to it, you are going to be doing free art for the site, and that is never worth injuring yourself for.
As a final note, thank you to the FR staff for allowing artists to participate in the site. My art experience is purely derived from skins and contests have encouraged me to improve myself. Thank you also to my friends who cheered me on along the way, the many wonderful artists who gave me tips on line weight, coloring, and rendering. And of course, many thanks to August for being the best cheerleader I could have. I would not have made it to Brightshine without him as a competitor and fellow artist. 
(However nothing you do will make me like Gaolers and that is a hill I will die on.)
Happy almost-Flameforger’s everyone! Here’s to the next fest cycle.
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somewhat-eternal-fr · 2 months
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Moonshadow for Aberration F, my submission for Trickmurk this year! I wanted to play with lighting and shadow and I'm really happy with how it turned out :D
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endivine-rising · 8 months
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the second one for flameforgers, Wake of Ashes! hot your moths, lads
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frtools · 8 months
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I might be shutting down the site soon. The cost every month is starting to become a burden, especially now that I have a 7000 euro expense coming next year.
The site costs me about 90 to 95 euro each month to keep up and running smoothly and there haven't been donations for a very long time to help out. Now I can lower the cost by hosting everything locally on my home internet but it isn't equipped for the kind of traffic frtools experiences until I get fiber early next year. Nor will my internet be suitable for US visitors due to the distance, my current host has all images mirrored in a US data center to ensure fast loading through a CDN (Content Delivery Network).
I've not made a final decision yet. This was definitely a fun and very worthwhile project to have done, I learned a lot of things that has furthered me in my career.
If you want to ensure the site stays available then I urge you to toss me a ko-fi or a patreon as any donation helps offset the expenses : )
https://ko-fi.com/perryvanvelzen
https://www.patreon.com/frtools
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jemrising · 4 months
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Is there any interest in cybernetic/cyberpunk skins? I really love Augment and wanted to push it even further, but I'm unsure if this genre holds interest for y'all ;u;
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windowsfr · 2 months
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aaaaaether yeah
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xxdemonicheartxx · 2 months
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(It/Its/Xe/Xem/Haun/Haunt/Light/Lights pronouns for xem please)
Warden my beloved (skin is Desert Vehemental by @echinoderma) ⬇️
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royal-harpy · 5 months
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*insert that meme of those stick people after a fight* I did another pair but rlly went all out for it. I went through so many podcast eps and movie reviews and then realized i can watch game playthroughs too lol Alan Wake II is so good y'all. Anyways! these are each 600g, a bit more than my usual accents due to the work n being a pair. As usual, thread in reblog
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noodledoodlesfr · 3 months
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I MADE AN ACCENT
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550g/kt on the AH, "Wayward Whimsy".
I have a recolor coming up soon, called Mystic Whimsy :)
AUCTION HOUSE LINK
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colormancy · 2 months
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So excited to finally unveil these—my new series is up now! These are skincents that retire March 12th at rollover. You can order them in my shop here!
(added the fullsize of Eternal because I'm so sad how crunched it got 😭)
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mythicalviper-fr · 9 months
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Enter Festival Skin Contest Get 500g (not clickbait)
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Have YOU ever wanted to get money for just making a contest entry? Want no more, because we are paying ANYONE 500g to enter the Rockbreaker's Ceremony 2023 skin/accent contest.
Wait, 500 gems just for entering a site contest?
Yes! We don't care if you win, or if you're a new artist who's never opened a skin file before in your life. If you enter the contest, you'll get 500 gems!
Raffle with Earth Sprite included, along with a reference guide and tutorial. What are you waiting for? Join now by clicking this link!
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owlpellet · 15 days
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the spirit possessed me to bang out a wavecrest skin entry
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betaorionis-fr · 19 days
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custom skincent i made for Kyurem #77918228, came in recently! (they as in plural if referring to both, Zekrom (curled horns) he/they and Reshiram (upright horns) she/they.)
[image: a female-pose Aberration with Shale Diamond and Orca FIssure genes. they are wearing Skin: Ideal Truth which gives them two pairs of feathered wings, off-black on Zekrom's side and icy blue on Reshiram's side of the body. it also affects their horns, darkening the tips of Zekrom's and adding a white-blue gradient to Reshiram's. /end id.]
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fr-sucrose · 6 days
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flowering dustbunny & blushing dustbunny are my two latest skin releases! they are skincents for dusthide female.
made to match cream & blush colored antler tertiary, turning your silly bald dragons into jackalopes! although other dragons can use is as well. :D
available for preorder right now in my onsite shop: wings n' things!
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