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September 08: Happy Birthday Arashi Fujiyama (Tokimeki Memorial Girl's Side)!!!!
He was born in 1994, which would make him 29 years old today!
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somena-libra-dawn · 2 months
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Till this point I had no idea that if you BF-ed the 3p set, the BF will mention the other guy's name during the trigger scene. Actually, I accidentally triggered it because I was desperate getting Junpei into :) for their 3p till Bambi dated him twice in a row and BAM! Arashi appeared. I was like "bf? 3p? bf? 3p? w-which one!!??"
The rest of the BF events are the same, except Sakurai bros' friend ending (ED 6) where he's like "my idiot bro doesn't reciprocate your feeling? wtf?"
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EDIT: I personally don't recommend triggering BF mode this way for new players. It might work well if you're used to their 3P ed 2 and... the game overall.
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faeriekey · 2 years
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osugi-illust · 9 months
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nenestansunsthings · 4 months
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wait . putting the "yume can't call arashi by his first name because he calls out to her first" thing into idea.
yume: okay! today for sure! i'll just call out to him casually, go "arashi, you heading home?" and see if he minds it--
arashi: hey, yume, you heading home now?
yume: GYARGH!? FUJIYAMA WHERE THE HELL DID YOU COME FROM!?
(this happens every time)
yume has just the worst luck with this one
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somevirtualnolife · 3 years
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A present to myself for getting good grades this semester lol.
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iwannaberichsomeday · 4 years
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あ、そう。 私。 私の彼氏。 とわたしたちの秋田犬。
Translation:
Ah yes. Me. My boyfriend. And our Akita Inu.
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miru-n · 4 years
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senseibait · 6 years
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mikata-gahara · 7 years
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[REVIEW] Tokimeki Memorial Girl’s Side: 3rd Story
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Just look at the cute logo–it practically summarizes the whole game.
First thing first, it’s my first time conducting a review so maybe I’ll just skip all the mincing and playing with the words. And secondly, well, I know it’s a pretty old game, but since I just got my hands on it recently then excuse me for treating it as brand new.
Tokimeki Memorial Girl’s Side: 3rd Story is currently the latest installment of the Tokimeki Memorial series (excluding the ‘Battery Widget’). It’s an otome game; basically a game in which girls are making boys falling for her, for those who don’t know what it means. There are bunch of otome games out there and more often than not I’m disgusted at them (especially when some of them include BDSM, rape, or worse–gang rape). All that aside, that’s why I’m often sticking with school-life otome games, to minimize the chances of any of those horrid scenes popping in my game consoles and to keep my mind and eyes clean from any harmful influences. blah.
Right, time to go back to the right path.
Like I said, I found TMGS3 just recently and seeing that it’s pretty innocent-looking with that cute, pinky font–I tried it on my old PSP. I was pretty surprised to find that it’s so fun. You can go shopping every Sunday with a discount card, the clothes you wear will have to be matching with the season you’re in or else the guys you’re seducing will pretty much scold you for going with unfitting outfits (I’ve tried it, wearing a tank top in winter). You have to raise some stats up to make guys fall for you (but every guy has their own tastes so you can’t always get all of the guys’ confession in one playthrough) just like in real life.
When you want something, you have to really work for it–that’s one point I learn the hard way in my life and I love that this game teaches that.
Now, let us get to the main part of this review.
System
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To put it simply, the system is as equally cute as it’s fun. It’s easy to navigate too. You can just choose what activity you want to do for the week right here. Choosing certain activities can both increase and decrease some of the stats so it can be tough when you have to maintain some stats which happen to be increased and decreased by activities that you also have to do. In the beginning of the game, you’re inquired to choose a room and depending on which you choose, your beginning stats will vary, though the beginning money will remain the same.
Background Music
One of the plus points for this game is absolutely it’s BGM, without it then maybe the worth of this game will drop about 50%, for me, at least. One most primary factor I think has to be in a game (especially the otome ones) is the BGM. To me, music is partially everything. Without it then the feeling you get won’t come off as great as it will be. Even bad BGMs which grate ears in some action games just make the feeling of smashing the villain even better. In short, I’m so glad that this game executes the choices of music and soundtrack so well. The confession theme music and the ending song, ‘flower or love’, are so great that it made me shed a tear.
Story
Like most games of this kind, the heroine here has no clear personality. The players are the ones who can define her through the choices and actions. While I hoped that the heroine would have more defining personality than the default, innocent and seemingly gullible personality and was let down, fortunately the whole plot of this story is "passable” to make up the fault.
There’s a legend of a church when the heroine was still a child, which is also the vocal point of this game and where the confessions always take place. The heroine also befriends the two poster boys Ruka and Koichi in her childhood, the three of them often played at the grounds of that church. One day, the heroine has to leave the city, leaving both boys and like most stories, she is back about ten years or so later only to meet up with both of her childhood friends.
It’s an overused plot story (with the previous TMGS games having childhood friends as well) but I think TMGS3 does it well and puts the scenes in a decent order. I won’t say that I particularly fond of this part since I have enough of my fill with cliche and happily-ever-after bunch of unreal tales. Like I said, the plot is passable. It’s neither really good or bad–it’s just enough to make the game look likable. At least there’s no scenes of promising the heroine that the boys will marry her someday or something even more worse than that. I’ll think of this game less than how I think of it now.
I love fairy tales and sweet nothings but sometimes we just have to face the reality and know that there’s a fine line between it and fiction. I mean let’s be real–will you still be that friendly with you childhood friends after you meet them ten years later? Don’t even start. I bet you won’t even remember what you did when you were 7 or 8 years old.
The Guys
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And here we are, at the most vital part of what makes it a worthy game besides the BGM. There are a wide variety of bachelors in this game, like 6 enigmatic boys you can vividly see, 4 secret (in other words, hidden) characters which I deem not that important and a teacher which can only become your love interest when you go through a specific path and have the valid stats. Stats are the oyster in this world and you can only advance with fulfilling a certain amount of them.
The first general 6 boys are alright. I found each of their characteristics amusing especially Shitara Seiji (above), who is basically a rich brat who doesn’t know how to send a text message. There are also events for each of them you can unlock by choosing certain activities too. Some of them are hilarious and pretty interesting, though there are also some which are overly exaggerated and blown out of proportion, like Niina Junpei’s route. The best events trophy shall go to the poster boys Sakurai Ruka and Koichi–funny, interesting and emotional are packed in one boy.
I have to say that the best of this game probably lies within the events and story of the first 6 boys. The next 4 secret characters are written and executed weirdly and pretty half-assed, almost not making sense. Though it’s not really all four of them bad, at least two of them are. Let’s just be real, a chance encounter won’t happen that many times! (except when you’re obsessed with that person and you keep stalking them to make the ‘chance encounter’) But the writer seemed to love it and overused the idea a few times.
Character Graphics
And here’s another deciding factor which defines the main worth of the game itself. And thankfully I don’t think myself and anyone else in the fandom have any complaints about the graphics. The CGs are beautifully drawn and the sprites have no actual problems. I mean look at this:
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The only thing I despise is Konno Tamao’s hair–like, green? It’s not that I’m not fond of the color green but to see it as hair color is just... weird. Yeah, weird. And I’m not really agree with Junpei’s hairstyle either. If only they would make his hair styled above and put aside the makeover, then it’d be perfect.
Mini Games
IT’S HELLA FUN! The pillow-throwing one, I mean. I don’t think the making-valentine-choco counts as a game actually since it’s just about decorating chocolates the way you want them to be. The ball-throwing game in sport festival is pretty fun even when sometimes I’m infuriated when the opposite team hit me with the ball instead. But most of all, the ball-rolling game is really getting on my nerves since I can’t seem to win it. All in all, aside from the making the choco thing, the mini games are pretty worthwhile.
Final Judgement
Personal Rating: 7/10
For an otome game, it’s pretty decent and possibly one of some great ones there. The story and events are well-executed and left quite an impression. Flaws are just inevitable but still tolerable. It’s worth your time and money.
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fantaworks · 7 years
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 Serving you some late Easter Bunny suit guys //wink wink
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somena-libra-dawn · 3 months
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Pillow Fight - Handicraft Club!
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So if Bambi is in Handicraft Club, her attack actually forces her enemy to wear bear kigurumi... LOL! And, causes them to be immobilized! They're slow, unable to attack, and just rawring throughout the room.
I used the minigame in PSP to capture everyone in bear kigurumi. I feel sorry for those who are not amused.
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faeriekey · 2 years
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osugi-illust · 2 years
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seijishitara · 7 years
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(・ω・`) by れいじ
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