r/dragonage (Reddit) post titled "Jeff Grubb: Dragon Age: Dreadwolf scheduled to release in late 2024."
Post text: "Dreadwolf to be shown this summer and planned release later this year, Bioware is internally confident on the release date. Anything could change of course."
Source: [link]
Clip: [link]
"Credit to: u/IcePopsicleDragon for posting this in r/GamingLeaksAndRumours."
[source]
In episode 339 of Game Mess Decides, Jeff Grubb had the following to say on Dragon Age: Dreadwolf's possible/rumored release window [transcript]:
Question from chat: “Hi Jeff and Mike, when will Dragon Age 4 be shown and released?”
Jeff: “Yeah, I mean, I expect it will probably pop up this summer. I don’t know when it’ll be shown is the real answer, that’s the, let’s get that out, I don’t know when it will be shown. I assume it will be shown sometime this summer. Could happen at any time though. It will be released this year [2024], last I heard. That is, and they’re pretty confident about that, doesn’t mean it’s a guarantee, could slip, but right now, internally, they expect to release it later this year, which is why I took it in Fantasy Critic”.
[source (timestamp 35 mins 20 secs), clipped version]
(there were no more mentions of Dragon Age or BioWare during the episode)
I hope that you're having a good day. Mine was really productive and I (finally) had a night off so I thought, "Why not update people on some of what I've been doing?" Because, there's a lot.
I'll keep this short, let's get to the stuff that matters.
♦ Progress ♦
Prologue Word Count: 120,087 (currently, I'll return to writing after posting this)
Episode One Word Count: 46,055 (see above)
♦ Changes & Updates ♦
Hells, there's a lot of these. Okay...
Changed timeline. The game now starts on Friday, June 13th (a couple days before Tommy leaves for summer camp...)
Added several scenes (most of which are optional) and more choices to the original prologue
Added a skip feature to the beginning of the game (see image below cut)
Made it easier to change character genders at the beginning of the game (see below the cut)
Started switching direct D&D references to Mythmaker and worked on writing some of the rulebook for that (see this poll for context)
And a lot more. I honestly can't even think to list it all (and you'll see the rest of it soon enough)
♦ Goals ♦
HOPEFULLY, release the updated prologue and first scene of episode one by the end of 2023
HOPEFULLY, release the next update within the first quarter of 2024 (we'll see where we go from there)
Continuing writing, in general
Begin streaming again, as early as this long weekend (Nov. 10th-12th)
PLAY ZORLOK | CAST | FAQ | NAV | PLAYLIST | DISCORD | AUTHOR | KO-FI
More new features, changes, and previews under the cut. [Beware of minor spoilers]
Prologue skip feature:
Cast gender confirmation screen:
Players can now go back and forth between text blurbs in these screens, that way you can go back to a previous phrase without having to restart the entire sequence:
The prologue now contains an optional flashback featuring a certain detective...
Tommy and Clara don't know each other as well anymore and he can now decide whether or not he's comfortable opening up to her.
Also... if you make some specific choices, Tommy can be a little bit suave now...
But don't worry if you prefer a Friends -> Rivals or Enemies -> Lovers arc, there's plenty of Jin content too...
And much, much more, but that's all I'll share for now. Hope you're having a good day/evening! :)
Oscar Piastri on his remarkable F1 rookie season | F1TV
Laura Winter: The one thing I think all of us watching the Formula 1 this season have noticed in you, and indeed your engineer Tom Stellard also said to me as well, is that you are the defitinion of calm, not relaxed. As soon as he said those words to me, I thought that is exactly how I’d describe Oscar. Is that something that has always been in you? Is that something that you feel has always been that way or do you specfically train and work on that?
Oscar Piastri: It’s uh- a bit of both. I think naturally I’m quite calm and sort of low energy, low frequency.
Laura Winter: But you are not laid back or relaxed or lazy and i think there’s the- ‘cause you are still laser focused and there is still a burning ambition.
Oscar Pastri: Yeah- Yes, definitely. I think for me that’s always been an important line to draw, is that sometimes calmness can come across as laziness or a lack of caring and it’s definitely not that. You know, there are times were it can dip into that and you have to manage it, but i think for me it’s just how i operate best. My thinking on things is very much that uhm… negative emotions in short bursts are good, but they don’t generally add that much. So trying to deal- you know in terms with solutions is a much better way and being able to think clearly and come up those solutions with a clear state of mind is very important. So that’s something I’ve kind of always had in my personality I think, but, also something that I’ve consciously worked on as well. So uhm… definitely a bit of both.
Laura Winter: That is very good advice, I will take that.
[VIDEO TRANSCRIPT: the Batmobile pulling into the Batcave. Batman and Robin exits the vehicle and Robin immediately calls out, “Alfred!” We're shown Alfred more in a close-up and it's revealed he's casually hand vacuuming on top of a nuclear reactor (which has a warning sign to keep off and that the atomic pile is super high, high voltage). He questions, “Sir?” Robin shouts, “Be careful!” which causes Alfred to dismiss, “Not to worry, Master Robin. The safety lock is operative,” before continuing to vacuum. The camera pans to reveal the blinking green sign that says, ‘safety lock set’. END TRANSCRIPT]
this is the part where I should mention to everyone who came in for the fan art that I’m doing a masters in welsh and celtic studies and I will make ANYTHING relate to medieval welsh prose or poetry. this is a warning
I love updates on the wiki. Updates on the new guilty gear wiki: I havent touched it or worked on the code I need to fix in 2 months but I did teach twitter how to rip sprites from any guilty gear game released for the ps2 and they are being normal about isuka now. Which is a win for preservation.
I'm about to become the world's most unhinged 358/2 Days player (playing the game purely for the gameplay experience while not really paying attention to the story)