Congrats to Unity for creating the best Godot advertising campaign I've ever seen.
711 notes
·
View notes
657 notes
·
View notes
Adventure Maker (Windows, 1999-2013)
An easy-to-use first-person (primarily, but optionally third-person) adventure game engine, unsupported since 2013 and unavailable for purchase since 2017 (when the venerable Kagi registration service died). You can download it here.
You can find links to free games made with the program on the Wayback Machine here. Don't forget to check the linked sites on the live web too. Games listed as not working on Vista (and thus even following versions of WIndows) may work after using this patch from the Carol Reed series site (Carol Reed games 1-3 used to need it, but no longer do - the other games use other engines - game NINETEEN coming on Jan 1st!).
270 notes
·
View notes
Memeless:
109 notes
·
View notes
Monthly reminder that the gamemaker engine rules if you want to make 2D games. It's what I'm making Vividerie with.
It's really easy to pick up, but also allows you to get really deep and technical with it, if you want/need that. There's a reason I'm still using it 12 years later.
124 notes
·
View notes
I don't support death threats but if a company is clearly destroying people's livelyhood i won't say anything
56 notes
·
View notes
making a game engine. hope u like cubes and gouraud shading
27 notes
·
View notes
OpenGL & Vulkan are like Portal & Portal 2
OpenGL = Portal
Vulkan = Portal 2
Both are made by the same people, have the same motivations, are made in the same language. Experiencing the former is a good experience. However, experiencing the latter is a whole other dimension of interesting. OpenGL is fun to learn, and Portal is fun to play. But I’ve decided to start using Vulkan, and god damn, there’s a lot. You have to enumerate through and interface with devices, you have to create debug messengers, validation layers, buffers, arrays, etc.. Portal 2 gave me that same feeling. (Spoilers for Portal 2): [Falling down into Test Shaft 09 was the moment I realized this game is a lot deeper than I thought. You have to manage repulsion and propulsion gels, tractor beams, faith plates, lasers, and more.] Once you use OpenGL/play Portal, you start to get good at it and can crank out a playthrough/project in a few hours. With Vulkan/Portal 2, it takes a hell of a lot more dedication, but by god its worth it.
77 notes
·
View notes
"Unity is the best game engine" "Unreal is the best game engine"
*EXTREMELY LOUD INCORRECT BUZZER*
may I present to the misguided,
these guys
28 notes
·
View notes
Xbox Series Controller: Self-deactivates after not being used for a while.
Untidy Egnine:
25 notes
·
View notes
Would be really nice if Tumblr would stop showing me people catastrophising the Unity situation from before they posted the updated terms on my for you page. Some of those suggestions were rights violations and or just illegal, it was never going to hold water. I appreciate that people wanted to spread awareness but the fact that so many people took that stuff at face value has me scratching my head. People are thinking "ohh my favourite game suddenly owes Unity money" when that was basically never even possible in the first place.
And don't think I'm trying to excuse Unity either. Anyone paying attention to the military contracts they took, or the fringes of nft/meta brain rot that were obvious in 2020/2021 should have seen something like this coming. I got a new computer recently and it has a folder called Unity Project because there's only one game I was working on in Unity that's worth me going back for. I've been sad about Unity for about 3 years, and have been learning Godot on the side for just under 2 years now. I still use unity for my paid work, and I do a good job with it, but I'll never trust a corporation to build my art tools again, I don't need that instability.
Anyway to anyone worried about unity stuff, don't be. The most important thing is that people move forward and keep making art regardless. In fact I recommend making art to spite companies like unity who will claim developers who don't put ads in their game are idiots. We're not idiots and most indie devs I know probably have more intelligence and integrity than everyone in any boardroom combined.
I'm angry at unity and you should be too but just please stop acting shocked when a publicly traded company acts vampiric. It is so deeply ingrained in their nature.
22 notes
·
View notes
[EN] A statement on the recent Unity changes.
17 notes
·
View notes
Question: Is there a way to get a fully functional copy (digital) of the Source game engine?
8 notes
·
View notes
I released a game on Halloween that shows off the current progress of my game! The video just kinda talks about lore and story, but the gist is Sadi (the protagonist from my last game) is collapsing the segment of the pocket dimension, the protagonist of this game (Kared) lives in so she wants to stop that. Kared is the woman in the video. She is trans like me :)
So I can just upload all the assets because the game is so small:
This is everything in the game visually!
8 notes
·
View notes
Devlog #1
I've never made one of these before so bear with me
What's up? My name is Helios and I am the sole creator of the game The Barlow Estate's White Rose, a visual novel/walking sim made in Unreal 3D. A game made for me and everyone else who love isekai manwha's and wants to experience that kind of vibe in an otome game.
Alright let's get into it.
The game take place in Duke Barlow's Estate in the country side. It belongs to a well off noble family, and has plenty of knights and servants. It is the full time home of Duke and Duchess Barlow, while their children mainly lives in the mansion in the capital.
It's a huge mansion with the surrounding garden. And though I haven't figured out the layout of every room and corridor and secret hallway yet. I have made progress in making the outside of the building and figure out how the shape of the mansion will be
I am fully aware these pictures means nothing for the majority, but let me explain. There are about four levels of elevations in the house: The cellar, that mostly contains secret corridors, the first floor that contains a large area and also the ballroom and the servant quarters, the second floor, that will eventually have the noble family's bedrooms and also is connected to the ballroom's gallery, and then the roof.
The building will have a main building with the ballroom and a few rooms like a parlor, sitting rooms, and maybe an office. Two identical wings that will have bedrooms and guest rooms. And an off shut closed courtyard where the kitchen storage and servants quarters will be.
This design also leaves a lot of space for a front garden and a large garden in general.
While the setting and level for the game will be created in 3D, the actual characters will still be 2D sprite that the player can walk up to and interact with. This will hopefully create an interesting art style and make the game memorable, but also spare me from having to learn how to 3D model humans.
I guess that is it for Devlog #1
8 notes
·
View notes