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#game maker studio
aw0-files · 7 months
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The beach is a dangerous place.
get the demo here!
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aw0gamedev · 9 months
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While working on that topdown game I’ve slowly been building up a thing that’ll serve as the base for W&W’s GMS2 remake(!) I couldn’t just import the project too many issues arose when I did… So I’ve been making a minigame on the side.
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Here’s a bit of it in action
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and some of the many foes.
EDIT: removed one gif since it won't load lol
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shoehedd · 3 months
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More ways to deal with this one enemy. Of course now I need to figure out how to make them an actual threat…
ATM they are falling over on a random chance every time they get hurt and it triggers way too often..
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antimatteratorgame · 2 months
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I'm starting to run out of excuses to not make the rest of the levels and call this blasted thing done already.
Added explanations for the tutorial levels. They only show up when the player enters the level and will not reappear after resetting a run.
Got another tracker working, so it can now tell if the player completed a level using fewer panels than provided. ("Less panels! Yay!" is just a placeholder and visual indicator that it's working properly.)
The counter for the related achievement will not actually update during the tutorial levels. (Because literally the first one demonstrates that it is possible.)
Fixed a bunch of layering issues.
Finally got an animation to play (mostly) correctly when an AM particle enters a collector.
Yeah, I've been wanting to have some kind of quick animation play when the particles enter a collector so they don't just blip out of existence, but for some reason that turned out to be annoyingly hard to figure out. I think it's partly because I was trying to give the animation to the collector object, and because it already had its "end of level" animation too, things got messy trying to add more to the mix.
Then, while I was doing those layering adjustments, it occurred to me that I could just do for the blue particles entering a collector what I did for red ones getting sucked into black holes. I even had four open frames on their sprite sheet because the antis don't have a "get sucked into a black hole" animation.
Then I ran into some issues getting the sprites to actually line up on the right spot while the animation played, but I eventually got that sorted. There's still some minor wonkiness that I THINK is happening because an anti enters a collector near the end of its animation loop, and the "gotcha" animation is starting at that same point in its animation. So I just need to find some way to make sure the whole animation plays every time, and not just sometimes.
I really am hoping to work on this game more consistently.
I'm thinking of implementing a totally in-game achievement system to make 100% sure all the trackers are working correctly, and have everything all set up for when I'm finally ready to pull the final lever and launch this thing onto Steam.
I swear on my compy's life that it WILL be done this year.
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bughousegames · 1 year
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☢️Scorched: A Post Nuclear Horror Game☢️ Demo Teaser
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salvedevelopment · 19 days
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Check out the latest SALVE post for March! I go over the new updates, including cutscenes, new ship scrap options, and voice acting! For only $3, you can get exclusive updates now!
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sushipopdev · 1 year
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Here's a pretty neat rail grinding mechanic for my game inspired by sonic advance!
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croverload · 9 months
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I did it. My entry for the Game Maker's Toolkit Game Jam is done and submitted.
You are a Scrunglenaught. A weak minion in the excruciatingly popular GRIMOIRE: The Redemption Trading Card Game (TM). Help lead your player to victory against a bitter rival!
I'd really appreciate it if you could check it out and give it a rating.
I sleep now.
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rosieuv · 5 months
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How to code: I typed this essay out for someone on discord and I'm reusing it here incase I need to copy and paste it
Alright so I suggest you start with learning the basics of coding logic on Scratch. Scratch uses blocks instead of you having to type in code so it will be easier to learn the basics of how code works and what different commands do as you have all the commands in a nice little menu. It's easy to pick up and you can do quite a lot with it. Not enough to make a game worthy to be on steam, but it isn't limiting if you're starting out and making small games in 2D. I personally didn't use any tutorials and just figured it out from 7 years of me putting blocks together and seeing what works. Don't do what I did. Look up tutorials for what each individual block does and what potential it holds. I also suggest looking into the code of other scratch games and seeing how they work. On the website version there's the ability to remix other people's projects so you could use that as a learning tool by adding to and re-imagining an already existing game, essentially modding it. Here's the website, you'll be thankful you learned how to code starting with this: https://scratch.mit.edu/. I also found that a modded version called "turbowarp" is useful for bigger scratch projects, but the extra features it holds may be overwhelming for a total beginer. Here's it just in case: https://turbowarp.org/.
Once you have learned the basics with scratch, I suggest learning python as it will help in the transition from scratch blocks to code. Python uses text just like every other programming language, but is simple to understand if you know scratch as the commands are very similar. There's tables and cheat sheets on the internet comparing python code to the scratch block it represents. I wouldn't recommend you try pygame though as that is awful and unoptimised for making anything that isn't a simple high score like game. Godot is what I use and it's programming language is very similar to python. Godot is straightforward once you get the hand of it and there's plenty of tutorials online. I wouldn't recommend unity as it's a greedy corporation, I don't know about unreal but I don't want to have to install the epic games player to test it out and game maker studio 2 is rubbish. What I did was have the idea for the game I wanted to make, nothing too ambitious game design wise, and made a prototype by searching for the specific thing I wanted to create. Walking tutorials, button tutorials, tutorials on a specific node, there's loads for godot and if you learn by frankensteining what you've learned from a variety of tutorials, then you would be applying your knowledge and it'll stick better than just mindlessly following a single tutorial. That worked for me as I've only been using godot for about 9 months and I already know a decent amount (at least in the genre of game that I'm making). If you get stuck on something, ask on a forum website or discord. I find the official godot discord very useful for when I can't find a tutorial specific enough or when I've encounted a bug that I don't know how to fix. Don't expect this to be quick to learn. Don't rush learning how to code, master the basics and it'll help you down the line with more complex things.
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I was also asked a similar question from someone else. I think these 2 paragraphs are a little better:
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I hope this helps someone out there. Maybe. Possibly.
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sushipopart · 1 year
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Here's a pretty neat rail grinding mechanic for my game inspired by sonic advance!
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queencrystal69420 · 1 year
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https://queencrystal.itch.io/crab-time i unleash this gift upon thoose who find it. made this as a small project to make possible livestreams more fun.
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aw0gamedev · 7 months
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demo tomorrow
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A little progress vid of @kurolink78-blog and my IndieGame for ScreenshotSaturday, and to celebrate the New Year !!
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antimatteratorgame · 2 months
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I'm really happy with how this animation turned out, and a little annoyed that I rushed to capture that video before fixing the bug that was keeping it from playing properly.
So here's a blown-up render of just those sprites. I did fix that problem, by the way, so the full animation will play for every particle when they enter a collector. (Just a bit faster than this GIF. )
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bughousegames · 1 year
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☢️Scorched: A Post Nuclear Horror Game☢️ demo now available
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salvedevelopment · 2 months
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Hey everyone! There's a new Patreon update for the month of February! I go over some of the new stuff, including VA recordings and unit formations!
If you want to learn more about SALVE, consider becoming a patron!
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