In the 70s, anti-camp/drag sentiments used to be fairly common (not predominant by any means but common) among liberated feminist gay men. Here's an example from 1973.
The assumption that camp is humorous is a dangerous assumption. At who's expense is something funny? Hopefully, not at the expense of our gay and straight sisters who have been the victims of the same masculinism that gay men have.
If by chance the straight press were to publicize a column written by a heterosexual stereotyping and aping gay men in the traditional fashion that society has (child molester, unreliable, limp wristed, etc.) the male dominated [gay] movement would be up in arms over the misrepresentation.
Just as a straight man has no right to speak for, as, or against gay people, then no man, gay or straight has the right to define women. Camp/the degradation of women/sadistic humor, is a remnant of our male supremacy. It is our way of keeping women and each other in the places society has assigned to us.
As a gay male, I am personally offended by the appearance of Rita's Digest because camp is also a way of presenting gay men to our straight oppressors who enjoy believing that we are scatter-brained, soft, masochistic, non-revolutionary, and thus pose no threat to them.
I think there was an effort in the gay movement to distance themselves from pre-Stonewall gay culture. In one of the other letter-to-the-editors in the same issue, also objecting to Rita's Digest,
There is no room in the gay liberation movement for oppressive attitudes that chain us to a dead and rotting past.
All this has been forgotten by the queer history buffs of this site, who insist that camp/drag has only ever been opposed by assimilationists and radfems. Hell, I believed them.
This game has a reputation of being horrible but I honestly don’t think it is as bad as people say.
I think the reputation comes from people thinking a Sonic character wielding a Desert Eagle is funny, which it is, but the series allows for serious characters like that to exist alongside childish characters like Cream or Big and have it still make sense in-lore. Shadow being an angry weapons expert just sort of works in my opinion.
The story is good and the gameplay is pretty much a combination of the three play styles from Sonic Adventure 2 which is what I like about the game. Even the music is good.
The primary issue with the game, for me, is the level progression and the tedious level objectives. Having to beat the entire game a dozen times to get the true ending just isn’t fun and neither is tracking down 30 specific enemies per level.
I ended up beating the game two or three times then just looking up the other endings in 2008 because I didn’t feel like playing it anymore. I will always be a fan of the Castle level though, since it has great theming, Amy is your partner, and it has a fun boss fight.
Overall, I’d say it’s worth playing but only until you get bored.
Into the Aether | BONUS | The Legend of Zelda: Twilight Princess
Is The Legend of Zelda: Twilight Princess the most underrated Zelda game? The most overrated? Is it the best, is it the worst?
Does it NEED to be any of these things?
Let’s find out.
Pretty excited for the Trace Memory/Another Code and Paper Mario: The Thousand-Year Door remakes for Switch! I like these games, and now they can be enjoyed by more people!