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#gen 8


So, I talked once about regional forms, and how Sun and Moon introduced the concept of different regions having different variants of pokemon adapted to that particular environment. It’s a neat way to give a new spin on a particular pokemon and flesh out the world in a creative way, and generally it’s done exceedingly well. Because it went over so well in Sun and Moon, Sword and Shield brought along even more regional forms, this time with an additional twist: new evolutions specific to the regional form! This is after three whole generations without any cross-generational evolutions besides Sylveon, making it feel even more special, and Cursola is the first example of this concept we’re reviewing.


Originally posted by scyther-no-scything

Galarian Corsola, Cursola’s pre-evolution, represents bleached coral – coral that’s expelled its algae due to rising water temperatures caused by climate change – and is effectively little more than a sad coral “skeleton”. Appropriately both Ghost-types, Cursola continues with this concept, now a ghost made of ectoplasm exploding out of Corsola’s skeletal remains, an orb with Corsola’s face encased within it. This orb is apparently Cursola’s soul, which the ectoplasmic growth around it serves to protect. Notably, that growth also has its own face, appearing to scream in lethargic agony in contrast to the more cutely sad Corsola face.


The ectoplasm also has a rather severe effect upon those who touch it: becoming “stiff as stone”, like a touch-based gorgon or something. This characteristic is even represented by its hidden ability, Perish Body, which causes both Cursola and anyone who uses a contact-based attack against it to faint in three turns, the same effect as Perish Song. Conceptually, I feel this isn’t QUITE as cool as Perish Song is, and it’s not actually that useful of a gimmick since it just means you both need to switch out to avoid fainting, but it’s still a pretty neat idea. The TCG had its own implementation too, seen above!


The shiny changes the opaque portions from white to black, which looks eerie as hell and creates an effect even better than the average black shiny. Love it!

Cursola’s a great concept for a pokemon and an intensely creative design, one of those that really stands out because of their distinctiveness. That said, on an aesthetic level, I admittedly don’t personally like it that much?? Like it feels so weirdly top-heavy that I feel it would just topple over, even if its ghost body logically doesn’t have any weight to it. I dunno. I definitely RESPECT Cursola, it’s just a rare ghost that I don’t particularly vibe with, even if I do love the idea of it. Certainly good regardless, though.

mfw anthropogenic climate change has permanently ruined the planet/10.

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Re-review of Pokemon Sword and Shield Part 1 (Becuase this is so long):

This review is going to have a different scoring system since there is DLC involved in this! Instead of the usual 0 to 5, it’s going to be 0 to 10. Let’s get started!


Originally posted by sylveions

Plot (8.5/10):

The main story has you battle in all eight gyms as per usual with the Pokémon formula, with friendly competitive rival Hop accompanying you on your journey running into two other rivals, Bede and Marnie along the way. After earning all eight badges and going through a tournament to be the opponent to take down a Champion Leon, worst villain in video games of all time Chairman Rose awakens Eternatus and almost destroys Galar because he wanted to give the region more and more power. After defeating Eternatus, Rose turns himself in and you become the new Galar champion.

The post game story has two do- I mean, two entitled di- I mean, two guys named Sordward and Shielbert steal the ancient sword and shield Zacian and Zamazenta use to forcefully make all the Pokémon in energized areas Dynamax, and the climax has (depending on your version of the game) Sordward/Shielbert hurting Zacian/Zamazenta until one half of the legendary wolves stops their rampaging partner from hurting anyone. After catching the Zacian/Zamazenta, you have one last battle with Hop before moving on to the Isle of Armor.

The Isle of Armor gives you Klara/Avery as a new mean rival, who is better than Bede. They have a more redeeming personality, they actually regret doing what they did after your last battle with them, and they have nice designs. Master Mustard is a wise old man still in his prime when it comes to battling who will then reward you with Kubfu, and depending on your choice, Kubfu will evolve into a Dark Fighting type or Water Fighting type Urshifu depending on which tower you face. After getting Urshifu, that concludes part one of the DLC story.

Crown Tundra follows the story of Calyrex, a forgotten king and Legendary Pokémon. After gathering a lot of info on Calyrex, you start seeing it early. You have a battle with it and then afterwards, the start of my favorite running gag in this Crown Tundra has Calyrex possess Peony in order to speak to you and it tells you that it has been long forgotten by the people of the village after they had stopped giving it some carrots in order for the land to have more crops. You learn about its trusty steed, (depending on your choice) Glastier/Spectrier, who was initially fierce and wild up until Calyrex tamed it using the Reins of Unity (made up of a piece of Glastier/Spectrier and a Radient Petal) which it successfully did at the end of the story. Calyrex then offers to accompany you on future adventures in one last battle with it. After catching it, you complete half of the main story because you also need to do the two last expeditions, which means you have to catch the Legendary Birds and all the Regis. Leon then calls you to the Wyndon Stadium to invite you to the very first Multi-Trainer tournament. After winning the tournament, the DLC Story ends and the credits roll.

Before the DLC, the main game’s story was rushed with a bad twist villain and the post game story with Sordward and Sheilbert was weak. Without the DLC, the story has a 5/10, but the DLC Story is what saves this game’s from getting that score, but only by 3.5 points, because while yes, the DLC stories were amazing, the main game’s story has to be good as well. An 8.5 out of 10 doesn’t sound bad at all here though.

Characters (9.5/10) (and I also rant about Bede):

Before the DLC, I would score the character development a 6.5/10, because while there are characters that were likable, there was one particular character I didn’t like, and that character was Bede. I get it though. Bede is written to be an asshole rival, but without the redeeming qualities and charm. The reason why Blue is loved even in his Jerk Rival stage is because he had qualities that were redeemable. The worst he ever did was say, “Smell ya later!” Silver in the Gold and a Silver was also made to be a Jerk Rival like Blue, but again, has redeemable qualities. Yes, he does get physical with the player by pushing them sometimes, and he does cause the player trouble with Team Rocket, but one things for sure though, he HATES Team Rocket, especially his dad Giovanni. He does get better after Team Rocket is disbanded and he was well received by players.

Bede on the other hand has no redeeming qualities. He’s just like Trip from Pokémon Black and White if he didn’t change his attitude mixed with the “Never My Fault” trope. He destroyed an public property in Stow-On-Side using Rose’s Copperjah, blamed the player for losing his place in the Gym Challenge, which was your fault buddy, not mine. He ONLY mellows out because retired Fairy Gym Leader Opal retired and put him in Fairy Gym Training boot camp, which is the equivalent of how Trey from The Animals of Farthing Wood only stopped being a jerk after they got more land. And here’s the most ridiculous part about Bede: in his League Card, we learn that he was an Orphan and never got along with anyone until Rose took him in. This feels like an undercooked attempt to make Bede sympathetic. Again, he has zero redeeming qualities. If a jerk is going to go through the sympathy route, he or she has to have redeeming qualities and their actions have to be forgiving. Bede destroyed an Anicent Ruin and didn’t apologize for it, he blames the player for his disqualification from the Gym Challenge, and he’s still Trip levels of obnoxious.

Speaking of rivals, Marnie was underutilized in the main story. She appears when Team Yell is being a nuisance to the other Gym Challengers, and she was a good level-headed rival. She helps in the Rose Tower take over when a suspicious Oleana and Macro Cosmos employees prevent Hop and the Player from seeing Leon and Rose in Rose Tower. She goes from a level headed rival, to cheerleader to Dark type gym leader and that’s her character arc. But it didn’t disappoint me, instead, it makes me think of any cool possibilities Marnie would’ve had.

Oh boy, and here’s the bad egg of the Pokémon villains: Chairman Rose. How is the nicest chairman of Macros Cosmos being the bad guy a good twist?? That’s the equivalent of the sheep from Zootopia! He’s only revealed as the villain in the climax! The timing is way too late here. I was expecting the villain to be Bede, but he was taken out of the Gym Challenge earlier and made into a Fairy Gym Leader and I was expecting Oleana, because she used Macro Cosmos employees as her goons to stop the player and Hop from seeing Leon and Rose. But no, we get the seemingly nice Chairman in charge of the Gym Challenge who owns Macro Cosmos and wanted to provide more energy for the region be the villain. This twist shot the main story in the foot badly.

Thankfully, the DLC stories came to the rescue. Klara the poison user for Sword and Avery the psychic user for Shield both have one goal in mind: becoming a Gym Leader! Klara, after her pop song album only sold 10 albums, seeks to become a Gym Leader for more attention and decides on Poison because it fits her personality and her aesthetic. As for Avery, his family labeled him a disappointment after being unable to use Telepathy or Telekinesis and seeked to become a Psychic user and improve his powers at his own pace. These two I respect a lot. Well, I’m in love with Klara. She’s my Poison Waifu, I even have my OC Silver wearing her T-Shirt in Sword in place of me. (God, I WISH I made myself in this game instead because I self-ship myself with Klara in the Pokémon universe). *ahem* Anyways, after the third and last battle with Klara/Avery, they admit that they cheated to win, because they were desperate and ambitious. For Avery, he makes a Psychic terrain before the battle starts and Klara lays down Toxic Spikes before the battle starts. A Psychic Terrain isn’t that bad, but Klara’s Toxic Spikes will poison any non-poison/non-steel Pokemon. I actually used Salazzle against Klara and a steel Pokémon (I forgot who I used in Isle of Armor). After the Crown Tundra, Klara/Avery finally becomes a Gym Leader! I was so happy for Klara/Avery being Gym Leader, because I was rooting for them to become the Gym Leader they want to be in the end. Plus, they actually become nicer when they arrive at the tournament!

And now, Hop. How is best boy in this game! He’s had the greatest character development ever! He was much more than just a friendly rival to fill in the character slot in this game. He was chasing after a dream, he has had some bumps down the road, and he got back up after all of the odds were stacked against him. In fact, he’s the most loved character in this game! You’ll probably find Hop appreciation posts and people praising him as a Friendly Rival. He earned that love in my opinion. He’s the best example of a Friendly Rival, while we have Trace as the worst example of a Friendly Rival, but the more we forget about him, the better.

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Moves: Thunder Cage is Regieleki’s signature move. It’s essentially Magma Storm, but it has a lower base power at 80. Volt Switch helps Regieleki pivot around the opponent’s team and is kind of mandatory on most electric Pokemon. Now to be clear, Regieleki’s movepool is pretty horrible. And so the rest of the moves we’re running aren’t there because they’re good, but because it’s all this electric boy has. Ancient Power is a move. It does things sometimes. Rapid Spin is actually a good move, but you will usually be Rapid Spinning as a last resort. 

Spread: Max special attack with a Modest nature and a Choice Specs maxes out the damage that we can do with Regieleki. We don’t really need a positive speed nature, since Regieleki is the fastest Pokemon in the game. We still max out the speed investment just in case somebody is running something like Scarf Dragapult, or something, though. Transistor is a fantastic ability, essentially giving Regieleki a second Choice Specs boost when using an electric move. 

Team Support/Usage: Regieleki is a decent sweeper thanks to its insane speed and decent power output. It’s very limited in its attack potency due to its terrible movepool, but if you can remove the electric resists then Regieleki can pull off some impressive sweeps. As such, Regieleki is only going to succeed on offensive teams who can provide the necessary support. You will need to pair Regieleki up with some wallbreakers who can take care of the walls. I’ve paired up Regieleki with Magearna and Melmetal so far and found some decent success. You will also need some hazard support for the obvious reasons. I’d also like to mention a dual screens set that Regieleki can run to support its team. Thanks to its insane speed, it will almost always get them up. I honestly think that’s its best set in OU, but I didn’t want to make a post about it. 


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Click for better quality!

I spent too much time on these… It was just supposed to be Ballguy but i got carried away and made another two. Yellow and black Calyrex would be a really nice shiny tho 👀👀👀

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Wolf!Leon x Reader Headcanons

Don’t ask why, but this just came to me out of the blue. Leon in this would be more of a hybrid wolf, just to clarify.


Originally posted by houseofkarasuno

  • To start with, Leon’s sort of half feral. Like, he can understand people to a certain degree but his animal instincts are usually kick in to high gear. He will pick up on someone’s emotions and respond accordingly, but sometimes he might end up confused. When it comes their s/o, Leon will act like an animal sometimes but mostly due to being protective towards them.
  • Speaking of being protective, Leon is very overprotective towards his family and his s/o. He will lay down his life if it means keeping them safe.
  • Can get along well with other people, but likes to keep his distance away from them. But when it comes to their s/o, Leon will jump at the opportunity to see them and spend time with them.
  • As for living mostly in the forest (probably in the Slumbering Weald or out in the Wild Area), Leon can navigate his way okay. Like he’s not that good still, but thanks to being a hybrid wolf, his sense of smell is exemplary and he knows which way is safe or dangerous depending on scent or location. So, if his s/o is in danger or might be lost (which could be considered a worse case scenario which can lead into being in danger), Leon can track them down and come to their aid.
  • Leon’s a pretty strong fighter, especially when it involves other hybrid-wolf people. He can definitely hold his own in a battle and he doesn’t retreat easily, despite his s/o telling him that he should whenever he’s in a pinch. This could result in Leon having minor injuries, but if the battle ends resulting in Leon getting major cuts or scratches, then Leon will look toward his s/o to patch him up because they are so gentle towards his wounds.
  • The benefits for being a hybrid wolf is that cuddling is so much more relaxing. Leon loves it when their s/o gives scratches behind his ears and belly rubs, so be sure to give him plenty!
  • Sometimes Leon does feel lonely whenever his s/o isn’t around to keep him company. So, when the time comes for them to leave, Leon will whip out the puppy dog eyes and beg for them to stay a little longer.
  • All in all, Leon is protective and sweet. He would never let anything harm their s/o and will stick to them like glue no matter what. He’s a good boy ^^
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PKMN Sword and Shield Crown Tundra Review (With Spoilers):


Originally posted by lucaspico

So, I’ve played Crown Tundra, and I’m just gonna say that it’s even better than Isle of Armor! Don’t get me wrong, I still love the Isle of Armor, but Crown Tundra managed to blow my mind a bit more and it made me go from not liking Calyrex to adoring it. The lore and mystery behind this story was amazing, I loved Peony and Peonia/Nia, and I loved the Max Lair.

Calyrex, a Legendary Pokemon actually had a personality in this story which was unexpected to me. When I saw Calyrex’s artwork, my first impressions weren’t that good. I thought it’s design looked strange and silly, but then I saw it in action for the first time and saw it ride on it’s trusty steed after I helped tame it’s steed. So yes, I love Calyrex a lot. I love it’s personality before you catch it, and I love how grateful it has become after I helped it.

Other than Calyrex, I loved Peony’s personality! According to his rare League card after completing all of the Crown Tundra Expeditions, he is the younger brother of Chairman Rose. I’m expecting a fanfiction with him learning that his brother dang near destroyed Galar and is now locked up. Anyways, Peony is a super ultra-mega-energetic dad who wanted to go on an expedition with his daughter Peonia/Nia. Unfortunately for him, Nia isn’t interested. Luckily for him, The Player is willing to go on his “Advent-Tour” which is Adventure and Tour fused together. The expedition is made up of three adventures: one is the main story for Crown Tundra, which is Calyrex and his loyal steed; the second one is all about the Regis before catching Regidraco/Regielectric (I don’t know what it’s name is, nor do I care because I don’t like it). I went with Regidraco because I liked its design more. The last one involves the Galarian Legendary birds. You have to catch those specific Legendaries to progress through the expeditions. With that in mind, I’m gonna tell you the requirements to the riddles of the temples of Regirock, Registeel and Regice!

Regirock: Have the first Pokemon in your party hold an Everstone.

Registeel: Stand in front of the entrance and whistle.

Regice: Have a Crygonal be the first in your party.

If you’ve done all of these, then you’re good to go! After you catch all three Regis, then you go to the Temple of Split-Decisions (I think that’s the name of that last temple anyway) and depending on the choice you make, the last Regi you catch will be permanent. As for the Legendary Birds, those are three different beasts altogether. Articuno is in the Crown Tundra, Zapdos is in the Wild Area, and Moltres is in the Isle of Armor.

Once everything is done, you’re rewarded with Peony’s Rare League Card and a Gold Expedition uniform initially intended for Peonia. The two last objections to part 2 of the DLC story of Sword and Shield has The Player give a piece of a Legendary Clue back to Peony in the Max Lair and going to the newest tournament Leon hosted involving Multi-Trainer battles with you winning 1,000,000 Poké Dollars after beating the tournament the first time. Which means, I can team up with my girl Klara for that Tournament!

Looks like I’m gonna have to re-review Pokemon Sword and Shield after all!

I can safely say that this first Pokémon DLC story is a near perfect DLC story in my opinion! So for those who don’t have the DLC for this game, you should definitely get it. Both of the stories are nicely paced, they didn’t slow down and they didn’t rush it unlike the main game’s story. In fact, this DLC is what saves Sword and Shield from being a mediocre Pokémon game like X and Y.

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Galarian Zapdos

Moves: Thunderous Kick is Galarian Zapdos’ signature move. It has a decent base power and lowers the opponent’s defense by one stage. To be honest, Close Combat is probably better on this set, but I think Thunderous Kick is really cool. Brave Bird is the best flying-stab option. Stomping Tantrum hits Pokemon like Toxapex and Aegislash fairly hard. You can also run Blaze Kick in this slot to take care of Genesect. U-Turn is a powerful pivot move that any choice scarf user should run. 

Spread: For this set we want to maximize Galarian Zapdos’ speed, and so we’ll max out speed investment, run a Jolly nature, and use a Choice Scarf. Then we’ll invest the rest of the EVs into maxing out attack. The only ability G-Zapdos has access to is Defiant, and its a pretty decent ability in a metagame with Landorust-T.  

Team Support/Usage: Galarian Zapdos is a pretty decent scarf user. It’s got a nice speed tier and its dual stab is amazing. As such, its great in the late game as a sweeper and can also revenge kill when needed. You can also use it in the early game as a pivot, if you need to. As for teammates, the most important thing for G-Zapdos is a wallbreaker. You can’t really sweep a team if that team hasn’t been weakened. In the current metagame, I’ve been enjoying Melmetal and Zygarde as teammates for G-Zapdos just because of how ridiculous they are. Hazard setters are also nice to have, but hazards are far weaker this generation than previous ones. 


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Moves: Iron Head is our main stab move and it can break through most Pokemon. Extreme Speed is an important element of what makes Genesect so great, allowing it to cleanly sweep against offense and deal with major threats. Thunderbolt is a nifty coverage move that I really like in this current meta. The best check to Genesect (besides Heatran) is Toxapex and that thing is everywhere right now. Thunderbolt helps Genesect deal with it pretty easily and remove it. You can also run Blaze Kick for things like Melmetal, but I’ve really been enjoying Thunderbolt lately. U-Turn is the last move for this set, letting Genesect pivot around the opponent’s team and chip away at it. 

Spread: Max attack with a Choice Band helps Genesect deal out some great damage with its stab moves. Max speed with a Naive nature helps Genesect take advantage of its decent speed tier. It’s certainly not the fastest Pokemon, but it will outspeed the things it needs to. Download is a broken ability, boosting either Genesect’s attack or special attack by one stage based on the foe’s weaker defense stat. I’m so glad Genesect is the only Pokemon to get this ability. 

Team Support/Usage: Genesect is a fantastic offensive threat that can fit on most teams. It can chip the opponent’s team with U-Turn in the early game, break through walls in the mid-game, and can sweep in the late game with Extreme Speed. Genesect is just ridiculous. Obviously, it works best on offense, but you can really use it on anything that’s not stall. As far as teammates go, Genesect is fairly self-sufficient. The main thing it will appreciate are other U-Turn/Volt Switch users that can form a Volt-Turn core with Genesect. Hazard support that will help Gensect break and sweep the opponent’s team, also. Lastly, Genesect appreciates a team member who can pressure Heatran. Back in the day, I loved pairing Surf Latios with Genesect. Anymore I would use something like Focus Blast Magearna. 


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