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#get the capcom writers on the phone right now-
rivalsforlife · 3 years
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Tell me your thoughts on Kay Faraday
KAY FARADAY love that kid. She's one on the list of characters that I did like my first run through but started liking more and more after going back to the investigations games; before she was still a character I liked but probably lower on the tier of characters I enjoyed but now has become one of my favourites.
I feel like there's a lot of depth to Kay that tends to be easily passed over and quite possibly is something the writers didn't intend; I pretty frequently see her listed as people's least favourite assistant character, and plus, her being in the investigations games which are some of the most obscure ones, fewer people are familiar with her in contrast to say Maya or Trucy. One of the most common complaints about her is her frequent "I'm gonna steal stuff! >:3" attitude that she doesn't actually follow through on; a lot of her dialogue is like that, and I totally get how that could wear people down.
At the same time though... we don't know much about Kay's life between the flashback case and the investigations games, which is kind of an outlier among the other assistants. From what we do know, she lived with her mother's relatives who lived far away, but it's never explained who she's staying with during the investigations games, or where. In addition to that, once she gets amnesia, and presumably is missing for a good portion of the day, nobody ever calls her (despite her having her phone with her, as we see in the Grand Turnabout which takes place immediately after,) and it's not until the afternoon that Karin finally takes her to the place on the business card, despite having found her the night before. That suggests that there's no one out there really looking for this kid.
Her amnesia characterization is also something I find pretty interesting because of how different it is from normal Kay. In other situations like 2-1 with Phoenix's amnesia, even though he had no idea who he was, he still had some subconscious memories (knowing when to object, knowing what to do in the courtroom, etc) and his personality didn't change much. Everything about Kay changes when she gets amnesia right down to the way that she speaks, and she frequently sees herself as a burden, or a horrible person, and is genuinely baffled by the fact that someone believes in her and wants to help her. And she does still have some subconscious memories, as evidenced by the one part where Edgeworth tries to do some word association tests with her:
Edgeworth: Hmm... It seems you have also forgotten the names of objects. This might be helpful for recovering your memories. Just repeat after me. Bookcase.
Kay: ...Broken safe.
Edgeworth: Stained glass.
Kay: ...Stolen goods.
Edgeworth: Books on the law.
Kay: ...Crooks on the lam.
Edgeworth: Statue of the goddess.
Kay: ...Snatched loot of the Great Thief.
Edgeworth: (Are all her mistakes biased towards a certain way...?)
Overall, this does point to an overall trend that somehow for one reason or another Kay subconsciously thinks of herself as a burden on others, and by losing her memories, she loses any reason she has to hide that from other people.
Like I said before, we don't know much about her home life after Byrne died until Investigations, and similarly, we don't know much about her personality. A lot of her personality in the games is based around being a "Great Thief" and a "Hero of Justice", both of which are things she adopts after reading her father's notebook revealing him as part of the Yatagarasu. We have no idea what she was like before that, orphaned and sent to live with distant relatives and without her central "purpose" in life.
My takeaway from all of this is that in the investigations games, Kay is desperately trying to cling onto the persona of her father, or who she thinks her father used to be, to give her purpose and courage in life. AAI2 in particular has the theme of parents and children, and how children can either follow in their parents' footsteps or deviate from them: Miles choosing in the end to live as a prosecutor instead of a defense attorney like his father, though set on the same overall goal; Sebastian opting to stay as a prosecutor, but with different goals than his father; the main antagonist rejecting his father in every way and yet in some ways still ending up just like him. Kay similarly fits into this parallel. She spends the whole game searching for a three-person team just like the original Yatagarasu, but at the end, decides to follow her own path:
Kay: How should I put it...? Until now, I've always been chasing after my father... ...so that I could become a Great Thief, just like him!
Edgeworth: (Like the previous Yatagarasu, I suppose...)
Kay: But... watching you, Mr. Edgeworth, made me think. Maybe, instead of chasing after my father, I should find my own path. ...I mean, you didn't become a defense attorney either.
Edgeworth: (Chasing after a parent's shadow isn't the only path in life for a child, after all...)
Kay: I'm going to aim to be a hero in my own way!
It's a little hard to imagine what Kay's life would be if she isn't a Great Thief, and besides, she's still a kid, and has lots of room to grow and become something completely different than she expects. Unlike the other assistants, the ending of aai2 seems to imply that she may not stay in her chosen career (like Maya going back to Kurain, or Ema continuing her forensic training, or Trucy continuing on as a magician). I think that's a pretty interesting thing I rarely see explored (though of course I definitely don't mind seeing Kay in a Yatagarasu-adjacent position in the future!)
Overall, yeah, I really like Kay, the more I think about her the more interesting things I can come up with. I think a lot of her personality has deeper implications than initially appear on the surface, and it would be super neat to see how she grew up in the post-7yg timeline (... though I doubt I trust capcom to do that in an interesting way haha.)
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targentis · 4 years
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answer them **all.**
DAMN OKAY! these r so hard to answer i hope youre happy KJDFNGKSDJFNDKFGSJ
Your favourite non-canon ship?
COFFEE WOLF, I GUESS. it’s canon to us though. um. god this is a hard question. Doc/Ramirez from Skies of Arcadia i guess!!
Is there a ship you didn’t like at first but ultimately started shipping?
TONS BUT IM DRAWING A BLANK RIGHT NOW. Alfonso/De Loco. yes. that’s one. thanks Din
What is the rarest rare pair (that you ship)?
help all my ships are rarepairs.......Des/Nils is probably the rarest. no that’s not true bc i got all my friends on board with this. ok. closest one after that is like...trans lesbian Bloom/Emmy then. eGDKFJGN
Name a popular ship you don’t get the appeal of.
Akechi/Joker...........don’t tell anyone but i have the tags for that ship blocked dfjgkhdfgk it doesn’t make me particularly uncomfortable or anything it just doesn’t appeal to me and i’m tired of seeing it so much
What is your most fluffy + happy ship?
Lunivas/Butter :] (For Now.)
What is your most angsty ship?
UUUUUUUU. GODS UM.....how about VinceDes. thats pretty angsty bro. i think they’re just mostly angsty independently though ejrhdgjhdf
A non-canon ship that should be canon?
dude, Wrightworth. it’s like basically canon already Capcom just needs to like stop being cowarDS DFKGNDFKJGDF
Your oldest ship; the one you’ve shipped for the longest time?
NOT SURE. Alfonso/Ramirez is a pretty long-running ship i think. Wrightworth too but i think Alfonso/Ramirez is older by like a year. 
What ship represents the kind of relationship you’d love to have?
VinceDes. ;]
Is there a ship that makes your skin crawl?
unfortunately, because i am in the Layton fandom, yes. for instance, all the Desmond ships with canon characters, bc they are all like. family members. euughghghgjahgahuggg,ghf,h god
What is a character you can only imagine in one particular ship?
not Ramirez that’s for surE DKJNDFKJGDF probably uhhh Randall......he belongs with Henry and that’s that on that!
What is your favourite canon ship?
hehehe...Nico/Kastor/Vlad!! 
Name a ship that deserved more content.
all the rarepairs bro. every gross artist who has ever drawn like d*sl*y or something owes me coffee wolf content. ESPECIALLY gross artists who draw d*sa*ro and interact with my posts. cough cough. pay up You Know Who.
Is there a ship you feel gets undeserved hate in fandom?
i don’t know any ships that get hate period cause i no longer subscribe to weird fandom drama...but i know of One ship that gets Deserved hate, which is Ramirez/Galcian. i’ll never stop shitting on it never
What is the first ship you had?
ugh. in order to answer this question i had to try to remember the first fandom i was ever in, let alone the first time i ever cared about romance. soooooooo...i think it was Seth/Jynx from my ex’s story Fantasy Fulfillment??
Is there a ship that made you realise something about yourself?
yes there is! a certain ship made me realize i had a second Des canon...
Is there a type of ship you always go for?
IM LIKE NOT BIG ON SHIPPING ANYMORE SO THIS IS HARD TO DETERMINE i just kind of...find my favorite characters and then put them together bc sexy. also sometimes characters will have undeniable chemistry and i’ll be all like ok legally i just Have to ship them. see: Din/Ade.
Is there a ship the writers have ruined for you?
every canon ship in Skies of Arcadia. the writers of this game do not know what chemistry is. Enrique/Moegi sucks, but they have so much POTENTIAL to be a good pairing, but this was not shown at ALL in canon, and i’m SALTY.
Is there a ship the fandom has ruined for you?
Akechi/Joker probably...fandom didn’t do anything wrong per se i just. like i said before i’m just tired of seeing it dkgjhdg
Have you ever created fan created content for a ship?
yeah tons!! i am a Content Creator bro i will not stop
Favourite thing you’ve ever created for a ship?
this VinceDes Valentine’s Day project i’ve been working on for the past four days!! it’s like my favorite thing i’ve ever created PERIOD bro
Is there a ship you’ll never admit you have?
hmmmmmmmm. do my old Hetalia ships count? DFGJDNFG
Have you ever started shipping a ship because of the fans?
YES ACTUALLY! speaking of my old Hetalia ships, i used to ship Japan and Canada SIMPLY BECAUSE i went to an anime convention and these two cosplayers said i looked like their lovechild. i took a photo with my “parents” and it was my phone wallpaper for like two years. i’m so sorry for talking about that stupid anime but like that’s still an important memory to me
What is one scene you want to see happen for all your ships?
HRNNHNH. KIS
I there a ship you wish you didn’t know existed?
You Know Exactly Which Ones.
more recently though...Miles/Franziska?????? like sigh i know of COURSE it exists but like. idk i Just found out about it and i wish i could unlearn that fact.
Name a ship that ended like you wanted it to.
Nico/Kastor/Vlad.........if you want good content you have to make it yourself!
Name a ship that deserved better in the end.
LAYTON/CLAIRE. FOR FUCKING REAL
Is there a character you have several ships for?
Ramirez from Skies of Arcadia........he can just Get It.
What is the ship you ignore 98% of canon for?
ENRIQUE/ILCHYMIS. I JUST THINK THEYRE HOT THEY NEVER INTERACT IN CANON
Is there a ship you like but you dislike the fandom?
lol wym i dislike all fandom. eKJDGFN ummmm??? no i can’t think of any right now??
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crasherfly · 3 years
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If ever there’s been a week to Never Tweet, it’s been this one.
Never Tweeting is an art.
It is so much harder to Never Tweet than it is to simply tweet like mad.
And folks...this week, I could feel it. I had no shortage of takes that I tweeted, immediately rolled my eyes at, and hauled back in.
I want my online presence to be about celebrating, enthusing and sharing the things I love with others.
I want to disconnect from the constant, algorithmic anger of the internet and provide a space where for just_one_minute we don’t have to try to one up each other’s takesmanship.
It’s easy to show up and interact when someone is angry. I have no shortage of followers and well-wishers who only_show_up when I’m Mad_Online*tm.
They’re nowhere to be found when I’m feelin’ good.
I don’t begrudge it. Anger will always be the more cathartic tone to hook into.
And honestly? I’m GOOD at being angry. My writing tone is sharper. More focused. I can summon all sorts of anger- sad anger- hopeless anger- righteous anger, you name it. I was born and bred in Gawker’s internet hivemind. I had anger BEATEN into me.
But after being hooked into that stuff for the better part of a decade, I want to provide a healthier alternative.
This week I struggled to do that.
But I think I’m getting better at it.
I think I’ll always struggle to project earnest positivity. That’s just who I am. I don’t smile in pictures. My voice doesn’t project warmth on a phone. My first response in most group chats is the Kermitpls emote. It can’t be helped.
But I also know my therapist was right when she pointed out that it isn’t IMPOSSIBLE- ‘cuz I’m at my warmest, my kindest, my most curious and open- when I’m sharing about the things that bring me joy.
When I talk about a video game I’ve been playing.
When I share an anime gif of a new series I’m obsessed with.
When I send a youtube link for some no name trap artist I just discovered.
In the past I’ve struggled with toeing the line between sharing and critiquing.
I don’t think I’m a critic.
Most art is just black magic to me. I couldn’t do what these people do. I’ve tried and failed. Even the worst and most cliche storywriter in the film or video game world has already made it steps and bounds further than I likely ever will.
But I do believe I have a gift. I believe I can give voice to the experiences I love. I can tell you about the exact moment an anime monologue hit me or a gaming experience clicked for me and you’ll understand where I’m coming from. I can be excited about something and make that feel palpable for others. I can share that experience and relate it back to my identity and maybe convince you to take a shot at it for yourself.
I took a week off from these Tumblr’s ‘cuz I simply couldn’t think of something to write that would reflect that. We were knee deep in so many different Discourses that just thinking about writing made my head spin.
But as I took my time away from writing, all I could do was continue to file away little experiences for future use in the Weekly Update.
I don’t think these are special. I don’t think I’m a special writer. But I couldn’t keep away from this if I tried. I have to  write- something- anything. And really, that’s the best and only reason anyone should do the damn thing.
So let’s stop talking about it and just dive right in.
Cyberpunk 2077
Yeah, we’re gonna go ahead and acknowledge the elephant in the room.
I bought Cyberpunk 2077 just an hour or two ahead of the release. I had made it YEARS without buying into hype. But my friends were hype, 2020 has been a beast, and the allure of a enormous, high-fidelity open world to explore managed to tag me for sixty bucks at the last second.
Oh, how much a couple extra hours of patience would have made.
I’m not going to sugarcoat it- the tech issues are exactly what you’ve been reading about. Unplayable is not an overstatement. After the most recent patch, I’d upgrade that to “barely tenable”.
I’ve put in somewhere around 4 hours of play. I’ve knocked out a couple of missions and taken some time to explore Night City and take in the sights. I do my best to grin and bear the technical issues, but it’s likely that I won’t earnestly complete my visit to Night City until I have a Series X. This has nothing to do with the content or gameplay- everything to do with the fact that the raw chop of the experience leaves my eyes strained and my head dully aching.
Is Cyberpunk 2077 good?
I have no idea. I haven’t really played it. It’ll likely be years before I’ll have a chance to play it as its developers intended.
I think if a large percentage of players were being honest they would say the same thing. I don’t think any of us know if this will ultimately be a positive experience.
It certainly doesn’t feel like the experience that was promised, but as I learned with my recent revisit of Red Dead Redemption 2, time is a helluva thing. A year or two years from now- we may not remember the buggy launch, the hardware scarcity, or the many other controversies surrounding Cyberpunk 2077, instead only being left with an incredibly intricate playground open world that seems like an impossible gift in digital artistry.
Or that end-vision may never materialize, and we’ll only be left with a monument to the many unnecessary follies that this hype train has foisted upon all of us.
I do know that the uncertainty has brought out the worst in most of us, and no promise of a shining digital city on the hill is worth what we are putting each other through.
Someday, I plan to actually experience the wonders of Night City. The highest fidelity stills I’ve seen evoke the wonder I felt as a kid when I experienced moments of graphical benchmarks- playing Doom or Goldeneye for the first time, or seeing the trailer for Halo, or exploring Fallout 3′s massive wasteland and swearing games couldn’t look any better than this. I want to experience that moment for myself. Who wouldn’t?
But it’s gonna be a while. That seems unbelievable, given how long we’ve had to hear about the promise of this title. But it’s a fact we’re all gonna have to get used to. Despite being out in the wild, Cyberpunk 2077 is still, largely, an unknown quantity, and we all need to get on healthy terms with that status quo for the time being.
Street Fighter 30th Anniversary Collection
After reading this excellent piece on Polygon regarding the history of Street Fighter III, I picked up the 30th Anniversary Collection on a whim.
I’ve never been good at Capcom fighters. They’ve always been too fast and I could never get inputs exactly right. Too often it would devolve into button mashing, with supers and hypers being expelled purely by accident.
But lately I’ve been trying to better learn retro fighters, partly because of Spriteclub, and partly because I want to challenge myself to learn something new.
I’ve had some moderate success with this collection, but it’s pretty dependent on WHICH Street Fighter I end up playing. There are 12 to choose from, spanning the first 3 games of the series.
I’ve had the best luck with Street Fighter III: 3rd Strike. The action is fluid, the command input more forgiving. It’s also just a gorgeous game to look at. The art of the Street Fighter series (and other retro fighters) is something I’ve come to really appreciate this year.
I think my favorite actual roster is Street Fighter Alpha 3, which contains the most familiar faces of the series. It’s also deeply difficult. But I’ve learned that short of picking up a mod or hacked rom of these games, the only way to learn is being tossed to the vicious AI wolves of the past.
Unfortunately, I didn’t get to use my fight stick with this collection, lacking the correct USB hub for the connection. I’m looking into rectifying that, ‘cuz so far this has been a great way to pick up a series that as a kid I largely missed out on.
Grab Bag of Other Experiences
Beyond those two experiences, I’ve mostly been gaming in small bursts.
I’m still off and on with Crusader Kings 3. I’ve learned how to create custom rulers and have done a few runs playing as what is essentially a living god. What I’ve learned is that even as a superhuman...being successful in the middle ages is pretty freaking hard. Even if you tame countless armies and bring swaths of territory under your command AND live for at least 120 years- eventually, your greatest enemy won’t be a military or an economy- but your own impossibly convoluted line of succession.
I tried Nintendo Online with some friends Friday night. We played Mario and a few other NES games. The input lag was present but bearable. The experience is confined to two participants, which is a shame because it would be easy enough to add extra spots for spectating or even hot sea depending on the game. But still, it worked, and for Nintendo...that’s about all we can ask.
I’m still working through Hitman 2. I’m on the expansion content now. I’m close to maxing out The Golden Handshake. Two more levels after this, and then I’ll move on to the sniper missions.
I picked Fire Emblem: Three Houses up briefly. I finished some skirmish battles before getting overwhelmed and quitting. I adore Fire Emblem, but I’m an absolute perfectionist when it comes to unit class pathing and with the addition of the new DLC characters, everything is out of whack. I need to freshen up on what my ultimate master class pathing will be for everyone...and then I’ll pick it back up.
I tried Fall Guys today. I was bored. I thought it’d be a fun way to kill some time. I failed to qualify for 3 of my first 4 opening rounds. Either the game has gotten harder or the community is just that savvy now. It felt like no one else ever missed a jump or hit a wall. I eventually put the game down in frustration.
Anime
If my gaming lists have seemed a little light lately, it’s because I’ve actually been putting in time with my first love, anime.
Jujutsu Kaisen
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We’ve gone from intriguing to straight fire. Beautiful action scenes are finally finding actual human connections to really make them sing. A true antagonist has finally appeared and the plot appears to finally be accelerating- though it was fairly brisk to start with.
This is shaping up as my favorite shonen of the year.
No Guns Life
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Seven ep’s in and this story is still killing it. We’re getting deeper into the tangled web of dark military groups and hyper-capitalist research companies. All the pieces haven’t fallen into place quite yet, but half the fun is getting there.
If you’re looking to soothe your post-Cyberpunk blues, this story of cybernetics run amok might be just the jam you’re looking for.
Fire Force
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Fire Force season 2 is finally in the books. It’s last ep was a doozy. It’s impossible to evaluate just how good this season was, because it was largely in service to set up for season 3. We met A LOT of new characters- and lost a few too.
So much happened in season 2 that it’ll be necessary to rewatch ahead of the eventual season 3 (yet to be confirmed, somehow?). A lot of what’s to come will determine just how special season 2 ends up being.
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I’ll say this much:
There is no anime out there right now that is given as much life and individuality in its animation as Fire Force is. Sometimes, I wish the many moving parts would just get out of its own way and just let the show soar as high as its visuals want it to, but it seems we’ll have to wait just a bit longer to see if it can reach that potential.
Fist of the North Star
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Holy SHIT Fist of the North Star.
Somehow, I’d never heard of this absolutely bonkers dark fantasy until joining Spriteclub. But I’m so glad I did, ‘cuz just WOAH. 
Okay, the pitch:
Earth, 19xx. Nuclear wars have left the planet uninhabitable. Water is the most valuable resource, and people kill or worse for it. Think like, Mad Max, or Fallout, and you’ll get the idea.
A lone wanderer named Kenshiro goes from town to town with no objective in mind. Plagued by the memories of a past life and blessed with incredible strength, martial arts prowess, and magic, the plot follows his movements from village to village as he tries to keep food in his belly, water close at hand and a roof over his head, all while paying heed to his intense sense of violent justice, of course.
This is an older anime, airing in 1984. I was surprised by how emotionally intense it was. It didn’t hold back its punches (pun slightly intended). The tragic life of the post-apocalypse is graphic and brutal. Ken’s foes are as ruthless as their victims are helpless. And Ken’s fight sequences, thrilling in their rendering, are still enough to make audiences of today gasp.
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It’s a brutal show, but it never feels overpowering in its bleakness. Ken follows a strict moral code that always errs on the side of goodness and justice, following in the footsteps of many other lone vanguards of the post-apocalypse. So, even as the plots are often dark, we always leave the story with the feeling that eventually, Ken is going to find a way to make this right.
If nothing else, he leaves a few less bad guys standing than he did before.
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paulsenhealy22-blog · 6 years
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'I punched him so hard he cried': inside the Street Fighter movie
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'I punched him so hard he cried': inside the Street Fighter movie
It was the early 1990s and every teenager in the world knew about Street Fighter II. Originally released in the arcades and then on the SNES and Mega Drive consoles, the game featured a cast of weird, semi-magical combatants with names like Ryu, Chun-Li and Guile battling it out for victory in the World Fighting Championship. It was colourful, competitive and ridiculous. It sold 15 million copies.
Realising the cinematic potential of the game’s giant brand, publisher Capcom soon dispatched a retinue of execs to Hollywood. Experienced producer Ed Pressman saw the potential immediately and he knew who to call: Steven De Souza, writer of Die Hard and Commando, and before those, TV hits such as The Hardy Boys, The Six Million Dollar Man and Knight Rider. Steven had impeccable action-entertainment experience, and was even working on an animated series, Cadillacs and Dinosaurs, for which Capcom had produced a tie-in video game. There was, in Hollywood business parlance, synergy.
Street Fighter: The Movie was not a critical success. On its release in December 1994 – a year after the calamitous Super Mario Bros film – it was derided as another ludicrous cash-in tossed at impressionable kids by cynical Hollywood execs. Reviewers railed against the cardboard characters and fans of the game derided the lacklustre, frenziedly edited fight scenes. However, unlike Super Mario Bros, Street Fighter: The Movie made money (lots of it), and the story of its troubled development is not one of incompetence but of tragic circumstances and drug-fuelled narcissism. And it began, as these things often do, with a frantic meeting.
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Released in arcades in 1991, Street Fighter II was a smash hit when it was ported to SNES the following year. The series has made around $10bn in revenue for publisher Capcom.
“Ed and another producer came to me and said: ‘Capcom is going around – can you come up with a take for a movie? They’ll be here the day after tomorrow,’” recalls De Souza of the pitch. “I said: ‘Yeah, I’m very familiar with it – my son had just put his first year of college into that machine.’ I said I’d come up with a treatment, but I wanted to direct.”
De Souza wasn’t interested in making a tournament movie – he wanted something more like a James Bond adventure, with a proper plot and exotic locations. “Unbeknownst to me, Capcom was thinking in this direction,” he says. “When they came to the meeting they brought some artwork to help me, and one image had Bison as the most wanted criminal in the world, in a James Bond-style underground lair. I could see they were energised during our meeting, and within a week they said: ‘You guys are doing it.’”
Seven characters has always been the magic number through history: seven sins, seven wonders, hell, Seven Samurai.
Steven De Souza, writer and director
De Souza started working on his script, imagining Bison as the corrupt dictator of a fictional south-east Asian state, looking to take over the world with an army of genetically modified super soldiers. Guile would be the special forces hero, teaming up with street fighters Ken and Ryu to foil the dastardly plan.
Meanwhile, the producers set up the logistics. There was a modest $30m budget, with a 10-week shoot – six weeks on location in Thailand, followed by four in Australia at the new Warner Bros studio on the Gold Coast. De Souza’s plan was to funnel a portion of the budget into training the actors in martial arts before filming began, calling in the famed fight choreographer, Benny “The Jet” Urquidez to help out.
But then things started to go awry. Capcom decided it needed a big star for Guile and the producers went for Jean-Claude Van Damme – who, after the success of Timecop, was the biggest action movie actor in the world, with a price tag to match. To add some gravitas on the baddie side, the hugely respected character actor Raul Julia was approached to play Bison. He accepted, thanks in part to his kids, who were huge fans of the game. But like Van Damme, he wasn’t coming cheap.
“Now we had a couple of big stars in the cast but less money to make the movie,” says De Souza. “It meant all the other actors had to be really new names. That was fine, but we no longer had the money to hire them in advance for fight training. I said: ‘OK, we’ll film all the ‘people talking in rooms’ scenes early on, and while we’re doing those, the other characters will be off training.’ I thought, we’ll be filming for 10 weeks, so everyone will have three to six weeks of choreography on these fights. That was the plan.”
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Jean-Claude Van Damme was the biggest action movie star in the world when he made Street Fighter: The Movie. But he came with a lot of baggage… Photograph: Allstar/MCA/Universal
It wasn’t the only challenge. De Souza had managed to convince Capcom to let him focus on just seven or eight characters from the Street Fighter roster, rather than all 19. “In the 100-odd minutes of the movie, there wasn’t a lot of screen time to go around – do the math,” he says. “Furthermore, the audience can barely keep track of seven characters, which is why it’s always been the magic number through history: seven sins, seven wonders, hell, Seven Samurai.
Midway through the shoot, somebody said​​: ‘Wait a minute, why is everyone fighting in the same way?’
Byron Mann (Ryu)
“[But] every time I turned in a draft they kept pressing me to add just more character. I would slide somebody in with a couple of lines. Then they’d say: ‘Can’t so-and-so have another scene, he’s very popular in Japan? And by the way what about this character?’”
Capcom was also attempting to meddle in casting – a situation that came to a head with Ryu. De Souza had already cast young Chinese-American actor Byron Mann in the vital role, but Capcom wanted Japanese actor, Kenya Sawada, who barely spoke English. In the end, De Souza reached a bizarre compromise: Sawada was given a cameo as an entirely new character, Captain Sawada, and Mann was Ryu. “I actually met [Sawada] a couple of times while I was going for casting,” recalls Mann. “He gave me some real dagger looks.”
Finally it seemed all the pieces were in place, but a tragic situation was soon to emerge.
One fight in Bangkok
Unknown to anyone on the production, Raul Julia was extremely unwell. Suffering from stomach cancer and undergoing gruelling treatment, he arrived in Bangkok a shadow of his former self. “I got a phone call from our costume consultant,” recalls De Souza. “She’d gone ahead a day before us to meet Raul and she said: ‘We have a problem. He looks ghastly; he’s like a skeleton.’ We thought: ‘Oh god, what are we going to do? We can’t put him on camera.’ We decided to push all of Raul’s scenes to the end of the movie, so he could gain weight and we’d move other things up front. I was putting people on the camera who’d had virtually no fight practice.”
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Andrew Bryniarski as Zangief and Peter ‘Navy’ Tuiasosopo as Honda in Street Fighter: The Movie. Photograph: Moviestore/Rex/Shutterstock
Mann, who’d never starred in a movie before, recalls the ensuing difficulties. “We had our trainer, Benny, but he didn’t know what video game fighting actually was – it was all new to him,” he says. “We only found out midway through the shoot that different characters have different styles. Somebody said: ‘Wait a minute, why is everyone fighting in the same way?’”
There’s a scene where Ryu was to engage in a deadly sword fight with Vega (played by Jay Tavare), and Mann was supposed to have been well-drilled in fighting techniques – but the lessons kept being put off. “Then one day I was having lunch, and an assistant director came over to me and said: ‘Hey, are you ready for your knife fight?’ I said: ‘What are you talking about? I don’t know anything about it.’ I went to one of the Thai extras, a stunt guy, and asked him if he could help. On the spot, he taught me what he knew – and that’s what you see in the movie. And it was a bladed sword, it wasn’t plastic. I could have injured myself and others.”
The effects were only supposed to blow a quarter of the temple up, but it got a bit out of hand.
Keith Heygate, first assistant director
At the same time, Bangkok was throwing up some of its own challenges. “There was extreme heat, extreme humidity. We were supposed to be looking buff, but we were all losing weight,” says Mann. “If you watch the movie, we all look a lot bigger in the scenes shot in Australia. The weather was fine, the food was nice – we had all recovered.”
There were unique logistical challenges in Thailand, too. “There was talk of a possible coup, so the military closed all the roads down,” remembers Keith Heygate, the first assistant director on the second unit. “We needed to get the cast, the crew and all this equipment to different locations, so we had to travel by high-speed boats down the khlongs [canals] at 1am in the morning. This went on for 10 days, and these boats kicked up a lot of water, so, by the time we got to the location, the cast and crew were all sodden. Van Damme hated that.”
Better still, some of the big special effects were running away from them. “There was a scene where we blew up a temple,” says Heygate. “The art department built it,” he hastens to add. “The effects were only supposed to blow a quarter of it up but it got a bit out of hand. We had Jean-Claude, Kylie [Minogue, who played Cammy] and a bunch of other actors right outside it as it blew – and the whole thing went up. There was $240,000 of scaffolding and it just melted. But the sequence looked great.”
Even the interior shots were beset with troubles. Local production staff had sourced an old coast-guard building as a sound stage (it’s the building the Allied Nations take over as their HQ in the film), but the hangar had a tin roof – and it was the rainy season. “The noise was staggering,” says De Souza. “And even when the rain stopped, the walls were riddled with holes. It was like a John Woo gunfight had taken place in there – the sunlight would pour in and you couldn’t film anything. Also, I don’t know if it was the rainy season or defective equipment, but we’d be filming and the lights would just go out.
“After 10 days in Bangkok we were six days behind schedule – it was tortuous. The producers said: ‘You’re running behind!’ So I did an old John Ford trick: I just opened the script and ripped a page out and said, there, we’re back on track.”
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Ming-Na Wen as Chun-Li in Street Fighter: The Movie. Photograph: Alamy
With scenes being shot in a bewildering sequence or cut entirely, cast members struggled to make sense of their roles. “I didn’t know the character; I didn’t know the video game; I didn’t know what the hell I was doing,” says the veteran Indian actor Roshan Seth, who played Dhalsim.
“I was supposed to be a mad scientist. I thought: What sort of science am I supposed to be doing and what am I mad about?’ There’s a scene where my character has to pull out his hair in anger – they spent all day fitting me with a skull cap so I could literally pull my hair out. I just stopped thinking – they just told me what to do and I followed instructions.”
The Australian actor Robert Mammone was employed to play spec-ops soldier Carlos Blanka, who is captured by Bison and transformed into the green-skinned Blanka we know from the games. He only discovered that a body double was to play the post-transformation scenes when he met him at a cast party before shooting. Mammone still had to do close-ups, though, which meant spending three hours a day in makeup, getting Blanka’s green skin and wild orange hair. Then he’d have to sit around for hours. “I used to take a book with me on to set all the time. I was reading On The Road and I used to discuss it with Steven. In that scene where I’m strapped into the cubical, in between takes, I was made up as Blanka reading Jack Kerouac.”
I told him it was against health and safety to have alcohol on set. From that point on, he hated me
Amid the chaos and uncertainty, the actors did what they could to cope, hanging out in Bangkok bars at night and the gym during the day. “Between me, Vega, Ken [played by Damian Chapa] and Zangief [Andrew Bryniarski], there was a definitely a lot of machismo going on,” says Mann. “This wasn’t Sleepless in Seattle; it was who has the biggest biceps today.”
Ming-Na Wen, who played Chun-Li, and underwent intense weight training in the lead up to the film, remembers it a little differently. “They were all big wussies,” she says, laughing. “I won’t name names, but I got into one of those brother-sister banter relationships with one of the other actors. I remember one day, I punched him so hard he cried. We were just goofing around!”
Van Damme it all
In a cast full of young newcomers and civilised character actors, Jean-Claude Van Damme stood out as the archetypal movie star, with an ego to match. As he later admitted, he also came into Street Fighter with a major cocaine habit. At one stage in the 1990s, he was hoovering 10g a day; and $10,000 a week.
“I couldn’t talk about it at the time, but I can now: Jean-Claude was coked out of his mind,” says de Souza. “The studio had hired a wrangler to take care of him, but unfortunately the wrangler himself was a bad influence. Jean-Claude was calling in sick so much I had to keep looking through the script to find something else to film; I couldn’t just sit around for hours waiting for him. On two occasions, the producers allowed him to go to Hong Kong, and both occasions he came back late – on Mondays he just wasn’t there at all.”
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Calling in sick … Jean-Claude Van Damme as Col Guile in Street FIghter: The Movie. Photograph: Allstar/MCA/Universal
Heygate has similar memories. “He was an interesting man, but he was extremely hard to work with – there are a lot of stories I can’t share,” he says. “There was one time he was in the trailer and he was quite pissed. My assistant couldn’t get him out, I couldn’t get him out, so I had to call the producer, Chad Rosen, to get him out. Then he came out with a bottle of a champagne. I told him it was against health and safety to have alcohol on set. From that point on, he hated me.”
The rest of the actors recall a frustrating and bemusing experience. “He had the presidential suite at the hotel, with a gym put into his room,” recalls Seth. “Sometimes he wouldn’t turn up on set – the message would come through from him saying: ‘I have to pump up my muscles!’ and that was that.”
Mammone managed to strike up a better relationship with him. “Van Damme certainly grandstanded around the set – he let everyone know who the star was,” he recalls. “He’d stay in the trailer until he was ready to come out; he’d take up so much time for a shot; scenes that should have only taken an hour could take half a day. But for some reason, perhaps because we played best mates in the movie, he was fine with me. We went to dinner, we hung out, he gave me my first proper Cuban cigar. One day, we were sitting in the makeup chairs and he said to me: ‘Robert, you have the stink of Tony Curtis.’ I think he meant ‘essence’.”
Van Damme has also since confessed to having an affair with co-star Minogue during the filming. Minogue was brought in late when De Souza found he needed an actor to play Cammy, and saw a photo of her on the cover of People magazine while on his flight over to Australia. Whatever the cast and crew thought of Van Damme, they all loved her. “She was a true professional – she was absolutely wonderful,” says Heygate. “During the filming, she actually hired out a club for the cast and crew to have a good time, because it was a tough shoot. She bought all the drinks and everything.” Wen concurs. “We bonded on set because we were the only two girls. We went out for dinner a lot. She is lovely, such a sweet human being.”
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Director Steven de Souza saw Kylie Minogue on the cover of a magazine and cast her as Cammy. Photograph: Channel 5
Julia also drew the admiration and respect of his fellow actors. Terribly ill throughout the production, and accompanied by his wife and children – who may have known their time with him was limited – he gave everything he had to the Bison role.
“It was a joy to be on the same set as him,” says Mammone. “He wasn’t a movie star, he wasn’t a celebrity – he was an actor in the true sense of the word. The focus and concentration he maintained are things that I’ve carried with me for the rest of my career. When he stepped on set, he was that character.” Seth, too, has fond memories. “He used to sneak out at night like a tomcat,” he says. “He would go off gambling with a big Havana cigar clenched between his teeth. I thought that was terrifically romantic.”
Re-shoots, re-edits, reviews
When filming ended in Australia, the challenge wasn’t over. Several pages of the script hadn’t been shot, and when De Souza looked at some of the climactic fight scenes, he realised the choreography was patchy and boring. So he re-called several of the stars, set up an identical bunch of sets at a studio in Vancouver and did days of re-shoots.
People say it’s so dimwitted it’s funny, but we knew it was funny
All along, De Souza had been aiming for a PG-13 certificate, holding back on graphic violence in order to get those pre-teen Street Fighter fans into cinemas. “I was confident I’d shot a PG-13 film,” he says. “I had worked in TV for years and the shows I did – like Knight Rider – were considered family entertainment. I knew my way around ratings. But a week before we turned the movie in to the Motion Picture Association of America, there had been a school shooting. They gave it an R rating.
“I said: ‘Listen, we’ll just have to cut back.’ So we took out any places where you saw blood, we submitted it again and it was still an R. Now we started to take out some of the shots where impact was shown. I’m cutting away, cutting it back, back, back, and finally we hand it in – they give it a G rating. That would have been the kiss of death – no teenager wants to see a G movie! So I had Jean-Claude come in for one day and I added a line: ‘Four years of ROTC for this shit.’ That got us back up to PG-13.”
When the film premiered on 23 December 1994, the reviews were savage. The New York Times called it “a dreary, overstuffed hodgepodge of poorly edited martial arts sequences and often unintelligible dialogue”, which summed up the critical consensus.
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With hindsight, however, Street Fighter: The Movie is a charmingly camp and self-consciously silly action flick, offering a fast-cut, colourful and unmistakably early-90s take on video game culture. Much of that “unintelligible dialogue” has slipped into internet legend. There’s Chun-Li’s escape from AN custody (“what a screw up”, “what a woman”); and Van Damme’s confrontation with Simon Callow’s ambassador (“Colonel, have you lost your mind?”, “No, you’ve lost your balls”). And, of course, every single Raul Julia scene, from the moment he complains: “Why do they call me mad? All I want to do is create the perfect genetic soldier,” to the scene where Chun-Li confronts him about murdering her father, and he responds: “For you, the day Bison graced your village was the most important of your life. But for me … it was Tuesday”.
“I’ll be perfectly honest, I was a little concerned when I saw the film,” says Wen. “I came from Carnegie Mellon university, I studied seriously as an actor, I did Shakespeare in the theatre. I can look back with fond memories now, but there were some cringe-worthy moments. At the time I was shooting ER and I remember saying to George Clooney: ‘Oh gosh, I think my career might be over.’ He said: ‘Oh honey, it takes a lot to kill a career – I should know.’”
And the careers of the Street Fighter graduates did come out intact. Van Damme recovered from his drug problems and made the staggering postmodern confessional JCVD; Minogue is a superstar; Mann has just starred in Skyscraper with The Rock, and Wen has joined the Marvel universe via Agents of SHIELD. For his part, De Souza, who is cheerful, funny and generous while discussing the movie, is un-self-consciously proud of it. “Jean Claude made two films that earned $100m: Timecop and this one,” he says. “It was extremely profitable for the studio – it cost $33m and made $105m, so it was good for everybody. People say it’s so dimwitted it’s funny, but we knew it was funny.
“How can you see that movie and think it’s funny by accident?”
Source: https://www.theguardian.com/games/2018/jul/16/inside-street-fighter-movie-jean-claude-van-damme-kylie-minogue
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If ever there’s been a week to Never Tweet, it’s been this one.
Never Tweeting is an art.
It is so much harder to Never Tweet than it is to simply tweet like mad.
And folks...this week, I could feel it. I had no shortage of takes that I tweeted, immediately rolled my eyes at, and hauled back in.
I want my online presence to be about celebrating, enthusing and sharing the things I love with others.
I want to disconnect from the constant, algorithmic anger of the internet and provide a space where for just_one_minute we don’t have to try to one up each other’s takesmanship.
It’s easy to show up and interact when someone is angry. I have no shortage of followers and well-wishers who only_show_up when I’m Mad_Online*tm.
They’re nowhere to be found when I’m feelin’ good.
I don’t begrudge it. Anger will always be the more cathartic tone to hook into.
And honestly? I’m GOOD at being angry. My writing tone is sharper. More focused. I can summon all sorts of anger- sad anger- hopeless anger- righteous anger, you name it. I was born and bred in Gawker’s internet hivemind. I had anger BEATEN into me.
But after being hooked into that stuff for the better part of a decade, I want to provide a healthier alternative.
This week I struggled to do that.
But I think I’m getting better at it.
I think I’ll always struggle to project earnest positivity. That’s just who I am. I don’t smile in pictures. My voice doesn’t project warmth on a phone. My first response in most group chats is the Kermitpls emote. It can’t be helped.
But I also know my therapist was right when she pointed out that it isn’t IMPOSSIBLE- ‘cuz I’m at my warmest, my kindest, my most curious and open- when I’m sharing about the things that bring me joy.
When I talk about a video game I’ve been playing.
When I share an anime gif of a new series I’m obsessed with.
When I send a youtube link for some no name trap artist I just discovered.
In the past I’ve struggled with toeing the line between sharing and critiquing.
I don’t think I’m a critic.
Most art is just black magic to me. I couldn’t do what these people do. I’ve tried and failed. Even the worst and most cliche storywriter in the film or video game world has already made it steps and bounds further than I likely ever will.
But I do believe I have a gift. I believe I can give voice to the experiences I love. I can tell you about the exact moment an anime monologue hit me or a gaming experience clicked for me and you’ll understand where I’m coming from. I can be excited about something and make that feel palpable for others. I can share that experience and relate it back to my identity and maybe convince you to take a shot at it for yourself.
I took a week off from these Tumblr’s ‘cuz I simply couldn’t think of something to write that would reflect that. We were knee deep in so many different Discourses that just thinking about writing made my head spin.
But as I took my time away from writing, all I could do was continue to file away little experiences for future use in the Weekly Update.
I don’t think these are special. I don’t think I’m a special writer. But I couldn’t keep away from this if I tried. I have to  write- something- anything. And really, that’s the best and only reason anyone should do the damn thing.
So let’s stop talking about it and just dive right in.
Cyberpunk 2077
Yeah, we’re gonna go ahead and acknowledge the elephant in the room.
I bought Cyberpunk 2077 just an hour or two ahead of the release. I had made it YEARS without buying into hype. But my friends were hype, 2020 has been a beast, and the allure of a enormous, high-fidelity open world to explore managed to tag me for sixty bucks at the last second.
Oh, how much a couple extra hours of patience would have made.
I’m not going to sugarcoat it- the tech issues are exactly what you’ve been reading about. Unplayable is not an overstatement. After the most recent patch, I’d upgrade that to “barely tenable”.
I’ve put in somewhere around 4 hours of play. I’ve knocked out a couple of missions and taken some time to explore Night City and take in the sights. I do my best to grin and bear the technical issues, but it’s likely that I won’t earnestly complete my visit to Night City until I have a Series X. This has nothing to do with the content or gameplay- everything to do with the fact that the raw chop of the experience leaves my eyes strained and my head dully aching.
Is Cyberpunk 2077 good?
I have no idea. I haven’t really played it. It’ll likely be years before I’ll have a chance to play it as its developers intended.
I think if a large percentage of players were being honest they would say the same thing. I don’t think any of us know if this will ultimately be a positive experience.
It certainly doesn’t feel like the experience that was promised, but as I learned with my recent revisit of Red Dead Redemption 2, time is a helluva thing. A year or two years from now- we may not remember the buggy launch, the hardware scarcity, or the many other controversies surrounding Cyberpunk 2077, instead only being left with an incredibly intricate playground open world that seems like an impossible gift in digital artistry.
Or that end-vision may never materialize, and we’ll only be left with a monument to the many unnecessary follies that this hype train has foisted upon all of us.
I do know that the uncertainty has brought out the worst in most of us, and no promise of a shining digital city on the hill is worth what we are putting each other through.
Someday, I plan to actually experience the wonders of Night City. The highest fidelity stills I’ve seen evoke the wonder I felt as a kid when I experienced moments of graphical benchmarks- playing Doom or Goldeneye for the first time, or seeing the trailer for Halo, or exploring Fallout 3′s massive wasteland and swearing games couldn’t look any better than this. I want to experience that moment for myself. Who wouldn’t?
But it’s gonna be a while. That seems unbelievable, given how long we’ve had to hear about the promise of this title. But it’s a fact we’re all gonna have to get used to. Despite being out in the wild, Cyberpunk 2077 is still, largely, an unknown quantity, and we all need to get on healthy terms with that status quo for the time being.
Street Fighter 30th Anniversary Collection
After reading this excellent piece on Polygon regarding the history of Street Fighter III, I picked up the 30th Anniversary Collection on a whim.
I’ve never been good at Capcom fighters. They’ve always been too fast and I could never get inputs exactly right. Too often it would devolve into button mashing, with supers and hypers being expelled purely by accident.
But lately I’ve been trying to better learn retro fighters, partly because of Spriteclub, and partly because I want to challenge myself to learn something new.
I’ve had some moderate success with this collection, but it’s pretty dependent on WHICH Street Fighter I end up playing. There are 12 to choose from, spanning the first 3 games of the series.
I’ve had the best luck with Street Fighter III: 3rd Strike. The action is fluid, the command input more forgiving. It’s also just a gorgeous game to look at. The art of the Street Fighter series (and other retro fighters) is something I’ve come to really appreciate this year.
I think my favorite actual roster is Street Fighter Alpha 3, which contains the most familiar faces of the series. It’s also deeply difficult. But I’ve learned that short of picking up a mod or hacked rom of these games, the only way to learn is being tossed to the vicious AI wolves of the past.
Unfortunately, I didn’t get to use my fight stick with this collection, lacking the correct USB hub for the connection. I’m looking into rectifying that, ‘cuz so far this has been a great way to pick up a series that as a kid I largely missed out on.
Grab Bag of Other Experiences
Beyond those two experiences, I’ve mostly been gaming in small bursts.
I’m still off and on with Crusader Kings 3. I’ve learned how to create custom rulers and have done a few runs playing as what is essentially a living god. What I’ve learned is that even as a superhuman...being successful in the middle ages is pretty freaking hard. Even if you tame countless armies and bring swaths of territory under your command AND live for at least 120 years- eventually, your greatest enemy won’t be a military or an economy- but your own impossibly convoluted line of succession.
I tried Nintendo Online with some friends Friday night. We played Mario and a few other NES games. The input lag was present but bearable. The experience is confined to two participants, which is a shame because it would be easy enough to add extra spots for spectating or even hot sea depending on the game. But still, it worked, and for Nintendo...that’s about all we can ask.
I’m still working through Hitman 2. I’m on the expansion content now. I’m close to maxing out The Golden Handshake. Two more levels after this, and then I’ll move on to the sniper missions.
I picked Fire Emblem: Three Houses up briefly. I finished some skirmish battles before getting overwhelmed and quitting. I adore Fire Emblem, but I’m an absolute perfectionist when it comes to unit class pathing and with the addition of the new DLC characters, everything is out of whack. I need to freshen up on what my ultimate master class pathing will be for everyone...and then I’ll pick it back up.
I tried Fall Guys today. I was bored. I thought it’d be a fun way to kill some time. I failed to qualify for 3 of my first 4 opening rounds. Either the game has gotten harder or the community is just that savvy now. It felt like no one else ever missed a jump or hit a wall. I eventually put the game down in frustration.
Anime
If my gaming lists have seemed a little light lately, it’s because I’ve actually been putting in time with my first love, anime.
Jujutsu Kaisen
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We’ve gone from intriguing to straight fire. Beautiful action scenes are finally finding actual human connections to really make them sing. A true antagonist has finally appeared and the plot appears to finally be accelerating- though it was fairly brisk to start with. 
This is shaping up as my favorite shonen of the year.
No Guns Life
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Seven ep’s in and this story is still killing it. We’re getting deeper into the tangled web of dark military groups and hyper-capitalist research companies. All the pieces haven’t fallen into place quite yet, but half the fun is getting there.
If you’re looking to soothe your post-Cyberpunk blues, this story of cybernetics run amok might be just the jam you’re looking for.
Fire Force
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Fire Force season 2 is finally in the books. It’s last ep was a doozy. It’s impossible to evaluate just how good this season was, because it was largely in service to set up for season 3. We met A LOT of new characters- and lost a few too.
So much happened in season 2 that it’ll be necessary to rewatch ahead of the eventual season 3 (yet to be confirmed, somehow?). A lot of what’s to come will determine just how special season 2 ends up being.
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I’ll say this much:
There is no anime out there right now that is given as much life and individuality in its animation as Fire Force is. Sometimes, I wish the many moving parts would just get out of its own way and just let the show soar as high as its visuals want it to, but it seems we’ll have to wait just a bit longer to see if it can reach that potential.
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