Ride 751: Hakogaku's preliminary inspection
Pag 1
1: Plunging into a new chapter!!
Pag 2
1: The rivals standing in their way in the Inter High!!
Pag 3
1: Kanagawa Prefecture, Hakone city
3: Huh, a preliminary inspection
4: for the Inter High!?
5: Yeah... well... it's a usual thing
Now, really? Really?
Pag 4
1: Gwaaa hoii!!
2: I'll go, I'll go, I'll go!!
Yeeah!!
4: Huh, preliminary inspection? I might be a little interested
He's suddenly acting cool!?
5: Ah
Pag 5
1: Coough
Waaaa
He's suddenly vomiting blood!?
2: He definitely bit his tongue while jumping around in excitement earlier....
3: 'm ohey
It's obvious that your tongue hurts....
Yeah...
This guy is always injured....
4: If nohing!!
I get it, I get it!!
5: 'en u we 'eave? (When do we leave?)
In thirty minutes, before the clubroom... you'll take a car to the train station
'aight!!
6: It's so obvious he's happy about it
7: Was that right? They didn't give us details
I guess, it's what Manami-san told us
First year Tobirama
Pag 6
1: Last month, in the club's tournament he won the F-group climber race
Pag 7
1: Yeah, I see, and he's gonna run in this year's Inter High as the sixth regular member of Hakogaku!!
2: Seriously, I
3: I want to be considered cool by everyone!!
4: What's up with him, he looks so cheerful
Cool, cool, Kyuushu~
That Tobirama is so festive
Pag 8
5: Huh!? It's just me and Manami-san!?
Isn't- like, Doubashi-san coming!?
6: Hn.... I told Jou-kun and Yuuto, too, but they had their practice menu, so they said “no”
8: They said no!?
Huh!? But it's a preliminary inspection!?
9: For the Inter High!! A preliminary inspection, right!?
Yeah
Pag 9
1: A preliminary inspection for summer's great battle, right!?
2: That's right... the place we're going to now it's the biggest “mountain”.....
3: A mountain we absolutely have to overcome
4: And yet the other members didn't come!!
Ah... Manami... I'm seeing now that apparently the train stopped because of an accident
Ah
Should we just go there directly?
Is that okay? Thank you
5: Directly!? By car!?
Huh!?
6: To Kyuushu!?
7: The Inter High is in Kyuushu, right? How long will it take from here....
Hm? Around
Pag 10
1: Two hours and a half
Pag 11
4: Yeah... we arrived in two and a half hours, but- this is Chiba, isn't it!?
5: Where is Kyuushu!? Ah!? Is there a theme park like the park in Kyuushu here too?
And what abaout the splendid nature!? The big volcano...!!
6: Ah
7: Where will he have the preliminary inspection?
Cool
If you hurry up and get ready...?
Pag 12
1: We'll do our practice menu here, today
Pag 13
2: Our menu.... did you want to practice here just for a change of mood?
3: It's here, right? Where they do tournaments and stuff
It's Chiba's
4: Minegayama, right?
Yeah!!
5: Hakone is better though
6: I wanted to go to Kyuushu
7: Ah, by the way, speaking of Chiba, an acquaintance of mine lives here
Pag 14
1: You know, I was in the basketball club when I was in middle school
Ehh... I didn't know...
2: A good senpai of mine meddled with their basket club....
3: And apparently he was a good friend with my club's teacher advisor, and so they often organized practice matches with Chiba's middle school
4: I got injured a lot back then, too
So I often got injured and that guy from that middle school took care of me
5: He was so good at treating injuries that in my school they called him the “super manager”
6: I guess he's still in the basket club?
Pag 15
2: Ah, by the way, what's today's practice menu?
Fifteen minutes at a fixed output... three or something?
Nahh
3: Since they'll probably come, it's “do your best to win against that guy”!!
3: Huh!?
Who's gonna come!? You organized this with someone?
4: Any time now... probably
But we didn't
5: Organize it
6: Huh!?
The sound of wheels.... from behind us!? A bike!? …. no, more than one
Pag 16
2: They're here
Pag 17
1: Last year's champion, Sohoku High School!!
Pag 18
5: Teh!?
7: Yo
Pag 19
1: It's been a while, Sakamichi-kun
2: Hakogaku's captain, Manami Sangaku- why is he here!!
Pag 20
1: Wearing their jerseys and riding their bikes, there's no way they came here to sightsee!!
2: Manami-kun!!
3: The Inter High is next week already, isn't it? Bu before that.... I thought we should cross that “mountain*” once
(*NdT.: here, the kanji say “mountain king”, but the reading says “mountain”)
Pag 21
1: “Mountain”.....!! “That we absolutely have to overcome”- so this is the “preliminary inspection”!!
2: How about... that summit over there?
Your team... we're at an overwhelmind disadvantage, but
3: We don't plan on losing
It's a “preliminary battle”!?
5: Manami-san's concentration.....
Pag 22
1: it sprang up!!
Sounds interesting, doesn't it!?
Pag 23
1: A preliminary battle!?
He wants' to challenge us!?
2: Now!?
Here!?
3: You came here... on purpose... for this?
4: Yeah
5: I came here for this only?
7: Uh!! Sohoku's captain's.....
Pag 24
1: Onoda-san's concentration sprang up too!!
Got it!!
Pag 25
1: Onoda!!
2: Onoda-kun!!
3: Seriously!?
4: Waaa
5: We're starting a race against those two!? Teh!?
6: Oh, oh oh?
Pag 26
1: Really?
Those jerseys
2: It's Hakone Academy and Sohoku!!
122 notes
·
View notes
Faller (Monster)
(ISOPOD by Anastasia Berseneva)
CR9 TN Medium Monstrous Humanoid HD12
(As the name may suggest, these were built from the ground up as an terrestrial whalefall specialists, with the various giant beasties of pathfinder substituting for whales. I actually used fallers as a placeholder name but got attached to it, so here they are! They're up there in CR so that a caravan of five of them puts up a genuine threat for someone who might fight an Adult Red Dragon.
Also I don't love this art for fallers, but it was the most buggy of the bipedal isopods i could find.)
Fallers are wandering nomads who specialize in feeding on the carcasses of great beasts, such as giants, dragons, and large dinosaurs. They live in family groups of up to a dozen individuals and have no leader, employing an anarchic decision making process that may see these groups splitting and reforming as different individuals take different paths. A faller caravan’s lifestyle consists of divining the location to various monster falls and then traveling, possibly hundreds of miles, to such a banquet. Upon reaching such a corpse, they will claim it, defend it, and slowly harvest and feed off it until such a time as it grows thin and they must move on to fresher falls. It’s noteworthy that, due to their powerful innate divination magic, a group of fallers may set camp for a death before it occurs. Generally, these divinations hold true, and fallers find a warm corpse at their destination, but twists of fate are not unheard of, and fallers are generally prepared for battle if need be. Fallers are frequently seen ushering giant flies, which serve as a combination of pet and mount, enabling them to engage flying enemies and scout high-up or hard to reach places. These flys are surprisingly docile and loyal in a faller’s hands.
Fallers are known to come into conflict with adventuring parties over the spoils of the latter’s conflicts; adventurers regularly stake claim to the loot and parts of a particularly dangerous foe, but fallers consider themselves owed the rewards of such a struggle, and practically speaking, are often unable to relocate to a new corpse before the threat of starvation looms. Unfortunately for many adventurers, fallers are trained combatants, and a particularly undiplomatic group of them may spell doom for an adventuring party soon after a proud triumph. Finally, fallers have been known to come into conflict with the cultures dragons and similar great beings surround themselves with; claiming the corpse of a lone dinosaur is one thing, but disassembling and eating a corpse may be less welcome when it’s the corpse of an important leader or respected member of a community. For this reason, cultures led by dragons frequently adopt a kill-on-sight principle for fallers, and kobolds in particular are known to litter a faller’s anticipated path with the most lethal and cruel traps they can manage.
Despite this, faller’s oracular abilities are also known to a few peoples, and some cultures seek out such beings to ask questions, sometimes deliberately luring them by killing a large animal. Fallers are a practical and isolationist type, however, and must be provided some benefit to expend their divining abilities; especially since such abilities are necessary for their way of life.
Fallers' endonym is a series of rasps and hisses unpronounceable to the average mammal or reptile.
This hunched over biped has a hard, segmented shell on its back, a number of segmented limbs, and large black eyes.
Misc- CR9 TN Medium Monstrous Humanoid HD12 Init:+4 Senses: Perception:+22 Scent, Darkvision 60ft
Stats- Str:22(+6) Dex:19(+4) Con:23(+6) Int:15(+2) Wis:24(+7) Cha:16(+3) BAB:+12/+7/+2 Space:5ft Reach:5ft
Defense- HP:138(12d10+54) AC:24(+4 Dex, +2 Armor, +8 Natural) Fort:+12 Ref:+12 Will:+15 CMD:38 Resist: Acid 10, Cold 10 Immunity: Disease Special Defenses: DR2/Bludgeoning
Offense- mwk Glaive +19/+14/+9(1d10+9/x3) or Net +18(Entangle, 10ft) or 2 Claw +16(1d6+6 plus trip) CMB:+18 (+2 Racial bonus to trip) Speed:30ft Special Attacks: Studied Target +3 (Attack, Damage, Bluff, Knowledge, Perception, Sense Motive, Survival; Move or Swift Action)
Feats- Great Fortitude, Endurance, Point-Blank Shot, Vital Strike, Power Attack (-4/+8), Quick Draw
Skills- Climb +15, Knowledge (Dungeoneering) +14, Knowledge (Geography) +14, Knowledge (Nature) +14, Perception +22, Ride +13, Survival +22
Spell-like Abilities- (Caster Level 11, Concentration +14)
Augury, Invisibility Purge, Sanctify Corpse 3/day
Dispel Magic, Find the Path 1/day
Divination 1/week
Special Qualities- Ferocity
Ecology- Environment- Any Languages- Faller Organization- Pair (2), Caravan (4-6 Fallers, 0-3 Giant Horseflies) Treasure- Standard
Special Abilities- Studied Target (Ex)- A faller may use the Studied Target ability as a 10th level Slayer.
52 notes
·
View notes
-Fey-
You know, waking up in the middle of nowhere is already incredibly concerning.. But walking up to a bunch of tiny people crawling on you is just down right mind boggling.
The Bensu
Some information has been retconned from the previous post on Bensu as I've worked on them more.
The Bensu are a small humanoid race, average around 4-5 inches in height. They possess a range of animalistic features, with short velvety peach fuzz covering their small bodies in shades of lavender, leaning towards purple, blue, or pink. Their hair grows longer on certain parts, like their heads, tails, arms, and chests. Normally Bensu will have two pattern types, most commonly they will be covered in white speckles, and a secondary less seen pattern will be white stripes, or the stripes will take on their darker hair colors.
Bensu have digitigrade legs with clawed and padded feet, allowing them to climb vertical surfaces effortlessly. Their hands are similar, with retractable claws, aiding in their climbing abilities. Thanks to their springy legs, they can move quickly and jump impressively high relative to their size. They possess a flexible and agile body, often compared to squirrels due to their ability to take on impossibly high falls with relatively no damage (with exceptions to landing on hard surfaces).
On their backs, below the neck, the Bensu have a group of black striped quills controlled by specialized muscles. Additionally, they have six more quills, known as blood quills or pin feathers, which can be moved independently. These quills serve as a defense mechanism, communication feature, and aid in balance while dashing through trees. Air passing through the quills creates a distinct whistle noise.
In combination with their feathers, Bensu use shrill clicks, whistles, and chirps, along with body language, as their primary means of communication. Most clans or colonies will use variations of these in their language.
The most prominent feature of a Bensu is the single horn that grows out from their foreheads, just above the brow, although there is the rare occasion that a Bensu won’t ever grow one. The Bensu’s horn is linked to a sort of telekinetic ability that they use in many tasks, be it carrying something while climbing and keeping their hands free to move, or using it to carry and keep track of children, while farmers or foragers in clans might use it to carry crops and herbs; same goes for fighters or scouts carrying weapons for defense or offense. They can also use their telekinetic signatures to identify each other, as well as slow the descent of a fall if their ability is strong enough (the more skilled with this ability may even use it to lessen their own gravity to gain more distance in jumps).
The size and shape of the horn determines the strength of their telekinetic ability, with larger and forked horns indicating greater power.
A strong well trained telekinetic ability can be enough to carry another full grown Bensu or other heavier objects, but on average the heaviest thing an untrained telekinesis could carry would probably be a pebble the size of their own head.
On another topic, concerning the physical differences between both genders of this race, females and males alike don’t have many differences. The only outward difference would be in the women, this being tufts that grow out from the tips of their ears, but aside from this if a female Bensu trims her tufts there would be no outward difference aside from sex organs or what the Bensu might consider feminine clothing or adornments. And because Bensu don’t have breasts due to not being breast feeding mammals, that is an even more difficult distinction to make.
And while on the topic of gender, the Bensu struggle with a high gender ratio imbalance. Males outnumbering females 10 to 1. This shows strongly in their culture, but surprisingly not in the ways one might think. That is a topic deserving of its own post entirely.
The Bensu are a shy race of people, their societies are often hidden from sight. They are in constant danger either from magic hungry goblins, alchemists looking to use them as an essence source, or predatory animals in general. Its a tough world for a race so small.
Despite their adversities they actually do really well for themselves, as they've cultivated societies all over Adra.
52 notes
·
View notes