A translation of Sega Saturn Magazine's June 1996 issue. More Nightmaren lore and interviews with Sonic Team! Another long page so it's under the read more :)
Approaching NiGHTS!! Numerous Nightmares Nightmares that turn their fangs against the traitorous NiGHTS. They are the Nightmarens. Six of the most powerful bosses have finally revealed themselves!
1st Level: Wizeman’s right hand man, mighty ruler of his Nightmarens
Reala is one of the few first-level Nightmarens created along with NiGHTS as Wizeman’s right hand men.
In contrast to the free-spirited NiGHTS, Reala swears loyalty to Wizeman. He is also the one who enclosed NiGHTS in the Ideya Palace.
Photo: He has the ability to fly like NiGHTS and also uses a looping attack. He is truly the greatest villain of all.
First Level Nightmaren
Reala: Reala, who has the image of a “dark noble knight (Miyake clan)”. His stage will resemble a medieval castle, with red and black as the base colors.
From Sonic Team: Naoto Ohshima, design director, talks about Reala
By the time the character of NiGHTS was complete, many different types of NiGHTS had been created, but the one that brought together the “cool and cute” parts was what became the current NiGHTS. And then, Reala was created by collecting the “scary and frightening” parts. They are two beings of light and darkness, with equal abilities but contrasting personalities.
Blue text: A new villain is born! “It makes a lot of sense that Reala is quite popular overseas,” said Mr. Ohshima.
2nd Level: Boss-like figures that wait for NiGHTS in their own worlds.
Two of the second-level nightmares, which are like mid-bosses, had been revealed in the previous issue, and now the remaining three have finally been revealed as well!
What kind of stages they will have and what kind of attacks they will launch are still a mystery, but every boss is more unique than it looks.
Photo: Time decreases when NiGHTS takes damage.
2nd Level Nightmaren:
Gillwing: A second-level Nightmaren with the appearance of a gigantic dragon.
Photo: These aspects are consolidated in the Nightmaren’s world concept.
Puffy: Nightmaren with the image of a plump woman. As flexible as rubber.
Photo: Is there a key to defeating you? A huge body and a spacious world, like a mansion where an aristocrat lives.
Clawz: “A winged monster common in the west, with a basic structure, but smarter than a cat," is Clawz’s image. The highlight of the scene is said to be the myriad of small characters that look like mouse fireworks. [I'm not sure what "winged monster" is referencing, maybe mythical winged cats, which were sometimes portrayed as evil. It might just be a way of saying Clawz isn't really a cat, but a monster/Nightmaren that looks like one.]
Jackle: Jackle’s cape gives him the very image of a magician. Is the cloak a trick to throw all kinds of things out of thin air?
Gulpo: Gulpo is said to be “the king of all fishes.” It seems that attention is being paid to the expression of water, which is completely different from Nightopia. [Another part I'm unsure of. It might be referencing that you can't actually swim in the water in his boss room but you can in Nightopia/Splash Garden?]
From Sonic Team: A worldview liked by game enthusiasts (Sonic Team designer Shigeru Okada)
While Nightopia is a world that everyone likes and can easily get into, the world of "Nightmare" is a world where the bosses live and breathe, so it is really dark, but after clearing it, people think it’s cool.
I tried to create a concept that would make people think it was cool after clearing the game. The world of "Gillwing," which was the first world I worked on, took two or three different turns, and I had a hard time with it (laughs).
60 notes
·
View notes
it’s weird that we have a theme for selph but not more hints about a design, like some of the boss themes kind of match up with the characters (ex. the opera and balloon popping noise in puffy’s theme, the use/alteration of the dreams dreams motif in reala and selph’s) and i’m wondering if the character designs (or at least basic concepts for their appearances/personalities) were made before or after the ost. idk it’s just weird that selph got far enough to have their theme done but only their little icon for a design (as far as we know, i highly believe there’s probably at least SOME concept art somewhere)
also wondering if the developers ever had a concept for what selph’s boss room would look like. i’m guessing if they did it probably wasn’t super significant (as in nothing made in game)— in one of the japanese magazines it implies the boss rooms were made after the characters (it also says gillwing’s room was made first so i’m guessing they went in order of appearance in game) idk i’ve just been thinking about them lately
0 notes
Nova série de Gameplay no canal! NiGHTS Into Dreams, em sua versão original de Sega Saturn.
Nessa primeira parte irei jogar Spring Valley e Mystic Forest, e lutarei contra os bosses Gillwing e Gulpo: youtu.be/jDFRqoTJpVQ
0 notes