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#god it always happens to me
p4nishers · 7 months
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crowley saying "if any harm comes to aziraphale because of this i will–" to gabriel is SO fucking special to me bc he was so clearly afraid of gabriel after the trial like just look at his reaction when he first sees him and him saying he spent a WHOLE NIGHT worrying that gabriel's gonna smite him like he's actually terrified and still after ALL THAT he still threatens gabriel and i just think threatening someone like THAT is actually so vulnerable bc he's making it abundantly clear that he cares for aziraphale and wants him safe and that aziraphale is HIS to protect and he WILL protect him no matter fucking what and i just i can't deal with how outright and upfront crowley was this season not only with aziraphale but with other people ABOUT aziraphale too like he was really not fucking around this season and he needed everyone to know aziraphale is his and made gabriel almost JUMP OUT OF A WINDOW for wanting to hurt aziraphale and the vulnerability of it all is making me go NUTS
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cowardlykrow · 8 days
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"Hah, dude doesn't even know he's in my tamagotchi."
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theinfinitedivides · 2 months
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live footage of Taemin outside of the SM headquarters
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willows-woes · 3 months
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disabled mfs when their disability disables them: 🤯🤯🤯
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flowercrowngods · 11 months
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part 1 | part 2 | part 3 | part 4 | part 5 | part 6 (these make one big story, you won't understand this part without the others)
day 07: free space a happy ending
Wakefulness embraces him so slowly and gently that Steve’s not entirely sure he isn’t dreaming when he sees Eddie lying next to him, watching him with an easy smile as his fingers tap out a slow beat on his pillow. Steve looks at him, blinking away the remnants of sleep, not quite daring to do anything more than that for fear of it being a dream after all, scared that Eddie would disappear if Steve reached out to touch. 
But then Eddie’s smile widens. “Good morning, sunshine.” 
Steve gasps a little and moves his hand to Eddie’s cheek, tucking a few strands of hair behind his ear, his breath hitching when Eddie leans into the touch. 
“You’re here,” he whispers, his gaze wandering over Eddie’s features, taking it all in and looking for any indication that this is a dream. 
Eddie hums. “And you’re pretty.” 
It hits him out of nowhere, the open sincerity in Eddie’s voice, the fondness in his eyes, the honesty in everything about him. The love, open and free now — or getting there, at least. It’s still so raw, though, so new, that Steve doesn’t know how to handle it yet. 
“Shut up,” he huffs once he’s caught his breath, rolling over to hide his face and the way his cheeks are heating up. He rolls right into Eddie's chest, though, and he's so warm, so close, smells so good that Steve wants nothing more than to bury his face in his neck and stay there for the rest of the morning. Or maybe the rest of his life.
The reflex to pull away is there. The urge to run and hide, to laugh it off, to freeze up and find something else to do, something to occupy his hands and stop them from reaching for Eddie. Years and years of muscle memory telling Steve to leave. 
But Eddie's arms come around him, holding him close and pulling him even closer. And Steve breathes him in, remembering that it can be okay. Remembering that they get a chance now. 
Remembering the words. 
What are you doing? 
Changing the world. 
So he tries that, too. Changing the world. He tries by winding his arms around Eddie, too, and breathing in again and again, learning that Eddie won't disappear if he does. 
Slowly, he dares to move his arms, stroking along Eddie's back in slow, gentle patterns, lulling himself into a safety he hasn't felt in a while. Maybe ever. At some point Eddie begins to hum, and Steve thinks that it's just another one of his audible smiles, inviting Steve and the rest of the world to join in if they're so inclined. But then he detects a familiar melody in the vibrations of Eddie's neck against his skin, and he holds his breath to find out what it is. 
His heart jumps when he recognises the song as one he used to listen to on repeat like a lovesick fool around the time his feelings for Eddie turned into something more, something better, something infinitely worse. 
It skips and he forgets how to breathe as he lets his hands travel over Eddie's back, slowly and tentatively daring to slip underneath his shirt and touch his skin. 
Eddie begins to sing, then, and Steve wonders if he's even been in love with him before, because nothing of what he's ever felt compares to Eddie's gentle, hoarse, sleep-rough voice as he sings Somebody to Steve, to their little bubble, or to the world outside. 
"I want somebody to share, share the rest of my lifeShare my innermost thoughts, know my intimate details."
He closes his eyes as he listens, focusing on the vibrations, on the warmth, on the closeness, on how this moment is everything he's never even dared to want. Everything so perfect that he couldn't even dream it up. 
Everything. You're everything. 
He needs to be closer still, so be buries his nose in Eddie's neck and breathes him in, tangling their legs, filled with a breathless kind of joyful bliss when Eddie's breath hitches, too, and he stumbles over the words of the second verse as Steve tries to climb into his skin. 
"I want somebody who cares for me passionatelyWith every thought and with every breath."
You have me, Steve thinks, pressing his lips to Eddie's pulse point. It's not a kiss, not quite. It's something deeper. It's a promise. 
Eddie's hands come up to hold him there even as his voice carries through the drumbeat of Steve's heart in his throat, running fingers through his hair, lightly scratching at his scalp, making him purr along to the melody. 
"But when I'm asleep I want somebodyWho will put their arms around me and kiss me tenderlyThough things like this make me sickIn a case like this, I'll get away with it."
When the song ends, Eddie's words faded out, replaced once again by the gentlest silence, Steve feels raw. Vulnerable. Open and exposed. But he also feels safe, and loved, buried in Eddie's skin and held there, as though Eddie is just as scared of fading away as Steve is. 
He lifts his head just slightly, enough to meet Eddie's eyes – only to find that they're closed, an expression so serene like Steve has never seen before. Mesmerised and overflowing with affection, he reaches out to trace the line of his brows, down to his cheeks and all the way to his lips, where his eyes are glued for a second. 
The thought of kissing Eddie is right there. The opportunity is, too. But he doesn't. He barely dares to move as it is. But he does roll them over the rest of the way until he lies comfortably on top of Eddie, and tucks his head underneath his chin, finding one of his hands and lacing their fingers. 
"You've got him," he breathes eventually. "That somebody. If you—“ 
"Yes," Eddie says, his other hand finding its way to the nape of Steve's neck to play with his hair again. "I want."
"Good." It's lame; far from what he wants to say. From what he has already said last night. It feels like they're doing this backwards, starting with the I love you and catching up with the slow build-up afterwards. "Good. Me, too." 
"Good," Eddie hums, and there's that smile again that Steve can't help but mirror. 
They fall asleep again like that even though it’s already late in the morning; cuddling and holding and cradling each other, still trembling slightly. Maybe that's what changing the world will do to you. Maybe that's the bravery more than the love. 
Or maybe it's just Steve and Eddie. Steve and Eddie. SteveandEddie. 
I love you. 
~*~
It takes a bit for Steve to relearn loving Eddie. To not associate it with tragedy and sadness and a bone-deep loneliness that'll leave him breathless even on the best of days. 
It takes a while for Steve to learn a whole new kind of breathlessness, a whole new kind of aching when it comes to Eddie. 
And Eddie's not much better than Steve, pulling away when Steve wants him closer, swallowing his words and needing a second, third, fourth try until he learns that he gets to love Steve now. 
Years of unrequited love, or feelings unreturned, of words put out into the universe with no one to receive them, are not easily or quickly unwritten. But every time Steve's breath gets lodged in his throat and he wants to run away, Eddie is right there to remind him of what they can have now. Every time Steve tries to be a little less of who he really is, Eddie is right there to coax him out of his head with gentle touch and a lot of hugs. 
Every time Eddie starts to doubt himself and all the ways he makes Steve the happiest person on the planet, Steve is right there with the words he only has for Eddie. Words that don't get stuck anymore. Words that finally get a recipient. 
~*~
Their first kiss, the first real kiss, doesn't happen that first morning. They spend the first week only holding each other, barely wanting to let go, hiding their vulnerabilities within each other. 
Steve is worried about it at first, seeing Eddie so quiet, so reverent, lacking his usual cheer, his energy and snarky comments. He asks about it one night, ready to prove right that he isn't and can never be enough for him, that all he will do is steal the things that make him Eddie. 
Eddie stops then, lifting Steve's chin with a finger when he's too scared, too ashamed, too vulnerable to meet his eyes on his own accord. 
"Stevie," Eddie says, his voice so gentle that Steve immediately feels stupid for doubting. "I have loved you for ten years. I've had you for three days. Let me bask in it. Let me be unable to be myself with how absolutely and utterly overcome I am with the knowledge that I have you now. That I get to hold you. That I get to kiss you and keep you and... God. I'm not unhappy. I'm so much the opposite of that that I'm not sure there's a word for it. Other than devoted. Smitten. Bewitched, body and soul."
Steve wants to kiss him then. Almost does, with the way they're just staring at each other, breathing the same air —air that smells like Eddie now. In the end, Eddie just holds him, brushing a kiss to his cheek, his forehead, his temple, and whispers, "Let me bask in it." 
And so they do. 
Wayne called Eddie not long after with the words, "Chrissy just told me the wedding's off. Please tell me that means what I think it means." 
Eddie just blushed, reaching for Steve, tucking a strand of hair behind his ear. "Yeah, I, uh. I finally talked to Steve."
There was a very loud cheer on the other end that made Steve laugh, falling into Eddie's side, holding him tight, a weight falling off his shoulders knowing that Wayne was okay with them. 
You know, I always figured it would be you. 
No matter what happens, you'll always be a son to me.
It made his eyes sting again, but he basked in the moment and in the knowledge that Wayne was on their side. Always has been, always will be. 
"You better come here on Sunday, and bring Robin and Chrissy, too." 
"Robs and Chrissy?" Eddie asked. 
"Oh, you're in for a treat. I'll see your asses on Sunday, boys." 
And with that, he hung up. Steve immediately went to call Robin, hopeful and giddy with Wayne's implication, knowing that Chrissy was Robin's person just like Eddie was his. 
"She loves me," Robin said, on the verge of tears, and Steve joined here right then and there. "She's– Steve. She's so– She... God!" 
"Yeah," Steve laughed at the ceiling above his bed, grinning because Robin sounded so happy, not even caring that she didn't have the right words for it, because he could hear Chrissy laughing in the background, too. Laughing and saying hi to him and interrupting Robin's ramblings and groans and giggles with kisses that always left her dumbstruck for a good two seconds each time. 
When the call ended, he went right back to the living room, where he and Eddie started watching Pride and Prejudice before, and fell right on top of him with a happy, happy smile. 
~*~
It happens at Wayne's, exactly one week after Eddie showed up at Steve's in the middle of the night. One week after the phone call. One week after I love you. 
It happens in the soft glow of the fairy lights Steve and Eddie helped him put up years ago. I happens after Wayne hugged him tight once more, after he pulled Chrissy to the side and promised her that she's still his kid, that he still loves her, and that he's happy to see her smile like that. After he promised the same to Robin.
It happens when Wayne's inside to refill their drinks and Chrissy and Robin are caught up in each other that they're blind and deaf to the rest of the world. When Steve turns to find Eddie looking at him with the softest, gentlest expression. 
"Eddie," he whispers, leaning in to rest their heads together, lacing their fingers and stroking his thumb along Eddie's palm.
"Yeah, baby?" 
Baby. It fills him with butterflies, with the urge to scream, to shout from all the rooftops that he loves Eddie, and more importantly, that Eddie loves him back! Baby. Baby.
"I love you." 
"Hmm. I love you more." 
No, you don't. Just longer. "Can I kiss you?" 
He can feel Eddie's little gasp before he leans in even closer, rubbing their noses together, cradling Steve's face with his free hand. "Please," he whispers. 
And Steve does. He captures Eddie's lips, pouring into it everything he feels and more. Sealing the promises he's made and all the ones he's yet to make. The promises to love and cherish Eddie. To be brave. To be there. To stay and keep and bask. 
It's nothing like their first kiss all those years ago. There is no question behind it this time. Only declarations, only promises, only the beginning of a shared future. 
And there are many, many more after this one.
🌷🤍🌷 THE END 🌷🤍🌷
tagging: @sexymothmanincarnate @mcneen @livsters @eddiemunchondeeznuts @abstractnaturaldisaster @steddie-as-they-go @hyperfixationgoddess @goodolefashionedloverboi @stxrcrossed186 @eddiemunsonswife @bidisastersworld @ghost-ly-s @romanticdestruction @walkingaftermidnight07 @anaibis @rainydays35 @mightbeasleep @sunfloweringstories @korixae @tuesdaycats @totoroinatardis @ilovebookshowboutyou @musical-theatre-gay @theluckyalien @copingmechanizm @srra @changelingbaby @sassygoop @obsessivelyme @r0binscript @hardboiledleggs @estrellami-1 @bisexualdisastersworld @space-invading-pigeon @swimmingbirdrunningrock @y0urnewstepp4r3nt @oxidantdreamboat @spilled-jar @phirex22 @littlemsterious @captaingigglyguinea @animecookie95 @sharingisntkaren @haluton @littlemsterious @animecookie95 @suddenlyinlove @bisexual-bilingual-biped @jinx-nanami @makewavesandwar @scheodingers-muppet @morcantinon @hexdbog @homosexualhomocide13
god i can't believe it's over. i thank you, every one of you, who cheered for me, cried with me, screamed and yelled at me, and stayed with me throughout this past week. i have no words right now other than thank you 🤍🌷 and i hope this is okay
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svtskneecaps · 5 months
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lukewarm take of the evening: y'all care too much about being ""outdated"". fellas this smp moves inhumanly fast. it is ok to CHILL holy shit CHILL. y'all are like "(posts BANGER ART) super late guys sorry" friend i am hitting you with a blanket i am snapping you with my metaphorical towel WHAT DO YOU MEAN SORRY. "(posts BANGER FIC) rip this is outdated now" WHO CARES???? I LOVE YOU, OK. ohhhh woe is us as the fandom at large for having MORE HAPPY PILLS ARC CONTENT oh no how outdated!! how could you be writing speculative fiction about how forever felt during happy pills :( slash SARCASM!! WHAT DO YOU MEAN!!!! THERE ARE SO MANY BANGER ARCS, WHAT, YOU THINK WE'RE COMPLAINING????? FOR GETTING MORE OF THE CONTENT WE LOVED????? oh no we're past the period where everyone thought green gay ninjas were like Dead Dead, my work is now outdated and noncanon :( WDYM. GIMME. A BANGER IS A BANGER IDC IF IT TAKES THREE MONTHS. you think rome was built in a day?? fuck you, baltimore, GIMME. my ass has been cooking a goddamn backflipo family fic since july when it was ALREADY outdated do you think i fear god??? "oh no, you're making an edit of slime's (attempted) egg murdering spree?? how could you, that was months ago it's irrelevant" SAID NO ONE EVER.
save your wrists kidlings ok carpal tunnel is no joke. CHILL!!!!! CHILL!!!!!!!! TAKE YOUR TIME SHEEEEEESH OK LOVE YOU <3
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tangledinink · 9 months
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...i'm kind of scared to ask...but when swanatello's brothers finally found him, was it a good or bad day? (i love swanatello, he has nested in my skull and is chewing on my brain like grass)
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The first SEVERAL visits to Swanatello after they find him go about the same way. That is to say, very poorly. It's not until a couple weeks later when Leo visits on his own (not because he thinks it'll work, but because he's desperate to see his brother, and he's able to portal there on his own,) that Swanatello finally has a chance to recognize him, and they're able to begin to puzzle the situation together...
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ministarfruit · 2 months
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bitter tea 🍵
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cherriiramen · 4 months
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Psst. Did I mention I’m a Batjokes enthusiast? 🍷🗿
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sunnykeysmash · 10 months
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Man of words
#s16 spoilers#iasip#it's always sunny in philadelphia#always sunny#macdennis#analysis#parallels#I didn't exactly know how to name this thread but i had some scattered thoughts on it#dennis is the one mac depends on to define things. he's the man of words. but this situation is very limiting#firstly because mac can't read subtext. and dennis will rarely be open in his words. but he also doesn't know everything.#cant define everything. and by forcing the situation to have dennis speak for both. what actually happens is mac gets silenced#and when mac cant speak. no one besides dennis can ever possibly understand him. and that is very isolating. because den wont be open. cant#but they trust each other. theyre following each other's lead. and they're missing the right words#den defines his own self worth in the relationship by being able to have the right words. mac is the man of action! after all#but if mac learns to speak for himself. if mac doesn't depend on den (chokes). if mac is noticed for his appearance as den becomes insecure#(''what if my shirt falls off?'') what does den have left for mac? but mac will fall for him no matter what.#''make up or not you are the golden god! it's all about what's in here💗''#maybe words arent necessary anymore. dont ask just do. and mac's the man of action... OR IS HE.#mac doesn't really act now does he. they got it backwards. don't they? mac got a lot better with his words in time...#idk lots to think about let me know what u think lolll#threads
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butterflysonnets · 3 months
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yes i'm rooting for m*leven breakup because byler is neat but mostly? i'm rooting for m*leven breakup for the sake of el and mike.
to me, their romance was always a puppy love born out of a combination of social pressures, naïve curiosity, and a lack of true understanding regarding intimacy and romantic love and what it really is. it was real in that they do truly, deeply care about each other and they are close friends, maybe even shared an attraction, but a maturing romance is so much more than that. they've grown up and out of being boyfriend/girlfriend, and that's okay! i think television/film needs to show more often that most of us don't have definite "soulmates" or first childhood loves that we spend our whole lives with. it doesn't mean these relationships meant nothing and didn't impact us, it just means they've run their course and that something else is in the cards, and this is part of life!
i've always felt el was at her best and most confident self when broken up with mike, discovering who she was and what she liked alongside another girl her age instead of just relying on mike for mentorship on how to live in the real world. she deserves more of an opportunity to find herself, her autonomy, and her independence, and to love who she is, and she's made it clear she's felt insecure in the relationship with mike because she isn't being loved and understood the way she wants, needs, and deserves from someone who is her partner.
also, it's okay if mike doesn't love her in "the way he should". he is not obligated to love her romantically and stay in a relationship with her just because she's a girl, because she "needed someone", or because he cares about her a lot. he shouldn't be pressured into a romance if it's not truly coming from his heart. he deserves freedom to find out and honour who he is, too, instead of just staying in his non-functional first relationship — one he got into as a child, essentially — and defining himself that way because it's what's expected when a boy and a girl are close. he loves her in some way, yes, but it's okay if he doesn't feel comfortable or secure being her boyfriend anymore, for whatever reason that is. he's felt insecure too, and that's valid and it matters.
they are their own people and are steadily growing and changing every day. they need time to figure out who those people are, and it's become clear (at least in my opinion) that those people aren't meant to be a couple at this stage.
they deserve freedom. they deserve to grow up and be authentic to themselves and not feel like they need to lie for the sake of a relationship. they deserve to move on from this version of their relationship that isn't making them happy and rekindle the best part of their bond: their strong, beautiful friendship. they don't have to be a couple if it doesn't make them stronger and better and happier people.
i think it would be healthy and wonderful for a show, especially one consumed frequently by young adults, to show a relationship starting, progressing, and ending on good terms in this way. sometimes things don't work out, and that is okay.
#eve text#elmike#stranger things#byler#only tagging byler because i feel like yall will like this take lol#tagging tagging tagging WHAT ARE EVERYONE ELSE'S THOUGHTS#god i can't believe i'm making a post about stranger things. this feels like poking a bear#i'm not particularly anti m*leven but like... they'd have to do something pretty special at this point for me to feel like it's viable#i'm seeing the bts of s5 and it's got me Having Thoughts#elmike friendship is something i am so passionate about#even before i ever liked byler (didn't ship at all until s4 even though i knew it was a thing before) i've felt this way about elmike#i always believed they were close friends at heart and needed to break up#the romance part of them felt very distinctly young and very much “he was a boy she was a girl” to me#and it hasn't deepened into anything more mature and i don't see how it could based on the current state of the writing...#the fact that lumax exists — a young relationship that is actively maturing and is healthy — makes that clear to me#and the “love confession” in s4 and how disingenuous and miserable it felt was just the nail in the coffin#also the fact that will (who is IN LOVE with mike) was instrumental in making it happen? ... uh... okay... interesting choice…#fucked up and reductive if they make it another queer unrequited love sacrifice for the sake of pushing the heterosexual agenda YUCK#so i really hope the speculation about a m*leven breakup is real!! i think it just makes sense for their characters but who knows#i don't believe in the notion of love at first sight or one true love and i think the writers don't too???#love to me is an accumulation of experiences and we inevitably choose it at some point rather than fall into it... but idk#tv is so fixated on keeping couples together... sometimes it's just not reality guys especially with young people... LET IT GO...#like i said though i'm not 100% sold that they're going to give up their “golden couple” LMAO#stranger things hasn't historically subverted too many tropes if i'm being honest#anyway i seriously need this season to come out quickly... i'm so bored and getting my master's is crushing my soul#i need frivolity#ALSO btw i won't respond to hateful messages about this so please don't bother. it's not that serious. this is a netflix show
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starrysharks · 4 months
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STICKERz
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public-trans-it · 7 months
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i would love to hear your dark spore rant. i didnt even know spore had a sequel.
Oh anon. Poor sweet anon. I’m so sorry.
So, the thing about Darkspore is…
… it was a really REALLY… mediocre game.
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Like, the moment to moment gameplay was… fine. Just fine. Not incredible. But not BAD! Really, it only had two major flaws:
The first, it was buggy as hell. One particularly nasty bug was present in the games launcher, and on certain systems the game would fail to install at all. They were unable to ever fix this bug, which I speculate was a major reason the game was abandoned by the devs so quickly and lead to it being taken down from every major digital distribution site. You could still install and play it if you already bought it though! If… it actually installed for you.
Which leads us to the second flaw. It’s right there on the box.
“Internet connection required”
The game has Always Online DRM. All the levels, enemies, loot, your entire account, was all stored server side. And servers are expensive. So, when the games bugs became unwieldy and not worth fixing, and they took it offline… it became a money sink. It was a game generating ZERO revenue, but had huge server maintenance costs. So eventually, they just shut down the servers.
It is now very difficult to obtain the game, requiring you to buy one of the few unopened physical copies remaining. And even once you do have it, it is IMPOSSIBLE to play. There is a project called Resurrection Capsule in the works, some fans trying to create a private server for it. But with so much info stored server side, they basically have to recreate entire subsystems from scratch. It’s… not going very fast, and to my knowledge hasn’t been touched in over a year.
Story
The story of the game is pretty basic. A progenitor race of alien super-scientists create a new, synthetic form of DNA, called Exponential-DNA, or E-DNA. This rapidly mutates to create new life, and can be guided to create specific, specialized organisms, condensing thousands of years of evolution to a few hours. It can also be injected into existing creatures to alter them and make them more powerful. However it also linked everything affected by it into a hivemind. So it was outlawed. The creator of it decided to respond by creating a E-DNA virus, called The Darkspore, infecting himself with it, and spreading it across the galaxy and conquering it, wiping out his own race.
You play as another member of that race, who has been in hibernation for 1000 years while that was going down. Your ship AI has woken you up because it has managed to stabilize E-DNA and also keep it disconnected from the hivemind, and needs you to go kill the guy who took over the galaxy. That is how the game starts.
And how the story ends. There is not really any more story past that part. You get a cutscene describing each of the games 6 planets the first time you visit it, and a final “Hey you won!” cutscene after killing the final boss which ends with the cliche “implication the villain isn’t really dead” trope, and… that’s it. That’s the entire story. Not really the selling point of this game. Its not even entirely clear if it takes place in the same universe as Spore! It’s just set dressing for “Run through these 24 levels and beat everything up”
Gameplay
Darkspore was created by Maxis. This alone was HUGE. This was a team of developers who only really made lifesims like The Sims and Sim City, taking a stab at making a diablolike game.
And I GENUINELY BELIEVE every single studio out there needs to do shit like this. Designing for something so outside your wheelhouse creates SOOOOO much innovation so quickly. You get fresh new ideas injected into the genre so quickly. The final product won’t be good! You don’t have any damn experience in the genre! But it will create something unique beautiful, and god damn I wish we lived in a world where that alone was enough and devs weren’t focused on chasing profits instead.
Genesis
Genesis is just a fancy way of saying ‘Element’. There are 5 of them: Plasma (fire and lightning), Bio (plants and animals), Cyber (machines), Necro (death and fear), and Quantum (space and time) and the way they interact is… certainly a choice I guess. Each Darkspore you face has a genesis it falls into, and each of your heroes has one as well. If your Genesis matches that of the darkspore you are fighting at the moment, you take double damage and they take half damage. If they don’t match, all damage both ways is neutral.
The system itself is kinda mediocre. The biggest part of it, however, is the Variant Skills. Each Genesis has 4 unique skills tied to it that represent the common elements of that type.
Heroes
There are 25 heroes in the game, which each have one Genesis and one Class (Sentinel which are the tanks, Ravagers which are the DPS, and Tempest which are the Casters/Support)
Each hero has 4 total variants, with the first one you unlock being Alpha, and as you level up your account (heroes do not have their own levels) you eventually can purchase their Beta, Gamma, and Delta variants, with each variant having slightly different stats, and a different one of their Genesis’ 4 variant abilities.
Each hero has a unique basic attack, which USUALLY has a little extra to it. For example Sage shoots a bolt that hurts enemies it hits, but heals allies it hits. Zrin alternates between two different punches, one of which has a short duration DoT and the other of which has a 10% stun chance. Stuff like that.
They also have a passive effect that is always active while you are playing them. Collect a soul from each enemy killed for a 5% damage boost, 10% damage bonus when attacking from behind, a stacking defense buff every time you take damage, stuff like that.
Finally, a character has 2 unique abilities. One that is unique to them and can only be used while you are playing that hero, and a second ability that is everyone in the squad can use if that hero is present.
Squad Decks
Which brings me to the first rant and something I am SO AUTISTIC ABOUT (positive). SQUADS. The game had you craft Squad Decks, collections of 3 heroes that you can swap between during your missions, for a total of 883.2k squad combinations (I think my math might be off on that). Swapping between them is on a cooldown of about 10 seconds, but otherwise is don’t instantaneously and as often as you want without penalty. You always have 5 abilities active:
- The unique ability of your active hero
- The Genesis ability of your active heroes variant
- Hero 1’s Squad ability
- Hero 2’s Squad ability
- Hero 3’s squad ability
The first two abilities change out every time you swap heroes, but the last 3 are fixed. So you have 3 abilities that you always have access to, and 6 abilities that are paired up and you can swap between which pair of those abilities is active.
Your heroes do NOT share a health/energy pool, but DO share healing pickups. Any time you pick up a health or energy restoration pickup, it refills a chunk of the respective health pool of your currently active hero, and a smaller chunk of each of your inactive heroes in the squad.
So the core loop of moment to moment gameplay becomes swapping situationally between heroes both offensively and defensively, to get access to your other heroes skills and also to mitigate damage from enemies based on their genesis or control where your healing is directed.
Loot
Loot in Darkspore is fairly standard for your average Diablolike. Item drops have 4 tiers: Common (Item Level=Account Level-5), Uncommon (Item Level=Account Level), Rarified (Item Level=Account Level+5), and Purified (Item Level=Account Level+10)
Items of higher tiers have more chances to roll on a table to gain beneficial modifiers.
Each item fell into one of a few different categories: Weapon, Hands, Feet, Offensive, Defensive, or Utility.
Each hero has one of each slot, plus an additional slot based on their class. Ravagers have an extra Offense slot, Sentinels have an extra Defense slot, and Tempests have an extra Utility slot. Any hero can equip any item you gain, with the exception of Weapons that are hero specific. Some heroes also lack Hands or Feet, in which case their weapon has extra stats and can get the same modifiers as hands and feet can.
The items you equip can then be added onto the Hero in the Hero Editor. The Hero Editor is often equated to the Creature Editor in Spore, which is BULLSHIT and was a pet peeve of mine the ENTIRE DAMN TIME THE FAME WAS LIVE. This is a FALSE EQUIVALENCE. It uses the outfit editor from the Tribal/Civilization phases of Spore instead. Importantly: this means you cannot alter the overall silhouette of your hero. It will always maintain the same basic profile and animations. However you can freely place the extra parts you equip anywhere on its body, and can also place multiple copies of them.
Additionally, old parts can have their stats stripped, converting them into ‘Detail’ parts with no stats, of which you can equip 6 different parts, each of which you can include 10 copies of on your hero. So you could get some pretty cool looks from it!
However all this loot is garbage and you likely would not use most of it outside of appearance. Which brings me to…
Cash-out Loot
Usually if you mention the word ‘cash’ in any sentence involving a game published by EA, it would be a call for concern. Luckily this isn’t that! It’s just gambling! Everything is fine!
The main progression in Darkspore comes from gear, and the best gear comes from how good your ships engines are. These come from account upgrades as you level up your account, determining how many levels you can do in a row. Every time you complete a level, you are given an option: Keep going, or ‘cash out’ and get a guaranteed piece of Uncommon gear, with a 10% chance of it becoming Rarified, as well as all the gear you picked up in the level.
If you choose to keep going, you have to complete the next level. If you die, you lose ALL the gear you picked up, including that guaranteed piece. If you make it to the end, you are given another choice: Risk it all again and go on to the next level, or stop here and get your TWO pieces of guaranteed uncommon loot, which each now have a 20% chance of becoming rarified and a 5% chance of becoming purified.
You can only go another of levels equal to the number of Engine Upgrades you have earned by leveling up your account. So at first, after the second level you HAVE to cash out. As you progress you can start to do many more levels at a time, getting a dozen pieces of gear that are practically guaranteed to be the highest rank.
But of course you have to play these levels in order, and you don’t get a chance to upgrade your character with all the cool new loot you found on the way, so you can’t just jump straight into this. You have to slowly build up to being able to push yourself this much, and once you can, you have a readily available source of some of the best gear in the game.
And that ties into my absolute favorite system of Darkspore:
Catalysts
Many diablolikes have a mechanic called ‘Sockets’. The gear you equip has its own type of equipment slot, and you put gems in there that give you small bonuses. Every game does it a little differently, but it’s kind of a staple of the series.
Darkspore uses a similar system, but utilizes it VERY differently. While you are running levels, enemies will rarely drop Catalysts instead of loot. These come in 5 colors: Purple (boosts your base stats), Red (boosts offensive secondary stats like damage or attack speed), Blue (boosts defensive secondary stats like health regen or damage resistance), Green (boosts utility secondary stats like movement speed or lifesteal), and Rainbow (can contain any of the bonuses of the previous categories) They also come in two sizes: Big and Small. This determines how big the bonus from them is.
You have a 3x3 grid on your HUD that the catalysts you collect go into. You can rearrange them however you want, and if you create a line of 3 of the same color (Rainbow is a wildcard and matches with all of them), it will double the bonus of all Catalysts in that line. This stacks, meaning if you create multiple lines over a single catalyst it could get a x3, x4, or even x5 bonus if it’s the center piece of the grid and forms a line in every direction.
However, you can’t save Catalysts. You can equip it to the grid or drop it on the ground and move on. That’s it. You have to decide now. Do you keep that Big Purple you have for the big buff to your most important stat, or do you trade it for that Small Rainbow for a mediocre stat you just found that you can plug in the middle and double everything else in your grid?
“Surely that only matters early game, and once you have good catalysts you don’t swap them out that much, right?” I hear the diablolike veterans asking, because that is how socketing works in most of those games. And normally you would be right. Except for one major change: All your catalysts only last until the end of your run. When you get to the cash out screen, and choose to keep going? You keep them. But if you choose to cash out, or if you ever die, your catalysts all vanish. Every new run you have to go through and collect them again, which results in you playing your heroes in new ways and adopting new strategies based on what catalysts drop for you each run.
It’s an INCREDIBLE easy to learn system that adds SO MUCH depth and replayability to the game. I love it so incredibly much. Each mechanic flows elegantly into the the next. The catalysts help you do better runs which gets you better gear which upgrades your heroes which lets you do better runs, the entire spiral being locked into your account level to give a quantifiable metric of how far this spiral is gone. It was so good!
And now, it’s gone forever.
Man that sure was a long post. Friends have heard me go on this rant SO many times. Thank god I never got into a second mediocre game filled with novel innovations that are ultimately lost to time and can never be experienced again due to Always Online DRM making it unplayable. Can you imagine if I didn’t learn my lesson and did that a second time? Ha!
… I never did that again. Right?
… right?
HEX: Shards of Fate
Hex was a digital TCG legal battle with TCG elements created by Cryptozoic. It was originally put up on Kickstarter, advertised as a digital card game with both PvE and PvP modes, a unique focus on the design space opened up by being a digital game, and gameplay damn near identical to Magic: The Gathering.
The thinly veiled truth was that this game was never meant to succeed. They had hoped it would, and it would be great if it did, but I’m fairly certain that was always a secondary objective. The first objective was to get sued by Wizards of the Coast over the similarities to Magic: The Gathering.
Now, that might sound strange to an outsider, but to anyone in the industry, they are probably nodding along and going “Yeah that tracks actually.”
You see, Wizards of the Coast is… bad. Really bad. They do everything in their power to choke the life out of the industry and have resorted to a lot of questionable tactics to do so. One of these is against anyone who develops any form of trading card game. You see, WotC has a patent on booster packs, customizable decks of cards, and turning cards sideways.
Literally.
U.S. Patent No 5,662,332 (A)
It is not a coincidence that the second two biggest names in TCGs don’t involve turning your cards sideways. Konami contested that Yugioh was different enough to not violate the patent.
WotC responded by suing them. They settled out of court.
Nintendo actually hired WotC to design the Pokémon TCG to NOT violate the patent in return for WotC getting to distribute the first few sets. WotC gladly accepted, distributed the game, got their cut of the sales, and as soon as that was over….
WotC responded by suing them. They settled out of court.
Every single other game out there ended up paying royalties to WotC. Because the cut of the sales to WotC was cheaper than going to court even if you won. WotC had their fingers in every pie, but was smart enough to make sure not to piss people off so much that refusal was ever a viable option.
Cryptozoic was a company that, at the time, was making several licensed TCGs. The big one that jumps out was the World of Warcraft TCG, which they were in charge of (though it was originally made by Upper Deck). Cryptozoic was begrudgingly paying royalties because having the WoWTCG license was too good and they didn’t want to give that up. Then Hearthstone happened and Cryptozoic was going to lose the WoWTCG license as it got discontinued.
So Cryptozoic set up their new game, Hex, specifically to bait WotC into suing them, so they could get the patent overturned.
See, the patent isn’t actually valid. You cannot patent a game mechanic. There are certainly aspects of the patent that ARE valid and CAN be enforced, but the parts about mechanics can’t actually be enforced. WotC uses it because people can’t contest it, but if it actually was used in court it would get overturned VERY easily, and WotC would be declawed.
So Cryptozoic created a game that was a clone of MtG, used a Kickstarter to build up a large amount of legal funds, and got sued by WotC! Yes! Exactly what they wanted!
… and then they settled out of court.
Sigh.
I guess I’ll talk about the game now.
Lore
The lore of the game was solid. Pretty typical fantasy setting. Humans and elves and sort of racist orcs (better than most other orcs I’ve seen at least) and extremely racist tribal coyote people make up the good guys. Undead, spider-orcs, dwarves, and also pretty racist samurai rabbit people make up the bad guys.
There are two types of magic in the world: Blood magic and Wild magic. Elves are adept at wild magic. Shin’hare (the rabbit people) are adept at wild magic as well. The Shin’hare tried to take over the world, forcing the Orcs, Humans, Elves, and Cyotle to ally together to drive them underground into the underworld.
There the Shin’hare met and allied with the Vennen, an all male race descended from Orcs. They were adept blood mages, and they procreated by kidnapping orcs and using them as incubators for spiders. I fucking love the Vennen. I’ll focus on them a lot in this. The Vennen taught the Shin’hare how to sacrifice their young for more power.
The two then allied with the Dwarves, a genderless race of sentient stone statues who excel at creating machinery, and who believe the world itself is a giant machine. Specifically, a weapon of mass destruction, and they are trying to set it off. They believe blowing people the fuck up to be their natural calling.
The underworld and overworld forces go back and forth a bit, with the Elves doing a large chunk of the work as the only overworld race that can use magic.
Then Hex happened. Hex is a massive meteor made up of Diamond, Emerald, and Sapphire. Hex punched clean through the world, scattering gems all across it, before stabilizing in orbit on the other side, becoming the worlds moon.
These gems were incredibly magical, allowing every race to now use magic. Diamonds were restorative, bringing life to things. Rubies were extremely destructive and burned bright and hot and quickly. Sapphire allowed finesse manipulation and control over water. These
Yes this is just the MtG color pie.
Eventually, humanity stumbled into one of their old crypts that was very close to the impact site of Hex, and found it CRAWLING with undead. They were taking the Diamonds from Hex and putting them into the eye sockets of human corpses, causing those corpses to reanimate. These were NOT actually undead, but an alien consciousness that existed within the gems that were using human corpses as a host.
The Necrotic sought a peaceful and symbiotic relationship with humanity as thanks for the use of the bodies. Humanity responded by getting really pissed off that the Necrotic were grave robbing, and went to war over it. Eventually the Necrotic retreated deep into the underworld and allied with the other races instead, eventually helping the Shin’hare with a second attack on the surface.
The lore has a lot more depth than that, but that’s the basic. I liked it a lot. The Orcs being good guys who just really liked tests of strength was a refreshing take on orcs. I liked them a lot. The extremely racist caricature that made up the Cyotle and the Shin’hare? Less so.
Digital Design Space
As for the actual gameplay… it was MtG. Like, almost 1:1.
Like…
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Seriously.
Shards work similarly to Lands, with there being 5 basic shards, Diamond, Sapphire, Ruby, Wild, and Blood. You can only play one Shard per turn and when you do you get 1/1 Resource. 1 resource to spend on this turn, and 1 permanent resource. You spend that resource to play a card that costs 1, and you go down to 0/1 resources. Start of your turn, you would go back up to 1/1 resource.
Pretty straight forward stuff. Resources are a card type like in MtG, but once it’s played it acts as a perpetual resource like the Mana in Hearthstone, with no need to care about where the resource is coming from.
… wait a second though, this is a MtG clone. It uses the color pie. Caring where those resources come from is KIND OF a big deal in MtG.
Which is the first really cool difference between Hex and MtG! THRESHOLD! Each time you play a shard you gain 1 threshold in that color. To play a card, you have to have at least as many threshold as are displayed below its cost. See that purple dot below Murder? That means you need 1 blood threshold to play it.
Threshold is NOT consumed when you play a card, which DRASTICALLY alters deckbuilding and how feasible multi-color decks are.
For example, in MtG, if you had 4 swamps and 1 mountain in play, and 5 cards in hand that all cost R…. You can play 1 whole card this turn.
In Hex, if you have 4 Blood and 1 Ruby, and have 5 cards that all cost 1 and have a single Ruby threshold, you can play your entire hand that turn. This made it incredibly viable to splash colors in relatively smaller amounts. It also opened up cool new design space, like cards that cost 1 but still required 3 threshold in a color. Or cards that require 1 threshold of every type to activate a bonus effect (very common among Necrotic) or… for sockets!
HEY WE ARE COMING FULL CIRCLE!
Remember how I mentioned Diablolike games having sockets, but how Darkspore didn’t use it? Well Hex DOES. There was a pair of keywords called Socketable Major and Socketable Minor. Each set, there would be 10 gems (two of each color) that rotated out for Socketable cards. Cards with Major sockets could equip any gem, while minor sockets could only equip half of them. So for example the current rotation might have the Sapphire gems be “While you have at least 1 Sapphire Threshold, this card has Flying” for its Minor gem, and “When you play this card, if you have at least 3 Sapphire Threshold, target player draws 3 cards”
You chose which gem was in each Socketable card during deckbuilding. Different copies of the same card could have different gems equipped, or you could have the same gem equipped across multiple different cards. It was basically a way to go “This card was designed to be splashed in other color decks. You pick what that other color is.”
It opened up a lot of design space! This was something Hex did VERY well. They knew they were making a MtG clone, but they weren’t beholden to the same restrictions a physical card game did, and they THRIVED in those areas.
For example, REPLICATORS GAMBIT, a one cost card that creates six copies of a troop (read: creature) that just… could not exist in MtG.
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Another example of this was in my favorite archetype in Hex: Mill. Now, I’m not normally a blue player. I’m not a big fan of the ‘you don’t get to play the game’ archetype. Even mill isn’t really my thing. But the way it worked in HexTCG? God I loved it. I wish I could see my opponents faces as they reached a trembling hand out to their bloated, grotesque deck, a cruel mockery of what it once was. They had started the match with only 60 cards, but now it held twice that number. Knowing every draw was more likely to bring their own skittering death out.
Maybe I should back up a bit.
There the Shin’hare met and allied with the Vennen, an all male race descended from Orcs. They were adept blood mages, and they procreated by kidnapping orcs and using them as incubators for spiders. I fucking love the Vennen. I’ll focus on them a lot in this.
Vennen are, in MtG terms, tribal Blue/Black with a focus on control. Specifically an aggressive form of control. Your wincon is still ‘beat your opponent to death’, but the means by which you do it is… spiders.
Lots of Vennen cards work by still allowing your opponent to do the thing that you blocked, but it now creates Spider Eggs in their deck. Lock down a creature as it enters play with ‘Everytime this creature becomes tapped, shuffle 3 spider eggs into your deck’ or ‘Whenever an opponent draws a third card this turn add a spider egg to their deck’ or ‘When this creature is destroyed add a spider egg to your opponent’s deck’ and when they DRAW a spider egg… well… the effect of a spider egg is more or less ‘When this card enters your hand or graveyard, draw/discard another card into that zone and destroy this one. Your opponent creates a Spiderling and puts it in play. “
Spiderlings are 1/1 Unblockable creatures.
The Vennen win con is to just fill your opponent with spiders and then shred them apart once the spiders start hatching. It was a DELIGHTFUL playstyle.
PvE
Hex also features a fairly robust PvE mode with a point crawl encounter map that was quite delightful. There were cards unique to PvE, but all PvP cards were also legal in PvE. In general, all your staples came from PvP and were the same core staples everyone uses to win (they were very generous with handing out common/uncommon PvP cards in the single player mode, which in turn also made Pauper a very popular format), however you also had PvE cards which made up your win cons. PvE cards weren’t balanced as tightly, and allowed to just be dumb overpowered bullshit just because it’s fun to use dumb overpowered bullshit sometimes!
There were also equipment slots that would modify the cards in your deck, turning PvP cards into PvE cards. For example, Replicators Gambit made it so that EVERY copy of that card gained that text.
PvE started with character creation. You would create a character that was one of the 8 races, and one of 6 3 different classes. Warrior, Cleric, or Ranger. I think there was a late update that added Mage but I don’t recall too clearly, and it isn’t document online anymore as far as I can tell!
Each class had a unique talent tree that you could customize and change how you played. Your race determined what colors you could play, and your level determined how many of each rarity you could play.
I played a Vennen Cleric. Cleric’s whole thing was that you would gain Blessings, 0 cost cards that would rise in your deck each turn, and could be played to draw a card as well as additional effects based on your build. My blessings put more eggs in the enemy deck, to the surprise of no one.
As you went from encounter to encounter you would earn new cards to modify your deck, swapping decks between fights. Then there were dungeons, long laborious streaks of a dozen or so encounters, with branching paths and decisions to be made, earning you tons of new packs and equipment and experience to boost your character. One especially fun encounter was crossing a desert with a pack of… I think it was gnomes? There were 20 of them that needed rescuing. The way you rescued them was putting them in your deck, and then leaving the desert through a single combat encounter. Except they were AWFUL. Like 3 cost vanilla 1/1’s level of awful. The more you had in your deck, the harder the encounter became. It was a really nice way to portray the logistical challenge of trying to fight while protecting all these useless tagalongs.
There were plans to even introduce Raids, 3v1 PvE encounters, but they fizzled out as the game got sunset.
The game was good. REALLY good. It relished in the digital design space in a way I haven’t quite seen since then. A few games, like Legends of Runeterra, have come close, but always fall short, and that’s so sad! I DESPERATELY want to play a TCG with this level of customization again!
Luckily that was the end of it. I finally learned the error of my ways, never touched anything ‘always online’ again, and now can live a life without regrets! … except Legends of Runeterra a little bit like I mentioned above but THATS IT! There are no other always online games I have regrets about!
ToonTown Online
Okay no, not seriously. I’ve never played toontown. But honestly it looked kinda silly and like a shitpost in video game form. I think it would have been fun to try at some point with a few friends. Not seriously, just to screw around in for a bit.
Never going to get that chance. Just like nearly everyone reading this will never get to play two of my biggest influences that shaped how I think about game design.
Always Online DRM is an insidious beast. It doesn’t just kill games, it kills *archival*. All we have left of these games is a relatively small number of gameplay videos. I was planning on having a lot more pictures in this post of all the interface elements I was talking about as I talked about them, but there just… aren’t any good pictures of them. Even these details are based on my own memory cross referenced with a couple of wikis, and even those were sparse.
Some games can’t feasibly avoid Always Online. MMO’s are a big example. But by adding it into a game that has a single player experience involved, and not making that single player experience a standalone thing on its own, you are destroying any hope that your game will be remembered. It will fade into obscurity. There will never be a cult revival. Your work will be discarded and forgotten and it’s… so incredibly sad to see.
I jokingly titled this section being about ToonTown, but really this section is about Kingdom Hearts: Union X. It was a mediocre and disgustingly predatory gacha. It was horribly managed with horrible issues around localization and it was just… a mess. But it was part of the world of Kingdom Hearts, and it’s story was important and mattered.
The game is no longer playable, but it’s also not entirely lost. The devs created a new version of it, as a gallery to view the cutscenes. The single-player side mode, Dark Road, is also included. The devs didn’t have to do this. They could have gone the same route as Darkspore and HexTCG, and had their work be forgotten. They chose to save it. Not in full, but at least the parts the deemed important.
It also makes me wonder how much this happens in other mediums. Ludology is a pretty new field, and it rarely goes into specific games and their impact on the medium, mostly just focusing on the impacts they have on humanity, rather than the mechanics themselves as these beautiful pieces of art. And it makes me wonder how often this happens with say… film critics. Are there any indie film makers who are deep in the paint of indie films and critique of not just the films themselves, but the very techniques being used, just sitting there going “It’s so upsetting that this big studio managed to do something this beautiful and all of us in the scene recognize it’s beauty, but no one else seems to, and now it’s gone?”
… as I’m writing this I actually realize that this does happen there. It’s how I found out about what became my favorite film of all time, The Man From Earth. It’s a small film that flopped horribly in theaters, and only gained any attention by being pirated by a lot by indies who wanted to talk about it. It’s a good movie, highly recommend. Not for everyone though.
I don’t know. I’m sure I had a point with all this but… seeing it happen again and again and now with streaming services taking stuff down it’s just… I can’t help but seeing not just more and more games, but more and more of EVERY artistic medium ending up in this area. How many digital artists entire portfolios have vanished off the face of the earth because their tumblr got deactivated? How many movies are going to be gone forever when Netflix eventually goes out of business? We can’t even rely on piracy! Many old pieces of media is just lost forever. Just ask the Doctor Who fandom. They probably know more about that than anyone else at this point.
But mostly I just really wish more developers would consider what parts of their games are important, and what kind of legacy they want to leave, instead of just what will generate a short burst of profit, with no care for what happens after.
… I should start doing video essays with how long this got. It’s like some kind of text based video essay. A text essay. Those are a new thing I just invented.
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plaid-maniac · 1 year
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Do you ever think about how there totally could have been an old classmate of Phoenix Wright and Miles Edgeworth in the audience during like turnabout sister or turnabout samurai. Do you think they would realize? Like “hey, were those the guys in my class in like fourth grade? I kinda remember them. Wonder if they remember each other. But it was so long ago, I doubt they would even care.” Meanwhile Edgeworth and Phoenix are undergoing the most insane mental battles where both of them are going “I recognize my best friend across the courtroom and I desperately want to be close with them again.” And “god he is so god damn annoying I wish he would die already.”
#ace attorney#miles edgeworth#Phoenix Wright#not specifically ship so I won’t tag it but kinda ship if you get it#the classmate usually sits in courtroom trials because they love the drama#and honestly they like miles Edgeworth’s cases cause ‘hey I know that guy’#but of course they don’t like go up and talk to him cause they weren’t really that close and he left kinda abruptly#cause knowing someone for like a year in elementary school and then pestering them about why they left 15 years later is a weird thing to do#course Phoenix comes in and now the classmate now has to deal with the knowledge that the defense and prosecution used to always eat lunch#together and play superhero’s during recess with that really weird kid who was always up to no good#what if one day the classmate was like ‘maybe I should introduce them to each other again. sure that we would all get a laugh or two in and-#-that would be the end of it and they would continue with their lives as normal people. they certainly wouldn’t get super gay and awkward-#-about the whole thing and just be completely chill.’#god what would happen and Edgeworth v state?#the classmate would probably leave the third day like ‘I am a changed person. I can never go back to not knowing so much about this person.’#and like they wouldn’t be able to say or do anything cause like??? how do you even have that conversation???#‘hey I know you don’t remember me but I like sitting in the audience of courtroom trials and I was there for your case and I just want to-#-ask are you good? like honestly do you need someone to talk to?’
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hashtagcaneven · 8 months
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When I first read TriMax in January, I 100% did not expect how much Livio would captivate my heart. I mean, he effectively helps get Wolfwood killed and I was still VERY UPSET over that (despite watching Trigun 98 two decades ago so already knowing he'd likely die here too)
This was the panel that flipped the switch in my brain that made me go "oh... I'm rooting for him now".
But here's a guy who, in just the last volume:
fought and killed the mentor who had abused and controlled him for years
fought back control over his own body against Razlo (who he will continue to make peace with over the rest of the story)
lost his brother who died trying to save him
Livio hasn't had full control of his body in YEARS. Either Razlo felt it necessary to step in and protect him or the Eye of Michael experimented on him and forcibly changed his body.
And the FIRST thing he decides to do with his newfound bodily autonomy is help Vash in his brother's stead - and fight for something MEANINGFUL. And he's excited about it!
There's trauma in Trigun, sure. But there is also hope and resiliency and second chances.
And I dunno about you but the idea that anyone can come back from the edge and start fresh on something better is really comforting.
What a guy.
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hrokkall · 9 months
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What's gabriel in this au?
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Some loser, probably.
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