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#grindylow
stonedrunkwizard · 10 months
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When you hear the drowned bell toll
Lock your door from the grindylow.
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uncannycerulean · 6 months
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Day 17: Magizoologist Luna Lovegood is interviewing a Grindylow
(for the prompt "demon")
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dailycharacteroption · 5 months
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Hag-Riven (Bloodrager Archetype)
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(art by Mikakoskart on DeviantArt)
Fans of Pathfinder’s lore concerning the many different playable heritages and ancestries may recall that changelings, regardless of gender or apparent species, are the first stage of life for hags, which is a life cycle of magic and cruelty.
A hag will, using magical disguise or charming, seduce a potential mate from most any ancestry and conceive a child with them, which they usually abandon to the other parent. The child seems like a typical member of their species aside from a few odd traits and personality, but eventually, typically around the coming of adulthood, they hear the call, which pushes them to seek out their hag parent. Some ignore it, but those that do not may end up meeting them, which in most cases, leads to days of torturous rituals meant to drive compassion and kindness from their hearts and finally transform them fully into hags.
But what if the ritual is cut short? What if the changeling escapes, or their hag parent is killed before the ritual is completed? In such a case, they are left changed, brimming with arcane power which smacks of the old magic so commonly associated with hags, as well as a vindictive fury in their hearts that they may embrace, or struggle to keep in line.
This is something of a rarity among bloodrager archetypes in that it implies that the didn’t inherit their powers (at least, not directly), and the archetype’s flavor text also implies the existence of remote towns that enact similar rituals on either changelings or others with a bit of the old magic in them through the same partial ritual to create defenders against hags and other creatures of the old world, turning their power against them.
Regardless of their origin, though, these magical warriors can be frightening destroyers with all those good creepy aesthetics of old magic and witchcraft, and they put it to use well.
These bloodragers do not typically use weaponry, and their hag-touched aspect guarantees that their bloodline must be connected to the old ways, typically the arcane, destined, elemental, fey, or most appropriately, hag bloodlines.
However, they have little need for weapons, for their hands are twisted into wicked and deadly claws which they use with lethal precision. As they master their power, the claws only become deadlier.
What’s more, they can sacrifice spell energy to enhance their claws with magic for a few brief moments, which can include various specific enchantment drawing from the elements and a hag’s gift for manipulating magic.
Over time, their flesh becomes suffused with magic, becoming tough and leathery like that of some hags, helping them resist injury.
Additionally, they become not just good at dealing particularly devastating strikes with their claws, but also causing debilitating effects because of them, which could be applied normally, or flavored as minor curses being conducted through their attacks.
This archetype changes a lot of bloodrager basic abilities that are inherited from the barbarian class, while leaving their bloodline and other magical abilities intact, and that’s perfectly fine. Sure, you lose out on faster movement, damage reduction, and incredible reactions, but you do get to turn them into a natural attack powerhouse with a better AC and a pseudo-magus weapon enchantment ability, letting you tailor your claws to the situation not just with magic but an interchangeable crit debuff feat as well. Of course, your exact build will vary based on your choice of bloodline, and while hag may be the most thematic choice, there is something to be said about all of them.
Becoming hag-riven, whether it be your own family putting you through a monstrous process or submitting to this process to protect others, is a scarring experience. In the latter case, you could literally call it weaponized trauma. The point being that these characters are begging to be written as coping (or failing to cope) with a past traumatic experience, though naturally, it’s easy to get that wrong if you’ve never been through something like that, so it pays to do your research.
At his coming of age celebration, Vakkan the grindylow was subjected to the transformation into a hag-riven, gaining power over the seas. The next week, he murdered both the witch who gave him this power and the chieftain, making him the youngest leader his tribe had ever seen, but with his power over water and ice, he has proven to be a fierce and deadly raid leader.
Magical genealogy is a messy science at best, made even more so by the dubious nature of ogre bloodlines. However, sometimes the right traits are passed on in the worst ways, which is how Mama Kob was born. This ogress is not only hag-riven, blessed with a fierce magical rage, but she also has a measure of mythic power, making her a terror of the Scarred Hills.
A rarity among hags, Grandmother Ilsa rose above the cruelty of her origins, and has quietly mothered various changelings with many different lovers over the years, and never subjected any of them to the transformation. However, while she disapproves, some have undergone a partial transformation of their own volition to empower themselves, though she worries that one day one may go too far and unleash an evil she is becoming too old to be able to stop.
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avillanappears · 8 months
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shoutout to folkloric monsters personifying the fear of lakes, ponds, rivers, and marshes. to the kelpies and kappas, the nøkkens and the grindylows of the world.
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Remus hesitated, studying him. This boy in front of him, a perfect mix of his two best friends, looking at him like he had all the answers. While his face was so familiar, it was apparent that they didn't know each other at all. Aside from his appearance he wasn't really that much like either James or Lily, and clearly no one had ever mentioned Remus to Harry before. He had no idea that Remus had been the fourth person in the world to hold him. Oh, the ways things had turned out.
Chapter 6 - the one where Harry and Remus have tea with the Grindylow... And the Halloween feast
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theaskywalker · 2 years
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Defence Against the Dark Arts at Hogwarts by Karen Leopold. You can find the artist and other works at their Instagram: karen_leopold
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briefbestiary · 1 year
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From the water's depths is one of England's aquatic bogeys, the grindylow with its spindly arms and fingers. A warning for children not to wander too close to bodies of water, lest a grindylow or one of the named river hags drags them beneath the surface to drown.
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legend-collection · 2 years
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Grindylow
Grindylows are supernatural creatures that appear in the folklore of England, most notably the Lancaster area. They are described as diminutive humanoids with scaly skin, a greenish complexion, sharp claws and teeth, and long, wiry arms with lengthy fingers at the end. They dwell in ponds and marshes waiting for unsuspecting children, which they grab them with their shockingly strong grip and drag them under the surface of the waters. Grindylows have been used as shadowy figures to frighten children away from pools, marshes or ponds where they could drown. 
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Pic by by popicok on DeviantArt
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moneteres · 2 years
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Alien Infeysion 06: Grindylow x Smiling Man
10/10/22 Witness A was taking his son, Witness B, fishing at the time of the encounter. Witness A left Witness B by the water to retrieve something from his car, when he reportedly heard Witness B speaking to something. When Witness A turned back to look, there was only Witness B alone. When asked, Witness B claimed he was talking to his friend, “Indrid”. “Indrid” supposedly asked Witness B if he was happy, and then offered to show Witness B something below the water that would make him smile. The entity sensed Witness B’s apprehension, saying he shouldn’t be afraid, then began reaching for him. However when Witness A turned back around, the entity disappeared beneath the murky lake. 
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push-comestoshove · 2 years
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Monster Girl Inktober: 2.Grindylow
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Gwendolyn here may live at the bottom of a swamp but she's got looks that'll drag you under 💀
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tmcorw · 2 years
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kaybkay8 · 4 months
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Ok so weird fact. When reading about grindylows in Harry Potter, I pictured the heartless from atlantica. The green one.
It's nor accurate at all but that's what my mind pictured
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dailycharacteroption · 4 months
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Herbalist (Alchemist Archetype)
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(art by TamberElla on DeviantArt)
The thing about alchemy and chemistry in general is that many aspects of it were born in an herbalist’s garden. Many plants produce all sorts of biochemicals that serve a purpose for the plant itself, but also have curious effects when ingested. This is where the first medicines came from, literally feeding the ill pretty much any local plant and seeing if something worked. Essentially, every single medicinal drug in existence is merely a poison that is carefully applied to maximize the beneficial effects while minimalizing the bad.
Applying it to the quasi-magical power of alchemy in 1st edition Pathfinder, and we can see how herbalists would be a sort of cousin to the traditional alchemist, focused on growing and caring for their ingredient supply, rather than turning to animal byproducts and rarified compounds from the earth.
Now, we’ve covered plenty of plant-themed alchemists before, but what sets the herbalist archetype apart is their focus on leshies!
Leshies in pathfinder are nature spirits given form and greater awareness through specially cultivated plant bodies grown by druids or powerful intelligent plant creatures such as treants/arboreals and the Green Men, and the interaction between these specially grown bodies and the animating essence seems right up the alley of an archetype dedicated to similarly utilizing horticulture to perform wonders of science and medicine.
With their desire to understand their own existence, many horticulturalists might be vine leshies or other fully independent leshies (such as the options converted from P2E by yours truly), but though the flavor text suggests that they are the only ones taking this archetype, I feel that anyone with such an interest in leshies and their magical existence might seek a similar path, utilizing their discoveries even if they cannot truly create leshies on their own.
Naturally, these herbalists know how to supplement and replace alchemical skill with knowledge of herbalism. What’s more, while traditional alchemists work based on intellect and knowledge, these practitioners instead utilize wisdom and practical understanding.
Additionally, whether they are leshies or not, their studies of the primal powers have granted them the ability to access druidic magics, though they must follow the same rules that extracts normally do, requiring them to make sense as a drinkable potion or elixir.
Finally, these horticulturalists learn how to create alchemically-infused seedpods rather than bombs as a ranged weapon. These pods crack open violently on impact to harm foes, though without splash damage. However, as they gain mastery, they can use them to replicate the nasty side effects of the various plant projectiles of actual leshies, from the deafening snap of a leaf leshy, to the blinding effects of fungus leshy spores, to the entangling vines of gourd leshies, the sickening spittle of flytrap leshies, or the blinding brackish seawater of seaweed leshies.
If you’re interested in an alchemist with access to certain buff and attack spells normally only seen with druids, as well as an alternative to bombs with free debilitation effects, this archetype might be right for you. Consider also, however, that this archetype is also meant to work with the gathering and preparing of herbs subsystem from Ultimate Wilderness, so keep that in mind if this does appeal to you.
For a vine leshy or other sapient leshies or other plantfolk, I imagine that pursuing this path is very much one of self-discovery, which can be fun to roleplay. Other ancestries might view things differently, perhaps trying to understand with analysis and experimentation what primal casters understand intuitively.
Assumed to be a witch by nearby villagers, Old Mira is a hermit living on the edge of Sunshadow Woods. While it is true that she does brew many a potion, she is in fact an herbalist that finds companionship in the leshies of the dark forest rather than among her own kind. For the right price, however, she can sell all sorts of remedies and carefully prepared herbs as well, and is always interested in rare plants she can attempt to breed in her greenhouse garden.
Arbus of the Reef is in a bind. His seaweed leshy companion has been kidnapped by grindylows, and he can’t leave a new growing leshy body unattended to rescue her. If the party agrees and succeeds in doing so, he’ll happily teach them some secrets he’s uncovered in how to grow leshies without truly being part of nature.
A horror of shadow has come to the fields of Aldnoon, a termagant velstrac seeking to turn the population of these farmland into her doomed adoptive brood. Opposing her is Old Candle, a gourd leshy herbalist. They hope to cure those affected by the fiend’s poisonous flux, but they’ll need help to face such a monstrous horror of a mother.
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jense-doodles · 6 months
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G for Grindylow
Day 47
Week G baybeee. What a cute little grindy.
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dax-wheatley · 1 year
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Siren
Digital painting (photoshop, corel) by Dax Wheatley: Oren Nix (gumroad.com)
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