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#guide au
christinesficrecs · 6 months
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I am a big, BIG fan of Sentinel AU's. But it seems like the post I had went poof! Anyway! Enjoy. ❤️
Unmapped by Jerakeen | 11.3K | Explicit
Stiles can never leave a good mystery alone.
I'll Tie You (In My Arms) by Kian | 19K
Derek doesn't want a Guide after his last attempt at a bond nearly got his whole family killed, and Stiles doesn't want to be one if it means losing the last of the family he's got. But Fate doesn't take requests.
I Want You Under My Skin by FunkyinFishnet | 6.6K | Mature
Stiles is a Guide who looks after catatonic or feral Sentinels. One day a grief-stricken fugue-state Derek is brought in and Stiles realizes that he's found his Sentinel. Now they've just got to get Derek out of his own head and able to bond.
Bonding for Beginners by Ember | 43.2K | Explicit
Sentinel AU where Stiles is a Guide looking for real connection, and Derek is a Sentinel forced to get a Guide.
Collide by Green | 36K | Mature
Guide Stiles Stilinski has been waiting his whole life to meet his one and only Sentinel, knowing everything will fall into place perfectly once he's bonded. Then along comes Derek Hale, his werewolf Sentinel, who already has a mate (alpha werewolf Peter Hale) and doesn't want anything to do with a new bond. Does Stiles even fit in the picture? Will he ever get his happily ever after, or was that just a childish dream?
On Anchors and Rudders by Unloyal_Olio | 15.1K | Mature
Stiles might be a sentinel, but Derek is a werewolf. Derek is not and never will be a guide.
W-e-r-e-w-o-l-f.
There is no way in hell he’ll be a guide. No. Way. In. Hell.
The Normal One? by hellbells | 10.9K | Explicit
Stiles had always prided himself on being the normal one in the pack. He was until an Alpha fight shows him just how wrong they all are. It just might be that he needs Derek to anchor him as much as Derek needs him.
It Started Out as a Feeling by flitterflutterfly | 15.4K | Explicit
When the newly bonded Sentinel Scott joins Derek Hale’s pack, Derek had just been happy that his group was growing larger and stronger. But Scott brings with him his old-temporary-guide-turned-friend named Stiles and the rest of Derek’s pack begin to conspire to get them together. And while Derek is attracted to Stiles, Stiles doesn’t want a full bond and Derek would never force that.
Who Needs A Guide? by LadyDrace | 3.7K
Derek is a sentinel who doesn't need a guide. Good thing, too, because what he ends up getting is in fact not a guide.
Ochre Moon by SOABA | 13.3K
Stiles has unknowingly spent years on medication designed to fully suppress his Sentinel Gene. Then, one day, the medicine stops working and it’s definitely Derek’s fault.
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what is dark links opinion on guide/player? Love? Resentment for never guiding him? Hate? Desire? Does he feel like they are both in the same boat?
Hmm... complex, for sure. At the beginning of his existence, I don't think Dark Link really knew of/ thought about the Guide. If I remember correctly, his first in game appearance was in Ocarina of Time. Going by timeline though, I know that his first appearance was in Minish Cap/ Four Swords era. I think he may have been called Shadow Link in that? (Someone fact check me as I don't know much about Minish Cap/ Four Swords- let alone if that Dark Link is the same one as in OOT and Hyrule Warriors). In Ocarina of Time, he appears in the Water Temple and he and Link fight. During that fight he may have heard the Guide's voice as he was born from Link's inner darkness. Though, I don't think he thought much of it- at first.
When Dark Link was first born (? Materialized?) he was nothing more than the negativity that was within Link- which is how he's often categorized in the games. All that's on the brain is "Hate! Anger! Despair! Fight!". This state doesn't last, though. As time passes by and he gets the chance to observe, albeit from the shadows, he learns. As he learns, his character as well as mind complexes. This is very easily seen in how he acts and reacts in the LU comics. He's clearly thinking and scheming as well as attempting to retreat when his forces begin to lose rather than lashing out until the very end.
How he feels about the Guide changes along with him. When he first learns of them, he sees them as an enemy much like Link, Hylia, Zelda, and so on. As he begins to grow smarter and more of his own being, he does begin to feel envious and resentful. Envious of Link and resentful of the Guide. He's got traits from multiple Links yet he's received not a drop of love or care from anything. As he observes more and more, his stance on the Guide changes once more as he also sees them change. They grow less caring towards Hylia with every cycle and they also grow weaker. They get pushier with Link to worry about himself and that of which he cares about over the prophecy. No longer is the Guide the shining beacon of light they once were, and Dark Link plans to take advantage of it.
When the Guide dies, Dark Link is patient. One thing that's never faltered is the Guide's love and care towards all of the heroes they've watched over. When Dark Link begins to wreak havoc across time and space by creating portals, tearing the heroes from their own times, and tainting the land with black blood, he knows it won't be long until the Guide returns. So, when the Player comes into frame, Dark Link isn't puzzled for long. He can sense a sliver of the Guide in the Player. Although they may not be the same person, it's revealed that they have roughly the same level of knowledge and understanding that the Guide did.
To Dark Link, the Player is a chance. A chance to be something more than Dark Link. Given that he's made no attempt to sway from the darkness, he'll likely be no hero for them. Perhaps, though, he could sway them to his side and he'd finally have someone who did something more than stare at him with disgust or rage or indifference. Maybe he could cement himself into their shadow so, that no matter what, he'll never be alone again. The Player could also be used as a chance for revenge against all of the forces that have plagued him; Link, Zelda, Hylia, the Golden Three, and so on.
Or, if we're in the mood for some crack today, he could become the Player's personal, murderous guard dog. All in all, there are many ways that the relationship between the Guide/Player could be explored.
~Bipp-Bopp
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No think, only Guide!Au. This is gonna be how I convince people to interact with your amazing content, is talking about Guide!Au content.
Do you ever think about the characters who don't like violence? Like Heizou who prefers fighting with his words more than with his fists or Xingqiu who dislikes using his vision in battle? That's an interesting situation considering you can't play a pacifist route of Genshin.
I think about it a lot and they're the main reason I'm not always sold on the typical God!Au's but I think it's an interesting thought of those characters who are in so much emotional pain as they kill and commit murder against others just like them while hearing [Name] in the background, repeating how proud they are, how they're going to use the items from these being's corpses to make them more powerful.
Can you honestly claim [Name] is a kind god after knowing this?
-Fruit Anon.
Hmmm. Well I think that at the end of the day; those enemies are hostile. Meaning even if you don’t provoke them, they’ll still attack on sight. In that manner, I would say that it’s a matter of survival. Sure, you COULD try to reason with a hilichurl; but unless it’s an Ella Musk commission; your getting a bat to the face.
While it’s true that the guide is seeking out these battles; it’s not as if the characters aren’t benefiting from the results.
In my mind, it’s down a matter of ‘the lesser of two evils’. Either one, you can fight the monsters and reduce their number; thus lessening the chance some civilian gets attacked and hurt by them or two; you can avoid them by fleeing.
Either way, something wants the Vision Bearers dead; and if I was in the Guide’s place there’s no way in hell I’m lettin that happen.
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Stupid Guy Thing Day & World Rainforest Day
Person A works as a guide for small groups of rich people wanting to go on exotic adventures into the wilderness, and Person A spends most of their time keeping their incredibly oblivious guests alive. Person B is a college student from a rich family, dragged along on an exotic family vacation to the rainforest and Person A is their guide/survival expert. But while on their vacation, the apocalypse happens and Person B’s family wealth is now meaningless — but for some reason that Person B, due to being someone raised in an extremely capitalistic thinking family, cannot fathom, Person A keeps trying to keep Person B and their family alive due to Person A’s strong moral code. Person B, worried that Person A will come to their senses and abandon them all, begins to learn as much about survival as they can from Person A and begins to work towards helping Person A keep their family members alive.
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shackle-foes · 5 months
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I keep on imagining the ghost au and while I do like kind ghosts I also have this just. Vivid image of some of them helping the Travelers in the most feral way possible.
"So what's a good way to go and show that Oboro isn't exactly to be trusted."
"Push him off a ledge in Montwise"
"Roi no-"
"ok how do we tell thronè that mother and father don't have the keys she needs"
"kill claude ourselves?"
"nah, too obvious."
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bonefall · 4 months
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Herb Guide: Deaf Warriors and Hearing Disabilities
UPDATE 1: Added more harshness to the lipreading section based on initial feedback; minor rewording of some lines!
A reference for Warrior Cats fans creating characters with hearing loss, blending human advice with cat biology, written for an in-universe perspective on living with and managing such disabilities.
AKA Bonefall casts Spell of Stop Being Weird About Snowkit on all amoebas in 500 mile radius
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[ID: A headshot of three cats, a brown tabby with a shredded ear (Strikestone), a solid white cat with blue eyes (Stonewing), and a gray cat with a mane (Dovewing).]
In the five Clans, hearing loss is both one of the most common sensory disabilities, and one of the most intense to adapt to. Through any mix of simple infections, birth abnormalities, or even just getting older, any given Clan can expect at least 1 in 4 of its cats to have some form of hearing loss.
Hearing loss is any impaired ability to hear, defined as not being able to hear noises under 20 decibels. Deafness is "profound" hearing loss, which means their hearing STARTS at a noise that is 81 decibels (ex: motorcycle, middle-distant clap of thunder) or louder. Most deaf people can still hear slightly, but sound is "muffled" and they can only hear VERY loud noises.
Hearing loss = Any impaired ability to hear. Normal hearing is 20 DB or lower.
Hard of Hearing (HOH) = Mild to severe hearing loss; starts between 21 DB and 95 DB.
Deaf = Profound hearing loss at 95 DB or higher; a clap of thunder is a quiet whisper.
MOST hearing loss will affect one ear more strongly than the other, and the cat will be HOH. The vast majority of cats with a hearing disability will still be able to understand their Clanmates, if they're just spoken to louder and more clearly. Cats who are born deaf (congenital deafness), however, tend to have profound hearing loss which affects their ability to understand speech.
Cats rely on their hearing and sense of smell much more strongly than they do on their eyesight. With hearing that's 4x more sensitive than a human's and can differentiate between 1/10th of a pitch, a Clan's healer would recognize hearing loss as a disability long before humans would even notice a problem.
Since hearing loss starts with the high-pitch noises that prey makes, like squeaks and chirps, hearing loss is a major reason for a senior warrior to begin to consider retirement. However, with proper support and accommodation, ANY warrior could adapt to this disability; Especially cats born deaf and younger HOH warriors with lots of time to re-learn.
This guide covers;
Common Causes
Traits and Challenges of Hearing Loss
Communication: Signs, lipreading, and more
Unique Challenges Clan-by-Clan
Sources are linked in a separate post, here, and linked again at the very bottom!
(note: this guide doesn't cover devices of any kind, but one of many reasons why cochlear implants are controversial is because an implant will destroy that remaining hearing. They aren't hearing aids; hearing aids amplify sound. Aids and implants are two different things)
Common Causes
There are DOZENS of ways to destroy the incredibly sensitive ears of a cat. ANY infection or injury can lead to permanent damage. That can include,
Injury gone sour, from battle, hunting, accidents, etc
Concussion, or a hard enough blow to the ear
Ear Mites, especially if the cat can't stop scratching it
Swimming in cold or dirty river water
Fungal or bacterial infections
Allergies, which can lead to sinus infections. Even an infection in the mouth or throat can spread to the ear!
There doesn't even need to be an infection. Around the ages of 7 - 11, a senior warrior may begin to gradually lose their hearing. Sometimes, through genetic factors or degenerative disease within the ear, an even younger warrior will lose it for "no reason."
It just happens, and it's incredibly common. They will usually begin to notice it when they stop being able to hear and hunt small rodents, because hearing loss will start with high-pitched noises.
Healers can do very little about this, besides attempting to clean any wax out of the ear canal with flax oil and a dab (such as moss, wool, or cloth). There are SO many ways for it to happen and so little in the way of treatments, that it's practically inevitable.
The majority of hearing loss is from infection or disease, but the most predictable way to see deafness in the Clans is in kits born white with blue eyes. In fact, ALL pure white cats are more prone to being born deaf!
Pure white without blue eyes: 17% to 22%
White with a single blue eye: 40% (and usually on the side of the blue eye)
White with two blue eyes: 65% to 85%
In an afflicted kit, the inner ear will rapidly degenerate. They typically lose most of their hearing by their 4th day, and will only be able to faintly hear extremely loud noises.
Of course, there's also various other birth defects that can result in deaf and HOH kits, even if they aren't white with blue eyes. The ear canal and hearing organs can just not form correctly! Any kit could be born with hearing loss, and they can have any type!
If the loss came from injury or severe infection, chronic pain in the inner ear is also common. Nothing can be done about this besides painkillers such as poppy seeds. This condition is rare in born-deaf cats.
Most cats with hearing loss will also permanently hear a repetitive, single-note sound. For most it's a faint, tinny "ring," but others can hear hissing, crackling, or humming in high or low pitch.
At first, this constant noise can be distracting or even debilitating, preventing them from focusing or sleeping, until... you just get used to it.
There is no way to turn the noise off. It can get worse or better, but it's forever. Sleeping and not being stressed out will help, but over time, they typically learn to tune it out. Being reminded of it is usually annoying, just like when someone reminds you about manual breathing.
(We call this condition tinnitus. It is up to you what you would like your cats to call it, the same way they refer to pneumonia as greencough. Tinnitus is a LOT broader than this little snippet, but this is not a guide about tinnitus, this is about hearing loss)
So to summarize that,
There's a billiondy-million ways to damage one's hearing.
Losing your hearing from age or disease usually results in being hard of hearing (HOH) as opposed to deaf, and is likely to affect one ear more than the other.
It starts with high-pitched noises like rodent squeaks.
Cats born white with blue eyes have a massive chance of being born deaf; their inner ear degenerates.
But, any kit could be born with any type of hearing loss, not just deafness.
Most cats with hearing loss will hear a distracting, repetitive noise. They just learn to tune it out.
Traits and Challenges of Hearing Loss
Hearing impaired cats are LOUD.
Even warriors who have mild hearing loss will often end up speaking much louder so they can hear themselves, or not notice the sounds they're making as they shift around in their nests, scuffle sand at the dirtplace, or trample through crunchy leaf litter.
If one of their ears is better than the other, they'll usually try to stand with their "good side" facing any speakers or other sources of noise. They might appear to be constantly standing at an angle, with their head turned towards the sound. It might be so second nature that they don't realize they're doing it.
Plus, a cat with hearing loss in only one ear will lose their hearing's "distance perception," the ability to pinpoint a sound's location. EXACTLY like how losing the sight in one eye causes the loss of "depth perception," they will have difficulty telling how far away a noise actually is.
Warriors who lose their hearing later in life typically have years of experience in knowing how prey behaves and what sorts of actions make noise; but cats born deaf have to be taught this.
Instead, born-deaf cats tend to associate "sound" with "vibration." Echoes, rumbles, and the sensation of their own humming or laughter can feel very pleasurable. Their whiskers are so sensitive that they can even feel drafts of air from someone speaking in front of them! Because of that, cats with impaired hearing do better with low, rumbling "sounds" rather than high-pitched ones; even when they can't hear either. They can feel lower pitched noises.
(NOTE: Decibels are the measurement of volume, and Hertz are the measurement of pitch. These are different things, NOT interchangeable. HIGH pitch and LOW volume are lost first.)
This is why hunting is so difficult when cats begin to lose their hearing. Their sense of smell and sight can be perfectly intact, but a lot of how a cat hunts is in listening for delicate little sounds and balancing them in both ears to figure out prey's exact location. So, when a cat is learning to hunt without their hearing, they have to rely on their other senses and keep their whiskers low, dusting the ground with their chops and front paws, in hopes of their quarry making a vibration they can feel.
IMPORTANT: Don't forget that cats have carpal whiskers! They are short whiskers on the front paws of a cat, used primarily for "grappling" with other cats and struggling prey. They are less sensitive than facial whiskers, but still very useful for a hearing impaired warrior.
"Dusting," keeping the face low, is still more effective than relying entirely on "Sweeping" movements with the paws.
The younger the cat is, the more time they will have to practice and master this. Cats born deaf, who have never relied on hearing before, are usually better hunters than older warriors learning completely new techniques.
But. Clan cats aren't the only danger in the forest.
A warrior who is deaf or hard-of-hearing will not hear danger approaching, and is easy to sneak up on. Even if they keep themselves completely quiet, an intelligent fox or an enemy warrior can launch an unexpected attack on their unsuspecting target. The wilderness is dangerous, and it's not feasible to keep one's whiskers pressed to the ground at all times, even if vibrations did carry far enough to detect such danger before it's too late.
So, it would be recommended for warriors with hearing loss to not wander too far without a hearing Clanmate capable of alerting them to sounds.
They also will have a VERY difficult time acting as part of a "battalion," in large-scale battles.
In fights with dozens of entangled warriors, while they're focused on fighting the cat in front of them, they will have a hard time hearing commands. Even if well-trained in visual cues like tail signs, deaf and HOH warriors might fail to respond to yowled orders like, "RETREAT" or "SECURE THE ENTRANCE."
Even if the warrior isn't fully deaf, battles are loud and chaotic! It's very likely that such orders would get lost in the clamor of hissing and screeching cats, if the cat has any difficulties with hearing at all.
In summary,
Cats with hearing disabilities are loud.
Hearing loss in one ear will cause the loss of distance perception, and they will often stand at an angle with their good ear facing the noise.
If they were born deaf, they have to learn what makes noise.
Highly tactile, they tend to rely on whisker-sense to "replace" their hearing.
Keeping their facial whiskers low to feel for vibration, "dusting," is a very useful technique.
"Sweeping" with the carpal whiskers is also useful, but less so than "dusting."
They are in increased danger from things sneaking up on them, and shouldn't go anywhere unsafe without a buddy.
Following battle commands in large-scale battles will be difficult or nearly impossible, making them bad "team players."
Communication: Signing, lipreading, and more
(psst! @twiigbranch has a free-to-use version of pawspeak if you credit them!)
Since the majority of these cats lost their ability to hear later in life, most warriors with hearing loss will speak "normally." By "normally," that means they will talk the same way they did their whole lives, just louder so they can hear themselves better.
Over many years, they may begin to stop enunciating their words, 'slurring' their sentences, and their pitch may be a little off. Even then, it's rare that a Clanmate would be able to "tell" they have hearing loss just from their cadence.
But, meanwhile, cats who are born deaf will have a very complicated journey with speech.
It's PIVOTAL for the kit's development that the family and the Clan takes an interest in trying to communicate with them. Deaf children often become isolated from communities that don't seem to care about them, the same way any other alienated child would. This can result in trauma, lack of self-confidence, and behavioral issues.
Even if your project doesn't have Pawspeak (or doesn't have it yet!), kittens WILL find ways to communicate with their family and Clan. Sign language can evolve organically from home signs, unique gestures that will rise for a deaf child to speak with their family. BUT, the sooner they're introduced to a true sign language, the better they will be able to communicate.
Sign languages can also die naturally, simply fading away if the next few generations don't keep them alive. It's possible for the Clans to have gone through a few, over the years!
(Note: Sign languages are full languages, not just "physical versions" of a spoken one. American Sign Language and British Sign Language are from totally different families, even further from each other than English and Russian!)
It is also possible for cats born fully deaf, who have never heard words, to learn how to speak verbally... but, this takes a LOT more time and effort than using a sign language.
Teaching a deaf warrior how to say words is not quick, or easy, and is a very physical process. It involves a lot of dedicated practice time back-and-forth, with the apprentice placing their paw on their mentor's throat to feel their voice, and being coached on how to mimic the exact inflections of every word. It can be very repetitive, and very boring.
Even with lots of training, speakers born deaf have a noticeable "accent." They pronounce consonants better than they do vowels (aeiou), and often lack tone and inflection. Each warrior is an individual, and using a speaking voice is a skill some will be better at using than others.
Lipreading is very difficult. Most warriors born deaf will never learn how to do this, or even want to, as it takes an immense amount of time, effort, and tutoring. It will be more common for cats with more moderate hearing loss, especially if they lost their hearing later in life.
These are REQUIRED for a proper lip reading;
Clear view of the face. If the speaker is too far away, moving around, covers their mouth, stands in a dark place, or has their back turned, their lips can't be read. There are many ways that the view of the face could be obstructed.
Slow, clear speaking. If they're talking too quickly and mumbling their words, it will be extremely difficult to catch all of what they said. A better lip reader will be able to read faster.
Mental awareness. A cat who is tired to exhaustion, unable to focus, or not expecting to be spoken to will not be able to process what's being said. Lipreading is an action that takes brainpower.
MOST IMPORTANTLY: A single speaker, not overlapping with others. Lip reading is nearly useless during clanwide arguments. If there's tons of cats talking over each other, shouting out and interrupting, responding to unseen lips in the crowd, or even if an important speaker is just at a bad angle for the deaf warrior's line of sight to catch, they will not be able to catch everything.
Lipreading is also an action that takes focus. If the cat is tired, unable to concentrate, or isn't expecting to have to read lips, they won't be able to process what words the mouth was forming. It works best one-on-one, in clear lighting, looking straight ahead at the speaker... and even then, the BEST lipreader might only catch 40% to 50% of the words said.
So, it's truly reading. Interpretation. It isn't straightforward like language is. From, "I see a herd of deer, all of them are bucks" they might only catch, "...a... deer... of them... bucks." They will have to guess the meaning based on context!
(Look into a mirror. Quickly chant "Red right wrong" three times. Do you see how similar your lips look to form those words when you're not trying to clearly enunciate them? That's what lipreaders deal with.)
So, while there are other options, a sign language is absolutely the best choice if possible in your setting. Especially for cats who were deaf from birth, sign language is the ideal solution.
VERY IMPORTANT TIPS FOR WRITING A HEARING DISABILITY:
Please avoid them speaking with broken grammar, in third person, or with overly simplistic vocabulary, as if they are a toddler or a caveman. If a deaf cat is taught to speak, they will also learn grammar. BAD: "Examplefur go hunt. Me catch mouse good." OK: "I'm going hunting. I'm good at catching mice."
They will not suddenly "forget" how to speak if they lose their hearing, unless they have another condition such as brain injury.
Lip reading is inferior to signing.
They cannot perfectly catch every single word spoken in all conversations via lipreading, especially when the speaker isn't making an effort to include them, or it's during a disorganized group argument.
In ideal conditions, 30% to 40% of the words spoken will be picked up, and the reader will "fill in" the missing vocab with guesswork.
Teaching a deaf cat to speak verbally is a dedicated process, not something they easily "pick up."
Cats born deaf will almost never pick up lipreading, it is more common in milder forms of hearing loss.
Showing hearing clanmates making an effort to include hearing-impaired warriors, like doing translations or just making sure they understood everything, is massively appreciated.
A good culture around hearing loss is the best thing in the entire world for these cats. Support, respect, and acceptance are sincerely the most important factor in how well a hearing impaired warrior adapts with their disability.
So with that in mind, let's also explore the unique challenges in the terrains and culture of each Clan.
Unique Challenges Clan-by-Clan
Because of the nature of this disability, certain Clans are going to be more difficult for a hearing impaired warrior to function independently in, both in terms of environmental hazards and of culture.
Deaf and HOH warriors will not hear the sounds they're making if they step on noisy terrain or accidentally rustle nearby plants. Some enemies also rely more on stealth to attack their targets than others, and some territories will provide more places for prey and predators to hide. Water-related hazards will naturally cause there to be MORE disabled cats in some Clans more than others, which could mean that there will be less stigma and better community.
Environment means a lot to a cat with hearing loss!
RiverClan
Because this Clan is notorious for swimming in the river, they would have a massively higher rate of hearing loss (and scent loss) than other Clans; ESPECIALLY in late autumn and winter. This also means their healers would be MUCH more experienced with treating ear problems in general; but that's a subject for another guide!
(to answer a stray question before I eventually make that guide: RiverClan can make primitive earplugs out of beeswax to protect their hearing, but may need to trade with ThunderClan to acquire that.)
The important thing to note is that compared to other Clans, RiverClan has the highest rate of having HOH warriors. This means that there would be better support systems for hearing loss than in other Clans, and a cultural "bank" of techniques and knowledge to be shared.
They still have the same proportion of kittens born deaf compared to other Clans, but apprentices without hearing in RiverClan would have a bigger pool (heh!) of mentors who have experience with accommodating their disability.
Plus, you don't need to hear fish to catch them. While they'd still have issues hunting water voles and other wetland-loving rodents, fishers aren't at a significant disadvantage when it comes to providing food to the Clan.
Advantages--
High concentration of cats with similar disabilities provides community, and influences the broader culture to be more accommodating
Healers would have lots of experience with the injuries and illnesses that lead to hearing loss, leading to better treatment
Hearing is not necessary for catching fish, and thus has almost no bearing on how skilled a hunter would be.
Mentors would have better techniques for teaching deaf apprentices
Disadvantages--
Will not hear drowning cats. If you drop into that water you're on your own, bucko
Winter will be even harder than usual, when the river freezes over and fishing becomes more difficult.
Overall, RiverClan is THE best Clan for a deaf cat to be part of.
WindClan
With wide open spaces and lots of hills that offer a good vantage point, sight and vigilance is much more important for survival in a moorland than hearing. There's even an advantage to Pawspeak here; you can communicate from across the open moor without screaming out your location to all the prey!
On top of that, moorland has low-laying vegetation. It isn't a grassland, or filled with splashing water, or covered in crunchy leaf litter. There's not a lot of things TO accidentally make noise on, unless the warrior is trying to hide in a gorse or common heather bush, and WindClan is notorious for relying on speed over stealth anyway.
The one drawback to being a deaf moor-runner is that they will not hear baying hounds. Dogs are extremely common in moorland, either as sheep herders or as companions to human hunters shooting grouses. That said, the fact that hounds are the ONLY big predator they'll need to worry about immediately makes WindClan's moor safer than any woodland territory.
Badgers, boars, and foxes hate open spaces like moorland. It's just dogs that are a big concern, and hawks for smaller cats. There are very few "sneaky" predators in this area; most rely on speed.
So being a moor-runner is one of the best jobs that a warrior with hearing loss could have in the Clans... but the minute that they start to have problems listening to any orders, a tunneler should stop working underground immediately.
Deaf apprentices should be excused from their mandatory tunnel training, except to learn how to do evacuation drills.
There is no light underground. Even if they're capable of creating rushlights or are willing to sacrifice glowworms, that light will be dim at best, and could snuff out at any moment. Communication will become impossible with a deaf cat, and even moderate hearing loss will endanger any warrior who gets separated from their team.
If something as drastic as a cave-in or a flooding happens, they will be in extreme danger. They can't be properly warned unless they're pushed by a fellow digger, and they will not be able to notice anything that isn't rumbling. If they DO end up getting trapped under rubble, they will not hear a rescue party calling their name.
It's not just themselves they have to worry about, either. Not being able to warn or coordinate with their excavation team will put ALL of them in danger.
Advantages--
Moorland requires sharper eyes than ears to begin with.
Lack of ambush predators makes this territory particularly safe without hearing.
Quiet terrain makes sneaking less neccesary in the first place
Pawspeak is especially useful across wide distances
Disadvantages--
Hounds are still a massive danger; they could get very close before they're noticed, if they're upwind.
Will not receive a warning cry in case of any hawks or approaching predators.
Tunneling would be profoundly dangerous with a hearing disability; should be heavily discouraged.
Overall rating is that this is the second best Clan for a cat with hearing loss. RiverClan's sense of community still gives them the top seat imo, but if the attitudes of their Clanmates are good, WindClan's moor is an easy territory to adapt to.
ShadowClan
This one is going to depend on what version of ShadowClan the Erins feel like writing that day, or which one you've chosen for your own project. Do they live in a dry pine forest? Or a wetland?
If you're using the idea that ShadowClan lives in a dry pine forest, especially if your project exists in Britain where spruces, firs, and larches are non-native and thus the territory is a timber plantation, refer to the new growth section in ThunderClan below.
I do not abide by that idea, because Aengus the Prize Winning Hog did not emerge from a cranberry bog for me to disrespect him in this way <3 love ur local wetland <3
(quick note: a swamp is a wooded wetland, a marsh is an open wetland, a bog is acidic, and a fen is neutral/alkaline. Wetland is the general term here.)
Wetlands are rich with soggy ground, muck, and microbe-ridden stillwater. Though ShadowClan cats don't swim for fun, they would end up with more ear infections than most Clans through accidentally falling into the swamp. It's likely that they have the second-highest rate of hearing loss in the 5 Clans, but still significantly below RiverClan.
The lush, thick ferns and reeds provide lots of cover to the notoriously stealthy Clan, but to a warrior who can't hear, this terrain is loud and frustrating. The squish of mud under your paws and the rustle of undergrowth is very hard to adapt to if you can't hear it. ShadowClan's prey of birds, frogs, and water-rodents will respond to any accidental noises by fleeing, quickly, making hunting difficult.
Plus, ShadowClan doesn't rely on one, large, deep, stony body of water like RiverClan does, which seems to be sedimentary rock and open marsh all around. Predators are lurking everywhere in wooded swamps, and could sneak up on a warrior who can't hear them. Foxes, badgers, and boars are a danger in this territory.
All that said; ShadowClan still doesn't seem to rely on just rodents. They eat a lot of amphibians and reptiles, which are not hunted by sound. Most of the techniques they use to catch them can just be taught verbatim to a deaf apprentice, or continue to be used the same way by a warrior who has lost their hearing.
Advantages--
Concentration of warriors with hearing loss from falling into dirty water may provide community and support.
Has a good selection of prey that doesn't rely on listening to be hunted effectively.
Disadvantages--
Swamps, wooded wetlands, are dangerous and attract predators.
Lush foliage and soupy ground make moving quietly difficult for a deaf warrior; but not as difficult as leaf litter.
So, this Clan would be firmly middle-of-the-line in terms of its accessibility to a cat with hearing loss. It would depend a lot on how you plan to approach ShadowClan in your own project; such as if you plan to build out more campbound activities, see them as being social or antisocial with their Clanmates, and what kind of territory you choose for them to have.
SkyClan
As of the time of writing this guide in 2023, when the only decent description of SkyClan's new territory is from a single chapter of Squirrelflight's Hope, it's very difficult to figure out what sorts of terrain challenges a warrior with hearing loss would face at the lake.
Hopefully I can come back and update this later!
But it's most likely is that they have a diverse, varied territory, involving the climbing of steep hills and gorges. Even at the "gorge" territory, a lot of hunting would need to take place outside of the rocky parts of the ravine, in the sparse woodlands and countrysides nearby.
For hunting on sparse woodland, see the advice for ThunderClan. Most hunting in British countrysides is going to look very similar to WindClan's open fields, so refer up there for that.
Because of how close they are to humans, both in the Gorge and at the Lake, it's HIGHLY recommended that warriors with hearing loss avoid twolegplaces. ESPECIALLY towns. Between cars, crowds, and grabbing hands, these places are already dangerous (and sensory hell) for warriors with great hearing, but outright lethal for a hearing impaired cat who won't hear these things coming.
So while the majority of the Clan is jack-of-all-trades and regularly mixes up the particular terrain they hunt in, this is going to be harder for hearing impaired warriors. They have to invent brand new, unique techniques for ALL of these different environments, some of them more difficult than others. Because of that, it will naturally be easiest for a deaf warrior to "specialize" in a particular type of terrain.
This could result in some pretty intense feelings of alienation, as their hearing Clanmates regularly mix what sorts of places they tackle. Without even intending to, they could end up making the warrior feel very left out!
In terms of the culture though, SkyClan seems notoriously accommodating. Between the part-time-kittypet daylight warriors and the way they invented an entirely new mediator role for a cat who didn't enjoy hunting and fighting, it would likely be one of the BEST Clans in terms of supporting a hearing impaired warrior, even in spite of having a "standard" rate of hearing loss since their territory is not particularly wet.
So, it's very likely that they would WANT to fix the fact they've accidentally made their Clanmate excluded, and seek solutions that work for everyone. If any Clan besides RiverClan had a Pawspeak interpreter translating Leafstar's words, it would probably be these guys lmao
Advantages--
Varied terrain means there will be at least a few places that aren't too hard for them to adapt to
Sparse woods, open fields, and even gorges, the three most common terrain types, are at worst decent for a deaf cat to hunt in.
VERY accommodating culture, the absolute best outside of the Clans with a high hearing loss percentage.
Disadvantages--
Generalist training, where every warrior handles vastly different terrain types, will exponentially increase how much training a hearing-impaired warrior must learn.
Being unable to join with their Clanmates in hunting across the entire territory could feel isolating
Rating: Close to top tier, but variable. It's going to depend somewhat on the personality of the warrior. While SkyClan will likely make a big effort to include them, the reality of needing to learn several sets of parallel skills and the way they might feel like an "outsider" for specializing could cause extra distress. Especially for a warrior losing their hearing later in life.
ThunderClan
Because of their collaborative culture and hunting style, described as snobbish and bossy by other Clans, it's very likely that ThunderClan would struggle the most with a specific type of ableism. Since they value group cohesion, it follows they may force Assimilation onto a disabled warrior rather than Accommodation.
As mentioned earlier, Pawspeak is the best thing for the comfort of a deaf warrior... but it might not occur to this Clan to encourage the majority of the Clan to adapt to a minority of warriors.
But it gets worse. Forests are AWFUL terrain to hunt in if you can't hear. Imagine walking in a field with a bunch of invisible landmines, and if you step on one, it broadcasts your EXACT location.
It's difficult to tell if your mouse is running away because you crunched a leaf and made a sound... or because a bird in a tree SAW you and is now raising up an alarm cry. If you can't actually hear what the noise was that scared your lunch away, you might blame yourself for being clumsy as a fox barrels towards you!
When it comes to forests, there are significant differences between an old growth forest and a new growth forest. BOTH of them are going to be extremely difficult for a disabled warrior to adapt to, but old growth is harder.
OLD GROWTH
In both, ground litter is a challenge, but especially so in an old growth British forest. Natural forests there are primarily mixed oak, which drop twigs, leaves, and acorns all over the ground.
These areas are bountiful, productive, and brimming with life. Both in terms of prey and predators. The varied canopy of natural, mixed-age trees allows sunlight to filter through and create an "understorey," providing lots of food and cover to lots of different animals. Unfortunately, foliage is not a deaf warrior's friend.
As previously mentioned, a mix of areas for animals to hide in and a surrounding of rattling plant life is the worst possible combination for a cat who can't hear. Worse, hunting rodents depends massively on hearing them through the leaf litter, thanks to those high-pitched chirps and squeaks which are the first thing to vanish when a cat loses their hearing.
This would be so bad that it's likely ThunderClan "works" its youngest members much harder than its seniors, assigning apprentices and young warriors to significantly more hunting patrols. Since hearing loss is so common that it's practically inevitable, and the security of a Clan allows these wild cats to live to such old ages, it would be "common sense" to ThunderClan to structure things this way.
Old growth patches are practically food pantries for Clan cats, but hearing impaired warriors will have a HELLISH time trying to hunt in them.
NEW GROWTH
When a forest is new and all of the trees in a stand are about the same age, they create a uniform canopy. Like a continuous tent. This means they're so effective at blocking out sunlight that there's virtually no understorey.
No understorey means no food. Or very little food. But it also means no cover. And, usually, significantly less leaf litter. This is because in Britain, most of these types of forests are non-native conifers. Sitka spruce and douglas fir are the two biggest offenders-- and that's significant because nothing here has evolved to EAT the products of those trees.
In ThunderClan, Tallpines is an example of this, but this type of terrain could pop up anywhere that's seen massive destruction.
No understorey to feed prey, no products of the trees which native animals can eat, a silent floor covered in pine needles which offer no hiding places, almost chilling uniformity of the strange trees in evenly-spaced rows...
All of this to say that there's an irony here, that the hearing impaired warrior will be best at hunting in the most barren parts of the forest.
There's much less things to trip up on, or rustle. Prey can be plainly seen out in the open. Gray squirrels are the most significant prey that can utilize these areas, and they DO make a hearty meal for a Clan cat. Additionally, these areas are particularly silent because they're so barren, which might make them seem "creepy" to hearing warriors, but that wouldn't bother a deaf warrior one bit!
Advantages--
Cultural sentiment of "all for one; one for all" may lead to more dedication from the Clan as a whole in connecting to the hearing impaired cat
Which could be a blessing or a curse, depending on the individual warrior's feelings.
Ability to work efficiently in the most barren parts of the forest
Disadvantages--
Cultural emphasis on collaboration in group hunting likely leads to deaf cats being encouraged to adapt to the patrol rather than their own strengths.
May result in more emphasis on teaching lip reading and 'speech therapy,' rather than the adoption or implementation of Pawspeak.
Very difficult to stay quiet in a forest if you can't hear the crunch of leaf litter and twigs.
Lots of cover means random bullshit can spring out from any corner; abundance of ambush predators.
Cover also means there's a lot of places for prey to hide, and hearing can't be used to pinpoint the location.
Lots of rodent prey, which relies on hearing high-pitched noise to catch.
Rating: F MINUS, SEE ME AFTER CLASS. By FAR the worst Clan for a warrior with hearing loss to be part of, for both practical reasons, AND cultural reasons. Awful awful awful, absolutely abysmal, failing grade. Dark Souls for deaf cats
Though remember! This part of the guide is a suggestion. You do not need to include ableism in your own projects if you do not want to, and I hope with the information that you now have, you know how to better avoid it!
"Sources?"
Right this way~
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bixels · 4 months
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Hot to the Touch
(Sunset x Thea)
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shepscapades · 26 days
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Finally: The Official DBHC Etho Reference Sheet!
I had to clarify that the “current” look is for Season 9, because I’m not sure how or if he’ll change for s10 yet! The “current” version is essentially his updated “default” look! Thought I might mention also that “Back Around” on the loose timeline lineup at the bottom is a reference to a song on his playlist in which he takes some time away from everyone after re-deviating to re-remember and find himself <3
Side note: Etho wears his mask under his chin mostly just around bdubs, but he starts wearing it down more often around doc, tango, or others who are used to seeing the damage. More than anything else, he’s sure to keep it for protection purposes when he’s outside working, exploring, or anything else that isn’t just hanging and chatting with friends :]
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8-0mph · 4 months
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Forbidden Dream
This is all of my Adventure Time AU in chronological story order. Thanks to my friend for proof-read.
Act I: Prismo and Betty
This takes some time after the events of F&C. Prismo and Scrabby inhabit the TR(TimeRoom) and Golbetty has gotten restless with her time in space. She decides to reach out to other multiversal beings, but no one wants to associate with Golb. She finally finds someone that puts up with her ..that being the Wishmaster.
Prismo is scared of Golbetty at first, especially Scrabby since he has a little bit of history with her. He scurries off or hides behind Prismo when she is in the TR. To Scrabbys surprise, Pris and Betty hit it off and become good friends. They find they have something in common, which is their “human” past. Theyre both mortals turned to immortals.
The duo start off by drinking and making fanfics together, but then Betty proposes the idea of making these fics “real”. Prismo is hesitant at first but lately he doesn’t mind breaking the rules.
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At first they visit universes that Prismo considers safe. They treat them like vacations, and a lot of these worlds do not have the typical AT characters. Theyre peaceful docile places. Prismo gets daring, telling Betty that he wants to feel alive again. The two of them agree to visit a dangerous world, the Vampire Kingdom.
Notes:
- Betty chose her physical form to look like magic Betty because she felt it would be strange to appear as she normally did in the past.
- Prismos physical form is what he looked like as a younger human. He thought it would be more fitting for the “adventure”. Also.. He hates how clothing feels on him, so the see-through garments suffice.
- Scrabby is not happy about their friendship. He feels that Prismo has gotten even lazier, foregoing his Wishmaster responsibilities and even worse, ignoring him. The scarab thought he found someone that was happy to spend time with him for the first time, But feels like he has gone back to being the “forgotten” one.
EP II: Vampire Kingdom
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Once Pris and Betty teleport here, theyre immediately caught off guard by a group of vampires that whisk Prismo away and the two are separated. Betty gets surprised by a starved vampire!Simon, who at first doesnt recognize her until he gets a good look at her face.
He refuses to believe its actually Betty and rather a wizard attempting to play tricks on him. Marcy calls his name and he flys away, leaving Betty stunned.
The vampire world is an AU where Vampires take over, but Simon never died and was able to stay with Marcy. Marcy isnt evil here. Simons crown was stolen before he could make a complete transformation into IceKing, and his sanity was kept in part to Marcy turning him to save him from a group of hungry vampires. One curse was replaced with another.
Marcy was turned at a younger age by the VK, but Simon saved her by scratching at the VKs eye (his face scar). Even though the King is furious at Simon for this, he thinks it is more amusing to keep Simon alive and suffering from vampirism. Vampires are starved in this world just like “The Star” episode, but Simon proposes the idea to wrangle human (and animal) survivors and keep them on a reserve to supply the Vampires with a food source. He inevitably becomes the person in charge of the Blood farms. Keep in mind, Simon did this to save humans, otherwise they would have been hunted to extinction.
Unlike the safe worlds PrisBetty visited, this world has most of the original cast in them. Finn is a survivor of the Blood Farms, swearing to kill Simon who he believes imprisoned him in there (which.. is true). The farm is surrounded by booby traps all around the perimeter, no one can get in or out without some level of flying.
Finn always managed to get close to escaping But eventually gets caught in one of the traps. The last attempt caused him to cut his own arm off to be freed and helped by Huntress Wizard. She is one of the few wizards to help the freedom fighters, a band of humans and candy people led by Commander PB. Wizards are hated by Vampires since theyre the few beings that can overpower them. They try to stay out of each others business But huntress is an exception as she feels that the vampires are disrupting the balance of nature.
The Candy Kingdom is fortress walled with wooden spikes and garlic (I thought it would be silly Lol). PBs armor consists of wooden stakes and reminiscent of Golb who she is a follower of. She has access to the Enchiridion and sees Golb as a being that she should harness the power of if the vampires happen to overwhelm her people someday.
The end of the story would involve PrisBetty helping Simon overthrow the VK after Marcy discovers the vampires ability to “drink red” instead of blood. They team up with the help of PB and Huntress. Simon never truly reconciles with Betty as his defense mechanism is to push any feelings of his past away. But he does have a newfound respect for her and tells her to visit him again. Simon will assume the role of Vampire King and free the humans afterward.
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Notes:
- Simon is the only vampire dressing in traditionally “Dracula” clothes. Because hes a nerd and thinks its fitting.
- Marcy is raised by Simon here instead of VK, so she is a lot kinder and sympathetic to the humans and candy kingdom (even if she doesnt show it for a while).
EP III: Winter Kingdom
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After the Vampire world, Prismo and Betty decide their adventuring is “complete” and attempt to teleport back to the Time Room with Prismos magic. This doesnt work out. Turns out, their human forms have been draining their magic slowly, making it so that they need to find a magical item to recharge. This being the Enchiridion.
This is a totally different world than (Canon) Winter Kings as obviously he is alive here.
Ooo has been mysteriously frozen over and put into an eternal Ice Age. There is hardly any life (apart from immortal beings and those resistant to the temperatures) so hardly anyone lives on the surface. Prismo automatically assumes WK is responsible, but Betty refuses to believe Simon would be the cause of this destruction. WK has a much larger kingdom with a variety of ice people, a lot of them more human-like in appearance. It seems like he is trying to mirror a human society.
Here WK has Bettys skeleton and attempting to use the cloning machine he has in F&C to clone a “real” Betty (which is why he doesnt have an ice clone of her).
The backstory of this WK mirrors my au version of him.
Prismo and Betty are briefly separated and I wont go into too much detail on the story. Betty gets the “safe” tour of the kingdom by WK and Prismo is left to wander in search for the Enchiridion. He starts to see things that point to a darker scene (fire people fighting ice soldiers, lack of any plant life, and ice clones of people who no longer exist). At the same time, Betty is off-put by WKs controlling nature. He reveals to her that he has been in a 100-year war with the Fire Kingdom “who destroy everything” with their flames, while ice “preserves it”. Betty is shocked to see the extent of destruction the Ice Kingdom has caused to Ooo and manages to slip away to do her own investigating. She eventually ends up in the room Bettys corpse is kept, which is the only place that WK allows plant life to grow. The Enchiridion was sitting on skeleton Bettys lap.
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The two of them engage in a fight where he details his plan for her and Ooo.
Prismo manages to save her at the end of it. Up until this point hes been a pacifist in the story. They use the Enchiridion to teleport home and they end up.. not there.
Notes:
- I had a bonus page where Scrabby is reacting to PrisBetty not arriving back in the Time Room. He thinks they didnt teleport back on purpose.
- This page also has WK grabbing Bettys ankle right as she teleports. I was going to have WK teleport with them so there was some kind of threat. I am not sure yet.
- The fight scene was supposed to be a lot longer with Betty having the upperhand at first, But I didnt want to draw all of it.
- Winters appearance slowly turns back into Simon when separated from the magic crown.
EP IV: Back Home
They end up in Ooo where the magic teleported them into the sky, making them fall a great distance. They are a little injured, but Betty is mostly shaken by her experience in the Winter world. She redirects this into frustration at Prismo for not teleporting them to the correct place and that they would need to search another “sucky universe”.
Prismo is frustrated and goes off on his own to find another magical object. Betty stays put in the forest. When looking up, Prismo realizes the universe they teleported to was actually the main Ooo upon seeing the floating human city. He rushes back to where Betty was sitting, telling her to go find her Simon here in Ooo, that he knew that he had the Enchiridion in his closet. Betty refuses, knowing that she already said goodbye to Simon years ago and him seeing her again will only hurt him.
Prismo is annoyed at this but walks off, and Betty wanders around the forest until she encounters one of the transport boats that take people up to the city. In her reluctance, she hitches a ride. Meanwhile Prismo reaches a graveyard on the outskirts of the woods, he hides in the bushes and sees a familiar person, Finn, walking up and leaving a bouquet of flowers at the grave.
When Betty makes it up to the city, she explores for a bit before approaching Simon (who is signing a childs book). Before she could say anything, she covers her face with her hat and speeds off. He is at first confused by this but is immediately distracted by the kid again.
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Betty is in shock and retreats onto the boat leading her back down to land. She eventually catches up to Prismo, who is kneeling over Jakes grave. She attempts to comfort him, but the words fall short. He asks her if she visited Simon, but Betty says she couldnt do it. At this point Prismo feels like he wasted his time in the Time Room when he could have been spending it in his human form visiting Jake. He remained trapped in the TR unable to spend time with the mortals he built connections with. He feels that Betty is going to suffer the same regret he feels after Simon inevitably dies.
In a turn of events, Prismo places his hand on the grave and it teleports them back into the Time Room. They are amazed by this, Jakes grave acted like a magical object would have. They temporarily celebrate before Betty is impaled by an angry Scrabby.
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Bettys human form is heavily injured as Prismo and the Scarab fight in several rooms. Scrabby tells him that he alerted the auditors about their misdeeds. That they will both be locked away for thousands of years or perhaps forever just like he was trapped in the Time Room.
Prismo temporarily subdues Scrabby and goes back to the main room where Betty is. This is where he turns her into a fox to keep her hidden, and promises that her memories are all stored in her body dormant in Golb (Like how Prismos form is dormant in the Time Room).
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Fox!Betty wakes up in Ooo, no memories, a feeling of disconnect from her body, and hungry.
End of Act 1
Act II is all about Bettys life as a fox in Ooo. Its a lot calmer and slow burn in comparison to Act I. Upon landing in Ooo, fox!Betty encounters posters advertising Simons* sci-fi series Casper and Nova. She is convinced he is knowledgeable about space because a talking dog told her he was.
*EDIT: Someone pointed out that C&N was written by Astrid (it is implied heavily). Pretend the posters are the two of them working together, maybe Simon helping Astrid write them since she is just a kid.
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She starts pestering Simon at one of his book signings and he already dislikes foxes because earlier in the week, a band of them stole his draft for an upcoming book. Betty proposes that she will find the notes and return them to him if she can have a place to stay (Even though he says no, she crashes at his place anyway).
I thought about Simon giving Betty a nickname so that she isnt just referred to as “fox”, so she is “Sunny” since she really likes when he makes sunny-side up eggs. She really likes eggs as a fox that is her quirk.
Update 1/21/24: Sunny encounters Simon after breaking into his home and snooping around for clues. Simon ambushes her in the Golb ritual room, assuming she has come to steal the Enchiridion. Sunny explains herself and claims that she can get Simons draft back from the fox thieves. They go on an “adventure”. It is revealed that fox!Betty can transform into Betty only when unconscious/sleeping. Simon wakes up next to her but assumes he is hallucinating..
Post about Simon and fox!Bettys dynamic.
I couldnt fit all images into this post as there is a 10 photo limit. I decided to link additional photos to underlined text. If you want further context, check those out. I love reading others AUs and was inspired to do my own. Any questions can be left in comment. Thanks for read..!
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baeshijima · 4 months
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so uhm…
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what if i just died
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what then 🧍‍♀️
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Note
Okay okay so like regarding the au question of the whole guide thing you responded to- that’s honestly a reallyyy cool idea 😭 Also that’s kind of sad- I mean since canonically Sage and Wild are the same person (even though I find it cool to see them interact as two different people) it’s probably heartbreaking for Sage to start part 2 (or 3 if you count AoC) of saving Hyrule expecting guide to lead the way as they always have only for them to die in the middle of it. (I’m waiting for the day a companion character doesn’t ditch Link at the end of the journey). I wonder how the chain would respond to seeing the player- after all the player knows about everything that transpired in their adventures without actually “remembering” it
They'll be a mixed bag of emotions for sure. They still have their memories of their guides and miss them dearly. They try to hide their inner turmoil from the Player as they realize the Player isn't any of their guides. That doesn't mean they don't talk about their journeys or experiences with the Player as the Player still witnessed all of it (more like witnessing a story rather than adventuring with them like the Guide did).
I think the Chain would eventually open up to the Player about the whole Guide situation which would lead to a couple of things. First and foremost, the Player would help them seek closure about the Guide "abandoning" them (or dying in Wild/Sage's case). They'd also help the Chain understand that they and the Guide may have similarities but are not the same person, much like how they're all the Hero of Courage but not the same man. That way the Player doesn't feel like they're treated like someone they're not or just a replacement for what once was.
Next, I think the Chain would try to show off to the Player. The reason why is because the Player witnessed their journey and them learning to be heroes, but unlike the Guide, the Player has the chance to see who they've become. They'd want to hear the Player's approval because the Guide was their support through their adventures and the Player will likely become their new emotional support. Even if it wasn't as intimate as it was with the Guide, the Player still witnessed everything.
Lastly, the Player and the Chain would begin to question things. Why does the Player feel bitter whenever they look at a statue of Hylia? From what they and the Chain know, the Guide and Hylia should have been on friendly terms, right? Why was the Guide growing weaker? Why would the Guide, who acted like a close friend/ parental figure for the boys, just leave without a goodbye? Even if Hylia would never answer any of the questions or just full-on lie, the truth would come out one way or another.
~Bipp-Bopp
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kengi-bengi · 2 months
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PERIL TIME!!! Changed the outline color of her flames to a magenta then the yellow I originally had, cuz it looks better
I love these three in this as sm lol. If you want a shitpost idea of what I'll be cooking up of them [while having the angst removed] just listen to Perception Check. That's basically them lol, Albatross as the dm lolol
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lucksea · 2 months
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havent decided how i want the introduction to go yet but i imagine it would roughly be one of these two
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tealgoat · 1 month
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Back in the blinding building!!!
Third time's the charm au by @wonder-of-the-stars !!!
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jayflrt · 6 months
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𝐀 𝐒𝐓𝐎𝐍𝐄𝐑'𝐒 𝐆𝐔𝐈𝐃𝐄 𝐓𝐎 𝐒𝐓𝐀𝐑𝐁𝐔𝐂𝐊𝐒 35. 7.83 inches
warning: they talk about dicks because they’re men
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SUMMARY ▸ in which you work at the starbucks where heeseung is a regular at (and considered a public enemy). also he only goes when he’s stoned off his ass.
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maudiemoods · 5 months
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Sun has been redesigned!! He looks better yay!
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Also moon again so they're in the same post yay!
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