My Animation process: what I’ve learned
I started animating a bit this past year, but then, had to take like a 3 month break bc of school so I got out of practice :/ Now that I’m back at it again with more time to (and while I am still a beginner animator) I figured I’d share some tips I learned today with anyone trying to learn too! and I found something that really helped me was focusing on FOUR KEY FRAMES of an action:
So first I was trying to draw this hair blowing in the wind. But I didn’t really know how the hair was going to move properly, so I just kind of drew it how I thought it would look with as much detail as possible. But the detail was taking over the movement.
So I started again, this time only doing one form for hair instead of three. It was better, but I was still getting caught up in details like the hair strands. I decided from here to just focus on the shape of the hair.
This one was a bigger step in terms of simplificaiton, but It was still so so for me in terms of movement. I wanted the hair to feel less rigid. So, I settled for a different approach.
I began with just making four frames of an animation with no inbetweens. I focused on (as mentioned before) Four key frames. go simple.
So together, those frames playing would look something like this:
(some of these are not the exact frames but you get the point) it’s focusing on points that make the motion seem realistic even without it being full of frames and detail!
So then, what I did was just add the in between frames!
Now one thing I remembered was how/where to draw them. You draw in between frames, well, in between key frames. for faster parts of motion (like when the hair goes up fast) I drew them about halfway in between each key frame. I really only did about two (of about 23 frames) Then, when the hair gets the lowest and highest points- THAT’S when it’s the slowest in motion, so draw more frames, and make them closer in distance to eachother! kind of fade from slow to fast if that helps. It’ll give good weighted motion
I also felt that I wanted to add a couple more in between frames, and also speed it up, and that was my final!
I am not a professional obvs but I wanted to record my process to motivate myself to keep going, and to also help others out too :)) this whole process was over about a day of just sitting down and trying. so really not that much! anyway, hope this helps, go animate and have fun!!!!!
Before:
After:
(everything done in wick editor)
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Me after spending a good hour doing art: I should go to bed, so I can have a nice day tomorrow
Also me, taking one last look at Tumblr: oh! This gif just gave me an idea! *Proceeds to go to bed and animate instead*
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Andrea's body was locked in a cell at the bottom of the highest tower of the kingdom, and is now condemned to roam around as a floating head. Although Andrea had the head cut off, the vampire will only truly die once the heart is stabbed with a sacred stake. Andrea has no idea who did this; the only goal now is to find the perpetrator, the key to the cell and be reunited with the vampiric body.
Bone Head #6 and the last one!
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Dungeons and Dragons Animation
I have been working on the animation from a past post, which was a sketch that laid down all the movement. I decided to fix a few things about how one of the pieces of hair was moving (the one in the front, to her right), because it wasn’t exactly looping correctly. It was jumping around at certain points, and since the rest of the hair was looping well enough, I figured I should fix it for the…
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how does shanks manage to have some kind of sexual tension with every warlord in the sea whilst also having practically zero screen time. ramona-esque dilf of the east blue. luffy wants to be king of the pirates but is stuck sailing through the several deadly seas of his dad's evil exes. they see the straw hat and it activates their fight reflex. half-convinced that shanks gave it away with full knowledge of this
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