River the Halfling fighter is my most beloved DnD character and I must show art of her and her timeskip
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my newest dnd character for an upcoming campaign, everyone, meet Idavyre Emberroot
「halfling fighter (soldier background.)」
「lawful chaotic」
brief backstory: 「 Young Idavyre one day wondered off from her parents care, her family being already overwhelmingly large and unmanageable, her dissappearance wasn't really taken note of.
upon wondering through the nearby forest Ida stumbled across a local soldier camp; finding this lone toddler came as a great surprise to the camp, they searched for her family but no one came to claim her, this lead to the camp members becoming a large adoptive family for the young girl; from there Idavyre began learning how to be a soldier, always a headstrong girl, constantly helping others out however possible. 」
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Prophecy of Varaxes, party formation!
From left to right:
Robin, human warlock ( @LysergLudenberg )
Two Candles, tabaxi apothecary ( @m4n3ctr1c )
Pomegranate, tabaxi chronicler ( @Dwuff )
Gunther, dragonborn paladin ( @DrOptix2020 )
Ponto, halfling druid ( @Kovotie14 )
Talos, leonin rune knight fighter ( @tktigerkat-blog )
Barnacles (Barna-cleeze) A.K.A Barny, half-orc/gnoll seeker (me)
You can watch us live every other Saturday on www.twitch.tv/lizardfolklounge
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tell me a story about the halfling cavalier ruby and her dire corgie mount zwie!
"OH GOD, SHE'S BACK!"
"BAIL! BAIL!"
"I'M TOO YOUNG TO DIE!"
"Onward, Noble Zwei!" Ruby Rose charged headlong towards her foes. Crescent Rose, her trusty gun-lance, spear-headed a Beowolf through the back as Dire Corgi, the twice her size Zwei, bound forward with eager joy in his black, doll-like eyes. He bellowed a mighty yip as Ruby swung round in her saddle to fire at one of the fleeing Grimm.
An entire orphanage ran out to pet the massive dog and to cheer for their hero! Ruby Rose! Ruby Rose! Ruby Rose!
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"RUBY ROSE!"
"AAAGH!" Ruby fell from her stool, her tiny behind hitting the dirty countertop of the bar. Her half-elf partner scowled down at her, though she was also standing on the stool as well. "Weiss, I was almost at the best part!"
"Ruby, there was no orphanage in that town," Weiss explained, "and if there was, it was long empty when the Grimm attacked."
"But it's true, though! I really did stab a Grimm with Crescent Rose!"
"Yes, but you didn't lift it so high in the air that the people of the village made it their new flag!"
"HEY!" Nora, their dwarven friend, slapped her callous hand on the counter. "I thought it was a nice story, so I say let her finish it!"
All the while, Zwei lapped up from the trough, receiving pets and "good boy" by the dozen as patron entered and left the bar. But this was not to last as there was a foul odor on the wind. With a mighty bark, Ruby was outside, quick as a flash.
"What is it, boy?" He barked in a direction, where Ruby could see the unmistakable signs of trouble approaching. Bandits, and a whole lot of them. She gave a whistle, and the rest of the team assembled outside.
"What's the plan, Ruby?" Weiss asked, readying her rapier.
"Same plan as always, Weiss." She untethered Zwei from her pony-sized corgi and sat upon his saddle with a grin. "I mark 'em, we hit 'em."
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CRITICAL ROLE: BELL'S HELLS (2021–) ENNEAGRAM TYPES ★
Orym of the Air Ashari – Type 9(w1): The Negotiator
Nines are accepting, trusting, and stable. They are usually creative, empathetic, optimistic, reassuring, and supportive, but can also be too willing to go along with others to keep the peace. They can bring people together and heal conflicts, but they can also be complacent. They typically have problems with inertia.
Nines are devoted to the quest for internal and external peace for themselves and for others. They work to maintain their peace of mind just as they work to establish peace and harmony in their world. Nines can have the strength of eights, the sense of fun and adventure of sevens, the dutifulness of sixes, the intellectualism of fives, the creativity of fours, the attractiveness of threes, the generosity of twos, and the idealism of ones.
9w1s can easily come to conclusions and make decisions: if something isn’t good, they will let people know. They’re easygoing and kind, and usually know exactly what to say to calm and embrace others. Their strengths come from their ability to be open-hearted and open-minded: they don’t feel the need to always be right, but they always want to be fair and do the right thing. They give themselves to the world to make it a better place.
Sources: 1 2
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