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#hand of fate
thatsbelievable · 7 months
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weirdlookindog · 6 months
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Lou Cameron - The Man Who Would Be Fate.
Cover art for The Hand of Fate #24, 1954.
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gameraboy2 · 6 months
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"Death Howls by Moonrise" Hand of Fate #8 (1951) Art by Maurice Gutwirth and George Appel
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tomoleary · 11 months
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Hand of Fate #16 Cover by Frank Giusto
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imagine-mokey · 2 months
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A cute story of the pre Epstein Beatles. Paul is stranded at Astrid Kirchherr and Stuart Sutcliffe apartment, while John spends the night with a Bridget Bardot look alike.
Astrid pulls out her Tarot deck, and does a reading for Paul!
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thehauntedrocket · 2 years
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Vintage Comic - Hand Of Fate #016
Pencils: Frank Giusto
Inks: Frank Giusto
Ace (Feb1953)
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chairgun · 8 months
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Hand Of Fate Chapter 2 RELEASE!
It's time everyone, Chapter 2 for hand of fate is finally out! Take the link below to read chapter 2. I've spent a lot of time on it so I hope you all like it!
Once you finish chapter 2, please answer this short feedback doc below. It'll help out a lot for writing future chapters.
And lastly.. For those that missed chapter 1 or want to reread it to refresh your mind. Here's the link for chapter 1
That's all, have a good day everyone!
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taylachan · 6 months
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I'm playing a game that has rng mechanics exclusively and I'm becoming evil because of it.
I literally roll dice and spin wheels. I'm losing my mind.
Growling at my screen like it would change the number.
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olyrik · 9 months
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We return to our game of life and death, in Hand of Fate. Live now on Twitch!
twitch_live
See how we have fared up to now over on YouTube!
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Did you know? Unlike its original counterpart, the Legendary Hand of Fate figure does not glow in the dark.
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Moving on to quick notes on games I've played on Steam since June and didn't finish but left in the "maybe I'll get back to this some day" category, part 2 of 2:
A Good Snowman Is Hard to Build: Great presentation, feels good to play, but I think I've probably had enough Sokoban-derivative puzzles for one lifetime by now
Yankai's Peak: More puzzles, seems fine but didn't really grab me
The Solitaire Conspiracy: I like the idea of turning a solitaire game into some kind of spy/espionage/thriller kind of thing, but I wasn't into it enough to finish the story
One Piece Pirate Warriors 3: I was curious if any of the non-Nintendo Warriors games (not counting P5S, which I might try if I get on ok with P5R some day) would actually do it for me. This one definitely feels pretty dated, and it's not a very good PC port either. Doesn't help that I don't actually care about One Piece either
FTL: I kinda forgot to play it for several years, and now it turns out I don't really like it anyway so I wasn't really missing out
Shadowhand: Another game that mixes story and solitaire, and it's vaguely ok, but I wasn't super into either aspect of it
Dissembler: More minimalist puzzles that weren't really doing much for me
Dragon Age Inquisition: I'll probably try it again at some point if I'm bored and can get a controller to work right with it to see if that helps, but I wasn't feeling it. I've never been super invested in the Dragon Age world/story (some of the characters are great though), but also it's just super ugly? Like it's a lot more advanced than the first two games on a technical level, but the art style changes are really not pretty
King's Bounty: Dark Side: Continuing my tradition of getting bored of every King's Bounty game other than The Legend within a couple hours
Hand of Fate: I was curious about where it was going until where it went was weird/bad realtime combat, and then I learned that that's something I don't want in a card game
Devil Daggers: I am not great at this game, but I had fun learning the basic mechanics and getting better each run...but not enough fun to stick with it for more than a couple hours
Soul Calibur VI: I made a character in the character creator, then I went to start the story mode that has the tutorials in it and it wouldn't let me use that character and I had to make another one, and then it was less fun than I remember the old SC games being and I got bored and stopped
Killer Instinct: Seems ok I guess, but the feel of it wasn't clicking with me
Final Fantasy XV: So many mixed feelings. I really want to like the boy band road trip, and there are aspects of it I was genuinely enjoying, but there are just way too many things that were annoying me and added up. It's pretty decent at character interactions but absolutely terrible at exposition and conveying information about the world, and I've been spoiled by things like XC3 letting me fast travel anywhere at any time. This one could probably get its own post to include everything though
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loll3 · 2 years
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✧ another illustration from the #lolletarots series in progress 💪🏻 🌙✨
👉🏻 I'm pretty confident I'll be able to complete the series for the 2023 Calendar ✌🏻 now only 4 figures lefts!
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Lil Pumpkin is visiting the Museum of Witchcraft and Magic!
In Boscastle, in Cornwall, England.
This is photo number 353 of 365.
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rpgchoices · 2 years
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Sometimes I really want to read a short summary of what to expect from a game… and thankfully people can also submit their summaries of games they played and help me (and others) find games that cater to their interests!
submitted by @lairofsentinel
(click here for other videogames)
what to expect from HAND OF FATE
Hybrid game that seems to be in-between a deck-building game and an action RPG-like game and a rogue-like game. I know, it’s weird.
World based on Dragons and Dungeons-like lore: lizardmen, ratmen, elves, goblins, undead, etc. That kind of stuff.
Your items reset in every new session. This means, after every boss, you have basic items once again, but stronger cards in your deck (which were won in the previous encounter). New cards into your deck mean more bonuses and items you can use in your next session.
Role game components by using cards instead of dice. Luck plays a strong role in this game.
Boss-encounter game style.
You cannot customise the main character: a warrior called Kalla. In the second game you can.
The Dealer is the only one voiced. Neither the narrator of the cards nor the chars in the encounters are voiced. 
——- Plot? ——-
You, a warrior called Kallas, don’t remember who you are or why you are in front of a stranger called The Dealer,  fighting for your life in a card game with him. You need to kill the whole court of bosses that this somber figure has crafted and put an end to this game by defeating him.
——- Gameplay? ——- 
deck-building game in which you only pick cards spread on the table. Each card has a role in your story and, depending on how you deal with the events, consequences at the end of the level can be translated into rewards or curses that you keep along the whole session until you die or kill the boss. The role component is strong here when it comes to luck leading the story. When you pick a boss or an enemy card, you are teleported to a zone where you fight using keyboard and mouse. There are some few cards that will teleport you to extremely easy mazes with traps that you must resolve in order to win. Camera is a bit odd in these parts of the game. 
——- Characters? ——- 
Mainly you and The Dealer (this stranger who plays with you). We can add too all those bosses you fight against, since each of them has a light lore you can read in the cards or listen in The Dealer’s remarks.
——- LGBT? ——-
None.
——- Sadness level? ——- 
None. There is a lot of frustration and death if you have bad luck picking your cards. “The tyranny of the die.” That’s where most sadness comes from. 
——- Happy ending? Deaths? ——-
The standard ending of defeating The Dealer.
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504gilgamesh · 2 years
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Barry Craig, Artist. New Mexico. Copyright 2022. Please give Artist credit when reposting. Thanks!
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thepointofclicking · 2 months
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Hand of Fate – Allow Me To Recall
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