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#her name's bonnie!! or thats what the Cool Kids call her at least
eclaire-went-bam · 3 years
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this was supposed to be normal side profile practise
but then i had too much fun
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sister-location · 6 years
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hi! i know you probably have a lot of asks right now, but i wanted to get some clarification on something. what exactly do we know about remnant? do we know anything except that it's what the scuper was designed for?
Yes and No!
The secret ‘insanity’ ending is the only time we ever see Remnant being mentioned. But we need to keep in mind that like with everything else in FNAF, being directly told about something is just meant to be a hint to look for context clues!
Longer post under the cut because there’s a lot to be said here and it’s image heavy because I just woke up!
edit: I realized partway through this that gameverse Afton might be injecting himself with whats essentially robo-ghost blood and it’s really fucking funny to me, sorry for obviously laughing about this for the entire post.
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First up we see the SCUPer, A B C and D functions, and the Afton Robotics, LLC trademark. Let’s go over them!
NAME: S.caleable C.reation of U.lterior P.resence
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Ok so you can see that either Afton or Scott are really weird with names, because this.. is honestly weird word choices, but they sure made it fit the ice cream theme. Rammed it right in there. But let me work these words down;T.his M.achine M.akey G.hosties. Call it Thingmmagig.
Scalable Creation refers to being able to generate more [ghosts] and likely also be able to remove (or relocate..?) [ghosts]. Ulterior Presence is.. actually a little funny, because it means ‘Secret Secret Ghosts’ kind of. And honestly these ghosts aren’t really hidden, unless you count that no one was sure if the Funtime animatronics were haunted or not. Maybe in-universe, the fact these robots were haunted at all was a huge secret and only like, 4 people knew. Maybe to everyone else, blood and mucus coming out of robots is normal. Whatever.
BLUEPRINT PART A: EXCAVATING ARM
No bonus data given, this is just the weird… partial cylinder. I’m not sure why A wasn’t put on the actual folding arm structure. Maybe the A is on the end because that is the part that, well, scoops you. slurp
BLUEPRINT PART B: REMNANT INJECTOR
NOTES: Leaves trace line amount on interior. Over-usage /Over-exposure negates effect.
Honestly the fact that there’s an ‘injector’ here somewhere is weird because it seems Scott made this thing really lowpoly and didn’t add much if anything when he went ‘lets make this a blueprint!’ because there’s clearly no… tubes, or needles, or… hell maybe the whole things hollow and it just kinda opens a hatch and it gloops out. I can’t see scott
Anyway this part of the blueprint identifies that.. somehow, there is an injector!So not only does this blueprint have one, we also now know that, yeah, there is a reason to inject people with whatever ‘remnant’ is. People and/or machines. So it clearly has some sort of reaction when placed inside other substances, and… actually why isn’t the SCUPr itself haunted. Scott probably didn’t think of that…. Moving on.
BLUEPRINT PART C: ARM BASE AND BALANCE
It seems that both wheel-shapes are just balances, given how low the D is. Weird design but not an important part of the machine, aside from making it sturdier while it tears things open.
BLUEPRINT PART D: REMNANT RESERVOIR
NOTES: When heated, no observable motion. Keep in heated tank at sustained temperature. Substance should be malleable, but not more. There is a possibility that overheating might neutralize the effects permanently. 
Here’s the juicy stuff. Remnant is something that moves, and when heated, it stops moving and softens up. If it gets too hot, it neutralizes ‘effects’. So now we know that whatever Remnant is, it’s heat sensitive and moves on it’s own, so it’s alive in some way. People who have looked at the game files might remember something like that… 
Also a weird fact here is that heating may neutralize the effects, but isn’t clear on what effects, or if it means while they’re in the tank or not. This could either mean that the remnants will get heat-resistant in the tank, which us unlikely, or…
Whoever uses Remnants for the SCUPr’s intented purpose needs to be kept cool at all times, or the effect, which we assume to be immortality, will wear off. What’s a coolant that we have in all games, and are only able to disable in FNAF 6? The fucking fan. THE FAN KEEPS MICHAEL AFTON ALIVE, LITERALLY. In theory anyway thats just a theory … but god would it make some god damn sense. 
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FACIAL RECOGNITION FILE 0072
Remnant is also mentioned in this blueprint!
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SECURITY TAGS ACTIVE:001 “Funtime Freddy”002 “Funtime Foxy”003 “Ballora”
It’s unclear here if the numbers are the security tags (which implies funtime freddy is the first animatronic on the tag system, ever?) or if Henry was just absolutely prepared to have to write blueprints on a 100-tag hell machine. It’s probably just aesthetics. Either way, as referenced in LEFTE’s blueprints, all of the animatronics have security tags, or bracelets, or security receivers.. actually it’s likely
Henry’s robots: Security Receivers are so animatronics, Toys especially, can connect to each other to keep out bad people and protect children.
Afton’s robots: Security tags, so he knows where the robots are at all times, and doesn’t let the robots escape.
FE/AR Staff: Security bracelets so the robots know the difference between staff and patrons, and theoretically know staff by name. You guys know the theory that Lefty is submitting Henry’s frequency to the Puppet / his daughter? Shit’s sad. 
That aside, come to think of it, would William have sent Michael a bracelet with his number on it, just to make sure the robots think Michael ‘looks’ like him to the animatronics? Michael goes through a lot of name changes over the series, but it’s possible. Maybe? 
Anyway the main point here is that Molten Freddy is Freddy, Foxy and Ballora (Chica? Suzie?). No Minireenas, no Bonnie hand puppet, no pre-Ennard, no Yenndo, and especially no Circus Baby.
Priority One 
With the most amount of Remnant collectively in it’s structure, this amalgamation of Afton’s constructs is a necessary element of Paragraph 4.
Paragraph 4′s direct meaning still isn’t really clear aside from that it has to do with the end of the game where Henry sets fire to Molten Freddy, Circus Baby, Springtrap and Lefty/his daughter, setting them all free. Of course with Molten Freddy being multiple spirits together, he’s the top priority: Even if Henry can’t stop the Aftons or save his daughter, he needs to save the most kids he can.
That said, note the wording: The most amount of Remnant. Not ‘the most spirits’ or ‘Likely to have the most attachments’ or anything clearly stating dead kids: the most Remnant. So although Remnant was only stated in Afton’s SCUPer blueprints, Henry is not only aware of what Remnant is, he clearly knows how it works, and how to remove the haunting ‘effect’: Heat. Fire. 
This implies that Henry may have still worked with Afton even while Afton was doing a side job with Afton Robotics, despite Henry saying he built at least some of the robots. It’s very unlikely Henry would build.. child-grabby machines, so we’re assuming here that they just.. both made robots. At the same time. Oh timelines…
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SO WHAT IS REMNANT?
In short, Remnant is some sort of life essence that may or may not always mean ghosts. The way we see the SCUPer work, through Circus Baby’s lines and Ballora’s scene in the Springsuit game (which the springsuit was distracting you!), is that the Funtime Animatronics capture kids in some way, ‘malfunction’, are taken to the SCUPer, and have the remnants of the kid scooped out. 
Why don’t we see some kid’s corpse get mangled up and slurped out when we see Ballora get scooped? Well, maybe she opened up just off screen, orr it’s that it’s a kid’s game. There’s probably a better reason here, I just am not sure what it is. 
Here’s a brightened gif of her being Scooped, which I was too lazy to reupload.
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The eye color might be from my de-blueing it, so I won’t bring that up.However, what we see in the scooping process is odd. It’s not really a scoop, she just looks like she got uppercut in the face, twice for some reason. And that whatever the scooper’s doing, it’s causing a flash of light each impact. Whatever it’s doing seems to take a lot of ‘energy’ from Ballora, since she slumps over after as if she’s tired, but is clearly still possessed… or at least has the energy to be creepy while the Real Ballora is now inside the Scooper’s Excavating Arm. 
It’s important here however to remember Scott’s intended view of this sprite:
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This. This is all you get. By the time the faceplates open up, Ballora’s already staring at you slumped over. However, something also hidden by the faceplates, that perhaps Baby was specifically hiding from you, is something that isn’t present on the sprite. Because when different objects animate on their own, Scott makes them their own little object and spritesheet in game. 
Because anything moving down there, you wouldn’t see them. Something wiggling, moving, because the scooper is extracting them, and they’re just not warm yet. Something that, just like the Insanity ending, we’re not supposed to see. 
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