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#heroes of might and magic 4
might-to-my-magic · 2 years
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Damala redraw
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fraubrandstifter · 2 years
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Cover for one unfinished Heroes 4 fanfic
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mssoapart · 3 months
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It was so hard to gather people's suggestions for this challenge. My friends and their friends helped me, thank them for that.
I posted it four years ago on Twitter and maybe redo it here with different characters, who knows. ┐(゚~゚)┌ Date: 2020
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nightwardenminthara · 2 months
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My most controversial pwotr opinion is definitely that I……… like crusader mode 😔
I have….. even done the fights manually if the auto battle didn’t turn out well (no more 50 clerics dying from the ai w my epic gamer strats)
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greenflamethegf · 10 months
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I don't know if anyone will see this, much less care, but here goes my dame design pet peeve.
I gate when a game's meta progression undermines its moment to moment gameplay. This effect games I do like (such as Age of Wonder) and one I do not (such as Heroes of Might and Magic), the auto-battle button is just too tempting. Often I know I won, because my army is a lot bigger and 5 hp on a scout isn't worth going into manual battle. A similar thing happens in many RTS Games, in Stagecraft 2 you improve a lot just by looking up and build and training to do it quickly. Rather than depth of strategy, SC2 asks you how quickly you make units and how well you can micro them.
Similar thing happens in X-COM, I never cared or the base building, but yet you have to do it. Do it poorly, and you will lose no matter what, do it well your units will be so OP strategy doesn't even matter.
I am halfway tempted to try making a game like X-COM or AoW, but it's a roguelike. You would go from battle to battle and try to keep your units alive. Quite possibly, with a limit of how many you can begin into a fight, so there will be added strategy of what you do and do not bring. A bit like what The Dragoness: Command of the Flame did for Heros, but with actually meaningful grid combat.
This however would be either too much work for my current skillets, not to mention server other games I want to make first.
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culturesupport · 2 months
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Making Heroes Of Might and Magic Game Play
Time to Make Ubisoft Play Trough
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scripture-pictures · 2 months
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galedekarios · 5 months
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gale as a professor at blackstaff academy
i have to say that at first i wasn't too sold on the (then still fanon) idea of a professor ending because of gale's own prior anecdote about being irked by his previous students and their inadequacies.
i thought it might not be a good fit for him as far as professions go.
but reading the epilogue files, i have come around on it.
i think it's just one more way in which he's really grown into himself, become content with who he was in the past, the mistakes he made and what he has learned from them, and the person he wants to be in the future:
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Player: You? A teacher? I'd hardly say you set the best example for impressionable young wizards... Gale: I think it makes perfect sense. devnote: Surprised you wouldn't recognise this, a tiny bit offended you don't trust him to do this Gale: Who better to warn of the perils of misusing magic than someone who was once only a wayward sneeze away from destroying a mid-sized settlement? devnote: playing up to his past a bit, you can imagine this is how he acts with his students Tara the Tressym: Don't remind me of those terrible times, Mr Dekarios. My blood pressure has only just recovered.
a few more cute banters & things we learn about gale and his new teaching position:
tara swipes at students who fall asleep in gale's classes, which he himself doesn't mind. he, too, slept through some of them (like his calishite lessons):
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Player: Perhaps that's a good thing. I'm sure they're far better students than I was... Gale: Ah, so you still remember our little lesson? devnote: A little bit bashful, it was a vulnerable moment for him Gale: 'Teaching' you was hardly an effort at all. Not like my present cohort of apprentices. devnote: Complimentary, pulling the thought back to the teaching element after getting lost in the memory of the moment Gale: They try their best, of course - when they can manage to stay awake. devnote: Not upset by this - he slept through his fair share of classes as a student Tara the Tressym: The cheek of them! Nothing a well-placed swipe from Tara can't fix, though.
2. gale offered to teach more subjects than illusion via simulacra:
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Player: Only a professor? With your expertise, I'd have thought you could teach every kind of magic going... Gale: I did offer, as a matter of fact. devnote: Secretly glad the player thinks so highly of him Gale: However, the Blackstaff insisted I couldn't teach every subject, nor could the simulacra of myself I offered to create for that purpose. devnote: Reluctantly accepts that this was the right decision Gale: So, I've settled for teaching the art of illusion. Magic to confound the senses, to render the impossible into reality, and to allow expression of that most magical attribute of all - imagination. devnote: Selling it a bit - he wants to make sure you appreciate how cool this is
3. gale has told his students about the player's adventures and will invite a player to be a guest lecturer:
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Player: I found the love of my life. I'd say I'm pretty happy. Gale: And I couldn't be happier for you. A fitting reward for the sacrifices you made in getting here. Gale: I've told my students plenty of tales about our escapades. You're something of a hero to them, you know. Gale: I'd be delighted to introduce you to my current cohort - as a guest lecturer, perhaps? I'm sure they'd have plenty of questions for you. Player: It would be my pleasure. Gale: Excellent. I knew you wouldn't be able to resist the allure of sharing your expertise. Gale: Of course you'll be most welcome to stay with me in my tower- Tara the Tressym: Ahem. Gale: My apologies, Tara. That would be our tower.
4. his students find him somewhat intimidating due to his backstory with mystra and the orb:
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Gale: Well, that was quite lovely. I'm glad you're as pleased to see me as I am you. Gale: I have to say, I'm quite grateful to just be 'Gale' for the evening. Gale: I fear my students find me somewhat intimidating, due to my erm, explosive former reputation. I seem to put the fear of the gods into them. devnote: He plays up to his reputations a bit, so he isn't overly surprised Gale: Or the fear of Mystra, to be more specific. Gale: I surrendered the Crown of Karsus to her, as I told you I would. And in return, she cured me of the orb at last. Gale: Even now, I struggle to put the feeling into words. It was like exhaling for the first time, after holding my breath for so very long. Gale: Of course, I haven't clarified with my students that the orb is no longer a threat. The legend of my explosive capabilities is an excellent means of controlling a classroom. Too good, if anything.
5. he wants to teach his students that there is fun in studying magic:
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Gale: I spend most of my time trying to convince them how much fun the study of magic can be, but it'd be easier to crack a smile on an intellect devourer than some of my pupils... devnote: Despairing a little, doesn't understand why they aren't all as passionate as he was Player: Or on a mind flayer, perhaps... Gale: Smiling may no longer come easy to you, but I've seen how your tentacles twitch at my jokes. Even the ones I'm not entirely certain I was trying to make... devnote: Last sentence a tiny bit self-conscious, aware that people sometimes find him ridiculous. Gale: Still, I hoped my students might be a little more open to the playful side of such magic.
anyhow, i hope this was insightful to someone! 🖤
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"Time & the Trickster"- MASTERLIST A MCU/Doctor Who crossover
by ijuststareatstuffhereok89
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One last-ditch effort to prevent his total sacrifice at the TVA sends Loki careening through the Timelines until he finds what may be the strangest one of all: one where there is only one Realm, gods and heroes are but the subjects of stories, and Loki is nothing more than a silly character played by a rather dashing actor. His only hope comes in the form of the first person he meets, who suggests a mysterious mad Doctor might be his only chance to return home. 
PAIRING: eventual Loki x Reader, hinted Ten x Rose Tyler GENRE: Time-Travel Adventure, Romance, Some Smut CONTENT WARNING (DNI, 18+ ONLY): some elements of smut, character betrayal, anti-Sylvie, more to come
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Prologue: The Stone 1- A Birthday Surprise 2- Window to the World 3- The Doctor and I 4- The Magic I Can Do 5- Boston 6- Two If By Sea 7- A Titanic Setback 8- For Now 9- Look Up 10- Green Sky in the Morning 11- London 12- The Three Time Lords 13- Those of Us Left Behind 14- Sylvie's Choice 15- Journey's End Epilogue: Goddess of Stories --Coming Soon!
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IF YOU'D LIKE TO BE TAGGED FOR UPDATES, PLEASE COMMENT & REBLOG THIS MASTERLIST PLEASE! Thank you!
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the-dragon-girl-27 · 26 days
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Since im in a dino mood:
today on old art i never posted here's some conepts I made like a year or two ago
so like the 2 most fun things to draw are dinosaurs and anime girls so I had a galaxy brain moment and decided to design some dinosaur magical girls (plus evil T-rex villian lady)
so like hear me out so the girls would do magical girl transformations to fight evil dino girls and then it would be like power rangers where after they are defeated once they come back in their dinosaur form and then the girls have a second magical girl transformation where they would turn into their dinosaur forms (and like power rangers there's no reason they don't do this from the start other than just because)
I didn't actually do anything with this concept but like it is a banger concept still
bonus: concept art and more rambling
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each girl was designed with a color in mind and i tried to get a variety of dinos (originally the Yi Qi girl was a microraptor hence the 4 wings in her hair but it felt to similar to velociraptor so i went for a different flying dino) velociraptor girl would be protag kun. The last 4 would be like characters who join the group later with the the pachycephalosaurs girl being an anti hero and the Gallimimus and Yutyrannus girl straight up starting as a villians
i wrote like 2 scenes in my head one where Yutyrannus girl betrays and fights evil T rex lady and its a cool tyrannosaur vs tyrannosaur fight and one where velociraptor girl and gallimimus girl talk about something and i ship them for it (so like gallimimus girl is self concious that gallimimus isnt a traditionally like cool dino but raptor girl cheers her up and then gallimimus girl joins the good guys)
also side note that Yutyrannus girl might be one of my best character designs ever lol (I also gave her the most clever name for an OC I've done so like her name would be Yukiko because it starts with a "yu" like Yutyrannus but also yuki = snow and Yutyrannus is accociated with snow)
for the record i forgot what i named the rest
anyway yeah i never did anything with this concept depite how galaxy brain it is lmfao
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mauesartetc · 4 months
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If y'all are hungry for a character design challenge, might I recommend the "ideas grid" section in "Fundamentals of Character Design"? (Seriously, read this book. It's GOOD.)
The book encourages the reader to choose some themes from the categories provided, but that seems a bit easy for my taste. I figure I'll just gravitate toward the design elements I'm already fond of, and where's the fun in that? Where's the challenge in doing something I've done a hundred times before?
Thus, I'm adding a component of randomization. I'll number the items in each list from 1 to 20 and use a random number generator to pick one from each (using the first selected number for the first category, the second number for the second category, and so on). Then I'll design a character based on the results, and so can you!
Category 1: Anatomy
Tall
Tiny
Muscular
Short
Angular
Soft
Broad
Adolescent
Square
Strong
Slim
Elderly
Athletic
Curvy
Infant
Petite
Elongated
Average
Round
Middle-aged
Category 2: Style
Colorful
Plain
Practical
Severe
Fashionable (the book had "stylish" here but I felt a stylish style would be too vague lol)
Minimalist
Eccentric
Vintage
Neat
Sporty
Mismatched
Alternative
Cozy
Outdated
Smart
Messy
Boring
Comfortable
Expensive
Simple
Category 3: Emotion
Cheerful
Afraid
Eager
Sad
Shy
Annoyed
Curious
Worried
Overjoyed
Awkward
Relaxed
Disgusted
Tired
Surprised
Wistful
Bored
Pitying (the book had "kind" here, but that's more a personality trait than it is an emotion. So I went with an emotion that would lead someone to acts of kindness.)
Awed
Excited
Furious
Category 4: Color
Warm
Dark
Vibrant
Pale
Cool
Autumnal
Contrasting
Nocturnal
Neutral
Deep
Faded
Tropical
Clashing
Pastel
Analogous
Bright
Natural
Monochrome
Neon
Light
Category 5: Role
Hero
Explorer
Learner
Entertainer
Guardian
Worker
Villain
Helper
Troublemaker
Fighter
Parent
Royalty
Henchman
Thinker
Wanderer
Rebel
Companion
Teacher
Trickster
Civilian
Category 6: Item
Book
Hat
Phone
Scarf
Weapon
Necklace
Cloak
Spectacles
Briefcase
Artifact
Torch
Coat
Spade
Rucksack
Cane
Key
Map
Belt
Glove
Earring
Category 7: Setting
Magical
Modern
Aquatic
Castle
Garden
Vehicle
Urban
Historical (might pull out the random date generator for this one)
Library
Spooky
Futuristic
Beach
School
Forest
Zoo
Shop
Dystopian
Street
Office
Mountain
Obviously these are just starting points and you don't have to include something from every category, though doing so in a natural, cohesive way would be an impressive flex of your design skills. Let me know which words y'all got, and if you design a character based on them, drop a link!
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Luck Runs Out |Part 4|
Pairing: Mabel x Reader
Summary: When your luck runs out you unknowingly drag Mabel back into the life, she's so desperate to escape.
Warnings: Mention of drugs, mention of death
Word Count: 2.7k+
Main Masterlist | Series Masterlist
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 | Part 7 | Part 8 | Part 9 | Part 10 | Part 11
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Mabel was leaning back in her chair, eating fries from a local burger place she got takeout from for you and her. She shook her head as she continued to argue with you. It was a few days after you woke up and though you weren’t super active you were more awake than you had been. Mabel had only known you less than a week, but it felt like longer, the two of you didn’t have a ton in common but that didn’t matter, she continued to listen as you told her about Odysseus. She also found she loved trying to poke holes in the story, but you always found a way to defend Odysseus.
“But he cheats on his wife!” Mabel said again, as you finally ended your ramble, throwing a fry at you in the processes. “How is that a great love story?”
“Because it wasn’t by choice!” You defended, making Mabel roll her eyes for the thousandth time. “Circe is a witch, she manipulated him, he knew it was the only way to get out of there alive or without being turned into a pig like members of his crew.”
“Calypso didn’t trick him,” she was quick to point out. She hadn’t read the odyssey yet, but you had basically given her a full run down, so she was confident in arguing with you.
“He was trapped on an island with her for over a year! She might not have used magic, but she definitely took advantage of him!”
“Twenty years. Twenty year and despite all her suitors Penelope never once strayed.”
“Neither did Odysseus! Not in his heart! He loved her the entire time, his whole journey was just to get back to her. He could have stayed with Circe, he could have stayed with Calypso, but he didn’t because the most important thing was getting back to his wife.”
Mabel sighed, shaking her head as she took a sip of her drink. “If you’d just read it, you’d see for yourself,” you said before shoving your own fries in your mouth.
“I still don’t get it,” Mabel said, throwing her hands in the air.
You let out a dramatic sigh as you let your head flop back onto the pillows. “What’s not to get? He loves his wife!”
“Not that,” she chuckled. “I mean you.”  You lifted your head from the pillows scrunching your eyebrows. “The odyssey is your favorite story, Odysseus is your hero, but you wear a trident necklace.” You tilt your head still clearly not getting it. “Poseidon is the villain! He literally tries to kill your boy the entire story!”
You break out into a laugh, wincing as your entire body shook but the pain didn’t stop your laughter. “Okay fair,” you got out between laughs. “But I mean the ocean is his domain, I feel like if anyone can protect me it’s him.”
“I don’t know, he kind of seems like an asshole.”
“All the gods are assholes,” you smiled. “It’s kind of their thing. But look if I was a pilot, I’d be wearing a little lightning bolt.”
Mabel scoffed, lightly chuckling at that. “You totally have multiple editions of the odyssey,” Mabel narrowed her eyes. “Don’t you?” You opened your mouth as if to defend yourself but quickly shut it. “Of course you do!” She threw her head back as she laughed. “Alright go on!” She waved her hand at you. “Tell me about them.”
“Well, I have a nice hardcover that’s both The Iliad and The Odyssey,” you jumped right into it with a smile. “Then I have a paperback that’s just of the odyssey, it never left my bunk on the boat.”
Mabel chuckled. “Are you serious? You even had a copy while on the boat?”
“Well, yeah,” you shrugged like it was obvious. “I needed something to do during down time or before bed.”
Mabel rolled her eyes at your reasoning before she grabbed the trash from the food, taking it to the kitchen to throw away before she got back to doing her homework. She had skipped class the first few days you were at her place because she didn’t know you well enough. After getting to know you a bit more Mabel decided that even if you were a drug smuggler you weren’t like any of the ones she knew, you were actually kind. When she came home from class the first day she left you alone, you were still there, sound asleep in her dark apartment, she was probably throwing your sleep schedule off with her boarded up windows, but you didn’t complain.
“Holy shit,” she heard you whisper as she started to organize her school stuff. When Mabel looked up, she saw your eyes were on the TV.
She had turned on the TV when she got back with food but had quickly muted it when the two of you started talking. She got up from her seat, quickly unmuting the TV. On the screen was the news, video played showing debris from a boat. Mabel didn’t know what was so significant about it, she glanced back at you to see your eyes hadn’t left the screen. They lived in a fishing town, it wasn’t common but boating accidents happened, hell when she first met Charlie, he had just gotten back from having to be rescued after his first time on the boat. Charlie and the boys had gotten lucky they had all made it to the life raft.
The news anchor appeared taking over most of the screen, the video of the debris still played in the top right corner of the screen.
“Authorities got alerted of an emergency situation last night,” the news anchor said. “Reports of an explosion on the Scylla came in. There is still no word on what caused the explosion or if there were any survivors.” The video took over the screen again while the news anchor’s voice continued to narrate what happened. “A life raft was recovered, however it seems it to have damaged in the accident and doesn’t appear as if anyone made it on to it.”
“There were seven crew members believed to be on the ship,” the anchor appeared on screen again. “No bodies have been recovered but it appears as though there was no survivors.” A picture of seven faces of the crew appeared on the screen.
Mabel’s eyes widened when she recognized the second to last person, it was you. She looked back at you seeing you stare at your own picture with wide eyes. The boat that had sent the distress signal, the one that had gone down, the one where the entire crew was killed, was your boat.
“Authorities are calling this a recovery mission not a search and rescue,” the anchor continued. “An investigation will be underway to determine what exactly happened to claim these seven lives.”
Mabel quickly turned off the TV when the anchor started to go over more of what happened. She had a good idea, the boat you were on went down and your entire crew was dead. For some reason, the authorities suspected you were also on the boat, and you were thought to be dead as well.
“Are you okay?” Mabel asked softly as she turned back towards you. Your eyes continued to stare at the now dark screen.
You shook your head. You were blinking rapidly as you tossed the blankets off your lap and moved to get up from the bed. “Wow,” Mabel said, holding her hands out to stop you. “What do you think you’re doing?”
“I-I-I have to go,” you mumbled, groaning as you flung your legs off the side of the bed. “I have to get out of here.”
“What? No!” Mabel rested a hand on your shoulder, pushing you back down onto the bed as gently as she could.
“I can’t be here!” Mabel jumped; she had never heard you yell before. In the few days she spent with you, you had always been kind, guarded, but kind. “I can’t be here,” you said again softer, like usual.
Mabel stared into your eyes. Her gaze darted around your face, taking everything in. She saw your eyes shifting around the room while she tried to keep them on her. It was like you were searching again, waiting for someone to pop out from behind the couch or swing through the windows and get you. There was a slight tremble to your entire body, if Mabel wasn’t standing right next to you, if her hand wasn’t still brushing against you to keep you in place, she never would have noticed. This wasn’t a tremble from the pain or from the cold like when you were first brought to her apartment, this one was much different.
“I have to leave,” you said again. “You can’t be around me right now.”
“What are you going to do?” ‘Mabel decided to ask. “You were shot, your crew is dead, you dropped a pallet of drugs in the ocean. Where else do you have to go?”
You opened your mouth to say something, but no words came out. Mabel knew she was right, according to authorities you were dead, lost at sea, like the rest of your crew. She didn’t know what had happened, but she knew you couldn’t just go waltzing out of her apartment. Your face was all over the news, this was a small fishing town, everyone would know your face by now. You wouldn’t be able to walk through town without someone spotting you and that would lead to questioning from police, if you were lucky. Word would get around to whoever you worked for rather quickly, Mabel didn’t know your boss, but she knew how quickly word spread through a gang especially when it involved a missing shipment.
“They did this,” you whispered. Mabel furrowed her brow. “The people I work for.” You looked back at the blank TV screen. “My captain shot me; they left me there at the ocean's mercy.” Mabel had stared at you; you had such a fascinating way of talking about the ocean. It was clear you respected the ocean and how it could go from calm to ruthless in a matter of seconds.
“The people I work for,” you continued, turning to face Mabel again. “They aren’t good people. My crew went back without a shipment and now they’re all dead.”
“You can’t know that,” Mabel tried to reason, tried to make it seem not so dire, as if there was hope. Mabel knew that was all bullshit though, she had dealt with dealers her entire life, she knew how they got when drugs went missing or when payment was short. She couldn’t imagine what your boss would do with an entire shipment missing.
“Of course I do.” You let out a humorless laugh. “We’re expendable.” You shrugged as if it was the most obvious thing in the world. “They lost their drugs so now they’re cleaning house, can’t have an incompetent crew working for them.”
“So, what’s the plan?” Mabel raised her arms. She understood how violent drug gangs could be. The one you seemed to be working for was even worse than all the guys she knew.
“I don’t know.” You ran a hand through your hair in frustration, gripping it tightly. “I don’t know. Maybe if I tell them what happened, if I return the drugs I do have, and tell them where the shipment is, they’ll let me go?”
Mabel stared at you; you said it like a question. It was clear you didn’t believe it though. If you walked into wherever your boss was working out of, you wouldn’t be walking out. You were already presumed dead. All your boss would have to do is kill you then take your body out and drop it in the ocean, it would be as if nothing happened, no one would ever know.
“Well, you can’t leave here until we have a plan,” Mabel stated, crossing her arms so you would know there was no arguing with her.
“If they find out you’re helping me they will kill you,” you said.
You looked up at her guiltily, as if everything that happened was your fault and you were the biggest inconvenience of her entire life. It wasn’t untrue, it wasn’t your fault you got shot, it was Charlie’s fault for bringing you here in the first place. If someone were to ask Mabel a few days ago how she felt about you she would have said you were an inconvenience, she had to keep you hidden and take care of you because of your injury, it was all truly inconvenient. However, Mabel enjoyed your company, she liked it as you quietly sat there while she did her schoolwork, even though you hadn’t gone to college either you still helped her out with what you could when she was struggling, you always asked her about her day. She also liked listening to you talk, she was about to go out and buy The Odyssey so she could continue to discuss it with you. You got so excited when talking about something you loved so much, it was cute.
“I don’t want you to put yourself in danger, not for me,” you continued, talking as if you weren’t worth helping, as if you weren’t someone worth being saved. “They blew up an entire boat, with their main crew for bringing in their drugs on it. They won’t have an issue with getting rid of you and your friends.”
Mabel sucked in a breath; she knew that was true. If your boss learned you were alive and someone had helped you, even if they were a total stranger, they’d find them and kill them. Charlie and his crew were in this deeper than they could imagine, they found you, they found you with drugs, and said drugs were still on their boat. Your boss would kill all of them just to get the drugs back, it wouldn’t matter that it’s only three packs, they wouldn’t take the chance of letting witnesses survive. The fact that Mabel helped you and just knew what happened also put a target on her back, you were all screwed if the gang you worked for got wind of any of this.
“I think that ship has sailed,” Mabel mumbled. She watched as you closed your eyes, letting out a long sigh. She didn’t mean to make you feel more guilty, but she needed to express why you couldn’t leave. That leaving wouldn’t change the fact that they’re all in danger.
“I’m sorry,” you mumbled. “Your friends should have just left me in the ocean.”
Mabel frowned; you truly thought you were better off dead. “I’m not,” she admitted softly. She smiled when you looked up at her surprised. “The boys chose to help you and I chose to let you stay here during your recovery. So, we will figure this out, together.” Mabel crossed her arms, staring down at you so you knew she was serious and there was no changing her mind.
“Besides,” she grumbled, pretending to be annoyed by what she was about to admit. “I’ve enjoyed talking to you. You aren’t the like regular drug smugglers I know.”
“I’m not a drug smuggler,” you replied instantly.
Mabel smiled, making you smile as well. She now believed it, you might have done some drug smuggling and that technically did mean you were a drug smuggler but that wasn’t all you were, you were so much more than that.
“Since you’re already sitting up,” Mabel said with a slight smirk, already knowing how you’d react. “Let’s change your bandage and clean your wound.”
“Ugh,” you dragged out in an overly dramatic groan.
Mabel moved to the spot right next to you, and slowly began peeling back the bandage on your shoulder. She ignored the way her knee brushed against your leg. She flicked her eyes to your face, seeing you already staring at her, she pretended she didn’t know where your eyes went when they flicked down for a second. She pretended her eyes didn’t also flick down to your lips, she focused on the bandage, silently hoping she wasn’t blushing as she tried to continue to ignore your unwavering gaze. You were cute, you were fun, but you were trouble.
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arecaceae175 · 1 year
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Linked Universe Character Guide
I made this LU character guide for my friends and I thought it might be useful for any new LU fans out there! And also for anyone else who wants to info dump to friends about LU. So here you go :D
These characters are of course based on @linkeduniverse by Jojo! But, disclaimer, this does include some non-canon stuff (primarily the fandom nicknames and some War of Ages things) that’s common in fanfiction :). I made this for fun and for my friends so it includes my favorite tropes, canon and fanon.
Edit 4/4/23: Alt text and image descriptions added. Alt text only describes the official character art image (descriptions of all the images were too long for alt text and they were being cut off by my screen). Image text and other image descriptions are at the bottom of the post.
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(key at the bottom)
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Key:
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Hero of Time – Time – Old Man, Ancestor (by Twilight), Sprite (by Warriors)     |     Zelda: Lullaby
Games: Ocarina of Time, Majora’s Mask
Character Traits:
Oldest of the Links
Mental age unknown, physical age is probably 30s
Leader of the group, also group Dad
Very decisive and stoic when he’s being leader
Youthful sense of humor
Views the Master Sword as a curse/burden
Twilight’s mentor – Animated skeleton in the Twilight Princess game called Hero’s Shade
Loves his wife Malon so so so much
Important Game Facts and Items:
Majora’s Mask was a 3-day time loop basically, Time was the one to control the movement of time though
He has masks that give the wearer powers
His facial markings come from the Fierce Diety Mask, which gives him god-like fighting power, but he can’t always tell friend from foe
Had a fairy companion named Navi in Ocarina of Time
Image descriptions:
Image 1: Time is holding up Wild's version of Majora's Mask even with his face. His injured eye is open slightly and is completely white, and his facial markings are in focus. His text box says "Besides, with a legend like that, I'd be more afraid of what destroyed the demon."
Image 2: Time has his arm around Malon and is smiling happily. Malon is a middle aged white woman with long red hair. She is wearing a farming dress. She is smiling back at Time.
Image 3: Text above the image says "Post-Games, Pre-LU Time." It is a black and white sketch of Time when he was a young man. His hair is long and braided over his shoulder with fringe coming down around his face. He is wearing a simple undershirt.
Image 4: Time is smirking mischievously. He is seen shoulder-up.
Image 5: Time is smiling talking to Wind. Wind is putting his sword back in his sheath. Time's text box says "In every battle, you have a little more of the look of a hero." Wind is smiling sheepishly and his text box says "…"
Image 6: Time is scowling. He is holding his sword with both hands out to the side as if he was just attacking. There is smoke and debris in the background. End descriptions.
Hero of Twilight – Twilight – Twi, Pup (by Time), Rancher, Ordonian, Wolfie     |     Zelda: Dusk
Game: Twilight Princess                                                          
Character Traits:
Started his journey as an older teen/adult, now early 20s
Good sword skill & marksmanship, best on horseback, animal whisperer
Physically strongest Link
Grew up in a small town, Ordon Village, on a ranch
Brother bickering relationship with Warriors
Big Brother of the group
One of the most emotionally mature Links
He often comforts the others as Wolfie
Wild’s mentor (because Wolf Link can show up in Breath of the Wild)
Mentored by Time (Hero’s Shade) and Time’s blood descendant
Important Game Facts and Items:
One of the only ones to start his journey as an older teen/adult
Was cursed with Shadow Magic and can now turn into a wolf at will using the artifact he wears as a necklace (Shadow Crystal)
His horse Epona sometimes accompanies the group
Had a companion named Midna that he loved but can never see again
Image descriptions:
Image 1: Twilight is scowling and has his arms crossed.
Image 2: Twilight is in his wolf form. The wolf is large and primarily black, with grey fur on his chest, paws, and face. He has the same forehead markings as Hylian Twilight, but they are grey instead of black. Wolfie has his eyes closed but his head up and is laying on the ground. Wild is asleep on his back with one arm draped across him.
Image 3: Twilight as Wolfie at the end of his transformation. There are black cubes surrounding him, signaling the transformation. Wolfie has a metal shackle on his left front leg. His hackles raised and he is growling.
Image 4: Twilight has his shield at the ready. His brows are furrowed in concentration. Light is shining from the upper left corner and it makes his hair look more blonde than usual.
Image 5: Image from Wild's Sheikah Slate. Twilight is wearing his undertunic and none of his other usual clothes. He is smiling at the camera. In the background there is a lake with light shimmering on the water.
Image 6: Twilight is grinning widely. He is holding a staff diagonally in front of him. End descriptions.
Hero of Warriors – Warriors – Wars, Captain, Pretty Boy (by Legend)     |     Zelda: Artemis/Athena
Game: Hyrule Warriors
Character Traits:
War of Ages started when he was an older teen/adult, now mid 20s
Military man, but the good kind, Captain in the Hyrulean Army
Weird relationship with Time- Time is team dad, but during the War of Ages Warriors was his big brother figure
Wind’s mentor
Looks are important to him
Prefers to be in groups, good at communication
Best at strategizing and battle plans and such
Doesn’t trust easily because a lot of his soldiers betrayed him
Emotionally mature
Loves to bicker with Legend
Most likely to have actual field medic training
Important Game Facts and Items
War of Ages
Time and Wind were technically present
Image descriptions:
Image 1: Warriors is showing off the burn scar on his left arm. It covers his hand and forearm. He is sitting next to Wind and Warriors' scarf is over both their shoulders. Wind is holding a mug. He is leaning forward and looking at Warriors' scar in shock.
Image 2: Warriors during battle. The art shows lines from the swing of his sword, but the sword is not in the frame. He is mid-swing. His scarf is billowed out behind him.
Image 3: Warriors is smirking and shrugging. There is a text box, but it is cut off and unreadable.
Image 4: Warriors is speaking, but the text box is cut off and unreadable. The image is zoomed in on his upper body.
Image 5: Warriors during battle. He is crouched down and his shoulders are pointing towards the viewer but he is looking to the side. His sword and shield are both up. His sword is pointing in the same direction as he is looking.
Image 6: Warriors is holding out a cloth covered in black blood. He has a cut above his left eyebrow that is bleeding. There is a text box but it is cut off and the only visible word is "creature." End descriptions.
\Hero of the Four Sword – Four – Smithy, Little One (by Time)     |     Zelda: Dot
Games: Four Swords, Four Swords Adventures, Minish Cap
Character Traits:
Smallest but not the youngest, probably mid teen age now
Only one in the group with a functioning braincell
Very skilled blacksmith
Confident, quiet, calm
Often strategizes with Time and Warriors
Important Game Facts and Items
Friends with Minish, which are a race of small mouse-y creatures that can only be seen by children
Wields the Four Sword, which can split him into four versions of himself: Red, Green, Blue, Vio
Each color displays an aspect of Four’s personality
Keeps this a secret and in LU canon just recently revealed it to Wild. Time also knows
Never wielded the Master Sword, doesn’t have the Triforce of Courage
Image descriptions:
Image 1: Four is split into his four colors: Vio, Red, Green, and Blue. They are standing in a semi-circle and looking at something outside the image. Vio looks contemplative, Red looks upset, Green looks surprised, and Blue looks angry.
Image 2: Four is blacksmithing. He is sitting in front of the forge. He is holding a hammer in his left hand and tongs in his right hand. Both hands have thick leather gloves. In the tongs, he is holding up a horseshoe to inspect.
Image 3: Four is standing next to time with his arms crossed and brows furrowed. Wild's legs are in the frame, and he is on the ground in front of them recovering from an injury. Four's text box says "You think this is gonna (read: going to) be a pattern?"
Image 4: Four during battle. He is leaping backwards out of the way of an axe. He is holding his sword in his left hand and his shield in his right hand. His eyebrows are furrowed. His hair is flying forward as he jumps backward.
Image 5: Four is laughing as he stands next to the Master Sword. Sky is holding the Master Sword with the tip on the ground. The Master Sword is only a few inches shorter than Four. Wind's hand is above Four's head measuring the height difference. End descriptions.
Hero of the Winds – Wind – Sailor     |     Zelda: Tetra
Game: Wind Waker, Phantom Hourglass, Spirit Tracks (?)
Character Traits:
Youngest Link, started his journey at 12, now almost 14
Very fun personality and very expressive
Good at stealth and navigation
Is a pirate
Has a little sister named Aryll
The others look out for him since he’s the youngest, but he wants to be able to prove himself as a capable hero
Likes joking and pulling pranks
Important Game Facts and Items
He can control the wind with his Wind Waker, though this has never been used in LU canon
Started his journey because his sister was kidnapped
Was not originally gifted with the Hero’s Spirit of Courage, he assembled the Triforce during his journey
Killed Ganon at age 12 by stabbing him in the face
Image descriptions:
Image 1: Wind during battle. He is holding a huge two-handed sword and it mid-swing. His eyebrows are furrowed and his mouth is open like he's yelling.
Image 2: Wind is grinning widely and watching a fairy fly. He is holding a bottle in one hand and pulling the cork out of the bottle with his other hand.
Image 3: A full body image of Wind. He is standing like the standing man emoji meme. He is scowling and his frown is squiggly.
Image 4: Wind is gasping in surprise. His eyes are very wide.
Image 5: Ain image of Wind from the side. He is leaning back sightly. He is holding a shield. He looks very much like a child in the image.
Image 6: Wind is grinning widely. He is leaning toward the viewer and his eyes are focused on something off screen. He has one hand curled against his chest. End descriptions.
Hero of the Wild – Wild – Cub (by Twilight and Time), Cook, Champion     |     Zelda: Flora
Games: Breath of the Wild, Tears of the Kingdom
Character Traits:
117 (17 physically)
Survivalist, best archer, crazy good stamina
Only Link that is actually good at cooking
Very prone to injury, a bit reckless, breaks his weapons a lot
Has insecurities about being the only Link that ‘failed’ their mission (this is obviously not true)
Lost his memories when he died, still getting them back
Used to be a knight pre-Calamity Ganon
Mentored by Twilight
He and Hyrule often run off and get lost together
Important Game Facts and Items
Has the Shiekah Slate, the inventory works, bombs and stasis are the only runes still functional. Technically in LU canon he has an enchanted bag, but in fanfics his storage is usually the slate
Scars are from when he died during the Calamity. Shrine of Resurrection fully healed his body internally
Wolf Link (older version of Twilight) helped him on parts of his journey
Image desriptions:
Image 1: Wild is holding his bag tightly with one hand and a soup ladle in the other hand. There are lines on the art implying he was just swinging the ladle. He is scowling. The phrase "grrr" is above his head.
Image 2: Wild is frowning and is very anger. The lines on the image imply he just stood up very quickly. The scars on his face, ear, and neck are purposefully in focus.
Image 3: Wild during battle. He is leaping through the air and his hair is flying behind him. He is holding a sword in one hand and the Sheikah Slate out in front of him with his other hand.
Image 4: Wild is shrugging, grinning, and his eyes are very wide. His expression is very comical. His text box says "SO?"
Image 5: Wild is sitting in a chair in front of a Time and Malon's dining table. He has one hand gently braced on the table. He is smiling sheepishly at something off-screen.
Image 6: Wild is holding his bow with one hand. With the other hand he has three arrows at once nocked on the bow's string.
Image 7: Wild is shrugging and grinning widely at something off screen. There is a text box but it is cut off and unreadable. End descriptions.
The Hero of Legend – Legend – Veteran, Vet     |     Zelda: Fable
Games: A Link to the Past, Link’s Awakening, Oracle of Seasons, Oracle of Ages, A Link Between Worlds, Tri Force Heroes
Character Traits:
Older teen age
Most experienced Link, but chooses not to be a leader
Closest to Hyrule and Warriors, bickering relationship with Warriors
Very magically inclined
Mature for his age, very reliable
Very snarky, tries to act emotionally unaffected by his adventures
Truly loves adventuring and travelling
But likes to do things the right way and know where he’s going
Important Game Facts and Items:
One of his adventures may not have been real (Koholint), and he has a lot of issues surrounding that and the woman he fell in love with during it
Has so many items, has a tool for everything (bit of a hoarder)
Can turn into a pink rabbit sometimes
Ravio is his counterpart from Lorule, they live together
Image descriptions:
Image 1: Legend in his bunny form. It is a very cute pink rabbit and he is still wearing his red sleeveless tunic in bunny form.
Image 2: Legend is smirking and in the middle of telling a story. He has his hands out in front of them as if he is using them to portray his story. There is a text box and it has a lot of words but they are cut off and unreadable. His hair is primarily pink.
Image 3: Legend is smirking and elbowing Wind. Wind is mostly cut off of the frame.
Image 4: Legend is pointing at the viewer and yelling in surprise. His hair is mostly pink, but his roots are growing out blonde. His text box has extra pointed edges to show he is yelling but the words are cut off and unreadable.
Image 5: Legend has a confused look on his face. He is holding his shield but it is resting by his side. His text box is cut out of frame.
Image 6: Legend mid battle. The lines in the art imply he is running toward the viewer. His shield is hooked to his back and he is holding his sword with both hands. His sword has a blue hilt and a red blade.
Image 7: Legend has his chin pointed up and out and looks contemplative. The image has a regal vibe. His text box is cut out of frame. End descriptions.
Hero of Hyrule – Hyrule – Traveler, Rule, Roolie     |     Zelda: Aurora & Dawn
Game: The Legend of Zelda, Zelda II: Adventures of Link
Character Traits:
Mid-teen age
Soft-spoken, kind, just a humble traveler
Doesn’t think he’s as much of a hero or warrior as the others
Handles himself well in battle despite having no formal training
Never gives up
Very magically inclined, and has healing magic
Looks up to Legend since he is Legend’s successor
Loves exploring with Wild
Grew up in a cave
Important Game Facts and Items
Original two Zelda games
His world is kind of a wasteland
Monsters in his world want to use his blood to resurrect Ganon
Never used the Master Sword
Has the entire Triforce
Image descriptions:
Image 1: Hyrule is looking down on the viewer and his hands are glowing with his healing magic. His eyes are closed in concentration. In the bottom of the frame, there are bandages on Twilight's chest.
Image 2: Hyrule is grinning widely and has one arm locked with Wild's. Wild is cut out of the frame. Hyrule is pointing over his shoulder with his thumb. The text is cut off, but the readable part says "curiosity sure doesn't!"
Image 3: Hyrule is standing in the center of the frame. The lighting and his stance make him look very young. Both his arms are extended out of the frame, and on one side there is a sliver of his shield visible.
Image 4: Hyrule during battle. He is running at something out of frame and yelling. There are scratches and dirt smudges on his face. He is holding his sword with both hands and it is on fire.
Image 5: Hyrule shoulders and head are centered. The lines in the art imply he quickly turned his head. His text box says "?" and he looks confused.
Image 6: Hyrule is grinning mischievously. His shoulders are facing away but his head is turned towards the viewer. He is snapping his fingers, there is a "SNAP" written next to his fingers, and there is lightning coming from his fingers. He is holding his sword with his other hand and his shield is strapped to his back. End descriptions.
The Chosen Hero – Sky     |     Zelda: Sun
Game: Skyward Sword
Character Traits:
Started his journey in mid-teens, now early 20s
Best swordsman- don’t get on his bad side
Skyloftian Knight
Kind, joyful, bashful, emotionally mature
Loves cuddles, loves comforting the others and making them smile
Very low stamina, needs more resting time, loves sleep
Very very in love with his Zelda
Friends with the soul of the Master Sword (Fi) and view the Master Sword as a blessing
Important Game Facts and Items:
Chronologically the first hero
Grew up on a floating island called Skyloft
He and his Zelda are rebuilding the Surface, and their kingdom will one day become Hyrule
Never actually fought Ganon- fought Demise, who cursed the hero’s spirit to be tied to his own
Image descriptions:
Image 1: Sky during battle. Sky's back is to the viewer and he is looking over his shoulder. His text box says "?!" He is holding his sword with one hand and his shield with the other. His shield has a very ornate metal design. His sailcloth is flowing behind him like a cape. There is black debris in the background.
Image 2: Sky is smiling kindly. His textbox says "Well I think it's neat."
Image 3: Sky during battle. He is holding the Master Sword above his head in the position for the Skyward Strike from his game and the sword is glowing brightly. His brows are furrowed in anger. He is holding his shield in his other hand.
Image 4: Sky is smiling bashfully and blushing. He has his head resting on a hand and is looking towards the Sky. There are hearts surrounding his head.
Image 5: Image from Wild's Sheikah Slate. Sky is asleep against a tree and there are hands in the image stacking sticks on his head.
Image 6: Sky is smiling up at the sun. Sun says are shining down on him. His hair looks especially fluffy. End descriptions.
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saraswritingtipps · 6 months
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Developing Characters in Different Genres:
1. Understand the genre conventions: Familiarize yourself with the key characteristics and expectations of the genre you're working with. Each genre has its own tropes, themes, and narrative styles. Knowing these conventions will help you develop characters that fit within the genre while also providing opportunities for unique twists and originality.
2. Establish the world-building elements: In genres like fantasy, science fiction, or historical fiction, the setting plays a crucial role in shaping the characters. Develop the rules, limitations, and unique features of the world in which your characters exist. Consider how these elements influence their abilities, traits, and conflicts. Ensure that the characters are grounded in the genre's world-building, but also explore the human aspects that make them relatable.
3. Align character traits with genre elements: Integrate genre-specific traits, powers, or abilities into your characters' development. For example, in fantasy, characters may possess magical abilities or belong to distinct races with specific characteristics. In science fiction, characters might have advanced technology or genetic enhancements. Ensure that these genre-specific traits are relevant to the plot and contribute to the character's growth or conflicts.
4. Balance uniqueness and relatability: While genre-specific traits are important, it's crucial to balance them with relatable human qualities. Even in fantastical or futuristic settings, readers want characters they can empathize with. Give your characters relatable emotions, desires, flaws, and personal struggles. This balance between genre elements and relatable human characteristics will make your characters more engaging and memorable.
5. Create multidimensional characters: Regardless of the genre, multidimensional characters are essential for reader engagement. Provide your characters with a range of strengths, weaknesses, fears, and aspirations. Avoid one-dimensional heroes or villains. Characters with complex motivations and internal conflicts are more compelling, regardless of the genre they inhabit.
6. Consider the impact of genre on character arcs: The genre can influence the character's journey and growth. In mystery or thriller genres, for example, the protagonist may undergo a transformation as they uncover secrets or solve a puzzle. In fantasy, characters may embark on quests that test their bravery and lead to self-discovery. Tailor the character's arc to the genre, ensuring that it aligns with the story's themes and pacing.
7. Use genre-specific conflicts and challenges: Explore conflicts and challenges that are inherent to the genre. In mystery, characters may face life-or-death situations or navigate intricate plots. In historical fiction, characters might grapple with social or political upheaval. These genre-specific conflicts add depth and tension to the characters' journeys while immersing readers in the story's world.
8. Give characters agency: Regardless of the genre, characters should have agency and drive the plot forward. They should actively make choices and take actions that influence the course of events. Avoid making characters passive recipients of the plot or relying solely on external forces to drive their development. Active and motivated characters make for engaging reads across all genres.
9. Pay attention to dialogue and language: Language and dialogue can be shaped by the genre. In fantasy or historical fiction, characters may speak in a more formal or archaic manner. In science fiction, characters might use technical jargon or futuristic slang. Ensure that the language used by your characters is consistent with the genre while remaining accessible and understandable to readers.
10. Embrace genre-bending and subverting expectations: Don't be afraid to challenge genre conventions and subvert expectations. Introduce unexpected elements, twists, or characterizations that defy the norms of the genre. This can add freshness and originality to your characters and story, making them stand out from the crowd.
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sapphicseasapphire · 12 days
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Chain as Cryptids au: Huggability
My back hurts, have some comfort! Characters are ranked by who gives the best hugs to the worst hugs, and a little bit of an explanation!
(Under the cut because long)
1. Sky
Do I really need to explain myself? He’s Sky. He’s the softest, sweetest, most cuddly hero to ever exist and we love him for that. He’s kind of known for taking a random hero into his arms, wrapping his mighty wings around them, and then flopping onto the ground and falling asleep. He’s just. So soft. His wings? So warm. Every hero- even Legend, who’s pretty touch averse- would kill to be wrapped up in his crimson feathers. (Eh, except maybe Time. At first). He has a knack for finding whichever Link needs a hug the most and seeking them out.
2. Twilight:
This guy? Is extremely gentle. He’s so incredibly strong but also so incredibly soft. His Hylian hugs are second only to Sky’s, but he also had the added bonus of being a Shapeshifter! One moment, he’s got a Link all wrapped up in his arms and the next, he’s a purring cat on their lap. A wolf wrapped protectively around them. Warm and cuddly and always so careful. Gotta love Twilight.
3. Suprisingly (?), Legend:
Legend’s pretty touch averse most of the time. But when people need him, he’s there. He has so much love in his heart that he keeps bottled up. He has experience, and he has a knack for reading people. He knows exactly what they need.
4. Wind:
Little big brother. He’s surprisingly good at comforting the others and when he wants to be, he’s biggest cuddle bug in the world (second only to Sky, I guess haha). He’s really good at curling up and holding on tight, and he definitely 100% uses his younger age to his advantage. You wouldn’t tell the child to let go, right? You wouldn’t tell the child to get up. Even though, in reality, he’s comforting them more than they’re comforting him. He lets them think that they’re being the strong ones- it’s his little trick haha.
5. Hyrule:
Little guy. His hugs are always warm and gentle since he’s absolutely buzzing with magic. Fairy magic is inherently healing, so even if he’s not actively casting spells, the others are affected by his Good Vibes when they hug him! Having a bad day? Not anymore, Hyrule won’t let it happen. (Disclaimer: when he’s in his True Form, the two inch tall fairy, it isn’t wise for the others to try to hug him. Unless they’re Four and are also two inches tall.)
6. Ravio:
TOUCH STARVED BABY!!! GIVE HIM A HUG!!! Ravio is so eager to be affectionate haha! He kind of jumps directly on top of Legend like all the time, and when be hugs people, be squeezes them tightly as if he’s making up for lost time. While this is comforting to some, it might catch others off guard. I think he should be tied with Hyrule and Four but that’s not how these things work haha.
7. Four:
Four’s hugs are good hugs! They would be higher up on the list if it weren’t for their horns getting in the way. Sky’s go-to move is to rest his chin on peoples’ heads when he cuddles, but the top of Four’s head is deadly. Because they’re shorter than almost everyone in the Chain, the horns will get in the way. It’s no problem! The others can work around them! But they are gonna knock them down a few points. Sorry, Four.
8. Time:
This man. This God. Is so incredibly bad at being social. He’s awkward and not very good at reading social cues. And that’s not because he’s not mortal, it’s because he was raised by a tree. He’s not sure when it’s appropriate to hug the other Links (he’s more confident with Malon and his children), so he just tends to leave them alone. His philosophy, in this and in everything, is that if he gives them space, they’ll eventually come to him. That’s… not always correct. His hugs have great potential- he’s big and gentle- but he can’t give good hugs if he doesn’t give hugs.
9. Wild:
Wild doesn’t really… hug. He’ll sit next to a Link and flop against them. He’ll lean. But he doesn’t quite understand to wrap his arms around, and he doesn’t respond well to someone wrapping their arms around him, feeling trapped. So the leaning is about as close as they’re gonna get haha! And that’s perfectly fine! He’s not heavy (like at all) but he is warm (absolutely buzzing with spirit magic), so he’s always a welcome snuggle buddy. Just as long as he doesn’t try to steal their things while he’s half on top of them haha!
10. Warriors:
I’m sorry, I truly am. He’s a sword. He doesn’t do hugs. And even if he did, his physical form is metallic. Cold and hard and just about the least comforting ever. I love the guy, but this just isn’t his strong suit.
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scripture-pictures · 9 months
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