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#hexadin
lethieldraws · 10 months
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fiontan · 1 year
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Have my nasty hexadin. Out to earn all the gold doing questionable work.
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elphael · 2 years
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manare's closest to her grandmother who is a bladesinger that survived the original war when strahd took over barovia and she taught manare how to fight, though manare never picked up the magic side of it. then whoops she got a pact.
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thevalleyisjolly · 2 years
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Travis: I cast Blood Maledict.
Taliesin: :D
Erika: I cast Hexblade's Curse.
Travis: :DD
Matt: Bane made the difference on that save.
Taliesin: :DDD
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simothys · 1 year
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Hiiii Dagger, tell the world (and me) about Hemlock! (As a curiosity, does she prefer Mr, Miss, or That's Captain To You, Fuck All That Nonsense sjskshdg)
she prefers Captain! Mr, if you must ignore her role.
Captain Hemlock (he/her) is my new pirate oc! idk shit about him other than:
- slutty
- changeling
- deeply in love with her first mate
- used to be a naval captain to a kingdom and something made him vow to never bow again. now he’s ruining that kingdom’s shit any chance he gets!
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samcarter34 · 2 years
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Lay on hands??
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butchpop · 2 months
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Anyways this is Cain casting Blur
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firstenchanterorsino · 10 months
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caphor, my dragonborn hexadin, having a -2 INT modifier
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GOD hexblade warlock is so sexy..............................................
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jellybeansmud · 2 years
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ive spent a fuckton of time looking for the best classes and stuff for my beloved dnd character concept. it is absolutely not worth my time. i will never play with someone and my characters are not good like i imagine them and ive just wasted my time and made myself sad over not being able to ever play it. why does this keep happening.
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yourplayersaidwhat · 10 months
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Listen, asshat, my body is a temple. It is ancient, it is cursed, it honestly should not be here, and it requires CONSTANT burnt offerings to appease the hateful spirit within. Anyway I have Divine Health, so fuck off and go sit upwind.
Reborn hexadin to the fighter expressing concern over her chainsmoking.
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utilitycaster · 3 months
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Now I'm curious. How do you think Fjord and Jester would fare in a battle against Caleb and Essek?
So I'm not going to run this one out because that would be, frankly, exhausting. However, Fjord and Jester almost certainly win for the following reasons:
A paladin with access to 5th level smites and a high level cleric can reliably do ridiculous amounts of damage per turn; it won't be easy chewing through Dragon!Caleb's HP, but it will be extremely possible, particularly since Jester is no slouch either
Access to healing, ranged, and AOE damage, none of which Beau and Yasha have (well, Yasha has 20 HP at touch range but Jester is an entire cleric and Fjord has 30 Lay on Hands alone.) They can't halve damage, but their combined HP is comparable to that of Beau and Yasha and they can easily heal back up.
Access to short-range teleport, which renders a lot of the really nasty dunamancy spells that suck you into a black hole moot
Fjord has Counterspell and Jester has Dispel Magic. She also has Antimagic Field, which we've seen her use, and could prepare Silence if she wanted. If Jester gets the wizards in an Antimagic Field? Fjord's sword still works though he can't smite.
Access to ranged and AOE damage
I started to type up a rough summary of who to bet on in PvP by class but honestly it really, really depends. However, clerics and druids are reliably going to be pretty fucking lethal, and hexadin is famously versatile and capable of massive damage.
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Fjord's perfect mechanical build? I admit I've never really dug deep into their character sheets, could you elaborate on this?
This is going to be a high-level view of my philosophical thoughts on this, rather than a precise mechanical unpacking, because I've written a lot on Fjord's mechanics while the campaign was running (see the end of the post for a small selection) and Fjord's actually has a lot of mechanics that will take a long time to go through; though, I'm always happy to talk in detail if asked about specific aspects of his build. Also of note, @utilitycaster recently answered a question about her favorite build among CritRole PCs that discussed Fjord, and I agree with everything in that post—so that also gives further insight to my belief in Fjord being mechanically flawless. (Fjlawless?)
I hold Fjord to be mechanically perfect because his build achieves something that requires a lot of technical skill to execute, has incredible versatility allowing him flexibility and viability in pretty much every situation, strongly coheres with the overall tapestry of the party's mechanics, is informed by and develops his characterization, and has deep relationship to his narrative.
His build is thoughtful, both as a mechanical exercise but also as a means through which he is characterized. His flexibility is so extreme that it is difficult to create a scenario where Fjord cannot do anything, short of preventing him from taking actions altogether. He works very self-sufficiently as an individual and equally as well cooperatively within the context of the party. Fjord's build is also an intentional challenge for Travis as a player, who was exploring outside of his comfort zone by taking on spellcasting, which intimidated him at the time after Grog.
I also generally commend Travis on focusing so heavily on mobility. Mobility Is King, and it was rather unusual to spend as many options on a Hexadin into movement and mobility to the degree that Travis did. The almost comical number of teleportation abilities is actually very crucial to Fjord's effectiveness as a build, and, frankly, the fact that Travis has picked up so many of them shows a lot of precise understanding of variations in spell use cases.
Fjord has a strongly defined niche of his own, but his build is so flexible and robust that he is able to adapt and pivot into various roles as needed. He shares a small amount of overlap with everyone else in the party so that he can "double up" on a particular aspect (tanking, spell damage, physical damage, support casting, healing) as needed, but he never feels like he's encroaching on other people's niches. He isn't the BEST at these things, but he can play all these roles in a secondary but manner that helps the Nein respond to the changing tides of combat swiftly and often allows other individuals to do what it is they do best by alleviating pressure and giving them space to work (If you're familiar with Overwatch terminology, he often acts as the off-role, i.e. off-tank, in a flex capacity.) This level of flexibility and adaptability is incredibly difficult to do without gutting your efficiency and efficacy, but Fjord's build is able to do it.
It's especially impressive when his build is strongly influenced by and speaks to his character and narrative, as we've all done a lot of discussion on as a fandom. I do want to call out that, in addition to the narrative as a warlock and paladin, Fjord as a character is someone who devotes himself fully to supporting the group as a whole and each member individually to operate at their best, and his paladin levels as narrative have been well-discussed. It's just really difficult to built that level of precision while also maintaining a sense that all of these choices are tied to character, but Fjord feels that way—and that contributes strongly to my belief that he is mechanically perfect.
Fjord is one of the highest examples of “characterization in mechanics” in this campaign, in my opinion. - after 140, updated to incorporate some two-shot information
I really want to appreciate the way Travis played during that final combat. - after 140
Can Fjord knock out any given member of the Nein in a single turn—without critting? Level 14 Edition! - I don't think burst damage is be-all end-all, but people like to look at it. There's always calculations for maximum possible damage if given infinite prep time, but I prefer to look at what's possible in a single round bc it's truer to actual combat.
Why does Fjord need so many teleports? Or, a comparison of teleportation abilities. - To give context on this, because I mention the myriad teleports.
Small discussion on Fjord, Yasha, and Beau as having slightly different niches as melee attackers
Star Razor and how it facilitates and encourages Fjord’s range flexibility 
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trivanvanile · 3 days
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I know people like the idea that the Ratgrinders are min-maxers but like, so are most of the bad kids.
Lou is playing one of the most battlefield disruptive martial combos. Fabian hit an AC of 26 in one fight, while dishing out a very high damage with his mini-smite from Fandrangor. (He had second most damage output in The Last Stand as well, and made the Roper miss everyone else with the goading attack.)
Emily is playing a Bard-Hexadin, and will probably be taking a new Bard Subclass soon to reflect her combat style change. Worth noting, she did over double the damage of any other bad kid in the Last Stand, even without the crit Adaine gave her. (Also Emily is a known power gamer, who makes multiclassing such a powerful thing. Sofie with her level (?) in warlock. Saccharina Frostwhip, Witch Queen of the Dairy Isles as a Tempest-Sorcleric)
Murph has also taken a switch to one of the more powerful rogue subclasses, but I’m not surprised given how hard Inquisitive sort of just falls apart. Haste on Riz was essential to his DPR.
Siobhan is just playing a wizard who hit her seventh level spell slot break point. As of now, Adaine might be the biggest target with her ability to change a battlefield, especially with a spell like Scatter.
I don’t have too much insight into Gorgug, cause I don’t really know what Barbificer does beyond what we’ve been given, which admittedly is still a ton of cool stuff.
And Ally has a Twilight Cleric who has consistently put out clutch heals, can hold double concentration (bet Brennan regrets the Teddy Bear), and easily shuts down an entire archetype of enemies (undead.)
I’m gonna do a different post speculating on the Rat Grinders cause this is kinda long as is.
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unhookedchalk48 · 2 months
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If Fig decides to respec her bard levels into paladin levels, she'll be paladin 9/Hexblade Warlock 2. This is an exceptionally strong distribution of levels, hexadin is already regarded as one of the strongest multiclasses in the game and jumping in at this level will be crazy. Just 2 levels of pally away from Improved Divine Smite, just 1 warlock level away from her Pact Boon, I honestly really hope it happens from a mechanical perspective.
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myrkar · 10 months
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Please tumblr remain afloat I promise I'll upload more here there's so much to drop here please don't make a horrible mistake
Virtus Wayward, Hexadin of Vengeance
If you want to help an artist out (fuck "AI" , everything's gotten worse since the "AI" boom) , or get something nice for yourself:
https://ko-fi.com/myrkar
https://myrkar.carrd.co/
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