as a security guard and DM, to all my fellow DMs who feel bad for fudging perception rolls or letting your party get away w shitty stealth rolls: trust me, guards don’t see shit and care even less
I always had to remind people that bards are always specifically musicians, but they are storytellers. I imagined that the people who made stories about the starts in every culture are their own type of bard. I realized after I finished it how similar it is the the circle of the stars Druid but I’m okay with that. I designed it like a bard for any setting but the original concept was for spelljammer because I needed a bard for it.
Greater Baja Blast
Casting Time: 1 Action
Components: V, S, M (A taco)
A blast of pure lime flavor shoots from your hands in 500 feet long and 5 feet wide straight line. Each creature in the line must make a Dexterity saving throw. A creature takes 8d8 acid damage on a failed save, or half as much damage on a successful one. Any creature damaged this way must make a Wisdom saving throw. On a failed save, the overwhelming flavor causes it to be charmed by you until the start of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
A great spell for breaking through enemy lines, skirmish was instrumental to one of the Immortal General's most stunning victories, when they cast it on an assassin, who then ran straight over the enemy lines - using their helmets like stepping stones - and eliminated a key officer. The resulting chaos turned the tide of the battle, securing victory where defeat had seemed certain.
Babe wake up new dumbasses just dropped
As we continue our tour of the classes, the druid takes a turn with the Circle of Reclamation! This is a great subclass for letting out your inner eco terrorist warrior, so go ahead and have some fun breaking things.
I will level with you, this one went through some serious changes before the final version. My original concept was a druid that was a bit of a siege engine: getting big, smashing things, tearing down walls. There were two problems with representing this mechanically. One, did you know 5e doesn't really have rules for damaging objects and structures? So, short of writing a few extra pages for the DMG myself, that wasn't going to happen. Two, it turns out druids can already do a lot of those things through spells - check out Meld Into Stone and Stone Shape, then tell me a druid has ever been stopped by a anything so paltry as a castle wall.
Anyhoo, here's hoping you guys like this half as much as you liked last week's lizards.
More homebrew below the break:
Barbarian Path: The Riddled
Bardic College: Command
Monastic Tradition: Way of the Sensei
Paladin Oath: The Clear Sky
Ranger Conclave: Keeper
Rogue Archetype: Poisoner
Sorcerer Origin: Ragetouched
Warlock Patron: The Dreamer
Racial Options: Genasi
Racial Options: Lizardfolk
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Elara Campaign- Goddesses Life and Death.
Life (The Burning Goddess, Her Radiancy, The Lustrous Knight)
Life oversees the domain of birth, strength, and power. She is bellicose and challenges those with her gift because she knows they're strong enough.
She is the oldest of the Triplets of Genesis.
Death (The Weeping Goddess, The Woman in White, The Judge)
Death oversees the domain of death, healing, and judgement. She weeps endlessly for the pain and suffering of souls, and her tears are said to be a cure all.
She is the youngest of the Triplets of Genesis.
(If you don’t care to see my posts about my D&D campaign you can block the “#Elara Campaign” which I’ll tag my original content with.)
Item Idea: Szuriel’s Gift
The first war began over a gift, if you can believe it. The chief had trained her two children in everything they would need to rule together. In those days it was lucky to have twins reach adulthood, so Tern and Gull were treated with care. But the older of the two, Tern, grew jealous. “I gave Gull my staff to help them walk,” the chief said. “It doesn’t mean Gull has more authority.” But there was only one staff. The people would see it as a sign.
Tern began to walk alone, high above the valley and into the deep caves. In solitude, ideas came to him. Murder and lies are older than war, but Gull was clever and the people would not follow a villain. “I deserve my own gift, to be my sibling’s equal! To be greater!” He found it then, as if shadows parted to reveal - a short spear with a long flint blade. Not a hunting tool, but a true weapon. Tern lifted the spear and knew he could lead the people, just enough of the strong ones to spill blood and panic. And Szuriel laughed in the voice of bombs falling, of cruel orders and screaming horses.
Szuriel’s Gift is a +2 wounding shortspear that gives the wielder a 30-foot aura of command. Anyone considered their follower will receive +2 on all saving throws and Intimidation checks while within the aura.
This week we have a sentient rubber ducky and their incorrectly colored self insert OC. In combat, I recommend playing up the comedy aspect. There can be anything from dozens to hundreds in a flock, but they barely recognize each other and are prone to screaming stampedes in every direction. If pushed to combat the psyduck flails wildly to scratch anything in arm's reach, and blast whoever is closest if out of melee. It'll regain its senses when there's nobody in either range and no damage being done to it, resuming its screaming escape. Golduck is a somewhat different story however. It'll use its speed to try and Hydro Pump whenever it can get multiple people in a line. It may not be terribly smart but it'll recognize casters as being like themselves and attempt to take them out first. Here are a few example encounters to get you started.
-A flock of psyduck was displaced into a main road by a flooding river. They want the river but can't remember where it is and won't move without the flock. It's easy enough to scare away those within a few feet, but within a minute they forget they were scared and return. To peacefully get rid of them, lead them to water so they'll forget about thier flock. Alternatively, heal a few of them to relieve thier headaches and help them remember where water is. The rest of the flock will blindly follow thier friends once a few start waddling to the rvier.
-A psyduck sprints up to the party screaming as a small predator chases it. If the party tries to help, the psyduck will immediately remember its powers and assist. It will forget this instantly, assuming the party did everything. This psyduck will continue leading bigger and bigger predators to the party for the rest of their time in the region.
-Ships have begun sinking around town, villagers think they're cursed. The hidden culprit? A golduck whose love of attention has gone too far, and has started secretly creating accidents to save people from.
-Villagers have started to go missing at night! Rumor tells of a hunched figure with a hooded lantern, taking any who fall in its red beam after dark. In reality, a golduck recently moved in and is hunting down fisherman in the hours before dawn.
a gift for the love y'all have given to my minecraft inspired d&d items... some items inspired by various MCYT series! these were super super fun
note: all of these items are artifacts, meaning they're one of a kind, and the implications of their origins are in the description. this means if you choose to use any of them, it's up to you how you'd balance them, deciding what level a player could get them at and how rare they are. i am also not a DM, so if your players create any game breaking strats, don't blame me! images are edited stock images lol.
under the cut is the item's source material and a little explanation of my choices in making them
Red Winter Axe: The renamed enchanted Diamond Axe from 3rd Life Ren had Martyn kill him with. Went with cold damage for the Winter part, and Fiends and Undead as being Red Life players. The "ally gains advantage against your killer" feature is inspired by how Martyn reacts to Scar killing Ren.
Twin Compasses: Tommy and Tubbo's lodestone compasses from Dream SMP. The use of the word "Willing" is to prevent them being used on tracking foes or anything of the sort, both parties must want the link to be created. The planes part is a bit finicky, but hopefully it would work.
Time King's Pocketwatch: A reference to Bdoubleo's season 8 of Hermitcraft so far. Mechanus is the plane of order and has a clockwork theme going on. The Sleep spell feature is a reference to his consistency with sleeping through the night. I'm aware clocks don't exist in "canon" d&d, but it makes sense that they would. The cross-planes time telling ability would be most useful for a player in the Feywild.
Miniature Tower of Vitality: Essentially Achievement Hunter's Tower of Pimps, specifically in YDYD season 2. This is the one I'm most uncertain about, considering how useful these spells are. Tried to balance it with still needing the components. Would probably be best for a party medium level party with no main healer.
The Enderbane: ...Who's name and basic description is directly lifted from The Blackrock Chronicle and a post on Rythian's tumblr. Another one who's balancing I'm uncertain about, but I figured it works for a high risk high reward thing, dragons aren't melee'd often...The level of exhaustion is just some flavor inspired by Rythian feeling pain when he holds it in canon.
Wings of the Crowfather: Philza. Must I explain more? Mumza is the Raven Queen here, it fits oddly well.
Sapphire of Sacrifice: The sapphire Lalna gifts Nano in Flux Buddies, which she gives back to him at the end of the series before dying killing Mother. Another high risk high reward item that'd require strategy to be most effective.
The Widow's Wreath: Scott Smajor's skin in 3rd Life. On the higher level side. Darn, now I'm sad over Flower Husbands again...
Bow of Balance: Another direct name, Jordan's bow from Mianite. Ianite is the goddess of balance, hence only neutral alignments. Fiends and Celestials are meant to be representative of Dianite and Mianite.
Day 13: sir that's my emotional support rock.
and i love him
I have created a Gumroad page
You can find it here.
For now, I'm selling every PDF I published on Patreon there and it's PWYW. Villain Manual 2 will be added in February when it goes public on Patreon.
That means you can currently get:
Path of the Fey: A barabarian subclass that shares the intense emotions felt during rage with their allies and enemies
Duel Rules: Optional rules to make 1 on 1 melee combat more interesting
Phoenix Bloodline: A sorcerer subclass that brings life and death through fire
Commoner's Codex: A collection of 10 statblocks for various "commoner" professions as well as 3 commoner NPCs
Villain Manual: Two sinister villains, the dark elven witch Maxtra and the scheming prince Bonoi, for use in your game
Way of Pain: A monk subclass that uses pain as a tool to attune mind and body
I will use Gumroad to publish new homebrew in the forseeable future, though it usually won't be PWYW. There also probably won't be all that much while I'm working on my novel
Crawling on heavy-set legs, the basil-isk is a brutal predator that reduces its prey to pools of sauce before lapping them up for its dinner. Although basil-isks appear to be covered in small green leaves, they are not plant creatures, but animalistic monstrosities.
Basil-isks and mejuicers are natural enemies, since they tend to hunt in the same territory and both have evolved immunities to the other's abilities. When basil-isks encounter mejuicers, they band together with others of their kind into large packs. Seeking strength in numbers is necessary against such cunning foes, but it is also risky for the basil-isks, since they are wont to turn on each other as soon as the outside threat is eliminated.
My dnd character Mazandra in her younger days! back before she lost her arm and her ex blew up their captain’s ship! :D
Long time dm here: 12+ years of experience. Here's some tips:
Relax. You got this.
It isn't all on you. DnD is cooperative before anything else. I like to think of my role as being like a video game console: I'm there to provide a physics engine and lay down a scenario, but that doesn't work unless my players help out by buying into the scenario and accepting the way I run those physics. If anyone at the table is throwing off the vibe, your job is to remind them that they need to cooperate or it won't be fun.
On that note, communicate with your players. Communicate frequently and make sure you talk over any problems anyone has, and also call out when people are being awesome.
Your favorite home brewed item, mechanic, or monster is going to break the game. No, not that one that you've suspected of wrongdoing for months. That one is going to be comically underpowered. I'm talking about the clever mythology reference that neatly explains why your favorite region is as cool as it is. Yeah, that. It'll let a level 3 barbarian become immortal or something. When this happens, calmly inform your players that this was a mistake and the game will be much better if Gregnagax The Oaken-Thewed can't suplex the tarrasque.
Seriously, you will need the phrase "that effect is unbalanced, so we won't be using it."
You will need the table of damage by severity and level. It's on page 249 of the DMG. It is absurdly useful. Anytime you need to improvise damage, this chart is useful.
Print out your monster and npc Stat blocks. Flipping through the books in combat sucks.
Your campaign will go off the rails. Your plans will be destroyed so badly you don't even recognize them. This is normal. After the damage is done, consider how the people in your world will react to what just happened. Congratulations, that is the plot of your next session.
Remember to keep play fresh. Spice up combat heavy areas with cool lore moments, throw social encounters into clue gathering, make the mayor a very silly person, let the stablehand whistle all the damn time. This is especially helpful if you're including mysteries or politics, since vibrant worlds can make allegiances and deceptions less obvious.
You are not Matt Mercer. Matt Mercer has a whole production team behind him, years of experience, and a party of professional actors. I love the DnD Renaissance, but it can make a dm feel really inadequate. This is a game of basements, rickety chairs, old dining room tables, and improvised miniatures. I promise that you will feel silly for your first couple of sessions. That's okay. You'll hit your groove, and it'll be fun tabletop evenings, not professional quality polished narrative and character arcs. Those silly low-budget moments are the best sign that you're doing it right.
Most campaigns are confined to one or two tiers of play. Levels 3-to-10 is common. Campaigns to level 20 take years, and I've never been in one or run one that got all the way there. You'll spend a lot of time doing shorter campaigns, one shots and the like. If you manage to play to level 20, great, but be ready to accept that you might not. Campaigns fall apart because people have busy lives, and that's okay.
And finally: relax. You got this.
i shaking this is extremely helpful thank you?? /gen
i never realized it before but the game console analogy is very helpful and also very true!! all the (good) dms i've had have always been very good at painting pictures of what's going on/explaining how the world works and if anything, i want my world to be really colorful! and i want my players to enjoy playing in it
thank you so much for sharing your wisdom!!! very much appreciated by this babey dm <:)
I had a weird dream.
Howdy! Here’s another Spider-Man related artificer subclass, this time you can finally play as Doctor Octopus! I’m pretty sure that all of Spider-Man’s villains would be artificers. I hope you enjoy, and any and all feedback is appreciated!
[IMAGE ID: A page formatted to look like a page from a D&D book depicting art of Lil Nas X in his devil persona with a monster stat block next to him. Full stats after the break. End ID.]
This homebrew was made using homebrewery and this excellent art by @antodemico on Twitter! They were kind enough to lend me the use of their art so please check out their work! Any artist with taste as impeccable as theirs deserves your views. You can also check out the music video that inspired this homebrew here.
Full stats under the break.
Medium fiend, chaotic neutral
Armor Class 19 (natural armor)
Hit Points 161 (17d8 + 85)
Speed 30 ft., fly 90 ft.
STR 17 (+3)
DEX 18 (+4)
CON 21 (+5)
INT 12 (+1)
WIS 16 (+3)
CHA 22 (+6)
Saving Throws Str +8, Dex +9, Cha +11
Skills Deception +11, Performance +16, Stealth +9
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities fire, poison
Condition Immunities charmed, poisoned
Senses darkvision 120 ft., passive Perception 13
Languages Abyssal, Common, Infernal, telepathy 120 ft.
Challenge 13 (10,000 XP) Proficiency Bonus +5
Magic Resistance. Montero has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. Montero's innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: feather fall, silent image, vicious mockery (deals 4d4 damage)
3/day each: freedom of movement, hypnotic pattern, Otto's irresistible dance
1/day: charm monster
Sneak Attack (1/Turn). Montero deals an extra 6d6 damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of Montero that isn't incapacitated and Montero doesn't have disadvantage on the attack roll.
Quick Attune. Montero can attune to any magic item as an action regardless of its requirements. This ends the attunement the item had to any previous user.
Multiattack. Montero makes three melee attacks. He can use Hurl Flame or cast a spell at will in place of any melee attack.
Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 4) bludgeoning damage.
Pole. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Hurl Flame. Ranged Spell Attack: +11 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
If you want my help editing your 5e homebrew content or hire me to write content on 5e, send me a message on my social media and we'll talk ✌