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#hopefully i'll have the energy to do another shoot this weekend that's more than just selfies. i have some new boots
voidindite · 2 years
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Hermit Hybrid HCs:
Wither Impulse
I saw a take of Wither!Impulse, which reminded me that wither roses are his favorite flower in the game, if I'm not mistaken. sooo... gonna write some stuff out, and hopefully I'll have the energy to draw something up for him this weekend since I have off work!
Italicized points will be containing (mild) body horror
-he's got a tail held together solely by magic. it's skeletal, sections of spine floating in thin air, and yet moving in perfect sync with each other as if they were part of a normal tail with skin and muscle and tendons connecting it. it uses body language similar to a cat's. he can feel it if anything brushes against it, pain included; the sections also can't be pulled apart and trying to do so is likely to result in a startled clawing. separating the sections would be like amputating a flesh and bone tail
-his wings shift between being leathery and batlike, to just straight up bones that, likes his tail, are held together with magic, depending on the day, his energy, and which he's in the mood for. he usually prefers the leathery ones, but the bones take less energy, suggesting their batlike form are just glamour. they're massive, but tattered and bent out of shape as if they'd been broken and hadn't healed correctly. he should in no feasible way be able to fly with them, even when they're in their batlike state, yet when he flaps them or angles them to glide, they work perfectly
-due to his wings' size, he has to be careful not to clip anything while flying
-as with any of the other flight-capable Hermits, his flight is disabled in the code until he earns an elytra in the End, or gets one from another player. Impulse plays by the personal rule that if he loses his elytra, he can't fly again until he gets another pair, and keeps his in his inventory. upon request, X has made adjustments to Impulse's Server-coding to match that rule
-two horns protrude from his forehead. they're normally short nubs, but story magic can change their size and length depending on the Season. currently, Season 9 holds the record for biggest horns. they curl back and around his head like a ram's; strong and sturdy, as a dwarf should be!
-he can shoot wither skulls; they take a moment to form in his hand, causing a horrible crying sound to echo around him while they do, and then cause a pretty destructive explosion to whatever he throws them at. he can, and has, accidentally killed other Hermits (cough cough creeper-disguised Scar) with them, and felt so bad about it that he gave them the wither rose resulting from their skull-induced death. he also replaces any and all items or building blocks that were destroyed in the explosion
-he's unaffected by wither damage. a wither skeleton's sword, or explosions from withers' skulls, hurt him, sure, but the withering itself doesn't. the same goes for his own wither skulls, with only the explosions causing damage to those entities
-[warning, mild body horror] at the middle knuckle of each finger, they gradually turn to bone that taper off into a sharp claw. they look fragile, but are in the same state as his wings and tail, and magic holds the last joints together with no tendons to do so. the bones of his hands also protrude jaggedly from each knuckle, and the skin around the bones is grayed with dark, corrupted-looking veins branching from them that race partway up his wrists
-he's more heat-resistant than most players, and is one of the few people who can touch Tango's crown of blaze rods (at their normal temperature, at least) without burning himself. he's still not fire or lava-resistant, however, and if Tango is angry or scared enough, his hair and tail plume can burn him. he'll also get pretty nasty blisters if he tries to touch the blaze rods while they're white-hot
-his teeth are shaped similarly to a dog's, with his canines being fairly blunt for fangs. they don't make his grin any less friendly, and he smiles a lot
-[mild body horror] his ribs protrude from under his skin. they're angled more sharply than is usual for players and, like his hands, the skin around them is grayed and branching with dark veins. he keeps them covered, as touching them cuts skin and automatically applies wither to other players. any sort of buffer between the ribs and another player, like a shirt, negates the effect
-if he starts using a lot of his wither magic, the smell of soul sand will cling to the air around him, and skin becomes almost sickly looking as it becomes ashen and almost gray. The dark veins will start branching around his eyes and up his neck, and the ones on his wrists will reach farther up his arms when this happens
-his eyes are normally a soft yellow or gold, depending on the lighting. but when using his magic, the sockets appear sunken, and eyes become so dark it almost looks like the sockets are empty
-wither or demon, he doesn't really care which one he's called.
-has pointy ears. they're fairly human-sized, just end in points rather than being rounded off. they have old piercing scars
-technically classified as undead. can't drown, but...can suffocate?? X still doesn't get how that works for a player
-related to the above, he doesn't need to, but does prefer to breathe. claims that not doing so leaves a tight, uncomfortable feeling in his chest that may be due to the fact he's a hybrid and not full wither
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we-are-the-dury · 3 years
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Gerry Keay // 1 20 2021 they/he // ig + patreon: mckellsen
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