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#how to 90 fps
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I feel like actually shit like the entirety of last week getting to me. I wish I could have a moment of actual relaxation and not just me forgetting I have shit to do.
(Tag warning-> depressing talk, dark topics)
Might delete this idk..
#vent post#tag rambles#I have over 60 different things to fill out that I need to do by tomorrow and I forgot to do them. I feel so stupid#I actually hate having adhd#people try to make it out to be just a quirky thing that its not that big of a deal or anything#but it's not#it impairs on relationships#I struggle to remember important things that I need to do and even WANT to do. I struggle so bad#I even have fights with people about me being a “liar” even though I'm not#I just have a shit ass memory I feel useless 90% of the time and shit#gods and I doubt it's just me having adhd. Im pretty sure its my possibility of having bpd and autism#i show all symptoms of bpd and I relate far too much with autism videos#like this is stuff active in my daily life#people don't see it often due to have carefully Ive crafted.. this is going to sound a bit fannibal of me but literally a person suit#i swear a person suit#it's not even funny#gods i just wish I could function without getting all up and arms about how much of a pos I feel#if I don't get attention from.. basically.. my fp I get all sad and melancholy. i spiral#I'm pretty sure I have at least three fps#if I even have bpd#but gods#just so stupid how I can barely fucking function without all of these crutches#I'm not in a certian program anymore for a thing and now I can't fuction and work how I use to since it was a slower environment#I'm failing#like I won't be able to make it I feel like#not suicide or anything#just in things I wanted to do#feels like my future is doomed cause life keeps throwing curve balls at me#someone with at least two mental disabilities#i definitely have more
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mzcain27 · 10 months
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People who say a game is bad purely based on graphics pls grow up lmao
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daydadahlias · 2 years
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Currently thinking about re reading Fine Print… damn that was some delicious writing you did there. Congrats old sport
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i cant believe u read my fic Mr. Gatsby, this is such an honor thank you so much
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zincbot · 27 days
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the amount of call of duty i have consumed in the last week....
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milkteafaeriie · 1 year
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galoogamelady · 6 days
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What’s Fallout like? Like I know I can google what kind of game it is but more than that what games would you compare it to? and is it more story-based or gameplay-based?
That's a difficult one to answer and I'm not sure I have the authority to do it lol
But I'll try!
The Fallout fandom is fairly complicated due to the IP being passed around and the lore/values of its storytelling being muddied over the years. That being said I think both old-school and new fans would still agree that the story is the most important element, as they're meant to be role playing games where you make decisions on often heavy matters (especially in the games of the original devs).
Fallout 1 and 2 are turn-based isometric rpg-s from the late 90s. If you like that type of gameplay, they're fantastic games and cult classics. They don't shy away from heavy themes.
Then the IP got sold to Bethesda and their version of Fallout is a FPS/TPS action experience, as seen in Fallout 3 and 4. The combat is fun but even the newest game is shit by shooter standards. If you played an Elder Scrolls game (like Skyrim), they're like that but set in a retro futuristic post apocalypse. A large slice of the fandom has only played these ones and skipped the original turn-based games.
Fallout New Vegas was made by the original team but using Bethesda's engine. Many fans would tell you that out of the modern titles, that's the one with the best writing.
Fallout 4 was a very popular title due to the scrap and build system. As you adventure, you can scavenge all sorts of trash and then build your own little settlements in the wasteland and populate them with settlers. Add mods to that, and the community really did some magic. It made people connect with the world of Fallout on a personal level.
The story in a nutshell: in an alternate timeline, survivors of a devastating nuclear war are trying to rebuild and make the irradiated wasteland of the United States liveable again but every group and faction has a different take on how society should be rebuilt. When the writing is done well, your choices have weight and it's impossible to be fair and please everyone. You get to discover a variety of different factors that lead to the Great War and you have to wager whether humanity is doomed to make the same mistakes all over again. Is there a way to avoid them? What kind of sacrifices does that require? Etc.
A lot of it is supposed to be a critical look at war, 50s Americana and the dangers of nationalism, rampant consumerism, xenophobia, etc.
Hope this helped a little! It's difficult to find two Fallout fans who are on the exact same opinion of all the games. I personally think, the fun part of the games is when you get to carve a little slice out of the wasteland for yourself and your community and the stimulating part is the overarching story and lore.
It's no wonder the original writers made The Outer Worlds too, which I don't consider a legendary game but the similarities are obvious in the themes.
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nopanamaman · 2 months
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Do you have any advice for drawing & animating quicker or is it all practice? Perfectionism also ties a lot into my workspeed, and I've always wanted to make a comic, so I'm trying to find away around it.
Practice helps for sure! You become able to capture the shapes you want faster and learn to streamline certain aspects of your style.
But also if I had to point out other factors that helped me get faster:
Less frames per page. It's easier to make a less cramped layout look good. Yes, you will need more pages to show the same succession of events. But juggling a ton of speech bubbles and panels every time will really slow you down, especially if you suffer from perfectionism.
Less frames per animation. All my current animations are low FPS. Use references to pinpoint which keyframes to prioritise and experiment with timing to make the most out of the few drawings you have. Post production can help smoothen things out with tweening and light camera shakes.
Flow/composition over everything. Most people won't care about the anatomy or perspective being subpar if the flow is good. 90% of my animation frames look like actual shit, but I like the way they move, and that's how most people will perceive them anyways. People usually blitz through comic panels as well. As long as the art in a particular panel isn't distractingly worse than the rest of the comic, no one will care.
Storyboard. When I was making the comic page by page, I often ran into the issue of having to go back and change things because the flow ended up being weird when reading the whole thing together. Storyboards help you settle on the overall flow and composition super early on, so you won't need to redraw the same scene several times over.
Lasso fill. I saw a post on twitter about someone being shocked at how much lasso fill has sped up their colouring process. It couldn't be that good, I thought. It was that good.
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roadkillremi · 1 year
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Hi, I'm Roadkill Remi! I love all things weird and love writing fics that don't make a lick of sense.
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⚠️ -Minors DNI
🫁 - Still in the works
>>Uncle!Randy MasterList<<
300 Event
Kinktober '23
Requests are currently on pause
The characters I write for are not limited to the ones below.
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Looking for a request I wrote?
It's down here!
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The List (Randy X Gn!Reader)
The Bar (College!Randy X Gn!Reader)
See you again... (Randy X Gn!Reader)
Not Perfectly Perfect (Randy X Gn!Reader)
Don't stay awake. (Randy X F!Reader)
Bullshit (Randy X F!Reader)
I won't allow it (Uncle! Randy X F!Reader)
Lost in the '90s (Randy X F!Reader)
My boy (Randy X F!Reader)
Like Old Times (Uncle!Randy X F!Reader)⚠️
Drunken Away (Randy X F!Reader)
Thigh Riding (Randy X F!Reader)⚠️
Brat (Randy X F!Reader) ⚠️
Sooner rather than later (Randy X F!Reader)
Stupid decisions, Stupid consequences (Uncle!Randy X F!Reader)
Director (Randy X Reader)
Too Dumb To speak (Randy X F!Reader)⚠️
Riding Randy. (Dilfy Randy X F!Reader)⚠️
Searching (Poly!Stu and Billy X Succubus!Reader) ⚠️
Experiment (Randy X Reader)⚠️
Impatient (Uncle!Randy X Reader⚠️
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I want your video (Randy X Gn!Reader)
They're all dead (Stu X Gn!Reader)
Salty Tears (Randy X Gn!Reader)
Don't tell mom (Uncle!Randy X F!Reader)
Subway Cars (Mindy Martin-Meeks X F!Reader)
Catch Me (Billy X F!Reader X Stu)
Glances Exchanged (Tatum X F!Reader)
Crimson (Randy X Reader )
Till Death ⚠️
Our beginnings ⚠️
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Randy was the third Ghostface ⚠️
Randy With Queer and/or Trans reader
Randy with Sleepy Reader
Scream With Alt. Reader
Randy X Ghostface Reader
Uncle Randy Holiday
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Please don't kill me, Mr.GhostFace
#1
#2 ⚠️
#3
#4
#5
Sequel to Please Don't Kill me- I wanna be in the Sequel 🫁
Moodboard
#1
#2 ⚠️
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Love Sucks (Randy Meeks X F!Reader) 🫁
Part 1
Part 2
Part 3
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"I wouldn't imagine breaking your no underwear rule" (Billy X F!Reader) ⚠️
"I can't lose you again! Can't you see that?" (Randy X F!Reader)⚠️
"I don't know how to touch you..." (Randy X F!Reader) ⚠️
"I have to admit. I'm very... possessive.". (Ghostface!Randy X F!Reader) ⚠️
Non Scream Fics -
DuctTape 1 (FP Jones x F!Reader) Riverdale
Rhymes for your Mind(B RadXReader) Malibu's Most wanted
A better man (Negan Smith X F!reader) TWD⚠️
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mikubilliards · 8 months
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I know the last thing on people on tumblr’s minds is FPS games but I need to talk about this since an issue that has been plaguing a certain game for literal years and had made it unplayable as a result has finally been resolved.
Today I found out that, after 3 years of being hacked, DDOSed, shut down, and broken (in that order), the Titanfall 2 servers are back online and running mostly normally. It’s been a long, long time coming, since the community has been pleading for this exact thing to happen for so long, and it seems it’s finally been done. The janitor of Respawn finally learned how to code and fixed the servers, and for that we are ever grateful. Matchmaking is finally back to the way it was before all of the drama, the nonsense, the hacks, and the tearing down of a game.
I was playing the game for about 5 hours today nonstop after I heard the news. I have a new account entirely since the last time I played, so I have to re-acquire all of the stuff I once had, but that grind is so worth it. A certain meme comes to mind: “You’re as beautiful as the day I lost you…”. I even played a match of Halo Infinite at the very end just to compare the two, and the difference was night and day. Nothing against Halo, but the movement mechanics in Titanfall are on another level entirely, and everything feels so fluid and graceful, and it compliments the rest of the gameplay perfectly. Also who doesn’t love giant mechs?
Though the servers are back up, the community’s job really isn’t finished. We need to make sure the game is populated again, and show the devs that we are here and that we care about the game. We can’t let another incident shut the servers down for years again. If you’re not a part of it yet and want to check the game out, it’s on every platform save switch, it’s free with Xbox gamepass and/or EA play, and it’s even got a sale going on on Steam of like 90% off, making the price $3! I don’t wanna sound like a salesman, but there’s no better offer, no better bang for your buck if you want to get into movement shooters than this game, and you’ll be helping a community to save a game as well if you get it. Pass this message along to anyone who also likes FPS games too, it would really be appreciated!
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sexhaver · 7 months
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i stopped playing Apex Legends years ago but one of the funniest parts about it is how, for the last two years, something like 90% of the top 100 players across all platforms use a controller instead of KBM, even though most of them are playing on PC. this is because using a controller literally gives you an aimbot - the aim "assist" is notoriously overtuned to the point where it basically locks your aim onto any enemy that's close enough. this aimbot is so strong that professional FPS players with years of KBM experience still get better results after just a month of learning how to use a controller.
the funniest part of this is that sometimes a brainlet console player will point to the 90% controllers stat and go "see? controller is clearly the superior interface, even the pros are switching!" and then everyone can have a good laugh at their expense
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necroromantics · 6 months
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You have opened a whole new perspective for me with the Nina & Kate ship. The idea, the execution!!!!!! PLEASE I am in need of more
MAN Ok Im very glad this is getting attention cuz bro…. The potential…
MORE NINAKATE HEADCANONS 🔥 (Ill write more proper pieces in the future, for now yall are getting rambles)
- Nina invites Kate to raves and parties, but she refuses to go due to her migraines, sensitivity to light, and cuz shes a feral killer proxy misanthrope…
- Nina sometimes ends up drinking or smoking too much and comes home sick and a mess. Kate just softly scolds her, gives her stupid drunk gf a kiss, and takes her to bed
- She wakes up changed into pajamas, not a clue what happened, Kates already gone doing god knows what. But man its so much nicer for her knowing shes being taken care of
- Kate started off being very against the idea of make up, dressing up, nails done, etc. Until one night after Nina had spent hours begging Kate to let her do her makeup. Nina leaned in so close, so close. Kate didn’t get why her heart was beating so fast, or why she kept eyeing the girls lips. She thought she was getting sick again or something
- After that, she was more open to the idea. Especially since its an excuse to have Nina touch her. And she hasn’t been touched as if she was anything but a monster in so long
- Nina is soft, happy, a loving lover. She absolutely showers Kate with affection and is horribly devoted. She has a journal she doodles and writes in. 90% of that journal is about Kate
- Kate skates, both board and roller skating. Roller derby was a huge interest of hers, but circumstances never really let her fully pursue it. So some nights Nina will take her to a desolate skatepark and Kate will teach Nina to skate
- Once she gets the hang of it, rollerskating dates are frequent. One time, when she was still learning, Nina slipped and busted her ass. Kate laughed so hard water came out of her nose, before she ran to Ninas side to check on her
- Nina was fine of course, but god was she unresponsive. All she could think about was that strong, rough laugh. She started doing everything she could to make Kate laugh, even bought herself a “how to be funny” book
- I headcanon Nina to have BPD. Kate is very good at being her FP, and handles her episodes well. It took Nina awhile to learn how to manage her own episodes as well, especially after she relied so heavily on certain behaviours to get attention from Jeff
- But Kate helped her learn how to calm herself down, how to control her emotions and overthinking. And everyone noticed the improvement in her mental health. Having a person who cared, tried, understood
- And Kate is very protective. She was with Charlie, and she is with Nina. Absolutely no one gets to hurt her, talk bad about her, torment her. Toby went too far with a joke once and accidentally made Nina cry. Tim had to hold Kate back from breaking his jaw
- Theyre each others safe person, a place in the terrible, chaotic world they live in where they can find peace
- They have their own history, secrets, inside jokes. Nobody expected the two to get together, especially not a girl like Kate falling in love. But Nina saw that humanity in her and brought it out in ways nobody had even bothered to try, and Kates patience for her sunshine is infinite
- Surprisingly, works out very well
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vro0m · 2 months
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I'm like 90% sure most of you are sending me these asks just looking for reassurance of some kind but 1) this is only F1 it really doesn't matter 2) I don't have reassurance to offer you other than wait and see what happens 3) I've never been the parent friend, I'm the get a grip friend. And I'm telling you. Get a fucking grip.
I won't do this all year long. Some other people are so so so patient on this website but I physically cannot keep repeating the same thing to you after every fucking FP of the year.
You know maybe he's washed. Maybe he is. Maybe he'll never get back from this. Like genuinely maybe that's it. I'm 100% serious. That's what happens to everyone at some point. I sincerely don't mind tbh, it's just life. Or maybe it's an entirely new car and it's not even been two races. WE DON'T KNOW. In both case at this point I really don't give a fuck. I just wanna watch how the season unfolds because I can't see the future so I don't know which is which right now. Because. It's. Not. Even. Been. Two. Races. With. This. Fucking. Car.
I might honestly just close my inbox because getting a couple worried anons every weekend is fine but a handful of you after every fucking day of the fucking weekend is getting on my nerves. What's even more annoying is yall sending these asks all the while saying "don't get angry at me for it". Well I am. I am, honestly. Because the fact that you feel the need to put that in your ask in the first place tells me you know exactly what I'm gonna tell you.
Go elsewhere. I've run out of empathy. I've run out of ways to tell you to wait more than a few races to see what happens. If teamLH wants me to be their therapist yall gonna have to start paying me. If teamLH wants me to be psychic and do a tarot reading to see into the future to the end of the season and tell them whether he's washed yet or not, yall also gonna have to start paying me.
I can do therapy and I can also do tarot reading. Pick your poison. But either pay me or stop asking.
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lazycowboy666 · 3 months
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hc for the vongola kids’ favorite video game genres / titles, pt 1 (nami trio); aiming for late 90s-mid 10s which is the general timeline for the series.
tsuna:
mixed PC and console, mostly console (PS2 or Game Cube). already canon that he likes rhythm games (which is so cute and kinda funny considering how uncoordinated he is), so he’s a big fan of Beatmania IIDX, Pop’n Music, osu!, Taiko no Tatsujin, etc. pretty good at them and they help calm his ADHD down. plays Katamari for similar stimulation reasons with the loud cheerful music and straightforward structure.
tried playing DDR and almost actually died. he avoids any footwork ones in the arcade; playing in public stresses him out in general so he usually will buy or rent games for home. Lambo got a Wii for his birthday and between the two of them, the controllers were lodged in the drywall by the end of the day after playing Wii Sports.
likes the Animal Crossing series because it’s cozy, doesn’t get too serious with in-game achievements but plays regularly. doesn’t time travel; got yelled at by Resetti once when he was younger and shut the game off on accident, he cried so hard he almost threw up. feels bad if he leaves his villagers alone too long. when he didn’t have friends growing up, he’d really look forward to in-game holidays and birthdays (sob). trying to collect the squirrels.
will play Smash with Lambo; that’s what helped them bond when Lambo first moved in. fighting games kinda stress him out so this is the most he’ll really play them. his main is Kirby, or Luigi because nobody picks Luigi. :( low to mid-tier.
also they play Minecraft together and are both pretty terrible at it but have fun. introduced it to Gokudera, Yamamoto, and Ryohei and they’ll play it with Lambo when either (or all) of them are babysitting him. Tsuna’s constantly on the death alert feed, usually dying from falling into lava. somehow slayed the Ender Dragon.
gokudera:
PC gamer trash, uses emulators because he can’t afford a console. loves difficult, convoluted RPGs and RTS (gag). does not like online lobbies. horror and sci-fi fanatic, especially survival-esque games that require puzzle-solving like Resident Evil, Silent Hill, and Bioshock. is one of those freaks who illegally downloads unsettling, semi-dangerous games (like Lostboy, Sad Satan, LSD: Dream Emulator) and plays them with HyperCam on because he’s convinced he’s going to see a ghost. has had to install like 5 firewalls and rebuild his PC once.
Demon’s Souls / Dark Souls loser. has a freakish knowledge of where everything is, including short-cuts and secrets. he focuses on magic and will discard and replace weapons without much thought. knows lore simply from the item descriptions. really strategic, memorizes enemy move sets, but will go the hard way because it’s fun. utterly deranged. it’s honestly pretty impressive but it kinda scares tsuna because how many hours did you put into this? how did you kill that boss so quickly? where is your armor, gokudera-kun—
he doesn’t like most FPS games because they can trigger his PTSD if they’re too realistic, but killing endless undead/demons/monsters scratches a weird itch for him so he can play DOOM, and L4D w/ his vongola friends eventually (he’s constantly reviving Tsuna). really likes Half Life and Portal because aliens and puzzles alongside bip-bip. will play Hotline Miami w/ Shittopi if only for the god-tier music but has to be really stoned with her, else he gets uncomfy w/ the content being so close to his old hitman lifestyle.
hates platformers with every fiber of his being. says they’re for children but really he’s so impatient he sucks at them. Yamamoto made him play Yoshi’s Island and he almost blacked out from sheer rage. only tolerates Pikmin because, again, aliens and puzzles. will play Smash under duress: mains Samus or Fox, mid-tier, loses to Yamamoto half the time. returns the favor in Mortal Kombat which he’s pretty decent at.
the only one who plays Minecraft outside group sessions. has started building late at night when his insomnia is bad; really likes the soothing music and will leave it on even when he’s not playing. makes replicas of structures from his favorite nerd media (currently working on the Enterprise).
yamamoto:
pure console lad, likes the Genesis, the Dreamcast, and the GameCube; his dad has a few older consoles that he’s also inherited. in similar hand-me-down style and true to canon, he owns a ridiculous number of late 90s/early 00s baseball video games. can play them for hours and gets really serious about them.
a Sonic stan. does enjoy some Mario Kart and Smash with the boys (mains Ness or Link, mid-high tier)—but he was a Sonic kid and really wanted Soap Shoes growing up. likes the OG 8-bit side-scrollers like Sonic Adventure 2 the most but his ADHD clings to super fast, timing-based shit like Sonic Heroes. also enjoys Rayman but gets stuck a lot.
weirdly good at Super Monkey Ball and knows how to short-cut in ways previously unknown to man. will launch himself across the level and win in less than 3 seconds. how? “idk just lucky i guess.” plays Baby.
has a few broken, shitty titles like Dark Castle, Pen Pen Trilcelon, Puyo Pop Fever. will make Gokudera play them just to infuriate him; this also applies to annoying platformers, it’s just funny to watch him rage quit. generally will troll Gokudera in video games to get a rise out of him, like dropping gravel on him or flooding his caves in Minecraft; never enough to actually ruin the game but enough to annoy him.
started playing Hitman as a joke but is spooky good at it despite not playing FPS/stealth games. “hey gokudera did you ever get to dress up as—” “for the last time, NO.” is generally pretty bad at games with a lot of details/strategy (other than baseball) because he starts tuning out. strong-arms Gokudera into tag-teaming hard puzzles and co-op games in general to build teamwork.
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felassan · 11 months
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Illuminating tweet series by a former Anthem developer [source].
They mention elsewhere in the thread that Anthem was developed in 15 months. Per the tweets, before this period, it spent 5-6 years in pre-production, lacking a clear vision and with an ever-changing vision; in game development this causes a lot of working and reworking. The devs were talented and all passionate about the game, but they were building "a new IP from nothing on an engine that was meant for an FPS with half a team that had never created live service games".
They further elaborate in more tweets that:
EA had their reasons to release it early but were stupid and the devs' team "had to pay the price". EA learned a lot from the development of Anthem but whether they applied those learnings is unknown
Jason Schreier's article (How BioWare's Anthem Went Wrong) was all 100% true at one point in development or other, and only scratches the surface
How did they manage to ship it in 15 months? The dev mentions working about 90 hours a week for 15 months. Many other devs on the team were also doing so and they think that others were doing 90 hours a week prior to the 15 month mark. "It wasn't sustainable and not even a position we should have been in." "I'm fine now, but not without damage. Contributed to the cost of my marriage and I needed therapy for a while after that endeavor." "It was a lot of morale hits on a personal level and a team level. Everyone had their own way of dealing with it." "There was a lot of pissed, stressed, rinse, repeat. It was a vicious cycle." "I guarantee we could have put something out in Unreal. Working in Frostbite was rough." After launch the team got death threats because of drop rates
Anthem was delayed as it had missing features, lack of polish and bugs that needed fixing. Another big problem that it faced was that it had lots of scope creep. "There were really high expectations for this game and the team felt it. We always were trying to push for cool features, etc.. So I think we could have done it if we kept our scope creep in check."
The main team was focused on getting the game out in a functional state. "We really needed another 1-2 studios to make endgame content while we were finishing up the game."
After launch it was all hands on deck to stabilize the game. Content and features that they wanted to do consequently kept getting deprioritized. A major focus they were trying to address at launch was all the server issues. "I think the shittiest part about this, besides no endgame and replay ability, was that during development, management was putting in gating mechanics to 'lengthen' the time it took to complete the story. IIRC it was removed from the final version after backlash from devs."
"It was a great team effort to get the controls how we shipped. We went through many iterations and it was super rough in the beginning. I know the team was really happy where the controls landed too. We actually took in a lot of feedback from the EA game changers."
A Twitter user asked "When you say it wasn’t ready, was that always communicated with other members of the team i.e. publishers?". The dev replied "I think it was ignored/denied from leadership. There is a story there, but I will refrain."
A transparent retrospective on Anthem/its development will likely never come to light because of both current and former devs still being under NDA
The dev has an assumption that if they didn't release Anthem, BioWare would have been dissolved. They also observe that BioWare just wasn't good at multi-project development, which is hard. Most people at BioWare didn't believe in "BioWare Magic". There was and maybe still is a lot of stress and politics surrounding Anthem from the development and publishing side (a problem not specific to Anthem). The dev mentioned that it was both an EA failure and a BioWare upper management failure. "I actually don't think it was all EA's fault. A developer and publisher is supposed to be a healthy relationship of trust and transparency. It's a 2 way street which i don't think was satisfied on either side."
Re: who made the decision to release the game in the state it was, some of them left and some remain at BioWare
On Anthem 2.0/Anthem Next, the game was really fun and was going in the right direction. The team had hit a really great milestone, when EA canned it. It was a different development team driving Anthem 2.0. The team were gutted when it was cancelled
(please note it's always best to read tweets and the like in full and in context, from the original source)
[source]
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noviraine · 1 month
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What kind of video games do you like? Do you have a favorite series? Is there any game that really had an impact on you? Do you have a nostalgia favorite? Is there a game you love that you wish was more known?
Like I said in previous ask, I like FPS games a lot, but I like other kinds of games as well, but I seem to gravitate a lot towards games that have a first person perspective!
Favourite series? Huh... Hard to say, maybe Mass Effect, even though Andromeda wasn't that great? A lot of games that I like only have 1 or 2 games in the series so I dunno if you can call them that lol
Games that had an impact on me - there's lot's! F.E.A.R. always comes to mind first, it's my all-time favourite and it sparked my interest in horror, urban exploration, darker and heavier music... I think it altered my course of life significantly in that sense! I would also say FF7, though it's harder for me to think of exactly how it impacted me, but I remember being obsessed with it for YEARS!
Nostalgic favourite, again, there's so many... I'd say Unreal Tournament 2004 and SSX3, though maybe SSX3 is more nostalgic because I haven't been able to play it since I sold my Xbox back in 2006 :( Though in general most games from the late 90's and early 2000's are very nostalgic to me!
Not sure about a game I wish was more known... Maybe I would say GW2 again, because Arenanet's marketing of it is abysmal and people don't seem to talk about it even though it's one of the bigger MMOs around! It's great! Otherwise, well, the games I wish people knew more about have already died so it's too late - like Hawken or Blacklight Retribution (though maybe they were never great and I just had low standards lmao)
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Hi hii! I’m just wondering, what were the struggles/how to get into forensic pathology because this is my 3rd year in med school and ide like to become a forensic later on so do you perhaps have any tips or things I should take note on?
Okay, that's a tricky question, since it's so region specific. So, caveat before I begin: this only really applies to US residencies/FP track. Anywhere else is going to have different systems, and you'd need to ask someone who went through that specific system.
So, first, congrats! You have gotten through the hardest part: you are IN MEDICAL SCHOOL, which is absolutely the choke point for all of this. I know it might not feel like it sometimes, but from here out you are way more in control than you were getting into med school.
As a third year, my main recommendation is to do general pathology rotations (surgical pathology is good, get some clinical pathology experience) and make sure you do a forensic or autopsy rotation, because you'll know really fast if it's really the route you want to go down. It can be a nasty, smelly, intense job. For some people, that's perfect, for others not so much, and you'll only know if you do a rotation. So once you start to get electives, focus in on those things.
This leads us to residency. If you do plenty of pathology rotations, you already have a massive jump on other people who apply and barely have any pathology experience. Having been pretty active in recruitment at my residency, I can tell you that an active interest and good base knowledge of what pathology is goes a long way. Another huge jump you can have on everyone else in trying for residency is to be friendly with everyone (especially techs or others you might talk to, because during your interview you are ALWAYS interviewing). Be interesting and be interested in their program. Know some good knowledge about what they're good at going in. And if you're convinced that FP is the way you want to go, focus on the residencies that have a good FP program attached to them, as it's much easier to get a fellowship if you come from their native program.
I went to a middling medical school and was only a slightly above average student. I certainly wasn't a superstar. My scores were fine. My grades were fine. But scores alone weren't going to help me. What helped was writing a killer personal statement, having REALLY good recommendations from pathologists and forensic pathologists, and being able to put on an outgoing and fun personality. Having an actual personality that is engaging and memorable is somewhat uncommon in pathology, so use what you have.
One of the keys I found in interviewing for a pathology residency was knowing that 90% of US medical school grads get their number 1 choice for residency in pathology (your mileage varies if you're shooting for the big name programs). It's a fairly small pool each year who are going into pathology, so YOUR ranking of residency programs generally matters a lot more than the residency's ranking of you. You are interviewing them just as much as they're interviewing you, so focus on the program that feels best for you. You are going to be in residency for four tough years, so you really want to be in a program that will support you well.
Once you're in residency, as I mentioned, it's a lot easier to get into a fellowship program that's already attached to your residency. I did this, so I can't really speak to the process if you're coming from an outside residency. Fellowship interviewing is somewhat like residency in that almost everyone trying to get an FP fellowship will match somewhere because very few people go into it, and there's an extremely high demand for forensic pathologists (which means you're basically guaranteed a job no matter where you want to go after fellowship! Just pick a location, and chances are good they're hiring), and more fellowship spots than applicants each year. That being said, getting into the top programs (I think the current top 3 are New York, Miami, and New Mexico) can be extremely competitive. Research the program. Make sure the fellows get their numbers, that they don't have to share, and that they get to see a wide variety of deaths.
I think confidence and kindness go a huge distance in getting you into both residency and fellowship. And knowing about pathology in general, having a good number of rotations in it, and being ready and willing to learn is going to get you the rest of the way. And even if you decide FP isn't for you, pathology is a very broad field, and you might suddenly realize you love blood banking or surgical pathology or hemepath or cytopathology or lab management. And your path residency can get you into any of those.
Good luck!
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