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#how to make $100 – $300 a day online
xiabablog · 6 months
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do you have any tips for speaking to/reaching out to recruiters? i'm looking for new grad roles and ppl keep telling me to but i don't even know where to start or find any and all the articles online are so intimidating
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Hiya 💗
The people are right, it's one of the best ways to put yourself out there! Oh, this is going to be a long one~!
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I'll share tips from my own experience, this might help you, this might because I did it any other way but this:
I applied to a bunch of jobs: like for 5 days straight I was just apply just for the sake of it. The more jobs, the more recruiters have my CV/Resume in their database. I recommend LinkedIn the most as it's super easy to drop a message to the recruiter.
Applied to jobs that I had 50%+ chance of getting a call to: Obviously this means apply to jobs where you have the skills and the experience (work or in building projects etc). I say this because say they do call you but they ask you if you have this certain tech stack and you say no... end of call really. So, for me, I had like 2 or 3 things they were asking for in a candidate so I got through to the calling stage!
LinkedIn is actually your friend, don't be afraid: During my random job searching and whilst I was in my job, I had recruiters message me about job opportunities. Why? Because of my profile. You need to have your LinkedIn vamped up, check mine out for reference (click the LinkedIn icon). But make sure to have your skills e.g. About > Top skills, your work experience (paid or volunteer) and any certificates you have! If you're brave, not like me, start posting on there for a while.
LinkedIn again but Connections: Oh my days please follow people, even if you don't know them personally. I have 300+ connections (not to brag) but I only know like two handful of the people, the rest are of people who connect with people who I follow, I have met like 5 recruiters through this way.
Actually message the recruiters???: Okay so you followed the people, your CV/Resume is done and dusted and now you're ready to message those recruiters! In my case, I had more recruiters message me than the other way round only because I'm shy hehe so I wait for them to make the first move. They would probably send a whole message about the new job that have posted and see if you're interested and then, if you like the job, you can say "Yes please" or whatever is the appropriate reply is, and then they will send further information or arrange a phone call! If you want to message them first, I would find them more after applying for a job on LinkedIn, they usually add the recruiter in the job posting as a way for people to message them.
DO NOT FEEL AFRAID IN MESSAGING RECRUITERS: I say this because a) imagine 100 people apply for the job, only 5 would message the recruiter (I don't know if the stats are right, I just remembered that from bootcamp-) because everyone else is too afraid to do it! Missed opportunity! b) recruiters actually want people to message them. Now in terms of what to write to them? I don't know really. I would always go for the classic "don't repeat what's on your resume", they're going to read it anyways, so just talk a bit about your experience and skills A BIT like
"Hello/Hi, my name is [name]. I hope this message finds you well. I wanted to express my strong interest in the [Job Title] position at [Company Name], for which I recently submitted my application. I'm enthusiastic about the opportunity to join [Company Name] and contribute to [mention something specific you find appealing about the company or role, if possible]. I believe my skills and experience align well with the requirements of the position. Thank you for considering my application, and I look forward to the possibility of discussing my qualifications in more detail. Best regards, [name]
No hire, don't be sad: Even if they don't hire you, or go through the next stages, keep in touch by even asking questions about what's on the market/what's new, how you could do better for other jobs you want to apply to that were similar to the ones you failed at. They could point you to the right direction! One recruiter said she wanted me to have more projects I was passionate about online like on GitHub or GitLab, even if they were "silly" projects - at the time, I didn't have much projects online so it made sense! See, I took that advice and now I'm a project making machine (a bit)! Advice they give sticks forever!
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Remember, reaching out to recruiters and applying for jobs is a numbers game. The more applications you submit, the better your chances of landing interviews. I really hope this helps and I didn't make too many spelling mistakes! This is all of the things I could note down from the top of my head!
I've made other posts on on my coding blog about career advices:
🌐 Tips for Landing Your First Entry-Level Developer Job
🌐 Career Services For Web Dev (could be useful to you too!)
🌐 The Talent Cloud Community: Careers Workshop
Good luck with your job search!
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⤷ ♡ my shop ○ my mini website ○ pinned ○ navigation ♡
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lightspringrain · 2 months
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Some Drawing Resources
I saw @freesia-writes asks for some drawing resources and I thought I would share some that help me along the way. List is below.
Some drawing programs (prices may vary):
Autodesk sketchbook (free)
Krita (Free)
Adobe Photoshop ($11 USD A month)
Clip Studio Paint (80 USD a year)
Procrate ($10 USD) For tablet
3D Programs:
Blender (free) - great for learning anatomy and 3D space of a figure.
Maya ($300 USD for 100 days) - used to be a lot cheaper but not anymore.
Books:
1. *** Human Anatomy for Artist: The Elements of Form - by Eliot Goldfinger *** (Must have)
2. Anatomy for Sculptors: Understanding Human Figure - by Uldis Zarins (fan fave)
3. Figure Drawing: Design and Invention - by Michael Hampton
4. Classic Human Anatomy: The Artist's Guide to form, function and movement - by Valerie L. Winslow
5. Classic Human Anatomy in motion: The Artist's Guide to the Dynamics of Figure Drawing - by Valerie L. Winslow
6. Dynamic Human Anatomy: An artist's Guide to Structure, Gesture, and the Figure in Motion - by Roberto Osti
7. Anatomy: A complete Guide for Artists - by Joseph Sheppard.
Online Art Pose References (where to find):
Artstation Marketplace (not free)
Deviantart (mostly free)
Pose Space (pricey)
Gumaroad (not free)
Background:
I actually have a degree in 3D and 2D animation from on the the top art schools in the USA. However, I really didn't learn much about drawing in school. I learn more about 3D/2D programs and how the 3D animation industry works. I learned how to draw/paint mostly on my own.
I started out as a digital artist and still am a digital artist. It not so much the medium in which one draws on but what one is learning how to draw. Much like music - doesn't matter which instrument one is learning how to play, one needs to learn their scales. In art those "scales" are learning anatomy (which nobody learns), color theory (which is my pride and joy), perspective (super hard), gesture and form (super fun once you get it).
Remember, everyone learns differently and at their own speed. Find what makes you want to learn and a fun way to learn for you. Hope this helps! Best of luck on your art journey.
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bennizone · 4 months
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How do you deal with starting out posting art and it going kinda rough? I work really hard and it only gets two likes and then just sinks to the bottom of tags within a few days. It kinda kills my drive to make anything.
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(I've been away for the holidays, havent had time to answer these!! might be from the same person? either way,)
I didn't get much traction in the beginning either - I remember getting 1-2 likes, too. It definitely feels really disheartening. I'm trying to remember what helped...Here's my thoughts:
1: whenever you see art that you like, COMMENT! especially on art from artists that are the same place as you, yanno, just starting out and/or their art journey is at a similar point. It helps sooo much to not only see BIG POPULAR NAMES on your dash all the time, so try to mingle with people that are gonna resonate with you on an even level.. It's more healthy to feel invested in online art because you share growth and exploration with others alongside you, rather than racing against people who already are super established following-wise or expertise-wise.
2: Why are you posting? I want to spark passion, joy, and inspiration in others!!! when I stay true to those words, my art seems to reach more people, because my soul is in it, which resonates better = more people like it and share it! It sounds like you're already putting a lot of effort in, so that's awesome, try your best not to lose the spark of joy. Take a break if it gets too rough, and try to clear ur head and return to the mindset of WHY you're posting in the first place. And pls don't be afraid to change your purpose if you ever want to, let urself evolve, it's normal! 3: I used to get 1-5 likes, and now I get an average of 100-300 on twitter and tumblr (sometimes i get more if my post suddenly gains traction but yanno)... and, on Insta (which I only started using recently, but ofc some ppl followed from other platforms) it's more like 15-60 on average. Some people would consider these numbers miniscule... I don't consider any of my posts "flops", I just have a smaller audience than some other artists. Also, I almost only draw OC-art, so it's more niche...... All that to say, give it time, especially if you havent figured out your Goal yet and you're still trying to figure out why you're posting/what kinda posts you wanna share, or if your art is kinda niche. There's a lot of reasons why you might still not have a lot of reach.
recap: If you manage to find some sorta goal and you interact with peers, and try to remind yourself you're still growing, I think you'll get to a place where u feel more satisfied! i wish you lotsa luck, this stuff is hard. the internet can feel pretty hostile tbh, please never blame/shame yourself from feeling sad sometimes, cus it's rly unfair. We just have to do what we can and try to stay true to ourselves!!!
this got rly long, i hope it's helpful to anybody who read it!! love u all!!!! xoxo benni
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ghostflowerdreams · 8 months
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The Lost Boys (1987) Novel
Ever wonder what extra details or differences about the characters, scenes or what was left out when it comes to its novelization and the film? If not, I hope I made you curious enough to find out.
The Lost Boys by Craig Shaw Gardner, is a novelization of the 1987 American supernatural horror film directed by Joel Schumacher.
A mother and her two sons move to a small coast town in California. The town is plagued by bikers and some mysterious deaths. The younger boy, Sam, makes friends with two other boys, the Frogg brothers, who claim to be vampire hunters. Meanwhile the older boy, Michael, is drawn into the gang of bikers by a beautiful girl named Star. Michael starts sleeping days and staying out all night while Sam starts getting into trouble because of his friends' obsession.
This book has been out of print for over two decades and is a rare, highly sought-after item within this film's massive cult following. At the time I write this the prices for the physical book ranges from $300-$500. Even a previously used one can run up to $100 or more. You're best best is to stick to a digital format, which I heard there's a free PDF version somewhere online.
It's only 220 pages long and despite being so short it's a novelization that's pretty faithful to what was on screen. It even includes several scenes that were later dropped from the film, such as Michael working at the beach as a trash collector. The roles of the opposing gang, the Surf Nazis, who were seen as nameless victims of the vampires was actually expanded upon. It also included several tidbits of vampire lore, such as not being able to cross running water and salt sticking to their forms.
Anyway, here are my notes and thoughts about it, along with what I've learned from the novelization about the characters, their fictional world and whatnot.
Why did the Lucy, Michael and Sam Emerson move to Santa Carla, California?
"His mother had explained it to him [Michael] until he had practically memorized the words. Even after their little scandal his father was still a pretty important person in their part of town. There was no way they could stay in Phoenix [Arizona] without running into him. He didn’t want the kids, and Mom didn’t want him. So Michael and Mom were on their way to Santa Carla, along with brother Sam, dog Nanook, and all their worldly goods.
Their grandfather lived in Santa Carla. From now on they would stay with him."
It's never outright mention, but strongly implied that the scandal is that his dad was having an affair. Well, that's what I think because an affair would indicate premeditation or deliberate intent over a period of time, while cheating is usually a one-time event.
This would probably explain why Lucy's financial situation wasn't improved after the divorce. There was no repairing the relationship, especially if it's an affair. She just wanted the divorce to be done with as quickly as possible and have full custody of her sons, even if it meant she wouldn't get a fair amount for child support.
Fun Fact: Santa Carla is a fictional quintessential beach town, located in California. It was actually based on and filmed at Santa Cruz, however the name, Santa Carla is actually an anagram of Santa Clara.
Fun Fact 2: Santa Cruz also earned the moniker "Murder Capital of the World," because of the town's real life history with serial killers in the '70s. The film borrows that aspect from Santa Cruz as well.
Director Joel Schumacher thought the location fits so well for the fictional world of the Lost Boys' vampires.
"The movie didn't come together until I saw it [Santa Cruz]," he told the Santa Cruz Sentinel. "At the time, there was an enormous amount of transient kids moving through Santa Cruz. This is exactly where I would come if I was a teenage vampire." [x]
Fun Fact 3: In real life, a trip by car from Phoenix to Santa Cruz takes about 11 hours. I was curious about how long it would've taken for Lucy, Michael and Sam Emerson to drive all the way to Santa Carla. So I imagine it'll be about the same amount of time in the fictional world too. This is also good to know if you want to be super accurate or better plot out your Lost Boys fanfiction. XD
Also, in 1987 the average retail price of gas was $0.90 cents per gallon. [x]
Fun Fact 4: The most iconic part of the Santa Cruz boardwalk is the wooden red-and-white tracks of the Giant Dipper, which was feature in The Lost Boys and among other medias.
The Giant Dipper was built in just 47 days at a cost of $50,000. Today, labor and materials for merely painting the Giant Dipper are estimated around $300,000. It also now costs a little more to ride the classic coaster compared to May 17, 1924, when the Giant Dipper opened to the public. The fare then was 15 cents; today (as of 2023) it’s $8.00 per ride.
On February 27, 1987, the Giant Dipper and the Looff Carousel (which was also in the film) was designated a National Historic Landmark. I tried to find the fare during that time period, but the closest I could get was an old article from Los Angeles Times which mention that the fare for the Giant Dipper was $2.00 in August 12, 1990. [x]
What is the name of Michael and Sam's father?
We don't know in the film, but the readers find out that his name is Lance.
Did you know that the Lost Boys entrance scene in the novelization differs from the film?
And then the Lost Boys walked in. Another gang, a lot better dressed than the Surf Nazis, but still a gang. Their leader, a tall, blond fellow named David, walked up and got right on the slowly moving carousel. The ride was almost over. The other Lost Boys followed him on. And as they spun around, Shelly managed to smile in David’s direction. David smiled back and nodded his head slightly in greeting, a polite gesture, the sort of friendly nod you might see a hundred times in the course of a day. Greg didn’t think so. He scowled at his girlfriend and jumped up from his seat. He took a couple steps in the Boys’ direction, but the other gang was moving too. No, not to face Greg. He realized they were going to go by him as if he weren’t even there. Greg stood up and said something that wasn’t exactly flattering. He shoved the Lost Boy out of the way. But now David was there. The calliope played on. Waltzing Matilda. The Surf Nazis joined Greg. Waltzing Matilda. The Lost Boys closed ranks as well. If the Surf Nazis wanted a fight, they were ready. Won’t you go a-waltzing, Matilda, with me. Greg stared at David. David took a half step forward. He found a nightstick pressed against his Adam’s apple. David let his eyes follow the nightstick down to a beefy hand, attached to the body of Big Ed. All three hundred pounds of Big Ed, a security guard with no love for Surf Nazis or Lost Boys. The carousel ground to a halt. The music stopped. The ride was over. Big Ed’s mouth was small for his head. When he opened it, his voice was soft after the calliope’s “Waltzing Matilda.” “I told you to stay off the Boardwalk.” David stared at the guard, not moving for a long moment. Big Ed’s eyes were small, too, but the anger there made up for what they lacked in size. David smiled and turned his head toward the Lost Boys. “Come on,” he said to the others, “let’s pull.”
That was the novelization and in the film there's a noticeable difference...
Shelly spots David coming up from her left and their eyes meet for a brief second, catching his attention. She turns and he stops behind her, cupping her cheek to look deeply into her eyes.
He walks off and she continues staring after him. Greg who was sitting right beside her on the ride, realizes they were having a moment. In his jealously he puts his hand on her face to push her away and to take his anger out on Dwayne as he was the closest.
She snaps out of it, but is stuck in her seat trying not to get caught up in the scuffle. David see Greg trying to grab at Dwayne and he joins in by planting his hand on his face to keep him away.
They get interrupted by the security guard, who puts his nightstick against David's throat and drags him away. With all their attention on him he tells them all, "I told you to stay off the boardwalk."
With a short chuckle David grips at the nightstick and says, "okay, boys, lets go."
The guard releases him and before leaving David throws in a quick wink at the other gang.
What did Sam and Michael do when fighting about who would get the room that was closest to the stairs and the bathroom, and it had a great view of the backyard?
Michael nodded. There was also only one way to handle younger brothers. “Okay,” he said calmly. “I’ll flip you for it.” Sam glared back at Michael, but he didn’t speak. He knew as well as Michael that older brothers usually win out in the end. But Sam also knew that Michael’s offer was his only chance. “Okay,” Sam said slowly, as if he had to drag the two syllables from his lungs. Michael laughed, grabbed Sam, and flipped him upside down. This will show the little bugger! Thinking of Sam as a bugger made him laugh even harder. Michael gasped as white-hot pain shot through his body. He looked down to see Sam biting his thigh. “Owww!” Michael pushed Sam away with what energy he had left. “You little shit!”
This is one of the deleted scenes from the film. It instead jumps to Michael chasing Sam down the stairs. Lucy telling them to not run inside the house. Sam opens the sliding doors to one of the rooms to hide in, only to stop in shock of what he sees inside of it. Michael catches up to him, but also stares in surprise. It's their grandpa's taxidermy room.
What did the Emerson family do in the afternoon they arrived?
They spent it unpacking and having dinner (probably a pizza) when they were finished. Michael helped his mother with the dishes by drying them, while Sam was in the other room looking for some music to put on.
He’d made another decision this afternoon too. He put the platter down at the back of the dish rack. There’d be no better time to tell her than now. “Mom,” Michael began. “I think I’d like to get a job.” His mother looked up from the sink, a question in her eyes. She didn’t ask it. “School’s only a few weeks away,” she mentioned. He took another plate from her hands. He dried it for a moment before he spoke again. “I was thinking of not going back to school.” The stereo kicked to life in the other room. His mother frowned at Michael.
Before she can say anything about it Sam and Nanook rushed in. Sam grabs her hand and pulled her away from the sink to dance with him.
Mom and Sam boogied all over the kitchen, while Nanook barked for emphasis. The two of them danced in his direction, reaching out to drag him in. Michael shook his head and backed away. He didn’t know exactly what he wanted to do. But he really didn’t feel much like dancing.
This is another deleted scene from the film. The difference however, between the novelization and the film's deleted scene is that Michael doesn't pull away and lets himself get dragged into dancing with them.
In the actual film, however, it jumps straight to the Emerson family (not including grandpa) exploring the boardwalk. Michael and Sam stick together to check out the live concert while their mother tries to get a head start on job hunting.
Fun Fact: In general, most public schools in California start the school year in mid to late August or early September.
If we're sticking to Santa Cruz as the basis for Santa Carla, that would mean the first day of school is in August. So the events of The Lost Boy film and novelization takes place on the last month of summer -- July. As that would certainly match with school being "only a few weeks away."
How did Lucy get a job at Max’s Video?
She was looking for 'help wanted' signs at the boardwalk when she noticed a little boy crying near a restaurant sign. He was all alone and looking very lost. Next to the restaurant was a well-lit store with a bright neon sign that read Max’s Video. She guessed that the boy might've wandered out of from there and took him inside it.
“This boy seems to be lost,” she began. She glanced around the store. Besides the youths, there were four other customers. “I thought maybe his parents might be in here?”
It wasn't long before a young woman rushed in and headed straight towards the little boy. After that Lucy talked to Max and he offered to interview her for a job at his store.
In the film Lucy walks pass a woman putting the security guard's picture up on a bullet board with other missing people posters. She awkwardly makes eye contact with her and continues on. She notices a 'help wanted' sign, but her attention gets draw away when she hears a little boy calling for his mother and that he can't find her.
Max watches in interest as the little boy and Lucy interact outside his store. The Lost Boys walk in and he's immediately frowning at them, but his attention gets pulled back to Lucy as she walks in and tells him that the little boy lost his mother.
Everything after that is basically the same in the novelization.
Fun Fact: Lucy Emerson's name was chosen as a reference to the fictional character Lucy Westenra from the 1897 novel Dracula by Bram Stoker.
Fun Fact 2: Max is inspired by Peter Pan, as he is the leader of The Lost Boys and immortal. Just like Peter with Wendy, Max also wants Lucy to be the mother to his boys.
Who else worked at Max's Video store?
Maria, the cashier is an attractive young black woman. She shows Lucy the ropes and reveals that...
“You know, I’d be out on the street if it wasn’t for Max.” Maria laughed softly and shook her perfectly coiffed head. “Nobody would have given me a job the way I looked when I walked in here.”
It was Lucy's first day at work and she noticed that Max still hasn't shown up. What excuse was she given for his absent?
“Didn’t he tell you?” Maria frowned as she studied her perfect nails. Whatever she found wrong with them was completely beyond Lucy. “He only comes in here nights. He’s busy opening another store in Los Gatos. It’s going to be much bigger than this one.”
Maria also told her that...
Max usually showed up an hour or two before the store closed to do a little financial business back in the office. Besides that, she never heard from him, either.
Fun Fact: The town of Los Gatos, California does exist. It is located in the San Francisco Bay Area just southwest of San Jose in the foothills of the Santa Cruz Mountains. The drive to Los Gatos from Santa Cruz takes about 30-48 minutes, depending on traffic.
Los Gatos is Spanish for "The Cats". The name derives from the 1839 Alta California land grant that encompassed the area, which was called La Rinconada de Los Gatos ("The Corner of the Cats"), where the cats refers to the cougars (mountain lions) and bobcats that are indigenous to the foothills in which the town is located.
Sounds like it'll be a perfect place for a vampire to set up a second location (or make it into another possible hunting ground) as any deaths can be blamed on cougars, bobcats and hiking accidents.
It's a smart plan and we know that Max is the careful type (seeing as only the Lost boys knew his true identity and not a half-vampire like Star). He has lived long enough in Santa Carla to know it's better to keep a low profile and plan accordingly, especially for a more secure future.
What job did Michael get?
He had seen the notice the night before, tacked to a telephone pole along the Boardwalk: “Dayworkers wanted. $4.00/hour.” The notice had said to show up for work on the beach at seven a.m. From the crowd around him it looked like about thirty other people had read the notice too.
He was one of the lucky few who got picked to collect the trash on the beach. This was another deleted scene from the film.
Fun Fact: In 1987 California, the state's minimum wage had been $3.35 an hour since 1981. But it was raise to $4.25 an hour on July 1, 1988. [x] [x]
What motorcycle does Michael have?
Honda XL 250
What did Michael do with the money he earned from collecting the trash on the beach?
When dropping off Sam with their mother, he attempted to give it to her (along with the money he had leftover from Christmas). She thanked him, but said it was unnecessary and gave it back to him. She wanted him to save it for school and focus on being a teenager, not adult things like their financial situation.
Michael smiled as he looked at himself in the mirror. This was all right. He was glad his mother made him keep the money, after all. He squared his shoulders and frowned at his reflection, tugging the battered black leather sleeves until they were just right. This jacket made him look years older. Michael smiled and shoved his hands in the jacket pockets. With this jacket on, he belonged on a motorcycle. Those teenagers last night had nothing on him anymore. He told the shop girl with the spiky pink hair that he’d take it.
This was another deleted scene from the film. Instead it jumps to Michael on the boardwalk already wearing the leather jacket and checking out a small booth in which a girl was getting her ears pierced for $10.
Fun Fact: A thick, long-lasting leather biker-jacket is expensive, especially a brand new one. It would've cost around $300-$600. However, an affordable and good leather can still be found thrifted.
It sounds like Michael did just that because he found a used leather jacket, indicated by the "battered" sleeves for a decent price. It makes sense because I doubt he had worked or saved enough money to get himself a brand new one. He must've thrifted one for less than $90.
“What’s this?” Lucy opened the envelope to find a folded Christmas card with a half dozen folded five- and ten-dollar bills inside.
He might've had enough leftover to also get his ears pierced for $10, but before he can check Star popped up from behind him. She told him it was a rip-off and offered to do it for him for free.
Star and Michael introduced themselves to each other and learned that both their parents were once hippies. But before Star could go with him to get something to eat David interrupts them. He calls Star over and tells Michael to follow them and surprisingly Michael never once question how David already knew his name.
At Frog's Comics book store, what did Sam say to impress the Frog Brothers?
“If you’re looking for the diet frozen yogurt bar,” the first one added, “it went out of business last summer.” So this was it. His first real challenge in Santa Carla. Sam had to cool these guys out fast. “Actually,” he admitted, the slightest touch of boredom in his voice, “I was looking for a particular Batman, j Series E, Volume 26, Issue 14?” The two commandos looked at each other. “That’s a very serious book, man,” the first one said. “Very serious,” the other agreed. “Only five in existence.” “Four, actually,” Sam replied with the slightest hint of a smile. “And I’m always on the lookout for the other three.”
Fun Fact: The names of the Frog brothers, Edgar and Alan, are a reference to the classic writer of horror fiction, Edgar Allan Poe.
Fun Fact 2: The original comic book store, Atlantis Fantasyworld used in the film was actually located in downtown Santa Cruz—not on the boardwalk, as it appears to be in the film. It was also destroyed in the Loma Prieta earthquake of 1989 and has changed locations twice since then.
The shop's owner Joe Ferrara II even appeared as an extra in the film. He still carries the original #1 issue of 'Vampires Everywhere' that Sam reads in the film. The comic was created only for the film, and its opening page is signed by all of the cast members from the movie. I've heard that it's still on display at the shop for everyone to see and to take pictures with.
Fun Fact 3: In the film Sam doesn't say all that, just that he's "looking for Batman #14". It does exist and its status as an early Batman comic makes it valuable in its own right, but it’s not “only five in existence” type of rare. However, a 9.8 graded copy apparently goes for around $54,000.
What type of motorcycle did David have?
The Lost Boy gunned his bike. It was a Triumph, a machine big enough to make Michael’s Honda look like a toy. He eased up, letting the engine rev back down.
Fun Fact: Kiefer Sutherland, who played David broke his wrist in three places. They weren't filming at the time so he popped a wheelie on his bike, but hit one of the trolley car tracks and injured himself when he fell. He had to wear gloves the entire time to conceal the cast. They also modified his bike so that it was easier for him to used with one hand.
At The Lost Boys panel at FanExpo Dallas he recount this story and reveals that he wasn't just having fun on the bike, but he was showing off. This is because there was a cute girl on the boardwalk that he liked and wanted to impressed her.
Fun Fact 2: At the time of filming Kiefer (David) was 19 years old, Jami (Star) was 20 years old, Jason (Michael) was 19 years old, Alex (Marko) was 19 years old, Brooke (Paul) was 21 years old, Billy (Dwayne) was 22 years old and Chance (Laddie) was 10 years old.
This, however, doesn't mean that their characters were the same ages too. In the novelization we know for sure that Michael's 18 years old and once summer ends he'll be starting his final year of high school. Sam is 13-14 years old and would to be entering it. The Frog brothers are about the same age, but might be a year or two older than him. As for the vampire boys...we don't actually know.
In the fandom it varies, but the general consensus is that Dwayne is the oldest in the group (as in their bodies' physical age) and guessed to be 20-21 years old, David is 20-19, Paul is 18, and Marko is the youngest at 16-17.
As for who's been a vampire the longest it would be David as he's the leader of the group for a reason. The second oldest is usually a toss up between Dwayne and Marko though. But most usually go with Dwayne as the second in command. From the novelization we definitely know that Paul was the last one to joined the group before Star and Laddie.
We know this because Star mention how she was able to connect with him better than the others. She believed the reason for that was because he hadn't been a vampire as long as the others and still remembered what it was like as a human to be lonely and lost.
Anyway, I bring this up because the film was originally set to be directed by Richard Donner with Fischer and Jeremias' screenplay which was modelled on Donner's recent hit The Goonies (1985). They envisioned it as more of a juvenile vampire adventure with 13 or 14 year old vampires, while the Frog brothers were "chubby 8 year-old Cub Scouts" and the character of Star was a young boy.
When Donner committed to other projects, Joel Schumacher was approached to direct the film. He came up with the idea of making the film sexier and more adult, bringing on screenwriter Jeffrey Boam to retool the script and raise the ages of the characters.
Fun Fact 3: In the film and novelization we only know the Lost Boys' first names. And Dwayne's name was never said out loud in the entire film and was only known in the end credits.
Also, there's a bit of confusion within the fandom as some believed David's surname is Powers. It's not. In The Lost Boys: The Tribe (which is technically non-canonical) Shane Powers (who's actor, Angus Sutherland is actually Kiefer Sutherland's real life half-brother) meant it in a ‘blood brothers’ way.
Shane was a member of the Surf Nazi and while at a bonfire party (the very same one the boys took Michael to), the Lost Boys attacked the group. He survived their feeding frenzy, but got unintentionally turned into a vampire by David.
Why did Michael drink the "wine"?
It's a combination of being high on marijuana, peer pressure (mostly from vampire mind manipulation/compulsion nudging him) and he didn't actually understand what was really going on. He thought this was all a part of an initiation. That the final step was to drink the wine, and that Star was in on it too.
He smiled at David. He knew what they were doing. First the maggots, then the worms, now this. How much of a fool did they think he was? The wine really was as dark as blood. It was the best joke of all. He lifted the cup to his lips. He’d show David and the others that he wasn’t afraid of anything. “Good joke,” he said. “Blood.” They all watched him drink it. It was salty and sour for wine. Michael wondered where David had found it. It probably had been down in this cave ever since the earthquake.
Fun Fact: When they're eating Chinese food, David leaves his chopsticks sticking straight out of his and Michael's food. In many Asian cultures, including but not limited to Chinese, Japanese, Korean, and Vietnamese, share standard rules of table manners across the board.
One of the biggest taboos is placing your chopsticks vertically in your bowl, especially with rice. This is because it is not only brings bad luck but it is a sign of death. The act of sticking your chopsticks upright can be seen as an invitation for spirits to come to dine with you. In Vietnamese culture, it can also resemble a funerary incense bowl, which is often associated with the commemoration of the dead.
What happens after Michael drinks the "wine"?
He passes out and somehow gets home and into his bed. I'm guessing the Lost Boys helped him as they already knew where he lived. As for how they got that information they followed him because they originally planned for him to be Star's first victim, which she revealed to him.
“What did you do last night?’’ Sam asked. “You look totally wasted.” Michael shook his head. “I can’t remember much after the Chinese food that looked like maggots.”
And for some odd reason...
"The bottoms of your feet are covered with salt,” his brother replied. This was just too much to deal with. Michael stood up with a groan and began to shuffle out of the room. "I told you it was pretty weird Chinese food,” Michael culled to his brother as he walked out the door.
Fun Fact: I was curious about why would salt be sticking to the bottom of his feet so I looked it up.
Salt is known for having purifying properties that can ward off evil. Since vampires are often considered creatures of evil, it would make sense that salt can ward them off too.
For example, in many folklores the best way to stop a vampire (or most evil spirits, creatures, etc.) is to carry a small bag of salt with you. If you are being chased, you need only to spill the salt on the ground behind you, at which point the vampire is obligated to stop and count each and every grain before continuing the pursuit. If you don't have salt handy, some say that any small granules will do, including birdseed and sand. Another example is to simply toss salt over your shoulder. This is so you can blind any creature trying to sneak up on you.
However, salt wasn't used like that here so I did some more digging around and apparently it can also be used as a tracking device. It would be dumped on the bedroom floor of a vampire victim. The idea was that the vampire would step in the salt and the salt would stick to their bare feet, which would then allow the Buffys, Van Helsings, and Winchester Brothers of the world to follow the saline path back to the vampire's grave.
That brings me to my next question, where would the salt come from and why? The only possible explanation I could think of is that maybe Grandpa Emerson (being aware of vampires) could've put some salt around Michael's bedroom floor, especially after noticing he shows signs of vampirism. It could be a way to know if Michael is being targeted as the vampire's next victim or if he is one now, than Grandpa Emerson would know better in what direction to look for the main vampires' lair.
I'm probably overthinking it, but we don't really know all that much about him. Just that he's a retired businessman, has a small marijuana bush growing outside his kitchen's window, has taxidermy as a hobby, keeps his root beer and double-thick Mint Oreo cookies on the second shelf and he visits Widow Johnson a lot.
He could simply be a hermit and scarcely ever ventures out to town or is secretly an experienced vampire hunter that knows how to keep a low-profile. Of course, I find out that in the The Lost Boys Vol. #1 comic (which is a miniseries that picks up after the 1987 film) it's apparently the latter and there's a bit more to him than I thought.
But the more likely possibility is that maybe the vampires in The Lost Boys' universe all have salty feet (well, more like salt sticks, collects and/or coats their skin -- if that's the case it's probably unavoidable when they're living so close to the ocean) as a trait. It sounds like it was made up for the film to help people like the Frog brothers to identified vampires. Or maybe this only applies to Santa Carla's vampires?
What else did we learn about the vampires' weakness?
He [Michael] realized that he had turned the hot water off. It didn’t make any difference. The water still burned. He pulled his arm from the shower. What was the matter with the shower? He looked at the angry red welts running down his arm. The cold water had burned him.
Fun Fact: Water is also known as the source of life and so naturally works against the undead. On a practical level, it can also deter predatory creatures that hunt by smell, as water can misdirect or damp scent trails. But running water in particular is a traditional weakness in many vampire mythos. Vampires are thought to be helpless when submerge in it and can be destroyed to many variations of death (such as drowning) because of it.
This myth comes from the Church (in ancient times) trying to feel protected because it was believed that nothing evil could swim or cross running water.
The origin of this may be that Jesus was baptized in a river (washing away evil and sin), but undoubtedly helping the folklore is that running water is much cleaner and safer to live near than stagnant water. Stagnant water doesn't wash away harmful content, is more inviting to mosquitoes and other vermin, promotes mold, and so on.
Vampires are thought to be wretched and disease ridden abominations. Because of that the purity of the running water repels them. However, in some folklore vampires are known to be territorial creatures and don't cross running water, such as rivers and streams because it often serve as natural marker boundaries in the region for hunting territory.
So, if they really wanted to they can cross running water just fine, but they choose not to. It's an unspoken rule that all vampires follow in order to keep the peace with other vampires in the same area.
From this we can accurately deduced that the Lost Boys can't take showers, but can still take bathes. As for if they can cross bridges, or take boats I don't know. Some vampires can't cross running water under their own power or by their own will. Others can as long as they use a human under their control to carried them across, maybe they can still [transform and] fly or jump over it themselves?
I think it's more the latter than former, as we don't actually see it or read it, but it's implied that the Lost Boys jumped off [or hovered above] the Hudson's Bluff, which overlooks the ocean, with their bikes while they were messing with Michael. It's hard to tell what they were actually doing because of the thick fog.
What did Michael tried to eat or drink?
Besides, his brother was right. He should put something in his stomach. He opened the refrigerator and took out a carton of milk. Pain shot through his stomach and chest. He doubled over, dropping the milk.
The room was also spinning and pulsing, he could even feel his own blood surging through his arteries and veins...
Michael forced his head back down. He had to stop this somehow. He saw a mouse in the comer. A large mouse in a trap, its neck slashed and broken, but not quite dead. It struggled feebly in the comer. And it bled. Bright red droplets fell to the kitchen floor. The mouse pulsed and expanded, just like everything else around Michael. He didn’t care. All he could see was the blood. The mouse stiffened, eyes wide open, dead at last. Michael dragged himself over toward the dead rodent, heedless of the pain in his stomach and chest. He reached out his fingers to the pantry floor. He had to touch the blood.
Michael calmed down a bit after tasting some blood and the pain went away too, but he needed more. At that point he was falling into feral vampire mode and wasn't fully himself. He followed the loudest heartbeat in the house, which was his brother.
In the film this scene is slightly different. Michael picks up a carton of milk to drink it only to drop it and collapse in pain. Then it cuts to him with his face and body hidden in shadow as he climbs the stairs menacingly towards his brother.
What song was Sam singing to in the bathtub?
Sam sang along with the tape on his boom box. Clarence “Frogman” Henry croaked “I Ain’t Got No Home.” Sam croaked along. He might not have a home, but this bathtub was the next best thing.
What kind of dog is Nanook?
Nanook is an Alaskan Malamute (which look similar to Huskies) which are known for their peak at the top of their head, which resembles Bela Lugosi's classic Dracula hairstyle.
Fun Fact: To keep up with the Peter Pan theme, the name Nanook was inspired by the Darlings family pet dog, Nana.
Fun Fact 2: When Michael was giving into his hunger Nanook protected Sam by biting Michael's hand. In Peter Pan the crocodile is known to have eaten Hook’s hand and this scene was a little nod to it.
Fun Fact 3: Completely unrelated, but if you're curious about what the name Nanook means-- In the language of the Inuit people, “nanook” or “nanuq” means “polar bear.”
In Inuit mythology, Nanook was the master of bears, meaning he decided if hunters deserved success in finding and hunting bears and punished violations of taboos.
How does Star describe each of the the Lost Boys like?
All the Lost Boys were so different. Marco was always mysterious; Dwayne a little awkward. Paul was the comedian of the group. He’d do anything to get her to laugh. From the time she had first gotten to know them, David had fascinated her, but Paul had always been the one she could talk to. She sometimes wondered just why that was.
Which of the Lost Boys was recruited before Star and Laddie?
Before she and Laddie had come here, Paul had been the newest member of the gang. She thought that perhaps, more than the others, Paul still remembered what it meant to be lonely.
Readers also learn that Star ran away from home. The why is still unknown but we can correctly assume that it was from an unsafe or toxic environment. As for Laddie we still don't know his story, only that in the film his photo is on the back of milk cartons (such as the one Michael tried to drink from) saying he's missing. Oh, and that his last name is Thompson.
I originally thought he was just a random kid that the Lost Boys snatch in order to keep Star from leaving them. They knew she has a soft spot for children and they, in particularly, David (or Max, as nothing happens without his say so) exploited it.
However, the novelization implies that Laddie was with Star before ever meeting the Lost Boys. That while on the streets she came across Laddie and because he's so young, she couldn't resist the need to help him. Soon after they got lured in by the Lost Boys and tricked or forced into drinking the blood.
Maybe they turned Laddie first so that she wouldn't hesitant to follow him? Or they both drank it without realizing it and she continued to stayed for Laddie because he still needed someone who genuinely cared for his well-being. To not only protect him, but try and save him from a damned life.
In the film, the Lost Boys interaction with him show that they cared for him in their own way, but there's probably a good reason why we don't often see vampire kids.
Laddie's presence certainly helped to keep her grounded to her humanity too. Maybe that's why we never saw her vampire face? It takes a lot of inner strength to not give in. Readers get a better understanding of that from Michael's perspective because he couldn't snapped out of it, and would have done something reprehensible if it wasn't for Nanook protecting his brother.
Fun Fact: Well, more like it's an interesting fact...In the mid-1980s, the nonprofit National Child Safety Council began a nationwide program called the Missing Children Milk Carton Program by putting photos of missing children on the back of milk cartons. By March 1985, almost half of America’s independent dairies had adopted similar milk carton initiatives.
However, the milk carton campaign faded out in the late 1980s and was abandoned altogether when the AMBER Alert system was created in 1996. The replacement of paper milk cartons with plastic jugs also contributed to its demise.
How long was Star with the Lost Boys?
They were killing the Lost Boys. In a way they had been her family. She had been with them for a couple weeks, ever since she had run away to Santa Carla. But she had never seen them as vampires. For some reason they had hidden it from her. She realized she had never known their true selves, only their human remains.
“A couple of weeks” generally means a time period that is more than one week but too short to be measured in months. For that reason many people considered it to mean 14 days; two weeks.
A lot happens in such a short amount of time, especially in the film, but in the novelization it has better pacing.
What happens after Grandpa Emerson saves them from Max?
He reveals that he always knew about the vampires living in Santa Carla and in the novelization, in particularly, the epilogue he's the one who's been narrating it...
After that things pretty much returned to normal. We fixed up the house, Lucy got a new job, Michael went back to school. Star did, too, after she found a place to stay at the Widow Johnson’s. Laddie remembered where his parents lived. And Sam decided he wanted to learn to stuff animals.
What's special about the Lost Boys’ cave?
Grandpa Emerson continues the epilogue and hints...
That place where all the Lost Boys slept is only the beginnings of the cave. Those tunnels seem to go on forever, maybe even all the way back into Santa Carla. And the noises that come out of there? My daughter insists it’s just gotta be the wind. Sam says it’s probably some sort of animal. But nobody knows for sure. So you’ll excuse us if we only visit the hotel during the daylight. And we haven’t quite gotten the gumption to go back there and check those noises out.
Fun Fact: The filming location for the entrance of the Lost Boys' lair, is the Hudson's Bluff Sea Cave at Rancho Palos Verdes in Los Angeles County, California. It's at the foot of a rock 'spur' jutting into the sea by Terranea Beach. The rest of their lair was built on Stage 12 of the Warner Bros. lot.
Fun Fact 2: The hotel was based on the Valencia Street Hotel in San Francisco.
Fun Fact 3: In early drafts of The Lost Boys scripts, there was suppose be an end credit scene. It would've been one of the few 80s movies to do so, but it didn't happen.
The film's final ending was so punchy that filming the tag was never a priority, according to the film's production designer Bo Welch. Once Warner Bros. cut the film's budget by 35% before shooting, the tag was the first to go. "It never got beyond the discussion stage," Welch said.
In the book, The Lost Boys: Lost In The Shadows by Paul Davis you find out what it is they had in mind.
The camera would've panned back to the Lost Boys' lair, focusing on an old weathered mural on the hotel wall, which would show a smiling Max in the early 1900s boardwalk, talking to a group of young men.
You don't see their faces as it was left to the viewers' imagination. It could've been David and his gang or another set of Lost Boys before them. But it's clear that Max and his Lost Boys (not just the current ones) have been terrorizing Santa Carla for that long.
Fun Fact 4: There were plans to make a sequel named The Lost Girls just two years after with David returning as the main villain. This is why David's body doesn't turn to dust like the others. He didn't die, even after being impaled on a pair of antlers. It can be assumed it missed his heart or it needed to be made of wood to be proper "stakes".
Scripts for the film circulated in the early '90s, but the film was never made. However, the plot point would eventually turn up in the comic book Lost Boys: The Reign of Frogs.
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gay-jesus-probably · 10 months
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So like, last night I stumbled upon your discussions of why a lot of TOTK’s whole… everything is messed up, and it had me thinking about it so much I had troubled sleeping afterwards. So uh, thanks for that lol (/lh). In all seriousness, your takes on how imperialist Hyrule is in this game, how much less like unique cultures the various towns feel like, Ganondorf being both completely flat and also seemingly not meant to be, and how weird it is that Zelda is back in power really put into words a lot of thoughts that had been nagging at me as I’ve been playing. Like, the amount to which the writing has suffered from BOTW is staggering when you actually lay out the problems. Out of curiosity, do you have any idea what the fuck happened? Like did the writing team change? The game had so much potential, as seen by the numerous fan theories/AUs etc. So what went wrong?
Honestly? I have no idea. I'm not usually that big on behind the scenes stuff anyways, and I'll be real here, I went into this game pretty much 100% blind - I didn't even watch any of the trailers, I knew NOTHING about TOTK except from a few details I absorbed from hearing other people talk about online (basically, I knew Ganondorf was going to show up as a talking corpse, Link would lose an arm, and the Master Sword would get rekt).
I rarely buy games as soon as they come out anyways tbh; I can only think of three games that I've actually gone out of my way to get as soon as possible after their release, and that was the 3DS remakes of Superstar Saga and Bowsers Inside Story (two of my favourite games ever, and Superstar Saga having literally been my first RPG), and I picked up the Mario 3D All Stars collection on launch day as a favour to my older sibling (who was stuck at work), and got one for myself in the process. The only reason I bought TOTK like a week after its release was because one of our dogs was literally days away from having a puppy, and so I knew that the next few weeks of my life would be entirely dedicated to keeping the other two dogs busy, assisting mom with the newborn puppy, and just generally being on call to provide literally anything mom needed as soon as she needed it. Which meant a lot of sitting around waiting to be required, and I'd need something to do that I could easily pause at a moments notice. So... new video game seemed a good way to fill the hang time.
And it was a good call, like I said, I've been having loads of fun with this game. There's a reason I've almost got 300 hours of gameplay, and it's not (just) because I haven't had anything better to do in between taking care of dog stuff (though that number is somewhat inflated due to me leaving it open and paused for hours at a time while busy with dog stuff). It's just that the story is a fucking mess.
As for what happened with the story... I have no idea. I've seen some people suggest that they might have been planning something a little more ambitious, and then technical limitations forced them to walk it back, so the story had to be hastily reworked to match. And I've heard that the abilities in TOTK were just ideas they had for BOTW that they couldn't fit in, which honestly I can see - the abilities are cool and all, but let's be real here, they aren't nearly as distinct as the BOTW runes. Magnesis, Cryonis, Stasis and Remote Bombs were unique powers with different uses in different areas; now the powerset is just Recall, Get Around Slightly Faster, Ultrahand, Ultrahand But In Your Inventory, and Ultrahand But Faster. But I don't know if that's actually the case.
But honestly, I really don't know why the writing is so awful. To be fair, some of it is definitely just the English translation team shitting the bed - like come on, they didn't need to have Sidon and Yona repeatedly exchange the exact same line about how he's scared she'll die like Mipha. They could have at least changed the fucking wording to make it sound more natural. And I know that other translation teams managed to inject some more nuance into the story - the French translation actually managed to call Rauru on his imperialist bullshit! For the throne room scene, they had Ganon refer to Rauru with 'vous', the formal form of 'you', but Rauru refers to Ganon with 'tu', the informal form of 'you'. 'Tu' is for use in casual settings or between friends, and if someone is using 'vous' for you, referring to them with 'tu' is a MASSIVE insult; it's very condescending, and implies that you have literally no respect for that person whatsoever, but they should continue treating you as a figure of great authority. To sort of translate that into an English equivalent, it'd be like if Ganon walked into that scene using formal language and referring to Rauru as a fellow King, and Rauru responded by treating Ganon like a small, dumb child. Hugely insulting. Also the vous/tu disparity has a History with French colonialism, so that adds some implications as to what Hyrule's really doing with their 'allies'. And in the scene where Ganon takes the secret stone, the French translation has him say Rauru tried to force him to submit, which is an outright accusation of imperialism (as opposed to the English saying Rauru wanted to control Ganon, which suggests the problem was Rauru thinking he could find a peaceful solution instead of just executing a foreign leader for thought crimes)
So the english translation definitely had the room to put some more nuance into things if the team had wanted to; honestly I kind of wish I knew Japanese so I could compare it to the original script and see if any of the problems I've been bitching about were part of the script from the start, or if the English translators were just particularly bad. But Nintendo is a very conservative company, and Japan is a very conservative country with a serious nationalism problem, so I kind of doubt it, especially since the game portrays Hyrule pretty much the exact same way that Japan is portrayed in propaganda justifying their own imperialism. That... does not suggest the English team went apeshit. That suggests that the awful shit was in the script from the start, and the English team was just totally on board with it.
As for the writing teams... I mean, to be fair it's been like seven years, of course the writing team isn't the exact same as BOTW. But honestly, the main issue is just that they've recycled a lot of old problems from the Zelda games, and somehow stripped them of what little nuance they had before. Like, Ganondorf trying to take over Hyrule because Evil has been an issue since Ocarina of Time (which this game was clearly heavily pulling from), but even though OoT never told us he had a deeper motive, the worldbuilding still showed exactly why he would have such an issue with Hyrule. We knew there had been a bloody civil war only about a decade before Ganon's takeover, we knew that the Gerudo were treated with disdain by Hyrule, and we saw that Hyrule's alliances with the Gorons and Zora were pretty flimsy, and neither race felt like Hyrule actually gave a damn about them. But most importantly of all, OoT gave us the Shadow Temple, a horrific prison meant to inflict unspeakable torture on its captives... all on orders from the Hylian royal family. Hyrule's hands were never clean. We weren't supposed to side with Ganon in OoT, but we were shown a long list of reasons for why he was so pissed off.
Someone else said that TOTK feels like a retelling of OoT that's just pro-Hyrule propaganda, and that's a pretty good summary. I don't know what the fuck Nintendo was thinking, but honestly it kind of seems like they're trying to stick to the formula of Zelda games at all costs, while also making the entire game just a huge 'gotcha' to all the fans that have spent the last 25 years seeing Ganondorf as a sympathetic character with depth and reasonable motivations. I find it ironic that they decided to include the Wind Waker boomerang and shield in the game, considering that the whole game feels like an attempt to get everyone to forget Wind Waker ever happened. That's still the most human we've ever gotten to see Ganondorf - he didn't have many lines in that game, but the ones he did have mattered. At the end of the day, WW Ganondorf wanted to have a better life for his people, and he knew Hyrule would never let that happen. But now apparently Ganon just wants to dropkick puppies into woodchippers, and he doesn't give the slightest hint of a fuck about trying to wipe out the Gerudo people entirely by attacking them with an endless sandstorm plus zombie apocalypse. His only character trait is Evil.
If I want to get really cynical for a minute here, I think it's basically just a cash grab. If your game prompts a moral debate, then it can offend people, which means they won't want to give you money for it. But if it's a simple black and white conflict with no nuance, the fans will love all the right characters in the right way, and everyone will love hyrule and want to see more of it! It's like the fucking MCU; they're not willing to tell a fresh story, or make any serious commentary. They just want something safe and formulaic that has been statistically proven to make money. Fucking cowards.
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sleepis4theweak · 6 months
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Hiya! I’m kind of a small creator on here and trying to get my rottmnt fic an audience but no matter what I do as promo material (art, skits, rambles) nothing ever works to get more than like 2 notes max. I’m confident in my story’s quality so I’m fairly sure that’s not the issue. I was wondering if you have any advice or anything like that? Your stuff is lovely and get a lot of community engagement so I’m curious if there was anything you actively did that helped you grow! I hope this doesn’t come off as rude or desperate, I just wanted to know if I was missing something since I’m pretty new to Tumblr. Enjoy your day ^^
Don't worry! You don't come off as rude or desperate at all!! <3
But tbh... you are asking the wrong person here...
I'm going into marketing, and I spent a full school year in high school doing an independent study on social media algorithms. So I know a LOT about how to grow social media followings- specifically instagram accounts.
But I never actually studied tumblr. I used to use instagram as a platform, but knowing how the algorithm worked was too stressful for me... I'd post stuff and be like "the algorithm won't like this because blah blah blah." Eventually I was drawing for the algorithm and not for me, and so I quit because it just wasn't fun anymore...
Which is why I have very specifically not studied Tumblr's algorithm, because I don't want it to turn into the same situation as with instagram. So I don't know a ton about how to grow a following... and also I've only been on tumblr for 5 months...
THAT BEING SAID: I can walk you through my tumblr and how it's grown!
My very first post was of a meme redraw with the 2012 turtles. I think it got around 1,600 likes?
I posted a couple more things, with varying amounts of likes and such. My first comic (which I never actually completed past the first part) got a total of 7 likes within the first months of posting it. Only when I got more followers did the like amount change.
When I posted my first chapter of the Flashbacks AU, I had 33 or so followers. I think I got to like... 300 followers from that first chapter alone. From there it was just... a steady growth of followers I guess. And with followers comes more reblogs, and with more reblogs comes more followers.
I have around 1,600 followers now. Not everyone is gonna like my posts, I think I get around 20 for responded asks and 100-300 for random pieces of art. Comics get closers to 600 or so. It depends on the content.
I think there are a couple of universal things that help grow an account:
1- Making sure your content is reaching the right people. Put the right tags in. Go crazy with them in fact. If I'm posting a piece with Rise Mikey in it, Im gonna tag: Mikey, Mikey tmnt, Mikey 2018, ROTTMNT, Rise Mikey, etc etc. On instagram they are currently trying to get people to limit their use of tags, but I don't think the same thing applies here. Even tho tags don't help as much here, they are still a good tool!
2- Consistency. Idk how it works on this platform, but consistency is generally a good thing! With instagram theres an actual method to it (1 post a day= good, but the more posts you do a day the less people it shows it to), it might be worth it to look up if tumblr has something similar.
3- Have fun with it! I know this is kinda lame to say... but don't change your content for views. Just... do what you like and eventually your target audience will find you :)
4- Engage with what audience you do have! It's fun to bond with people online, and it helps that "community engagement" piece you talked about!
5-... stalk people hehe. (By which I mean: Look at what other artists post! What tags do they use, do they reblog their own posts a lot, etc etc. Also look at artists with similar followings to your own. For example, studying Cass might not be very helpful, because Cass has a large amount of followers and I'm convinced they could post a picture of a blank canvas and still get 1,000 likes hehe... BUT- I mean you could scroll down to Cass' (or other artist's) first posts and see what they were doing then! Just... observe others I suppose!)
Id love to tell you likes don’t matter, that what matters is having fun and loving what you are drawing. But also I do know how it feels to post something you are really proud of and then have no one like it- it sucks.
But just keep on going :) You'll find your people eventually I'm sure.
OH ALSO: IF ANYONE ELSE HAS ANY TIPS FEEL FREE TO REBLOG AND ADD STUFF IN!!! <3
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lemon-wedges · 8 months
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Heey just wanted to tell you that I adore your art, especially the way you draw Barok. You humanised him in a way I've never seen an artist do. All your characters, but especially him, look like real, soft, approachable people. I can almost see their chests expanding, I can imagine them laughing and breathing, I can tell how in love your ships are, which is very special and very rare
Your art makes me extremely emotional
(also where did you study, what books did u read, how long did it take you to learn to draw like that??)
AH thank you for the sweet ask! it really made my day to hear this TTuTT
As for your other asks, ill put them undercut with some photos and links to stuff!!
I've been drawing for about ahhhh 16 years( 8 of which are actually like serious school stuff than just a hobby) but tbh its only really been in the last 3 where i feel like ive been making actual progress in improving my stuff. but thats my personal path in art and its always gonna be different for you or anyone else.
anyways 3 years ago i made some changes to my drawing habits and study methods that were like. real specific to where i wanted my art to go (cleaner lines, better foundations, gesture, etc etc). I worked on thing one at a time tho!! it can get overwhelming real quick if youre not careful. So the stuff im gonna give you is geared towards....well, me? both in content im searching for and just the classes that resonate how i like learning
OK BOOKS:
CLEANER LINES. I use to have a habit of making like EXTREMELY sketchy and unconfident lines. This is a landscape book that i literally just copied every single thumbnail. Helped me get into the habit of both using only a few strokes to get an idea across and breaking down complicated subjects into shapes
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ANATOMY. Morpho series. Its not a how-to-book tho its just a compilation of an artists break downs. This one is my fav tho. And helped a lot when i was struggling to understand like ALL BODY PARTS
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CLOTHING. This is probably my fav clothing book. Very short and published in the 1940s. Its helpful specifically to ME cause its clothing is closer to TGAA outfits(mens) than more modern books LOL
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And now CLASSES. I do actually have an art degree from a university and let me tell you. I was left SEVERELY lacking any skills i needed to go into the industry I was interested in 👍 (not cause of the professors but cause the school itself was actively killing its art department :p) So i was kinda just left looking into online stuff on my own (AND COMMUNITY COLLEGE!!!! MY BELOVED AFFORABLE CLASSES )
NEW MASTERS ACADEMY. Its a subscription-have access to all the videos for a month to a year- kind of thing. cheapest is about $40 a month. REALLY REALLY helped my anatomy and foundations. Steve Huston: Good for entire step by step anatomy break downs. Micheal Mattesi & Karl Gnass: Gesture. I've watched a handful of other videos but these instructors were the most helpful to me
DRAWING AMERICA. A lot more pricey. Around $100-$300. but youre basically paying to own the recorded classes and keep them forever. I've only really taken Will Westons classes cause he focuses on BGS and props. But he also has some nice composition stuff thrown in there too.
(I've taken a LOT of online courses and the thing about a majority of them is that they arent really taught by professors or teachers so they tend to be more like a giant Tip video than an actual lesson plan. And if u haven't taken an art class before the difference is HUGE)
and i think thats it? i guess if theres anything else i can give u its this tip:
you mentioned my art is humanizing. Thats a comment ive heard a few times and i guess its odd to say but i dont really know what youre seeing? Like i understand the "ships in love" but cause i did go out of my way to draw sappy love faces 10 bajillion times until i was satisfied. But alive? hmmmmmm like THINK i might know what you may be responding to. Its a combo of the gesture and my effort in trying not to loose the energy of the original sketch when i go to clean it up. And what ive figured out is this. Youre not outlining or tracing your under sketch youre REDRAWING it .
i put the under sketch and clean up next to each other so hopefully this makes sense but like. when i do an under sketch im only really focused on building the figure. When u build a figure youre drawing out bigger shapes and breaking them down into smaller and smaller ones. Lines feel like they have more energy at this stage because the circles and cylinders are fully drawn out, making them have a continuous momentum. So then when it comes to the clean up stage. im not looking to trace the exact lines i drew out (if u notice my final isnt a 1 to 1 copy of the og) im trying to follow the flow of the original lines. thats why youll see lines go thru the figure sometimes, its me trying to keep the energy in that line even if its not suppose to be very long.
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idk if this makes any sense at all.....and maybe i should have recorded me actually drawing this out but [shrug emoji] i could do it later if anyone is interesting in wtf is happening here. CAUSE I SWEAR ever since i started cleaning my sketches like this i started to get those comments. but also i could be wrong too.....then i REALLY dont know what im doing ahahahah
Anyways, i hope something in here ends up helping you anon!!! GOOD LUCK ARTING I BELIEVE IN YOU :O
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khruschevshoe · 2 days
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5, 12, 32, 37, 38 :)
5. What made me start my blog? Well, I'd been lurking on tumblr for years, but when I first read Burn the House Down by Kenna Jenkins (still one of my favorite books of all time), the part of my brain that loved playing around with MS Paint in middle school decided that it finally wanted to try and make moodboards. Then that just sprawled into making moodboards/occasional lyric edits/analysises of my favorite shows/pop culture/whatever interspersed with me just reblogging the hell out of whatever catches the attention of my ADHD brain. Thanks for the question- this makes me want to reread Burn the House Down again! (I am always missing Annette, Cynthia, Janine, Preston, and Luis!)
12. Some good advice I want to share. Though I can be seen to fall into the "anti" or critical side of things in certain fandoms (because I find it important to critique shows/celebrities/media for their problematic aspects), I try my best to look at things from all sides and try to back up my points with facts. Though I of course have gotten pissed off at certain shows and people's handling of certain things, I try to write my posts from a slightly more "essay" perspective because it makes me really think deeper about certain shows. As a result of that, I have found that once I make an opinion/post on a topic, I have often really thought something through...which, when I have an opinion that puts me at odds with large swathes of fandom (such as my takes on OFMD and Taylor Swift), means that I can sometimes can get really frustrated with people that take me (and others that share my opinions) out of context. My biggest piece of advice is not being afraid to use the block button. Although I like to read people I don't agree with, it is not worth my mental health to read opinions from people that are operating from bad-faith POVS.
32. How many tabs do you have open right now? How dare you call me out like that. I have twelve WINDOWS open on my laptop right now, much less tabs. And that's less than normal because I just culled some last night. A quick estimate on my laptop is somewhere between 100-150 tabs, but my phone has well over 300 open. And yes, most of those ARE Ao3, thanks for asking.
37. Share a secret. I don't have a lot of those, I don't think? I tend to be an open book, both online and IRL. Most of the secrets I keep IRL have to do with fandoms I'm into, and y'all should be well-aware by now that I'm into shows like Power Rangers. I guess the closest I can come to a secret is that a lot of the shows I reblog on here are shows I've never watched- I'm just fascinated by reading full-blown literary analysis/looking at pretty gifs from shows I've never seen. My blog is a constant guessing game as to what shows I'm actually into v. what shows I'm into the Tumblr fandom for.
38. Fave song at the moment. Good Part by AJR or American Requiem by Beyonce, though I'm sure that will change by tomorrow. I'm hitting the end of a couple-day-loop for both songs, though having gone to the AJR concert this weekend definitely cemented a renewed interest in AJR's extended catalogue.
Thanks for all the questions- feel free to ask me more if you want!
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eat-the-richard · 1 year
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GAME OF THE YEAR ("GOTY") (as they call it) 20222
Fellas!!!!! Howsit going Tumblr, felt like writing about video game again because my brain loves video games! I like thinking about video games more than actually playing them! There’s plenty of us out there who watched a baker’s million video essays in their adolescence and have been poisoned (PLAGUED... even) with gaming knowledge and insights. And I’m one of them!!!!!!!!!!! So here it is, Y'INZ... my top 300 games of christian year 2022.
And just to preface before one of you FREAKS gets any funny ideas, I think basing your GOTY lists on just what released in a given calendar year is bogus! If you do this, GET OUT OF HERE! If you only play the newest games on your PS5 and don't even look at anything released before 2018, everyone at the lunch table thinks you smell weird. So put on some antiperspirant and play freaking Halo Combat Evolved for pete's sake! (EDITOR'S NOTE: Despite this joke, Richard has not yet completed Halo: Combat Evolved despite owning it.)
HONORABLEST MENTION
Sometimes you have a list that has honorable mentions. me too!
Mario Kart 8 Booster Course Pass (Nintendo Switch)
This is actually not very good since it's just cheap mobile game levels imported into the MK8 engine. Unfortunately I love giving Nintendo money AND happen to think that playing Mario Kart after a hard day at the mine shaft is pretty relaxing. So even if they imported levels from like Forza Motorsport I think I would like that.
Sonic Origins (Nintendo Switch)
Is this even really a game to rank on a list like this? 30 year old Genesis remakes shoddily copy pasted into the Hedgehog Engine for some reason? With extra content really not worth engaging with? Ehhhh whatever man, this guy has Sonic 3 in it. You ever play Sonic 3 before? If not go do that instead and come back ONLY IF you've completed at least Flying Battery Zone. I would go further but I'd totally understand if you stop playing after pushing the Sandopolis blocks.
WWE 2K22 (PS5)
Regrettably, the newest outing from 2K Sports and WWE is probably my second most played game on this list. Not that this game is even bad, I mean it is probably the best WWE game in the last 10 years. Tons of modes, good visuals, cool roster. I played the banana slamma outta this game for like a month. But then I realized I was having more fun assigning championships to created guys on my roster to match the week-to-week championship histories of modern WWE and AEW rather than, you know, actually playing it. So I haven't touched this in about seven months. Something about the moment-to-moment gameplay of 2K just doesn't engage me at all, feels too slow but also not impactful enough to match how wrestling actually feels to watch. Feels faker than the real thing, believe it or not.
Ship of Harkinian (PC)
This only didn't make the list since, I mean like it's Ocarina of Time from 1998 which I first played in 2010 and have replayed approximately 8 times. But I've been waiting for something like this since the Ocarina of Time source code was 100% decompiled late last year, and the fellas over on the King's ship have given me everything I wanted. 60 FPS gameplay, tons of tweaks to improve on OOT's core features, support for nearly every device under God's watchful glare, controller remapping AND analog camera. Still doesn't look as good as the 3DS version but if you choose to play Nintendo Switch Online version rather than this you are under arrest.
OK THIS IS THE LIST EVERYTHING BEFORE WAS NOT REAL
16. Super Kiwi 64 (PC)
I remember picking up this game while being stressed out about going to a social function. The sales pitch for me was simple: it plays like an N64 platformer AND you can beat it in an hour.
As someone who has more games in his backlog than iPhone chargers in his plastic bag of chargers (pictured), it feels good sometimes to just... crank one out y'know? One session of non-stop platforming and you never have to worry about it again. Pure dopamine to your chrome dome.
It helps that SK64 is a pretty fun time too. With controls so fluid that I don't think I messed up one of my thousands of jumps, levels which are just the right about of expansive as to not be too imposing or restrictive, and a story which makes me grin to the edge of my cheek bone but not further, this is an easy recommend for people of my age range and taste in gaming.
15. Astro's Playroom (PS5)
That's right gaming public, PROOF that I own a PS5. I purchased that white block of solid matter in January after realizing the sheer amount of gaming experiences I was missing by not being in the PlayStation ecosystem. Of course, directly after making the plunge, one of my main PS holdouts I thought would never release on PC (Spider-Man (2018)), well, did. So I haven't really used my PS5 as much as I probably should have for a $500 investment. My fault, of course, for being bad with money.
But for the brief three hours that I was playing Astro's Playroom, I was not thinking these things. Not that I was absolutely head over heels in love, just that I thought, "hey! this little (big) ps5 system ain't so bad! it has this cute little robot game where I can be surrounded by playstation propaganda and murder the dinosaur from the ps1 tech demo!"
I put this game right above Kiwi since they are both pretty short but the sheer effort put into Astro's presentation just notches it a little ahead. You can tell the devs of this loved making it and, hey, I loved playing it too. A little bit. Not $500 love but maybe $10 over the course of 50 years love.
14. Mario's Super Picross (SNES) (by way of Switch Online)
Much like Kiwi, I played the majority of Picross this year while being stressed out over a social arrangement. But while the social arrangement surrounding Kiwi's purchase and playtime was honestly not that bad and I was just being an anxious little bear, the social arrangement surrounding Picross was a wedding. A wedding I had no friends to go there with, taking place 6 hours away with a crowd full of people who went to Liberty University. Needless to say I was dreading the days leading up to this thing. I distinctly remember sitting there, in my rented Airbnb quite literally just in someone's house, thinking to myself, "why the fuck am I here in someone's house for a wedding I will not have fun at?"
So instead of thinking that, I got lost in Picross. While a game I've certainly heard plenty about, Picross seemed to me like it would be confusing to learn and not super fun for me to play. But all it took was a friend explaining the basics to this Japanese-language-only game for me to figure it out. The game started with easy 5x5 puzzles to get my feet wet with the idea of breaking blocks to match the numbers on each row and column. But before I knew it, I was staring down the barrel of a 25x20 board with 30 minutes to figure everything out. And the cool part was that I didn't necessarily feel overwhelmed by that point. The concept had seeped itself into my head that much.
I'll definitely be playing more of this game in the future. I don't think I've even completed a quarter of this game's gargantuan list of puzzles. I kind of don't want to complete this one because I know if I do I'll be sent down the rabbit's hell of Picross games. That puzzle debt is too great for me at the moment.
13. Sonic Frontiers (PC)
Nearly two years ago, I wrote a bunch of words about Sonic on this very blog that ended with this pretentious garbage:
I don’t want SEGA to half ass [the next Sonic game]. I want them to boldly step into that abyss with a vision of Sonic that appeals to the heart of the fandom. Because, even if it’s been down recently, that heart is still beating, and after the abuse it’s already taken, it’s going to take a hell of a lot to get it to stop. And if SEGA can get this heart pumping to its full extreme as it had in years past, we may have something legendary to look forward to.
And, uhh, that kind of happened? Sonic fans seemingly across the board (or as much across the board of lavishly online Sonic nerds as you can get) are utterly in love with Sonic Frontiers for appealing straight into the heart of early 2000s Sonic fandom.
There's plenty about this game that I can look at and say with certainty that I absolutely love. These main four hedgehog et al characters have never been written this well in a mainline title of the series. At its best, Sonic running around the open world is a straight up good time. And the three titan boss themes have been permanently stuck in my headphones and may be some of my favorite songs of the past several years.
So its a shame then that Sonic Frontiers doesn't quite come together very well. The gameplay loop just feels kind of... random to me in a way that no other game in the series has ever been. In a four hour Sonic Frontiers review podcast (*shudder*) JebTube calls some of the challenges that open the map up "Among Us tasks" which may have just ruined that part of the game for me. More than anything, though, the controls just don't quite stick the landing for me. You feel pretty magnetized to the ground even when running off a ledge, which feels pretty strange when the very foundation of this series is based on being launched up a vertical slope into the air.
Still, it's hard not to respect what SEGA was able to accomplish with this one. Harping on potential is often a fool's errand but sometimes, with a media property that has spat you into the dirt more often than not, its hard not to cling onto that potential so that hope isn't totally lost.
12. Sonic Triple Trouble 16-Bit (PC)
Thankfully, even if the mainline Sonic releases are spotty, fanmade content has kept the spirit alive and beating. And this title, made entirely by one guy (Noah Copeland of bearded twitter PFP fame), is the latest in the Sonic fandom's absolute service to older games in the series. From the Retro Engine decomp releases to mods that force games like Adventure DX and Heroes kicking and screaming to the operating table, Sonic fans love improving on older games. Because we love those games. And preserving the core of what made those games so special while improving on the many objective flaws they may have it's the highest tribute you could possibly make to it.
Triple Trouble 16-Bit may be the shining example of this phenomenon. The base of this remake is in an already decent Game Gear game released in 1994, at the height of Sonic's popularity. But it's just too hard to play those Game Gear games in the modern day. There's a certain retro crappiness that comes with playing a game like that, with cropped aspect ratios and 3rd rate visuals bringing down a decent concept. With a fresh Genesis inspired coat of paint and enough tweaks to the overall package that make things way better to actually play, Copeland's project is pretty clearly the only way to play that game right now.
Seeing this game given such love and care makes me yearn for this treatment for other older Sonic games. Like, hear me out OK? Sonic Rush. 16:9 widescreen. No screen switching weirdness to make it easy for modern screens. CD quality soundtrack. Turn down the trick SFX. And tweak the level design to not be so unforgiving. I would do that but I'm a talentless hack!
11. Spider-Man Remastered (PS5)
When I purchased my PS5 earlier this year, I had two games in mind to play on it. One of them was Spider-Man, which has been taunting me for the last five years since its unveiling at one of those old E3 shows. Swinging around like the red guy is just one of those innately fun ideas, I think. Kids think it when looking outside the car window. Adults think it when looking outside their office's window. I want to jump out of here and swing around monkey-style!
Really, Spider-Man only needed to do that right and, shocker, it does do the swinging right. It doesn't even really matter that the open world is in New York, the pinnacle of urban homogeneity and therefore not an incredibly fun world to look around in. New York City skyscrapers were tailor-made for web swinging and video games have been trying to capture that magic for 40 years. You can argue that the 2004 Spider-Man 2 game has a bit more depth to it, but 2018's version is just so smooth and effortless. Really makes me feel like Sp-
Of course there's a story and structure to this game too. Which were both fine. Both serviceable, both doing exactly what they needed to and nothing more. Which probably is bad if you like Spider-Man more for its narrative. But also you don't exist, I had just made up a guy in my head.
10. Dark Souls II (PC)
The end of 2021 revealed to me one crucial detail - I like Dark Souls and Soulslike games after years of failed attempts. This realization occurring conveniently before the release of FromSoftware's next behemoth Elden Ring. So the race was on - how many Soulsborne games developed by FromSoftware could I complete before getting to Elden Ring?
In January, all eyes turned to Dark Souls II as the immediate next step after slaying Lord Gwyn. I've heard a lot about it, not all positive of course. There's a lot of annoying little things about this one. The controls feel a little weird. The health bar is constantly going down. The levels feel kind of samey and lack a ton of level-to-level cohesion. The bosses are truly all over the place.
But, like, Dark Souls 1 had a lot of problems too. So why did I not love this one as much? The gameplay loop involved in tackling monumental challenge is still as fun as ever, and none of the areas are truly repulsive in quality or anything. Maybe it's the fact that I can't really remember much about the experience that says it all here. Still, I had a good time messing around with this one, and even from the bit I experimented with it looks like replaying DSII is definitely worth it.
9. Risk of Rain 2 (PC)
Gamer confession time - I do not care for Roguelikes. I've tried, believe me I've tried. Isaac, Gungeon, Necrodancer, Spelunky, none of these ever did anything for me. So what were these missing? At risk of going on too much of a tangent, let's just keep it simple. They didn't have multiplayer.
Risk of Rain 2, has multiplayer. And just by nature of that one addition, I'm sold on the idea of randomly generated runs of similar content. What can I say? Reacting to the different events in every run is a lot more fun when there's people to react with. Tackling the challenge of getting to the end of a 90 minute run is a lot more satisfying when it's a group effort. And learning the game's mechanics and intricacies by asking a question to a human is a lot more engaging than doing so to a Fandom page.
You know what else Risk of Rain 2 has? Loader. Gosh damped Loader is in this game. Loader has a grapple hook that can fling her across the level AND can uppercut small critters. I want to be her when I'm robotic and dead.
8. Star Wars Jedi: Fallen Order (PC)
Star Wars is kind of exhausting to engage with. Thankfully, beyond being another piece of the Disney media machine, Jedi Fallen Order is a pretty fun game as well.
I had this game on my backlog for about two years and I'm glad I finally got to it. The main make or break for me, the Metroid-enjoyer of my friend circle, is how the levels would be laid out to incentivize exploration and finding essential movement-based items along the way to facilitate progress. And while not as good as, say, Metroid Prime in that regard, Jedi Fallen Order hits a lot of those beats. I didn't even think there'd be a double jump in this game (for some reason) but when I got one it immediately made me think of all the new areas I could explore with that new ability. Combat is pretty fun here as well, with a slew of abilities both involving your saber and your force hands to obliterate the white menace (Stormtroopers) and all rats that come from the dirt.
Taken as just a game, it's a good time, albeit one that feels like a mashup of a lot of other successful game ideas and mechanics. But when all these mechanics and features are wrapped in a cozy Star Wars shaped wrapping paper along with a gift card to "Actually Tells an Interesting Story of Regret and Acceptance Without Relying Too Heavily on Star Wars Tropes And Areas," maybe it comes together better than the sum of its parts.
7. Splatoon 3 (Nintendo Switch)
Boy howdy, do I love giving money to Nintendo. One of my favorite pastimes, that and sitting. I'll be honest though, I wasn't too keen on engaging with Splatoon 3 up to launch. Nothing really grabbed me as someone who only liked Splatoon 1 and 2. To be honest, I was more of a fan of the single player modes of those earlier games. So if anything, I would just get it for the campaign. Which would have been fine, Splat 3's story takes the best of Octo Expansion's creative level ideas into a wild story that ends with a cool boss fight, like expected.
What I didn't expect was for one of Splatoon 3's multiplayer modes to make a believer out of me, which did end up happening. Not turf war though, at least not really. Still only think that mode is alright at best and infuriating at worst. Or Ranked/Anarchy, sweating in Splatoon feels like a recipe for a brain tumor. Splatoon 3's biggest win is the new Salmon Run. Well, "new" isn't really accurate since its mostly the same thing as Splatoon 2's mode. However, Splatoon 3 surprised millions and soared above the competition with just one innovative tweak and trick - throwing golden eggs with the A button.
And with that, Salmon Run can be played far more offensively, letting you run around all over the place with your Tri-Slosher while throwing eggs into the net from the lower level of the map. And my golly, when I nail a buzzer beater where the last second egg throw into the net just meets the quota to move onto the next level, I felt more comfortable with parting $20 a year for Nintendo Online than I ever have. Until the next communication error, of course.
6. Dark Souls III (PC)
Dark Souls III, the fifth Demon's Souls game and the fourth game on my Soulsborne list, was made for me by the Abyss Watchers. My experience with those guys is what these games are all about. A brutal challenge which I throw myself at time and time again, originally feeling so hopeless and beaten but gradually growing in both skill and confidence to conquer your fears and goals. Dark Souls III is also made by the Dancer of the Boreal Valley, a beautiful fight befitting of its name in which your rolls and R1 presses must fit in tandem with the bosses enveloping swings and spins. When judging Soulsborne boss fights, DSIII is easily my favorite in the series.
And on the quality of those bosses DSIII sits here on my list. Because the rest of the game is kind of forgettable. Maybe it was just Souls fatigue that did this to me but I really don't remember a whole lot beyond the bosses from this game. I remember the one terrible swamp area that felt like dragging my foot through a... mud... puddle. And I remember the area that was kind of black and white that looped back around on itself. That's about it though, and this Souls fatigue kind of bleeds into the overarching themes of the game, it seems like. This world needed to die, leaving it all in the past to chart new territory. Dark Souls is over, but it's spirit will continually revive into greater things.
5. Cuphead: Delicious Last Course (PC)
I have only played Cuphead as a multiplayer experience. Over the summer of 2019, my roommate and I gorged ourselves in Cuphead's challenge and aesthetic. He would wake me up at around 11am, staring with loving yet needy eyes which told me to get my ass up and back at the setup. Much like Risk of Rain 2, the joy of accomplishment feels all the sweeter when shared, and the journey to get there all the more fun. We even learned the Cuphead barbershop quartet jingle, singing it on the way to Frenchi's to the bereavement of passers by.
At the end of our journey, I distinctly remember feeling excited for the new DLC level to release, as at that point it was scheduled to drop later that year. Less than a year turned into three, and by the time the Cuphead DLC launched for a measly $8, I knew we needed to get together again to experience the heights of beating the piss out of bees and carrots yet again.
Cuphead's Delectable Lone Continuation is, put simply, more Cuphead. It didn't necessarily set to light the world ablaze like last time, but as a fun revisit of the mechanics and aesthetic, DLC was everything I could have wanted. We certainly didn't find it as hard as the end of the base game, given we beat everything within two sessions and five hours. But perhaps we have simply grown as gamers, and as men, since our last time at cartoon town.
4. Spark the Electric Jester 3 (PC)
Spark hit the big time this year, notable since it was the first time the Yellow Lanky Brown-Coated Hat Wearing Clown Man has ever hit my purview. Taken on its own, Spark 3 is an impressive feat for a single developer, as high speed 3D platformers are a tough mix to develop for. You have to simultaneously create large, sprawling landscapes for the characters to traverse through, while being keenly aware that the world is often going to be breezed by in a matter of seconds.
But taken as a culmination of developer Lake Feperd's body of work over the past decade, forged in the fangame scene before tackling the challenges and expectations of original IP, Spark 3 rises ever higher. Comparing footage of the game's two predecessors reveals a steady forming of confidence in how to make games that feel and, more importantly, flow like this. With controls that propel the titular character seamlessly to impressive speed, and level design that facilitates such high speed without becoming too much of a straight line. Developers with higher budgets have been treading this line for years, and often fail to hit the peaks of this wondrous adventure.
High speed doesn't define Spark though, as a character and as a game. There's a lot of thought put into how each level fits into the overarching world. You're not just running through levels for the fun of it, these are genuine places that are inhabited by people. If you stray off the linear path to collect any of the colored coins scattered through each level, you'll find each area is fleshed out beyond the point of necessity. The story is surprisingly deep and moving for a game of this style, with twists and turns that call into question the world you've just blazed through. More than anything, Spark feels like a labor of love, and hopefully that love is reciprocated.
3. The Legend of Zelda: Four Swords Adventures (Dolphin)
It's easy to take for granted the emulation paradise we're currently experiencing. Nearly every console ever developed has at least some group of passionate hobbyists working to preserve that hardware and software library therein to players and developers for years to come. Even modern consoles like the Switch and PS4 have impressive emulation solutions right now, with undoubtedly more progress to be made in the coming years.
Most impressively, though, is Dolphin. A combined emulator of the GameCube and Wii consoles, Dolphin has been polished to a mirror's shine. Nearly every game worth playing on these two systems have been made fully compatible, with remaining loose ends being closed every day. If Dolphin closed up shop five years ago, it would still be among the most feature complete emulators to this day, but the continued progress is nothing short of inspiring.
No emulation experience has left me in awe more than when me and three other friends played Four Swords Adventures earlier this year. By linking Dolphin and another GBA emulator (mGBA), utilizing the built in Netplay features in Dolphin to connect to each other, and remapping our controls to better suit modern pads, we were able to play one of the most chaotic, insane, well paced, and ultimately fun co-op experiences Nintendo has ever made. While the original game was hampered by insane accessibility concerns (four GBAs for crying out loud!) and has not been ported officially to anything since, this emulation solution has blown the door open for future players to experience this multiplayer masterpiece well into the future.
2. Elden Ring (PC)
There was no doubt FromSoftware's latest game would hit this list, as it has and will do for the lists of thousands of gaming-obsessed wannabe writers over these past and future months. It's very concept left people in want - an open world Dark Souls game with the highest production values and development time in the Soulsborne semi-franchise. These games' following has progressed far beyond cult, as Elden Ring and its impact caused these games to hit the mainstream. Reverberations of which caused me and my friends to embark on our Souls experience in the preceding months. Along the journey, we fell in love with what was on offer - the world, the design, the challenge, the community, and the sense of achievement, specifically on my end, of finally putting a series that I always knew I would love solidly into one of my favorites.
All roads lead to May, when everyone I knew was either already playing or had just started playing Elden Ring. The experience of early Limgrave is something really special, and it remains my favorite part of the game. Truly no path in this early area is the wrong path. Each story and journey embarked is entirely unique to each of the millions of players. Open world games rarely get this unique part of their appeal; playing games like Spider-Man this year only reinforced this perspective. While each player is bounded to come across some of the same things, the pure scale and density of the world is something to behold, and to experience everything requires commitment and time.
But often, when beholding the monolith of something seemingly insurmountable, motivation is fleeting. Admittedly, after getting through Leyndell and conquering Morgott, I simply ran out of gas. It should have come as no surprise, given I had been gorging myself in Souls content for the preceding months and that Elden Ring on average takes around three times the hours to complete compared to the preceding titles. I took a three month long break from completing its remaining areas, in which even when I got there, I was struck by the quality difference between the early and end game. This is to take nothing away from what Elden Ring achieved, though, and the experience I had playing it. Ultimately, it's an experience I'm glad I had, particularly at the end of my Souls journey. But as the months went on, my experience with Elden Ring was not what stuck with me as the peak of my gaming year.
1. Bloodborne (PS4)
I bought a PS5 to play this game. I've owned Bloodborne for many years, with my first experience occurring in 2015. My time with the game was short, as very soon afterward I was whisked off to college without a PS4 to play with. But much like how the experience of trekking through the Undead Burg and Parish is still baked into my skull even years after first attempting it, I will never forget my first run through Central Yharnam. That packed alleyway full of damned locals wielding nothing but their bare fists and torches to light the way, dimly lit and dankly produced with the pronounced, overwhelming horror of a gothic town gone mad with sickness and death, remains the most striking opening to a Souls game FromSoft has ever made.
I didn't get much further than the Father Gascoigne fight before I stopped playing that first time, but something about those early hours kept drawing me back to Bloodborne. Even when I was pitch broke and jobless in college, I would frequently check for the price of PS4 Slims on Facebook Marketplace to see if I could get one for close to $100. While the PS4 has a great library, with tons of quality titles that I would like to play at some point, only one made me eventually pull the trigger when money was right.
And here I was, March of 2022, having bested Dark Souls 1 and 2 and becoming innately familiar with the Souls series, finally sitting in front of my obnoxiously high latency television that was stating the Bloodborne title screen. At last, I was ready to give this experience another crack. And of course, a master at gaming and gameplay that I am, I still got rocked at this same Central Yharnam graveyard. As I soon learned, knowledge of previous Souls games actually isn't that much of an advantage. You don't play Bloodborne like Dark Souls, a fact I was harshly reminded of going straight from DSII to BB to DSIII. It's been repeated to the point of chronic eye pain at this point, but the lack of shields in Bloodborne really makes a difference in how you trudge through it. This lack of instant defensive options combined with the regain system of getting back health upon hitting an enemy, the insane number of quality trick weapons at your disposal, and the complete lack of things like slow rolling and armor upgrades forces players to approach combat scenarios not so much as a studious, opportunistic Dark Souls player but as a ravenous hound, thirsty for carnage and blood vials.
Which, even in context of the game world, makes sense. You aren't a cursed undead trying to escape a rotten world by resetting the cycle of anguish, escaping this cruel engagement through wits rather than brawn. You're coming here. To this ruinous city on its most vile, violent occasion. The utter definition of eldritch, cosmic horror which unravels slowly and grotesquely as the game progresses. You, in your pride, come here to cure illness. And in your attempt, you find yourself adapting to match the furor and intensity of the beasts you fight in your path. Even if a cure can be found here (it can't), the sickness you receive in return can't be worth the trouble. Beasts all over the shop...
I usually don't think of games like this. I have what my goofy favorite YouTuber NakeyJakey calls goopy goblin gamer brain, a sickness which makes you compare every video game to Super Mario. Gameplay comes first and foremost; it doesn't really matter how it all comes together as long as the core is solid. So perhaps its because Bloodborne quite simply can't get out of my head months after completing it that puts it at the top of my list. The more I think about the experience in its totality, the more in awe I feel of it. Games like Bloodborne are not created by pure artistic competency or raw man hours put in. There needs to be a certain alignment of the moon and amygdala to have something so horrific and beautiful exist on our revolving hellfire.
My "New Year's Rockin' Wish" is for Bloodborne to release on PC, if for no other reason than for my friends to play it. They helped me get over the hurdles needed for me to enjoy this series, so they more than deserve to experience what I believe to be the crowning achievement of the FromSoftware catalog. But if Mark Sony hates God and mocks death as much as I think he does, he will continue restricting access of Bloodborne to a sub-30 FPS experience even on my $500 white rectangle. And for this, my gamer brainiacs, he will go to, and burn in, hell.
Thanks!!!!!!!!!!!
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stanweirdosalliance · 10 months
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Get to know me
Sorry if this is too long I really want some to understand me. Most people have hard time knowing real me not just online me.
If you see a lot of football aka soccer for you American I grew up watching it I am from Belarus but live in America. Growing up I was huge fan of David Beckham had him as my wallpaper on computer and my bro was okay with it. I am huge into entertainment, movies and music. My fav director is Edgar Wright I am taking Edgar Wright filmmaking course online it's not cheap but my mom bought me that as my early 28th bday last year. I really love him as film director even when Last Night in Soho came out and I saw it. I came home and watched his every interview on that movie. I love how his movie usually come out like 3 to 4yrs. He takes time on his movies and I see how a movie fan he is. Last year I went from just listening to pop music and soundtracks to Indie music. I cant do anywhere without my headphones I listen to so much music in public to get away from people it's part of my disability. I listen to music too much does not matter time of day cause it calms me down. All of my rock music love comes from my amazing mom. I am future Filmmaker 4yrs ago I think I wrote like 54 pages script. Truth is we need to write 100 pages but teacher had so many problems about my British character who is cop but my bro was helping. Also I am ON THE SPECTRUM that's why my teacher let me make shorter then 100 pages script. Their is a reason why I chosen filmmaking well because my whole family is medical even my aunt and for me learning it would be hard cause I wanted to be vet. Someone in new high school when we moved to new state like a decade ago told my mom I would never graduate high school and I did close to graduating community college. When I came to community college and took classes I really wanted like filmmaking ones I finally became so happy cause school was never happy for me with my disability school was hell if no one would of helped me I would of failed it on my own. If you talking to me and its not movies, music or entertainment, or football sorry I start to either freak out or I just need to leave I can't be in that room. I wish someday to see my fav band live French band Phoenix but I seen one of my fav bands last year in music festival thanks to my bro its The National. I love anything British my fav actors Dan Stevens, Gwilym Lee, Martin Freeman and Simon Pegg. My favorite tv shows are Legion yes it ended but still it was the best one, Fargo, The Bear, What we do in the Shadows, Welcome to Wrexham, loved Pose and Righteous Gemstones
Just 3yrs ago during the middle of season 4 of Fargo I started to like actor Jason Schwartzman and now I know so much about him. I own almost everything with his band he made Coconut Records only need Nighttiming Vinyl. I won Davy on Ebay for 300 dollars and in 2021 in one auction I won his red jacket from Fargo season 4. If you need to know anything about Jason just don't afraid to ask me. People make fun of me being fan of him cause i know too much but that's not my fault being On The Spectrum he is my hyper fixation. Growing up I been bullied so much even for liking some actors. People tell me on on TWITCH channel how bad of an actor he is or terrible actor. My mom recently came to terms to liking him after I showed so much videos and made her listen him talking about his kids. She says he is a great person and dad. If ever asking one of my fav Jason videos it has to be Sesame Street Memory: Jason Schwartzman | #ThisIsMyStreet cause part of it I relate knowing his one daughter is autistic and special needs. Talking about Jason sometimes annoys my mom.
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inwintersolitude · 11 months
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- May 25th 2023 -
What colour are the sheets on your bed? Ivory.
Have you ever had a storage locker? If so, what is/was stored in it? Nope.
Do you have a gas, electric or induction cooktop? Gas.
Are you interested in plants? Somewhat.
How far away is the nearest capital city? The nearest state capital is Columbus, a little over 100 miles away. The nearest national capital is Washington D.C., about 300 miles away.
What was the last movie trailer you watched? I think it was for Oppenheimer.
What's your favourite meal of the day? I love breakfast, just because I love pretty much all breakfast foods. But I also like dinner because of the endless possibilities and I enjoy cooking dinner foods the most.
Do you know your neighbours? A little bit. Not super well though.
Tell me all your plans for the next week or so. I don't have anything going on today. Tomorrow my husband and I are going to go to a nearby garden center to get plants for the front porch. Sunday - a Memorial Day cookout at my aunt-in-law and uncle-in-law's house with all their relatives. Monday - another Memorial Day cookout, at my brother and sister-in-law's house. And I have a doctor's appointment on Tuesday.
What can you hear and smell right now? I can hear a Mozart string quartet playing on the local classical radio station, and also my birds chirping and playing with their toys. I can't really smell anything.
Are you expecting anything in the mail? Nothing in particular.
Do you hate cars with loud exhausts? YES, oh my god I cannot overstate just how much I LOATHE that. It's so incredibly obnoxious to subject others to that level of noise. There's technically a state law that limits how many decibels a passenger vehicle can produce, and I wish it was actually enforced.
How many roommates have you had? I've never lived with roommates.
Have you ever broken any bones in your feet or hands? Yep, those are the only types of bones I've broken. One finger, and one toe.
Do you keep your house tidy or is it always pretty cluttered? It's usually tidy-ish, but it gets a little cluttered if I'm busy or stressed.
What's the altitude of your town or city? About 1,000 feet.
Do you like movies with vampires in them? I haven't seen many vampire movies. Can't say I'm super interested.
Have you ever bought groceries online? Yep I did online orders with curbside pickup from the start of Covid until I was vaccinated in May 2021 - both my husband and I were staying super isolated because I couldn't risk getting sick. And I've also had some grocery items that I've bought online via specialty shops and had shipped to my house.
If you have a pet, what is its favourite treat? If you don't have a pet, what's one of your favourite treats? :) They both go bonkers for millet.
Do you own any items of clothing that were originally borrowed from someone else? Yes, if you'd count a few t-shirts, boxers, and sweaters that were originally my husband's. I started borrowing them and they slowly became more mine than his, haha.
What was the last thing you drank other than water, and was it yummy? Carrot/orange/turmeric juice. It was tasty.
How do you usually style your hair? I don't really style it beyond running a straightening brush through it to de-poof it. I'm terrible at trying to do any kind of styling beyond just simple straightening or throwing it up into a ponytail.
What's your favourite kind of soup to make? White bean and vegetable soup, or shoyu ramen.
Do you get distracted easily when you read? Yep. It sucks. I used to be an extremely avid and focused reader when I was a kid/teen, I'd read entire novels in less than a day, but for some reason I just don't have that same level of focus now.
What kind of questions do you generally dislike when it comes to Bzoink surveys? Surveys with only basic questions, like name/age/favorites/this-or-that/etc. I'm also not really into the ones that hyperfocus on health stuff or music, or the “put an X if you agree with this statement” ones.
What will you do after you finish this survey? I'll probably go upstairs to brush my teeth and do my morning skincare routine, and bring some laundry back downstairs and start a load. I also feel like I'll need a nap soon, I'm feeling kind of woozy.
If you play The Sims, which of all the games is your favourite iteration? I've only played it once or twice, like 9-10 years ago. I don't remember which specific version it was.
Do you remember the first house you lived in? Nope, we moved out of that house when I was only 6 months old.
When was the last time you threw up, and do you know why? I can't remember for sure. Maybe like 6-ish years ago? I think I had a mild stomach bug.
Who was the last person you said "I love you" to? My husband.
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neonnoble · 1 year
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genuine question how do you make less than $100 a month? thats like less than two days of minimum wage
Oh, uh, well...
I'm self employed. I don't have another job because working for other entities was VERY negatively affecting my mental health, and because I was sick of working basically a whole job by myself (in both places I used to work, eventually they just cut out or lost people and never replaced them) I decided I'd rather try to work for myself.
I'd LOVE to make more money every month, but a combination of ADHD and... somewhat lacking online presence? makes for a sort of disaster.
On the bright side, I've gotten ~$300 dollars of commissions (still working through them) this month so that gave me some hope?
I'm curious how you came to the >$100 dollars a month number, though (not that it was incorrect).
I know not to what end you asked this question, but there you have it.
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junkerboss654 · 1 year
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