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All Eyes Lead to the Truth | Hell Money (3x19)
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Hsin Shuyang had never been a lucky man. Any and all moves he made would just pave the way for an opponent’s checkmate, his heads or tails flips always failed to land in his favor — it seemed that life dealt him a perpetually losing hand.
That is, until he met Mei.
He still couldn’t believe such a beautiful, kind woman fell in love with him. Shuyang was a simple man. He’d never been on the receiving end of a bow, and he did work that most people considered beneath them. For most of their relationship, Shuyang waited with bated breath for her to realize she’d made a mistake. But she never did. 
Mei married him, took his last name, and gave him a daughter. For a few years, he was foolish enough to think himself a fortunate man. After all, his daughter was the best thing he’d ever done with his life. It was impossible for him to think of his life as worthless anymore because she was part of him.
They were happy for a while, but when the political unrest became too much, he suggested they move to America. Mei was thrilled. She had always wanted to have more children, and when they got to America, they could finally give Kim a sibling. Their children would have access to resources and freedom they’d only dreamed of.
He always knew this process would be difficult, but he felt like oil that kept floating to the surface of the country’s melting pot. The Americans always spoke to him in English too fast for him to follow, their faces turning into something like pity, sometimes disdain, when he struggled to reply. When he heard laughter, he never knew what was funny but smiled anyway. After a few months here, he quickly realized they didn’t find him worth the hassle of navigating a language barrier, so he simply kept his head down and kept to himself.
But Shuyang didn’t listen to his family’s disapproval about coming to America, and he should have known he would pay the price. After all, his luck was bound to run out sooner or later. 
A year after they arrived, a month before Kim’s high school graduation, his wife died of a sudden heart attack. The next year, his daughter fell ill. 
He felt guilty. It was his family’s sickness he passed down. All his wife had wanted was a baby, and the idea of a little child with a blend of their features haunted his days more than he was proud to admit. But as he stood in her doorway, watching his precious daughter struggle to live, he cursed his own selfishness. Her mother gave her silken hair and an ineffable kindness and empathy that sometimes made him feel unworthy of being her father. He gave her a disease that threatened to shorten a life not yet lived.
Sometimes he wondered if his daughter was being punished for the sins of his past. Had he caused his family so much shame that his ancestors thought he wasn’t worthy of having any? If that was the case, would his wife be waiting in Heaven for a husband who would never join her? For a husband destined to burn for eternity because he could never quite figure out how to get a winning hand in this rigged game called life.
Other days it was too painful to imagine there was a god. He couldn’t reconcile a divine being that would cause someone as wonderful as her to live a life of pain and suffering.
He found himself sitting at her bedside often. He was too ashamed to let her look at him, but it was impossible for him to stay away from his reason for living. His kind, sweet girl. If she knew what he was doing, she would be so disappointed in him. 
Shuyang held his breath as Kim moved in her sleep, her thin pale arms drawing her thin blankets closer to her chin. It reminded him of when she was a little girl, and the knot in his throat tightened in time with his resolve.
The gods might not be listening, but the devil was waiting for him down the street, ready to play a game with all the men whose American dreams had turned into nightmares.
He closed the door to the apartment slowly, hoping he could avoid making any noise that might disturb Kim, but the back of his heel made contact with something. Looking down, he realized he’d accidentally kicked a bowl of white rice onto a small pile of brightly colored hell money.
A soft smile spread across his face at the sight. He’d been so preoccupied lately that he didn’t even realize this year’s festival was going on. Minding his aching knees, he bent down onto the welcome mat and cleaned up the offerings his daughter had so carefully laid out to keep the spirits at bay. He didn’t know if he believed in it himself, but if this made his daughter feel safe, he wanted to support her efforts. Anything for her.
The brisk evening air bit at Shuyang’s skin as he made his way out of the apartment building, and the pungent odor of sulfur lingered in the air as the festivities from the evening settled down. There was an uneasy tension looming in the streets, and he wondered if it was his dread of the impending game or the presence of ghosts walking alongside him.
He tried to ignore it as he walked across the debris of firecrackers, clutching the money in his pocket as he prayed for a little luck. Once she was healthy again, Kim was going to do so many great things. He knew gambling like this came with a lot of risks, but it would all be worth it if it meant she got a chance to live the life they’d sacrificed so much for. 
He just wanted to see her get better.
Read the rest of All Eyes Lead to the Truth on Ao3
@gaycrouton
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fake-colors · 1 year
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[image description: 2 men are watching a laptop which is facing the screen. the laptop is showing something in color, everything other than the laptop is in grayscale. /end id]
what is The Great Buddha+ about?
this. just a couple of guys looking at a laptop
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fyeahcindie · 3 months
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This is so tasteful! =D
deca joins recorded at Morisound Studio for something called HOT COFFEE LIVE SESSION. Not sure what that title means, but they recorded 3 songs at this session. See 2 more HERE & ALSO HERE. More info at Instagram.
UPDATE: 暗流 Undercurrent is the title track of the 4-song ep they released in December.
Producer/Arranger: deca joins Songwriting: 鄭敬儒 Cheng Ching-Ju Lead Vocal/Acoustic Gtr: 鄭敬儒 Cheng Ching Ju Drums: 陸浩釗 Luk Hao Chao Bass: 謝俊彥 Xie Jun-Yen  Electric Gtr: 楊尚樺 Yang Shang-Hua Percussion: Tu Che Hsin 杜哲欣 with: Saxophone: 葉大云 Darwin Yeh Flute: 人間貓 NekoMou Backing Voc: 李晉瑩 Jing Lee, 黃宇寒 Huang Yu-Han, Wang Hui Chu 王彙筑 Recording engineer: Yuchain Wang 王昱辰 (Morisound Studio) Full a/v credits at YT and at the end of the clip
Links:  StreetVoice,  YouTube,  Spotify,  Instagram
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woainiaini · 3 months
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Name: Mo Zhao (趙魔)
Ethnicity: Hakka Chinese
Species: Vampire
Birthday: 04.10.1756
Physical age: 34
Height: 163cm
Sexuality: Gay
backstory summary
now an urban city life lover and tattoo artist, Mo grew up as the oldest son of a fisher family in present-day shenzhen
had to help out and take responsibility from a young age, got married at 19 and had 3 children
at age 28 he got caught having sex with another man and subsequently fled his village to avoid punishment, ultimately got involved in anti qing dynasty rebellions in taiwan where his organisational skills caught the eye of the local coven which turned him some time later
worked for them for a while before getting bored and tired of being told what to do, started a rebellion within the coven & killed his masters, had to flee taiwan
went to live in japan for a while after getting bored of fighting (mainly in the opium wars, thought it was fun at first + made some bank) and started taking an interest in tattoo art
now settled down a bit compared to the wild life he led before, not loyal to anyone but more reliable as a potential ally; main residence back in shenzhen with second residence in bolivia
random trivia
most of his body is tattooed, always has his fangs out for The Aesthetic because when you work in the body mod community that's still regular human passing
loves to cook even though he doesn't have to eat anymore
very fun oriented, does whatever he wants whenever he wants; can be very charming but also loves being the center of attention and aggravating others on purpose
enjoys the urban luxury lifestyle, city view apartments, fast cars, high fashion, expensive alcohol, loud shows etc.
his best friend is guang and he's constantly hanging out at his house, much to hsin-yis dismay
liqin is his eldest daughter but neither of them know it (yet)
only learned to write and read while in japan so even though hakka is his native language he was literate in japanese first. also left handed
he is not very emotionally available and doesn't like talking about himself or his life on a deeper level
almost exclusive top, if he bottoms for someone it means he caught feelings and will start avoiding them very soon to not feel dependent on anybody 🤡
pinterest board
website
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indiegamesofcolor · 2 years
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[I.D.: A gifset containing four gifs of the puzzle game Epiphany City.
Gif 1 shows the protagonist, Lily, standing near a road with her suitcase. She sighs, a text box from her saying, “My life could not get any worse...” before a bird swoops down and knocks over her suitcase which is then run over by a red car.
Gif 2 shows Lily in an art gallery. She uses her magic frame to select a stop sign from a painting, moving it to another painting where it becomes a lollipop.
Gif 3 shows Lily fighting against three enemies. A prompt box above her lists four arrows in different directions that turn green as a white bar fills up. Lily punches the enemies before charging up an energy blast to defeat them.
Gif 4 shows Lily using her magic frame to pick up the clock from a clock post. She rotates it before putting it back, with the area becoming illuminated in light as the time changes.
end I.D.]
Epiphany City is a game about using magical frames to manipulate the world around you! Play as Lily, a girl who’s lost all hope as she steals from a superhero to fulfill a Sacred Prophecy. With unique puzzles and a diverse cast, bring paintings to life, change time, and re-imagine inanimate objects to suit your needs!
For Mac, Windows, and Nintendo Switch.
Developed by David Elliot, Cameron Ladjevardi, KK Hong, Adorabelle Tan & Cindy Chuang Yu Hsin, Romeo Castillo, and Ellie Johnson.  Together they are a team of three ex-professional gamers who work with freelance artists to create games and donate a portion of their profits to disadvantaged people in need.
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《想見你》 完整电影中国 (2022) 電影版-在线免费票房[TW]
想见你完整版(Someday or One Day)| 在线下载想见你完整版 | 想见你完整版 | 想见你全电影 | 想见你全高清在线 | 想见你全片 | 想见你电影完整 | 想见你免费观看 想见你免费下载 | 想见你高清1080p / 720p | 想见你BT.709 | 想见你HDTV 1080i | 想见你BluRay 想见你BD | 想见你4K |
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現象級台劇 《想見你》,延續穿越愛情劇情推出電影版,將於12月30日上映。「鳳南小隊」柯佳嬿、許光漢、施柏宇與劇組,於雙北舉辦3天口碑場,邀粉絲提前看片,滿廳率高達98%,3天53場、10,037席座位數,票房破274萬元,榮登雙北���片票房冠軍。 想見你 線上看
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《想見你》電影版於雙北舉辦三天口碑場,票房破274萬元。(翻攝自《想見你》臉書)
結合穿越時空愛戀與懸疑推理元素的《想見你》電影版,由原製作公司「三鳳製作」打造,車庫娛樂、韓國AUD發行,幕後團隊除了導演黃天仁、金鐘製作人麻怡婷再度攜手,結合《比悲傷更悲傷的故事》林孝謙監製與呂安弦編劇,虐心生死戀情結,讓劇迷透過大銀幕再次得到滿足。
監製林孝謙表示:「這次花了很多心力打造電影《想見你》,影集版的結束,是電影版的開始,而電影版的結束是這個故事的終篇。」許光漢回應:「電影版是禮物,也是想好好地向『想見你』說再見!」柯佳嬿向觀眾喊話:「歡迎大家一起進戲院集氣,為黃雨萱、陳韻如、李子維、王詮勝、莫俊傑加油,希望他們能扭轉命運,填補影集版的遺憾。」
預告中,柯佳嬿飾演的「陳韻如」或「黃雨萱」,在未完工的五層樓工地大喊,又見許光漢所飾演的「李子維」或「王詮勝」在相同高樓處大喊「黃雨萱」,兩人都面臨墜樓命運。許光漢含淚道:「我還是沒救到她,不管試幾次都一樣。」柯佳嬿則啜泣說著:「是不是不管怎麼努力,最後還是什麼都沒辦法改變。」埋下故事伏筆。
粉絲留言:「電視劇裡的遺憾有被治癒到!」「我從三分之一開始哭到最後跑名單的地方」「列入人生必看的清單中!」眼尖的網友也發現,王詮勝、李子維同框站在陳韻如面前,地點近似墜樓地點,開始推測墜樓原因?凶手是誰?編劇呂安弦表示:「這部戲給觀眾最浪漫的跨年,也給劇迷燒腦且多重故事轉折,另外還有很多精心設計的致敬小巧思,也請大家不要錯過。」
一卷神秘的卡带让黄雨萱拥有了特殊的能力。她能否回到过去,改变相恋多年的爱人李子维的命运?错过的恋人们是否可以重新开始?爱让一切有了曲折,也有了力量。
类型 : 悬疑, 爱情, 科幻, 奇幻 发布日期 : 2022-12-24 运行时间 : 107 分钟 导演 : Gavin Lin, Hermes Lu, Tien Jen Huang, Chi-Feng Chien, Hsin Hui Lin 明星 : Ko Chia-yen, Greg Hsu, Patrick Shih, Jin Shijia, Berry Wen-i Kuo
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Ernst von Dohnanyi - Four Pieces Op.2, No.3 in F minor
Wu Tzu Hsin, piano
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himeraturku · 1 day
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Himera esittää: Atte Elias Kantonen, Livia Schweizer, Michael Pisaro-Liu
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Lauantai / Saturday 18.5. 19:00 (ovet/doors 18:30)
Tehdasteatterin Jokistudio
Liput 8/5€
Ohjelma / Program:
Atte Elias Kantonen - solo electronics
Livia Schweizer - within (1) for solo flute by Michael Pisaro-Liu
Atte Elias Kantonen
Atte Elias Kantonen (b. 1992) is a Helsinki, Finland -based sound designer, sonic artist and composer working mostly in the fields of experimental music and contemporary performing arts. 
The aim of Kantonen’s sounding discipline is to sculpt sound into delicate forms that are constantly affected by a kind of mutant nature encompassing a variety of tones – ranging from glassy to organismic, earthly to ethereal. Kantonen’s composing process consists of creating sonic events that play with the idea of form, space and time as having incessant elasticity. When it comes to designing sound for a performance, Kantonen incorporates spatial and electro-mechanical layers to his designs, ranging from unconventional speaker arrangements to sounding kinetic sculptures. 
Kantonen has a conceptual side project “ant spa ·)((“, which currently consists of a monthly experimental music radio show on IDA radio and experimental music and sound performance event edition “bugbath”. His work has been supported by Arts Promotion Centre Finland and Music Foundation Finland and for the year 2024 by the Kone foundation.
Livia Schweizer
Livia Schweizer (b.1994) is a flutist, improvisor, educator and artistic researcher based in Helsinki. She is known for her interest in improvisation and non-conventional music notation as a tool of bringing together creative souls from different backgrounds, ages and cultures.
Livia grew up in Tuscany and has lived in Finland since 2014. Since moving to Helsinki Livia has been performing solo and in chamber ensembles for festivals such as the Flow Festival, Helsingin Juhlaviikot, the UNM Festival, Tulkinnanvaraista, Luosto Soi, Uuden Musiikin Lokakuu, Jauna Muzika (Lithuania), SoundScapes (Germany), Hiljaisuus Festival and Musica Nova. Her passion towards contemporary and experimental music brought her to be part in several projects with the NYKY-ensemble, Avanti!, Korvat Auki, the UMUU-ensemble, Eloa ry and Tampering, and in 2021 she became member of the Earth Ears Ensemble, an ensemble focused on contemporary music from lesser heard voices.
Michael Pisaro-Liu
Michael Pisaro-Liu (born, Michael Pisaro, 1961 in Buffalo, New York) is a guitarist and composer and a long-time member of the Wandelweiser collective. While, like other members of Wandelweiser, Pisaro-Liu is known for pieces of long duration with periods of silence, in the past fifteen years his work has branched out in many directions, including work with field recording, electronics, improvisation and ensembles of very different kinds of instrumental constitution.
Pisaro-Liu has a long-standing collaboration with percussionist Greg Stuart, with over thirty collaborations (pieces and recordings) to date, including their 3-disc set, Continuum Unbound from 2014 and Umbra & Penumbra for amplified percussion and orchestra premiered by the La Jolla Symphony in February, 2020. Pisaro-Liu also has recurring (intermittent) duos with Christian Wolff, Keith Rowe, Taku Sugimoto, Antoine Beuger, Graham Lambkin, Toshiya Tsunoda and Reinier van Houdt. There are several recent compositions for orchestras of various kinds and constitutions – including commissioned work for the BBC Scottish Symphony, INSUB MetaOrchestra and the Grand Orchestre de Muzzix. Much of his current work takes the form of mixed-media assemblages, in collaboration with filmmaker/artist/writer Cherlyn Hsing-Hsin Pisaro-Liu.
Recordings of his music have been released by Edition Wandelweiser Records, erstwhile records, New World Records, elsewhere music, Hubro, Potlatch, another timbre, meena/ftarri, Senufo Editions, Intonema, winds measure, HEM Berlin and on Pisaro's own imprint, Gravity Wave. His work is regularly performed throughout the US, Europe, South America and Southeast Asia. 
 Pisaro-Liu is the Director of Composition and Experimental Music the California Institute of the Arts.
within (1)
for solo flute
within is a series of six pieces for solo instrument, that were written for the 3-year project at the Zionskirche in Berlin, organized by Wandelweiser members, Carlo Inderhees and Christoph Nicolaus from 1997 to 1999. (3 Jahre - 156 Musikalische Ereignisse - eine Skulptur). It featured the premiere of a 10 minute piece every Tuesday at 7:30pm in the choir balcony of the church. (There were eventually about 30 composers involved in the project.)  “within (1)” for solo flute, was the first piece performed on the series, in January, 1997. Eventually all six of the 10-minute sections were played the church.
The piece is built upon the individual colors of single flute tones. A tone is played once or repeated a number of times before moving to the next. Because of the sustained impression of the single tone, it functions like a “plateau”, whose level changes when the next note occurs (always following a silence). It is a slow moving, glacial, melodic landscape.
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stateofsport211 · 6 days
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📸 ATP official website
Closing the singles quarterfinal match in the Oeiras 3 Challenger was Vilius Gaubas, who straightforwardly stunned sixth seed Terence Atmane 6-1, 6-0 in a confident display, and faced wild card (and home hope) Jaime Faria, who reached his second Challenger quarterfinal of the year after defeating Chun-Hsin Tseng 6-2, 6-3 in also a confident display. Knowing both players' potentials at their best, this match was rightfully called as a talent-off for a lot of reasons, particularly their clean and aggressive hitting, bar several points under pressure.
Gaubas speedran the start of the first set through his notable cross-court backhand winner that started the second game before he broke early to 2-0 only to be broken back moments after J. Faria's on-the-run backhand winner (2-1). Even if the Portuguese wild card survived several break points before he held his serves to 2-2.
J. Faria's immense power play generated his forehand winner to secure his break point to precede Gaubas' backhand error for the break of serve to 3-2. After consolidating his serves to 4-2, J. Faria had not looked back since, earning an opportunity to serve for the first set in the tenth game, which he successfully did to take the first set 6-4 thanks to his aggressive play and the slightly more powerful appearance along the way.
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bluepoodle7 · 2 months
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#TargetSitAboutPlushFigure #TargetSitAboutPinkSnailWithRedShellAndWhitePolkaDotPlushFigureWithTags #SnailPlush #PlushPals
This is a Target Sit About Pink Snail with Red Shell & White Polka Dot Plush Figure With Tags and it is pretty cute.
This plush figure was firm and soft but felt like a puffed up 2-D like plush in design.
The bottom of the plush has little beads and a stone oval like disk inside the plush that makes this plush stand up by itself.
This snail plush is pretty cute but this plush looks like if you looked up snail as clip art this plush would be one of those drawings you use in a powerpoint project.
This plush couldn't wear both the toy glasses since they are too big for this plush's face.
The Target Sit About Pink Snail with Red Shell and White Poka Dot Plush Figure has its tush tag and its hang tag.
The Target Sit About Pink Snail with Red Shell and White Poka Dot Plush Figure is 7 inches from head to tail.
The front of the hang tag says Target Sit About Pink Snail with Red Shell and White Poka Dot Plush Figure says 3+, 1 count, Sit-About.
The back of the hang tag says F16890184-11/2018. Distflouted By: CRESCENT ENTERPRISE CO.,LTD. 10F,NO.4,LANE 265,Pao-Chao Road. Hsin-Tien, Taipei 231, Taiwan. Origin: China. For decorative use only, not a toy.
The front of the tush tag says Target, 234280243, F16890184, 11/18 .
I bubble wrapped the hang tag.
This is a very cute and unique Target Sit About Pink Snail with Red Shell and White Poka Dot Plush Figure With Tags.
I sold this plush.
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alisaiakovleva · 4 months
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Reader
Adams-Bass, V. N., Bentley-Edwards, K. L., & Stevenson, H. C. (2014). That’s Not Me I See on TV . . . : African American Youth Interpret Media Images of Black Females. Women, Gender, and Families of Color, 2(1), 79–100.
The article showcases how portrayals of black women in popular media are perceived by young African-American students. The authors find that an overwhelming majority of the target audience find many images of black women in media offensive, negative and false. The study argues that such trend can have a detrimental effect on how the community views black women and may promote negative stereotypes further damaging the sense of perception of people’s own identity. I found this research highly valuable, as a media creator myself it is important for me to portray demographic groups with accuracy and respect. It is necessary to critically analyze media portrayals and their reception in order to grow and learn from mistakes and implement a positive portrayal that will be accepted by communities.
2. Balela, Majed S. and Darren P. Mundy. (2015) “Analysing Cultural Heritage and its Representation in Video Games.” DiGRA Conference.
The article sheds light into the relationship between cultural heritage and video games, analyzing how video games have become platforms to showcase various cultures and history of real life people. The authors use “Assassin’s Creed 1” as an example of how game developers approached representing the Middle Eastern culture in the game. Game development process in some instances can take years and require the help of historic specialists if the developers want to make an accurate portrayal of any culture. I believe that video games have the capacity to preserve cultural heritage and it is important to represent cultures properly and accurately.
3. Biscop, K., Malliet, S., & Dhoest, A. (2019). Subversive Ludic Performance: An Analysis of Gender and Sexuality Performance in Digital Games. DiGeSt. Journal of Diversity and Gender Studies, 6(2), 23–42.
The article explores how certain games allow their players not to conform to heteronormative roles by blurring the lines in terms of sexuality and gender. Despite broader representation of LGBTQ+ community in the game industry, the romance options still feel limited as they are usually created as part of the story narrative. The authors bring examples of The Sims video game franchise and Life is strange. They analyze how these games are fostering diverse gender performances. In the Sims, the player has the freedom of choice and can develop romantic relationships with characters of any gender. Life is Strange allows players to pursue male and female characters as well. This theme is essential for those who want to create meaningful game narratives that can accommodate feelings of a wider audience that will feel connected due to related experience.
3. Dasu, Keshav & Kuo, Yun-Hsin & Ma, Kwan-liu. (2023). Character-Oriented Design for Visual Data Storytelling. IEEE Transactions on Visualization and Computer Graphics. PP. 1-11.
The authors of this article argue that the story is told through the characters and that they are the key elements in a narrative. They have analyzed more than 160 data stories where they identified features that distinguish characters in media. It is said that story telling narrative can be expanded through the character design as the medium creator can incorporate various symbolism and meanings into that said design. As a concept artist I could relate to the ideas in the article as I focus on character design and believe that a good design carries meanings and extends the narrative.
4. EMERSON, D. L. (2019). Mythology in Children’s Animation. Mythlore, 38(1 (135)), 259–266.
This article explores the way different mythologies are portrayed in visual media for children. Some cartoons may have only subtle elements of mythology – for instance “The Little Mermaid” or “Aladdin”, where as others can be solely built around a certain mythology. The prime example of that could be the animated movie by Disney “Hercules” based on ancient Greek heroes and myths. The author argues that such experience can have a positive effect on the younger audience as mythological symbolisms in children’s cartoons pave way to teaching children more philosophical advanced themes. I feel that folklore and mythology are timeless concepts and make great media narratives for people of all ages.
5. Lynch, T., Tompkins, J. E., van Driel, I. I., & Fritz, N. (2016). Sexy, strong, and secondary: A content analysis of female characters in video games across 31 years. Journal of Communication, 66(4), 564–584
The article analyzes the way the portrayal of female characters in games has shifted within the time period between 1983 and 2014. The authors found that through the years the sexualization of female characters in video games has diminished, however secondary female characters are still often portrayed in an objectified way. It was also revealed that sexualized female characters are more present in the game genres that are more associated with being male-oriented, such as fighting games like Mortal Kombat or Street Fighter.The authors also conclude that sexualization is not the contributing factor of success and that there is a positive progress made in the gaming industry. As a woman, I found the research educational. As someone who wants to pursue working in the games industry I find it my mission to portray female characters in a respectful way that would foster positive portrayal and role models for people.
7. Marie-Laure Ryan. (2015). Transmedia Storytelling: Industry Buzzword or New Narrative Experience? Storyworlds: A Journal of Narrative Studies, 7(2), 1–19.
The research in this article explores transmedia storytelling. The author mentions such popular media as “Star Wars” by George Lucas, “A song of Ice and Fire” by G. R. R. Martin and “Lord of The Rings” by J. R. R. Tolkien and says that these well known works are immensely successful and can serve as proof of transmedia storytelling being the most crucial form of storytelling. However, the author argues that the expansion of a medium should be dictated by the necessity in storytelling rather than marketing strategy. She believes that the audience will be more interested in continued form of media rather than something new – for example comic book fans are more excited about a new comic book issue rather than a TV show based on that. The article is highly relevant as today the media space seems to be dominated with big franchises whose narratives transcend various forms of media, such as Marvel.
8. Nyssen, L., & Harris, R. P. (2018). Storytelling in Siberia: The Olonkho Epic in a Changing World. The World of Music, 7(1/2), 215–219.
The article explores how the Native Siberian Sakha people are keen on maintaining their epic folklore Olonkho despite Russia's policies to erase native peoples of their identities. The epic is an ancient set of poems of great heroes that existed in oral form. Nowadays, successful revival attempts have been made: the epic Olonkho has been adapted across different forms of media, such as cartoons, written novels and even games. The author argues that the deliberate attempts of such a small-sized nation implementing cultural elements in their day-to-day lives have played a signifcant role in maintaining the sense of identity and helped to preserve the unique Arctic culture. This research is extremely important to me as a Sakha person, I believe that the traditions and culture of native people are underrepresented in media and maintaning them in forms of different media is essential for shaping the sense of identity for future generations.
9. Przybylski, A. K., Weinstein, N., Murayama, K., Lynch, M. F., & Ryan, R. M. (2012). The Ideal Self at Play: The Appeal of Video Games That Let You Be All You Can Be. Psychological Science, 23(1), 69–76.
The article questions the reasons behind immense popularity of video games and asks what the driving factors behind their appeal are. The authors of the article argue that due to immersive nature of video games people are able to visualize the idealized version of themselves and accomplish things in the virtual environment that they are not able to do in real life. Thanks to direct interaction with the in-game world players are able to fully immerse themselves and develop a strong affective connection with the narratives portrayed in video games. The study conducted in this article is conclusive, tackles relevant issues in the gaming industry and gives coherent answers.
10. Totten, C. W. (2017). Game Levels as Works of Art, Architecture, and Design. In T. Funk (Ed.), Video Game Art Reader: Volume 1 (pp. 11–18). Amherst College Press.
In this article the author compares intricately and skillfully designed game levels in video games to architecture. He introduces the concept of “architecture as affect", stressing that architectural decisions are capable of invoking emotional response from people and adding to aesthetical pleasure arguing that some game levels have advanced to a point where they can possess the same qualities. Therefore, game levels could be viewed as work of art. What makes this form of art stand out from other traditional art media is that the viewer or the player in this case is able to directly interact with space environment in level designs sometimes even changing and altering it. I found the article interesting as my specialty lies in the intersection of game levels design and can be helpful to better understand how to implement concepts that are found in more conventional forms of art into my work.
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jcmarchi · 5 months
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3 Questions: Wiebke Denecke on a landmark project for Chinese literature
New Post has been published on https://thedigitalinsider.com/3-questions-wiebke-denecke-on-a-landmark-project-for-chinese-literature/
3 Questions: Wiebke Denecke on a landmark project for Chinese literature
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Nuns writing fine poetry. Centuries-old joke books. An epic travelogue ending with a visit to Genghis Khan. These are just a few things readers can experience through the new Hsu-Tang Library of Classical Chinese Literature, published by Oxford University Press.
The series is modeled on the Loeb Classical Library, which debuted in 1912 and features about 500 titles of Greek and Roman literature, in their distinctive red and green covers. The Hsu-Tang Library of Classical Chinese Literature series is starting with five titles, under the supervision of founding editor-in-chief Wiebke Denecke, the S. C. Fang Professor of Chinese Language and Culture in MIT’s literature section. The aim is to bring these classic texts, from the first millennium BCE through the early 20th century, to the world, in engaging bilingual editions. There will be four more new titles next year, with dozens lined up after that.
The series benefactors are Oscar Liu-Chien Tang and Agnes Hsin Mei Hsu-Tang, whose family has also been MIT benefactors and has a notable record of philanthropy for institutions and programs in the arts, humanities, and education. MIT News talked with Denecke about the ambitious new book series.
Q: What is the Hsu-Tang Library of Classical Chinese Literature?
A: This is a library of classical Chinese literature, covering three millennia, from what is now China and from many other places. Just as Latin was the lingua franca in Europe, classical Chinese was the lingua franca of writers in East Asia, so we include authors from Japan, Korea, and Vietnam. The editions are bilingual, Chinese on one side of the page and English on the other.
It belongs to a certain type of project that you could call endowed bilingual libraries. This started 100 years ago with the Loeb Classical Library of classic Greco-Roman literature. A decade ago, the Murty Classical Library of India was launched, and now here we have a new library of classical Chinese literature. It is a great moment for world literature.
We publish translations that are both solidly scholarly and eminently readable. Our associate editor is Lucas Klein, who has a vision of literary magic that makes words sparkle — it’s something he has really emphasized.
Our donors, Agnes Hsin Mei Hsu-Tang and Oscar Liu-Chien Tang, are particularly interesting. Agnes Hsu-Tang is the descendant of Xu Guangqi, who was co-translator with Matteo Ricci, an Italian Jesuit missionary in the 17th century, of Euclid’s “Elements.” Agnes has another great ancestor, Ji Yun, who compiled one of the greatest encyclopedias of the world, in the 18th century. It’s not just somebody from the Chinese world supporting this, but there’s a family lineage of translating knowledge onto a global stage, a symbol of East-West cultural exchange.
Q: What can we discover, or rediscover, about Chinese-language literature through this library?
A: I think it’s an important moment for the humanities generally. The Loeb Library was established when James Loeb himself said the humanities were being neglected more than at any time since perhaps the Middle Ages. Overall, we have a three-pronged strategy: First, we try to make the canonical new. Then we go beyond what anglophone readers might have heard about Chinese literature. For instance, we have three joke collections, in “The Misadventures of Master Mugwort.” In China, joke collections were very popular, and there’s a lot of political satire in there. But there is a common prejudice that China lacks satirical literature. Third, the series emphasizes that there is more than 2,000 years of common cultural heritage in East Asia. That’s a real message right there.
We publish works that are very surprising, such as “An Anthology of Poetry by Buddhist Nuns of Late Imperial China.” Many of these are first translations. We wanted a voice of the female experience, often in very precarious times. Some nuns were from elite ranks and had lost their husbands. Others were orphaned. It’s a real archaeology of female voices.
It’s a very good antidote to the idea that nuns were confined. Quite to the contrary, they made relationships they never could have in a household. They were writing poetry and painting, and it’s very empowering. One such example is Shangjian Huizong’s 17th-century poem, “Village Life.” Her husband died in prison, and she wrote three volumes of poetry, including these lines:
“Living here impoverished / I’ve lost all taste for ornaments … / The face of the woman in my mirror / is a flower that knows emptiness”
So what is amazing here? Obviously as a nun she was impoverished. The ornaments are hair ornaments, and it goes with a literary tradition in China to write about women in a boudoir — usually written by males, but here the boudoir implies self-reflectivity. The flower is a natural ornament; it also knows that emptiness accompanies the idea of enlightenment, in the Buddhist sense. So, she turns around boudoir imagery, saying she realizes in the symbolic mirror that she has gained enlightenment. These lines have incredible literary value.
Q: Another one of the first five volumes is “Daoist Master Changchun’s Journey to the West,” a firsthand account of a visit to Genghis Khan by a Chinese traveling party on a long diplomatic trip. Surely there are not many texts like this. What is it about?
A: This is written by a disciple of a Daoist patriarch who was summoned by Genghis Khan in the 1220s, when the Mongols were rushing through the continent. They basically emerged from nowhere, didn’t have a lot of history or writing behind them, and shaped world history. There are so few eyewitness sources, it’s amazing to have a travelogue with so much detail. It’s also made special by all the poetry in it, which in the Chinese tradition was always the main medium of experiencing reality and expressing it.
In this text, poetry becomes a way to cope with this travel experience: You start in China, go to Central Asia, like to the city of Samarkind, and encounter different people, different plants, Islam, sweet melons, and people drinking from glass vessels never seen in China. It’s a way to familiarize and exoticize at the same time. And the writer observes a person — we know today it’s a muezzin — lead in “petitioning heaven” for the Muslim prayer. This is an encounter with Islam, though he doesn’t have a real concept of that.
On the other hand, Genghis Khan is intensely interested in the Dao — or at least that’s how it’s depicted. The first three times they meet, the conversation is always about the Dao. The Chinese want to believe the other side is interested in them. Finally, this is also hagiographic text, a sacred eulogy of this patriarch, and it’s a process of getting political capital out of the connections with Genghis Khan.
Through all of this, we are really trying to develop what we call the Hsu-Tang Library style: smartly scholarly, where you feel there’s something gained in translation.
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termipore · 5 months
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How to ensure you are using genuine TermiPore Anti-termite Reticulation Pipes?
Brand TermiPore is amongst the highly preferred brands for reticulation to prevent termites. As you may already know, TermiPore is not just pipes, it is a comprehensive Reticulation System designed especially for underground installation. TermiPore pipes made of special elastomeric compound along with all the necessary accessories and we provide excellent after sales service, strong technical support & training for installation procedure too.
Click here for details on installation process: https://termipore246357195.wordpress.com/2022/03/10/how-to-install-anti-termite-reticulation-pipes/
Our products undergo a stringent quality control process and our growing client base as well as repeat orders show how much our clients trust us.
Our standard pipes have specific colour lines, as can be seen in fig 1.
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However, it has been brought to our attention that duplicate TermiPore Pipes are available in the market with similar coloured lines. It is said that success is when you find others imitating you. We are happy that we are so successful that people want to imitate us, but we are definitely not happy that they use our brand name and pass on inferior material or irrigation pipes made for above the ground installation, to unsuspecting clients and make money illegally. We recommend you to beware of fake products.
To help our clients identify our original product, we have introduced a few easy solutions.
In 4 very simple steps, you can check if you have got the original TermiPore Reticulation Pipes:
Check the TermiPore brand logo on every package.
Fig. 2 represents our correct logo
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Check the QC Reading Label on every package.
As mentioned earlier, we have a very stringent quality control process, and each roll is checked for 9 parameters before it is despatched. We also paste the flow rate of each roll on the package, please ensure you have received the package with the information of your roll’s flow rate on it. Fig 3 illustrates a QC label.
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Check the QR Code on every package.
Each package has a QR code. Scan it to verify your product. It will take you to our website and you will know it is genuine. Figure 4 represents our QR code.
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Check for HSIN Code/GST Rate on invoice
TermiPore HSIN Code starts with 4009... and it has a GST of 18%.
If the GST is 12% then the pipe is for irrigation purpose, and not for underground use. The HSIN code for Irrigation Pipes, Soaker Hose, Porous Pipe etc is also different.
When you buy TermiPore, you buy quality, assurance, & peace of mind!
Just follow these 4 simple steps and ensure that you have received genuine TermiPore Pipes.
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fyeahcindie · 2 years
Video
youtube
Live clips from the June showcase of The Next Big Thing TW.  =D
The bands were 午夜午夜 Midnight Midnight, 貝克小姐 Miss Bac., Whale Done! 鯨魚號.
First up, 貝克小姐 Miss Bac.  They are the duo of  沈筱卿 Ching (沈筱卿)-Voc/Melodica & 鍾秉恩 Chung Ping En-Gtr/Voc.  Full band support: 王育嘉 (王育嘉 Yu-Chia Wang)-Bass, 鄭大刀 Edge Cheng-Gtr, 鍾宇竑-Drums.   
Miss Bac. Links: StreetVoice,  Spotify,  Instagram,   YouTube,  沈筱卿 Ching IG,  鍾秉恩 Chung Ping En IG
Next up, Whale Done! 鯨魚號:
youtube
They are 魏昀㬢 (Chen Yun Zin)-Vocal/Keys (aka 琉璃子*Ruriko), 莊芯瑜 Hsin-Yu Chuang (aka 波 Po)-Bass/B. Voc, 吳達叔 (Ta Yen Wu)-Gtr,謝君平 Chun-Ping Shieh-Drums, and 黃維凡 Wei-Fan Huang-Gtr. They tagged guitarist 張家偉 (also in Customood and 潛夢島 Dreamdive Island) in a photo on IG, so he may have been extra support or a sub. 
Whale Done! links: YouTube,  Instagram,  StreetVoice,  Spotify
Finally, let’s check out 午夜午夜 Midnight Midnight.  This band has Olivia Yen 閻韋伶 on Vocals. Long time readers may remember her from the band 世外桃源樂團 Utopia Taiwan.  In addition to Olivia, the members are  Allen Chen 陳冠毅-Drums (fr. Skyline Jazz Band), 陳冠皓 Hao Hao Chen-Gtr, 劉鳳武 Fran Liu-Bass, with support from Daisy Chen 陳純郁-Keys (younger sister of the other Chens in the band).  I think they formed in 2021, and there are some demos at SV.  Let’s have a listen:
youtube
Links: 午夜午夜 Midnight Midnight IG,  Midnight Midnight StreetVoice.  (Not seeing a YouTube ch?). Olivia Yen Instagram, Olivia Yen / Utopia TW SoundCloud.  The Utopia YT channel seems to be gone, but you can hear their music at the SoundCloud link.
By the way, I think there are lyrics for all 3 songs back at YT.
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themarketinsights · 6 months
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Cold Brewing Coffee Market to See Huge Growth by 2028
Latest released the research study on Global Cold Brewing Coffee Market, offers a detailed overview of the factors influencing the global business scope. Cold Brewing Coffee Market research report shows the latest market insights, current situation analysis with upcoming trends and breakdown of the products and services. The report provides key statistics on the market status, size, share, growth factors of the Cold Brewing Coffee The study covers emerging player’s data, including: competitive landscape, sales, revenue and global market share of top manufacturers are Nestle (Switzerland), Ting Hsin International (Taiwan), The Coca-Cola (United States), UCC Ueshima Coffee (Japan), Starbucks (United States), Illycaffe (Italy), Luigi Lavazza (Italy), Dunkin (United States), Califia Farms (United States), JAB Holding Company (Luxembourg),
Free Sample Report + All Related Graphs & Charts @: https://www.advancemarketanalytics.com/sample-report/10281-global-cold-brewing-coffee-market
Cold Brewing Coffee Market Definition:
Cold brew coffee is created by soaking medium-to-coarse ground coffee in room temperature water for 12 hours or longer and then filtering it out for a clean cup without sediment. Cold brew is not exposed to heat unlike regular coffee. Cold brew coffee also uses time, rather than heat to extract the coffee’s oils, sugars, and caffeine. Moreover, it takes more than 24 hours but the coffee is very smooth, rich infusion, with low levels of acidity. It can be a relief to people with sensitive digestive systems. However, this process flattens the taste, and leaves behind the nuances of properly ice-brewed coffee.
Market Trend:
Increasing Intake of Coffee in Emerging Economies
Rising Popularity of Cold Brew Coffee
Market Drivers:
Inclination of Customers Towards the Unique Coffee Drinks
Increasing Awareness about the Benefits of Coffee
Market Opportunities:
Launch of Products with Attractive Packaging
Increasing Promotional Activities
The Global Cold Brewing Coffee Market segments and Market Data Break Down are illuminated below:
by Type (Arabica, Liberica, Robusta), Nature (Organic, Conventional), Category (Traditional, Decaf), Distribution channel (Hypermarkets/Supermarkets, Independent Coffee Shops, Speciality Coffee Shops, Retail Stores, Online Retail, Others)
Region Included are: North America, Europe, Asia Pacific, Oceania, South America, Middle East & Africa
Country Level Break-Up: United States, Canada, Mexico, Brazil, Argentina, Colombia, Chile, South Africa, Nigeria, Tunisia, Morocco, Germany, United Kingdom (UK), the Netherlands, Spain, Italy, Belgium, Austria, Turkey, Russia, France, Poland, Israel, United Arab Emirates, Qatar, Saudi Arabia, China, Japan, Taiwan, South Korea, Singapore, India, Australia and New Zealand etc.
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Strategic Points Covered in Table of Content of Global Cold Brewing Coffee Market:
Chapter 1: Introduction, market driving force product Objective of Study and Research Scope the Cold Brewing Coffee market
Chapter 2: Exclusive Summary – the basic information of the Cold Brewing Coffee Market.
Chapter 3: Displayingthe Market Dynamics- Drivers, Trends and Challenges of the Cold Brewing Coffee
Chapter 4: Presenting the Cold Brewing Coffee Market Factor Analysis Porters Five Forces, Supply/Value Chain, PESTEL analysis, Market Entropy, Patent/Trademark Analysis.
Chapter 5: Displaying market size by Type, End User and Region 2015-2020
Chapter 6: Evaluating the leading manufacturers of the Cold Brewing Coffee market which consists of its Competitive Landscape, Peer Group Analysis, BCG Matrix & Company Profile
Chapter 7: To evaluate the market by segments, by countries and by manufacturers with revenue share and sales by key countries (2021-2026).
Chapter 8 & 9: Displaying the Appendix, Methodology and Data Source
Finally, Cold Brewing Coffee Market is a valuable source of guidance for individuals and companies in decision framework.
Data Sources & Methodology The primary sources involves the industry experts from the Global Cold Brewing Coffee Market including the management organizations, processing organizations, analytics service providers of the industry’s value chain. All primary sources were interviewed to gather and authenticate qualitative & quantitative information and determine the future prospects.
In the extensive primary research process undertaken for this study, the primary sources – Postal Surveys, telephone, Online & Face-to-Face Survey were considered to obtain and verify both qualitative and quantitative aspects of this research study. When it comes to secondary sources Company's Annual reports, press Releases, Websites, Investor Presentation, Conference Call transcripts, Webinar, Journals, Regulators, National Customs and Industry Associations were given primary weight-age.
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To Seize powerful market opportunities
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Assisting in allocating marketing investments
Definitively, this report will give you an unmistakable perspective on every single reality of the market without a need to allude to some other research report or an information source. Our report will give all of you the realities about the past, present, and eventual fate of the concerned Market.
Thanks for reading this article; you can also get individual chapter wise section or region wise report version like North America, Europe or Southeast Asia.
Contact Us:
Craig Francis (PR & Marketing Manager) AMA Research & Media LLP Unit No. 429, Parsonage Road Edison, NJ New Jersey USA – 08837
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flourwater · 7 months
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About
- hi i'm jiahua🍊 !
- any pronouns
- mid-20s
- profile pic is from Please Pour Some Rain! (2018) by Lin Hsin-Chen, a Taiwanese textile and quilt artist
- let me know if you'd like anything to be tagged!
have a lovely day + sending sweet thoughts <3
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