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#i am not at all blaming the developers/programmers/etc on this. i know they’re crunched as hell and have to make the deadline and did the
holydramon
·
2 years
Text
kinda appalled that the current state of gaming is if a new game comes out a buggy mess you aren’t allowed to criticize it because it “just released” and “they’re gonna patch it”
#the fact that games can come out almost inoperable and it’s just seen as ok is just. man.
#the fact that games are able to be patched easily after release is such a double edged sword. on one hand it’s great because it does allow
#them to make things better or fix things they missed after release! on the other hand it let’s games that are literally not finished or
#properly game tested to get released because they can just update it later
#on that note too it’s so weird when people encounter so many bad glitches that it really sours their experience and they say they don’t like
#the game because of that and people just respond like ‘well I didn’t encounter those glitches and I thought the game was fine 🙄’
#like what is the point of responding with that…. like congrats you lucked out…. the person isn’t obligated to like the game just because you
#had a fine experience with it….
#anyway sorry I’m just kinda mad because I heard the stuff about security breach and like. I’m not even a fn.at fan anymore cause of the
#stuff with Scott but the fact that people are acting like anyone criticizing the game for bugs are just being haters is just mind boggling
#to me like how did we get to this point… same also goes for the new po.kemon games which also were released unfinished and with a bunch of
#bugs and even as someone who does actually like the more recent po.kemon games and isn’t one of those people who has too high of
#expectations I think we do need to draw the line somewhere
#dramon thoughts
#edit: gonna note something I initially was gonna include in the tags here but decided not to for some reason since I think it’s important:
#i am not at all blaming the developers/programmers/etc on this. i know they’re crunched as hell and have to make the deadline and did the
#best they could. the people I’m mad at are any higher ups who decided to crunch the team to hell and that they couldn’t push back the
#release date to give the people working on it more time. I’m mad at how common place it is to not give workers enough time and how that both
#hurts the workers and makes the end product worse. I care more about the former with actual people getting hurt ofc but the latter is just
#on my mind due to seeing so many games come out riddled with bugs recently.
#and to be clear I also think bugs are fun! but I don’t think glitches should be able to be easily encountered in normal gameplay or at least
#not be potentially game breaking/otherwise more a detriment than a plus. like glitches that are fun or helpful for speedruns? love them.
#glitches that softlock you or are incredibly inconvenient? not good.
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