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#i finished my chronicles playthrough
returntotheground · 9 months
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you'd think playing tons of tears of the kingdom would give me loz brainrot but no, something about link traversing hyrule alone has me back to my final fantasy crystal chronicles selkie and thinking about what her caravan would have initially looked like and how she might end up going it all alone in the end
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eldritchgriffin · 5 days
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More Sonic Chronicles Highlights!
Siblings!
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Amy started a self-defence club
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Eggman's having fun
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Hold on, I need a minute
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More Shadow and Omega friendship!
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We met space pirates
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The t-posing is spreading
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This guy got knocked out and his corpse started t-posing
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Honestly, the entire space pirate fight is doing everything in its power to break the game. Also, the void
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Sonic keeps going invisible
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Tails got pancaked
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And unfortunately, the pirates are succeeding at breaking everything. I have attempted the fight several times now. Once, I got tpk'd, because the fight is actually pretty difficult; about half the time the game would freeze (I'm pretty sure that happened after every glitch above); and the three times I made to the end, the game froze on the fight end screen
I've already started the pirate quest, and I'm forced to finish it before I can continue the main plot. For now, I'm soft-locked. I'm trying to find a way around it, but that might take a bit. Hopefully this won't be the end of my Sonic Chronicles playthrough
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xcerizex · 2 months
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Lovebrush Chronicles: Godheim Review
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My very long, informal, and definitely biased review. This will contain minor spoilers for the Godheim arc only so take caution. This review is also only limited to the Godheim series so there will be no overall thoughts on the game itself. I followed Otome Kitten's format and I really hope it helps out any beginners to LBC.
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ART:
I found the art very pretty and was extremely glad to see that they did not skip out on giving us CGs either! The sprites all looked good, but I personally have some issues with Lars' outfit (the orange did not look good on you sweetie 💀).
Not all CGs are drawn by the same artist however, which may be off putting for some. The total count number of proper CG's for each route (not including common route) boils down to around 4-5, so that also may be a pet peeve for some.
On another note, there are also mini CG's which appear as small boxes, whether you consider it as an actual CG is up to you. Personally, I enjoyed the roles they played towards aiding the narrative.
Unrelated note, I'm banging on the floor crying and wondering who the hell did Ayn's CGs (the one where he was cleaning his sword was my absolute favorite 😍) and why didn't they come back.
MUSIC:
If there's one aspect of the game that I shall praise to the ends of the earth, it's the music.
Colour me shocked when I listened to the intricate and deep soundtracks for the first time, they just took my breath away! There were many gorgeous orchestral scores that depicted the fantasy setting perfectly. Not to mention the battle ost's which had more effort put into them than necessary.
My personal favorite OST's would be the "River's End", and "Starry Sky", which plays the same tune as the OP song you hear when you log onto the game. It's honestly so iconic. 😭👌
Opening theme:
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VOICE ACTING:
I was absolutely flummoxed by the stacked japanese voice cast, which all included extremely famous seiyuus from the otome industry:
1. Ayn Alwyn
[JP VA: KENN]: Shelby Snail (Cupid Parasite), Yukimaro (9R.I.P), Limbo (Bustfellows)
2. Alkaid McGrath
[JP VA: Tachibana Shinnosuke]: Seiya (9R.I.P), Henri (Piofiore), Rafayel (Love and Deepspace)
3. Lars Rorschach
[JP VA: Junichi Suwabe]: Artem (Tears of Themis), Van Helsing (Code: Realize), Sukuna (Jujutsu Kaisen)
4. Clarence Clayden
[JP VA: Kosuke Toriumi]: Rei Mukuni (CollarXMalice), Ichiya (Variable Barricade), Chojiro (Nightshade)
5. Cael Anselm
[JP VA: Daisuke Hirakawa]: Saint Germain (Code: Realize), Tower Overlord (Psychedelica of the Ashen Hawk), Lucas Proust (Virche Evermore)
COMMON ROUTE:
To my delight, the pacing was done very well. Nothing was dragged out and the introduction to the overall plot of the game was well established minus a certain plot point which definitely could have benefited better by being introduced in the common route itself.
I didn't really expect it to turn out as dark as it did however. The common route + modern prologue took me around a total estimation of more than 4 hours but in reality the prologue itself shouldn't take that long at all.
ROUTE ORDER:
Once you've completed the common route, you are given the option to start either Ayn's or Alkaid's route. After you've completed both, Lars' route is unlocked. And once you've finished all three routes, Clarence's route unlocks as the grand finale.
This was my personal playthrough and I wouldn't have changed it if given the chance. I believe it had the best flow of story progression. Though that was mainly because I wouldn't have enjoyed Alkaid's route as much if I'd played Ayn's first:
Alkaid = Ayn = Lars = Clarence
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AYN ALWYN:
- Crown Prince of Godheim
- Tsundere
- Sweet tooth ❤️
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Ayn is Lars's cousin, but you soon find out that there is not a hint of familial love between them. He shows up as a mysterious figure during the common route and portrays a conflicting character, making the heroine unsure of his standing. While he appears blunt and crude, he is a determined young man who's sworn vengeance, and with an unexpected love for sweets.
Ayn's route in my opinion had the best consistent pacing as well as romance. I did find the romance somewhat abrupt early in the story, but the strong chemistry between him and the heroine more than made up for it! 🥰 It was just so enjoyable to watch them banter with one another and watching them just click.
I enjoyed the storyline for this route a lot and I think it had something to do with the fact that Ayn's route provided a different perspective in comparison to the others. In this route, we learn more about the the political situation surrounding Godheim and the royal family.
I also loved Ayn as a character, and not unexpectedly became my oshi ❤️.I do think a lot of people will enjoy him as a love interest. His route also has a wee bit of spice 👀, so for y'all thirsty gamers be sure to savor it slowly, as it's the only bit of spice we're getting here lmao. I did find some of his actions, mostly in the bad ends, to be OOC, but I easily brushed it off seeing as how much I liked him.
ALKAID MCGRATH:
- Member of the Noventrate
- Good, sweet boi
- Tea
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Devoted and caring, Alkaid is the mage assigned to guard the heroine during her stay in Godheim. He's always expressing his concern for the heroine and will do anything to help her, even if it means betraying his mission.
Alkaid is the character who the heroine interacts the most during the common route. His romance with the heroine was sweet, even if it did feel way over the top in it's initial stages when I first played it. But once I got to learn more about him, I realized that he truly just wanted the best for the heroine, romantic feelings aside. 🥺
The route was fine. But I personally wasn't the biggest fan of the direction (?) it took on halfway. Some parts of it felt irrational to me and didn't really feel like it had any real relevance to its own story.
On another note, Alkaid is such a dreamy man. 😩 I adore just how respectful of a man he is in general (women respect juice, bottoms up!), and it was so sweet how attentive he was in making sure the heroine was always out of harm's way. I guess you could say he was someone akin to a hero in fairytales.
LARS RORSCHACH:
- Emperor of Godheim
- Good at combing hair 🥰
- That chest doe 👀
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Known as the "Tyrant Emperor" from the heroine's manga, he immediately sweeps her off her feet, claiming her as his bride the moment she first arrived at Godheim. While his initial impression was flirty and playful, he lives up to his name as a cold-blooded tyrant. For some aspects at least.
His route focused more on the Silver Knight, which was the main (and wrong) reason why I enjoyed his route so much! 😆 On that note, I think that the writers had a bone to pick with Lars. They just had to force him to share the spotlight with an intriguing side character lmfao. The route itself was paced and executed well for the majority, but the quality of the writing towards the end was slightly skewered.
But to be honest, I quite enjoyed Lars a lot as a character, rather than a love interest. It was interesting to see the conditions surrounding his birth as a tyrant and his motivations for his questionable actions.
That's not to say that the romance wasn't enjoyable. I actually quite liked the relationship between him and the heroine. I found some moments they shared together really sweet. I also adored the development of Lars' feelings, and you can see just how important the heroine's existence was to him at the end of the route.
Though I guess I would have found the romance more believable if the heroine articulated her feelings for Lars more. I found it difficult to see the romance from her side. In short, the romance wasn't it's strongest point.
Clarence Clayden:
- Godheim's Archmage
- Get the tissues
- I've never been the same since...
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Clarence has somewhat poised himself as an antagonist, only giving leeway in Lars' route. Distant and cold, he is stubborn in wanting to use the heroine for his goal and is willing to sacrifice anything to achieve it.
This route was an emotional rollercoaster. It broke me down, dumped my heart 6ft underground, trampled on its grave, and then some. It left me broken for a whole week for real goodness gracious...😭
This route can probably considered the "True Route", seeing as how it tackles the problem straight on unlike in other routes. The pacing slows down a little bit for a few chapters, but once it picked itself back up, it picked up HARD.
Now let's get to the romance. Out of all routes, some may say it had the least sugary romance, and a part of me agrees. But do igaf? No! ❤️Clarence turned out to be such a longingly sweet character and despite all the harm and pain he's done, I have no qualms in forgiving him and wanting to love him with all my heart🥺, as does the heroine.
I honestly don't want to say too much as it may ruin the experience. I went into this route completely blind and boy was I glad. All I can say that this route was the most popular out of all the routes for good reason. Got me playing up to 2 am with no regrets.😆😭
CAEL ANSELM:
- The Silver Knight
- The bias wrecker
- The sus
- He ruined me...
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He is known in Godheim as the Silver Knight as well as the leader of the Rebellion. Decisive and apathetic, the heroine is unable to affect him emotionally in any form.🤡
Cael does not have an actual route, but a personal story, labeled as Expedition from his POV which may serve as an epilogue to the Godheim series. In his story, any unanswered questions are explained here, as well as the many actions he took that did not make it on screen.
If this wasn't a review I'd spend one whole section brainrotting about him so be grateful I'm trying to keep this short. 😅 Cael is a surprisingly interesting character by nature and it was very liberating to finally get a glimpse of his true feelings and thoughts throughout the heroine's journey in Godheim.
I'm scared to say more in case it may ruin any surprises. In my opinion, I enjoyed his story a LOT! It definitely made me feel depressed and empty in its own way and it hurts my heart to see that he never got a route of his own for reasons I won't get into right now. Absolutely amazing and one of my favorite parts of the Godheim series!
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TRUE EPILOGUE:
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Once you've finished all routes, the game will give you the option to choose one "True Ending", wherein you choose one of the boys to have a happily ever after with and by your own accord.
"One can only paint a world in which they believe in." 🥰
Please note that you can only choose one boy at a time. Your choice will then give you a Pictura based on which boy you choose.
To change your "True Ending", buy the Diadem from the shop to change your choice. You will not receive a different Pictura however.
I think the best thing about these endings were the music.😆 Each soundtrack was unique to each character and drop dead gorgeous to listen to. 😩
HEROINE (LITTLE PAINTER):
- Cheeky
- Anonymous manga author
- Needs a therapist (rly tho)
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Despite China's strange attempts at creating self-insert heroines by leaving them nameless, the Little Painter was far from a blank slate! She's extremely relatable when it comes to her reactions and actions. Often times I would react a certain way to something an LI said or did, only for her to do the same thing! 🤣 I guess that could also count as a self-insert personality.
But if there's one thing I admire her greatly for, it would be her drive and determination to save Godheim. Her journey was far from easy and I doubt I could ever stay sane the way she did. Tbh, I didn't like the fact that her sufferings were never truly addressed properly, or rather, professionally ig?
I also found her quick adaptation and flexibility to her new environment extremely impressive. That goes the same to the way she wielded her powers for the first time. And how she grew stronger to go head to toe with even Clarence in his own route! You👏 Go👏Get👏 Em👏 Girl!
That said, she's not perfect. Some people found her to pushy and annoying though I personally found it okay. I was really glad how she didn't force herself to tolerate any crap and got that anger out rightfully.😆 (Asmoran deserved it...)
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Final Thoughts:
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I have enjoyed my journey immensely! The whole premise and setting drew me in, and I was surprised with the impressive narration which absolutely pummeled me to the ground (mostly on Clarence's route and no I'm not shutting up abt that).
The localization was also really superb? Yes it had a few typos + mistakes here and there, but they really pulled out all the stops when it came to making the dialogue natural and relatable. Not to mention a few large words that even I don't understand. 😂
It's not without it's imperfections of course. There are definitely some issues with the writing. And if you're looking for heavy romance or even fluff, Godheim is not the place to go to. 😅
Playing the Godheim arc took me about a week-ish, considering I had to level up and such. It may be a tedious process for some, but for me, it was an iron gate which I violently shook every day, screaming for the next chapter.
All in all, it's definitely worth playing! You don't lose much anyway considering it's free, so just give it a try. You can always drop it if you don't like it. My rating for this game is also very much biased and should not be taken seriously:
8/10
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wayfinder-wolf · 2 months
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Page 8 of my God of War playthrough. Part of my Playstation Game Diaries comics, where I chronicle all the stuff that happens in games I play for the first time.
So, uh, God of War has gotten exponentially harder every time I play it, as I near the end. It's gotten to the point where I need to use walk-throughs a lot, and even then, puzzles or certain fights can take up to half an hour to complete. I haven't given up yet, but sometimes I almost want to.
No matter what, I will finish this game, though. I need to know how it ends.
Wanna read this playthrough from the beginning? Start here!
Previous page!
Next page!
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felixfeliccis · 6 months
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Did you watch jelloapocalypse's playthrough of the great ace attorney chronicles
i stopped mid way through the last case cuz it kinda felt like jello hated playing it at times. ill watch it after im finished with the game so my opinion wont be influenced by them
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marikbentusi · 8 months
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Hey I love your art but I also want to know more Joseph Anderson stuff to truly enjoy your work.
What should I watch for the true Joseph Anderson Experience?
For reference I only saw the trolly stuff (actually I'm like watching that compilation you mentioned in a post because it was in my recommended and I ain't finished)
Oh my, that's a bit tricky considering how lengthy video game stream content is.
I guess first of all, the Joe art I post here is incomplete:
I tend to only publish the eye candy and cut out all the context and in-jokes to make it more digestible. I used to keep all the Joe fanart in one handy imgur album, but after imgur TOS changed I moved it over to Discord:
If you find a sketch that interests you, it'll mention the game name as well and you can watch the VOD for full context.
I can recommend some streams/VODs that I think were great and/or tie in with my fanart a lot, but since I usually catch the streams live, I don't always have a specific highlight/compilation version of it in mind:
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the Bugsnax and Jedi Survivor/Fallen Order compilations on the same channel as the Trolley compilation
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the more bite-sized phpTrash compilations on Persona 4, Persona 5 and Xenoblade Chronicles 2
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the Outer Wilds playthrough
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the Yakuza 0 playthrough
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the Death Stranding playthrough
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the Voting Game (unabridged) where Joe hosted a Discord event that I completely derailed by turning one of the entries into a cute girl and rallying everyone behind an insane plan to prevent her from being deleted.
Hope that gives you some options for diving into the Joe content! Oh, and he also occasionally uploads videogame critiques, but they're very different from his usual content.
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salmonrunnewwave · 4 months
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myth's game writeup of 2023
i waited until the new year to finish this in case i managed to beat a game during december. i did not. ANYWAY.
this will contain new games as well as games i only got around to in 2023. light on spoilers but be warned
Octopath Traveler II (2023)
as far as i remember, this was the first new game I played this year, and god did it deliver. I've been a fan of octopath since the first one came out on switch in 2018, counting it as my favorite game of all time, so to have a sequel after all this time was thrilling. it did almost everything octopath 1 did and better. new path actions, day/night system, branching stories, fucking boats?? incredible.
my biggest gripe has to be the new hidden classes. I started with throne so getting inventor 10 minutes after my chapter one did definitely fuck up the progression a little bit. I think I preferred ot1 hidden classes. while the dungeons were underwhelming, the boss battles really make you fight for these secret techniques, something absent in 3 out of the 4 hidden classes of octopath 2.
overall: 4/5 BP.
Xenoblade Chronicles 3: Future Redeemed (2023)
xenoblade 3 as the end of the klaus trilogy really didn't sit well with me, for reasons that don't belong on my review of its dlc, but future redeemed fixed nearly every problem i had with base xc3 — both story and gameplay wise. it ties every xenoblade game and even some of gears and saga into a neat little 40 hour bow, and is truly a love letter to the entire series. I can only think of one problem I still have with it. the fucking menu music.
where do i even fucking start with this one really. relatively speaking, I'm a new xenoblade fan, having started xc1 in march 2022 during a harrowing experience with adhd meds, and since then it had kinda consumed me. I finished it in about a week, went on to watch xenoblade 2 because I had heard the gameplay wasn't great, and got my hands on xenoblade 3 day of release.
overall: 5 dance apples.
Legend of Zelda: Tears of the Kingdom (2023)
as someone who was not immune to the hype surrounding botw, I had high hopes for the sequel. hopes that were painfully, slowly, fed into a trash compactor over my playthrough. this is another game I got on release day, lining up outside gamestop in the heat, and lets not forget that it's the only first-party switch game with a price tag of seventy bucks.
the game plays like a tech demo. I have a lot of love in my heart for it. the story was better that botw, the world was more expansive than botw, but the problem here is that everything it does is directly compared to breath of the wild. it doesn't get enough time to shine, because we're in the exact same world as 6 years ago, but instead of pinkish black malice we have blackish pink gloom. i much prefer the runes to the zonai abilities, and the sense of wonder that permeated breath of the wild is replaced by a sense of nostalgia that just doesn't appeal to me much.
all of this isn't to say it's a bad game. I think it's a great game, honestly, but a great game that wasn't meant for me. I've seen the insane shit people do with ultrahand, but it just... isn't my style.
overall: 441/1000 korok seeds
Pikmin 4 (2023)
it's pikmin. i dont have much to say about it. it was a lot of fun, loved that part where i bulborbed all over those guys. im not a gameplay reviewer, at heart i mostly talk about story, and a game like pikmin doesn't have much for me to comment on. good fun. lived up to expectations. probably wouldn't replay.
overall: 7500 sparklium
Final Fantasy XIV: Stormblood (2017)
oh, stormblood... the rage you still fill my veins with. I'm not going to spend too long on this one because I have better things to do with my life than shit on an expansion everyone already hates, but let me make it clear I actually do have reasons for disliking it.
having ala mhigo built up since the very start of a realm reborn, only to have half of the ala mhigo expansion take place halfway across the star, was very disappointing. the monotony of the three areas in gyr abania compared to the three far east areas was very disappointing. the treatment of the people of the steppe and honestly that entire segment in the main story quest was very disappointing. hien, as a character, in his entirety, was very disappointing.
I will say it had strong parts. the 61-70 quests for several jobs were the strongest in their entire story (see: dark knight). the dungeons started to get more interesting. it gave us the quest Child Labor, which is hilarious and I'll never be finishing it because I want it there forever.
overall: 1/3 WHM Lillies.
Final Fantasy XIV: Shadowbringers (2019)
ffxiv immediately got better the second 4.0 was over. even the patch quests instantly shot up in quality. it's not even funny. the lead up to shadowbringers was the most fun I had had with the game since a realm reborn, and all of the first was heartbreaking to go through even though I was spoiled on That Character's Identity.
the duty trust system (is that what it was called?) made dungeons much more fun. getting to go through hell with alphinaud alisaie and thancred made everything 10x better, even if it was a lot slower. the story, again, heartbreaking — ryne's arc in particular felt like being stabbed by thousands of little needles while trying to play. in the best way, of course. and amaurot... amaurot. getting to quote our favorite knight in there was my 8th umbral calamity.
shadowbringers also marks when a lot of your job's functionality is really unlocked, so doing the level 80 raid series was genuinely a ton of fun. and again the thousands of little needles. i cried at least 7 times during the main story.
overall: 85/100 kenki gauge.
Katana Zero (2019)
possibly my favorite game this year. the protagonist, zero (or as i like to call him, katana from zero,) ticked all the boxes for a character I'd be absolutely obsessed with. true enough, i fell in love. the fast-paced gameplay, the diegesis of gameplay elements which would typically go unquestioned, and the care that seeps through every dialogue choice all solidify katana zero as one of my favorite game experiences ever. I'll leave it at this, because I encourage everyone to at least give it a try.
overall: Yes, that should work.
Fire Emblem Engage (2023)
this is one of the few 2023 releases on this list that I didn't get on launch, because at the time I had relatively little interest in fire emblem as a series. then I made a lot of friends who enjoy it, and in october, bestie sen decided to buy it for me as an early birthday present. everyone say thank you sen.
considering this is my first fire emblem game, i have absolutely no deeper insight into how it matches up compared to the others, and plenty of people more eloquent than me have already talked about that. what I do know is that the gameplay was surprisingly fun as my first tactical rpg, and the story was passable. all the characters were appealing in one way or another, and I'm still mad I had to choose between marrying kagetsu or fogado. they're both my husbands at heart.
overall: I didn't internalize enough of this game to come up with a clever rating.
Fire Emblem Engage: Fell Xenologue (2023)
I was expecting the dlc to continue the main story, so I put it off until I had finished the base game. in hindsight, I regret it, because I'd love to have brought the winds and twins with me to fight their evil versions and alternate universe dad. the story was... alright. I really liked all the small battle interactions between fell characters and our party members which they would've known. I instantly recognized fogado in chapter 1 because I am in love with him by the way.
overall: i dont know. 1¾ dragonstones
with 2024 upon us, I'll probably be writing reviews for games as I play them. I'm trying to use tumblr more as a social platform instead of just reblogging. we'll see how that plays out. if you like any of these games (yes, even tears of the kingdom) please talk to me about them! that's all for now. look out for my mangled thoughts on SANABI and Nier: Automata next :)
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TAVS.
bg3 spoilers ahead!
aurora (gold dragonborn cleric of mielikki) grew up in the woods, far away from the city. she likes animals and once spent three days chasing a unicorn, just to see what it did. on a diplomatic trip to stop logging that was infringing on a grove once considered sacred to mielikki, she got abducted. pokey sticks and fire breath quickly proved to be the best way to make her way through her new life. on the way she fell head over heels for the two dumbasses who got fucked by the Hells. so they decided to start saving people, hunting things. and now it's wyll and wyll's wife aurora and aurora's wife karlach's family business. yay hell polycule!
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(aurora is the reason i call wyll my wife. he's just. my wife <3)
kassandra (seladrine drow warlock) has never been to the underdark. she has a cousin there, on her mom's side, maybe? she grew up in baldur's gate and made a career for herself as a shrewd businesswoman (she makes jewelry; that's how she got warlockéd). using people's impressions of drow against them is like her primary skill and it works surprisingly often despite the fact that she is 5'3" on a good day and has the face of a disney princess. she also has the animal skills of one. aurora is steve irwin, kassandra is cinderella. karlach and kassandra were instant besties, which evolved in the sapphic tradition of "surely she doesn't mean it like that haha" until kassandra just straight up said she wanted to make out with karlach.
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(i haven't finished her playthrough yet because i'm afraid teehee)
winter (avariel [mod, winged elf] bard) is your manic pixie dream girl. i stole her name and most of her appearance from Winter The Lunar Chronicles because i am a silly little criminal. winter has never met a problem she could not make marvel-esque quips at, much to shadowheart's eternal chagrin. desperately wants karlach to teach her that silly tiktok dance she's always doin So Bad. her adventure is a very strange change of pace for her because she was previously a tavern waitress/occasional entertainer when there was literally no other option. as such, she does not know how to use weapons really at all and makes everyone else protect her (insert pleading face emoji). anyways, she's the golden retriever gf to shart's black cat gf.
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(her wings get in the way of every cutscene but i still love her)
marie (human durge paladin) is like if tinkaton was a person. she hates the murderhobo ps5 in her brain and loves weird little guys (gale). voted most likely to cry at dog food commercials. i really haven't played much of her, so i haven't decided on much backstory for her.
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(i just think she's a little funny)
the one that only sort of counts.
cynthia (tiefling wild magic sorcerer) is literally just my OC who got isekaid to faerun. the only people who know this are the """dream guardian""", the gods, and the three dipshits and their lame goddess. she's there to cause problems and live up to her old nickname: Godkiller. her fake persona, Lady Cynthia Tav, is from a little town on the coast and enjoys the finer things in life. her most fervent desire is to have a spray bottle so she can get astarion to stop that (at any given moment, "that" ranges from mild horniness to wanting to violently murder people). she is beginning to understand what it was like for her brother to raise her.
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(don't have many pics of her, but she's the most frequent subject of my drawings)
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there's a bunch of more in my notebook that i doodle in while playing
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margridarnauds · 1 month
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fanfic writer emoji ask: ✍ 🎢 👀
✍ Do you have a beta reader?
For a while, I did, and they were and are great (we have not had a falling out! We are still friends!), but real life kind of got in the way for both of us, and that's fine. Sometimes, I do miss having someone look over my stuff so that I know I don't sound insane, but it's fine.
🎢 Which of your fics would you call your wildest ride?
I feel like "wildest ride" could mean so many different things. Like, content wise, just on the basis of it existing? ABSOLUTELY A Soft October Night, mainly because I don't think I'd ever gone as far as "Incest Murder Threesome" before. (I will make no promises that I won't do so AGAIN, but it definitely is a shocker from the usual.)
Though this is ALSO from the same creative team that brought you "Romeo has sex with the personification of Death on a crucifix" and "Ronan and Lazare have sex on a printing press" (which seems MUCH tamer compared to the other two), so, really, you can pick your poison.
As far as plot? Either The Midnight Mass or Pour la Peine, depending on if you think "Ronan discovers his old friends are zombies that want to kill him" or "The Thing that happens in Pour la Peine that changes the whole plot" is more shocking. (Personally, I am still REALLY proud of that twist in PLP, since I'd sat on that for years.)
If you're talking about in a crackficky sense? ...I mean. Goosefic. Goosefic. The fic that solidified my reputation in the 1789 fandom. If I say so myself, every single fic I've listed before that has some larger motivation for why it's Like That. Goosefic was just me reading a writing prompt and thinking "I want Lazare to get chased by a pissed off goose." And it is beautiful.
👀 Tell me about an up and coming wip please!
I don't think it's a SECRET I'm working on writing out my playthrough of BG3, or at least. Key parts of it. (I am NOT. Novelizing. An 125 hour playthrough. Yet.) I have about 11k words into it at the moment, but I'm not publishing a word of it until it's in a place where I know I can very likely finish it, or at least make a dent. We are NOT doing that thing where I just publish one chapter, hit a major bout of writer's block, and can't go through with it. (I can't make any promises for AFTER one chapter.)
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It deals, primarily, with Kitrye's Happy Fun Times in the game, her ongoing verbal game of cat and mouse with Raphael, her relationship with her sister, and her relationship with her culture, as well as her overall development during the course of the game. (I don't really consider it a spoiler, given I put it in an actual gifset, that Kitrye breaks her oath as a paladin at one point -- there is a LOT dedicated to the circumstances around that and how it changes the game, even though that's a late development.) A spoiler that literally only you and a couple of people will understand and so I can give without any worry is:
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"Ich will dich nicht, ich brauch' dich nicht. GEEEEEEEEEHHHHHHHHHHHHHHHHH."
(Honestly, thus far, it's looking like how I'm writing out every act is taking inspiration from something else. Like, if Pour la Peine and its related stories drew a lot of inspiration from the Evilious Chronicles, I would say that the third act in particular is very, very Elisabeth tinted if you know where to look; second act is looking to have at least one scene inspired by a very memorable moment from one of the branches of the Mabinogi; and the first act, which is still the roughest, is a little bit more up in the air, with all of them borrowing at least a LITTLE bit from The Last Trial.)
Of course. It would be much easier to work on it. IF I HAD MY GAMING PC THAT COULD RUN THE GAME SO I COULD DOUBLE CHECK MY FILES. MY CUSTOM MADE GAMING PC THAT I CHOSE EVERY SINGLE PART FOR SO THAT IT COULD BE A MONSTER AT RUNNING GAMES.
(I'm cool, I'm chill, I'm fine.)
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Anyway, have the Symryvvin girls, out of context. (Malla 🤝 Raphael: Being in an eternal state of Done.)
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friend-of-a-cat · 1 month
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Hello there! Apologies for diving into your inbox and if I'm interrupting anything you're busy with; but I just wanted to say again - thank you so much for that wonderful post you made for EO with your own version of events! (It's this one: just to serve as a throwback and reference https://www.tumblr.com/friend-of-a-cat/737035670430810113/my-very-crude-etrian-odyssey-rewrite?source=share) You really helped fix a dilemma I had with a potential Nexus playthrough; that being the fact that it wouldn't really make much sense for my EO5 party members to be around my EO1-4 ones, ahah. As a matter of fact, my own 'lore' for the series has grown and been largely, if not completely based around your post, it really is that good and if I ever one day sit down and decide to write about all the chronicles of my guilds from EO1-5, I'd definitely take your sequence of events into consideration, ahah. Actually, I messaged you because I grabbed the words from your post and began to expand on it some more on a doc, adding more details on how things came to be and taking a few details from Untold (a game I haven't and will probably never play, lol), while also doing just a bit of rearranging and putting a date on all of the history. I'm unsure who else I'd really show it to, but I thought I'd let you know about it and gauge your interest, seeing as 90% of it was your work, ahahah. Do let me know if you'd like to give it a read, but more than anything; thank you again for your contributions to the EO community!
Thank you so much! And you're so welcome, I'm glad my post was able to help! I'm chuffed that I was able to inspire you to expand upon your own lore. I found the timeline to be kind of a nightmare and then inspiration struck, so I kind of just… sat there for a good few hours writing and revising it all.
I would absolutely love to give your document a read. Literally anything Etrian Odyssey piques my interest lol, and I adore looking at and reading fan content (and making it). I'm very interested in your additions, too, especially since I haven't finished a single game (which is still one of my greatest shames, though, in my defence, I have nearly finished at least two of them) - thus, I don't really have a lot of context for some of the events that happen. But yes, definitely send it over and I'll give it a look when I have some free time!!
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lucyofasgard · 10 months
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Chronicles of Tal'dun: Remainder character, Ilar (aka my waifu) knocking on Vyn's door. Finished the game some days ago, absolutely epic....The feels, the vibe and that fantasy/religious theme! I especially love the Buddhism references and philosophy which makes the overall feels of the game so peaceful, even though it's ultimately a sad story. Unlike most other visual novels where each playthroughs are separate, every different ending and death in CoTR is a part of the game play and every intermission scene is ingeniously written. OMG I don't know how to write a proper review but if you enjoy visual novels and fantasy settings, plz go play CoTR plz
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cassynite · 11 months
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People you’d like to know better meme
I was tagged by @turbulentpumpkin43. Thank you for thinking of me!
last song: Emily by San Fermin
currently watching: Dimension 20's Crown of Candy campaign lol. it's my new go-to when i draw
currently reading: I feel bad saying nothing but...I just finished my second playthrough of The Wayhaven Chronicles which is basically like a giant trilogy in of itself and im still lingering in that world...not ready to leave it to an actual book lol
current obsession: WOTR still reigns supreme in my heart lol
I came into this super late so I've got no idea who's been tagged and who hasn't been--if you haven't, consider this your tag!
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wayfinder-wolf · 24 days
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Let's start a new playthrough!
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Devil May Cry! Yeah!
After finishing God of War, I was ready for something new, something different, something easier. Boy, was I in for a surprise! Turns out, many (including my good pal who gave me her old copy of Megaman X Collection), consider Devil May Cry to be quite tough, but that's not gonna stop me. I've got the eye of the tiger, and the patience of a 10 year old!
If you're new here, welcome! This is the first page of a new comic from my Playstation Game Diaries series, where I draw myself as the main character of games I play for the first time on Playstation consoles. It's a way to chronicle my progress, and share my gaming experiences with the community as a whole. If you like what you see, check out my other stuff!
Next page!
Here's some of my other playthrough comics, if DMC isn't your cup of tea.
Resident Evil 1
Mega Man X
Kingdom Hearts: Birth By Sleep
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sonic-hot-takes · 5 months
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@halloween-cats said:
Sonic and The Secret Rings is fucking fantastic you guys are just mean. I think it and Black Knight are some of the best Sonic games ever.
(although for the record I watched a playthrough of those games instead of playing it myself, so I cannot in good conscience defend the gameplay. What I care about is the story, characterization, visual design, and music. And they're damn good at that!)
1) It’s not fair to say something like “this is one of the best Sonic games ever” when you haven’t played the actual game. Story and presentation are important, but will always come second to the core gameplay in a platformer.
2) secret rings OST is mid as hell ngl. Extremely forgettable in a series known for its bangers
3) Here’s why I think Secret Rings is the worst Sonic game:
When rating games in a big franchise like this to determine which one is the best or the worst, I consider two thing: quality and scale.
Quality is self explanatory. How good is the finished product? Is it fun to play, are the mechanics well thought out, is the story good, yadda yadda. This is how most games are analyzed and reviewed.
Scale is a bit trickier. What was the game trying to achieve, and how well did it go about achieving it? What kind of impact did it leave on the series as a whole? Is it a big, 40 hour console game, or just a fun little mobile game to waste time with?
That second one is why I scoff at people saying stuff like “Sonic Labyrinth is the worst Sonic game!” “Sonic Jam on game.com is the worst Sonic game!” “Sonic Schoolhouse is the worst Sonic game!” In isolation, these games certainly don’t hold a candle to 90% of what this series has put out, but at the same time, they were never trying to compete with them. It’s obvious that games like these aren’t trying to be anything more than what they are: low budget side games there to turn an extra buck for Sega. They are filler. They don’t count.
(Granted, there is some gray area as to what “scale” can entail. Games like Chronicles and Free Riders can fall on either side of the argument, but for the purposes of this post, it’s not all that important to get into)
With all that in mind, the worst games in any given franchise are the ones that promise the biggest scale but have the worst quality. They’re not just bad, they’re disappointing.
I’m sure that you’re thinking “by that criteria, 06 is the worst Sonic game.” And yeah, you’re right! But there’s a silver lining to it.
It’s no secret that 06 had a rough development. Like, “it’s a miracle this got out at all” rough. While Sega rushing the game for Christmas was definitely the final nail in the coffin, the two biggest factors in the game’s failure are as follows:
Yuji Naka, the game’s director, leaving halfway through production. In a post Balan society it’s easy to say that this was a good thing, but it’s difficult for any project to bounce back after losing its director, let alone a game of 06’s scale.
The development team splitting in half to make, you guessed it, Secret Rings.
Having played through a decent bit of the Project 06 mod and cross referencing it with vanilla 06 on my 360 (which I’m astonished hasn’t red ringed yet), I’ve realized that Sonic 06 does have some good ideas trapped deep inside its messy, messy code. The level design really isn’t that bad. The mach speed sections are great when you can actually control your jump. The more I play Project 06, the more I think to myself…what if Sonic 06 had more development time? Or better yet, what if Sonic 06 had more developers that weren’t forced to work on another project?
Basically, I blame Secret Rings for a lot of the issues with 06. There’s an argument to be made that that’s not really fair to Secret Rings, and sure, it’s fine if you think that, but I hold to my opinion for a few reasons.
Secret Rings has had virtually no impact on the series otherwise. This applies to Black Knight as well, but Black Knight has better music, marginally better gameplay, and didn’t cause another game to suffer by eating up development resources. At least 06 gave us Silver (even if @spiritsonic is the one who made him good).
Even on its own, Secret Rings is not a good game. Controlling Sonic with the Wii remote feels incredibly awkward and I don’t think any amount of fine tuning would’ve fixed that, especially not for a game of its era. The fact that you’re on rails leads to level design that blurs together in your head, so nothing ever stands out. The missions are all monotonous and tedious, so you rarely ever feel like you’re pushing the story forward through the gameplay, which is essential for a video game with any semblance of plot.
I don’t feel guilty for pinning 06’s failure on Secret Rings. Truly, it can not be overstated how much of a negative impact 06 had on this series—you still get gaming journalists who go “remember when Sonic kissed some real woman?”—and if Secret Rings hadn’t existed, if Sega just held off on releasing something early in the Wii’s lifespan and relied on Sonic Rush to reel in Nintendo gamers, things might have been a whole lot different. Since Secret Rings doesn’t really have a legacy of its own, whenever I look at it, I just think to myself, “they cut Sonic 06’s development team in half for this?”
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maryse127 · 8 months
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In 2016 my brother bought Xenoblade Chronicles 3D. To this day he has never gotten further than the entrance to Sword Valley. Meanwhile I am here having played the game on his copy up until Lorithia, rage quit, replay the entire game on a new file and actually beating it and like half of a new game plus playthrough. Additionally I own physical copies of and have beaten: Xenoblade DE, 2, Torna, 3, X and Wii version of 1 with DE, 3 and X being collectors editions. I am still waiting for my Xenoblade soundtrack trinity box to ship. I have made a Lego mosaic of the Monado and a smol cross stitch based on that design too. Most of my dear mutuals here I only met because of Xenoblade. 7 years ago my brother bought a game he never got the time to finish yet somehow it changed MY life Completely
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Field Guide to Memory
A keepsake game by Jeeyon Shim and Shing Yin Khor
Materials
game manual
journal
pen, art supplies
printer (if you want to use the ephemera provided)
some common items for one prompt or another (coin, leaf...)
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Premise
Accomplished cryptozoologist Dr. Elizabeth Lee has gone missing and is now declared dead five years after her disappearance. Her ongoing research on the Pronghorned Desert Rat remains unfinished and is currently held hostage by the Institute for Theoretical Evolutions. As her former student, you set out to finish what your mentor started to save these endangered critters and reconnect with Elizabeth and her legacy in all new ways - some surprising, some humbling, some devastating. This is a game about community and finding peace in the knowledge that no one ever truly leaves this world as long as they are remembered.
Mechanics
At the beginning, you use the character sheet to create your persona. Each in-game day then provides you with the next piece of the narrative as well as one or several prompts to journal about. Most of the prompts are presented as some sort of in-game correspondence or other ephemera/facsimiles for you to react to. You journal in three different categories, as given in each prompt: your diary, your field notes and your correspondence (each is basically exactly what you would expect from their name). If you take notes on cryptids, answer some official letters or reflect on your time with Dr. Lee, each journal entry brings you closer to the whereabouts of the Pronghorned Desert Rat. Some prompts bleed into your reality as the player - you might be asked to destroy parts of your journal or go outside to answer a prompt and gather materials. Bit by bit, you’re creating your own artifact, a chronicle of your efforts, as foreshadowed by the keepsake aspect of the game description.
Thoughts and Examples from my Playthrough
Field Guide was my first foray into solo games and a truly magical experience. The game has a very strong narrative, aided by a pleasant and engaging writing style that manages to feel consistent and still leave room for distinct character voices. You’re drawn further into the story by the lovingly designed ephemera and facsimiles, effortlessly fitting into the gorgeous layout of the game manual (which feels like a horrible name for something that is much more than just a guide for you to follow). Sitting down every day to answer prompts was always thrilling: What piece of Dr. Lee’s colourful past will be unveiled today? Which challenges lie ahead? Who is going to join my ranks of allies? Each journaling session was satisfying in a different way, each prompt unique and engaging.
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The simple yet elegant layout, the ephemera and the writing spark your creativity to create beautiful, clumsy, neat, human ephemera yourself. I haven’t drawn for a good while before I started to play and suddenly found myself doodling again without pressure or anxiety. You don’t need to be an artist - the game doesn’t judge your skills, only challenges you to try. If that’s not your cup of tea, there’s enough material to be printed and used as a base for your journaling. It might help to have some stickers, washi tape and similar stationary supplies at hand, but maybe your character prefers a simple black pen in a blank notebook.
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If you decide to play, you will be busy for a few weeks, at least. I do recommend you take your time, as intended by the game - it’s a much more lasting, reverberant experience and will stay with you for a good while after. Some of the “reality-breaking“ aspects had me wait on the next journaling session for a couple of days until I could do what the prompt asked me to - while you can always use your imagination, of course, I found the waiting time to be beneficiary to my game experience. It felt wonderful to finally get back into it, like I waited for a letter in the mail that finally came. Honestly, don’t rush it. And don’t worry if you leave the game to rest for a bit - it’s gonna marinate in your head and get even better. Linking the game to real-world places and experiences connects you that much more with your character and the story you’re building. I don’t think I’ll forget that day at the park although I was alone and the weather was terribly bleak - yet I enjoyed myself immensely.
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A lot of the gameplay relies on you getting introspective. You might reach into places that feel uncomfortable for you. While the mood in general is a lighter one, with bright memories of your mentor just as frequent as the more sombre ones, it can get pretty dark here and there. Personally, I liked these parts best, but if you’re looking for an overall fluffy and happy adventure, this might not be for you. I’m not ashamed to admit that I cried a little at the end.
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Finally, the cryptids! There’s of course the Pronghorned Desert Rat, a small horned critter on the verge of extinction (according to Dr. Lee). If you are not able to attach yourself to your late mentor, these wee guys will motivate you to keep going. Learning about them, their behaviours and characteristics, was some of the most intriguing things about the game. With them come a few more cryptids that are part of their ecosystem and a few others you will have to explore or make up yourself, as well as - light spoiler! - some sexy cryptid costumes for a burlesque show. The concept of the ecosystem is also adapted to describe the community you build to achieve Dr. Lee’s goal. The theme of connection is weaved strongly into every aspect of the narrative and gameplay, so much so that you begin to think of it even at times you’re not playing. What makes a community? I think that is one of the question the game wants you to find an answer to.
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Even though you have plenty of creative freedom to answer your prompts during the game, the narrative is mostly linear. There’s a predetermined ending that you can embellish to your liking and will be different for each player, but I reckon a second playthrough for the same player, even with a new character, wouldn’t differ significantly and isn’t necessarily worth it. That being said, the time you spend with it is plenty and I find the game worth the cost for what it is.
This might be your cup of coffee if...
you prefer to be guided in your solo adventures.
you enjoy a well-designed manual full of fake memorabilia and ephemera to use in your journal.
you’ve always wanted to be a cryptozoologist.
you take pleasure in exploring a character in-depth, especially in relation to other characters and how they impacted yours.
you are open to experimental mechanics.
You can find the game on itch.io. Both creators also have their own patreon - your support garners you access to some of their smaller projects, which are also worth a look!
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