ryoji's character be like. "what if the only thing death ever yearned for is life" "what if the answer to accepting death is to try to live" "what if your entire life's purpose catastrophically goes against your every wish yet youre doomed to carry it out anyway" "what if the only way out of it was death" and being shocked when someone important to you... refuses that fate for your sake. that they want you to live.
this is just kind of a big tangent but like I fucking hate when nerd ass losers see a game with even vague similarities to another game and go "ERMMM. HOW ORIGINALL (SARCASTIC). THIS IS JUST ANOTHER GAME IN THE STUPID TREND OF-" and then they list every genre/label under the sun to try and discredit the game as unoriginal by comparing it to other games. 90% of the time they haven't even played the game they're complaining about. they just see pixel art and get angry ig.
like look at this image. look at this and tell me it's not just alphabet soup. what do half of these words even mean. congrats on discovering what a genre is I guess?????????? good for you?????? do you want a fuckin award or something???? a little handclap??? shall I pour you a little glass of wine for being oh so smart and sophisticated for figuring out that Things Can Have Little Similarities Sometimes?????? just say that 7 years later you're still bitter that undertale got popular and leave oh my god
"quirky dialogue" oh I'm sorry did you want your dialogue boring and soulless yeah let me just remove the personality from the game. here's your Nothing Burger I hope you're happy. "pixel art" oh so i guess like almost every game that came out in the 80s and 90s is actually just part of a so-called "2010s-2020s trend". These people genuinely think earthbound and celeste are "Basically The Same". it's not even an rpg. You had to throw in platformers in your disgusting word smoothie because otherwise you couldn't even find any real similarities besides "has a story and contains pixels". they think the psychological horror game Omori is just Undertale 2. yeah sorry guys Super Fuckin Mario Brothers is part of the quirky rpg metroidvania fjhksdgjhlkfgsdhkfgh-like diarrhea trend. cant play it now or you're cringe and bad. do you people ever get TIIIRRREEDDDDD. DO YOU EVER ENJOY THINGS. ON THEIR OWN MERIT. DO YOU EVEN GIVE THINGS A CHANCE. YOU'RE NOT SPECIAL FOR NOT LIKING THINGS YOU'RE BORING AND ANNOYING AS FUCK. I'm so fucking done
You all have been for years and I'm like... Do you have any reason NOT to love him?? Y'all just hate any brown character with ethnic features and I'm like 😭
THAT MAN IS STUNNING, SHOW HIM MORE AFFECTION, FUCK'S SAKE!!! Gimme fanart or five or fuck, even MENTION him!
astarion stans who refuse to try befriending or even romancing anyone else are the most annoying mfs. "I only romance astarion I just can't relate to the other stories" really? you can't relate to gales deep self loathing? his deep love and loyalty for those he cares about? you can't relate to wylls kind heart and desire to always do good, even if it means he's miserable? can't relate to shadowheart blindly following a god, only to learn the truth and reinvent herself? you can't relate to lae'zel or karlach who were lied to and used as weapons their whole lives, but continue to push on even when they're scared? you can't relate to the overarching theme of authority vs autonomy???
it's not difficult, it's just people refusing to appreciate and explore the game to its fullest bc their manipulative sexy vampire is all they need(something astarion actually loathes being seen as btw). but ok, you can be boring and do whatever you want, but don't lie and say the other stories are bad, because they're not. it's simply a lack of media literacy and critical thinking. because to you, if a character doesn't tell you point blank that they're aware of their situation, it's bad writing. missing the entire point that victims don't always realize the situation they're in. keep in mind astarion and karlach are the only ones who got away from their abusers, which is why they tell you clearly and confidently about what happened to them, fully aware that it was abuse. whereas the others give only their tunnel visioned perspective and speak highly of their deity(not caring about themselves, wish to appease them for something in return).
don't get me wrong (seriously, if I see one person misunderstand me I'm going to lose it) astarion is a good character, but people who only like him need to stop acting like he's the only complex and well written one. stop crying when people with brains call you out for being weird about his ascended ending. the game isn't about him. at least try and show some respect to those who worked hard on the game. make an oc and try new things, i promise the fictional vampire won't care if you don't romance him one run. have a drink with shadowheart, dance with wyll, go to a restaurant w karlach, maybe then you'll calm down.
geniunely not trying to put words in ur mouth im geniunely asking: what do you actually like about persona 5? from all ur rants im just wondering why you didnt drop the game bc it seems (again, im not trying to put words in ur mouth) that it simply not for you? i geniunely have not felt any of the issues you bring up outside of the writing ones and i cannot tell if i'm just easily pleased and not good at discerning what a good game is or we simply have dif things we enjoy in a video game. i hate getting tone across text but im asking out of geniune curiosity im not trying to attack your opinion (;-;)
Nah, i dont feel like ur attacking me, and I hope u dont feel the same when u see my complaints! Lmao. In my defense, I am replaying the game for the first time after completing my first file back in 2020, so alot of the faults i kinda shrugged off in my first playthrough are now glaringly in my face now that I no longer have the confusion and interest in learning the main story to keep me occupied. The game is clunky all the way through, and at some times, even frustratingly so.
But despite that, i do like this game. Alot! Its probably one of my top games ever if im being honest!
This ended up way longer than I intended, so im putting it under a readmore to keep the post short on dashboards
If i had to describe what I liked about the game in the simplest way imaginable…I think I would say, I like how the game makes me feel :) I like the music. I like the vibe. I like the immersion from city to city, and I like the premise! I like the characters and I like the connections you make with these characters! As im replaying this game, i am most excited to see Akira and his comments about the world :) i like hearing everyones voices, I like their little interactions in Mementos, and I like seeing them fight!
P5 is the first game I played in the series; its the game that introduced me to SMT in the first place! And it (smt) is a series that my longtime best friend LOVES and never thought hed be able to share with me! It is a game i keep very near to my heart; it has influenced me in ways i did not think would happen in the short couple of years since i first finished it. It genuinely keeps me awake some nights thinking about the world this game has created, and I think that is a testament to the impact its had, be it good or bad.
The joke about wishing theyd make a persona game that was Good is that despite all of its numerous flaws, the games manage to snatch your attention and pull you in anyway. Imagine if they made a game that had all of those things that i mentioned I loved, but done Right and executed Properly?? Where I got to have a story that made sense and didnt need to be spoonfed to me (in like an HOUR of dialogue and scenes; an HOUR!), and characters that talked and bonded beyond the tiny snippets of interaction theyre allowed to have in mementos? Combat that let me use PERSONAS i liked instead of BUILDS that stop me from getting instakilled throughout the entirety of the endgame, and a Persona building mechanic that didnt feel like I was shooting in the dark looking for possible fusions that end up not even being useful in the endgame.
Ive mentioned it before, but I complain so much bc I have seen what a good p5 game looks like, and its Strikers almost to a T. Combat is still your typical warriors-esque style combat, but it is at least different from the turn based strategy of the main game. Characters talk to each other freely, they hang out and comfort each other in a way that feels more connected that the base game. Strikers implements the ability to see ALL possible fusions with ALL registered personas, not just the ones in your Stock, so you can fuse easily without having yo consult a guide. The story feels like it makes SENSE with antagonists that feel morally grey and sympathetic. Genuinely, alot of the complaints for p5 I had were almost immediately rectified in this game.
But please also know that the praises I sing for this game is only bc of the groundwork laid by p5 and the world it created. Thats what I like about this game, that it had such a captivating premise and cast of characters, that a DIFFERENT company was able to hit the ground running with them. P5 had alot happening in that game, but i think what it had most was potential. The effort put into this game is astronomical, and the possible connections you can outright MISS if u arent paying attention was worth the money and time to implement; even if it meant that it could be considered a waste of resources to higher ups.
Books and games and part time jobs???!! Silly little cutscenes that add nothing to the game PLOTwise, but define and flesh out the personality of your protagonist. There was alot of love put into this game, and its evident by the fact that we have NOT seen a new persona game released; they bank on existing titles bc they are unwilling to make a game like this from scratch again. They dont want to ‘waste’ resources on good voice acting and a complex, overarching story; they dont want to waste money on scenes a player may never see, on routes a player may never get to experience. Making a game that gives u even the slightest bit of freedom means more money in programming and detailing that freedom. This has been an issue for a WHILE, and its a miracle that the gaming landscape had space for a colossal title like p5!
I complain bc I want better, and I do not think that is inherently at odds with my love of this game. In b4 im told to get good; ive played on hard and tested out merciless (its NOT fun, im making godbuilds again and its boring 😞). Its not the most accessible turnbased rpg; theres no colorblind modes, and the affinity system is convoluted and overwhelming. Combo moves are hard to keep track of and it can be incredibly frustrating to see your turns being skipped or seeing characters take extreme technical damage without understanding WHY it happened. The fact that they KNEW the game was desperate for qol improvements by the time royal came out, and instead of updating the base game to have those improvements too, they just pushed the royal edition out for people to play instead. It sucks! Customers and fans deserve better than being forced to shell out money for a game they already played !
As the gaming climate gets more and more hostile and unbearable, I think it is good to look at your games critically, and understand why products come out subpar. Persona 5 is a fun game that has a nice cast and an interesting premise, but it is ultimately tied down by its refusal to build on existing building blocks regarding its combat, and it insists on having insulting and downright out of character dialogue and scenes to appease the audience its designed to be targeted to. It is easy to forget sometimes that queer ppl are infact NOT the prime target of these games, its cishet gamer bros from aged 16 to 40 who will laugh at homophobic comments, who drool over a 16 yr old girl with a 16 yr old mindset and a grown womans body, who need to be placated with constant sexual comments to deal with a convoluted story that will inevitably make zero sense until its laid out for you before the literal end of the game.
Its bad. Its good. Its so shallow and its unbelievable that they thought having the plot twist make ZERO sense until they showed CUTSCENES of YOUR character discussing Goro and his connections to the metaverse for endgame SHOCK VALUE was more important than just having your team be smart and piece it together over time. Its shit. Its literally amazing. It let you FUCK your teacher ??????????????what the FUCK. They also let me shoot a god in the face w the best looking ult persona in the world so i can ignore that shit. And ultimately that is how i got through the game. Lol.
genuinely i dont think there needs to be a big extended sonic movie universe. i think 3 movies and a spinoff miniseries are enough. we do not need a bunch of sequels and spinoffs introducing all the characters and adapting every game . to be clear this wasnt prompted by any specific news i was just thinking about it
there's a post in the tag about someone wishing to see more Omar in D20 and I agree, but it also reminded me about how a year ago a few RPG streamers I like started Power Play, and I never ended up watching it, and I just recently learned that Omar was in that and I could have seen what an awesome player he was long ago if I just had watched it
and then I got to thinking about how many cool actual plays are out there that don't have the budget that Dimension 20 or Critical Role have, but tell really cool stories with really good players regardless! And a lot of these players deserve recognition, but there's so little space to showcase new players for audiences who only watch D20 or CR
so anyway I compiled a list of every single actual play Omar has been in (at least, those I could find VODs for)
Power Play: actual play of Icons, a silver-age inspired superheroes rpg, hosted by QueueTimes! It's played remotely, about 59 episodes long, and includes several one-shots where (I think?) they play some other game systems as well
The Borros Saga: Banesbreak: actual play of Dungeons and Dragons, hosted by PixelCircus! Played in person, about 12 episodes long, with some one-shot vignettes. Aabria is also a player here!
Monsters and Fables: actual play of Dungeons and Dragons, hosted by the official D&D channel! Played in person, 6 episodes long
Buffy the Vampire Slayer RPG: actual play of Dungeons and Dragons, hosted by Hyper RPG! Played in person, about 9 episodes long, and half the time Omar is DMing!
Balboa Cantrip Academy: actual play of Kids on Brooms, a rules-lite magical school rpg, hosted by Hyper RPG! Played remotely, and only 3 episodes long (Episode 2, Episode 3, on Twitch)
Pugmire: Homeword Bound: actual play of Pugmire, a simplified D20 with dogs, hosted by Saving Throw! Played in-person, only 3 episodes long
The Last VHS Store: a 3-episode series hosted by Saving Throw, where Omar GMs a lite D20 system he designed himself! All in-person
Carrier Penguins: a series of 4 one-shots hosted by Saving Throw, playing Lasers and Feelings, an easily hackable lite system. Ep1, Ep2, Ep3, Ep4, all in-person
Oneshots specifically:
Aces in Space charity stream with QueueTimes, playing Blue Shift - remote
The Golden Girls charity stream with PixelCircus, playing Lewd Grannies - remote
The Gauntlet s2e2 with Hyper RPG, playing Pathfinder (Omar later GMs the 8-episode s4) - in-person
Spy Island ep1 with Hyper RPG, playing ?? (an ad-hoc mafia/werewolf rpg) - remote
(And here's just a truncated list of his Saving Throw oneshots, bc there's a lot: Scooby-Doo rpg playing Wildlings, Lasers and Feelings with the Doubleclicks, House of 100 Nightmares GMing Dread, John Wick charity stream playing Lasers and Feelings)
Game the Game (board games instead of tabletops RPGs) with Geek and Sundry, playing Pitchstorm, Aftermath, and Scott Pilgrim - in-person
He was also a campaign guest player in Failed Save c2e3 (D&D, PixelCircus), Damsels, Dice, & Everything Nice s3e2 (D&D, PixelCircus), and Ironkeep Chronicles ep21 (D&D, Saving Throw)