Apparently I’m irritable rn because your last rude anon really pissed me off. What is with people, I am so sorry you have to deal with things that are probably much worse than that. You are so funny, generous, and kind to us and you don’t deserve this.
Stop being mean to Mb (and to everyone)! It’s the holidays! But you should be nice all the time anyway!
I love you and appreciate you Mb, and I personally think being a Rhys stan makes you somehow even hotter.
If it helps, I had a good laugh. I don't think I was better pre-rhys because pre-rhys means pre- @the-lonelybarricade
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a little morning pick-me-up
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A morning on the way to Baldur's Gate. The party booked themselves into an inn and enjoyed real beds, hot baths, and privacy for the first time since the Nautiloid.
Gale and Mayhew shared a room, of course. They were filled with the relief of surviving the shadows and the glow of finally getting together, so their private room was probably a blessing for the whole party, honestly.
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This was some ascended anatomy practice! Referenced some great stock from @null-entity.
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going into manner of death you may think this is a show about an adult man with an adult job (performing autopsies on his childhood friends), but the further you get, the more clear it becomes that this is actually a show about an adult man with way too many adult jobs (he also treats patients in the ER, gets called in for emergency surgery, and juggles several potentially connected murder investigations as an unpaid side gig). no wonder literally every single person around him keeps randomly handing him food, even though we know he's a good cook. with only twenty-four hours in a day, it's a miracle he even finds the time to be weird and domestic with his prime murder suspect and their pet cactus
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the intense narrative foiling between the death of q!tubbo and the death of q!badboyhalo.
q!tubbo’s death felt like it happened so suddenly. many of those around him didn’t even believe it was real. one second he was playing around and then for a brief instant he begged for his life and then he was gone.
q!bbh’s death felt very slow. that he himself was stretching it out for as long as possible. there was time for him to prepare and for others to realize. to have the terrible feeling of grieving someone while they’re still alive.
and that’s not to say that q!tubbo’s death was random and out of nowhere because it wasn’t. similar to q!bbh, you could see his slow path to self destruction for months. but once again, those two were foils to one another.
q!tubbo was not one to hide it. the way he would say that he wouldn’t shower or change his clothes for brief periods of time. that he would willingly let himself get hurt without a care in the world. the thought that no one would take him seriously about things and he had said that thought out loud before. he spent his last moments gambling his own life away.
q!bbh would always try to hide it. although the evidence was clearly on his face and back, he would deny deny deny until those last final days. and even then it was only to those he trusted. he let himself get hurt by the soul vultures in his own home away from everyone else. he spent his last moments alone, panicking over old memories that still hurt him.
in the end, their commonality lays in that the kids were always the first ones to realize something was wrong. that they could see that the decline was slow but meaningful to them. the two soulhunters, bound together by fighting so fiercely to protect those who were not even their own, although it led to their deaths. the realm of the living waits for their returns and misses them in the shape of eggs
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[ID: a banner for a game. it is light tan with a crumpled paper texture, and reads "with breath & sword" in large blue font, and "a solo-journaling game that helps you fight anxiety as you fight monster" below it in smaller font. there is lineart of gauntlets lying over a sword with some flowers at the bottom. end ID]
You find yourself tied to the monsters. The scratchy feeling in your chest. The way your hands tremble. The sweat that dots your upper lip when your senses are telling you a monster is close, again, now, and it’s your job to fight it. To stand up for your ideals and stand up to the threat. Whether you tame it, or this is truly a monster that needs to be slain, only time will tell.
You know you will succeed. You always have before. But that doesn’t mean it won’t be a challenge.
Grab your gear. Put on your boots. You know how to find it. You know what to do.
First, you just need to steady yourself.
[ID: a page spread from the game. it shows "step four" on one side, which goes over the five aspects of the game's oracle. on the other side it shows the first oracle component, where something you can taste determines what your heroic core is. the page is minimally designed, with a blue border and text on a white background, tan accents, and one image of a dragon. end ID]
With Breath & Sword is a solo-journaling TTRPG to help players combat anxiety.
In the game, you play as a monster-fighter, who is being summoned once again due to the presence of a new monster. Each time a monster appears, you struggle with the emotional effects of the magic: effects that look a lot like anxiety. You must steady yourself before you go off to fight: in the game and in real life.
Over the course of WB&S, players will participate in grounding methods and breathing techniques to calm themselves from an anxiety attack. These methods also serve as the game's oracle in order to determine how the story goes.
What You'll Need:
A safe space to play
A method of writing or recording
[ID: a page spread from the game. it is the section called "the science" and goes over the psychology behind the 5-4-3-2-1 grounding technique, the 4-7-8 breathing method, and destroying journaling. it has a few lines about narrative and play therapy, and that the creator of the game used these methods in his social work with neurodivergent teens and adults. end ID]
check out the game on itch now!!
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