Sweet Dreams, Stardust
Okay, so I have a lot of feelings about In Stars and Time. But let me say first, wow, this game irreversibly changed my brain network. For anyone who is considering buying this game, please do. I don't think I've had a story touch my heart and mind like this for a long time. And that goes without mentioning the stunning visuals and entertaining battle system. (Be careful, though, because this game handles heavy topics regarding mental health)
If you're still hung up on buying it but are curious, there is a free demo on Steam if you like to try.
Thank you, @insertdisc5, for this gem of a game. I will be turning it around in my head like a microwaveable gourmet meal for months to come.
Technically the illustration has no spoilers (unless you count Siffrin having a good nap as a spoiler). But I will be going into heavy spoiler territory under the keep reading since I need to get my thoughts on this game off my chest.
And a monochrome version because you know me, I can't help myself. Even in black and white art pieces, I will put in some colour.
And a very tiny Loop
Initially, I was going to do a piece with a theatre stage and the cast (Siffrin, Mirabelle, Isabeau, Odile, Bonnie and the head house maiden) taking a bow and finally leaving the spectacle to a life not controlled by a script and Wish Craft. But it was more fitting to put my feelings into creating a peaceful scene. Like, oof, I needed this very badly. I used sepia to make the painting warmer and added some more details like headcanons. The stars/colours might be remnants of Siffrin's transformation. Or maybe they were always there, but he never paid attention to it. Who knows.
I'm going to keep this brief. Otherwise, this post will take way too long.
I adore Siff's character. It's perfect for a game and narrative such as this. I saw a post not long ago on Tumblr going into depth about how their role as the rogue and not the hero works so well, so I won't linger on it for long. But how they would rather listen and fade into the background perfectly aligns with the player's experience of being the silent observer. (And the nodding off that changes into zoning out. It took me way too long to realise that small but essential narrative change) Oh, and the portrait change! It flew over my head until I was staring at the game menu. I was so confident Siffrin had a mischievous grin and not a frown. I always feel slightly surprised when the party asks for Siff's opinion or mentions that they have been too quiet. I felt Siffrin's excitement like my own when he got excited at finding clues to end the nightmare they were in. So I knew it would end up falling on their face because they were too excited. I just had this bad gut feeling the whole time during Act 4.
And oh boy, speaking off acts. I thought it would have been the standard 3. Boy, I was wrong. Whenever I felt I was nearing the end, I was thrown back at the start with more mysteries than answers. It made exploring the game intriguing since there is almost no information about it online (at the time of writing this post). There is the Discord, but I didn't know about it until I finished it.
This game has a lot of secrets, and I had a lot of fun uncovering them. The looping mechanic works so well in discovering little details and further leads. (even though my stubborn arse kept trying to do everything in the least amount of loops as possible. I thought the ending would be different if I exceeded a 100. My final number is 59. I am still not sure if I should be mad about it not being a rounded number like 60 or that I went over the 50 threshold)
However, it is a good thing that only some mysteries were solved. Like, what's up with colours in this world? Everyone sees in black and white, and the idea of shades and colours is only spoken of in scientific studies. They do exist and are not a part of the disaster that happened to Siffrin and their land. But there is definitely something mysterious about it. I adore how the dialogue reflects this, as the characters do not speak of shades or colours. Isabeau expresses surprise to see a streak of red colouring the sky in Act 6. It makes you think about how colour is perceived and how you describe it. (The lore inside this game is immaculate. I eat this shit up)
We never find out the name of the country north of Vanguard or what it was like. We can only infer that the beaches had black sand, with shells that shine like stars, high-reaching mountains, forests and plains. Which is vague and yet intriguing enough to make you wonder. It connected me to Siff and King because I also wanted to know. I was desperate to know. I needed to know. But in the end, we never will know because that is not the story's point. Siffrin even says in the game, that King should let go because he is hurting everyone and everything, including himself, in his desperation to preserve Vanguard. This is all the more ironic when Siff accidentally does the same with his family and the loops. I might gush more about what the country might be like and their technology in another post. This game makes me want to theorise. This is the first time I've wanted to write and post theories. ISAT fucked me up good.
Which, by the way, was genius. Siffrin and King are mirrors of each other. Siff does not have King's disastrous ambition, but their love/obsession will be the downfall of both of them. They have more than being each other's countrymen in common, and I imagine Siff despises that.
I love the fact King's question to Siffrin before the showdown was/could never be answered. Usually, in a game such as this, you must figure out how to solve everything, especially for the big bad. But that was never the goal. King is a delusional monster who will not stop before achieving his dream. He will raze everything to the ground and hurt many people because he must succeed. It is what he desires. Nay, the universe wills it. What a witless excuse that can easily be made into someone's truth. Especially to somebody who is driven mad with grief.
How King's character's done is so excellent. Because, at first, I wasn't scared of him at all. He was just the big bad, and I felt nothing much but the glory of victory when Siffrin outsmarted him by looping and making sure Mirabelle learned the shield spell that would protect the party from freezing in time. But each time you fight him, you get more frustrated until Siff figures that talking to him might be fruitful. It does, but unfortunately, you and Siffrin leave yourself emotionally and mentally vulnerable. King stops being a one-dimensional villain and changes into an actual person. Someone you can sympathise with and possibly mend peace with without fighting. You and Siffrin opened his heart for a kindred spirit and got hurt.
King stopped being a monster and became human. And while monsters are wretched, humans have intent behind their cruelty. I felt so betrayed, so angry, but most of all - terrified. I felt it when Siffrin spiralled when fighting King again after their actions caused such a catastrophic turn of events for Bonnie. Every time after that, the fight with King felt tense and nerve-wracking in a dreadful way. Because even victory could not soothe the dread I felt. (The track 'It's finally over" will forever haunt me. I already feel anxious whenever it cycles to that when I listen to the playlist)
He was not, however, the final villain, even though everything that happened was King's fault. You were always your greatest enemy (or Siffrin in this case, since you are supposed to be Siffrin). I never could have guessed that the whole reason why Siffrin could not escape the loops was because Siff accidentally wished to never let go of their friends. This reminds me of Modaka Magica, where (spoilers for the OG anime) Homura goes back in time so much that the universe ties itself around Modoka, making her a waiting egg whose wish and magic will be massive when she becomes a magical girl. The one thing Homura was trying to prevent.
(Siffrin and Homura are identical in that sense. Shy characters who are loyal to a fault but are rendered into something cold, bitter and cutting by their traumatic experiences. Only Siff has people who care about them and would do anything to save him, too, whereas Homura never lets go, making the world a worse place to live in. Yes, I did go into doomed Yuri. That anime lived in my mind rent-free in my mind for years)
The Head House-maiden not being the villain was also a great touch. I am used to the apparent antagonist turning out not to be the big bad and the trusted, friendly character ending up being the evil one. Twist villains no longer work when everyone expects them to be villains.
That was my biggest theory as I played. The second biggest being that Loop is someone who enjoys Siffrin's suffering. I am so glad that was also not the case. They are apathetic but not cruel. Never intentionally, anyway. They were like the player, urging Siffrin to go deeper into the mystery to solve it. Ultimately, I chose and made cold and cruel decisions simply because I wanted to see what would happen. So yeah, I warmed up to this cosmic star thing as the game went on and even started trusting them. Act 5 really is a punch in the gut. I am so sorry, Loop. Thank you for coming through in the end.
Oh man, this is so long, and I haven't even gone into the main cast. I will leave that for another post. They are such great characters, as are the people of Dormant and the House. (Don't think I don't see the wordplay in this game. Very clever)
Going into this game completely blind was the best experience I could have had. I felt anxious, happy and scared so severely that my neurons were rearranged. I don't know if there are more endings (aside from the obvious action of attacking Odile in the True(?) ending of the game), but I am taking a break from it to make art and write for this game before I dive back into despair-o-land.
Anywho, thank you for coming this far and reading my ramblings. Have a fantastic day or evening further! o(*'▽`*)ブ
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