KNIGHT DEITIES
It's been a hot minute since I posted Vivere 44 art. Been intensely busy with school for the past few months but now that I've graduated I've got a lot of time to kill! Since the Knights post surpassed 1k notes I figured I may as well elaborate on them more. I'm so blown away by how much love they're getting already! Thank you all <3
I'm gonna talk a bit about Mountain and Plains Knight religions, mythology and a snippet of evolutionary history. I will cover Polar Knight religions in another post. The focus is on two gods in particular, Uwet-Jana and Kiraiarik.
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Uwet-Jana is the demigod of good health, vitality, and inner balance. In some regions they are also the god of fertility. The name of their Host is Uwetsil, and their Helmet is Serrjana. Mainly worshiped by Mountain cultures, Uwet-Jana takes the form of a Knight whose Host and Helmet are physically merged into a singular being.
Kiraiarik [pronounced ki-rai-ah-rik] is the personification of the host-helmet symbiotic relationship. They are the god of symbiosis, rebirth, and love. Kiraiarik was the name given to two immortal partners, a Host and a Helmet, who began as a singular being born to the sea in Ettera’s prehistoric era. Ettera decided to make them Two, one half (the Helmet) ruling over the sea and the other (the Host) having domain over the land. The story goes that in every form they take, they try to find each other - for their body remembers being One.
Both gods have lots of lore to their name. Further information below!
UWET-JANA
Uwet-Jana's Host body has long spines and red stripes like a Pike, and long fingerlike paws like a Helmet's manipulators. The Helmet section sports two long horns and elegant facial markings. Uwet-Jana has an iridescent sheen on their golden fur, catching the rays of the sun in a shimmering glow.
The story of Uwet-Jana is as follows: Both Uwetsil and Serrjana were born as runts, in a dark time when sickly Knights were seen as curses and not worth caring for. Their Order, believing them to be bad omens, cast them out to wander the tundra alone. They believed that the natural forces of Ettera (the Knight’s homeplanet) would quickly end them. However, Ettera took pity on the castaway, sending them three blessings. The first gift was a bone with marrow inside that ensured one is never hungry or thirsty again. Then, Ettera sent a warm, sweet wind into Uwet-Jana’s lungs which warded off all sickness and disease. Finally, a sun shower fell, the rains cleansing them and blessing them with a coat made of ivory and gold.
Transformed into a demigod with a hybrid body, Uwet-Jana was offered a place among the deities in the sky - but they refused, preferring to stay on the ground to share their gift with the mortals. Unbeknownst to them, their Order who had exiled them was struck by three curses from the Gods to mirror Uwet-Jana’s blessings: all the rivers in the area dried up and all their hunts were unsuccessful, leaving them with no food or water. Infections and diseases picked them off one by one, and a great storm ravaged the land, destroying their home and all remaining survivors. Uwet-Jana now blesses Knight Orders who take care of their sick and ailing members, and ignores those who don’t, leaving them to the wrath of the Gods.
Although they are nomadic and always on the move, many Mountain Orders will refuse to leave any sick members behind. They may also keep ivory statues of Uwet-Jana in their bags as a token of good fortune. Sometimes these statues are filled with bone marrow, or have holes which make a whistling sound as wind passes through it as a reference to Ettera’s gifts. Occasionally Pike Helmets are born with an extra long ‘horn’ spike, and are considered a child/reincarnation of Uwet-Jana. Additionally, whenever it rains while the sun is still shining, it is seen as a blessing from the demigod.
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KIRAIARIK
Kiraiarik's Host is depicted as a small creature with a striped pelt to mirror its ancestral form, and the Helmet as an aquatic beast with long, trailing red fins. It is frequently shown twisting around the Host, sharing its blood. Kiraiarik is also often simplified as two disembodied eyes looking at each other. (And yes, the artstyle is a nod to medieval depictions of heraldic beasts!)
To understand Kiraiarik, one must be aware of how much Plains religions are intrinsically tied to concepts of evolution and paleontology.
Digression on the origins of Etteran symbiosis:
Large stretches of Plains Knight deserts and scrublands were once submerged beneath the sea. As a result, there are countless fossil hotspots which have been unearthed over the centuries. These high concentrations of fossilised remains have lead to Plains cultures basing their religions around said discoveries. Although many features have been warped, the general timelines are strikingly similar.
For instance, a mass extinction event occurred on Ettera millions of years ago, caused by a series of catastrophic volcanic eruptions on a worldwide scale. This event is known in Plains culture as The Remaking, traditionally interpreted as the planet shedding its skin. Many species were decimated, but some groups survived; these happened to be phyla who possessed an exposed ‘Interfacer’ organ, a precursor to the specialised Integrator organ which connects the Host’s brain to the Helmet’s. Before The Remaking, there was no prior record of the deep symbiotic connection which Knights possess (scientifically deemed ‘Hyperadvanced Mutualism’). The Interfacer organ was used in the phyla for species to communicate simple stretches of data to each other, such as health and reproductive status. After the extinction, populations of these species were dwindling. To ensure their survival, an odd phenomenon occurred in which many individuals began to interface with different species who possessed the same organ - strangely enough, some were able to successfully exchange information. These individuals survived and passed on the practice to their offspring, eventually culminating in what would be discovered as a very primitive form of mutualism. Host and Helmet ancestors (pictured above) were some of the first species to achieve this.
As the planet recovered and populations increased, the relationship continued to solidify and become more complex, with symbiotic species sharing memories, emotions and complex thought. In modern times there is now an entire class of organisms on Ettera which possess an Integrator organ for Advanced Mutualism, including Knights.
Kiraiarik is said to be a manifestation of this relationship. After The Remaking, their two halves finally managed to find each other again, eternally locked in a joyous dance of love. (Side note: the love in question is not platonic nor romantic, but a deeper kind which is indescribable and not easily understood. Due to their intricate nervous systems, Knights have a higher degree of emotional intelligence and can experience sensations we would consider alien). When a Plains Knight is experiencing inner turmoil, they will often pray to Kiraiarik to restore a healthy connection. The god’s blessing is also called upon when an infant Host and Helmet first Assimilate.
Note: Many Plains ‘saints’ and deities have palindromic names which can be read both forwards and backwards, an indicator of holiness. Fun fact, the word Kiraiariku means “Your heart and mine are very old friends.”
Thank you for reading! More Knight content coming soon ;)
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Crimes Against Existence
The High Queen Phantom has expressed concerns about the state of law within the Mortal Realms.
Walker, sensing a chance to redeem himself in her eyes, volunteers to go out and report the state of the lands to the Queen. She seems pensive, but agrees. Under strict conditions that Walker must NOT detain nor arrest any mortals that would not have been taken into custody or otherwise punished by mortal authorities in the same situation.
She hands him an addendum to his book the Duke has written up for him to use as reference while he operates in the Mortal Realms.
He reluctantly agrees and makes his way to a mortal settlement with that he can sense has strong criminal influence.
He follows the trail to one of most crime-infested cities on Earth: Gotham. His guards clean out an old office, and he sits himself down into a desk.
He turns on the TV and tunes into a random channel. A man who seems like he'd fit with the Far Frozen is locked in combat with a skilled mortal in some sort of outfit. After a bit of research, Walker learns these are the rogues and vigilantes.
Well, this explained quite a few of the High Queen's problems. Though she doesn't know of them just yet.
Now, how do we rectify that?
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This is a little head cannon/What if Macaque had more original powers, a little more Starry Night dreamlike powers leaning into the more nurturing kind, you know, the moon and sun kind of powers? 🌙☀️
Maybe in the past, he was like a therapy friend to Wukong, someone he could really be himself with, vent, and tell his secrets without being judged in the safety of his own dreams. Someone he can truly trust, and that was Macaque.
Skip to Redemption Ark for Mac
Now he's a therapy friend to the whole MK team! (Against his will) They cuddle, pet, and vent to him with their problems. He's like one of Sandy's therapy cats, just bigger and grumpier.😾💕✨ he just has this way with people I guess
Okay, this is how it starts: Macaque and Wukong's first encounter was in a dream.
Wukong would not shut up about the pretty demon in his crazy dreams, often to his sworn brothers; he talked about all the fun and crazy adventures he'd have, the long meaningful conversations and jokes, and the occasionally moving pictures of otherworldly strong magical humans with sparkly eyes and spiky hair who wield giant weapons that shoots Fire called anime, and that this had been going on for a few months now.
This annoyed and concerned them; they think it's a demon trying to take over the Monkey King's mind or trying to brainwash him somehow, so Azure Lion and the Sworn Brothers all brainstormed together to devise a plan to somehow confront this tricky dream demon. Wukong doesn't want the fun dreams to end or scare off this other celestial monkey, so he decides to talk to his friend in his dreams. Wukong casually brings up the idea that the macaque should visit Flower Fruit and meet his sworn brothers! Macaque of course hesitates, not sure of the idea of traveling to an unknown island and meeting The Monkey King's questionable choice of sworn brothers, but of course, Wukong, sad and a bit offended, but he doesn't give up.
He decides to bring upon the Ultimate Weapon, begging and whining until Macaque crumbles and gives in, which eventually does. Mac reluctantly agrees to travel over to FFM in disguise, just to be safe he tells Wukong he'll be there. Within a month, Wukong couldn't be more excited; he was like a little kid waiting for Christmas day!
So this is what kinds of powers I think he should have.
😴 the first pic is crossing over to other people's dreams and making their experience life-like he has illusion magic so this makes sense to me. Wukong and macaque would prank the Brotherhood or play tags and hide and seek in their brother's dreams. 🌸The second pic is the soothing ability to calm one's nerves if they pet or cuddle him like a therapy cat,🐈 Wukong would groom him for hours to calm his nerves. now come copes with food🍑🍔🍭
🌸🎶I saved the best one for last the cute/sad little head Cannon I have
At the end of every dream Mac visits they would end it by dancing to music Mac would bring from the future laughing and stumbling while wukong slowly wakes up, wukong has always gone to bed early But now he goes even earlier to bed. Wukong always thought he was the luckiest monkey in the world he gets to have two Adventure and one of them is with his prettiest best friend Macaque 😚✨the monkey of his dreams.
🌸 Wukong couldn't truly dream of a world without his bestest friend🥰✨
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