Been thinking about Dottore and the segments being able to be a bit more rougher with fragile reader...
Naturally, due to your illness, your body probably can't handle anything too strenuous or rough treatment, you need to be treated with special care. Which is obviously a tall order, especially for the younger segments. The only time gentle comes into their body is when someone needs to be very carefully dissected. But they also do not want Prime to terminate them for putting a single scratch on you. So they kind of have to grow into the role bit by bit, but it gets easier when you initiate first. They'll just attempt to copy your movements. But an awkwardly placed hand on you somewhere is commonplace in the beginning.
But my point is Reader reaching a point where it's okay to no longer treat them too much like glass. Of course, precautions must still be made, but it's still a wonderful feeling. You can playfully punch a segment and get a little push back. Okay, now that I'm writing this I can't actually think of more examples. Perhaps the segments can also leave you some tasks and duties that they no longer have to watch over you for. Perhaps helping him with his research. Perhaps playfully starting a pillow fight but then getting knocked out cold accidentally by Webttore. I don't know. I think they'd start teasing you a lot more once you've reached this stage.
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I've been seeing some not exactly bad, but like... sour takes as im calling them about the world of home's relationships with each other as friends? Like, saying they aren't exactly as close and kinda rude to each other.. I'm not sure what audio you guys are finding for evidence of that? Like, ya'll know friends can tease in all lighthearted fun, even though it sounds mean with no context outside the joke?
Plus, I kinda like that this neighborhood have foils and imperfections in their personalities that can coincide with their friendship! For example, Sally can come off as full of herself and seems to look down on the "little people" like the way she calls Eddie a simple "Mailman" like she's ringing up a butler! Barnaby is LOUD and tends to interrupt. Naturally, he's used to speaking like this as he's an entertainer! And howdy is majorly implied to be a fast talking liar, all for simply making you buy more stuff! Frank is about as sassy as we all expected, so I don't mind him being a little rude.
You can be rude, vain, loud or sassy and still manage to be a good friend! Our differences is what makes us human, and that's what Clown and the VA team did a good job of! Making these puppets seem more human than fictional!
As for the neighbors suddenly changing their tone when they remember Wally is with them, I imagine it's more of a "whoops! we got so involved in our conversation, we kinda left Wally hanging! Sorry we left you out!" kinda way. Like.. the few audios came across as more genuine asking a question, or making sure to involve Wally in the situation since to their knowledge, Wally is sitting on the sidelines, looking kinda forlorn. It's why we're in Wally POV until the audio cuts off as soon as he hears his name. It just kinda snaps him out of that trance. They all genuinely love Wally so much!!!
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Valentin & Mitch | 620/??
He didn't really cared for his hair, or for his new scar, one more on his already fucked up side. But it was still hard to go back camp, everyone cheering, checking in... He couldn't netrunner anymore. Couldn't use his neural implant, couldn't force on his biomonitor for a while- he hated it, hated feeling useless.
While Panam updated Valentin on everything that happened those past weeks, Mitch took the occasion to sneak out and shave his head.
Heck, it'll grow back. He did it back when enroling for the war, with Driss.
Valentin remembered it too, from the old pictures he showed him.
And upon seeing him like that, Val couldn't help but burst into tears
"Hah! awh, babe, don't cry"
"Whyyy, why would you- You didn't have to! I don't want you to- to see yourself like this, to get reminded-"
"It's fiiine, I promise you I'm fine. I wanted to"
They'll grow back together 🧡
Amazing art by friendo @_lucky_38_ 🥺💛
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I needed some self-therapy this month, and my chosen method has been a monster-hunter genre game, cause I've been severely missing it for the last two years at the very least. This time, I've decided to bite the bullet and give Monster Hunter World a try, despite my very picky and allergic reaction to most of eastern titles, cause I had the feeling I could stomach some of my frustrations with the incentive of monster-hunting, and I was not wrong. (though some things still greatly frustrate me)
Here be my impressions of the first 10 or so, hours into the game (strictly solo experience for Reasons):
The weapon variety is honestly overwhelming for a newcomer to the series, but the katana, bow and insect glaive have definitely caught my attention. Their movesets are a joy to fight with, the glaive especially, plus you get a bug buddy))) and insane mobility options, what's not to love about it. From experience, I can guess that the chargeblade would also bring me much joy to fight with, but that is a weapon for more skilled players, I can see myself trying to check it out later.
(I think this gameplay is mh rise and not world, but all of these moves for the glaive still exist in world)
I can finally see why the fans were talking so much about ecology. Just watching videos is not enough to really show it, but you feel all the little things when you play the actual game. Before playing, I was thinking that 'dino-dragons that breathe fire do not exactly fit your standard ecology', that people just didn't know much of actual ecology to speak like that and at best, they meant that the monster design was influenced by irl animals. However, I understood what those fans meant when I saw that Anjanath, whoose pink and bald skin greatly resemble a vulture, mostly just patrols around and steals food from other monsters.
(watch me hang on for my life when he came around xD)
Pukei, the horrible trashchild that I grew to adore, is quite nimble and agile to fit through the dense forest canopy, which it HAS to do, as there are bits of the jungle where the hunters have to force themselves through tight vines, a dragon of larger size has to be flexible. The chameleon and gecko inspiration is very strong in this little bastard, and it fits perfectly into the jungle, where it resides. Also, the game doesn't have to explain to you that this guy changes the colour of his feathers when aggressive, and it works not just on a gamedesign level, but on the creature-design level too.
Barroth (?I think?) lead me to a large mud pit, in the lowest part of the map, down the riverbed, which, is, y'know, Logical, as water flows down the slopes. It fits so perfectly into that zone, it was clearly the monster's lair or favourite spot, as that monster has a few mud-related attacks and an armour buff.
These little things really ground the weird dino/dragon whacky designs and make the whole world really vibrant and come together wonderfully, they also make the that ecology aspect really shine. You don't normally see this attention to ecological detail in games, and it is clear that a lot of care went into making them.
(btw the binoculars are great, they also work as intended, because the colours of this game, while muted a bit, still are very distinct and bright, unlike otheR games that haD binoculaRs in them)
So yeah, I've been enjoying exploration and the world of this game a lot. On that note,
look at this toad. he is perfect. he deserves the world. I am very happy you can keep little guys in your tent (it's also the only reason to visit said tent)
I also really love that you can make your cat into a literal little gremlin. I adore him now, he too is perfect.
Now for the things that frustrated me.
Controls. The inability to remap inputs and clutch claw controls are atrocious. Apparently the game has walrunning, but I have no idea how to distinguish which surfaces it works on and which it doesn't. No manual jumping is very confusing at times, there are a few very specific places that I'm sure I should be able to climb, but the jump is automated and it didn't work, which just leaves me shrugging. That said, vine swinging is cool.
There are far too many menus with very overwhelming rpg stats, it's very hard to make sense or reason of any of them.
For the amount of tutorials the game just keeps Bombarding you with, which is annoying as hell, the weapon&armour upgrade and progression system is not explained at all. The upgrades seem to unlock at finding specific materials, but not All of them. This makes me feel like some weapons have better viability for new players, because they can be upgraded with materials from early monsters, and my go-to weapons apparently don't fit into that category, though I can't be certain of this. There are no perk explanations, so I gotta guess which perks are more useful and which aren't, though I'm not that far into the building anyway, so for a beginner it's not a big problem.
These are just inconveniences the new player has to deal with, but they are not gamebreaking in any way. The ten hours I've spent with the game have been very enjoyable, and I'd love to play more of it.
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