tw captivity, sensory overload, sound torture, conditioning
It was that fucking sound.
Whumpee had no idea what it was, but it was loud and constant, making them feel on edge at all times. They couldn't think with it in the background, couldn't rest, couldn't hear their own voice.
They had lost their temper about it several times, yelling angrily and pounding at the walls for someone to turn it off. They had curled up and cried miserably, sobbing that they just wanted quiet.
The sound didn't cease.
They banged their head against the wall until it bled and swell, trying to crawl out of their skin to no avail, but the sound didn't cease, and they would've done anything for it to stop, just for a moment. Please. Stop.
Suddenly, it stopped.
Whumpee froze like a deer in headlights, afraid to move a muscle lest it reactivate the horrible machine that made the noise. They didn't even breathe.
The door to their cell opened, quietly gliding along the floor. They watched as a figure entered the room, the clacking of their shoes muffled by some sort of foam they had put on the bottom of it. They placed a piece of paper on the floor, with the words 'It's over for now. So long as you comply, we won't make a single sound.'
Whumpee nodded frantically, faster than they'd made any decision before. Anything to keep it quiet.
~
@ashh-ed @whumpsday @whump-queen @the-scrapegoat @hidden-dreamland @rosewriteswhump
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I'm already know for being very opinionated and having some Hot Takes, but I still usually keep it in line and fairly reasonable. Typical "Unpopular (but still somewhat safe to voice) Opinion" territory, where I might get some blocks and some scowls, but like, nothing major.
However I'm... gonna be posting an uncharacteristically rancid take this time.
I cannot fucking STAND vibes based design. Its become a trend lately to explain game systems by vibes, and it feels EXACTLY like the tropification of romance novels. A thing so many other people have complained about far more than I have, where so many works of fiction are now just being advertise as "Its a queer little slow burn, found family story that features enemies to lovers" OKAY, BUT WHATS THE FUCKING BOOK ABOUT?
And I feel like over the past 15-20 years, the TTRPG industry has been having the exact same issue. I can go through dozens of listings on itch.io for indie games and not see a single fucking game mechanic mentioned, and its frustrating. "This game is about gathering your friends to turn your local farm into a sustainable commune!" WHAT KIND OF FUCKING DICE DOES THE GAME USE? DOES THE GAME EVEN HAVE A GM?
And like, this isn't just about the feel good warm and fuzzy games. OSR is JUST as fucking guilty in this. "This game is a black metal death crawl through your worst nightmares." IS IT A RETROCLONE? IS IT A RULES LITE D6 SYSTEM? HOW THE FUCK DO I RESOLVE AN ACTION? DO ENEMIES USE STATBLOCKS?
If a video game showed absolutely no gameplay in any of its advertisements, only showing concept trailers and cutscenes and talking about its plot, you would probably shy away and think the game isn't worth playing if it can't even stand on the merits of its own gameplay. So why the fuck are we accepting that as the norm in TTRPGs?
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here's some Serious Bullshit:
there isn't a single dermatologist in the entire state that takes my insurance. and if we tried to just pay out of pocket for one, then i would completely lose my insurance, since, y'know, obviously i don't really need it if we could scrounge up enough money to pay for the one thing my insurance won't fucking pay for!!
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