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#idk where we got the idea that its a twitter user thing too considering its something that's only possible on tumblr
archivelikely · 3 years
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oh my god prev tags is not as deep as ANY of you are making it.. what if we all took a nap.
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felassan · 3 years
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Some DA trivia and dev commentary from Twitter
There’s a lot of different tweets, so I’m just pasting and linking to the source rather than screencapping them all or making several different posts or something. Post under cut for length.
User: Was dragon age 2 your favourite in the franchise?
David Gaider: DA2 was the project where my writing team was firing on all cylinders, and they wrote like the wind- because they had to! Second draft? Pfft. Plot reviews? Pfft. I was so proud of what we all accomplished in such a brief time. I didn't think it was possible. [source] DA2 is, however, also where the goal posts kept moving. Things kept getting cut, even while we worked. I had to write that dialogue where Orsino turned even if you sided with him, because his boss battle had been cut and there was no time to fix the plot. A real WTF moment. >:( [source]
Mike Rousseau: I remember bugging that! And then being told it wasn't a bug, and being so confused. Doing QA for DA2 was an experience. Trial by fire. [source]
DG: So I think it's safe to say DA2 is my favorite entry in the DA franchise and also the sort of thing I never want to live through ever again. Mixed feelings galore. [source]
User: (I personally blame whoever it was for ruining most romance arcs in other games for me; they don't live up to Fenris's romance storyline)
DG: I wrote Fenris, so uh - me, I guess? Or maybe his cinematic designer, who put in the puppy dog eyes. [source]
User: If DA2 had just been an expansion, do you think it would have been better received? There was a lot of great stuff in there, and I think my initial dislike of it was because of the zone reuse. If it hadn't needed to be a full game, would that issue not have arisen?
DG: Hard to say. It was either going to be an over-scoped expansion or an under-scoped sequel. If it had stayed an expansion, it might never have received the resources/push it DID get. [source]
User: I'd love to visit the universe where you had an extra year or so to work on it. You did a very good job as it stands, but it definitely had rough edges. Not just the writing team either. The whole game had hit and miss moments, that just a little more dev time could have fixed.
DG: On one hand, DA2 existed to fill a hole in the release schedule. More time was never in the cards. DA2 was originally planned as an expansion! On the other, if we had more time, would we have started doing that thing where we second guess/iterate ourselves into mediocrity? [shrug emoji] [source] 
Jennifer Hepler: This is what I love about DA2. Personally, I greatly prefer something that's rough and raw and sincere to something that's had all the soul polished out of it. Extra time would have helped for art and levels, but it would have lost something too. [source]
DG: Right? I think we could have used some time for peer reviews (and fewer cuts), but I think the rawness of the writing lent a certain spark that we usually polished out. [source]
JH: Definitely. I think the structure (more character-driven) and the tightness of the timeframe let each individual writer's voice really come through. Polish can be very homogenizing. [source]
DG: I should add I'm not, by any means, against iteration. Some iteration is good and necessary. The problem that BioWare often had is that we never knew when to stop. Like a goldfish, we would fill the space given to us by constantly re-iterating on things that were "good enough". [source]
Patrick Weekes: I appreciate your incredibly diplomatic use of the past tense on "had". :D [source]
User: DA2 was my gateway into the series and I’m so happy it is. I love the game the way that it is. It’s one of my favorites of all time. But I am also aware of everything that was said here. If it were remastered, do you think it would change?
DG: I'd be surprised if it was ever remastered. If it was, do you really think they'd change things? Do remasters do that? No idea. [source]
User: Both sides got undercut as I recall. Didn't that whole sequence also end with the mage leader embracing blood magic? It was very much "a plague on both your houses" moment, at least for me.
DG: Yep. Orsino was supposed to have his own version of Meredith's end battle, which only happened if you sided with the templars. That got cut, but the team still wanted to use the model we'd made for him. So... that happened. [source]
DG: I would personally say that DA2 is a fantastic game hidden under a mountain of compromises, cut corners, and tight deadlines. If you can see past all that, you'll see a fantastic game. I don't doubt, however, that it's very difficult for most to do that. [source]
PW: I love DAI with all my selfish "I worked on this" heart, but DA2's follower arcs and relationships are probably my favorite in the series. [source]
User: As I've expressed many times, I love the game, especially it's writing and characters but, for me, the most impressive aspect of it, in consideration of it's lack of time for drafts and revisions, is the 2nd act with Arishok.  What amazingly complex character and fantastic duel
User: Just played it again and I have to agree. Though he is bound by the harsher tenants of the Qun, he makes valid points about free marcher society. Though it is obvious that he and Hawke will come to blows eventually, the tension builds gradually and understandably
DG: Luke did such a fantastic job with the Arishok I found myself sometimes wishing the Qunari plot had just been THE plot. [source]
User: What do you think would have changed, story wise, if you had more time for DA2?
DG: I would have taken out that thing where Meredith gets the idol. It was forced on me because she needed to be "super-powered" with red lyrium for her final battle. Being "crazy", however, robbed her side of the mage/templar argument of any legitimacy. I hated hated hated that. [source]
User: I deeply lament that there wasn't/couldn't be some sort of DA2 equivalent of Throne of Bhaal's Ascension mod.
DG: I'd have done it, if DA2 had allowed for anything but the most rudimentary of modding. ;) [source]
User: I mean, and I think I understand where you were trying, but how much legitimacy did the Templars and her as top Templar have after they're keeping the mages locked up against their will in the old slave quarters? Feel free to not reply.
DG: I think it's the kind of discussion which requires nuance, and which discussions on the Internet are not prone to. [source]
User: Was a compromise that the quest lines don’t branch? It felt like it was supposed to be that way but then you end up in the same place later regardless of what you pick. Like I hoodwinked the templars so good to help the apostates escape but in Act II they were caught anyway.
DG: I remember us having a lot more branching in the initial planning yes. Most of this got trimmed out in the first or second wave of cuts, in an effort to not cut the plots altogether. [source]
DG: "If you could Zack Snyder DA2, what would you change?" Wow. I'm willing to bet Mark or Mike (or anyone else on the team) would give very different answers than me, but it's enough to give a sober man pause, because that was THE Project of Multiple Regrets. [source] I mean, it's the most hypothetical of hypotheticals. It's never gonna happen. I wouldn't be surprised if EA considered DA2 its embarrassing red-headed stepchild. We'd also need to ignore that in many ways DA2 was as good as it was bad BECAUSE of how it was made. But that aside? [source] First, either restore the progressive changes to Kirkwall we'd planned over the passing of in-game years or reduce the time between acts to months instead of years... which, in hindsight, probably should have been done as soon as the progressive stuff was cut. [source] I'm sure you're like "get rid of repeated levels!" ...but I don't care about that. All I wanted was for Kirkwall to feel like a bigger city. Way more crowded. More alive! Fewer blood mages. [source] I'd want to restore the plot where a mage Hawke came THIS close to becoming an abomination. An entire story spent trapped in one's own head while trapped on the edge of possession. Why? Because Hawke is the only mage who apparently never struggles with this. It was a hard cut. [source]
User: I would LOVE to hear more details about this! I don’t suppose there’s any chance of a short story?
DG: I don't even remember the details of the story, sorry. There was a fight, and you caught the bad guy and then realized none of it was real and woke up idk [source]
DG: I'd want to restore all those alternate lines we cut, meaning people forget they'd met you. Or that they knew you were a mage. Or, oh god, that maybe they'd romanced you in DAO. So much carnage. [source] I'd want to restore the Act 3 plots we cut only because they were worked on too late, but which would have made the buildup to the mage/templar clash less sudden. Though I don't remember what they were, now. Some never got beyond being index cards posted on the wall. [grimace emoji] [source] As I mentioned elsewhere, I'd want to restore Orsino's end battle so he wouldn't need to turn on you even if you sided with him. And I'd want an end fight with the templars that didn't require Meredith to have red lyrium and go full Tetsuo. [source] Heck, maybe an end decision where you sided with neither the mages nor the templars. Because it certainly ended up feeling like you could brand both sides as batshit pretty legitimately, no? That was never planned, tho. No idea how to make that feel like an actual path atm. [source] Maybe an option to go "umm, Anders... what are you DOING?" 👀 [source] And, of course, a Varric romance, because Mary took that "slimy car salesman" character we'd planned and did the impossible with him. I can feel Mary glaring at me for even suggesting this, tho. [source] Lastly, the original expanded opening to the game which allowed you to spend time with Bethany and Carver BEFORE the darkspawn attacked. And, um, that's about it off the top of my head. Zack Snyder, WHAT PANDORA'S BOX HAVE YOU OPENED. [source] Shit, I remembered two more things: 1) Restore the "Varric exaggerates the heck out of the story" at the beginning of every Act, until Cassandra calls him on it. Yes, that was a thing. 2) Make DA: Exodus. Yes, I am still bitter. [source] God damn it, I meant "Make DA: Exalted March". The DA2 expansion, NOT Exodus since that was DA2's original name and makes no sense. Because the expansion ended with Varric dying, and that will always be on my "things left undone" list. [source]
User: Whaaaat?
DG: Well, you know that scene in Wrath of Khan where Spock goes into the dilithium chamber because he's a Vulcan? Well, imagine that but with Varric and red lyrium and because he's a dwarf. ;) [source]
John Epler: I distinctly remember referencing the bit from MGS4 where you crawl through the microwave corridor in the split screen, while cinematic battle rages on the other half. [source]
DG: It would have been glorious, John. Glorious. [source]
JE: I don't think I've ever been so certain what a shot should look like as I did Hawke coming in and finding Varric in the broken throne, just like when he was telling Cassandra his story. [source]
DG: It would have come full circle! Auggghh, it still kills me. [source]
User: Lord, you folks are a little too good at this.
JE: The true secret behind videogame narrative is knowing how to make yourself seem a lot more clever than you actually are. [source] 'Oh, we TOTALLY planned that.' [source]
User: Ok, this thread [the DA2 regrets thread, which is the big chunks above] but Inquisition.
DG: My regrets about Inquisition are, more or less, the normal kind. Nothing so dramatic, I'm afraid. [source]
User: You can keep your Varric romance, I want a Flemeth romance goddamnit!
DG: I would allow for one flirt option, and then a recording of Kate Mulgrew laughing for three minutes straight. [source]
User: I had a hypothesis about the repetitive caves in DA2. They're repetitive because it's Varric telling the story and he didn't consider them important.  They're like sets in a play.  (Okay, I really suspect it was a time/money/resources thing but I like my fake explanation better.)
DG: Hang a lampshade on it, maybe? Cassandra: "But that's the exact cave you were in last time?" Varric: "Whatever. They all look the same, I'm not THAT kind of dwarf. Can we move on?" [source]
User: that makes sense, hypothetically to make Varric romanceable and keep his arc—that had to happen for the main plot—I imagine you would have to make double the content (or more)? which would've been a tall order given the time/budget constraints the game was under
DG: Right. When it comes to "romance arc" vs. "follower story arc", we generally only had time to do one or the other. Never both. Romancing Varric would have meant not getting the story of his that you did. [source]
Mary Kirby: The one exaggeration I really, REALLY wanted, that we never got to do was Varric narrating his own death scene with Hawke weeping over him, then cutting to Cassandra's pissed off glaring at him. [source]
DG: Haha! The one I wanted was Varric's plot where he takes on the baddies single-handedly, sliding across the floor like Jet Lee, action movie-style, until finally Cassandra gets irritated and he has to admit Hawke & the rest of the party showed up to help. [source]
MK: We did that one! (He didn't do any Jet Lee moves, though.) Jepler gave him letterboxing to get The Good, the Bad, & the Ugly showdown vibes while he shot a ton of mooks single-handed. [source]
DG: Wow. Shows how much I remember. [source]
JE: I found it! I remember seeing this sequence as my treat for doing a bunch of much more challenging work. It was fun to see how far I could push our limited library of animations. [link] [source]
DG: Heh awesome. I could have sworn it was cut, honestly. I think I was even in that meeting. [source]
User: no disrespect but that’s surprising and rich of Mary “Hard in Hightown” Kirby to think DA2 shouldn’t have had a Varric romance when she wrote an entire book of Varric’s self-insert character pining over his Hawke insert character… HIH is the reason we had VHawke Summer 2018
DG: I can't *really* speak for Mary, or how she feels about it now compared to back then. I only know how she felt about it back then, and I'm not sure it was as much the concept of the romance but that Varric's entire story would be bent to "romance arc" ...a very different thing. [source]
JH: I remember pushing to have the first DLC start with Hawke having an option to ask Varric, "Did you tell Cassandra about us?" and if you picked it, Varric would answer, "Of course not, baby. I told her you were sleeping with X..." and then proceed as if you had had a full romance. [source]
DG: I still wonder how that would have gone over. x) [source]
JE: Okay, one more DA2 thing. Putting together the cinematics for this scene was a blast. [link] [source]
MK: These lines are my greatest legacy. I want "Make sure the world knows I died... at Chateau Haine!" inscribed on my tombstone. [source]
JE: I was so glad no one said 'no' to the crane shot. [source]
MK: It needs that crane shot. It's the perfect icing on that cake made from solid cheese. [source]
DG: The designers were all "we need more combat" and I think we were all "I think you underestimate just HOW interesting we can make this dinner party". [source]
JE: And finally. I think @SherylChee wrote the one-liner. I think we had a collection of like, 20. [link] [source]
Sheryl Chee: Yeah! Something like that! I remember submitted a whole bunch and Frank said you only needed one. Wish I'd kept the other fifteen. [source]
JE: A random chooser where, each time through the scene, you get a different one-liner. [source]
JE: DA2 is the project I'm the proudest of. I also absolutely get that it didn't land for a lot of people. But I don't think it's inaccurate to say that, in a lot of ways, DA2 defined my career. [source]  Everyone spent a year working at their maximum ability. I was a fresh cinematic designer and was given all of Varric's content, as well as the Act 1 Finale mission. It was a lot for someone who had been doing the Cinematics thing for literally 6 months. [source]  There's some stuff in there I can't look at without wincing. And there's some stuff I'm genuinely proud of. Not to mention, it was my introduction to most of the writing team. Several of whom I'm still working with today! Albeit in a different capacity [source] Also, weirdly, one of my most enduring memories of Dragon Age 2 is how much Bad Company 2 we'd play at lunch. It was a LOT. [source] Every game I've worked on has a game I played attached to it. ME2 is Borderlands. DA2 is Bad Company 2. DAI is DayZ. I, hmm. There's a progression there. I don't know how I feel about it. [source]
User: Is DA4 going to be tarkov then?
JE: I've kind of churned out of Tarkov for now. Probably Hunt Showdown, at least right now. [source]
User: I think people also don't take nuance into consideration -- like I FULLY acknowledge the flaws in my favorite games and will openly criticize them, but that doesn't mean they're not my favorite games anymore??? You can like and thing and still be critical of it.
JE: A lot of my favourite shit is deeply flawed! I acknowledge it and I think it's interesting to dissect the flaws. [source]
User: I still wish Justice was an actual character in DA2 rather than a plot point.
DG: There was a moment during DAI where we *almost* put in you running into Justice with the Grey Wardens, and he's all "Kirkwall? I never went to Kirkwall" [source]
User: Does that imply that Justice was shoehorned in to DA2?
DG: Nah, it was an in-joke where we thought it'd be fun to suggest that "Justice" was simply some demon that tricked Anders in DA2. Wooo those tricky demons! We didn't do it, though. [source]
User: [about templars]  except, I don't think it had very much legitimacy to begin with. keep in mind, we interact with other characters with the same argument. The one that comes to mind is Cullen, a sane templar in power. The templar's side of the argument is inherently flawed.
DG: I don't doubt that many people agree with you, and yet people can and do argue on behalf of the templars as well. My place isn't to pick a side, but to provide evidence that players can interpret for themselves [source]
User: Can you shed some light for us on how DA was able to do multiple same-sex romance options for different genders but the Mass Effect team treated them like the plague? What process existed for your team that just wasn't their for the other tentpole franchise?
DG: Different people making the decisions, almost different cultures. I don't know what it's like now, but for many years the Mass Effect team and the Dragon Age team were almost like two different studios working within the same building. [source]
User: It truly boggles the mind. Kudos for doing demonstrably better on consistent queer representation than the ME teams. Y'all never needed us to make petitions to try to get the studio's attention and ask them to do better by us. That's the fight we're once again embroiled in now.
DG: Honestly, I don't feel like tut-tutting the Mass Effect team. They did their part, and if they were a bit later to the show than the DA team they certainly did more than almost every other game out there -- and willingly. [source]
Updates begin here
User: So what was the reason for naming Dragon age 2 "Dragon age II" and not using a subtitle?
DG: As I recall, that was purely a publisher decision. I think they wanted to avoid the impression it was an expansion. [source]
User: Is there no chance of ever remaking DA2 under better circumstances? -Somehow remove the repetitiveness of gameplay by making changes and updating the tech and adding much more to the storyline. It could almost be a new very exciting game.
DG: I'd say there's zero chance of that. Let's keep our hopes up for the next DA title instead. [source]
User: I am a little confused here, help me out here please! How exactly was the cut boss battle with Orsino supposed to work out? How it would've kept him from turning against the player?
DG: It means that, if you sided with the templars, the entire boss bottle at the end would have been against Orsino and the mages. No fight against Meredith. The end decision would have been more divergent. [source]
User: I do remember that one of the reasons going around for that, was that resources were going to the transition to Frostbite. I'm still not fully sold on that having been a good choice. I felt that more time should have been given for that transition considering it was made for FPSs
DG: We didn't transition to Frostbite until DAI. Given our time frame for DA2, I don't think we *could* have transitioned to a new engine. [source]
User: Since your talking about the what could have been for DA2. Could you say what your script was for Anthem? Cause I remember reading that you wrote the plot on that game.
DG: I created a setting for Anthem and scripted out a plot - but, as I understand it, almost none of that ended up being used. So it's a bit pointless to talk about what I'd planned, as that'd be for some completely different type of game. [source]
User: [in reference to the exchange above where DG said “Being "crazy", however, robbed her side of the mage/templar argument of any legitimacy. I hated hated hated that.” re: Meredith] except, I don't think it had very much legitimacy to begin with. keep in mind, we interact with other characters with the same argument. The one that comes to mind is Cullen, a sane templar in power. The templar's side of the argument is inherently flawed.
DG: I don't doubt that many people agree with you, and yet people can and do argue on behalf of the templars as well. My place isn't to pick a side, but to provide evidence that players can interpret for themselves. [source]
If I missed a tweet, got the wrong source link or included a tweet twice, feel free to let me know and I’ll correct.
Edit / Update: Post update 22nd April
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daisy--sorbet · 4 years
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heyyy, hope you’re having a good night!! if you have the energy and feel okay answering, what’s up w taz graduation? i haven’t checked it out yet but i was thinking ab it. just asking bc you’re the first person i saw talk ab the show having serious issues, but also feel free to not answer this!! hope you have a good week!
i took a nice hot bath, had a strawberry kiwi capri-sun, and did a nice face mask and i’m feeling pretty good - so, y’know what anon? let’s talk about it. 
for anyone who likes taz grad who sees this post: it’ll be tagged with “taz grad hate” (although i feel hate is definitely a very strong word - it’s for the simplicity of tagging it) - so please block the tag if you don’t want to see this post (especially because i put a readmore on a post before and it didn’t show up on mobile and instead gave the full post). mobile tumblr has a tag blocking system, so please feel free to use it! i don’t mind haha
anyway, so this is... probably going to be a lost post, and i wanna go ahead and preface it: this absolutely isn’t any hate on the mcelroys themselves. i love the brothers and their dad a lot, and while i doubt any of them would ever see this (or have it sent to them, or shown to them, because im pretty sure they try to distance themselves from this sort of thing), i just want to make it clear that criticizing a product is different than bashing a person. which brings me to the point of if i do end up sounding as if im bashing someone - please call me out on it! it’s not my intention to target anyone.
with that said, let’s talk about this campaign.
so my problems are as thus: the railroading, the shipping (a fandom problem, but it’s present in the podcast), the NPCs, and some misc problems others have addressed better than i have.
which. i know. that’s basically the entire podcast. (i promise i’ll bring up some positive points to balance it all out). keep in mind i’ve only personally listened to... what, six episodes? and it was enough for me to drop it. some people dropped it first ep, some dropped it ep four, and others are still forcing themselves to listen.
the railroading
there was a time i could handle travis and his railroading [making sure the story goes exactly the way he has planned], because it was the very beginning of the podcast and that’s what you can kind of expect from a plot-heavy podcast. hell, i wouldn’t mind it if the interactions and goofs weren’t a huge part of why i listen to TAZ in particular (which, by the way, is why amnesty still stuck out to me - even if there was a direction griffin wanted to push them towards, the interactions between the players (or players and npcs) made up for any railroading). it’s kind of hard to not railroad a little when it’s story-heavy and you’re trying to built up a world that you’ve put a lot of thought into. however, a huge part of d&d is the spontaneity. 
it’s kind of why i think balance was so popular. while there was railroading towards the end, there was the presence of improv that made it all good. most mcelroy content is enjoyed because of the goofs. the magic brian moment is memorable. the jenkin’s fight still stands out because it was funny (albeit a result of some bad rolls). the boys teasing angus sticks out because the four would play well off of each other. even without that - griffin had talked about how he had to roll with things (the fact he had planned for a fight atop the train, but ditched the idea for what his family members came up with instead). even in amnesty, a couple moments that stick out to me still are ned with the jetpack taking out a pizza hut sign, and the scene with the water where jake was trapped inside. they aren’t as fun, but they still stand out as “things i didnt expect to really end the way they did.”
with grad, it’s just. one after another. the thundermen want to subpoena a xorn? cool, let’s run with that until actually the xorn gets fed rocks and goes home and who cares about the subpoena now. fitzroy wants to keep his cloak? lets talk about it for a while and you also get no rolls to even try to keep it. fitzroy goes to meet higglemas in his office? oh, why are you here fitzroy? im going to keep asking you until you answer fitzroy? you arent getting out of this scene until you answer me, fitzroy, so just tell me why you’re here already, alright, fitzroy? 
and even later in a episode i read a transcript of: hey argo, remember how you have this whole secret motivation? fuck you, im gonna talk about it here in your dream and reveal it to listeners and remove any tension you had building up, and you dont get a choice to talk about it because this all-knowing villain knows all about it :)
and even NOW in the latest episode, there’s a comment that “we should cap argo’s skills here” instead of just... making the checks higher. rogues are good at certain things and usually arent the best in battles. better hope argo never makes it to level 11, because who knows how people are gonna handle the fact that he gets a skill that’ll make it so certain skills can’t have a roll below 10 (reliable talent). 
(griffin, thankfully, calls travis out for that, but still - travis, why would you even imply that, considering you should be aware of how rogues work considering magnus multiclassed into rogue and you played one on tiny heist?)
and in the newest episode, their Big Bad chaos (which, god, i personally hate that name) straight-out says “dont do this” to the thundermen. travis tries to say, on twitter, “a character saying “dont do this” is different than me saying it” but i need to point out that it’s one thing if you’ve said “no” in character but worked with the PCs doing otherwise, but the railroading says differently.
the shipping
ill try to make this quick, because it’s nothing to do with the fandom (ship however you want, man) - but i really feel the need to draw attention to this.
fitzroy, as confirmed by griffin in a ttazz episode, is asexual. not aroace, but ace nonetheless. and i find it... troublesome that the idea of rainer and fitzroy having a relationship is still pushed nonetheless, despite the fact that fitzroy (to my knowledge) was never once shown to reciprocate any feelings. not to be that person, but i really hope that grad doesnt have any sort of romantic relationships in it (at least - not between NPCs and PCs unless they’re actually like... warranted?). 
i dont know, man. one of my closest friends is ace, and i know she wants a relationship, but i think it would reassure her a lot to see an ace character who isn’t pushed into one in case she ever changes her mind. someone once mentioned that they hope fi/tz/ra/in doesnt happen because theres relationships that have that “oh, you can just date” and it goes upwards there to “oh, you can have sex just to please them <3″  (which, to be honest, is kind of a gross mindset - if someone isnt interested, they arent interested).
also, uh, the TTAZZ where griffin states this, there’s kind of the mention tht the whole sexuality question was posed in relation to the episode “creative thinking” (the dream one i mentioned earlier) - which. uh. i don’t know if anyone caught this, but... rainer straight-up wrote fitzroy a letter in the dream like “are you going to accept my proposal? a girl doesn’t like to be left waiting” which. leaves me with some gross feelings because uh.
if... if the whole thing about fitzroys sexual orientation was addressed here, then why would you push your ship anyway? feels kinda iffy, man.
to which i want to say: fitzroy can date. he’s allowed to date. griffins allowed to do whatever he wants with his character. but when a lot of the flirting is met with nothing, i’m not gonna see the chemistry there. just because travis ships it doesn’t mean it’s canon.
the npcs
ah yes. lets talk about the npcs.
there’s... a lot. a lot a lot. i think travis trimmed down how many were present in a scene, but uh. there’s still a lot. and... uh... i kinda wish there wasn’t?
look, i know im going back to balance/amnesty, but just. hang in there for a moment. chill with me. vibe. 
balance didnt have too many NPCs present at all times in each mini-arc. gerblins had some big names like barry, klarg, gundren, killian, yeemick, and magic brian. rockport limited had angus, jess, graham the juicy wizard jenkins, and all of the tom bodetts mentioned. 
amnestys first arc had mama, barclay, jake, dani, pigeon, kirby, minerva, and that was about it for like. big names? and not all of them were present in each scene. 
in the first episode of grad alone: gary, hernandez, jimson, rolandus, zana, rhodes, buckminster eden, rainer, leon, tomas, hieronymous, higglemas, stuart, jackle, bartholomeus, mulligan, groundsy, germaine/victoria/rattles (the skeleton crew). and those are the ones i wrote down (minus groundsy, who i just. ignores. idk him).
like holy shit, my english prof got onto me for having too many characters in my first chapter and i didnt even have half the amount listed there! 
it’s just a huge cast. does this take place in a school? yes! theres bound to be a lot of students present - but you don’t have to name every single one of them, at least not in the first episode!
the miscellaneous
i don’t know if travis ever actually addressed it, but wheelchair users have actually like... said that rainer’s introduction bothered them, because she was like “please ask me abt my wheelchair :)” when travis saying she was in an ornate chair would have sufficed. 
uh. the colonization vibes people have discussed within the centaur arc. mentioned here, the replies here, and this post (and its replies) here as well.
the overall lack of d&d when the campaign was kind of advertised as a return to d&d if i remember correctly
also no one seems to be taking literally any criticism at all which like. ignoring the petty shit, sure, but people have stopped donating to taz and their listener-ship must have dropped some during this entire time - you’d think that maybe someone could say “we need to find out why people dont like the thing and fix the thing” consider this is. yknow. their livelihood.
anyway uhhh 
tl;dr: travis railroads way too much (even now), the shipping in-game has become pushy and gross (especially bc its shoving a relationship onto an asexual character), theres too many npcs that dont stand out well enough, and no ones taking any criticism about the major issues with grad. 
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