KEMURI summons you into a realm where the unpredictable meets the extraordinary in an urban jungle where mysterious creatures—YOKAI—hide amongst the population. Become a YOKAI HUNTER and use your FOX WINDOW to unravel the mysteries of the city and bring balance to the world. Dive into a thrilling adventure alone or with friends, hunt yokai in style, collect their powers and face even greater challenges.
KEMURI‘s world is a blend of traditional Japanese folklore, modern culture, anime aesthetics, and international flair where supernatural wonders exist just beyond the vision of ordinary people. This world challenges yokai hunters to confront existential themes and moral dilemmas as they track and fight their prey in fast paced combat. Collect a wide range of yokai—some malevolent, some friendly—to transform your appearance and access their paranormal abilities.
Sprint, soar, and hunt across a chaotic vertical city, meet otherworldly characters, and experience a breathtaking anime world that exists in the space between our realm and the unknown.
Where there are sightings of KEMURI… yokai are sure to follow. The only question that remains is: How will you HUNT the UNSEEN?
So while it's kind of a stupid thing to say that, wow, guess what, an acclaimed artist who's creature designs have carried games is slightly better than DBD's less experienced (but still good) design team... God Ikumi Nakamura's Oni design is so unbelievably better than his base design it makes me weep tears of blood.
UNSEEN, the studio founded by Ikumi Nakamura, has announced KEMURI, an original intellectual property concepted and created by Nakamura. Platforms and a release date were not announced.
Here is an overview of the game, via UNSEEN:
KEMURI summons you into a realm where the unpredictable meets the extraordinary in an urban jungle where mysterious creatures—YOKAI—hide amongst the population. Become a YOKAI HUNTER and use your FOX WINDOW to unravel the mysteries of the city and bring balance to the world. Dive into a thrilling adventure alone or with friends, hunt yokai in style, collect their powers and face even greater challenges.
KEMURI‘s world is a blend of traditional Japanese folklore, modern culture, anime aesthetics, and international flair where supernatural wonders exist just beyond the vision of ordinary people. This world challenges yokai hunters to confront existential themes and moral dilemmas as they track and fight their prey in fast paced combat. Collect a wide range of yokai—some malevolent, some friendly—to transform your appearance and access their paranormal abilities.
Sprint, soar, and hunt across a chaotic vertical city, meet otherworldly characters, and experience a breathtaking anime world that exists in the space between our realm and the unknown.
Where there are sightings of KEMURI… yokai are sure to follow. The only question that remains is: How will you HUNT the UNSEEN?
Watch the teaser trailer below. View a set of stills and artworks at the gallery.
Ikumi Nakamura Is Also An Urban Explorer, Releasing A Lovely Coffee Table Book
Ikumi Nakamura Is Also An Urban Explorer, Releasing A Lovely Coffee Table Book
Ikumi Nakamura is best known to you, while still reading this opening sentence, as a games artist and director who has worked on everything from Okami to Bayonetta to The Evil Within to Ghostwire: Tokyo. Did you know, though, that for over a decade she has also been a prolific urban explorer?
I sure as shit did not! But since 2009 she has been posting photos online as TommyBoy, to a website…
Heyyy Meiri! I know you're v into Patho rn (and many thanks for passing that brainrot along to me, I love it), but what would you say to someone who wants to start The Evil Within series? <- It's me. I want to start The Evil Within series.
i'd say Teehee Giggle (evilly) honestly! There's not much I can/want to tell you about it: it's very much like. Way More Approachable than Patho and draws way more on Mainstream inspiration and mechanisms than it. It's a good-hearted survival horror game that very much tried to get back to the #sources. The first one was directed by Shinji Mikami (he also worked on the second one but he wasn't director) so there are the very much like #bases of good ole survivor horror. It very much draws on the early REs & you'll see more of it as you play. It's kinda like.... they tried to make RE & SH have a baby & it came out kinda deformed. but we love her regardless ❤️️
some people prefer TEW2, i'd say it's prettier at the very least.
honestly go for it for real, it's approachable, fun, and not too #deep yet not too shallow. It's a perfectly acceptable little set of games that you might or might not get #silly over like i did. If nothing else it's a good time! go forth! i recommend it :3
also there are still loose ends at the end of TEW2 but like. we been waiting for TEW3 for like 5 yrs at this point. whenever they want!!!
Ikumi Nakamura, founder of game developm... https://www.xtremeservers.com/blog/horror-game-legend-ikumi-nakamura-on-designing-new-dead-by-daylight-looks/?feed_id=74202&_unique_id=646bf7817358c&Horror%20Game%20Legend%20Ikumi%20Nakamura%20On%20Designing%20New%20Dead%20By%20Daylight%20Looks
What Platinum Games did to Hellena Taylor is incredibly shitty and they deserve the black slash against them, but she’s also a Trump supporter and follows some right-wing accounts and has said some if-y things in the past.
Oh damn, really? Well, that sucks. It's still a terrible thing to happen in a "companies should stop treating voice actors like garbage" kind of way (and also a "one of my favourite game series just got shot in the head" kind of way) but I won't pretend that doesn't make me feel just a little bit better.
I’m happy to announce that I’m making an art book to celebrate this anniversary!
Decade collects my pixel artworks from the past 10 years with my thoughts about pixel art, retrospective interview and step-by-step breakdowns of the drawing process. Among other things, I'm happy to have a foreword from the incredible Ikumi Nakamura!
The campaign is live now! You can pledge for your copy here: https://vol.co/collections/decade