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#im kinda proud ngl
froggysimmer01 · 1 year
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I decided to try something different, let me know how it turned out! Their names are Marci and Matteo..
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crowfully666 · 3 months
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i'm gonna be annoying for one second so u can see the icon i made practicing today!!
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vamptears · 2 years
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i think i did really good on my programming exam eventhough i barely studied
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a-very-tired-raven · 6 months
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sometimes i like to imagine how he'd react to other bug 'mons..🐛🔥
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wdymidekn · 3 months
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WIP
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🫵🏻🫨
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fandomaddict505 · 3 months
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Teenie klapollo doodle from class today
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vesteneris · 1 month
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Cheers to the March 13th birthday girl, Maureen Trevi!
The Victor of 49th Hunger Games, that belongs to @kald-dal-write
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harringroveera · 10 months
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Well this mosquito is kinda big
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ganondoodle · 4 months
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some random ideas for the totk rewritten project
krog (korok) seeds
i think i found a way to include krog seeds even if i reintroduced bags for expanding your inventory- what if the krog seeds are redeemed for the amiibo sets and maybe a few new things? that way you are not forced to engage with krog puzzles if you are tired of them and its not essential either, you can choose what armor set you want instead of being "surpised" by the same link hat three times in a row for fighting your way through the depths (like i was lol)
considering im rewriting the krog forest to be like a minidungeon with a unique miniboss and boss AND you start the quest for restoring the master sword there i think that this is acceptable
what if one of the expensive rewards was a krog armor set that includes the mask from the botw DLC but adds two more pieces, its effect could be to turn invisible as the krogs are to most people; considering how they are not invisible to everyone it could still work with important NPCs still seeing you AND you could run through monster camps without them chasing you if you just want to get through without you attacking them- since its expensive you gotta gather alot of krog seeds to buy it meaning it wouldnt make encounters much easier bc you have to fight alot of monsters before being able to afford it anyway and the effect is removed once you attack an enemy .... or maybe once you are spotted you can stand still and the effect restores itself nhfkjdnkjfdk
food + storage
to raise the difficulty a little i thought about bringing bottles back, they are physical items this time with a limited number and are able to store medicine and soup that has no expiration date; personally i like cooking tho so i want to keep it, maybe with the effect of being a bit more limited in number and, while not spoiling completely, it loses some of its effectiveness over time
how you use them im not yet sure, either the same way in inventory (which i think i will go for since i dont want to change it that drastically and with the added balance of limitation i think that is still fine) or on some kind of item wheel you can set yourself like in skyward sword
there are bags you can find as bigger items that will expand your weapon, shield or bow inventory slots, perhaps a small bag gives you one and a big one two slots- it would be a bigger and different reward for exploring or quests and fills the spot for inventory expansion
theres a chest in links house (i thought maybe links house is still links but they built onto it so zelda has a place to stay as well, like a bigger/double house) that can hold armor sets if you dont want to keep carrying all of them around but dont want to sell them either
repairable weapons through zelda
weapons still break but are full weapons again, i found the excuse of them all being useless now through the cataclysm ... somehow for some reason a pretty blatant way for forcing you to fuse stuff bc its literally the only viable thing to do, but i like the idea of inventing new weapons with materials; to balance it out and give you an incentive to help out your friends i figured that at first weapons still break, but in each region is a smith that can teach zelda (who is your companion in this rewrite) how to repair weapons of a certain type (zora, spear, goron, two handed, rito, bows, gerudo, one handed-- perhaps it is a longer quest of idk .. bringing certain weapons to those smith or similar) which she can do anywhere outside combat;
how broken the weapon is determines how much extra material she may need to do it- im still working on it but i got the idea of the status of the weapon being symbolized in three stages, fine, damaged and broken; damaged is the one that needs less material to fix up, broken costs more- a broken one might still occupy an inventory slot but is unusable or very very bad damage wise, you can throw it away either manually or when you try to pick up a new one you can choose if you want to swap it out (just like they did with stuff from chests in totk .. idk why they didnt add that to in game weapons lying on the ground too) or choose to keep it and repair it once you are out of combat
arrow types
i dont like the menuing in totk for the arrows ... it was one of the most frustrating things to deal with (especialyl bc it sorted your inventory too??? when you used the sorting in the quick menu???) so i wanted to change that a little, havign to go into the quick menu everytime for each arrow i find tedious too, so;
there are more arrow types but they are craftable with arrows and materials, you can craft them in bulk out of combat (the typical types from botw -fire,eletric,ice,bombs- but then add those confusion ones, wind, the cloudy shroom thingy, poison .. perhaps a few more if i can think of more but not too mayn to not clutter it again)
enigma stones function
i wanted to change how enigma stones function somewhat, they dont "enhance" the ability of the champion/sage (i still wanna call them chmapions bc thats what they areeeee) it allows them to link an ability of theirs to link without the orginal champion having to be present or dead, the stones come in set of two each and function somewhat like a magic communication between the player and the champion, once you obtain the second piece its embedded into links shiekah arm prosthetic (also something of my rewrite) and allow him to call upon their ability at will through a second selection wheel
ranch ruins
the ranch ruins i wanted to be rebuild (bc thats cool and i thought restoration was a theme? lol) and maybe you help rebuild it proper and as thanks you can put your horses there to roam around all at once when not taken out to ride, not a big gameplay thing but a neat quest with a rebuilding thing of a building we havent seen in its prime and a neat addition of letting you see all your horsies at once :)
(totk rewritten project)
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wayward-sherlock · 1 year
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ok so,,,i’ve been thinking (dangerous, ik)
i’ve decided we’re (probably) gonna hear a letter being read in the trailer. the only thing i cant decide is if it should be signed “love, max” or “love, mike”.
or if we don’t know who it’s signed by at all. maybe the end of the letter fades away into the screams of the party as one of them (probably mike or will) gets vecna’d. maybe it’ll be pitch black and all we hear is “love-“ and then it’s the echo of will’s voice in the upside down screaming mike’s name.
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raspberryfrogs · 1 month
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your friendly local swamp demon
it/its
7 feet tall
enjoys skulking about at night
won't eat you unless you're a real jerk
for @gloomiegalaxie-sims' create-a-cryptid challenge!
skin tone (a moot point palette) | body blush | stripes | runes | face markings x x x | eyes | third eye | no ears | nose preset | teeth | horns | claws | hair
thanks to @octetsica @gloomiegalaxie-sims @ssspringroll @agnelid @thepeachyfaerie @twisted-cat @chewybutterfly @auburdy @zaneida-and-sims4 @pyxiidis @bellassims @feralpoodles @grimguide!!
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queewp · 11 months
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grapefruit185 · 1 year
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painted a mini canvas and made tv static using scan smears
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jazstudios · 2 months
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Happy Valentine's to all the nakamas, have a Nami! :D
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wheenah · 9 months
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SWAN Twenty (Prod. 정키) MV Making Film.
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ghastigiggles · 2 months
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Omg omg omg "Here comes the tickle monster" with ler!Jing Yuan and lee!Yanqing! If that's okay ofc💕
Mischievious Prompts [Still Open]
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“My lord, please, you should still be resting…”
“A little rest is good for the soul,” Jing Yuan smiled back, gazing out the window; “But too much, and one risks becoming lethargic.”
Yanqing sighed softly, his brow furrowing with worry as he gazed at the general’s back. While it was true that Jing Yuan was bouncing back well, a part of him – the part that was still attached to his mentor – still stressed over the depth of his wounds. Jing Yuan could be like a cat at the best of times, concealing facets of his health to avoid worrying those he cared for – and giving his enemies an advantage, all the same.
“... I understand,” The young warrior managed after a moment, knowing better than to push his luck too far; “In that case, if there’s anything I can do to help, please, let me be of service.”
“Hm.”
Jing Yuan turned to look down upon Yanqing, a soft smile upon his lips as he took in the boy’s worried state – and with a soft chuckle, he nodded, turning to face him fully as Yanqing perked to attention.
“There is one thing…”
Something about the general’s tone struck a memory for Yanqing, who promptly tensed – suddenly overwhelmingly glad that there were no other members of staff present in Jing Yuan’s office. As the older warrior stepped forward, he stepped back, swallowing as he realized where this was going.
“My lord…! You can’t be serious – your condition is –”
“Not severe enough to stop the tickle monster!”
In a split moment, Jing Yuan grinned and started closer, earning a yelp of alarm from Yanqing as he darted away in turn, quickly moving to stay out of reach – though he couldn’t stop the anticipatory, equally entertained smile from seizing his features, nor the squeal that escaped him when the general finally seized his target. 
“Here it comes!”
“Eeyah! Nohohoo, my - my lohord…!”
Ultimately, a little laughter was a soothing balm for both of their souls – and for those who passed by the office’s doors, pausing to smile at the muffled sounds of play within. All would be well within the Divination Commission.
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